Monday, 19 November 2018 23:16
ENDLESS SPACE 2 V1.3.27.42400 S5 GOLD-Public (64-bit)

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23:16:09:437DefaultSTACKStarting the application, version is V1.3.27.42400 S5 GOLD-Public (64-bit)...
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23:16:09:438DefaultSTACKRunning 64-bit mode...
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23:16:09:438DefaultSTACKGame directory is "C:\Users\matti\Documents\Endless Space 2".
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23:16:09:438DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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23:16:09:438DefaultSTACK[Steam] Steam user id is '0x01100001007a9fc1'.
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23:16:09:438DefaultSTACK[Steam] Steam user name is 'Tarax00'.
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23:16:09:438DefaultSTACKLoading registry file 'A:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
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23:16:09:439DefaultSTACKRegistry file 'C:\Users\matti\Documents\Endless Space 2\Registry.xml' does not exist.
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23:16:09:439DefaultSTACKLoading registry file 'C:\Users\matti\Documents\Endless Space 2\Users\8036289\Registry.xml'...
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23:16:09:580AudioSTACKInitializing the Wwise sound engine...
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23:16:09:580AudioSTACKSound engine initialized.
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23:16:09:580AudioSTACK4 audio modules have been loaded.
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23:16:09:580Audio, DataSTACK782 LipSync Data successfully loaded
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23:16:09:580DefaultSTACKPlaying with 17 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, Update 12, Harmonic Memories.
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23:16:09:580DefaultSTACKPlaying with 11 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, Update 12, Harmonic Memories.
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23:16:09:580DefaultSTACKHello 'Tarax00'!
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23:16:09:580DefaultSTACKChanging display settings to 2560x1440, 119Hz...
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23:16:09:580DefaultSTACK... switching to 2560x1440 (143) Fullscreen...
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23:16:09:580DefaultSTACKSetting the general quality level to '5'.
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23:16:11:164DefaultSTACKCurrent game language is 'english'.
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23:16:11:164DefaultSTACKResolution has been changed.
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23:16:11:164DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
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23:16:11:164DefaultSTACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
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23:16:11:164HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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23:16:11:164DefaultSTACKVideoStateManager : Device lost
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23:16:11:323PrismSTACKGame Session-Open: {"crc":"AC7AFE5AD1E400E03365F13007C51D49,V1.3.27.42400 S5 GOLD-Public (64-bit),206760","hwid":"1719997e9bbacb8628b02ea4dad5f903aa389d4c","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD Ryzen 7 1700X Eight-Core Processor ","system_memory":"17129537536","system_display":"NVIDIA GeForce GTX 1070","system_display_memory":"8480882688","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:16:09.720"}
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23:16:11:327DefaultSTACKVideoStateManager : Device is no longer lost
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23:16:11:884AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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23:16:11:884AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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23:16:11:884AudioSTACKActivate rear channels (since we are in 5.1 speaker configuration)
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23:16:11:884AudioSTACKThe audio manager is ready.
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23:16:11:884DefaultSTACKError message modal is disabled.
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23:16:11:918DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%FailureOnlyScientistsDescription' was already registered for the same revision number #1.
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23:16:12:445DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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23:16:12:445DefaultSTACKLoading runtime module 'Endless Space 2'...
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23:16:12:446DefaultSTACKLoading plugin files for AI ...
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23:16:12:446AISTACKRegister AI plugin Amplitude.AI.Core v1.0.161.33 in Release configuration from file A:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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23:16:12:526DefaultSTACKLoading plugin files for AI ...
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23:16:12:526AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.161.18746 in Debug configuration from file A:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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23:16:12:533DefaultSTACKLoading runtime registry files...
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23:16:12:561DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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23:16:12:571DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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23:16:12:580DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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23:16:12:587DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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23:16:12:606DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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23:16:12:613DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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23:16:12:622DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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23:16:12:644DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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23:16:12:666DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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23:16:12:666DataSTACKThe database of type 'StarSystemNodeDefinition' has overriden an element because its key name 'QuestNodeArchivist' was already registered for the same revision number #3.
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23:16:12:678DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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23:16:12:685DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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23:16:13:095DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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23:16:13:126PrismSTACKApplication Start: {"graphicsDeviceId":7041,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.3.27.42400 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:16:12.685"}
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23:16:13:126DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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23:16:13:136DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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23:16:13:321DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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23:16:13:338DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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23:16:13:371DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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23:16:13:387DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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23:16:13:395DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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23:16:13:395DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:16:14:416DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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23:16:14:432DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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23:16:14:442DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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23:16:14:448DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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23:16:14:454DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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23:16:14:460DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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23:16:14:511DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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23:16:14:521DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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23:16:14:530DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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23:16:14:538DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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23:16:14:607DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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23:16:14:616DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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23:16:14:704DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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23:16:14:709DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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23:16:14:724DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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23:16:14:732DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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23:16:14:742DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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23:16:14:752DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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23:16:14:883DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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23:16:14:907DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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23:16:15:236DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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23:16:15:394DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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23:16:15:403DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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23:16:15:411DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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23:16:15:420DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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23:16:15:429DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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23:16:15:437DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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23:16:15:482DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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23:16:15:776DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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23:16:15:793DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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23:16:15:809DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
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23:16:15:830DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
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23:16:25:760DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:779DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:791DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:816DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:831DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:854DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:870DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:881DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:891DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:899DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:928DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:949DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:957DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
 at LoadPlugin in :line 0
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 at Run in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:966DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:25:975DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:985DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
23:16:25:996DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
 at LoadPlugin in :line 0
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 at InvokeMoveNext in :line 0
23:16:26:007DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
 at LoadPlugin in :line 0
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 at InvokeMoveNext in :line 0
23:16:26:019DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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 at MoveNext in :line 0
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 at InvokeMoveNext in :line 0
23:16:26:035DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
 at LoadPlugin in :line 0
 at MoveNext in :line 0
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23:16:31:776DefaultSTACKSpent 13.8731517 second(s) loading the module plugins.
 at MoveNext in :line 0
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23:16:31:776DefaultSTACKRuntime hash key = 'E1E358B3AF81C254C5A81349FAE8592A'.
 at MoveNext in :line 0
 at Run in :line 0
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23:16:31:776DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadStatistics in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
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23:16:31:776DefaultSTACKWaiting for Steam statistics and achievements reception callback...
 at LoadAchievements in :line 0
 at Load in :line 0
 at Load in :line 0
 at Load in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
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23:16:31:776GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5Unfallen', so the extra source TechnologyDefinitionEmpireDevelopment5Unfallen will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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 at MoveNext in :line 0
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23:16:31:776GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5TimeLords', so the extra source TechnologyDefinitionEmpireDevelopment5TimeLords will be ignored
 at GetExtremitiesOfLink in :line 0
 at BuildTechnologyRelatedGuiWrappers in :line 0
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23:16:31:776GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
 at InstantiateWindows in :line 0
 at MoveNext in :line 0
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23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at ApplyTemplate in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine_Auto_Internal in :line 0
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 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
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 at Init in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:776AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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 at Init in :line 0
 at Init in :line 0
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 at MoveNext in :line 0
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:777AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:777GUISTACKLoaded 153 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:777AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
23:16:31:777AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
23:16:31:777AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
23:16:31:777AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
23:16:31:777AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
23:16:31:777DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:16:31:777RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:31:777RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:31:785DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:31:785DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:33:198HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
23:16:33:198HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
23:16:33:198DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020098 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:198DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040039 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0010009 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0050125 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010012 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
23:16:33:199DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
23:16:33:199DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
23:16:33:199DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
23:16:33:199DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:199HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
23:16:33:535DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:33:535DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:16:35:479DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:16:38:591AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:16:38:591GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:38:621AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:16:39:032AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:16:39:791DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:16:39:791DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:16:44:394DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:16:59:725RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'Created').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'Opened').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Tarax00's game (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(10)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:725RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Low (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:726RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(10)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E1E358B3AF81C254C5A81349FAE8592A (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: q:/name/0/Tarax (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeName in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at ReplicateLobbySlot in :line 0
 at TryChangeName in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeName in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at RefreshAnimatedPortrait in :line 0
 at Refresh in :line 0
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at ReplicateLobbySlot in :line 0
 at TryChangeName in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeName in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFactionShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:727RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/0/Pathfinder (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeHeroShipsCustomSkin in :line 0
 at RefreshCustomSkinOptions in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:16:59:766SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Tarax00's game (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197968302017 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/version/281487863382021 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:766RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Low (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:767RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E1E358B3AF81C254C5A81349FAE8592A (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:16:59:768DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:16:59:768DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:16:59:768AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:17:03:015AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:17:06:482RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at RequestChangeFaction in :line 0
 at OnFactionDropListSelectionCb in :line 0
 at SendMessage in :line 0
 at OnItemClick in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:17:08:250DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:19:609DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:22:980RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnDropListSelectionCb in :line 0
 at SendMessage in :line 0
 at OnItemClick in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:17:22:980SessionSTACKChanging session mode from 'Single' to 'Protected'...
 at Reopen in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnDropListSelectionCb in :line 0
 at SendMessage in :line 0
 at OnItemClick in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:17:22:980SessionSTACKOnSessionChange: Reopening.
 at OnSessionChange in :line 0
 at Reopen in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnDropListSelectionCb in :line 0
 at SendMessage in :line 0
 at OnItemClick in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:17:23:306SessionSTACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006fbce98 ...
 at Reprocess in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306RuntimeSTACKThe session has been reopened.
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306NetworkSTACK! SetLobbyMemberData(sbc, 0)
 at SetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306SessionSTACKLobby member data has been set (key: 'sbc', data: '0').
 at SetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'Reopened').
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306NetworkSTACK! GetLobbyMemberData(0x01100001007a9fc1, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionReopened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:306SessionSTACKOnSessionChange: Reopened.
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307NetworkSTACK[TimeSyn] OwnerChanged
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307NetworkSTACK[TimeSyn] Synchronize.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307SessionSTACKOnSessionChange: OwnerChanged.
 at OnSessionChange in :line 0
 at Steamworks_LobbyCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307DefaultSTACKSteamClientCallbacks_LobbyEnter
 at SteamClientCallbacks_LobbyEnter in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006fbce98 ...
 at Reprocess in :line 0
 at SteamMatchMakingService_SteamLobbyEnter in :line 0
 at OnSteamLobbyEnter in :line 0
 at SteamClientCallbacks_LobbyEnter in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241034321560).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197968302017).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'LobbyMemberDataChange').
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307NetworkSTACK! GetLobbyMemberData(0x01100001007a9fc1, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:307DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Tarax00's game (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197968302017 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/version/281487863382021 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:561RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:562RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:617DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:618RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Low (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E1E358B3AF81C254C5A81349FAE8592A (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Tarax00's game (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:716RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197968302017 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/version/281487863382021 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:717RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:812DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:813RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:852RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:853RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Low (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:909RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E1E358B3AF81C254C5A81349FAE8592A (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:23:910RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:17:29:365DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:17:708DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:27:421DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:27:421RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/Mavros (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:34:193DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:38:042DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:40:727DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:41:894DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:42:552DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:43:937DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:44:291DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155DefaultSTACKSteamClientCallbacks_LobbyChatUpdate
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155RuntimeSTACK[Lobby] player 'Sjru' has joined the lobby
 at OnPlayerEntered in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006fbce98 ...
 at Reprocess in :line 0
 at OnPlayerEntered in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155RuntimeSTACK[Lobby] Player 'Sjru' has been affected to a slot.
 at OnPlayerEntered in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'LobbyChatUpdate').
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155NetworkSTACK! GetLobbyMemberData(0x01100001007a9fc1, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:155NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at OnLobbyChatUpdate in :line 0
 at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
 at OnSteamLobbyChatUpdate in :line 0
 at SteamClientCallbacks_LobbyChatUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:460DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Tarax00's game (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197968302017 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/version/281487863382021 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:461RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241034321560).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501SessionSTACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197986895803).
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (on action 'LobbyMemberDataChange').
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501NetworkSTACK! GetLobbyMemberData(0x01100001007a9fc1, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501NetworkSTACK! GetLobbyMemberData(0x01100001019657bb, sbc) => 0
 at GetLobbyMemberData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 1802236 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at Session_LobbyMemberDataChange in :line 0
 at OnLobbyMemberDataChange in :line 0
 at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
 at OnSteamLobbyDataUpdate in :line 0
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Gigantic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:501RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Low (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Abundant (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/E1E358B3AF81C254C5A81349FAE8592A (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:502RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:803DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:803RuntimeSTACK[ChatMessage] RECV: l:/sbs/1802236 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:46:993DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:47:752DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:47:752RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/1/Mavros (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:47:752DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:47:752RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/1/ (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:47:981DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:48:152DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:48:152RuntimeSTACK[ChatMessage] RECV: q:/ready/1/False (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:48:484DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:48:484RuntimeSTACK[ChatMessage] RECV: r:/0x01100001019657bb/q:/ready/1/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:48:534DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:18:50:101DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:07:614DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:11:809DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:11:809RuntimeSTACK[ChatMessage] RECV: q:/faction/2/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:13:252DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:13:252RuntimeSTACK[ChatMessage] RECV: q:/faction/3/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:14:623DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:14:623RuntimeSTACK[ChatMessage] RECV: q:/faction/4/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:16:100DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:16:100RuntimeSTACK[ChatMessage] RECV: q:/faction/5/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:17:508DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:17:508RuntimeSTACK[ChatMessage] RECV: q:/faction/6/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:18:762DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:18:762RuntimeSTACK[ChatMessage] RECV: q:/faction/7/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:19:909DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:19:909RuntimeSTACK[ChatMessage] RECV: q:/faction/8/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:21:810DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:21:810RuntimeSTACK[ChatMessage] RECV: q:/faction/9/FactionRandom (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:22:159DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:25:987DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:25:987RuntimeSTACK[ChatMessage] RECV: q:/faction/1/FactionHoratio (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:28:402DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:30:709DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:30:709RuntimeSTACK[ChatMessage] RECV: q:/heroSkin/1/Pathfinder (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:40:635DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:40:636RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:40:636DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:55:052DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:55:052RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Slow (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:19:55:089DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:13:494DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:13:494RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:13:553DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:15:991DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:15:991RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:19:110DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:19:110RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/120 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:19:110DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:22:004DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:22:004RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/120 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:23:345DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:23:345RuntimeSTACK[ChatMessage] RECV: q:/ready/1/True (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:23:561DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:23:561RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:23:600DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:27:451DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:27:451RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:28:933DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:28:933RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/120 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:28:933DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:32:594DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:32:595RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:45:098DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:45:098RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:46:977DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:46:977RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:49:922DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:49:922RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/180 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:20:49:978DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:14:205DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:14:205RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:15:774DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:15:774RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/90 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:19:460DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:19:460RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:21:41:895DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:30:631DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:38:850SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:38:850SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:38:850GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:38:850GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:38:850GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:39:125DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:39:125RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:39:125DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:42:785SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(10)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:42:785SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(10)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:42:785GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:42:785GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:42:785GUISTACKNotified of a LobbySlot changed but no LobbySlot is provided.
 at ILobbySlotProvider_OnCollectionChange in :line 0
 at NotifyLobbySlotCollectionChange in :line 0
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ModifySetting in :line 0
 at OnSettingModified in :line 0
 at OnMouseUpCb in :line 0
 at SendMessage in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:22:43:034DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:43:034RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:43:034DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:47:763DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:47:763RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionMajorHisshos (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:50:509DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:50:509RuntimeSTACK[ChatMessage] RECV: q:/faction/0/FactionVaulters (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:22:52:109DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:04:097DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:25:422DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:25:422RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:25:478DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:33:543DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:33:544RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Random (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:36:332DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:36:332RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/High (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:44:006DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:44:006RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Rare (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:53:873DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:53:873RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:59:291DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:23:59:291RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Chaotic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:08:980DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:08:980RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Chaotic (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:13:686DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:13:686RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:24:677DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:24:677RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:31:836DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:31:836RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/325679 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:37:215DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:49:466DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:53:674DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:53:674RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:53:674DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:55:068DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:24:56:362DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:02:812DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:05:237DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:06:516DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:06:687DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:06:687RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Normal (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:06:687DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:09:606DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:17:724SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:17:724SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:17:724SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:17:724SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:17:724NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:18:003DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:003RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:18:052DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052RuntimeSTACK[ChatMessage] RECV: l:/_readytime/504.409065246582 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:052RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:278DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:279RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:279DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:279RuntimeSTACK[ChatMessage] RECV: l:/_readytime/484.69832611084 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:314DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:314RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:314DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:18:314RuntimeSTACK[ChatMessage] RECV: l:/_readytime/484.747375488281 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:19:051NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:20:036NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:21:036NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:22:036NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:23:086NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:23:379DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:23:379RuntimeSTACK[ChatMessage] RECV: q:/factionSkin/1/Vermilion (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:23:427NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:23:670DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:23:670RuntimeSTACK[ChatMessage] RECV: l:/_ready/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:23:670DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:23:670RuntimeSTACK[ChatMessage] RECV: l:/_readytime/490.074722290039 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:24:368NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:25:369NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:25:797NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at OnTextFieldValidateCb in :line 0
 at SendMessage in :line 0
 at KeyDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:25:25:797NetworkSTACK[Chat] Message has no type option. Assuming TypeUser.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at OnTextFieldValidateCb in :line 0
 at SendMessage in :line 0
 at KeyDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:25:25:797NetworkSTACK[Chat] Message has no scope option. Assuming ScopeNetwork.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at OnTextFieldValidateCb in :line 0
 at SendMessage in :line 0
 at KeyDown in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:25:26:126DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:26:126RuntimeSTACK[ChatMessage] RECV: c:/{{"Message":"RIP","Option":273,"From":76561197968302017,"To":0}} (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:26:375NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:27:377NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:28:409NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:29:367NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:30:363NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:31:368NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:32:362NetworkSTACK[Chat] Message has no recipient option. Assuming RecipientGlobal.
 at PrePostMessageHook in :line 0
 at PostMessage in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:33:403SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:33:403SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:33:423DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:259SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:259GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:259GameServerSTACKSteamGameServer initialized.
 at InitializeServer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:259DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259RuntimeSTACK[ChatMessage] RECV: l:/_launching/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Young (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:259RuntimeSTACK[ChatMessage] RECV: q:/ready/1/True (from 0x19657bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:302SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:302GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:302SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:302SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:302GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:35:519DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:519RuntimeSTACK[ChatMessage] RECV: r:/0x01100001007a9fc1/q:/ready/0/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:519DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:519RuntimeSTACK[ChatMessage] RECV: r:/0x01100001019657bb/q:/ready/1/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:586DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:35:586RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:36:415DefaultSTACKSteamServerCallbacks_SteamServersConnected
 at SteamServerCallbacks_SteamServersConnected in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:36:415GameServerSTACKSteamGameSever successfully connected.
 at ISteamServerService_SteamServersConnected in :line 0
 at OnServerSteamServersConnected in :line 0
 at SteamServerCallbacks_SteamServersConnected in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:36:428GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:36:465GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:36:465DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:36:626DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:36:812DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:36:812DefaultSTACKSteamClientCallbacks_LobbyGameCreated
 at SteamClientCallbacks_LobbyGameCreated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:38:803GameClientSTACKSteamGameServer found (0x1402c9e5bd68408).
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:803GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:803DefaultSTACKSteamServerCallback_P2PSessionRequest
 at SteamServerCallback_P2PSessionRequest in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:38:803GameServerSTACKAccepting P2P session request from 0x1100001019657bb.
 at ISteamServersService_P2PSessionRequest in :line 0
 at OnServerP2PSessionRequest in :line 0
 at SteamServerCallback_P2PSessionRequest in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:38:838GameServerSTACKInitiate connection to server with steamIDRemote: 0x1100001007a9fc1, steamIDUser: 0x1100001007a9fc1.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:838GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:838GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:838DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:857GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:857GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:857GameClientSTACKGameClientState_Authentication
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:858DefaultSTACK[Auth] TicketHandle=3, TicketLength = 294, Ticket=14000000-9132513c-376a5722-c19f7a00-01001001-d4a9f25b-18000000-01000000-02000000-48b47b25-00000000-816b4a02-02000000-ee000000-6e000000-04000000-c19f7a00-01001001-aefb0500-48b47b25-1601a8c0-00000000-97b5ee5b-17650a5c-01009104-02000a00-8c0c0800-00001c3b-08000000-263b0800-0000d42f-0b000000-c2a50b00-00007c4f-0c000000-62690c00-00006c69-0c000000-587b0e00-0000597b-0e000000-00000ebc-d0ab9fdf-970db51d-6c809158-404cc6fc-30b1277f-2c4d37ff-a5089872-3c9e22cc-2d276c71-dec02130-22f19fea-3866b41f-a7af87a5-e87e7084-cd54cf4a-2ca31234-d3d6197b-8a8b91e9-5085e6f8-8b6a0af8-22501804-a4b8f14d-1b2c4ebe-8b6d5448-779cf255-6d238764-1c026c33-27590661-b543e76f-4477f331-d9ba2830-9d80
 at Authentify in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872GameServerSTACK[Auth] Received auth ticket from 0x1100001007a9fc1, with length: 294.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872GameServerSTACK[Auth] BeginAuthSession succeeded for member 0x1100001007a9fc1.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_ConnectedToServer
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:38:872DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_Authentication
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:004DefaultSTACKSteamServerCallback_ValidateAuthTicketResponse
 at SteamServerCallback_ValidateAuthTicketResponse in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:41:004GameServerSTACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001007a9fc1
 at ISteamServersService_ValidateAuthTicketResponse in :line 0
 at OnValidateAuthTicketResponse in :line 0
 at SteamServerCallback_ValidateAuthTicketResponse in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:41:019GameClientSTACK[Auth] Received an auth ticket response from server, we're good to go :)
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:033GameClientSTACKSuccessfully authenticated to server.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:033GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:033NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:033NetworkSTACK0 dump files removed.
 at ClearDumpFiles in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:033DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:050GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:41:050DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_LaunchGame
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:50:836GameServerSTACKInitiate connection to server with steamIDRemote: 0x1100001019657bb, steamIDUser: 0x1100001007a9fc1.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:50:836GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:50:837DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_LaunchGame
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:50:837GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:50:837DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:187GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:187DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_ConnectedToServer
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:872DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:872DefaultSTACKGalaxy Seed = 325679
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:872DefaultSTACK[Faction] Empire#0 has faction 'FactionVaulters'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:872DefaultSTACK[Faction] Empire#1 has faction 'FactionHoratio'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:872DefaultSTACK[Faction] Empire#2 has faction 'FactionTimeLords'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:872DefaultSTACK[Faction] Empire#3 has faction 'FactionVampirilis'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#4 has faction 'FactionTerrans'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#5 has faction 'FactionVenetians'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#6 has faction 'FactionMajorHisshos'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#7 has faction 'FactionSophons'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#8 has faction 'FactionCravers'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] Empire#9 has faction 'FactionUnfallen'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Remnant initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Kal'Tik'Ma initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStalwartStoics
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Epistis initialized with traits PersonalityTraitWarmonger and FactionTraitMinorTrading
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Amoeba initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Niris initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Illo initialized with traits PersonalityTraitPragmatist and FactionTraitMinorJuggernautBoost02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Sefaloros initialized with traits PersonalityTraitPacifist and FactionTraitMinorWorkspaceOddity
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Harmony initialized with traits PersonalityTraitPragmatist and FactionTraitMinorMindOverBody
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Yuusho initialized with traits PersonalityTraitWarmonger and FactionTraitMinorDamage
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#10 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Eyder initialized with traits PersonalityTraitPacifist and FactionTraitMinorHoarders01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#11 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Deuyivans initialized with traits PersonalityTraitPragmatist and FactionTraitMinorEmpireResearch
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#12 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Sowers initialized with traits PersonalityTraitPragmatist and FactionTraitMinorSoilHealers
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#13 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Pulsos initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#14 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873GameplaySTACK[MinorFaction] Faction Galvran initialized with traits PersonalityTraitPacifist and FactionTraitMinorCryoMining
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:873DefaultSTACK[Faction] MinorEmpire#15 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Pilgrims initialized with traits PersonalityTraitPacifist and FactionTraitMinorExplorers02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#16 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Amblyr initialized with traits PersonalityTraitPacifist and FactionTraitMinorProfitableExploitations
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#17 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#18 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Mavros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#19 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#20 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Haroshems initialized with traits PersonalityTraitPacifist and FactionTraitMinorGrowth
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#21 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Gnashast initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#22 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Sisters of Mercy initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#23 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Deuyivans initialized with traits PersonalityTraitPragmatist and FactionTraitMinorEmpireResearch
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#24 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Kal'Tik'Ma initialized with traits PersonalityTraitWarmonger and FactionTraitMinorStalwartStoics
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#25 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Tikanan initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm02
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#26 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Kalgeros initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#27 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Z'vali initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#28 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[MinorFaction] Faction Bhagaba initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01
 at Initialize in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] MinorEmpire#29 has faction 'MinorFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.
 at .ctor in :line 0
 at CreateEmpire in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874DefaultSTACK[Game] Empire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:874GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875DefaultSTACK[Game] Empire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875DefaultSTACK[Game] Empire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875DefaultSTACK[Game] Empire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875DefaultSTACK[Game] Empire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875DefaultSTACK[Game] Empire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:875GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876DefaultSTACK[Game] Empire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876DefaultSTACK[Game] Empire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876DefaultSTACK[Game] Empire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:876GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] Empire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] MinorEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] MinorEmpire#1 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] MinorEmpire#2 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] MinorEmpire#3 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877DefaultSTACK[Game] MinorEmpire#4 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:877GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#5 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#6 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#7 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#8 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#9 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#10 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#11 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#12 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#13 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#14 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878DefaultSTACK[Game] MinorEmpire#15 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:878GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#16 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#17 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#18 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#19 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#20 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#21 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#22 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879DefaultSTACK[Game] MinorEmpire#23 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:879GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#24 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#25 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#26 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#27 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#28 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] MinorEmpire#29 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] LesserEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACK[Game] PirateEmpire#0 initialized.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:880DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:895DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0.0010015 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:895GameServerSTACK[Auth] Received auth ticket from 0x1100001019657bb, with length: 324.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:895GameServerSTACK[Auth] BeginAuthSession succeeded for member 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:895GameClientSTACKEmpire index unset. Retrieved #1 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:895DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_Authentication
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:25:51:910GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:910DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.001001 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:928DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:949DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:963DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:983DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:51:997DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:018DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:018DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:52:018RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/325679 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:52:032DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:050DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:069DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:084DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:104DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:119DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0.0010003 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:136DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:156DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:170DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:191DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:206DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:206DefaultSTACKSteamServerCallback_ValidateAuthTicketResponse
 at SteamServerCallback_ValidateAuthTicketResponse in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:52:206GameServerSTACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001019657bb
 at ISteamServersService_ValidateAuthTicketResponse in :line 0
 at OnValidateAuthTicketResponse in :line 0
 at SteamServerCallback_ValidateAuthTicketResponse in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:25:52:226DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:240DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:258DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:278DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:292DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:312DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:327DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:345DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:364DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:379DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0.0010007 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:399DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.004003 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:413DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:433DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:448DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:466DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:486DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:500DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:25:52:521DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:507AISTACKAdd personality Restless to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:507AISTACKAdd personality Innovative to empire 0
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:507AISTACKAdd personality Renegade to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Restless to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Greedy to empire 1
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Pacifist to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Isolationist to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Innovative to empire 2
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Paragon to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Cruel to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Restless to empire 3
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Militarist to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Mercantile to empire 4
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Renegade to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Mercantile to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508AISTACKAdd personality Restless to empire 5
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:508GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Militarist to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Paragon to empire 6
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Pacifist to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Innovative to empire 7
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Militarist to empire 8
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Isolationist to empire 8
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Cruel to empire 8
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Pacifist to empire 9
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Paragon to empire 9
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509AISTACKAdd personality Benevolent to empire 9
 at AssignPersonality in :line 0
 at UpdateGameModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:509GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:510GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:511GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACKFog of war texture format: Default.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] Empire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#12 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#13 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#14 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#15 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#16 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#17 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#18 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:512DefaultSTACK[Game] MinorEmpire#19 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#20 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#21 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#22 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#23 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#24 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#25 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#26 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#27 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#28 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] MinorEmpire#29 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:513GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:514GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:515GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:516GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:517GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:520GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:520GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:520GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:521GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:522GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#6'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:523GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#7'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:524GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#8'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:525GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:526GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:526GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:526GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:526GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:526GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:527GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#9'.
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
 at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.
 at ChangeState in :line 0
 at Start in :line 0
 at ApplyDiplomaticPressureEffect in :line 0
 at SetDiplomaticRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinitySophons: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityCravers: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityVenetians: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityVampirilis: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityTerrans: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityMezari: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinitySheredyn: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityHoratio: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityTimeLords: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityUnfallen: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityRandom: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityHaroshems: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityHisshos: Luxury13
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityBenthys: Luxury21
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityBots: Luxury14
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:528GameplaySTACK[Population] AffinityMavros: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityDeuyivans: Luxury20
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityAmoeba: Luxury9
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityPilgrims: Luxury24
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityZvali: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityTikanans: Luxury11
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityGnashasts: Luxury18
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityEyders: Luxury21
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityNiris: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityBhagabas: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityRemnant: Luxury14
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityPulsos: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityGreenman: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityGuardians: Luxury9
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinitySuperGuardians: Luxury13
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityVaulters: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityVaultersScience: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityVaultersMilitary: Luxury4
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinitySistersOfMercy: Luxury7
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityMajorHisshos: Luxury2
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityIllo: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinitySowers: Luxury8
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityKalTikMas: Luxury3
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinitySefaloros: Luxury5
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityGalvrans: Luxury6
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[Population] AffinityHarmony: Luxury1
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#41 + Empire#0 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#0 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#41 + Empire#1 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#1 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#41 + Empire#2 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#2 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#41 + Empire#3 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#3 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:529GameplaySTACK[DIPLOMACY] Empire#41 + Empire#4 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#4 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#41 + Empire#5 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#5 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#41 + Empire#6 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#6 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#41 + Empire#7 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#7 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#41 + Empire#8 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#8 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#41 + Empire#9 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[DIPLOMACY] Empire#9 + Empire#41 = DiplomaticRelationStatePirateNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GUISTACKCould not find GuiEmpire 'Empire#0'
 at GetGuiEmpire in :line 0
 at Bind in :line 0
 at RecordEventForEmpire in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at ExecuteCommand_RevealNeighbours in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GUISTACKCould not find GuiEmpire 'Empire#0'
 at GetGuiEmpire in :line 0
 at Bind in :line 0
 at RecordEventForEmpire in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at OnFleetDocked in :line 0
 at DockEntity in :line 0
 at DockEntity in :line 0
 at SetPosition in :line 0
 at CreateFleet in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2170
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2195
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2198
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKUpdated representative hero of senator Politics04 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2219
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2222
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Mothership#2235
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateMotherships in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2243
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2246
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKAdd 0 experience to ship Ship#2249
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:530GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2277
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2280
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2303
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2306
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics06
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531DataSTACKSkipping command 'CreateSenator' as Empire#6 has already reached its max senators.
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2324
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2327
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2334
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet_HomeSystem in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
 at RecruitHero in :line 0
 at ExecuteCommand_RecruitHero in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics02
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics05
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2353
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2356
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
 at OnActiveHeroesCollectionChange in :line 0
 at RecruitHero in :line 0
 at ExecuteCommand_RecruitHero in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2380
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2385
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2388
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ExecuteCommand_AddMinorPopulation in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2410
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKAdd 0 experience to ship Ship#2413
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at ExecuteCommand_CreateFleetAtPosition in :line 0
 at ExecuteCommand_CreateFleet in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKRemoved representative hero of senator Politics04
 at UpdateRepresentativeHero in :line 0
 at CreateSenator in :line 0
 at ExecuteCommand_CreateSenator in :line 0
 at ServerExecuteFactionTraitCommand in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:531GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHappiness
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 23 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 24 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 25 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 26 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:532GUISTACK[PropertyFiltering] Empire Empire 27 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 28 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 29 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 30 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 31 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 32 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 33 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 34 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 35 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 36 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 37 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 38 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 39 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 40 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GUISTACK[PropertyFiltering] Empire Empire 41 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKLoad AI plugin Amplitude.AI.Core v1.0.161.33 from file A:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:533GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:533GameServerSTACKPerforming a quick save for the clients to download...
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:533GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:533DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:533AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:533GameplaySTACK[PlayerRepository] Player 'Tarax' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'Sjru' has been registered (Graphical/Remote) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #8.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #9.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:534DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:02:534RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:02:534DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:02:534RuntimeSTACK[ChatMessage] RECV: l:/_turn/0 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:02:534HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
23:26:02:534HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
23:26:02:534AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
23:26:02:534AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
23:26:02:534AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
23:26:02:534AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:574GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_GameLaunched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:575DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_DownloadGame
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:632AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:02:632GameServerSTACKDownload Game Request from 0x1100001019657bb has been responded to.
 at RespondToDownloadGameRequests in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:02:632HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:632DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:633DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:633HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:633HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:02:633HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
23:26:03:587GameServerSTACKDownload game request received from 0x1100001019657bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:03:587GameServerSTACKDownload game request received from 0x1100001019657bb, and acknowledged.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:04:242DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242HxFxSTACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:242HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:242HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:243DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
23:26:04:261DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:261DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:283DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:284DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0040036 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:284DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:284DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:04:284DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:248DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:248DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:302DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:302DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:313DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:06:313DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:155DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0020013 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0310366 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0069979 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0050133 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009922 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName20'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName6'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName52'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName61'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName74'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName64'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName7'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName1'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName79'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName19'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName25'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName58'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:156DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName47'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2.7034573 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.001001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0010009 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.001001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:157DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0020041 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.001001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0130096 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0020019 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.001001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0040035 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:10:158GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:10:180DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_GameLaunchedAndReady
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:10:457GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:11:250GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:11:280GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:11:280GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:14:369DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_LaunchGame
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:25:026DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_GameLaunched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:34:984DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_GameLaunchedAndReady
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304QuestSTACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304QuestSTACK[Quests] Adding global quest variable: $VaulterQuestSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304QuestSTACK[Quests] Adding global quest variable: $VaguardSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:304QuestSTACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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23:26:35:304QuestSTACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 8
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23:26:35:304QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 4
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23:26:35:304OrderSTACKOrderBeginQuest#00000000, Ticket: 00000001
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23:26:35:304OrderSTACKOrderBeginQuest#00000001, Ticket: 00000002
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23:26:35:304OrderSTACKOrderBeginQuest#00000002, Ticket: 00000003
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23:26:35:383OrderSTACKOrderBeginQuest#00000003, Ticket: 00000004
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23:26:35:383OrderSTACKOrderBeginQuest#00000004, Ticket: 00000005
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23:26:35:383OrderSTACKOrderBeginQuest#00000005, Ticket: 00000006
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23:26:35:383OrderSTACKOrderBeginQuest#00000006, Ticket: 00000007
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23:26:35:383OrderSTACKOrderBeginQuest#00000007, Ticket: 00000008
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23:26:35:383OrderSTACKOrderBeginQuest#00000008, Ticket: 00000009
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23:26:35:383OrderSTACKOrderBeginQuest#00000009, Ticket: 0000000A
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23:26:35:383OrderSTACKOrderBeginQuest#0000000A, Ticket: 0000000B
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23:26:35:383OrderSTACKOrderBeginQuest#0000000B, Ticket: 0000000C
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23:26:35:383OrderSTACKOrderBeginQuest#0000000C, Ticket: 0000000D
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23:26:35:383OrderSTACKOrderBeginQuest#0000000D, Ticket: 0000000E
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23:26:35:383OrderSTACKOrderBeginQuest#0000000E, Ticket: 0000000F
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23:26:35:383OrderSTACKOrderBeginQuest#0000000F, Ticket: 00000010
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23:26:35:402OrderSTACKOrderBeginQuest#00000010, Ticket: 00000011
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23:26:35:402OrderSTACKOrderBeginQuest#00000011, Ticket: 00000012
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23:26:35:402OrderSTACKOrderBeginQuest#00000012, Ticket: 00000013
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23:26:35:402OrderSTACKOrderBeginQuest#00000013, Ticket: 00000014
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23:26:35:402OrderSTACKOrderBeginQuest#00000014, Ticket: 00000015
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23:26:35:402OrderSTACKOrderBeginQuest#00000015, Ticket: 00000016
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23:26:35:402OrderSTACKOrderBeginQuest#00000016, Ticket: 00000017
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23:26:35:402OrderSTACKOrderBeginQuest#00000017, Ticket: 00000018
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23:26:35:402OrderSTACKOrderBeginQuest#00000018, Ticket: 00000019
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23:26:35:402OrderSTACKOrderBeginQuest#00000019, Ticket: 0000001A
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23:26:35:402OrderSTACKOrderBeginQuest#0000001A, Ticket: 0000001B
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23:26:35:402OrderSTACKOrderBeginQuest#0000001B, Ticket: 0000001C
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23:26:35:402OrderSTACKOrderBeginQuest#0000001C, Ticket: 0000001D
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23:26:35:402OrderSTACKOrderBeginQuest#0000001D, Ticket: 0000001E
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23:26:35:402OrderSTACKOrderBeginQuest#0000001E, Ticket: 0000001F
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23:26:35:402OrderSTACKOrderBeginQuest#0000001F, Ticket: 00000020
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23:26:35:402OrderSTACKOrderBeginQuest#00000020, Ticket: 00000021
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23:26:35:402OrderSTACKOrderBeginQuest#00000021, Ticket: 00000022
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23:26:35:427OrderSTACKOrderBeginQuest#00000022, Ticket: 00000023
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23:26:35:427OrderSTACKOrderBeginQuest#00000023, Ticket: 00000024
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23:26:35:427OrderSTACKOrderBeginQuest#00000024, Ticket: 00000025
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23:26:35:427OrderSTACKOrderBeginQuest#00000025, Ticket: 00000026
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23:26:35:427OrderSTACKOrderBeginQuest#00000026, Ticket: 00000027
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23:26:35:427OrderSTACKOrderBeginQuest#00000027, Ticket: 00000028
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23:26:35:427OrderSTACKOrderBeginQuest#00000028, Ticket: 00000029
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23:26:35:427OrderSTACKOrderBeginQuest#00000029, Ticket: 0000002A
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23:26:35:427OrderSTACKOrderBeginQuest#0000002A, Ticket: 0000002B
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23:26:35:427OrderSTACKOrderBeginQuest#0000002B, Ticket: 0000002C
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23:26:35:427OrderSTACKOrderBeginQuest#0000002C, Ticket: 0000002D
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23:26:35:427OrderSTACKOrderBeginQuest#0000002D, Ticket: 0000002E
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23:26:35:427OrderSTACKOrderBeginQuest#0000002E, Ticket: 0000002F
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23:26:35:427OrderSTACKOrderBeginQuest#0000002F, Ticket: 00000030
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23:26:35:427OrderSTACKOrderBeginQuest#00000030, Ticket: 00000031
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23:26:35:427OrderSTACKOrderBeginQuest#00000031, Ticket: 00000032
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23:26:35:428OrderSTACKOrderBeginQuest#00000032, Ticket: 00000033
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23:26:35:428OrderSTACKOrderApplyStarSystemDefinition#00000033; Name:QuestNodeHoratio, NodeGUIDs: 804
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23:26:35:455PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":2625,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:35.279"}
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23:26:35:455OrderSTACKOrderUpdateQuests#00000034, Ticket: 00000034
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23:26:35:455OrderSTACKOrderApplyStarSystemDefinition#00000035; Name:QuestNodeUnfallen, NodeGUIDs: 1236
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23:26:35:455OrderSTACKOrderRenameStarSystem#00000036; EmpireIndex:9; SystemName:%UnfallenQuest-Chapter0System_Title, SystemGUID:1236
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23:26:35:472OrderSTACKOrderApplyStarSystemDefinition#00000037; Name:QuestNodeVaulters, NodeGUIDs: 1768
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23:26:35:502OrderSTACKOrderApplyDescriptor#00000038 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1995
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23:26:35:502OrderSTACKOrderApplyDescriptor#00000039 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1996
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003A Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1997
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003B Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1998
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003C Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 1999
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003D Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 2000
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003E Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 2001
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23:26:35:502OrderSTACKOrderApplyDescriptor#0000003F Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 2002
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23:26:35:502OrderSTACKOrderApplyDescriptor#00000040 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 2003
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23:26:35:502OrderSTACKOrderApplyDescriptor#00000041 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 2004
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23:26:35:502OrderSTACKOrderApplyStarSystemDefinition#00000042; Name:QuestNodeENFER, NodeGUIDs: 1645
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23:26:35:502OrderSTACKOrderApplyStarSystemDefinition#00000043; Name:QuestNodeCravers, NodeGUIDs: 536
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23:26:35:502OrderSTACKOrderApplyStarSystemDefinition#00000044; Name:QuestNodeRebel, NodeGUIDs: 1098
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23:26:35:529OrderSTACKOrderUpdateQuests#00000045, Ticket: 00000035
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23:26:35:529OrderSTACKOrderCompleteQuest#00000046, Ticket: 00000036
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23:26:35:529GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
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23:26:35:592OrderSTACKOrderEntityAction#00000055, Ticket: 00000038; EmpireIndex:3; AttachMothershipFleetAction#1, InitiatorGUID: 2233, Context: Ker (1456) (StarSystemNode)
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23:26:35:644OrderSTACKOrderTransferResource#0000008B; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:644OrderSTACKOrderSpawnImprovement#0000008C; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2075; ImprovementGUID:2831
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23:26:35:644OrderSTACKOrderTransferResource#0000008D; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:644OrderSTACKOrderSpawnImprovement#0000008E; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2078; ImprovementGUID:2832
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23:26:35:644OrderSTACKOrderTransferResource#0000008F; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:644OrderSTACKOrderSpawnImprovement#00000090; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2081; ImprovementGUID:2833
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23:26:35:660OrderSTACKOrderTransferResource#00000091; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:660OrderSTACKOrderSpawnImprovement#00000092; EmpireIndex:16; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2084; ImprovementGUID:2834
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23:26:35:660OrderSTACKOrderTransferResource#00000093; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:660OrderSTACKOrderSpawnImprovement#00000094; EmpireIndex:17; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2087; ImprovementGUID:2835
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23:26:35:661OrderSTACKOrderTransferResource#00000095; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:661OrderSTACKOrderSpawnImprovement#00000096; EmpireIndex:18; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2090; ImprovementGUID:2836
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23:26:35:661OrderSTACKOrderTransferResource#00000097; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:661OrderSTACKOrderSpawnImprovement#00000098; EmpireIndex:19; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2093; ImprovementGUID:2837
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23:26:35:661OrderSTACKOrderTransferResource#00000099; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:661OrderSTACKOrderSpawnImprovement#0000009A; EmpireIndex:20; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2096; ImprovementGUID:2838
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23:26:35:661OrderSTACKOrderTransferResource#0000009B; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:661OrderSTACKOrderSpawnImprovement#0000009C; EmpireIndex:21; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2099; ImprovementGUID:2839
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23:26:35:661OrderSTACKOrderTransferResource#0000009D; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:661OrderSTACKOrderSpawnImprovement#0000009E; EmpireIndex:22; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2102; ImprovementGUID:2840
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23:26:35:661OrderSTACKOrderTransferResource#0000009F; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000A0; EmpireIndex:23; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2105; ImprovementGUID:2841
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23:26:35:676OrderSTACKOrderTransferResource#000000A1; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000A2; EmpireIndex:24; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2108; ImprovementGUID:2842
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23:26:35:676OrderSTACKOrderTransferResource#000000A3; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000A4; EmpireIndex:25; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2111; ImprovementGUID:2843
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23:26:35:676OrderSTACKOrderTransferResource#000000A5; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000A6; EmpireIndex:26; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2114; ImprovementGUID:2844
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23:26:35:676OrderSTACKOrderTransferResource#000000A7; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000A8; EmpireIndex:27; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2117; ImprovementGUID:2845
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23:26:35:676OrderSTACKOrderTransferResource#000000A9; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000AA; EmpireIndex:28; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2120; ImprovementGUID:2846
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23:26:35:676OrderSTACKOrderTransferResource#000000AB; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000AC; EmpireIndex:29; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2123; ImprovementGUID:2847
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23:26:35:676OrderSTACKOrderTransferResource#000000AD; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000AE; EmpireIndex:30; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2126; ImprovementGUID:2848
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23:26:35:676OrderSTACKOrderTransferResource#000000AF; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:676OrderSTACKOrderSpawnImprovement#000000B0; EmpireIndex:31; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2129; ImprovementGUID:2849
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23:26:35:676OrderSTACKOrderTransferResource#000000B1; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:766OrderSTACKOrderSpawnImprovement#000000B2; EmpireIndex:32; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2132; ImprovementGUID:2850
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23:26:35:766OrderSTACKOrderTransferResource#000000B3; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:766OrderSTACKOrderSpawnImprovement#000000B4; EmpireIndex:33; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2135; ImprovementGUID:2851
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23:26:35:766OrderSTACKOrderTransferResource#000000B5; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:766OrderSTACKOrderSpawnImprovement#000000B6; EmpireIndex:34; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2138; ImprovementGUID:2852
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23:26:35:766OrderSTACKOrderTransferResource#000000B7; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:766OrderSTACKOrderSpawnImprovement#000000B8; EmpireIndex:35; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:2141; ImprovementGUID:2853
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23:26:35:766OrderSTACKOrderTransferResource#000000B9; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:767OrderSTACKOrderSpawnImprovement#000000BA; EmpireIndex:36; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2144; ImprovementGUID:2854
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23:26:35:767OrderSTACKOrderTransferResource#000000BB; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:767OrderSTACKOrderSpawnImprovement#000000BC; EmpireIndex:37; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:2147; ImprovementGUID:2855
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23:26:35:767OrderSTACKOrderTransferResource#000000BD; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:767OrderSTACKOrderSpawnImprovement#000000BE; EmpireIndex:38; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:2150; ImprovementGUID:2856
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23:26:35:767OrderSTACKOrderTransferResource#000000BF; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:767OrderSTACKOrderSpawnImprovement#000000C0; EmpireIndex:39; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:2153; ImprovementGUID:2857
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23:26:35:767OrderSTACKOrderTransferResource#000000C1; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:26:35:767OrderSTACKOrderCreateExploitedStarSystem#000000C2; EmpireIndex:3; StarSystemNodeGUID:1456, MothershipGUID:2235, ExploitedStarSystemGUID:2858, HangarGUID:2862, ColonizedPlanetsGUIDs: 2859, 2860, 2861
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23:26:35:767GameplaySTACK[Population] Adding 0 AffinityVampirilis on the mothership #2235, not on a planet directly.
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23:26:35:767GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
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23:26:35:767Gameplay, OrderSTACK[Empire 3] OrderTransferShips preprocessor failed: No ships were selected for transfer.
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23:26:35:767OrderSTACKOrderExecuteCommandsWaitingForHomeSystem#000000C3; EmpireIndex:3
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23:26:35:779OrderSTACKOrderUpdateAutoImprovements#000000C4, ColonizedStarSystemGUID:2858, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:779OrderSTACKOrderUpdateBestSystem#000000C5; EmpireIndex:3; SystemGUID:2858
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:809PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByColonizer","category":"VictoryCondition","subcategory":"Elimination","questid":2636,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:35.767"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:35:832GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:832GameClientSTACKGameClientState_Turn_BeginEventDispatched
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 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:841DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_Turn_BeginEventDispatch
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:35:841DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_Turn_BeginEventDispatched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:36:123PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":2637,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:36.086"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:36:437PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage4_C","category":"Deeds","subcategory":"Regular","questid":2647,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:36.402"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:36:751PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":2657,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:36.714"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:37:064PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":2667,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:37.029"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:37:372PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"VaultersQuest-Chapter0","category":"MajorQuest","subcategory":"Vaulters","questid":2677,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:37.335"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:37:687PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":2680,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:37.652"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:37:988PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":2681,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:37.953"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:38:303PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":2682,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:38.265"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:38:613PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":2693,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:38.578"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:38:915PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_A","category":"Deeds","subcategory":"Regular","questid":2707,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:38.878"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:215PrismSTACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_B","category":"Deeds","subcategory":"Regular","questid":2724,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:39.177"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:456PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:456PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:456PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:463PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:39:463PrismSTACKPrismManager.SendEventsCoroutine waited for too long.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:40:283DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_Turn_BeginEventDispatch
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:40:283DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_Turn_BeginEventDispatched
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:40:322GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:40:336AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:366AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:395AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:414AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:430AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:446AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:458AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:465AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:482AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:490AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:502AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:518AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:526AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:544AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:553AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:569AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:581AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:589AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:605AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:626AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:634AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:642AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:673AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:689AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:707AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:723AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:739AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:758AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:766AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:780AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:790AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:798AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:814AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:832AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:840AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:852AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:879AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:879AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:890AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:901AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:901AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:917AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:929AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:929AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:939AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:939AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:950AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:950AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:950AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:966AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:966AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:979AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:979AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:990AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:40:990AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:014AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:014AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:026AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:040AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:050AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:051AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:051AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:059AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:077AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:095AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:095AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:102AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:109AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:109AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:122AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:130AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:220AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:227AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:235AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:242AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:242AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:252AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:252AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:260AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:268AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:275AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:283AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:283AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:581AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:598AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:607AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:664AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:664AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:690AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:878AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:913AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:913AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:41:944AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:015AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:023AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:031AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:177AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:305AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:348AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:394AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:416AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:425DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:42:435AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:469AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:469AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:469AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:479AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:479AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:661AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:42:699AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:44:268AISTACK[AI] GatherGenerators for 42 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
23:26:46:116DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:26:47:963AISTACKOpen archive C:\Users\matti\Documents\Endless Space 2\Temporary Files\Quicksave.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:47:963AISTACKClose archive C:\Users\matti\Documents\Endless Space 2\Temporary Files\Quicksave.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:48:962AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
23:26:48:969AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:48:969AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:48:969AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:48:969AISTACK[AI] [Event]keep EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:51:305AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:51:315DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:51:346GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:51:346DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_Turn_Begin
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:51:975DefaultSTACK[MP_Progress] Empire#1 0x01100001019657bb GameClientState_Turn_Begin
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:52:855GameClientSTACKGameClientState_Introduction
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:52:855DefaultSTACK[MP_Progress] Empire#0 0x01100001007a9fc1 GameClientState_Introduction
 at MultiplayerProgress_ProgressChange in :line 0
 at SetProgress in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:263GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:318PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplayVaulters","customFaction":"False","playerCount":10,"galaxySize":"Gigantic","galaxyShape":"Ovoid","gameSpeed":"Slow","tutorialDifficulty":"None","sessionMode":"Protected","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:26:52.839"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:719GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:719GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:719OrderSTACKOrderAIClientStateChange#000000C6; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:719AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:53:719OrderSTACKOrderUpdateVisibility#000000C7
 at Log in :line 0
 at MoveNext in :line 0
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23:26:53:719AISTACKStart 150 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
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 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:53:752GameplaySTACKfleet action with feedback 1 started : ETA 570.958702087402
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23:26:53:752OrderSTACKOrderEntityAction#000000C8, Ticket: 00000039; EmpireIndex:2; ExpeditionFleetAction#1, InitiatorGUID: 2220, Context: Curiosity_PlanetResource_Strategic01 on Kyris I(Planet 0) (Curiosity)
 at Log in :line 0
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23:26:53:752OrderSTACKOrderUpdatePlayDeck#000000C9, Ticket: 0000003A; EmpireIndex:2
 at Log in :line 0
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23:26:53:752OrderSTACKOrderCreateShipDesign#000000CA, Ticket: 0000003B; EmpireIndex:2
 at Log in :line 0
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23:26:53:778OrderSTACKOrderCreateShipDesign#000000CB, Ticket: 0000003C; EmpireIndex:2
 at Log in :line 0
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23:26:53:778OrderSTACKOrderActivateLaw#000000CC, Ticket: 0000003D; EmpireIndex:2; LawDefinitionName:LawP01L01TimeLordsRepublic, IsForced:False, LawGUID:2866
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23:26:53:778OrderSTACKOrderAssignHero#000000CD, Ticket: 0000003E; EmpireIndex:2
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23:26:53:778AISTACKEnd order messages treatement.
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23:26:53:798OrderSTACKOrderQueueConstruction#000000CE, Ticket: 0000003F; EmpireIndex:2
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000CF, Ticket: 00000040
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D0, Ticket: 00000041
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D1, Ticket: 00000042
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D2, Ticket: 00000043
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D3, Ticket: 00000044
 at Log in :line 0
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D4, Ticket: 00000045
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D5, Ticket: 00000046
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D6, Ticket: 00000047
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23:26:53:798OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000D7, Ticket: 00000048
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23:26:53:821OrderSTACKOrderSetSystemSupervisor#000000D8, Ticket: 00000049; EmpireIndex:2; StarSystemGUID:2041, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:26:53:821OrderSTACKOrderQueueResearch#000000D9, Ticket: 0000004A; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:2869, ResourceStocks:1
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23:26:53:821OrderSTACKOrderActivateLaw#000000DA, Ticket: 0000004B; EmpireIndex:3; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:2870
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23:26:53:821GameplaySTACKfleet action with feedback 2 started : ETA 571.042793273926
 at ServerInitialize in :line 0
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23:26:53:821OrderSTACKOrderEntityAction#000000DB, Ticket: 0000004C; EmpireIndex:3; ExpeditionFleetAction#2, InitiatorGUID: 2247, Context: Curiosity_Loot_Signal_Era1 on Ker II(Planet 1) (Curiosity)
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23:26:53:821OrderSTACKOrderUpdatePlayDeck#000000DC, Ticket: 0000004D; EmpireIndex:3
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23:26:53:821OrderSTACKOrderUpdateEffectZone#000000DD
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23:26:53:840OrderSTACKOrderCreateShipDesign#000000DE, Ticket: 0000004E; EmpireIndex:3
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23:26:53:840OrderSTACKOrderCreateShipDesign#000000DF, Ticket: 0000004F; EmpireIndex:3
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23:26:53:840OrderSTACKOrderCreateShipDesign#000000E0, Ticket: 00000050; EmpireIndex:3
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23:26:53:840OrderSTACKOrderQueueConstruction#000000E1, Ticket: 00000051; EmpireIndex:3
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23:26:53:840GameplaySTACKOrderAssignHero preprocessing failed: the assignation '1st Blood Purge (2247)' is not available for assignment, failureflags=FleetIsBusy.
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23:26:53:840AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]
 at OnMessageProcessed in :line 0
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23:26:53:840OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E2, Ticket: 00000053
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E3, Ticket: 00000054
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E4, Ticket: 00000055
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E5, Ticket: 00000056
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E6, Ticket: 00000057
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E7, Ticket: 00000058
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E8, Ticket: 00000059
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E9, Ticket: 0000005A
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23:26:53:857OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000EA, Ticket: 0000005B
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23:26:53:857OrderSTACKOrderSetSystemSupervisor#000000EB, Ticket: 0000005C; EmpireIndex:3; StarSystemGUID:2858, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
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23:26:53:857OrderSTACKOrderQueueResearch#000000EC, Ticket: 0000005D; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:2876, ResourceStocks:1
 at Log in :line 0
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23:26:53:857OrderSTACKOrderActivateLaw#000000ED, Ticket: 0000005E; EmpireIndex:4; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:2877
 at Log in :line 0
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23:26:53:857OrderSTACKOrderEntityAction#000000EE, Ticket: 0000005F; EmpireIndex:4; GoToFleetAction#1, InitiatorGUID: 2275, Context: Path: 123->124, Path: Path: 123->124
 at Log in :line 0
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23:26:53:857GameplaySTACKfleet action with feedback 2 started : ETA 571.07982635498
 at ServerInitialize in :line 0
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23:26:53:857OrderSTACKOrderEntityAction#000000EF, Ticket: 00000060; EmpireIndex:4; ExpeditionFleetAction#2, InitiatorGUID: 2278, Context: Curiosity_PlanetAnomaly20 on Micre I(Planet 0) (Curiosity)
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdatePlayDeck#000000F0, Ticket: 00000061; EmpireIndex:4
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23:26:53:878OrderSTACKOrderCreateShipDesign#000000F1, Ticket: 00000062; EmpireIndex:4
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23:26:53:878OrderSTACKOrderCreateShipDesign#000000F2, Ticket: 00000063; EmpireIndex:4
 at Log in :line 0
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23:26:53:878OrderSTACKOrderAssignHero#000000F3, Ticket: 00000064; EmpireIndex:4
 at Log in :line 0
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23:26:53:878OrderSTACKOrderQueueConstruction#000000F4, Ticket: 00000065; EmpireIndex:4
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F5, Ticket: 00000066
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F6, Ticket: 00000067
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F7, Ticket: 00000068
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F8, Ticket: 00000069
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F9, Ticket: 0000006A
 at Log in :line 0
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FA, Ticket: 0000006B
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FB, Ticket: 0000006C
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23:26:53:878OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FC, Ticket: 0000006D
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23:26:53:896OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FD, Ticket: 0000006E
 at Log in :line 0
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23:26:53:896OrderSTACKOrderSetSystemSupervisor#000000FE, Ticket: 0000006F; EmpireIndex:4; StarSystemGUID:2047, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
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23:26:53:896OrderSTACKOrderQueueResearch#000000FF, Ticket: 00000070; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:2882, ResourceStocks:1
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:26:53:896GameplaySTACKfleet action with feedback 1 started : ETA 571.112854003906
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
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23:26:53:896OrderSTACKOrderEntityAction#00000100, Ticket: 00000071; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID: 2304, Context: Curiosity_Loot_Underground_Era1 on Soidan I(Planet 0) (Curiosity)
 at Log in :line 0
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23:26:53:896GameplaySTACKfleet action with feedback 2 started : ETA 571.112854003906
 at ServerInitialize in :line 0
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 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
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23:26:53:896OrderSTACKOrderEntityAction#00000101, Ticket: 00000072; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID: 2301, Context: Curiosity_PlanetResource_Luxury01 on Soidan II(Planet 1) (Curiosity)
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23:26:53:896OrderSTACKOrderUpdatePlayDeck#00000102, Ticket: 00000073; EmpireIndex:5
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23:26:53:896OrderSTACKOrderCreateShipDesign#00000103, Ticket: 00000074; EmpireIndex:5
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23:26:53:896OrderSTACKOrderActivateLaw#00000104, Ticket: 00000075; EmpireIndex:5; LawDefinitionName:LawP06L01Republic, IsForced:False, LawGUID:2884
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23:26:53:896OrderSTACKOrderAssignHero#00000105, Ticket: 00000076; EmpireIndex:5
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23:26:53:896OrderSTACKOrderQueueConstruction#00000106, Ticket: 00000077; EmpireIndex:5
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23:26:53:896OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000107, Ticket: 00000078
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000108, Ticket: 00000079
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000109, Ticket: 0000007A
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010A, Ticket: 0000007B
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010B, Ticket: 0000007C
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010C, Ticket: 0000007D
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010D, Ticket: 0000007E
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010E, Ticket: 0000007F
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23:26:53:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010F, Ticket: 00000080
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23:26:53:915OrderSTACKOrderSetSystemSupervisor#00000110, Ticket: 00000081; EmpireIndex:5; StarSystemGUID:2050, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:26:53:915OrderSTACKOrderQueueResearch#00000111, Ticket: 00000082; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:2887, ResourceStocks:1
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23:26:53:916OrderSTACKOrderActivateLaw#00000112, Ticket: 00000083; EmpireIndex:6; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:2888
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23:26:53:916OrderSTACKOrderEntityAction#00000113, Ticket: 00000084; EmpireIndex:6; InitiateGuardFleetAction#1, InitiatorGUID: 2332, Context: Ying (188) (StarSystemNode), Path: Ying (188) (StarSystemNode)
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23:26:53:916GameplaySTACKfleet action with feedback 2 started : ETA 571.134880065918
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23:26:53:916OrderSTACKOrderEntityAction#00000114, Ticket: 00000085; EmpireIndex:6; ExpeditionFleetAction#2, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury06 on Ying II(Planet 1) (Curiosity)
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23:26:53:916OrderSTACKOrderUpdatePlayDeck#00000115, Ticket: 00000086; EmpireIndex:6
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23:26:53:916OrderSTACKOrderCreateShipDesign#00000116, Ticket: 00000087; EmpireIndex:6
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23:26:53:934OrderSTACKOrderCreateShipDesign#00000117, Ticket: 00000088; EmpireIndex:6
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23:26:53:934OrderSTACKOrderAssignHero#00000118, Ticket: 00000089; EmpireIndex:6
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23:26:53:934OrderSTACKOrderQueueConstruction#00000119, Ticket: 0000008A; EmpireIndex:6
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011A, Ticket: 0000008B
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011B, Ticket: 0000008C
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011C, Ticket: 0000008D
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011D, Ticket: 0000008E
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011E, Ticket: 0000008F
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011F, Ticket: 00000090
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000120, Ticket: 00000091
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000121, Ticket: 00000092
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23:26:53:934OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000122, Ticket: 00000093
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23:26:53:934OrderSTACKOrderSetSystemSupervisor#00000123, Ticket: 00000094; EmpireIndex:6; StarSystemGUID:2053, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:26:53:935OrderSTACKOrderQueueResearch#00000124, Ticket: 00000095; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:2893, ResourceStocks:1
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23:26:53:935GameplaySTACKfleet action with feedback 1 started : ETA 571.153884887695
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23:26:53:935OrderSTACKOrderEntityAction#00000125, Ticket: 00000096; EmpireIndex:7; ExpeditionFleetAction#1, InitiatorGUID: 2354, Context: Curiosity_PlanetAnomaly20 on Gienah II(Planet 1) (Curiosity)
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23:26:53:935OrderSTACKOrderUpdatePlayDeck#00000126, Ticket: 00000097; EmpireIndex:7
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23:26:53:935OrderSTACKOrderCreateShipDesign#00000127, Ticket: 00000098; EmpireIndex:7
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23:26:53:935OrderSTACKOrderCreateShipDesign#00000128, Ticket: 00000099; EmpireIndex:7
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23:26:53:969OrderSTACKOrderActivateLaw#00000129, Ticket: 0000009A; EmpireIndex:7; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:2896
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23:26:53:969OrderSTACKOrderActivateLaw#0000012A, Ticket: 0000009B; EmpireIndex:7; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2897
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23:26:53:969OrderSTACKOrderAssignHero#0000012B, Ticket: 0000009C; EmpireIndex:7
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23:26:53:969OrderSTACKOrderQueueConstruction#0000012C, Ticket: 0000009D; EmpireIndex:7
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012D, Ticket: 0000009E
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012E, Ticket: 0000009F
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000012F, Ticket: 000000A0
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000130, Ticket: 000000A1
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000131, Ticket: 000000A2
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000132, Ticket: 000000A3
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000133, Ticket: 000000A4
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000134, Ticket: 000000A5
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23:26:53:969OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000135, Ticket: 000000A6
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23:26:53:969OrderSTACKOrderSetSystemSupervisor#00000136, Ticket: 000000A7; EmpireIndex:7; StarSystemGUID:2056, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:26:53:969OrderSTACKOrderQueueResearch#00000137, Ticket: 000000A8; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:2900, ResourceStocks:1
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23:26:53:969GameplaySTACKfleet action with feedback 1 started : ETA 571.173904418945
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23:26:53:969OrderSTACKOrderEntityAction#00000138, Ticket: 000000A9; EmpireIndex:8; ExpeditionFleetAction#1, InitiatorGUID: 2386, Context: Curiosity_Empty_Ruins on Estre II(Planet 1) (Curiosity)
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23:26:53:969OrderSTACKOrderEntityAction#00000139, Ticket: 000000AA; EmpireIndex:8; LaunchProbeFleetAction#2, InitiatorGUID: 2378, Context: EntityActionContext_Vector
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23:26:53:969OrderSTACKOrderQueuePlanetColonizationConstruction#0000013A, Ticket: 000000AB; EmpireIndex:8
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23:26:53:987OrderSTACKOrderUpdatePlayDeck#0000013B, Ticket: 000000AC; EmpireIndex:8
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23:26:53:987OrderSTACKOrderCreateShipDesign#0000013C, Ticket: 000000AD; EmpireIndex:8
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23:26:53:987OrderSTACKOrderCreateShipDesign#0000013D, Ticket: 000000AE; EmpireIndex:8
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23:26:53:987OrderSTACKOrderActivateLaw#0000013E, Ticket: 000000AF; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:2906
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23:26:53:987OrderSTACKOrderAssignHero#0000013F, Ticket: 000000B0; EmpireIndex:8
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23:26:53:987OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000140, Ticket: 000000B1
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:009OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000141, Ticket: 000000B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:009OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000142, Ticket: 000000B3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000143, Ticket: 000000B4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000144, Ticket: 000000B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000145, Ticket: 000000B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000146, Ticket: 000000B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000147, Ticket: 000000B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000148, Ticket: 000000B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderSetSystemSupervisor#00000149, Ticket: 000000BA; EmpireIndex:8; StarSystemGUID:2059, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderQueueResearch#0000014A, Ticket: 000000BB; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:2907, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010GameplaySTACKfleet action with feedback 1 started : ETA 571.220947265625
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderEntityAction#0000014B, Ticket: 000000BC; EmpireIndex:9; ExpeditionFleetAction#1, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomaly20 on Seginus I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderQueuePlanetColonizationConstruction#0000014C, Ticket: 000000BD; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderUpdatePlayDeck#0000014D, Ticket: 000000BE; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderEntityAction#0000014E, Ticket: 000000BF; EmpireIndex:9; GoToFleetAction#2, InitiatorGUID: 2408, Context: Path: 159->157, Path: Path: 159->157
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderCreateShipDesign#0000014F, Ticket: 000000C0; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderActivateLaw#00000150, Ticket: 000000C1; EmpireIndex:9; LawDefinitionName:LawP04L01, IsForced:False, LawGUID:2911
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderActivateLaw#00000151, Ticket: 000000C2; EmpireIndex:9; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2912
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:010OrderSTACKOrderAssignHero#00000152, Ticket: 000000C3; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000153, Ticket: 000000C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000154, Ticket: 000000C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000155, Ticket: 000000C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000156, Ticket: 000000C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000157, Ticket: 000000C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000158, Ticket: 000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000159, Ticket: 000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015A, Ticket: 000000CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000015B, Ticket: 000000CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderSetSystemSupervisor#0000015C, Ticket: 000000CD; EmpireIndex:9; StarSystemGUID:2062, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderQueueResearch#0000015D, Ticket: 000000CE; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5Unfallen, ConstructionGameEntityGUID:2913, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderUpdateQuests#0000015E, Ticket: 000000CF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:030OrderSTACKOrderReorganizePopulationsOnSystem#0000015F; EmpireIndex:2; StarSystemGUID:2041
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:054OrderSTACKOrderUpdateQuests#00000160, Ticket: 000000D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:054OrderSTACKOrderUpdateQuests#00000161, Ticket: 000000D1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:054OrderSTACKOrderEntityAction#00000162, Ticket: 000000D2; EmpireIndex:4; MoveToFleetAction#3, InitiatorGUID: 2275, Context: EntityActionContext_Movement, 123->124 (Cost: 5) from 0 to 0.7152001.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080OrderSTACKOrderReorganizePopulationsOnSystem#00000163; EmpireIndex:4; StarSystemGUID:2047
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080OrderSTACKOrderUpdateQuests#00000164, Ticket: 000000D3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080OrderSTACKOrderReorganizePopulationsOnSystem#00000165; EmpireIndex:5; StarSystemGUID:2050
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080OrderSTACKOrderUpdateQuests#00000166, Ticket: 000000D4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080OrderSTACKOrderEntityAction#00000167; EmpireIndex:6; GuardEmpireLocalAction#3, InitiatorGUID: 2001, Context: Ying (188) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:080GameplaySTACKCancelling actions on Ying (188) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderReorganizePopulationsOnSystem#00000168; EmpireIndex:6; StarSystemGUID:2053
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderReorganizePopulationsOnSystem#00000169; EmpireIndex:7; StarSystemGUID:2056
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderEntityAction#0000016A; EmpireIndex:8; MoveToProbeAction#3, InitiatorGUID: 2901, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderReorganizePopulationsOnSystem#0000016B; EmpireIndex:8; StarSystemGUID:2059
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderUpdateQuests#0000016C, Ticket: 000000D5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:099OrderSTACKOrderEntityAction#0000016D, Ticket: 000000D6; EmpireIndex:9; MoveToFleetAction#3, InitiatorGUID: 2408, Context: EntityActionContext_Movement, 159->157 (Cost: 5) from 0 to 0.7409188.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:110OrderSTACKOrderReorganizePopulationsOnSystem#0000016E; EmpireIndex:9; StarSystemGUID:2062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:399OrderSTACKOrderUpdateVisibility#0000016F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:507GameplaySTACKfleet action with feedback 1 finished : ETA 570.958702087402, Game.Time 571.217391967773, true ETA 571.208702087402
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:508OrderSTACKOrderTerminateEntityAction#00000170; EmpireIndex:2; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:508QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:518OrderSTACKOrderUpdateQuests#00000171, Ticket: 000000D7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:518OrderSTACKOrderCompleteQuest#00000172, Ticket: 000000D8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654GameplaySTACKfleet action with feedback 2 finished : ETA 571.042793273926, Game.Time 571.362518310547, true ETA 571.292793273926
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654GameplaySTACKfleet action with feedback 2 finished : ETA 571.07982635498, Game.Time 571.36353302002, true ETA 571.32982635498
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654GameplaySTACKfleet action with feedback 2 finished : ETA 571.112854003906, Game.Time 571.36353302002, true ETA 571.362854003906
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654GameplaySTACKfleet action with feedback 1 finished : ETA 571.112854003906, Game.Time 571.36353302002, true ETA 571.362854003906
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654OrderSTACKOrderTerminateEntityAction#00000173; EmpireIndex:3; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654OrderSTACKOrderTerminateEntityAction#00000174; EmpireIndex:4; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654GameplaySTACKAdd 5 experience to ship Ship#2280
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654OrderSTACKOrderTerminateEntityAction#00000175; EmpireIndex:5; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:654QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677GameplaySTACKfleet action with feedback 2 finished : ETA 571.134880065918, Game.Time 571.386543273926, true ETA 571.384880065918
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderTerminateEntityAction#00000176; EmpireIndex:5; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderUpdateQuests#00000177, Ticket: 000000D9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderCompleteQuest#00000178, Ticket: 000000DA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderUpdateQuests#00000179, Ticket: 000000DB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderCompleteQuest#0000017A, Ticket: 000000DC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderUpdateQuests#0000017B, Ticket: 000000DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderCompleteQuest#0000017C, Ticket: 000000DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderTerminateEntityAction#0000017D; EmpireIndex:6; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderUpdateQuests#0000017E, Ticket: 000000DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:677OrderSTACKOrderCompleteQuest#0000017F, Ticket: 000000E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:692GameplaySTACKfleet action with feedback 1 finished : ETA 571.153884887695, Game.Time 571.408576965332, true ETA 571.403884887695
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:692OrderSTACKOrderTerminateEntityAction#00000180; EmpireIndex:7; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:692OrderSTACKOrderUpdateQuests#00000181, Ticket: 000000E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:692OrderSTACKOrderCompleteQuest#00000182, Ticket: 000000E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:708GameplaySTACKfleet action with feedback 1 finished : ETA 571.173904418945, Game.Time 571.424591064453, true ETA 571.423904418945
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:708OrderSTACKOrderTerminateEntityAction#00000183; EmpireIndex:8; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:763GameplaySTACKfleet action with feedback 1 finished : ETA 571.220947265625, Game.Time 571.48063659668, true ETA 571.470947265625
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:763OrderSTACKOrderTerminateEntityAction#00000184; EmpireIndex:9; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:763GameplaySTACKAdd 10 experience to ship Ship#2413
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:763OrderSTACKOrderUpdateQuests#00000185, Ticket: 000000E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:763OrderSTACKOrderCompleteQuest#00000186, Ticket: 000000E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:54:859OrderSTACKOrderTerminateEntityAction#00000187; EmpireIndex:4; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:55:007OrderSTACKOrderTerminateEntityAction#00000188; EmpireIndex:9; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:55:693AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:55:693AISTACK[AI] [Event]Remove EventHappinessStatusChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:55:693AISTACK[AI] [Event]keep 403 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:55:693AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventShipDesignCreated,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventProbeLaunched,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:26:55:716GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:57:480GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:57:506AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:57:519AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:58:217GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:343AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:58:343AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358OrderSTACKOrderActivateLaw#00000189, Ticket: 000000E9; EmpireIndex:8; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:2914
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:26:58:358OrderSTACKOrderUpdateQuests#0000018A, Ticket: 000000EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:00:350AISTACK[AI] [Event]Remove 403 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:00:350AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventShipDesignCreated,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventConstructionQueued,EventResearchQueued,EventProbeLaunched,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventConstructionQueued,EventFleetMoveStarted,EventShipDesignCreated,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityFailed,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:00:350AISTACK[AI] [Event]keep 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:00:350AISTACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
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23:27:00:360GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:00:410GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:737GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:876AISTACKStart 20 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:01:876AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:01:903DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:903GameplaySTACKfleet action with feedback 2 started : ETA 579.109634399414
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:903OrderSTACKOrderEntityAction#0000018B, Ticket: 000000F0; EmpireIndex:2; ExpeditionFleetAction#2, InitiatorGUID: 2220, Context: Curiosity_PlanetResource_Luxury05 on Kyris I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:903DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:904OrderSTACKOrderAssignHero#0000018C, Ticket: 000000F2; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:904GameplaySTACKfleet action with feedback 3 started : ETA 579.12264251709
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:904OrderSTACKOrderEntityAction#0000018D, Ticket: 000000F3; EmpireIndex:3; ExpeditionFleetAction#3, InitiatorGUID: 2247, Context: Curiosity_PlanetResource_Strategic01 on Ker IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:923DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:923GameplaySTACKfleet action with feedback 4 started : ETA 579.136672973633
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:923OrderSTACKOrderEntityAction#0000018E, Ticket: 000000F5; EmpireIndex:4; ExpeditionFleetAction#4, InitiatorGUID: 2278, Context: Curiosity_Loot_Ruins_Era1 on Micre I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924GameplaySTACKfleet action with feedback 3 started : ETA 579.137657165527
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924OrderSTACKOrderEntityAction#0000018F, Ticket: 000000F7; EmpireIndex:5; ExpeditionFleetAction#3, InitiatorGUID: 2301, Context: Curiosity_PlanetResource_Luxury01 on Soidan IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924OrderSTACKOrderEntityAction#00000190, Ticket: 000000F8; EmpireIndex:5; LaunchProbeFleetAction#4, InitiatorGUID: 2304, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924GameplaySTACKfleet action with feedback 4 started : ETA 579.141662597656
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924OrderSTACKOrderEntityAction#00000191, Ticket: 000000FA; EmpireIndex:6; ExpeditionFleetAction#4, InitiatorGUID: 2322, Context: Curiosity_Loot_Ruins_Era1 on Ying II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924GameplaySTACKfleet action with feedback 5 started : ETA 579.143676757813
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924OrderSTACKOrderEntityAction#00000192, Ticket: 000000FB; EmpireIndex:6; LaunchMiningProbeFleetAction#5, InitiatorGUID: 2332, Context: Ying II(Planet 1) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:924GameplaySTACKfleet action with feedback 2 started : ETA 579.145668029785
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939OrderSTACKOrderEntityAction#00000193, Ticket: 000000FE; EmpireIndex:7; ExpeditionFleetAction#2, InitiatorGUID: 2354, Context: Curiosity_PlanetResource_Luxury07 on Gienah III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939GameplaySTACKfleet action with feedback 4 started : ETA 579.157676696777
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939OrderSTACKOrderEntityAction#00000194, Ticket: 00000102; EmpireIndex:9; ExpeditionFleetAction#4, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomalyGuardian on Seginus III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:01:939OrderSTACKOrderEntityAction#00000195; EmpireIndex:5; MoveToProbeAction#5, InitiatorGUID: 2915, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:211OrderSTACKOrderUpdateVisibility#00000196
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:648GameplaySTACKfleet action with feedback 2 finished : ETA 579.109634399414, Game.Time 579.364326477051, true ETA 579.359634399414
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
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 at Update in :line 0
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23:27:02:648OrderSTACKOrderTerminateEntityAction#00000197; EmpireIndex:2; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:648QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:662GameplaySTACKfleet action with feedback 3 finished : ETA 579.12264251709, Game.Time 579.380340576172, true ETA 579.37264251709
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:662OrderSTACKOrderTerminateEntityAction#00000198; EmpireIndex:3; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:662QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688GameplaySTACKfleet action with feedback 4 finished : ETA 579.136672973633, Game.Time 579.394340515137, true ETA 579.386672973633
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688GameplaySTACKfleet action with feedback 3 finished : ETA 579.137657165527, Game.Time 579.394340515137, true ETA 579.387657165527
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688GameplaySTACKfleet action with feedback 5 finished : ETA 579.143676757813, Game.Time 579.394340515137, true ETA 579.393676757813
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688GameplaySTACKfleet action with feedback 4 finished : ETA 579.141662597656, Game.Time 579.394340515137, true ETA 579.391662597656
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688OrderSTACKOrderTerminateEntityAction#00000199; EmpireIndex:4; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688OrderSTACKOrderTerminateEntityAction#0000019A; EmpireIndex:5; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:688OrderSTACKOrderTerminateEntityAction#0000019B; EmpireIndex:6; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703GameplaySTACKfleet action with feedback 2 finished : ETA 579.145668029785, Game.Time 579.420364379883, true ETA 579.395668029785
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703GameplaySTACKfleet action with feedback 4 finished : ETA 579.157676696777, Game.Time 579.420364379883, true ETA 579.407676696777
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703OrderSTACKOrderTerminateEntityAction#0000019C; EmpireIndex:6; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703OrderSTACKOrderTerminateEntityAction#0000019D; EmpireIndex:7; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:02:703OrderSTACKOrderTerminateEntityAction#0000019E; EmpireIndex:9; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:03:891AISTACK[AI] [Event]Remove 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:03:891AISTACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:03:891AISTACK[AI] [Event]keep 16 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:03:891AISTACK[AI] [Event]keep EventHeroAssigned,EventProbeLaunched,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:03:902GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:03:949GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:03:971AISTACKGame object 'MiningProbe' map to AI snapshot 'MiningProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:04:670GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:806AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:04:806AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:04:816DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:816AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:04:816AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:04:816AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:04:830OrderSTACKOrderAIClientStateChange#0000019F; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:830AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:830DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:830GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:04:831DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:229GameplaySTACKfleet action with feedback 1 started : ETA 585.449417114258
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:229OrderSTACKOrderEntityAction#000001A0, Ticket: 00000001; EmpireIndex:1; ExpeditionFleetAction#1, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly01 on Lesath IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:983GameplaySTACKfleet action with feedback 1 finished : ETA 585.449417114258, Game.Time 585.700592041016, true ETA 585.699417114258
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:983OrderSTACKOrderTerminateEntityAction#000001A1; EmpireIndex:1; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:984GameplaySTACKAdd 5 experience to ship Ship#2198
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:984GameplaySTACKAdd 5 experience to ship Ship#2195
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:984OrderSTACKOrderUpdateQuests#000001A2, Ticket: 0000010F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:984OrderSTACKOrderCompleteQuest#000001A3, Ticket: 00000110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:984AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:984AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:984AISTACK[AI] [Event]Remove 16 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:984AISTACK[AI] [Event]Remove EventHeroAssigned,EventProbeLaunched,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityGuardian, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:984AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:984AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:08:997GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:997OrderSTACKOrderAIClientStateChange#000001A4; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:08:997AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:09:011GameplaySTACKfleet action with feedback 2 started : ETA 586.229621887207
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:09:011OrderSTACKOrderEntityAction#000001A5, Ticket: 00000002; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury04 on Lesath IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:09:849GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:10:342GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:515GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:527GameplaySTACKfleet action with feedback 2 finished : ETA 586.229621887207, Game.Time 588.247924804688, true ETA 586.479621887207
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:528OrderSTACKOrderTerminateEntityAction#000001A6; EmpireIndex:1; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:528QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:646AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:11:646AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:11:661DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:11:662DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:13:651AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:13:651AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:13:651AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:13:651AISTACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:13:662GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:13:710GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:391GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:514AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:14:514AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:528AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:14:541OrderSTACKOrderAIClientStateChange#000001A7; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:14:541AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:16:851OrderSTACKOrderEntityAction#000001A8, Ticket: 00000004; EmpireIndex:1; GoToFleetAction#3, InitiatorGUID: 2193, Context: Path: 96->95, Path: Path: 96->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:16:851AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:851AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:851AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:851AISTACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:852AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:852AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:16:861GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:16:861OrderSTACKOrderAIClientStateChange#000001A9; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:16:861AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:17:155OrderSTACKOrderEntityAction#000001AA, Ticket: 00000005; EmpireIndex:1; GoToFleetAction#4, InitiatorGUID: 2193, Context: Path: 96->95, Path: Path: 96->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:18:192GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:372GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:385OrderSTACKOrderEntityAction#000001AB, Ticket: 00000129; EmpireIndex:1; MoveToFleetAction#5, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 96->95 (Cost: 6) from 0 to 0.8246341.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:495AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:19:495AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:508AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:19:508AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:19:518DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:19:518DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:446OrderSTACKOrderTerminateEntityAction#000001AC; EmpireIndex:1; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:586OrderSTACKOrderEntityAction#000001AD, Ticket: 00000006; EmpireIndex:1; GoToFleetAction#6, InitiatorGUID: 2196, Context: Path: 96->97, Path: Path: 96->97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:597OrderSTACKOrderEntityAction#000001AE, Ticket: 00000136; EmpireIndex:1; MoveToFleetAction#7, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 96->97 (Cost: 3.5) from 0 to 0.4914985.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:986GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:986GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:986GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:20:986GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:21:257OrderSTACKOrderUpdateVisibility#000001AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:21:279GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:21:279GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:21:474OrderSTACKOrderTerminateEntityAction#000001B0; EmpireIndex:1; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:21:504AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:21:504AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:21:504AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:21:505AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:21:526GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:22:385GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:070GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:209AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:23:209AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:23:222DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:222DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:222GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:222AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:222DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:222DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:23:223DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:25:210AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:25:210AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:25:210AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:25:210AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:25:218GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:25:266GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:438GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:578AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:27:26:578AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:26:578AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592OrderSTACKOrderAIClientStateChange#000001B1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:26:592DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:31:184OrderSTACKOrderQueueConstruction#000001B2; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:39:160AudioSTACKAudio bank G_Dialog_Vaulters has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at set_factionAffinity in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:27:40:684OrderSTACKOrderActivateLaw#000001B3, Ticket: 0000000A; EmpireIndex:1; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:2925
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:47:090DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:27:48:673DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:27:49:169DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:27:49:169DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
23:27:50:947OrderSTACKOrderAssignHero#000001B4; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:27:59:203OrderSTACKOrderQueueResearch#000001B5; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:2926, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:28:00:309DefaultSTACKChanging display settings to 2560x1440, 143Hz...
 at ChangeDisplaySettings in :line 0
 at OnApplyCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:28:00:309DefaultSTACK... switching to 2560x1440 (143) Fullscreen...
 at ChangeDisplaySettings in :line 0
 at OnApplyCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:28:03:708DefaultSTACKResolution has been changed.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:28:03:708DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
 at VideoSettingsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:28:03:708DefaultSTACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
 at VideoSettingsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:28:03:708AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at VideoOptionsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:28:03:708AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at VideoOptionsService_ResolutionChange in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:28:03:708DefaultSTACKVideoStateManager : Device lost
 at LateUpdate in :line 0
23:28:03:708HxFxSTACKRelease ComputeBuffer
 at ReserveComputeBuffer in :line 0
 at ResizeComputeBuffer in :line 0
 at RenderGlyphs in :line 0
 at RenderRequestedGlyphs in :line 0
 at PrepareGlyphs in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:28:03:753DefaultSTACKVideoStateManager : Device is no longer lost
 at LateUpdate in :line 0
23:28:25:593OrderSTACKOrderSetGameNodeDiscoveryStatus#000001B6; EmpireIndex:0; Discovered:True, NodeGUID:1670
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:28:25:918DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Lahat I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:31:052DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Lahat II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:33:450DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Lahat III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:36:744DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Lahat IV
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:43:679OrderSTACKOrderSetGameNodeDiscoveryStatus#000001B7; EmpireIndex:0; Discovered:True, NodeGUID:1722
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:28:43:679ViewSTACKUnload material VeldtPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:28:43:679ViewSTACKUnload material SwampPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:28:43:679ViewSTACKUnload material BorealPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:28:43:679ViewSTACKUnload material ArcticPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:28:43:980DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Ukdah I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:45:283DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Ukdah II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:28:46:941DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Ukdah III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:29:10:142OrderSTACKOrderEntityAction#000001B8, Ticket: 0000014F; EmpireIndex:0; GoToFleetAction#1, InitiatorGUID: 2168, Context: Path: 231->227, Path: Path: 231->227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:10:142OrderSTACKOrderAIClientStateChange#000001B9; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:10:142AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:10:142AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:142AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:142AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:142AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:142AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:142AISTACK[AI] [Event]keep EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:10:152GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:10:827GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:527GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:548OrderSTACKOrderEntityAction#000001BA, Ticket: 00000150; EmpireIndex:0; MoveToFleetAction#2, InitiatorGUID: 2168, Context: EntityActionContext_Movement, 231->227 (Cost: 9.311156) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:568OrderSTACKOrderUpdateVisibility#000001BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:668AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:11:668AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:11:681DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:12:183OrderSTACKOrderUpdateVisibility#000001BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:12:691OrderSTACKOrderUpdateVisibility#000001BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:12:902OrderSTACKOrderTerminateEntityAction#000001BE; EmpireIndex:0; EntityActionId: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:12:914OrderSTACKOrderTerminateEntityAction#000001BF; EmpireIndex:0; EntityActionId: 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:13:208OrderSTACKOrderUpdateVisibility#000001C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:13:668AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:13:668AISTACK[AI] [Event]Remove EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventHeroAssigned,EventResearchQueued,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:13:668AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:13:668AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:13:685GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:14:211GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:413GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:540AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:15:540AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:15:557DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:17:554AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:17:554AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:17:554AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:17:554AISTACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:17:565GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:17:621GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:324GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:444AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:18:444AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:18:456DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:456DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:456GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:456AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:456AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:18:456AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:18:456AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:18:469OrderSTACKOrderAIClientStateChange#000001C1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:469DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:652GameplaySTACKfleet action with feedback 3 started : ETA 715.866729736328
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:18:652OrderSTACKOrderEntityAction#000001C2; EmpireIndex:0; SuperColonizeFleetAction#3, InitiatorGUID: 2168, Context: Lahat III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496GameplaySTACKfleet action with feedback 3 finished : ETA 715.866729736328, Game.Time 716.121421813965, true ETA 716.116729736328
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496OrderSTACKOrderTerminateEntityAction#000001C3; EmpireIndex:0; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496DefaultSTACKPlaying colonization video 'A:/SteamLibrary/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Colonization/Boreal.mp4'...
 at ShowColonizationVideo in :line 0
 at ColonizeHome in :line 0
 at ColonizeHome in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:496AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:496AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:496AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:496AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:496AISTACK[AI] [Event]keep 55 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:496AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:19:538GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:539OrderSTACKOrderAIClientStateChange#000001C4; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:539AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:539OrderSTACKOrderUpdateAutoImprovements#000001C5, ColonizedStarSystemGUID:2930, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:539OrderSTACKOrderTransferPopulationOnSystem#000001C6; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:539GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:593OrderSTACKOrderCreateFleetFromShipDesignName#000001C7; EmpireIndex:0; FleetGUID:2937, ShipDesignGUIDs: Vaulters_Explorer x 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:593GameplaySTACKAdd 0 experience to ship Ship#2935
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderTransferResource#000001C8; EmpireIndex:0; ContextGUID:0, ResourceName:EmpireManpower, Amount:350
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderSpawnImprovement#000001C9; EmpireIndex:0; ImprovementDefinitionName:StarSystemImprovementHomeSystem; TargetGUID:2930; ImprovementGUID:2938
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderTransferLocalManpower#000001CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderAddRepresentatives#000001CB; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderAddRepresentatives#000001CC; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderBlockManpowerEmptyEvents#000001CD; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderForceEntityAction#000001CE; EmpireIndex:0; LockInGarrisonAfterColonizationShipAction#4, InitiatorGUID: 2170, Context: Empire 0 hangar on Lahat (1670) (Hangar)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:780OrderSTACKOrderUpdateVisibility#000001CF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:19:930PrismSTACKColonize: {"turn":1,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#2930","planetName":"","colonizedStarSystemGUID":"2930","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:29:19.448"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:29:20:756GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:450GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:574AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:21:574AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:588DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:21:819OrderSTACKOrderQueueConstruction#000001D0; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:22:084OrderSTACKOrderQueueConstruction#000001D1; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:23:584AISTACK[AI] [Event]Remove 55 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:23:584AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:23:584AISTACK[AI] [Event]keep 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:23:584AISTACK[AI] [Event]keep EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventConstructionQueued,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:23:595GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:23:648GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:24:871GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:004AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:25:004AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:25:004AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:25:019OrderSTACKOrderAIClientStateChange#000001D2; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:25:019DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:27:283OrderSTACKOrderQueueConstruction#000001D3; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:41:432GameplaySTACKfleet action with feedback 5 started : ETA 738.653022766113
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:41:433OrderSTACKOrderEntityAction#000001D4, Ticket: 0000018D; EmpireIndex:0; ExpeditionFleetAction#5, InitiatorGUID: 2937, Context: Curiosity_PlanetResource_Strategic01 on Lahat III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:41:828GameplaySTACKfleet action with feedback 6 started : ETA 739.048377990723
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:41:828OrderSTACKOrderEntityAction#000001D5, Ticket: 0000018E; EmpireIndex:0; ExpeditionFleetAction#6, InitiatorGUID: 2937, Context: Curiosity_PlanetResource_Luxury03 on Lahat III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207GameplaySTACKfleet action with feedback 5 finished : ETA 738.653022766113, Game.Time 738.909706115723, true ETA 738.903022766113
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207OrderSTACKOrderTerminateEntityAction#000001D6; EmpireIndex:0; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207OrderSTACKOrderUpdateQuests#000001D7, Ticket: 0000018F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207OrderSTACKOrderCompleteQuest#000001D8, Ticket: 00000190
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207OrderSTACKOrderAIClientStateChange#000001D9; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:207AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:207AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:207AISTACK[AI] [Event]Remove 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:207AISTACK[AI] [Event]Remove EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventConstructionQueued,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:207AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:207AISTACK[AI] [Event]keep EventConstructionQueued,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:42:217GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:42:250PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:29:42.181"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:29:42:584PrismSTACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":2681,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:29:42.532"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:29:43:233GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:43:893GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:43:913GameplaySTACKfleet action with feedback 6 finished : ETA 739.048377990723, Game.Time 740.625282287598, true ETA 739.298377990723
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:43:913OrderSTACKOrderTerminateEntityAction#000001DA; EmpireIndex:0; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:43:913QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:43:952PrismSTACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:29:43.897"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:29:44:027AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:44:027AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:44:040DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:040DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:44:041DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:46:037AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:46:037AISTACK[AI] [Event]Remove EventConstructionQueued,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:46:037AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:46:037AISTACK[AI] [Event]keep EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:46:047GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:46:095GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:248GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:377AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:29:47:377AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:47:377AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP01L01TimeLordsRepublic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392OrderSTACKOrderAIClientStateChange#000001DB; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:47:392AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:52:338AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:29:52:338AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
23:29:53:709GameServerSTACK[ETT] 0x007a9fc1 is forced to end their turn now!.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:726GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:757GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:831GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:831GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:896GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:53:930GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:54:528GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:54:561GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:54:706GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:472GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:501GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:501OrderSTACKOrderPutResourceOnMarket#000001DC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:501OrderSTACKOrderPutResourceOnMarket#000001DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:501OrderSTACKOrderPutResourceOnMarket#000001DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:55:521OrderSTACKOrderPutResourceOnMarket#000001E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:170DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:29:56:586GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:612GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:612GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:612GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:627GameplaySTACKAdd 0.6666667 experience to ship Ship#2195
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:627GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:643GameplaySTACKAdd 0.6666667 experience to ship Ship#2219
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:643GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:658GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:658GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:658GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:658GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:670GameplaySTACKAdd 0.6666667 experience to ship Ship#2277
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:670GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:690GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:690GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:706GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:706GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:706GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:718GameplaySTACKAdd 0.6666667 experience to ship Ship#2353
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:718GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:733GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:733GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:733GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:746GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:56:746GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:225GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:650GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:57:935GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:58:002PrismSTACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:29:57.915"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:29:58:275DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:29:58:275RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:29:58:317QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:58:317QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:58:317OrderSTACKOrderUpdateQuests#000001E5, Ticket: 000001A9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:58:317DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:29:59:058OrderSTACKOrderUpdateDustInflation#000001E6; DustGlobalProduction:416.47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:59:419OrderSTACKOrderReorganizePopulationsOnSystem#000001E7; EmpireIndex:9; StarSystemGUID:2062
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:59:419OrderSTACKOrderUpdateBestSystem#000001E8; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:29:59:419OrderSTACKOrderUpdateBestSystem#000001E9; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:00:487GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:00:551GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:529GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:529GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:529NetworkSTACK[Perf] Game dumping took 680 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:529NetworkSTACK[Perf] Checksum generation took 24 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:529NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:530NetworkSTACK[Perf] TOTAL DURATION (Text): 932 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:530NetworkSTACKDump checksum 'TurnEnded': 0xd880f5537ccf2b4d9c28dbdfb65b3141.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:530NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\001_TurnEnded_Tarax_0xd880f5537ccf2b4d9c28dbdfb65b3141.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:530GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:530GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:558GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=1, client=0x7a9fc1, checksum=0xd880f5537ccf2b4d9c28dbdfb65b3141.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:01:606PrismSTACKTurn end: {"turn":1,"turnDuration":180,"dustperturn":59.0,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":60.9682541,"empireindustry":53.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:00.568"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:30:01:851GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=1, client=0x19657bb, checksum=0xd880f5537ccf2b4d9c28dbdfb65b3141.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:145GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:806GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:02:806DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:02:806RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:02:806DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:02:806RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:02:806DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:02:806RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:377GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:377QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:378QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:379QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:380QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:381QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderBeginQuest#000001EA, Ticket: 000001AA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderBeginQuest#000001EB, Ticket: 000001AB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderApplyStarSystemDefinition#000001EC; Name:QuestNodeRebel, NodeGUIDs: 1528
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderApplyDescriptor#000001ED Descriptor: TabernacleSystem Targets: 1528
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderSetInvisibility#000001EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderBeginQuest#000001EF, Ticket: 000001AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderBeginQuest#000001F0, Ticket: 000001AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382OrderSTACKOrderBeginQuest#000001F1, Ticket: 000001AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:382DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382RuntimeSTACK[ChatMessage] RECV: l:/_turn/1 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:382RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F2, Ticket: 000001AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F3, Ticket: 000001B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F4, Ticket: 000001B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F5, Ticket: 000001B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F6, Ticket: 000001B3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F7, Ticket: 000001B4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F8, Ticket: 000001B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001F9, Ticket: 000001B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FA, Ticket: 000001B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FB, Ticket: 000001B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FC, Ticket: 000001B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FD, Ticket: 000001BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FE, Ticket: 000001BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#000001FF, Ticket: 000001BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000200, Ticket: 000001BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000201, Ticket: 000001BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000202, Ticket: 000001BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000203, Ticket: 000001C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000204, Ticket: 000001C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000205, Ticket: 000001C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000206, Ticket: 000001C3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000207, Ticket: 000001C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000208, Ticket: 000001C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000209, Ticket: 000001C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020A, Ticket: 000001C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020B, Ticket: 000001C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020C, Ticket: 000001C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020D, Ticket: 000001CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020E, Ticket: 000001CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#0000020F, Ticket: 000001CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000210, Ticket: 000001CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000211, Ticket: 000001CE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:408OrderSTACKOrderBeginQuest#00000212, Ticket: 000001CF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderBeginQuest#00000213, Ticket: 000001D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderBeginQuest#00000214, Ticket: 000001D1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderBeginQuest#00000215, Ticket: 000001D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderBeginQuest#00000216, Ticket: 000001D3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderApplyStarSystemDefinition#00000217; Name:QuestNodeMezan, NodeGUIDs: 677
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderApplyDescriptor#00000218 Descriptor: SystemMezan Targets: 677
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderApplyStarSystemDefinition#00000219; Name:QuestNodeChiark, NodeGUIDs: 285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:03:431OrderSTACKOrderApplyDescriptor#0000021A Descriptor: SystemChiark Targets: 285
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23:30:03:454OrderSTACKOrderUpdateQuests#0000021B, Ticket: 000001D4
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23:30:03:455OrderSTACKOrderApplyStarSystemDefinition#0000021C; Name:QuestNodeMezan, NodeGUIDs: 833
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23:30:03:455OrderSTACKOrderApplyStarSystemDefinition#0000021E; Name:QuestNodeChiark, NodeGUIDs: 809
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23:30:03:455OrderSTACKOrderApplyDescriptor#0000021F Descriptor: SystemChiark Targets: 809
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23:30:03:479PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":2949,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:03.350"}
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23:30:03:479OrderSTACKOrderUpdateQuests#00000220, Ticket: 000001D5
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23:30:03:479OrderSTACKOrderUpdateQuests#00000225, Ticket: 000001D6
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23:30:03:525OrderSTACKOrderUpdateQuests#0000022A, Ticket: 000001D7
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23:30:03:548OrderSTACKOrderUpdateQuests#0000022F, Ticket: 000001D8
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23:30:03:572OrderSTACKOrderUpdateQuests#00000234, Ticket: 000001D9
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23:30:03:595OrderSTACKOrderUpdateQuests#00000239, Ticket: 000001DA
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23:30:03:595OrderSTACKOrderUpdateQuests#0000023E, Ticket: 000001DB
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23:30:03:638OrderSTACKOrderUpdateQuests#00000243, Ticket: 000001DC
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23:30:03:655OrderSTACKOrderUpdateQuests#00000248, Ticket: 000001DD
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23:30:03:655OrderSTACKOrderCompleteQuest#00000249, Ticket: 000001DE
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024A, Ticket: 000001DF
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024B, Ticket: 000001E0
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024C, Ticket: 000001E1
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024D, Ticket: 000001E2
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024E, Ticket: 000001E3
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23:30:03:655OrderSTACKOrderCompleteQuest#0000024F, Ticket: 000001E4
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23:30:03:655OrderSTACKOrderCompleteQuest#00000250, Ticket: 000001E5
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23:30:03:655OrderSTACKOrderCompleteQuest#00000251, Ticket: 000001E6
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23:30:03:655OrderSTACKOrderCompleteQuest#00000252, Ticket: 000001E7
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23:30:03:655OrderSTACKOrderUpdateBestSystem#00000255; EmpireIndex:40; SystemGUID:0
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23:30:03:808PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"ExplorationQuest16Bis","category":"ExplorationQuest","subcategory":"Exploration","questid":2950,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:03.746"}
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23:30:04:144PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":2952,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:04.079"}
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23:30:04:471PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":2955,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:04.407"}
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23:30:04:814PrismSTACKQuest Started: {"turn":1,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":2966,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:04.753"}
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23:30:05:151PrismSTACKQuest Finished: {"turn":1,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":2952,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:05.090"}
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23:30:05:225DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:30:06:867GameClientSTACKGameClientState_Turn_BeginEventDispatch
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23:30:06:867GameClientSTACKGameClientState_Turn_BeginEventDispatched
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23:30:06:885OrderSTACKOrderUpdateQuests#00000257, Ticket: 000001E8
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:885OrderSTACKOrderUpdateQuests#00000258, Ticket: 000001E9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:885OrderSTACKOrderUpdateQuests#00000259, Ticket: 000001EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderUpdateQuests#0000025A, Ticket: 000001EB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderUpdateQuests#0000025B, Ticket: 000001EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderUpdateQuests#0000025C, Ticket: 000001ED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderUpdateQuests#0000025D, Ticket: 000001EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderCompleteQuest#0000025E, Ticket: 000001EF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderCompleteQuest#0000025F, Ticket: 000001F0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderCompleteQuest#00000260, Ticket: 000001F1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:886OrderSTACKOrderCompleteQuest#00000261, Ticket: 000001F2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:06:940PrismSTACKQuest Finished: {"turn":1,"questName":"VaultersQuest-Chapter0","category":"MajorQuest","subcategory":"Vaulters","state":"Completed","questid":2677,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:06.874"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:30:12:412DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:17:774GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:17:774AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:17:774AISTACK[AI] [Event]Remove EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:17:774AISTACK[AI] [Event]keep 178 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:17:774AISTACK[AI] [Event]keep EventTechnologyNeeded,EventHeroLeftUnassigned,EventBlockadeTick,EventStrategicResourceAcquired,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:17:789AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:152AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:20:169DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:20:205GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:233AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:20:297PrismSTACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":132,"maxDecisionCount":16,"maxSyncronizationTime":2379,"maxAnaysisTime":1972,"maxStrategicTime":100,"maxDecisionTime":1851,"maxActuatorTime":1305,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:30:20.153"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:30:21:397GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:882GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:882GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:882OrderSTACKOrderAIClientStateChange#00000262; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:882AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:882AISTACKStart 88 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:21:882AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:21:901OrderSTACKOrderEntityAction#00000263, Ticket: 000001F3; EmpireIndex:2; GoToFleetAction#3, InitiatorGUID: 2220, Context: Path: 183->182, Path: Path: 183->182
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000264, Ticket: 000001F4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000265, Ticket: 000001F5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000266, Ticket: 000001F6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000267, Ticket: 000001F7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000268, Ticket: 000001F8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000269, Ticket: 000001F9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000026A, Ticket: 000001FA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000026B, Ticket: 000001FB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000026C, Ticket: 000001FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderEntityAction#0000026D, Ticket: 000001FD; EmpireIndex:2; GoToFleetAction#4, InitiatorGUID: 2217, Context: Path: 183->179, Path: Path: 183->179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderEntityAction#0000026E, Ticket: 000001FE; EmpireIndex:3; GoToFleetAction#4, InitiatorGUID: 2247, Context: Path: 197->201, Path: Path: 197->201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#2237: 'CannotAffordRetrofit'
 at CreateAndApplyShipDesignPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000026F, Ticket: 00000200
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000270, Ticket: 00000201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000271, Ticket: 00000202
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000272, Ticket: 00000203
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000273, Ticket: 00000204
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000274, Ticket: 00000205
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000275, Ticket: 00000206
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000276, Ticket: 00000207
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000277, Ticket: 00000208
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderEntityAction#00000278, Ticket: 00000209; EmpireIndex:3; GoToFleetAction#5, InitiatorGUID: 2244, Context: Path: 197->201, Path: Path: 197->201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000279, Ticket: 0000020A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027A, Ticket: 0000020B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027B, Ticket: 0000020C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027C, Ticket: 0000020D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027D, Ticket: 0000020E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027E, Ticket: 0000020F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:901OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000027F, Ticket: 00000210
 at Log in :line 0
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000280, Ticket: 00000211
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000281, Ticket: 00000212
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23:30:21:902OrderSTACKOrderEntityAction#00000282, Ticket: 00000213; EmpireIndex:4; GoToFleetAction#5, InitiatorGUID: 2275, Context: Path: 124, Path: Path: 124
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23:30:21:902OrderSTACKOrderEntityAction#00000283, Ticket: 00000214; EmpireIndex:5; GoToFleetAction#7, InitiatorGUID: 2304, Context: Path: 78->77, Path: Path: 78->77
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000284, Ticket: 00000215
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000285, Ticket: 00000216
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000286, Ticket: 00000217
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000287, Ticket: 00000218
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23:30:21:902OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000288, Ticket: 00000219
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000289, Ticket: 0000021A
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028A, Ticket: 0000021B
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028B, Ticket: 0000021C
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028C, Ticket: 0000021D
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23:30:21:923OrderSTACKOrderEntityAction#0000028D, Ticket: 0000021E; EmpireIndex:6; GoToFleetAction#6, InitiatorGUID: 2322, Context: Path: 17->22, Path: Path: 17->22
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028E, Ticket: 0000021F
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000028F, Ticket: 00000220
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000290, Ticket: 00000221
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000291, Ticket: 00000222
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000292, Ticket: 00000223
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000293, Ticket: 00000224
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000294, Ticket: 00000225
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000295, Ticket: 00000226
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000296, Ticket: 00000227
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23:30:21:923OrderSTACKOrderEntityAction#00000297, Ticket: 00000228; EmpireIndex:6; GoToFleetAction#7, InitiatorGUID: 2332, Context: Path: 17->21, Path: Path: 17->21
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23:30:21:923OrderSTACKOrderEntityAction#00000298, Ticket: 00000229; EmpireIndex:7; GoToFleetAction#3, InitiatorGUID: 2354, Context: Path: 220->221, Path: Path: 220->221
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000299, Ticket: 0000022A
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029A, Ticket: 0000022B
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029B, Ticket: 0000022C
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029C, Ticket: 0000022D
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029D, Ticket: 0000022E
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029E, Ticket: 0000022F
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000029F, Ticket: 00000230
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A0, Ticket: 00000231
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23:30:21:923OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A1, Ticket: 00000232
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23:30:21:923OrderSTACKOrderCancelLaw#000002A2, Ticket: 00000233; EmpireIndex:7
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23:30:21:923OrderSTACKOrderCancelLaw#000002A3, Ticket: 00000234; EmpireIndex:7
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23:30:21:923OrderSTACKOrderEntityAction#000002A4, Ticket: 00000235; EmpireIndex:7; GoToFleetAction#4, InitiatorGUID: 2351, Context: Path: 220->216, Path: Path: 220->216
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23:30:21:945OrderSTACKOrderEntityAction#000002A5, Ticket: 00000236; EmpireIndex:8; GoToFleetAction#5, InitiatorGUID: 2386, Context: Path: 55->59, Path: Path: 55->59
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A6, Ticket: 00000237
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A7, Ticket: 00000238
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A8, Ticket: 00000239
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002A9, Ticket: 0000023A
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AA, Ticket: 0000023B
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AB, Ticket: 0000023C
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AC, Ticket: 0000023D
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AD, Ticket: 0000023E
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002AE, Ticket: 0000023F
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23:30:21:945OrderSTACKOrderCancelLaw#000002AF, Ticket: 00000240; EmpireIndex:8
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B0, Ticket: 00000241
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B1, Ticket: 00000242
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B2, Ticket: 00000243
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B3, Ticket: 00000244
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B4, Ticket: 00000245
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B5, Ticket: 00000246
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B6, Ticket: 00000247
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B7, Ticket: 00000248
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23:30:21:945OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000002B8, Ticket: 00000249
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23:30:21:945OrderSTACKOrderEntityAction#000002B9, Ticket: 0000024A; EmpireIndex:9; GoToFleetAction#5, InitiatorGUID: 2408, Context: Path: 157, Path: Path: 157
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23:30:21:945OrderSTACKOrderEntityAction#000002BA, Ticket: 0000024B; EmpireIndex:2; MoveToFleetAction#5, InitiatorGUID: 2217, Context: EntityActionContext_Movement, 183->179 (Cost: 5) from 0 to 0.6060251.
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23:30:21:945OrderSTACKOrderEntityAction#000002BB, Ticket: 0000024C; EmpireIndex:2; MoveToFleetAction#6, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 183->182 (Cost: 5.76651) from 0 to 1.
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23:30:21:970OrderSTACKOrderEntityAction#000002BC, Ticket: 0000024D; EmpireIndex:3; MoveToFleetAction#6, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 197->201 (Cost: 6.153533) from 0 to 1.
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23:30:21:971OrderSTACKOrderEntityAction#000002BD, Ticket: 0000024E; EmpireIndex:3; MoveToFleetAction#7, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 197->201 (Cost: 5) from 0 to 0.8125414.
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23:30:21:971OrderSTACKOrderEntityAction#000002BE, Ticket: 0000024F; EmpireIndex:4; MoveToFleetAction#6, InitiatorGUID: 2275, Context: EntityActionContext_Movement, 123->124 (Cost: 1.99105) from 0.7152001 to 1.
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23:30:21:971OrderSTACKOrderEntityAction#000002BF, Ticket: 00000250; EmpireIndex:5; MoveToFleetAction#8, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 78->77 (Cost: 6.713148) from 0 to 1.
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23:30:21:971OrderSTACKOrderEntityAction#000002C0, Ticket: 00000251; EmpireIndex:6; MoveToFleetAction#8, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0 to 0.4435781.
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23:30:21:995OrderSTACKOrderEntityAction#000002C1, Ticket: 00000252; EmpireIndex:6; MoveToFleetAction#9, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 17->22 (Cost: 6.812693) from 0 to 1.
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:995OrderSTACKOrderEntityAction#000002C2, Ticket: 00000253; EmpireIndex:7; MoveToFleetAction#5, InitiatorGUID: 2351, Context: EntityActionContext_Movement, 220->216 (Cost: 6.418655) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:995OrderSTACKOrderEntityAction#000002C3, Ticket: 00000254; EmpireIndex:7; MoveToFleetAction#6, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 220->221 (Cost: 4.853957) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:995OrderSTACKOrderEntityAction#000002C4, Ticket: 00000255; EmpireIndex:8; MoveToFleetAction#6, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 55->59 (Cost: 5.110304) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:21:995OrderSTACKOrderEntityAction#000002C5, Ticket: 00000256; EmpireIndex:9; MoveToFleetAction#6, InitiatorGUID: 2408, Context: EntityActionContext_Movement, 159->157 (Cost: 1.748378) from 0.7409188 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:010OrderSTACKOrderUpdateEffectZone#000002C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:043OrderSTACKOrderUpdateVisibility#000002C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:071OrderSTACKOrderTerminateEntityAction#000002C8; EmpireIndex:4; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:091OrderSTACKOrderTerminateEntityAction#000002C9; EmpireIndex:4; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:091OrderSTACKOrderTerminateEntityAction#000002CA; EmpireIndex:9; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:105OrderSTACKOrderTerminateEntityAction#000002CB; EmpireIndex:9; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:340AISTACK[AI] [Event]Remove 178 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:22:340AISTACK[AI] [Event]Remove EventTechnologyNeeded,EventHeroLeftUnassigned,EventBlockadeTick,EventStrategicResourceAcquired,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:22:340AISTACK[AI] [Event]keep 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:22:340AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:22:352GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:549OrderSTACKOrderUpdateVisibility#000002CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:22:590OrderSTACKOrderUpdateEffectZone#000002CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:23:078OrderSTACKOrderUpdateVisibility#000002CE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:23:078GameplaySTACK[DIPLOMACY] Empire#2 + Empire#23 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:23:099OrderSTACKOrderSetHeroProperties#000002CF; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:23:099OrderSTACKOrderUpdateEffectZone#000002D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:23:599OrderSTACKOrderUpdateEffectZone#000002D1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:24:099OrderSTACKOrderUpdateEffectZone#000002D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:24:605OrderSTACKOrderUpdateEffectZone#000002D3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:25:110OrderSTACKOrderUpdateEffectZone#000002D4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:25:620OrderSTACKOrderUpdateEffectZone#000002D5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:26:122OrderSTACKOrderUpdateEffectZone#000002D6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:26:449GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:710GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:737OrderSTACKOrderTerminateEntityAction#000002D7; EmpireIndex:2; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:737OrderSTACKOrderTerminateEntityAction#000002D8; EmpireIndex:2; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:737OrderSTACKOrderTerminateEntityAction#000002D9; EmpireIndex:3; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:737OrderSTACKOrderTerminateEntityAction#000002DA; EmpireIndex:3; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:737OrderSTACKOrderTerminateEntityAction#000002DB; EmpireIndex:5; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderTerminateEntityAction#000002DC; EmpireIndex:6; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderTerminateEntityAction#000002DD; EmpireIndex:6; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderTerminateEntityAction#000002DE; EmpireIndex:7; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderTerminateEntityAction#000002DF; EmpireIndex:7; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderTerminateEntityAction#000002E0; EmpireIndex:8; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:764OrderSTACKOrderUpdateEffectZone#000002E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:794OrderSTACKOrderUpdateVisibility#000002E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:794GameplaySTACK[DIPLOMACY] Empire#23 + Empire#2 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:794AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:794AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:794AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E3; EmpireIndex:2; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E4; EmpireIndex:3; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E5; EmpireIndex:5; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E6; EmpireIndex:6; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E7; EmpireIndex:7; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E8; EmpireIndex:7; EntityActionId: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:807OrderSTACKOrderTerminateEntityAction#000002E9; EmpireIndex:8; EntityActionId: 5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:834AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:834AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:881OrderSTACKOrderColonizeWithDust#000002EA, Ticket: 00000257; EmpireIndex:5, PlanetGUID:609, FleetGUID:0, ColonyShipGUID:0, HangarGUID:3094, ColonizedStarsystemGUID:3093, ColonizedPlanetGUID:3095, PropagandaGUID:3096; MoneyCost:212.4941
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:881GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:881GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:881GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:908OrderSTACKOrderActivateLaw#000002EB, Ticket: 00000258; EmpireIndex:7; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:3097
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:909OrderSTACKOrderActivateLaw#000002EC, Ticket: 00000259; EmpireIndex:7; LawDefinitionName:LawP05L02, IsForced:False, LawGUID:3098
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:909OrderSTACKOrderActivateLaw#000002ED, Ticket: 0000025A; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3099
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:909OrderSTACKOrderUpdateAutoImprovements#000002EE, ColonizedStarSystemGUID:3093, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:909OrderSTACKOrderUpdateQuests#000002EF, Ticket: 0000025B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:27:909AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:909AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:27:922OrderSTACKOrderQueuePlanetColonizationConstruction#000002F0, Ticket: 0000025C; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:28:229OrderSTACKOrderUpdateEffectZone#000002F1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:29:852AISTACK[AI] [Event]Remove 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:29:852AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:29:852AISTACK[AI] [Event]keep 78 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:29:852AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:29:865GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:29:926GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:652GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:755AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:30:756AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:30:756AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:30:774GameplaySTACKfleet action with feedback 7 started : ETA 787.988975524902
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:774OrderSTACKOrderEntityAction#000002F2, Ticket: 0000025D; EmpireIndex:4; ColonizeFleetAction#7, InitiatorGUID: 2275, Context: Edasir I(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:774DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:774DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:774OrderSTACKOrderEntityAction#000002F3, Ticket: 00000260; EmpireIndex:9; RootNodeFleetAction#7, InitiatorGUID: 2408
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:30:788OrderSTACKOrderUpdateVisibility#000002F4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:560GameplaySTACKfleet action with feedback 7 finished : ETA 787.988975524902, Game.Time 788.245681762695, true ETA 788.238975524902
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:560OrderSTACKOrderTerminateEntityAction#000002F5; EmpireIndex:4; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:560GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:560GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:560GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:31:581OrderSTACKOrderUpdateAutoImprovements#000002F6, ColonizedStarSystemGUID:3102, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:32:761AISTACK[AI] [Event]Remove 78 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:32:762AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:32:762AISTACK[AI] [Event]keep 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:32:762AISTACK[AI] [Event]keep EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:32:777GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:32:838GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:045GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:110AISTACK[AI] Cancel task 95 : can find context 2275 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:34:160AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:30:34:160AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:34:160AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:30:34:178OrderSTACKOrderAIClientStateChange#000002F7; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:178AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:178OrderSTACKOrderEntityAction#000002F8, Ticket: 00000261; EmpireIndex:5; OutpostActionBoostGrowthWithDust#9, InitiatorGUID: 3093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:178DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:179DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:34:179DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:47:487DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:30:52:238OrderSTACKOrderQueueResearch#000002F9; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:3106, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:30:53:968OrderSTACKOrderQueueResearch#000002FA; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:3107, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:06:406OrderSTACKOrderQueueResearch#000002FB; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:3108, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:12:025OrderSTACKOrderQueueResearch#000002FC; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:3109, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:15:013OrderSTACKOrderQueueResearch#000002FD; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionUnique1Vaulters, ConstructionGameEntityGUID:3110, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:25:000OrderSTACKOrderQueueResearch#000002FE; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary5, ConstructionGameEntityGUID:3111, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:42:145OrderSTACKOrderEntityAction#000002FF, Ticket: 00000265; EmpireIndex:0; GoToFleetAction#7, InitiatorGUID: 2937, Context: Path: 227->232->236, Path: Path: 227->232->236
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:42:145AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:145AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:145AISTACK[AI] [Event]Remove 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:145AISTACK[AI] [Event]Remove EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:145AISTACK[AI] [Event]keep 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:146AISTACK[AI] [Event]keep EventOutpostActionStarted,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:42:156GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:42:156OrderSTACKOrderAIClientStateChange#00000300; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:42:156AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:42:827GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:43:486GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:43:499OrderSTACKOrderEntityAction#00000301, Ticket: 00000266; EmpireIndex:0; MoveToFleetAction#8, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 227->232 (Cost: 5.941149) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:43:606AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:43:606AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:43:622DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:43:622DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:43:622DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:44:299OrderSTACKOrderUpdateVisibility#00000302
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:44:525OrderSTACKOrderTerminateEntityAction#00000303; EmpireIndex:0; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:44:540OrderSTACKOrderEntityAction#00000304, Ticket: 0000026A; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 232->236 (Cost: 0.05885124) from 0 to 0.006276667.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:45:173OrderSTACKOrderTerminateEntityAction#00000305; EmpireIndex:0; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:45:593AISTACK[AI] [Event]Remove 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:45:593AISTACK[AI] [Event]Remove EventOutpostActionStarted,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:45:593AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:45:593AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:45:604GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:45:733OrderSTACKOrderQueueConstruction#00000306; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:117GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:815GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:815OrderSTACKOrderQueueConstruction#00000307; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:921AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:46:921AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:46:932DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:933DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:46:933DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:48:928AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:48:928AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:48:928AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:48:928AISTACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:48:936GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:48:989GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:180GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:290AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:50:290AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:31:50:299DefaultSTACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:299DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:299DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:300AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:31:50:309OrderSTACKOrderAIClientStateChange#00000308; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:50:309AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:240GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:258GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:288OrderSTACKOrderEntityAction#00000309, Ticket: 00000271; EmpireIndex:1; MoveToFleetAction#8, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 96->97 (Cost: 3.621079) from 0.4914985 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:288OrderSTACKOrderEntityAction#0000030A, Ticket: 00000272; EmpireIndex:1; MoveToFleetAction#9, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 96->95 (Cost: 1.275954) from 0.8246341 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:329OrderSTACKOrderUpdateVisibility#0000030B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:393OrderSTACKOrderTerminateEntityAction#0000030C; EmpireIndex:1; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:403OrderSTACKOrderTerminateEntityAction#0000030D; EmpireIndex:1; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:555OrderSTACKOrderTerminateEntityAction#0000030E; EmpireIndex:1; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:565OrderSTACKOrderTerminateEntityAction#0000030F; EmpireIndex:1; EntityActionId: 6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:591GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:591GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:635GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:659GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:854OrderSTACKOrderUpdateVisibility#00000310
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:31:54:854GameplaySTACK[DIPLOMACY] Empire#1 + Empire#35 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
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23:31:54:854GameplaySTACK[DIPLOMACY] Empire#35 + Empire#1 = DiplomaticRelationStateMinorNeutral
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23:31:55:405GUISTACKCannot find the GuiElement 'false'
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23:31:55:405GUISTACKThe property RecipeCostReduction doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
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23:31:55:620GameServerSTACKGameServerState_Turn_Elections
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23:31:55:643GameClientSTACKGameClientState_Turn_Elections
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23:31:55:758GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:31:56:275GameServerSTACKGameServerState_Turn_End
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23:31:56:288GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:31:56:328GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
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23:31:56:344GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:31:56:344GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:31:56:344GameplaySTACKAdd 1 experience to ship Ship#2170
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23:31:56:357GameplaySTACKAdd 0.6666667 experience to ship Ship#2195
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23:31:56:357GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:31:56:366GameplaySTACKAdd 0.6666667 experience to ship Ship#2219
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23:31:56:366GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:31:56:376GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:31:56:376GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:31:56:376GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:31:56:376GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
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23:31:56:386GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
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23:31:56:397GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:31:56:397GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:31:56:410GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:31:56:410GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
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23:31:56:410GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
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23:31:56:424GameplaySTACKAdd 0.6666667 experience to ship Ship#2353
 at AddExperience in :line 0
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23:31:56:424GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
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23:31:56:437GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
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23:31:56:437GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
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23:31:56:437GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
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23:31:56:451GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
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23:31:56:451GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
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23:31:56:779GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:31:57:681GameServerSTACKGameServerState_Turn_Ended
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23:31:57:827GameClientSTACKGameClientState_Turn_End
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23:31:57:827GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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 at OnConstructionChanged in :line 0
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23:31:57:827GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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23:31:57:827DefaultSTACKStoreStats
 at NetworkCommit in :line 0
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23:31:57:827GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
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23:31:57:860PrismSTACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:31:57.805"}
 at MoveNext in :line 0
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23:31:58:167DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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 at FixedUpdate in :line 0
23:31:58:167RuntimeSTACK[ChatMessage] RECV: l:/_turn/2 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
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23:31:58:199DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
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23:31:58:363QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
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23:31:58:364QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
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23:31:58:364OrderSTACKOrderUpdateQuests#00000311, Ticket: 00000273
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23:31:59:101OrderSTACKOrderUpdateDustInflation#00000312; DustGlobalProduction:398.67
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23:31:59:455OrderSTACKOrderReorganizePopulationsOnSystem#00000313; EmpireIndex:9; StarSystemGUID:2062
 at Log in :line 0
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23:31:59:455OrderSTACKOrderUpdateBestSystem#00000314; EmpireIndex:40; SystemGUID:0
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23:31:59:455OrderSTACKOrderUpdateBestSystem#00000315; EmpireIndex:41; SystemGUID:0
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23:32:00:527GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
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23:32:00:565GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
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23:32:01:480GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
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23:32:01:480GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
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23:32:01:480NetworkSTACK[Perf] Game dumping took 675 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
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23:32:01:480NetworkSTACK[Perf] Checksum generation took 24 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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23:32:01:480NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
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23:32:01:480NetworkSTACK[Perf] TOTAL DURATION (Text): 883 ms.
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23:32:01:481NetworkSTACKDump checksum 'TurnEnded': 0xf5c1a6d577a22717c1ca6d148e7f774a.
 at Dump in :line 0
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23:32:01:481NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\002_TurnEnded_Tarax_0xf5c1a6d577a22717c1ca6d148e7f774a.dump'.
 at Dump in :line 0
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23:32:01:481GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
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 at LateUpdate in :line 0
23:32:01:481GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:32:01:509GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=2, client=0x7a9fc1, checksum=0xf5c1a6d577a22717c1ca6d148e7f774a.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:32:01:604PrismSTACKevent batch: [{"turn":2,"turnDuration":96,"dustperturn":59.0,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":60.9682541,"empireindustry":53.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:00.573"},{"turn":2,"screenName":"LawsManagementModalWindow","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:01.532"},{"turn":2,"screenName":"SenateScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:01.562"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:01:990GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=2, client=0x19657bb, checksum=0xf5c1a6d577a22717c1ca6d148e7f774a.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:32:02:423NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:32:02:423GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
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 at Update in :line 0
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23:32:02:983GameServerSTACKGameServerState_Transition
 at Begin in :line 0
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23:32:02:983DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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 at FixedUpdate in :line 0
23:32:02:984RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:03:433GameServerSTACKTransition is synced.
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:433QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:434QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:435QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:436QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000316, Ticket: 00000274
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000317, Ticket: 00000275
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000318, Ticket: 00000276
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000319, Ticket: 00000277
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031A, Ticket: 00000278
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031B, Ticket: 00000279
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031C, Ticket: 0000027A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031D, Ticket: 0000027B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031E, Ticket: 0000027C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#0000031F, Ticket: 0000027D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000320, Ticket: 0000027E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000321, Ticket: 0000027F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000322, Ticket: 00000280
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:03:437OrderSTACKOrderBeginQuest#00000323, Ticket: 00000281
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23:32:03:437OrderSTACKOrderBeginQuest#00000324, Ticket: 00000282
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23:32:03:437OrderSTACKOrderBeginQuest#00000325, Ticket: 00000283
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23:32:03:437OrderSTACKOrderBeginQuest#00000326, Ticket: 00000284
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23:32:03:437OrderSTACKOrderBeginQuest#00000327, Ticket: 00000285
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23:32:03:437OrderSTACKOrderBeginQuest#00000328, Ticket: 00000286
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23:32:03:437OrderSTACKOrderBeginQuest#00000329, Ticket: 00000287
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23:32:03:437OrderSTACKOrderBeginQuest#0000032A, Ticket: 00000288
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23:32:03:437OrderSTACKOrderBeginQuest#0000032B, Ticket: 00000289
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23:32:03:437OrderSTACKOrderBeginQuest#0000032C, Ticket: 0000028A
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23:32:03:437OrderSTACKOrderBeginQuest#0000032D, Ticket: 0000028B
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23:32:03:437OrderSTACKOrderBeginQuest#0000032E, Ticket: 0000028C
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23:32:03:437OrderSTACKOrderBeginQuest#0000032F, Ticket: 0000028D
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23:32:03:437OrderSTACKOrderBeginQuest#00000330, Ticket: 0000028E
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23:32:03:437OrderSTACKOrderBeginQuest#00000331, Ticket: 0000028F
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23:32:03:437OrderSTACKOrderBeginQuest#00000332, Ticket: 00000290
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23:32:03:438OrderSTACKOrderBeginQuest#00000333, Ticket: 00000291
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23:32:03:438OrderSTACKOrderBeginQuest#00000334, Ticket: 00000292
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23:32:03:438OrderSTACKOrderBeginQuest#00000335, Ticket: 00000293
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23:32:03:438OrderSTACKOrderBeginQuest#00000336, Ticket: 00000294
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23:32:03:438OrderSTACKOrderBeginQuest#00000337, Ticket: 00000295
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23:32:03:438OrderSTACKOrderBeginQuest#00000338, Ticket: 00000296
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23:32:03:438OrderSTACKOrderBeginQuest#00000339, Ticket: 00000297
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23:32:03:438OrderSTACKOrderBeginQuest#0000033A, Ticket: 00000298
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23:32:03:438OrderSTACKOrderBeginQuest#0000033B, Ticket: 00000299
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23:32:03:438OrderSTACKOrderBeginQuest#0000033C, Ticket: 0000029A
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23:32:03:438OrderSTACKOrderBeginQuest#0000033D, Ticket: 0000029B
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23:32:03:460OrderSTACKOrderBeginQuest#0000033E, Ticket: 0000029C
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23:32:03:460OrderSTACKOrderUpdateBestSystem#00000341; EmpireIndex:40; SystemGUID:0
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23:32:03:461OrderSTACKOrderTransferResource#00000360; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:32:03:515PrismSTACKQuest Started: {"turn":2,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":3116,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:03.411"}
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23:32:03:824PrismSTACKQuest Started: {"turn":2,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":3126,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:03.787"}
 at MoveNext in :line 0
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23:32:04:144PrismSTACKQuest Started: {"turn":2,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":3127,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:04.110"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:04:449PrismSTACKQuest Started: {"turn":2,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":3129,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:04.411"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:04:760PrismSTACKQuest Started: {"turn":2,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":3130,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:04.724"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:06:324GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:06:325GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:06:338OrderSTACKOrderUpdateQuests#00000361, Ticket: 0000029D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:06:338OrderSTACKOrderUpdateQuests#00000362, Ticket: 0000029E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:06:338OrderSTACKOrderUpdateQuests#00000363, Ticket: 0000029F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:06:338OrderSTACKOrderCompleteQuest#00000364, Ticket: 000002A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:14:344DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:17:841GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:17:841AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:17:841AISTACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:17:841AISTACK[AI] [Event]keep 143 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:17:841AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventStrategicResourceAcquired,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:20:799AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:20:809DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:20:833GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:882AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:20:906PrismSTACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":137,"maxDecisionCount":7,"maxSyncronizationTime":2954,"maxAnaysisTime":59,"maxStrategicTime":24,"maxDecisionTime":96,"maxActuatorTime":86,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:20.799"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:21:836GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:757GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:757GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:757OrderSTACKOrderAIClientStateChange#00000365; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:757AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:757AISTACKStart 86 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:22:757AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:22:774GameplaySTACKfleet action with feedback 7 started : ETA 899.990051269531
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderEntityAction#00000366, Ticket: 000002A1; EmpireIndex:2; ExpeditionFleetAction#7, InitiatorGUID: 2220, Context: Curiosity_Loot_Atmospheric_Era1 on Takim I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000367, Ticket: 000002A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000368, Ticket: 000002A3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000369, Ticket: 000002A4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036A, Ticket: 000002A5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036B, Ticket: 000002A6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036C, Ticket: 000002A7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036D, Ticket: 000002A8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036E, Ticket: 000002A9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000036F, Ticket: 000002AA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderEntityAction#00000370, Ticket: 000002AB; EmpireIndex:2; GoToFleetAction#8, InitiatorGUID: 2217, Context: Path: 179, Path: Path: 179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:774OrderSTACKOrderEntityAction#00000371, Ticket: 000002AC; EmpireIndex:3; GoToFleetAction#8, InitiatorGUID: 2247, Context: Path: 201, Path: Path: 201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000372, Ticket: 000002AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000373, Ticket: 000002AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000374, Ticket: 000002AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000375, Ticket: 000002B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000376, Ticket: 000002B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000377, Ticket: 000002B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000378, Ticket: 000002B3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000379, Ticket: 000002B4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037A, Ticket: 000002B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderEntityAction#0000037B, Ticket: 000002B6; EmpireIndex:3; GoToFleetAction#9, InitiatorGUID: 2244, Context: Path: 201->198, Path: Path: 201->198
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037C, Ticket: 000002B7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037D, Ticket: 000002B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037E, Ticket: 000002B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000037F, Ticket: 000002BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000380, Ticket: 000002BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000381, Ticket: 000002BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000382, Ticket: 000002BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000383, Ticket: 000002BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000384, Ticket: 000002BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775OrderSTACKOrderEntityAction#00000385, Ticket: 000002C0; EmpireIndex:4; OutpostActionBoostGrowthWithDust#8, InitiatorGUID: 3102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:775GameplaySTACKfleet action with feedback 9 started : ETA 899.997047424316
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
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23:32:22:775OrderSTACKOrderEntityAction#00000386, Ticket: 000002C1; EmpireIndex:4; ExpeditionFleetAction#9, InitiatorGUID: 2278, Context: Curiosity_PlanetResource_Strategic01 on Micre III(Planet 2) (Curiosity)
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23:32:22:793GameplaySTACKfleet action with feedback 11 started : ETA 900.008056640625
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23:32:22:793OrderSTACKOrderEntityAction#00000387, Ticket: 000002C2; EmpireIndex:5; ExpeditionFleetAction#11, InitiatorGUID: 2304, Context: Curiosity_PlanetResource_Strategic02 on Lacerta III(Planet 2) (Curiosity)
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000388, Ticket: 000002C3
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000389, Ticket: 000002C4
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038A, Ticket: 000002C5
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038B, Ticket: 000002C6
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038C, Ticket: 000002C7
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038D, Ticket: 000002C8
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038E, Ticket: 000002C9
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000038F, Ticket: 000002CA
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000390, Ticket: 000002CB
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23:32:22:793OrderSTACKOrderEntityAction#00000391, Ticket: 000002CC; EmpireIndex:6; LaunchProbeFleetAction#10, InitiatorGUID: 2322, Context: EntityActionContext_Vector
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000392, Ticket: 000002CD
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000393, Ticket: 000002CE
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000394, Ticket: 000002CF
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000395, Ticket: 000002D0
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000396, Ticket: 000002D1
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000397, Ticket: 000002D2
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23:32:22:793OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000398, Ticket: 000002D3
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000399, Ticket: 000002D4
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039A, Ticket: 000002D5
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23:32:22:811OrderSTACKOrderEntityAction#0000039B, Ticket: 000002D6; EmpireIndex:6; GoToFleetAction#11, InitiatorGUID: 2332, Context: Path: 21, Path: Path: 21
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23:32:22:811GameplaySTACKfleet action with feedback 7 started : ETA 900.026077270508
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23:32:22:811OrderSTACKOrderEntityAction#0000039C, Ticket: 000002D7; EmpireIndex:7; ExpeditionFleetAction#7, InitiatorGUID: 2354, Context: Curiosity_PlanetAnomaly40 on Orm II(Planet 1) (Curiosity)
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039D, Ticket: 000002D8
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039E, Ticket: 000002D9
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000039F, Ticket: 000002DA
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A0, Ticket: 000002DB
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A1, Ticket: 000002DC
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A2, Ticket: 000002DD
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A3, Ticket: 000002DE
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A4, Ticket: 000002DF
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23:32:22:811OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A5, Ticket: 000002E0
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23:32:22:812OrderSTACKOrderEntityAction#000003A6, Ticket: 000002E1; EmpireIndex:7; GoToFleetAction#8, InitiatorGUID: 2351, Context: Path: 216->211, Path: Path: 216->211
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23:32:22:812OrderSTACKOrderEntityAction#000003A7, Ticket: 000002E2; EmpireIndex:8; GoToFleetAction#8, InitiatorGUID: 2386, Context: Path: 59->61, Path: Path: 59->61
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A8, Ticket: 000002E3
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003A9, Ticket: 000002E4
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AA, Ticket: 000002E5
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AB, Ticket: 000002E6
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AC, Ticket: 000002E7
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AD, Ticket: 000002E8
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AE, Ticket: 000002E9
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003AF, Ticket: 000002EA
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B0, Ticket: 000002EB
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23:32:22:812OrderSTACKOrderCancelLaw#000003B1, Ticket: 000002EC; EmpireIndex:8
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B2, Ticket: 000002ED
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B3, Ticket: 000002EE
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B4, Ticket: 000002EF
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B5, Ticket: 000002F0
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B6, Ticket: 000002F1
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B7, Ticket: 000002F2
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B8, Ticket: 000002F3
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003B9, Ticket: 000002F4
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23:32:22:812OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000003BA, Ticket: 000002F5
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23:32:22:812GameplaySTACKfleet action with feedback 8 started : ETA 900.03108215332
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23:32:22:812OrderSTACKOrderEntityAction#000003BB, Ticket: 000002F6; EmpireIndex:9; ExpeditionFleetAction#8, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomalyGuardian on Seginus IV(Planet 3) (Curiosity)
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23:32:22:812OrderSTACKOrderEntityAction#000003BC, Ticket: 000002F7; EmpireIndex:2; MoveToFleetAction#9, InitiatorGUID: 2217, Context: EntityActionContext_Movement, 183->179 (Cost: 3.250484) from 0.6060251 to 1.
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23:32:22:812OrderSTACKOrderEntityAction#000003BD, Ticket: 000002F8; EmpireIndex:3; MoveToFleetAction#10, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 201->198 (Cost: 6.119747) from 0 to 1.
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23:32:22:812OrderSTACKOrderEntityAction#000003BE, Ticket: 000002F9; EmpireIndex:3; MoveToFleetAction#11, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 197->201 (Cost: 1.153532) from 0.8125414 to 1.
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23:32:22:825OrderSTACKOrderEntityAction#000003BF; EmpireIndex:6; MoveToProbeAction#12, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
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23:32:22:825OrderSTACKOrderUpdateVisibility#000003C0
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23:32:22:825OrderSTACKOrderEntityAction#000003C1, Ticket: 000002FA; EmpireIndex:6; MoveToFleetAction#13, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0.4435781 to 0.8871562.
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23:32:22:825OrderSTACKOrderEntityAction#000003C2, Ticket: 000002FB; EmpireIndex:7; MoveToFleetAction#9, InitiatorGUID: 2351, Context: EntityActionContext_Movement, 216->211 (Cost: 8) from 0 to 0.8647727.
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23:32:22:825OrderSTACKOrderEntityAction#000003C3, Ticket: 000002FC; EmpireIndex:8; MoveToFleetAction#9, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 59->61 (Cost: 5.703664) from 0 to 1.
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 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:869OrderSTACKOrderTerminateEntityAction#000003C4; EmpireIndex:3; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:880OrderSTACKOrderTerminateEntityAction#000003C5; EmpireIndex:3; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:22:972AISTACK[AI] [Event]Remove 143 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:22:972AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventStrategicResourceAcquired,EventLuxuryResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:22:972AISTACK[AI] [Event]keep 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:22:972AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:22:992GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:23:306OrderSTACKOrderUpdateVisibility#000003C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:23:809OrderSTACKOrderUpdateVisibility#000003C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:24:857OrderSTACKOrderEntityAction#000003CA, Ticket: 0000000D; EmpireIndex:1; ComplimentEmpireAction#10, InitiatorGUID: 1996, Context: Empire 35 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:25:908GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:577GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596GameplaySTACKfleet action with feedback 7 finished : ETA 899.990051269531, Game.Time 903.308532714844, true ETA 900.240051269531
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596GameplaySTACKfleet action with feedback 9 finished : ETA 899.997047424316, Game.Time 903.309532165527, true ETA 900.247047424316
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596GameplaySTACKfleet action with feedback 11 finished : ETA 900.008056640625, Game.Time 903.309532165527, true ETA 900.258056640625
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596GameplaySTACKfleet action with feedback 7 finished : ETA 900.026077270508, Game.Time 903.309532165527, true ETA 900.276077270508
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596GameplaySTACKfleet action with feedback 8 finished : ETA 900.03108215332, Game.Time 903.309532165527, true ETA 900.28108215332
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596OrderSTACKOrderTerminateEntityAction#000003CB; EmpireIndex:2; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596OrderSTACKOrderTerminateEntityAction#000003CC; EmpireIndex:2; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:596OrderSTACKOrderTerminateEntityAction#000003CD; EmpireIndex:3; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614OrderSTACKOrderTerminateEntityAction#000003CE; EmpireIndex:4; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614OrderSTACKOrderTerminateEntityAction#000003CF; EmpireIndex:5; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614OrderSTACKOrderTerminateEntityAction#000003D0; EmpireIndex:6; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614OrderSTACKOrderTerminateEntityAction#000003D1; EmpireIndex:7; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:614OrderSTACKOrderTerminateEntityAction#000003D2; EmpireIndex:7; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:633OrderSTACKOrderTerminateEntityAction#000003D3; EmpireIndex:8; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:633OrderSTACKOrderTerminateEntityAction#000003D4; EmpireIndex:9; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:633OrderSTACKOrderTerminateEntityAction#000003D5; EmpireIndex:2; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:633OrderSTACKOrderTerminateEntityAction#000003D6; EmpireIndex:3; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:643OrderSTACKOrderTerminateEntityAction#000003D7; EmpireIndex:8; EntityActionId: 8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:680AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:26:680AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:26:693OrderSTACKOrderActivateLaw#000003D8, Ticket: 000002FD; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3167
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:26:693OrderSTACKOrderQueueConstruction#000003D9, Ticket: 000002FE; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:28:692AISTACK[AI] [Event]Remove 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:28:692AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:28:693AISTACK[AI] [Event]keep 27 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:28:693AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventHappinessStatusChanged,EventHappinessStatusChanged,EventCuriosityGuardian,EventGuardianAwaken,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:28:702GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:28:747GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:29:920GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:014AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:30:014AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DA, Ticket: 000002FF; EmpireIndex:2; GoToFleetAction#10, InitiatorGUID: 2220, Context: Path: 182->181, Path: Path: 182->181
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029GameplaySTACKfleet action with feedback 12 started : ETA 907.247161865234
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DB, Ticket: 00000300; EmpireIndex:3; ExpeditionFleetAction#12, InitiatorGUID: 2247, Context: Curiosity_Loot_Atmospheric_Era1 on Nallin I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DC, Ticket: 00000301; EmpireIndex:5; LaunchProbeFleetAction#12, InitiatorGUID: 2304, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DD, Ticket: 00000302; EmpireIndex:7; GoToFleetAction#10, InitiatorGUID: 2354, Context: Path: 221->217, Path: Path: 221->217
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DE, Ticket: 00000305; EmpireIndex:9; GoToFleetAction#9, InitiatorGUID: 2411, Context: Path: 159->157->150, Path: Path: 159->157->150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:029OrderSTACKOrderEntityAction#000003DF; EmpireIndex:5; MoveToProbeAction#13, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:043OrderSTACKOrderEntityAction#000003E0, Ticket: 00000306; EmpireIndex:2; MoveToFleetAction#11, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 182->181 (Cost: 3) from 0 to 0.397085.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:043OrderSTACKOrderEntityAction#000003E1, Ticket: 00000307; EmpireIndex:7; MoveToFleetAction#11, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 221->217 (Cost: 4.5) from 0 to 0.6978154.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:043OrderSTACKOrderEntityAction#000003E2, Ticket: 00000308; EmpireIndex:9; MoveToFleetAction#10, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 159->157 (Cost: 3) from 0 to 0.4445513.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:054OrderSTACKOrderUpdateVisibility#000003E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:561OrderSTACKOrderUpdateVisibility#000003E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:788GameplaySTACKfleet action with feedback 12 finished : ETA 907.247161865234, Game.Time 907.505851745605, true ETA 907.497161865234
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:788OrderSTACKOrderTerminateEntityAction#000003E5; EmpireIndex:3; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:883OrderSTACKOrderTerminateEntityAction#000003E6; EmpireIndex:9; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:894OrderSTACKOrderTerminateEntityAction#000003E7; EmpireIndex:2; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:30:975OrderSTACKOrderTerminateEntityAction#000003E8; EmpireIndex:7; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:31:062OrderSTACKOrderUpdateVisibility#000003E9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:019AISTACK[AI] [Event]Remove 27 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:32:019AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventHappinessStatusChanged,EventHappinessStatusChanged,EventCuriosityGuardian,EventGuardianAwaken,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:32:019AISTACK[AI] [Event]keep 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:32:019AISTACK[AI] [Event]keep EventFleetMoveStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:32:028GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:076GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:754GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:847AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:32:847AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:32:857OrderSTACKOrderEntityAction#000003EA, Ticket: 00000309; EmpireIndex:2; GoToFleetAction#12, InitiatorGUID: 2217, Context: Path: 179->175, Path: Path: 179->175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:857DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:32:869OrderSTACKOrderEntityAction#000003EB, Ticket: 0000030B; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID: 2217, Context: EntityActionContext_Movement, 179->175 (Cost: 1.749516) from 0 to 0.4546519.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:33:415DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:33:551OrderSTACKOrderUpdateVisibility#000003EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:33:582OrderSTACKOrderTerminateEntityAction#000003ED; EmpireIndex:2; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:33:863OrderSTACKOrderEntityAction#000003EE, Ticket: 0000000E; EmpireIndex:1; GoToFleetAction#11, InitiatorGUID: 2193, Context: Path: 95->93, Path: Path: 95->93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:33:874OrderSTACKOrderEntityAction#000003EF, Ticket: 0000030C; EmpireIndex:1; MoveToFleetAction#12, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 95->93 (Cost: 6) from 0 to 0.9852166.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:058OrderSTACKOrderUpdateVisibility#000003F0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:448GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:448GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:568OrderSTACKOrderUpdateVisibility#000003F1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:790OrderSTACKOrderMoveIdleFleets#000003F2; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:801OrderSTACKOrderEntityAction#000003F3, Ticket: 0000030D; EmpireIndex:0; MoveToFleetAction#10, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 232->236 (Cost: 6) from 0.006276667 to 0.6461952.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:34:853AISTACK[AI] [Event]Remove 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:34:853AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:34:853AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:34:853AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:34:875GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:35:080OrderSTACKOrderUpdateVisibility#000003F4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:088GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:757GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:769OrderSTACKOrderTerminateEntityAction#000003F5; EmpireIndex:0; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:769OrderSTACKOrderTerminateEntityAction#000003F6; EmpireIndex:1; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:863AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:36:863AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:36:874OrderSTACKOrderEntityAction#000003F7, Ticket: 0000030E; EmpireIndex:5; GoToFleetAction#14, InitiatorGUID: 2304, Context: Path: 77->78->76, Path: Path: 77->78->76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:874DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:36:886OrderSTACKOrderEntityAction#000003F8, Ticket: 00000310; EmpireIndex:5; MoveToFleetAction#15, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 77->78 (Cost: 2.333333) from 0 to 0.3475766.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:028OrderSTACKOrderEntityAction#000003F9, Ticket: 00000010; EmpireIndex:1; GoToFleetAction#13, InitiatorGUID: 2196, Context: Path: 97->100, Path: Path: 97->100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:040OrderSTACKOrderEntityAction#000003FA, Ticket: 00000311; EmpireIndex:1; MoveToFleetAction#14, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 97->100 (Cost: 7) from 0 to 0.8696165.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:125GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:425GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:425GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:679OrderSTACKOrderTerminateEntityAction#000003FB; EmpireIndex:5; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:37:930OrderSTACKOrderUpdateVisibility#000003FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:38:176DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:38:198OrderSTACKOrderTerminateEntityAction#000003FD; EmpireIndex:1; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:38:431OrderSTACKOrderUpdateVisibility#000003FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:38:879AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:38:879AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:38:879AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:38:879AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:38:889GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:39:263GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:40:783GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:40:887AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:40:887AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:40:887AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:40:897AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:40:897AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:40:907DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:42:900AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:42:900AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:42:900AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:42:900AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:42:910GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:42:958GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:43:617GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:43:723AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:43:723AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:43:723AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:43:733DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:43:733OrderSTACKOrderAIClientStateChange#000003FF; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:43:733AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:44:312OrderSTACKOrderEntityAction#00000400, Ticket: 00000012; EmpireIndex:1; GoToFleetAction#15, InitiatorGUID: 2193, Context: Path: 93->95->96->98, Path: Path: 93->95->96->98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:44:312AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:312AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:312AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:312AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:312AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:312AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:44:322GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:44:322OrderSTACKOrderAIClientStateChange#00000401; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:44:322AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:45:147GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:45:799GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:45:904AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:45:905AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:32:45:915DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:46:096OrderSTACKOrderEntityAction#00000402, Ticket: 00000013; EmpireIndex:1; GoToFleetAction#16, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:46:470OrderSTACKOrderEntityAction#00000403, Ticket: 00000014; EmpireIndex:1; GoToFleetAction#17, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:46:875OrderSTACKOrderEntityAction#00000404, Ticket: 00000015; EmpireIndex:1; GoToFleetAction#18, InitiatorGUID: 2196, Context: Path: 100, Path: Path: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:47:162AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:47:172OrderSTACKOrderAIClientStateChange#00000405; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:47:172AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:103GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:151GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:151GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:199GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:223GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:579GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:599GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:48:693GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:520GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:533GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:570GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:582GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:582GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:582GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:593GameplaySTACKAdd 0.6666667 experience to ship Ship#2195
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:593GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:603GameplaySTACKAdd 0.6666667 experience to ship Ship#2219
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:603GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:613GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:613GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:613GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:613GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:624GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:634GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:634GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:644GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:644GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:644GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:654GameplaySTACKAdd 0.6666667 experience to ship Ship#2353
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:654GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:664GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:664GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:664GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:674GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:49:674GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:50:008GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:50:941GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:088GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:088DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:089GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:132PrismSTACKTechnology Unlock: {"technology":"TechnologyStageDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade2","turn":4,"isstage":"True","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:51.016"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:51:384DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:51:384RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:51:384DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:51:468PrismSTACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":4,"isstage":"False","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:51.422"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:51:685QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:685QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:685QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:723OrderSTACKOrderUpdateDustInflation#00000406; DustGlobalProduction:417.95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:51:787PrismSTACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:51.742"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:52:435OrderSTACKOrderSendAutomatedShip#00000407; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:52:463OrderSTACKOrderSendAutomatedShip#00000408; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:52:478OrderSTACKOrderUpdateBestSystem#00000409; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:52:478OrderSTACKOrderUpdateBestSystem#0000040A; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:52:478OrderSTACKOrderStartAutomatedFleetAction#0000040B; EmpireIndex:4; AutomatedDeliveryFleetAction#10, InitiatorGUID: 3172, Context: Path: 123->124, Path: Path: 123->124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:52:478OrderSTACKOrderStartAutomatedFleetAction#0000040C; EmpireIndex:5; AutomatedDeliveryFleetAction#16, InitiatorGUID: 3175, Context: Path: 78->77, Path: Path: 78->77
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:53:503GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:53:552GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACK[Perf] Game dumping took 686 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACK[Perf] Checksum generation took 24 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACK[Perf] TOTAL DURATION (Text): 896 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACKDump checksum 'TurnEnded': 0x9f6b4295436099d928fc04437b6f4405.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\003_TurnEnded_Tarax_0x9f6b4295436099d928fc04437b6f4405.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:475GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:487GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=3, client=0x7a9fc1, checksum=0x9f6b4295436099d928fc04437b6f4405.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:54:527PrismSTACKTurn end: {"turn":3,"turnDuration":28,"dustperturn":59.0,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":60.9682541,"empireindustry":53.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:32:53.562"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:32:54:858GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=3, client=0x19657bb, checksum=0x9f6b4295436099d928fc04437b6f4405.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:179NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:179GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:800GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:800DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:55:800RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:55:834GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:835QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderEntityAction#0000040D; EmpireIndex:5; MoveToProbeAction#17, InitiatorGUID: 2915, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderEntityAction#0000040E; EmpireIndex:5; MoveToProbeAction#18, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderEntityAction#0000040F; EmpireIndex:6; MoveToProbeAction#14, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderEntityAction#00000410; EmpireIndex:8; MoveToProbeAction#10, InitiatorGUID: 2901, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderUpdateBestSystem#00000411; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:848OrderSTACKOrderUpdateBestSystem#00000412; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:55:887DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:55:887RuntimeSTACK[ChatMessage] RECV: l:/_turn/3 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:56:149DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:56:149RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:32:56:930GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:56:930GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:56:941OrderSTACKOrderUpdateQuests#00000413, Ticket: 00000315
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:57:894GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:32:57:894AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:57:894AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:57:895AISTACK[AI] [Event]keep 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:32:57:895AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLuxuryResourceAcquired,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:01:042AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:01:052DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:01:077GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:01:126AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:126AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:126AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:126AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:127AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:127AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:01:151PrismSTACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":136,"maxDecisionCount":8,"maxSyncronizationTime":3147,"maxAnaysisTime":57,"maxStrategicTime":14,"maxDecisionTime":92,"maxActuatorTime":86,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:33:01.042"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:33:01:883DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:02:620GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
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23:33:11:984GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
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23:33:11:984GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
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23:33:11:984OrderSTACKOrderAIClientStateChange#00000414; AIClientState:Playing
 at Log in :line 0
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23:33:11:984AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:33:11:984AISTACK[AI] [Event]Remove 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:11:984AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLuxuryResourceAcquired,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
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23:33:11:984AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
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 at Update in :line 0
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23:33:11:984AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
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23:33:11:984AISTACKStart 84 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:11:984AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
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 at Run in :line 0
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 at WorkerThreadRun in :line 0
23:33:12:002OrderSTACKOrderEntityAction#00000415, Ticket: 00000316; EmpireIndex:2; GoToFleetAction#14, InitiatorGUID: 2220, Context: Path: 181, Path: Path: 181
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000416, Ticket: 00000317
 at Log in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000417, Ticket: 00000318
 at Log in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000418, Ticket: 00000319
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000419, Ticket: 0000031A
 at Log in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041A, Ticket: 0000031B
 at Log in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041B, Ticket: 0000031C
 at Log in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041C, Ticket: 0000031D
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041D, Ticket: 0000031E
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000041E, Ticket: 0000031F
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderEntityAction#0000041F, Ticket: 00000320; EmpireIndex:2; GoToFleetAction#15, InitiatorGUID: 2217, Context: Path: 175, Path: Path: 175
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderEntityAction#00000420, Ticket: 00000321; EmpireIndex:3; GoToFleetAction#13, InitiatorGUID: 2247, Context: Path: 201->198->192, Path: Path: 201->198->192
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000421, Ticket: 00000322
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000422, Ticket: 00000323
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000423, Ticket: 00000324
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000424, Ticket: 00000325
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000425, Ticket: 00000326
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000426, Ticket: 00000327
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000427, Ticket: 00000328
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000428, Ticket: 00000329
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000429, Ticket: 0000032A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderEntityAction#0000042A, Ticket: 0000032B; EmpireIndex:3; GoToFleetAction#14, InitiatorGUID: 2244, Context: Path: 198->199, Path: Path: 198->199
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderEntityAction#0000042B, Ticket: 0000032C; EmpireIndex:4; GoToFleetAction#11, InitiatorGUID: 2278, Context: Path: 123->124->122, Path: Path: 123->124->122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042C, Ticket: 0000032D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042D, Ticket: 0000032E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042E, Ticket: 0000032F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000042F, Ticket: 00000330
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000430, Ticket: 00000331
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000431, Ticket: 00000332
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000432, Ticket: 00000333
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000433, Ticket: 00000334
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000434, Ticket: 00000335
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderEntityAction#00000435, Ticket: 00000336; EmpireIndex:5; GoToFleetAction#19, InitiatorGUID: 2304, Context: Path: 78, Path: Path: 78
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000436, Ticket: 00000337
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000437, Ticket: 00000338
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000438, Ticket: 00000339
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000439, Ticket: 0000033A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043A, Ticket: 0000033B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043B, Ticket: 0000033C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043C, Ticket: 0000033D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043D, Ticket: 0000033E
 at Log in :line 0
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23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043E, Ticket: 0000033F
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000043F, Ticket: 00000340
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000440, Ticket: 00000341
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000441, Ticket: 00000342
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000442, Ticket: 00000343
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000443, Ticket: 00000344
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000444, Ticket: 00000345
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000445, Ticket: 00000346
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000446, Ticket: 00000347
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000447, Ticket: 00000348
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:12:003OrderSTACKOrderEntityAction#00000448, Ticket: 00000349; EmpireIndex:6; GoToFleetAction#15, InitiatorGUID: 2332, Context: Path: 21, Path: Path: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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23:33:12:003OrderSTACKOrderEntityAction#00000449, Ticket: 0000034A; EmpireIndex:7; GoToFleetAction#12, InitiatorGUID: 2354, Context: Path: 217, Path: Path: 217
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044A, Ticket: 0000034B
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044B, Ticket: 0000034C
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044C, Ticket: 0000034D
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044D, Ticket: 0000034E
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044E, Ticket: 0000034F
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23:33:12:023OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000044F, Ticket: 00000350
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000450, Ticket: 00000351
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000451, Ticket: 00000352
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000452, Ticket: 00000353
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23:33:12:024OrderSTACKOrderEntityAction#00000453, Ticket: 00000354; EmpireIndex:7; GoToFleetAction#13, InitiatorGUID: 2351, Context: Path: 211, Path: Path: 211
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23:33:12:024GameplaySTACKfleet action with feedback 11 started : ETA 949.237922668457
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23:33:12:024OrderSTACKOrderEntityAction#00000454, Ticket: 00000355; EmpireIndex:8; ExpeditionFleetAction#11, InitiatorGUID: 2386, Context: Curiosity_Loot_Underground_Era1 on Ykima I(Planet 0) (Curiosity)
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000455, Ticket: 00000356
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000456, Ticket: 00000357
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000457, Ticket: 00000358
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000458, Ticket: 00000359
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000459, Ticket: 0000035A
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000045A, Ticket: 0000035B
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000045B, Ticket: 0000035C
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000045C, Ticket: 0000035D
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000045D, Ticket: 0000035E
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23:33:12:024OrderSTACKOrderCancelLaw#0000045E, Ticket: 0000035F; EmpireIndex:8
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23:33:12:024OrderSTACKOrderEntityAction#0000045F, Ticket: 00000360; EmpireIndex:9; GoToFleetAction#11, InitiatorGUID: 2411, Context: Path: 157, Path: Path: 157
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000460, Ticket: 00000361
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000461, Ticket: 00000362
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000462, Ticket: 00000363
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000463, Ticket: 00000364
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000464, Ticket: 00000365
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000465, Ticket: 00000366
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000466, Ticket: 00000367
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000467, Ticket: 00000368
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23:33:12:024OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000468, Ticket: 00000369
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23:33:12:024OrderSTACKOrderEntityAction#00000469, Ticket: 0000036A; EmpireIndex:4; MoveToFleetAction#12, InitiatorGUID: 3172, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:33:12:024OrderSTACKOrderEntityAction#0000046A, Ticket: 0000036B; EmpireIndex:5; MoveToFleetAction#20, InitiatorGUID: 3175, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
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23:33:12:042GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:33:12:042OrderSTACKOrderEntityAction#0000046B, Ticket: 0000036C; EmpireIndex:2; MoveToFleetAction#16, InitiatorGUID: 2217, Context: EntityActionContext_Movement, 179->175 (Cost: 2.098519) from 0.4546519 to 1.
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23:33:12:042OrderSTACKOrderEntityAction#0000046C, Ticket: 0000036D; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 182->181 (Cost: 4.555058) from 0.397085 to 1.
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23:33:12:042OrderSTACKOrderEntityAction#0000046D, Ticket: 0000036E; EmpireIndex:3; MoveToFleetAction#15, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 198->199 (Cost: 7) from 0 to 0.8272292.
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23:33:12:042OrderSTACKOrderEntityAction#0000046E, Ticket: 0000036F; EmpireIndex:3; MoveToFleetAction#16, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 201->198 (Cost: 5) from 0 to 0.8170273.
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23:33:12:042OrderSTACKOrderEntityAction#0000046F, Ticket: 00000370; EmpireIndex:4; MoveToFleetAction#13, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 123->124 (Cost: 6) from 0 to 0.8582401.
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23:33:12:042OrderSTACKOrderEntityAction#00000470, Ticket: 00000371; EmpireIndex:5; MoveToFleetAction#21, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 77->78 (Cost: 4.379815) from 0.3475766 to 1.
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23:33:12:042OrderSTACKOrderEntityAction#00000471, Ticket: 00000372; EmpireIndex:6; MoveToFleetAction#16, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 1.017578) from 0.8871562 to 1.
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23:33:12:042OrderSTACKOrderEntityAction#00000472, Ticket: 00000373; EmpireIndex:7; MoveToFleetAction#14, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 221->217 (Cost: 1.948697) from 0.6978154 to 1.
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23:33:12:057OrderSTACKOrderUpdateVisibility#00000473
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23:33:12:560OrderSTACKOrderUpdateVisibility#00000474
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23:33:13:067OrderSTACKOrderUpdateVisibility#00000475
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23:33:13:144OrderSTACKOrderMoveIdleFleets#00000476; EmpireIndex:0
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23:33:15:411GameServerSTACKGameServerState_Turn_AI_Sync
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23:33:16:187GameServerSTACKGameServerState_Turn_Main
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23:33:16:187OrderSTACKOrderMoveIdleFleets#00000477; EmpireIndex:0
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23:33:16:205GameplaySTACKfleet action with feedback 11 finished : ETA 949.237922668457, Game.Time 952.919746398926, true ETA 949.487922668457
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23:33:16:205OrderSTACKOrderEntityAction#00000478, Ticket: 00000374; EmpireIndex:0; MoveToFleetAction#11, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 232->236 (Cost: 3.317342) from 0.6461952 to 1.
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23:33:16:205OrderSTACKOrderTerminateEntityAction#00000479; EmpireIndex:2; EntityActionId: 17
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23:33:16:205OrderSTACKOrderTerminateEntityAction#0000047A; EmpireIndex:2; EntityActionId: 16
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23:33:16:225OrderSTACKOrderTerminateEntityAction#0000047B; EmpireIndex:3; EntityActionId: 16
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23:33:16:225OrderSTACKOrderTerminateEntityAction#0000047C; EmpireIndex:3; EntityActionId: 15
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23:33:16:225OrderSTACKOrderTerminateEntityAction#0000047D; EmpireIndex:4; EntityActionId: 13
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23:33:16:225OrderSTACKOrderTerminateEntityAction#0000047E; EmpireIndex:4; EntityActionId: 12
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23:33:16:225OrderSTACKOrderTerminateEntityAction#0000047F; EmpireIndex:5; EntityActionId: 21
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23:33:16:225OrderSTACKOrderTerminateEntityAction#00000480; EmpireIndex:5; EntityActionId: 20
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23:33:16:225OrderSTACKOrderTerminateEntityAction#00000481; EmpireIndex:6; EntityActionId: 16
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23:33:16:226OrderSTACKOrderTerminateEntityAction#00000482; EmpireIndex:7; EntityActionId: 14
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23:33:16:241OrderSTACKOrderEntityAction#00000483, Ticket: 00000375; EmpireIndex:7; MoveToFleetAction#15, InitiatorGUID: 2351, Context: EntityActionContext_Movement, 216->211 (Cost: 1.250986) from 0.8647727 to 1.
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23:33:16:241OrderSTACKOrderTerminateEntityAction#00000484; EmpireIndex:8; EntityActionId: 11
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23:33:16:242OrderSTACKOrderEntityAction#00000485, Ticket: 00000376; EmpireIndex:9; MoveToFleetAction#12, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 159->157 (Cost: 3.748378) from 0.4445513 to 1.
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23:33:16:242OrderSTACKOrderTerminateEntityAction#00000486; EmpireIndex:2; EntityActionId: 15
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderTerminateEntityAction#00000487; EmpireIndex:2; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderTerminateEntityAction#00000488; EmpireIndex:5; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderTerminateEntityAction#00000489; EmpireIndex:6; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderTerminateEntityAction#0000048A; EmpireIndex:7; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderUpdateQuests#0000048B, Ticket: 00000377
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:242OrderSTACKOrderCompleteQuest#0000048C, Ticket: 00000378
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:263OrderSTACKOrderUpdateVisibility#0000048D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:302OrderSTACKOrderTerminateEntityAction#0000048E; EmpireIndex:7; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:302AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:16:302AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:16:316OrderSTACKOrderQueueResearch#0000048F, Ticket: 00000379; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:3177, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:317OrderSTACKOrderActivateLaw#00000490, Ticket: 0000037A; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3178
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:317OrderSTACKOrderTerminateEntityAction#00000491; EmpireIndex:7; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:473OrderSTACKOrderTerminateEntityAction#00000492; EmpireIndex:0; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:473OrderSTACKOrderTerminateEntityAction#00000493; EmpireIndex:9; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:486OrderSTACKOrderTerminateEntityAction#00000494; EmpireIndex:0; EntityActionId: 7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:486OrderSTACKOrderTerminateEntityAction#00000495; EmpireIndex:9; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:16:759OrderSTACKOrderUpdateVisibility#00000496
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:18:307AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:18:307AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:18:307AISTACK[AI] [Event]keep 55 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:18:307AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:18:319GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:18:375GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:080GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:080OrderSTACKOrderEntityAction#00000497, Ticket: 0000037B; EmpireIndex:0; GoToFleetAction#12, InitiatorGUID: 2937, Context: Path: 236->235->234, Path: Path: 236->235->234
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:123OrderSTACKOrderEntityAction#00000498, Ticket: 0000037C; EmpireIndex:0; MoveToFleetAction#13, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 236->235 (Cost: 2.682658) from 0 to 0.417643.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:193AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:19:194AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:19:211OrderSTACKOrderEntityAction#00000499, Ticket: 0000037D; EmpireIndex:7; GoToFleetAction#16, InitiatorGUID: 2351, Context: Path: 211->212, Path: Path: 211->212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:211DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:211OrderSTACKOrderEntityAction#0000049A, Ticket: 0000037F; EmpireIndex:8; LaunchProbeFleetAction#12, InitiatorGUID: 2386, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:211DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:211OrderSTACKOrderEntityAction#0000049B, Ticket: 00000381; EmpireIndex:9; GoToFleetAction#13, InitiatorGUID: 2411, Context: Path: 157->150, Path: Path: 157->150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:212OrderSTACKOrderEntityAction#0000049C; EmpireIndex:8; MoveToProbeAction#13, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:226OrderSTACKOrderEntityAction#0000049D, Ticket: 00000382; EmpireIndex:7; MoveToFleetAction#17, InitiatorGUID: 2351, Context: EntityActionContext_Movement, 211->212 (Cost: 6.749014) from 0 to 0.8563141.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:226OrderSTACKOrderEntityAction#0000049E, Ticket: 00000383; EmpireIndex:9; MoveToFleetAction#14, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 157->150 (Cost: 2.251622) from 0 to 0.3488857.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:540OrderSTACKOrderUpdateVisibility#0000049F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:19:913OrderSTACKOrderTerminateEntityAction#000004A0; EmpireIndex:0; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:20:004OrderSTACKOrderTerminateEntityAction#000004A1; EmpireIndex:9; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:20:039OrderSTACKOrderUpdateVisibility#000004A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:20:356OrderSTACKOrderTerminateEntityAction#000004A3; EmpireIndex:7; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:21:203AISTACK[AI] [Event]Remove 55 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:21:203AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:21:203AISTACK[AI] [Event]keep 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:21:203AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:21:214GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:21:289GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:465GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:565AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:22:565AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:22:577GameplaySTACKfleet action with feedback 18 started : ETA 959.798049926758
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:577OrderSTACKOrderEntityAction#000004A4, Ticket: 00000384; EmpireIndex:2; ColonizeFleetAction#18, InitiatorGUID: 2217, Context: Tsing II(Planet 1) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:577OrderSTACKOrderEntityAction#000004A5, Ticket: 00000385; EmpireIndex:6; InitiateGuardFleetAction#17, InitiatorGUID: 2332, Context: Triime (227) (StarSystemNode), Path: Triime (227) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:577DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:577OrderSTACKOrderEntityAction#000004A6; EmpireIndex:6; GuardEmpireLocalAction#18, InitiatorGUID: 2001, Context: Triime (227) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:577GameplaySTACKCancelling actions on Triime (227) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:22:889GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:461GameplaySTACKfleet action with feedback 18 finished : ETA 959.798049926758, Game.Time 960.051727294922, true ETA 960.048049926758
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:461OrderSTACKOrderTerminateEntityAction#000004A7; EmpireIndex:2; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:461GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:461GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:461GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:23:476OrderSTACKOrderUpdateAutoImprovements#000004A8, ColonizedStarSystemGUID:3180, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:24:571AISTACK[AI] [Event]Remove 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:24:571AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:24:571AISTACK[AI] [Event]keep 31 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:24:571AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:24:581GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:24:629GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:25:302GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:25:352AISTACK[AI] Cancel task 107 : can find context 2217 : for empire 2 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:25:401AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:25:401AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:25:411DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:25:412AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:25:422OrderSTACKOrderAIClientStateChange#000004A9; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:25:422AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:105GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:138OrderSTACKOrderEntityAction#000004AA, Ticket: 00000388; EmpireIndex:1; MoveToFleetAction#19, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 97->100 (Cost: 1.049525) from 0.8696165 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:138OrderSTACKOrderEntityAction#000004AB, Ticket: 00000389; EmpireIndex:1; MoveToFleetAction#20, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 95->93 (Cost: 0.09003163) from 0.9852166 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:152OrderSTACKOrderTerminateEntityAction#000004AC; EmpireIndex:1; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:164OrderSTACKOrderEntityAction#000004AD, Ticket: 0000038A; EmpireIndex:1; MoveToFleetAction#21, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 93->95 (Cost: 5.909968) from 0 to 0.9704331.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:221OrderSTACKOrderTerminateEntityAction#000004AE; EmpireIndex:1; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:232OrderSTACKOrderTerminateEntityAction#000004AF; EmpireIndex:1; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:31:848OrderSTACKOrderUpdateVisibility#000004B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:194OrderSTACKOrderTerminateEntityAction#000004B1; EmpireIndex:1; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:230GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:230GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:286GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:314GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:32:357OrderSTACKOrderUpdateVisibility#000004B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:33:245GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:33:267GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:33:368GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:248GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:262GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:298GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:310GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:310GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:310GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:320GameplaySTACKAdd 0.6666667 experience to ship Ship#2195
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:320GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:330GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:340GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:350GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:350GameplaySTACKAdd 0.6666667 experience to ship Ship#3173
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:360GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:360GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:360GameplaySTACKAdd 0.6666667 experience to ship Ship#3176
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2353
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:389GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:389GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:389GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:399GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:399GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:34:712GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:724GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:875GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:875GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:875GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:875DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:875GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:35:915PrismSTACKJuggernaut: {"turn":4,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:33:35.858"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:33:36:191DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:36:191RuntimeSTACK[ChatMessage] RECV: l:/_turn/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:36:191DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:36:440QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:36:440OrderSTACKOrderUpdateQuests#000004B3, Ticket: 0000038B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:33:37:179OrderSTACKOrderUpdateDustInflation#000004B4; DustGlobalProduction:416.66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:33:37:532OrderSTACKOrderReorganizePopulationsOnSystem#000004B5; EmpireIndex:8; StarSystemGUID:2059
 at Log in :line 0
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23:33:37:532OrderSTACKOrderUpdateBestSystem#000004B6; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
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23:33:37:533OrderSTACKOrderUpdateBestSystem#000004B7; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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23:33:38:568GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:38:617GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACK[Perf] Game dumping took 179 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACK[Perf] Checksum generation took 24 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACK[Perf] TOTAL DURATION (Text): 387 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACKDump checksum 'TurnEnded': 0x886f5c384ed340df0f01a095ddad8719.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\004_TurnEnded_Tarax_0x886f5c384ed340df0f01a095ddad8719.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:033GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:046GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=4, client=0x7a9fc1, checksum=0x886f5c384ed340df0f01a095ddad8719.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:39:095PrismSTACKTurn end: {"turn":4,"turnDuration":33,"dustperturn":59.0,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":60.9682541,"empireindustry":53.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:33:38.628"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:33:40:007GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=4, client=0x19657bb, checksum=0x886f5c384ed340df0f01a095ddad8719.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:40:438NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:40:438GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:583GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:33:41:583DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:41:583RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:41:615GameServerSTACKTransition is synced.
 at Run in :line 0
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 at LateUpdate in :line 0
23:33:41:615GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderEntityAction#000004B8; EmpireIndex:5; MoveToProbeAction#22, InitiatorGUID: 2915, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderEntityAction#000004B9; EmpireIndex:5; MoveToProbeAction#23, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderEntityAction#000004BA; EmpireIndex:6; MoveToProbeAction#19, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderEntityAction#000004BB; EmpireIndex:8; MoveToProbeAction#14, InitiatorGUID: 2901, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderEntityAction#000004BC; EmpireIndex:8; MoveToProbeAction#15, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderUpdateBestSystem#000004BD; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderUpdateBestSystem#000004BE; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004BF; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C0; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C1; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C2; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C3; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C4; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C5; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C6; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C7; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C8; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004C9; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CA; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CB; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CC; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CD; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CE; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004CF; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D0; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D1; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D2; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D3; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D4; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D5; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D6; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D7; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:635OrderSTACKOrderTransferResource#000004D8; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:636OrderSTACKOrderTransferResource#000004D9; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:636OrderSTACKOrderTransferResource#000004DA; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:636OrderSTACKOrderTransferResource#000004DB; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:636OrderSTACKOrderTransferResource#000004DC; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:41:655DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:41:655RuntimeSTACK[ChatMessage] RECV: l:/_turn/4 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:41:948DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:41:948RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:43:294GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:43:294GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:43:305OrderSTACKOrderUpdateQuests#000004DD, Ticket: 0000038C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:43:305OrderSTACKOrderUpdateQuests#000004DE, Ticket: 0000038D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:49:992DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:33:55:917GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:55:917AISTACK[AI] [Event]Remove 31 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:55:917AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:55:917AISTACK[AI] [Event]keep 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:55:917AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventBlockadeTick,EventHappinessStatusChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:58:668AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:33:58:678DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:58:703GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:753AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:33:58:787PrismSTACKAIPerformanceEvent: {"turn":4,"maxBlackboardMessageCount":143,"maxDecisionCount":5,"maxSyncronizationTime":2750,"maxAnaysisTime":70,"maxStrategicTime":15,"maxDecisionTime":610,"maxActuatorTime":608,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:33:58.668"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:33:59:701GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:33:59:714DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:00:516GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:516GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:516OrderSTACKOrderAIClientStateChange#000004DF; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:516AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:516AISTACKStart 86 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:00:516AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:00:536OrderSTACKOrderEntityAction#000004E0, Ticket: 0000038E; EmpireIndex:2; GoToFleetAction#19, InitiatorGUID: 2220, Context: Path: 181->184, Path: Path: 181->184
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderEntityAction#000004E1, Ticket: 0000038F; EmpireIndex:2; ComplimentEmpireAction#20, InitiatorGUID: 1997, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E2, Ticket: 00000390
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E3, Ticket: 00000391
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E4, Ticket: 00000392
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E5, Ticket: 00000393
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E6, Ticket: 00000394
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E7, Ticket: 00000395
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E8, Ticket: 00000396
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004E9, Ticket: 00000397
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004EA, Ticket: 00000398
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderEntityAction#000004EB, Ticket: 00000399; EmpireIndex:3; GoToFleetAction#17, InitiatorGUID: 2247, Context: Path: 198, Path: Path: 198
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUnlockHeroSkill#000004EC, Ticket: 0000039A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004ED, Ticket: 0000039B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004EE, Ticket: 0000039C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004EF, Ticket: 0000039D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F0, Ticket: 0000039E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F1, Ticket: 0000039F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F2, Ticket: 000003A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F3, Ticket: 000003A1
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23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F4, Ticket: 000003A2
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23:34:00:536OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F5, Ticket: 000003A3
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23:34:00:536OrderSTACKOrderUpdateVisibility#000004F6
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23:34:00:536QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:34:00:555OrderSTACKOrderEntityAction#000004F7, Ticket: 000003A4; EmpireIndex:3; GoToFleetAction#18, InitiatorGUID: 2244, Context: Path: 199, Path: Path: 199
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23:34:00:555OrderSTACKOrderEntityAction#000004F8, Ticket: 000003A5; EmpireIndex:4; GoToFleetAction#14, InitiatorGUID: 2278, Context: Path: 124, Path: Path: 124
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004F9, Ticket: 000003A6
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FA, Ticket: 000003A7
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FB, Ticket: 000003A8
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FC, Ticket: 000003A9
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FD, Ticket: 000003AA
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FE, Ticket: 000003AB
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000004FF, Ticket: 000003AC
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000500, Ticket: 000003AD
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000501, Ticket: 000003AE
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23:34:00:555OrderSTACKOrderEntityAction#00000502, Ticket: 000003AF; EmpireIndex:5; GoToFleetAction#24, InitiatorGUID: 2304, Context: Path: 78->76, Path: Path: 78->76
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000503, Ticket: 000003B0
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000504, Ticket: 000003B1
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000505, Ticket: 000003B2
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000506, Ticket: 000003B3
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000507, Ticket: 000003B4
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000508, Ticket: 000003B5
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000509, Ticket: 000003B6
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050A, Ticket: 000003B7
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23:34:00:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050B, Ticket: 000003B8
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050C, Ticket: 000003B9
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050D, Ticket: 000003BA
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050E, Ticket: 000003BB
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000050F, Ticket: 000003BC
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000510, Ticket: 000003BD
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000511, Ticket: 000003BE
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000512, Ticket: 000003BF
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000513, Ticket: 000003C0
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000514, Ticket: 000003C1
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23:34:00:556OrderSTACKOrderEntityAction#00000515, Ticket: 000003C2; EmpireIndex:6; GoToFleetAction#20, InitiatorGUID: 2322, Context: Path: 22->17->21->16, Path: Path: 22->17->21->16
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23:34:00:556GameplaySTACKfleet action with feedback 18 started : ETA 997.773109436035
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23:34:00:556OrderSTACKOrderEntityAction#00000516, Ticket: 000003C3; EmpireIndex:7; ExpeditionFleetAction#18, InitiatorGUID: 2354, Context: Curiosity_Loot_Lifeform_Era1 on Wyrix I(Planet 0) (Curiosity)
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000517, Ticket: 000003C4
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000518, Ticket: 000003C5
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000519, Ticket: 000003C6
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051A, Ticket: 000003C7
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051B, Ticket: 000003C8
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051C, Ticket: 000003C9
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051D, Ticket: 000003CA
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051E, Ticket: 000003CB
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000051F, Ticket: 000003CC
 at Log in :line 0
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23:34:00:556OrderSTACKOrderEntityAction#00000520, Ticket: 000003CD; EmpireIndex:7; GoToFleetAction#19, InitiatorGUID: 2351, Context: Path: 212, Path: Path: 212
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23:34:00:556OrderSTACKOrderEntityAction#00000521, Ticket: 000003CE; EmpireIndex:8; GoToFleetAction#16, InitiatorGUID: 2386, Context: Path: 61->58, Path: Path: 61->58
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000522, Ticket: 000003CF
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000523, Ticket: 000003D0
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000524, Ticket: 000003D1
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000525, Ticket: 000003D2
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000526, Ticket: 000003D3
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000527, Ticket: 000003D4
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000528, Ticket: 000003D5
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000529, Ticket: 000003D6
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23:34:00:556OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000052A, Ticket: 000003D7
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23:34:00:556OrderSTACKOrderCancelLaw#0000052B, Ticket: 000003D8; EmpireIndex:8
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23:34:00:575OrderSTACKOrderEntityAction#0000052C, Ticket: 000003D9; EmpireIndex:9; GoToFleetAction#15, InitiatorGUID: 2411, Context: Path: 150, Path: Path: 150
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000052D, Ticket: 000003DA
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000052E, Ticket: 000003DB
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000052F, Ticket: 000003DC
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000530, Ticket: 000003DD
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000531, Ticket: 000003DE
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000532, Ticket: 000003DF
 at Log in :line 0
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000533, Ticket: 000003E0
 at Log in :line 0
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23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000534, Ticket: 000003E1
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000535, Ticket: 000003E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#00000536, Ticket: 000003E3; EmpireIndex:4; MoveToFleetAction#15, InitiatorGUID: 3172, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#00000537, Ticket: 000003E4; EmpireIndex:5; MoveToFleetAction#25, InitiatorGUID: 3175, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#00000538, Ticket: 000003E5; EmpireIndex:2; MoveToFleetAction#21, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 181->184 (Cost: 5.111961) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#00000539, Ticket: 000003E6; EmpireIndex:3; MoveToFleetAction#19, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 201->198 (Cost: 1.119747) from 0.8170273 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#0000053A, Ticket: 000003E7; EmpireIndex:3; MoveToFleetAction#20, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 198->199 (Cost: 1.461984) from 0.8272292 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#0000053B, Ticket: 000003E8; EmpireIndex:4; MoveToFleetAction#16, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#0000053C, Ticket: 000003E9; EmpireIndex:5; MoveToFleetAction#26, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 78->76 (Cost: 7) from 0 to 0.8590946.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:575OrderSTACKOrderEntityAction#0000053D, Ticket: 000003EA; EmpireIndex:6; MoveToFleetAction#21, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 22->17 (Cost: 6.812693) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:589OrderSTACKOrderEntityAction#0000053E, Ticket: 000003EB; EmpireIndex:7; MoveToFleetAction#20, InitiatorGUID: 2351, Context: EntityActionContext_Movement, 211->212 (Cost: 1.132456) from 0.8563141 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:589OrderSTACKOrderEntityAction#0000053F, Ticket: 000003EC; EmpireIndex:8; MoveToFleetAction#17, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 61->58 (Cost: 4.068925) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:589OrderSTACKOrderEntityAction#00000540, Ticket: 000003ED; EmpireIndex:9; MoveToFleetAction#16, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 157->150 (Cost: 4.202131) from 0.3488857 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:589OrderSTACKOrderUpdateEffectZone#00000541
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:632OrderSTACKOrderTerminateEntityAction#00000542; EmpireIndex:3; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:647OrderSTACKOrderTerminateEntityAction#00000543; EmpireIndex:3; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:647OrderSTACKOrderTerminateEntityAction#00000544; EmpireIndex:4; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:662OrderSTACKOrderTerminateEntityAction#00000545; EmpireIndex:4; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:662OrderSTACKOrderTerminateEntityAction#00000546; EmpireIndex:7; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:674OrderSTACKOrderTerminateEntityAction#00000547; EmpireIndex:7; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:689OrderSTACKOrderTerminateEntityAction#00000548; EmpireIndex:3; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:700OrderSTACKOrderTerminateEntityAction#00000549; EmpireIndex:3; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:745OrderSTACKOrderTerminateEntityAction#0000054A; EmpireIndex:4; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:745OrderSTACKOrderTerminateEntityAction#0000054B; EmpireIndex:5; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:00:852AISTACK[AI] [Event]Remove 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:00:852AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventBlockadeTick,EventHappinessStatusChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:00:852AISTACK[AI] [Event]keep 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:00:852AISTACK[AI] [Event]keep EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:00:875GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:01:035OrderSTACKOrderUpdateVisibility#0000054C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:01:206OrderSTACKOrderUpdateEffectZone#0000054D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:01:547OrderSTACKOrderUpdateVisibility#0000054E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:01:706OrderSTACKOrderUpdateEffectZone#0000054F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:02:053OrderSTACKOrderUpdateVisibility#00000550
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:02:211OrderSTACKOrderUpdateEffectZone#00000551
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:02:712OrderSTACKOrderUpdateEffectZone#00000552
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:02:983OrderSTACKOrderMoveIdleFleets#00000553; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:03:220OrderSTACKOrderUpdateEffectZone#00000554
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:03:724OrderSTACKOrderUpdateEffectZone#00000555
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:04:225OrderSTACKOrderUpdateEffectZone#00000556
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:04:725OrderSTACKOrderUpdateEffectZone#00000557
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:05:229OrderSTACKOrderUpdateEffectZone#00000558
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:05:570GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:786GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806GameplaySTACKfleet action with feedback 18 finished : ETA 997.773109436035, Game.Time 1003.51880645752, true ETA 998.023109436035
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806OrderSTACKOrderEntityAction#00000559, Ticket: 000003EE; EmpireIndex:0; MoveToFleetAction#14, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 236->235 (Cost: 3.74067) from 0.417643 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806OrderSTACKOrderTerminateEntityAction#0000055A; EmpireIndex:2; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806OrderSTACKOrderTerminateEntityAction#0000055B; EmpireIndex:5; EntityActionId: 26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806OrderSTACKOrderTerminateEntityAction#0000055C; EmpireIndex:6; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806OrderSTACKOrderTerminateEntityAction#0000055D; EmpireIndex:7; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:806QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:825OrderSTACKOrderTerminateEntityAction#0000055E; EmpireIndex:8; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:825OrderSTACKOrderTerminateEntityAction#0000055F; EmpireIndex:9; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:825OrderSTACKOrderUpdateEffectZone#00000560
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:825OrderSTACKOrderTerminateEntityAction#00000561; EmpireIndex:2; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:825OrderSTACKOrderEntityAction#00000562, Ticket: 000003EF; EmpireIndex:6; MoveToFleetAction#22, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 17->21 (Cost: 0.1873069) from 0 to 0.02077131.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:837OrderSTACKOrderTerminateEntityAction#00000563; EmpireIndex:8; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:837OrderSTACKOrderTerminateEntityAction#00000564; EmpireIndex:9; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:837AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:06:837AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:06:837AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:06:850OrderSTACKOrderQueueResearch#00000565, Ticket: 000003F0; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2TimeLords, ConstructionGameEntityGUID:3184, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:850OrderSTACKOrderUpdateVisibility#00000566
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:882AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:06:882AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:06:896OrderSTACKOrderActivateLaw#00000567, Ticket: 000003F1; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3185
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:06:896OrderSTACKOrderQueueConstruction#00000568, Ticket: 000003F2; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:067OrderSTACKOrderTerminateEntityAction#00000569; EmpireIndex:0; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:081OrderSTACKOrderEntityAction#0000056A, Ticket: 000003F3; EmpireIndex:0; MoveToFleetAction#15, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 235->234 (Cost: 2.25933) from 0 to 0.2775664.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:301OrderSTACKOrderUpdateEffectZone#0000056B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:350OrderSTACKOrderUpdateVisibility#0000056C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:460OrderSTACKOrderTerminateEntityAction#0000056D; EmpireIndex:6; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:807OrderSTACKOrderUpdateEffectZone#0000056E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:07:881OrderSTACKOrderTerminateEntityAction#0000056F; EmpireIndex:0; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:08:900AISTACK[AI] [Event]Remove 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:08:900AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:08:900AISTACK[AI] [Event]keep 26 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:08:900AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:08:909GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:08:957GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:648GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:748AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:09:748AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:09:761GameplaySTACKfleet action with feedback 21 started : ETA 1006.98101043701
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761OrderSTACKOrderEntityAction#00000570, Ticket: 000003F4; EmpireIndex:3; ExpeditionFleetAction#21, InitiatorGUID: 2247, Context: Curiosity_PlanetAnomaly36 on Hadar II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761GameplaySTACKfleet action with feedback 17 started : ETA 1006.9820098877
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761OrderSTACKOrderEntityAction#00000571, Ticket: 000003F5; EmpireIndex:4; ExpeditionFleetAction#17, InitiatorGUID: 2278, Context: Curiosity_PlanetAnomaly32 on Edasir II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761OrderSTACKOrderEntityAction#00000572, Ticket: 000003F6; EmpireIndex:7; GoToFleetAction#21, InitiatorGUID: 2354, Context: Path: 217->218, Path: Path: 217->218
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761GameplaySTACKfleet action with feedback 22 started : ETA 1006.9820098877
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761OrderSTACKOrderEntityAction#00000573, Ticket: 000003F7; EmpireIndex:7; ColonizeFleetAction#22, InitiatorGUID: 2351, Context: Heka III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:761DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:774OrderSTACKOrderEntityAction#00000574, Ticket: 000003FA; EmpireIndex:7; MoveToFleetAction#23, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 217->218 (Cost: 4.5) from 0 to 0.5409846.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:09:935GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:513GameplaySTACKfleet action with feedback 21 finished : ETA 1006.98101043701, Game.Time 1007.23168945313, true ETA 1007.23101043701
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:513OrderSTACKOrderTerminateEntityAction#00000575; EmpireIndex:3; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:513GameplaySTACKAdd 10 experience to ship Ship#2249
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:513GameplaySTACKAdd 10 experience to ship HeroShip#2237
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:562GameplaySTACKfleet action with feedback 17 finished : ETA 1006.9820098877, Game.Time 1007.24471282959, true ETA 1007.2320098877
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563GameplaySTACKfleet action with feedback 22 finished : ETA 1006.9820098877, Game.Time 1007.24570465088, true ETA 1007.2320098877
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563OrderSTACKOrderTerminateEntityAction#00000576; EmpireIndex:4; EntityActionId: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563OrderSTACKOrderTerminateEntityAction#00000577; EmpireIndex:7; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:563OrderSTACKOrderUpdateAutoImprovements#00000578, ColonizedStarSystemGUID:3188, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:599OrderSTACKOrderUpdateVisibility#00000579
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:739OrderSTACKOrderTerminateEntityAction#0000057A; EmpireIndex:7; EntityActionId: 23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:965GameplaySTACKfleet action with feedback 22 started : ETA 1008.1861038208
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:10:965OrderSTACKOrderEntityAction#0000057B, Ticket: 00000016; EmpireIndex:1; ExpeditionFleetAction#22, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly16 on Rotanev I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:549GameplaySTACKfleet action with feedback 23 started : ETA 1008.77164459229
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:549OrderSTACKOrderEntityAction#0000057C, Ticket: 00000017; EmpireIndex:1; ExpeditionFleetAction#23, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury05 on Rotanev III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:719GameplaySTACKfleet action with feedback 22 finished : ETA 1008.1861038208, Game.Time 1008.43980407715, true ETA 1008.4361038208
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:719OrderSTACKOrderTerminateEntityAction#0000057D; EmpireIndex:1; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:758AISTACK[AI] [Event]Remove 26 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:11:758AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:11:758AISTACK[AI] [Event]keep 36 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:11:758AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:11:768GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:844GameplaySTACKfleet action with feedback 24 started : ETA 1009.06641387939
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:844OrderSTACKOrderEntityAction#0000057E, Ticket: 00000018; EmpireIndex:1; ExpeditionFleetAction#24, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly12 on Rotanev III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:11:844GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:12:886GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:552GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567GameplaySTACKfleet action with feedback 24 finished : ETA 1009.06641387939, Game.Time 1010.28447723389, true ETA 1009.31641387939
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567GameplaySTACKfleet action with feedback 23 finished : ETA 1008.77164459229, Game.Time 1010.28447723389, true ETA 1009.02164459229
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567OrderSTACKOrderTerminateEntityAction#0000057F; EmpireIndex:1; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567GameplaySTACKAdd 10 experience to ship Ship#2198
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567OrderSTACKOrderTerminateEntityAction#00000580; EmpireIndex:1; EntityActionId: 23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:567QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:13:636AISTACK[AI] Cancel task 107 : can find context 2351 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:13:656AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:13:656AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:13:666DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:15:665AISTACK[AI] [Event]Remove 36 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:15:665AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:15:665AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:15:665AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:15:684GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:15:733GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:16:910GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:17:013AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:17:013AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:17:027OrderSTACKOrderEntityAction#00000581, Ticket: 000003FC; EmpireIndex:7; OutpostActionBoostGrowthWithDust#24, InitiatorGUID: 3188
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:17:027DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:17:027OrderSTACKOrderAIClientStateChange#00000582; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:17:027AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:17:027AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:21:930GameplaySTACKfleet action with feedback 25 started : ETA 1019.15110015869
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:21:930OrderSTACKOrderEntityAction#00000583, Ticket: 0000001A; EmpireIndex:1; ExpeditionFleetAction#25, InitiatorGUID: 2196, Context: Curiosity_Loot_Underground_Era1 on Rotanev IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:22:690GameplaySTACKfleet action with feedback 25 finished : ETA 1019.15110015869, Game.Time 1019.40679931641, true ETA 1019.40110015869
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:22:690OrderSTACKOrderTerminateEntityAction#00000584; EmpireIndex:1; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:22:690QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:25:522OrderSTACKOrderCancelConstruction#00000585; EmpireIndex:0; ContextGUID:2930, ConstructionGameEntityGUID:2945
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:26:595OrderSTACKOrderQueueConstruction#00000586; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:34:837OrderSTACKOrderCreateShipDesign#00000587, Ticket: 0000001B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:554OrderSTACKOrderQueueConstruction#00000588; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:709OrderSTACKOrderEntityAction#00000589, Ticket: 0000001C; EmpireIndex:1; GoToFleetAction#26, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:709AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:709AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:709AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:709AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:709AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:709AISTACK[AI] [Event]keep EventOutpostActionStarted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventConstructionCancelled,EventConstructionQueued,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:37:721GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:721OrderSTACKOrderAIClientStateChange#0000058A; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:721AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:37:879GUISTACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# on Devoted was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:34:37:880GUISTACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# on Devoted was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:34:37:880GUISTACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# on Loyal was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:34:37:880GUISTACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# on Loyal was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:34:37:880GUISTACK[PropertyFiltering] EffectDescription Increase [honorColored] by 1 every [turnColored] for 30 [turnColored] was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:34:38:112OrderSTACKOrderEntityAction#0000058B, Ticket: 0000001D; EmpireIndex:1; GoToFleetAction#27, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:38:112OrderSTACKOrderEntityAction#0000058C, Ticket: 0000001E; EmpireIndex:1; GoToFleetAction#28, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:38:525OrderSTACKOrderEntityAction#0000058D, Ticket: 0000001F; EmpireIndex:1; GoToFleetAction#29, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:38:525OrderSTACKOrderEntityAction#0000058E, Ticket: 00000020; EmpireIndex:1; GoToFleetAction#30, InitiatorGUID: 2196, Context: Path: 100->101, Path: Path: 100->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:39:468GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:40:157GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:40:196OrderSTACKOrderEntityAction#0000058F, Ticket: 000003FE; EmpireIndex:1; MoveToFleetAction#31, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 93->95 (Cost: 0.1800633) from 0.9704331 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:40:212OrderSTACKOrderTerminateEntityAction#00000590; EmpireIndex:1; EntityActionId: 31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:40:227OrderSTACKOrderUpdateVisibility#00000591
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:40:228OrderSTACKOrderEntityAction#00000592, Ticket: 000003FF; EmpireIndex:1; MoveToFleetAction#32, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 95->96 (Cost: 5.819937) from 0 to 0.7998864.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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23:34:40:254AISTACKCorrectly received ReadyToEndTheTurn signal from AI
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23:34:40:254AISTACKStart 1 order messages treatment (delayed over 0ms).
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23:34:40:254AISTACKEnd order messages treatement.
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23:34:40:268OrderSTACKOrderAIClientStateChange#00000593; AIClientState:Sleeping
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23:34:40:268AISTACKChange AI client state from Playing to Sleeping.
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23:34:40:268DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
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23:34:40:730OrderSTACKOrderUpdateVisibility#00000594
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23:34:41:232OrderSTACKOrderUpdateVisibility#00000595
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23:34:41:277OrderSTACKOrderTerminateEntityAction#00000596; EmpireIndex:1; EntityActionId: 32
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23:34:41:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
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23:34:41:315GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
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23:34:41:315GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:34:41:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:34:41:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:34:41:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:34:41:374GameServerSTACKGame Server has pending orders: False
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23:34:41:374GameServerSTACKActiveServerEncountersCount: 0
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23:34:41:374GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:34:41:374GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:34:41:374AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:34:41:374GameServerSTACKGameServerState_Turn_FinishedAndLocked
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23:34:41:409GameClientSTACKGameClientState_Turn_FinishedAndLocked
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23:34:42:382GameServerSTACKGameServerState_Turn_Elections
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23:34:42:406GameClientSTACKGameClientState_Turn_Elections
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23:34:42:515GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:34:43:373GameServerSTACKGameServerState_Turn_End
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23:34:43:387GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:34:43:431GameServerSTACKGameServerState_Turn_Bailiff
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23:34:43:447GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:34:43:448GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:34:43:448GameplaySTACKAdd 1 experience to ship Ship#2170
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23:34:43:460GameplaySTACKAdd 0.6666667 experience to ship Ship#2195
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23:34:43:460GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:34:43:473GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:34:43:486GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:34:43:486GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:34:43:486GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:34:43:486GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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23:34:43:499GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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23:34:43:499GameplaySTACKAdd 0.6666667 experience to ship Ship#3173
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23:34:43:511GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:34:43:511GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:34:43:511GameplaySTACKAdd 0.6666667 experience to ship Ship#3176
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23:34:43:524GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:34:43:524GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
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23:34:43:524GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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23:34:43:539GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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23:34:43:551GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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23:34:43:551GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
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23:34:43:551GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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23:34:43:563GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:34:43:563GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:34:43:957GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:34:44:890GameServerSTACKGameServerState_Turn_Ended
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23:34:45:038GameClientSTACKGameClientState_Turn_End
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23:34:45:038DefaultSTACKStoreStats
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23:34:45:038GameClientSTACKGameClientState_Turn_Ended
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23:34:45:087PrismSTACKConstruction completed: {"turn":5,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"2930","productionCost":240,"constructionIndex":2,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:34:44.965"}
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23:34:45:334DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:34:45:334RuntimeSTACK[ChatMessage] RECV: l:/_turn/5 (from 0x7a9fc1).
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23:34:45:334DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
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23:34:45:436PrismSTACKJuggernaut: {"turn":5,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:34:45.385"}
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23:34:45:863QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:34:45:905OrderSTACKOrderUpdateDustInflation#00000597; DustGlobalProduction:411.935
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23:34:46:620OrderSTACKOrderSendAutomatedShip#00000598; EmpireIndex:4
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23:34:46:638OrderSTACKOrderSendAutomatedShip#00000599; EmpireIndex:5
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23:34:46:651OrderSTACKOrderUpdateBestSystem#0000059A; EmpireIndex:40; SystemGUID:0
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23:34:46:651OrderSTACKOrderUpdateBestSystem#0000059B; EmpireIndex:41; SystemGUID:0
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23:34:46:651OrderSTACKOrderStartAutomatedFleetAction#0000059C; EmpireIndex:4; AutomatedDeliveryFleetAction#18, InitiatorGUID: 3197, Context: Path: 123->124, Path: Path: 123->124
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23:34:46:651OrderSTACKOrderStartAutomatedFleetAction#0000059D; EmpireIndex:5; AutomatedDeliveryFleetAction#27, InitiatorGUID: 3199, Context: Path: 78->77, Path: Path: 78->77
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23:34:47:692GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:34:47:746GameServerSTACKGameServerState_Turn_Dump
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23:34:48:165GameClientSTACKGameClientState_Turn_ClearEntityActions
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23:34:48:166GameClientSTACKGameClientState_Turn_Dump
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23:34:48:166NetworkSTACK[Perf] Game dumping took 181 ms.
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23:34:48:166NetworkSTACK[Perf] Checksum generation took 25 ms.
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23:34:48:166NetworkSTACK[Perf] Writing file took 16 ms.
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23:34:48:166NetworkSTACK[Perf] TOTAL DURATION (Text): 390 ms.
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23:34:48:166NetworkSTACKDump checksum 'TurnEnded': 0x5824920f8612c2c7357abd5e108221d6.
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23:34:48:166NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\005_TurnEnded_Tarax_0x5824920f8612c2c7357abd5e108221d6.dump'.
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23:34:48:166GameClientSTACKGameClientState_Turn_Dump_Finished
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 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:48:166GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:48:180GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=5, client=0x7a9fc1, checksum=0x5824920f8612c2c7357abd5e108221d6.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:48:231PrismSTACKTurn end: {"turn":5,"turnDuration":45,"dustperturn":56.4,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":71.9682541,"empireindustry":63.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:34:47.757"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:34:49:137GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=5, client=0x19657bb, checksum=0x5824920f8612c2c7357abd5e108221d6.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:49:565NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:49:565GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:646GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:646DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:50:646RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:50:671GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:671QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderEntityAction#0000059E; EmpireIndex:5; MoveToProbeAction#28, InitiatorGUID: 2915, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderEntityAction#0000059F; EmpireIndex:5; MoveToProbeAction#29, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderEntityAction#000005A0; EmpireIndex:6; MoveToProbeAction#23, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderEntityAction#000005A1; EmpireIndex:8; MoveToProbeAction#18, InitiatorGUID: 2901, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderEntityAction#000005A2; EmpireIndex:8; MoveToProbeAction#19, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderUpdateBestSystem#000005A3; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:693OrderSTACKOrderUpdateBestSystem#000005A4; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:50:734DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:50:734RuntimeSTACK[ChatMessage] RECV: l:/_turn/5 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:50:993DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:50:993RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:34:51:787GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:51:787GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:51:800OrderSTACKOrderUpdateQuests#000005A5, Ticket: 00000401
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:51:800OrderSTACKOrderUpdateQuests#000005A6, Ticket: 00000402
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:52:656GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:52:656AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:52:656AISTACK[AI] [Event]Remove EventOutpostActionStarted,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventConstructionCancelled,EventConstructionQueued,EventShipDesignCreated,EventConstructionQueued,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:52:657AISTACK[AI] [Event]keep 52 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:52:657AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:54:864AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:34:54:876DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:54:903GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:54:936AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:34:55:001PrismSTACKAIPerformanceEvent: {"turn":5,"maxBlackboardMessageCount":143,"maxDecisionCount":6,"maxSyncronizationTime":2204,"maxAnaysisTime":61,"maxStrategicTime":22,"maxDecisionTime":96,"maxActuatorTime":88,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:34:54.865"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:34:56:034GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderAIClientStateChange#000005A7; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderMoveConstruction#000005A8; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderMoveConstruction#000005A9; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305DefaultSTACKThe construction 3195 is already at the index 1.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderMoveConstruction#000005AA; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305DefaultSTACKThe construction 3195 is already at the index 1.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderMoveConstruction#000005AB; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305DefaultSTACKThe construction 3195 is already at the index 1.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305OrderSTACKOrderMoveConstruction#000005AC; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305DefaultSTACKThe construction 3195 is already at the index 1.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:06:305AISTACK[AI] [Event]Remove 52 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
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23:35:06:305AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
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23:35:06:305AISTACK[AI] [Event]keep 0 events [AI0]
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23:35:06:305AISTACK[AI] [Event]keep [AI0]
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23:35:06:305AISTACKStart 84 order messages treatment (delayed over 0ms).
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23:35:06:305AISTACKEnd order messages treatement.
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23:35:06:327GameplaySTACKfleet action with feedback 22 started : ETA 1063.5390625
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23:35:06:327OrderSTACKOrderEntityAction#000005AD, Ticket: 00000403; EmpireIndex:2; ExpeditionFleetAction#22, InitiatorGUID: 2220, Context: Curiosity_PlanetAnomaly46 on Spica I(Planet 0) (Curiosity)
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23:35:06:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005AE, Ticket: 00000404
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23:35:06:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005AF, Ticket: 00000405
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23:35:06:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B0, Ticket: 00000406
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23:35:06:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B1, Ticket: 00000407
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23:35:06:327OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B2, Ticket: 00000408
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B3, Ticket: 00000409
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B4, Ticket: 0000040A
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B5, Ticket: 0000040B
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B6, Ticket: 0000040C
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23:35:06:328OrderSTACKOrderManageManpower#000005B7, Ticket: 0000040D; EmpireIndex:3
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23:35:06:328OrderSTACKOrderEntityAction#000005B8, Ticket: 0000040E; EmpireIndex:3; GoToFleetAction#22, InitiatorGUID: 2247, Context: Path: 198->192, Path: Path: 198->192
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005B9, Ticket: 0000040F
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BA, Ticket: 00000410
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BB, Ticket: 00000411
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BC, Ticket: 00000412
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BD, Ticket: 00000413
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BE, Ticket: 00000414
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005BF, Ticket: 00000415
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C0, Ticket: 00000416
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C1, Ticket: 00000417
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23:35:06:328OrderSTACKOrderEntityAction#000005C2, Ticket: 00000418; EmpireIndex:3; GoToFleetAction#23, InitiatorGUID: 2244, Context: Path: 199->200, Path: Path: 199->200
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23:35:06:328OrderSTACKOrderEntityAction#000005C3, Ticket: 00000419; EmpireIndex:4; GoToFleetAction#19, InitiatorGUID: 2278, Context: Path: 124->122, Path: Path: 124->122
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C4, Ticket: 0000041A
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C5, Ticket: 0000041B
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C6, Ticket: 0000041C
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C7, Ticket: 0000041D
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C8, Ticket: 0000041E
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005C9, Ticket: 0000041F
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23:35:06:328OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005CA, Ticket: 00000420
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23:35:06:348OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005CB, Ticket: 00000421
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23:35:06:348OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005CC, Ticket: 00000422
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23:35:06:348OrderSTACKOrderEntityAction#000005CD, Ticket: 00000423; EmpireIndex:5; GoToFleetAction#30, InitiatorGUID: 2304, Context: Path: 76, Path: Path: 76
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23:35:06:348OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005CE, Ticket: 00000424
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23:35:06:348OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005CF, Ticket: 00000425
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23:35:06:348OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D0, Ticket: 00000426
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D1, Ticket: 00000427
 at Log in :line 0
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D2, Ticket: 00000428
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D3, Ticket: 00000429
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D4, Ticket: 0000042A
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D5, Ticket: 0000042B
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D6, Ticket: 0000042C
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23:35:06:349OrderSTACKOrderEntityAction#000005D7, Ticket: 0000042D; EmpireIndex:6; GoToFleetAction#24, InitiatorGUID: 2322, Context: Path: 21, Path: Path: 21
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D8, Ticket: 0000042E
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005D9, Ticket: 0000042F
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DA, Ticket: 00000430
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DB, Ticket: 00000431
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DC, Ticket: 00000432
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DD, Ticket: 00000433
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DE, Ticket: 00000434
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005DF, Ticket: 00000435
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E0, Ticket: 00000436
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23:35:06:349GameplaySTACKfleet action with feedback 25 started : ETA 1063.56408691406
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23:35:06:349OrderSTACKOrderEntityAction#000005E1, Ticket: 00000437; EmpireIndex:6; LaunchMiningProbeFleetAction#25, InitiatorGUID: 2332, Context: Triime IV(Planet 3) (Planet)
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23:35:06:349OrderSTACKOrderEntityAction#000005E2, Ticket: 00000438; EmpireIndex:7; GoToFleetAction#25, InitiatorGUID: 2354, Context: Path: 218, Path: Path: 218
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E3, Ticket: 00000439
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E4, Ticket: 0000043A
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E5, Ticket: 0000043B
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E6, Ticket: 0000043C
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E7, Ticket: 0000043D
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E8, Ticket: 0000043E
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005E9, Ticket: 0000043F
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005EA, Ticket: 00000440
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005EB, Ticket: 00000441
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23:35:06:349OrderSTACKOrderEntityAction#000005EC, Ticket: 00000442; EmpireIndex:8; GoToFleetAction#20, InitiatorGUID: 2386, Context: Path: 58->60, Path: Path: 58->60
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005ED, Ticket: 00000443
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005EE, Ticket: 00000444
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005EF, Ticket: 00000445
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F0, Ticket: 00000446
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F1, Ticket: 00000447
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F2, Ticket: 00000448
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F3, Ticket: 00000449
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F4, Ticket: 0000044A
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F5, Ticket: 0000044B
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23:35:06:349OrderSTACKOrderCancelLaw#000005F6, Ticket: 0000044C; EmpireIndex:8
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23:35:06:349OrderSTACKOrderEntityAction#000005F7, Ticket: 0000044D; EmpireIndex:9; GoToFleetAction#17, InitiatorGUID: 2411, Context: Path: 150->156, Path: Path: 150->156
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23:35:06:349OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F8, Ticket: 0000044E
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005F9, Ticket: 0000044F
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FA, Ticket: 00000450
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FB, Ticket: 00000451
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FC, Ticket: 00000452
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FD, Ticket: 00000453
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FE, Ticket: 00000454
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000005FF, Ticket: 00000455
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23:35:06:370OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000600, Ticket: 00000456
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23:35:06:370OrderSTACKOrderUpdateVisibility#00000601
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23:35:06:370OrderSTACKOrderEntityAction#00000602, Ticket: 00000457; EmpireIndex:4; MoveToFleetAction#20, InitiatorGUID: 3197, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:35:06:370OrderSTACKOrderEntityAction#00000603, Ticket: 00000458; EmpireIndex:4; MoveToFleetAction#21, InitiatorGUID: 3172, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:35:06:370OrderSTACKOrderEntityAction#00000604, Ticket: 00000459; EmpireIndex:5; MoveToFleetAction#31, InitiatorGUID: 3199, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
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23:35:06:370OrderSTACKOrderEntityAction#00000605, Ticket: 0000045A; EmpireIndex:5; MoveToFleetAction#32, InitiatorGUID: 3175, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
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23:35:06:370OrderSTACKOrderEntityAction#00000606, Ticket: 0000045B; EmpireIndex:3; MoveToFleetAction#24, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 199->200 (Cost: 4.228571) from 0 to 1.
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23:35:06:370OrderSTACKOrderEntityAction#00000607, Ticket: 0000045C; EmpireIndex:3; MoveToFleetAction#25, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 198->192 (Cost: 5) from 0 to 0.7288929.
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23:35:06:388GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:35:06:388OrderSTACKOrderEntityAction#00000608, Ticket: 0000045D; EmpireIndex:4; MoveToFleetAction#22, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 124->122 (Cost: 6) from 0 to 0.7991748.
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23:35:06:388OrderSTACKOrderEntityAction#00000609, Ticket: 0000045E; EmpireIndex:5; MoveToFleetAction#33, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 78->76 (Cost: 1.148113) from 0.8590946 to 1.
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23:35:06:389OrderSTACKOrderEntityAction#0000060A, Ticket: 0000045F; EmpireIndex:6; MoveToFleetAction#26, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 17->21 (Cost: 7) from 0.02077131 to 0.7970329.
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23:35:06:389OrderSTACKOrderEntityAction#0000060B, Ticket: 00000460; EmpireIndex:7; MoveToFleetAction#26, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 217->218 (Cost: 3.818167) from 0.5409846 to 1.
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23:35:06:389OrderSTACKOrderEntityAction#0000060C, Ticket: 00000461; EmpireIndex:8; MoveToFleetAction#21, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 58->60 (Cost: 3.577546) from 0 to 1.
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23:35:06:389OrderSTACKOrderEntityAction#0000060D, Ticket: 00000462; EmpireIndex:9; MoveToFleetAction#18, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 150->156 (Cost: 6) from 0 to 0.6474054.
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23:35:06:402OrderSTACKOrderUpdateEffectZone#0000060E
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23:35:06:824OrderSTACKOrderUpdateVisibility#0000060F
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23:35:06:903OrderSTACKOrderUpdateEffectZone#00000610
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23:35:07:331OrderSTACKOrderUpdateVisibility#00000611
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23:35:07:331OrderSTACKOrderSetHeroProperties#00000612; EmpireIndex:3
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23:35:07:411OrderSTACKOrderUpdateEffectZone#00000613
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23:35:07:831OrderSTACKOrderUpdateVisibility#00000614
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23:35:07:919OrderSTACKOrderUpdateEffectZone#00000615
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23:35:08:422OrderSTACKOrderUpdateEffectZone#00000616
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23:35:08:928OrderSTACKOrderUpdateEffectZone#00000617
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23:35:09:435OrderSTACKOrderUpdateEffectZone#00000618
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23:35:09:942OrderSTACKOrderUpdateEffectZone#00000619
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23:35:10:448OrderSTACKOrderUpdateEffectZone#0000061A
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23:35:10:956OrderSTACKOrderUpdateEffectZone#0000061B
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23:35:11:420GameServerSTACKGameServerState_Turn_AI_Sync
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23:35:12:676GameServerSTACKGameServerState_Turn_Main
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23:35:12:696GameplaySTACKfleet action with feedback 22 finished : ETA 1063.5390625, Game.Time 1069.40886688232, true ETA 1063.7890625
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23:35:12:696GameplaySTACKfleet action with feedback 25 finished : ETA 1063.56408691406, Game.Time 1069.40886688232, true ETA 1063.81408691406
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23:35:12:696OrderSTACKOrderTerminateEntityAction#0000061C; EmpireIndex:2; EntityActionId: 22
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23:35:12:696OrderSTACKOrderTerminateEntityAction#0000061D; EmpireIndex:3; EntityActionId: 25
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23:35:12:696OrderSTACKOrderTerminateEntityAction#0000061F; EmpireIndex:4; EntityActionId: 22
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23:35:12:696OrderSTACKOrderTerminateEntityAction#00000620; EmpireIndex:4; EntityActionId: 21
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000621; EmpireIndex:4; EntityActionId: 20
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000622; EmpireIndex:5; EntityActionId: 33
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000623; EmpireIndex:5; EntityActionId: 32
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000624; EmpireIndex:5; EntityActionId: 31
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000625; EmpireIndex:6; EntityActionId: 26
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23:35:12:716OrderSTACKOrderTerminateEntityAction#00000626; EmpireIndex:6; EntityActionId: 25
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23:35:12:741OrderSTACKOrderTerminateEntityAction#00000627; EmpireIndex:7; EntityActionId: 26
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23:35:12:741OrderSTACKOrderTerminateEntityAction#00000628; EmpireIndex:8; EntityActionId: 21
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderTerminateEntityAction#00000629; EmpireIndex:9; EntityActionId: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderUpdateEffectZone#0000062A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderTerminateEntityAction#0000062B; EmpireIndex:3; EntityActionId: 23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderTerminateEntityAction#0000062C; EmpireIndex:4; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderTerminateEntityAction#0000062D; EmpireIndex:5; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:741OrderSTACKOrderTerminateEntityAction#0000062E; EmpireIndex:5; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:754OrderSTACKOrderTerminateEntityAction#0000062F; EmpireIndex:7; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:754OrderSTACKOrderTerminateEntityAction#00000630; EmpireIndex:8; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:774AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:12:774AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:12:788OrderSTACKOrderQueueConstruction#00000631, Ticket: 00000463; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:788OrderSTACKOrderQueueConstruction#00000632, Ticket: 00000464; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:788OrderSTACKOrderQueueResearch#00000633, Ticket: 00000465; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:3206, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:12:788OrderSTACKOrderActivateLaw#00000634, Ticket: 00000466; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3207
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:13:193OrderSTACKOrderUpdateEffectZone#00000635
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:14:783AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:14:783AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:14:783AISTACK[AI] [Event]keep 53 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:14:783AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:14:804GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:14:857GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:15:545GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:15:605AISTACK[AI] Cancel task 182 : can find context 3172 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:15:606AISTACK[AI] Cancel task 167 : can find context 3175 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:15:641AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:15:641AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:15:654OrderSTACKOrderEntityAction#00000636, Ticket: 00000467; EmpireIndex:2; GoToFleetAction#23, InitiatorGUID: 2220, Context: Path: 184->185, Path: Path: 184->185
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:15:655DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:15:655DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:15:669OrderSTACKOrderEntityAction#00000637, Ticket: 0000046A; EmpireIndex:2; MoveToFleetAction#24, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 184->185 (Cost: 3) from 0 to 0.6733118.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:16:418OrderSTACKOrderUpdateVisibility#00000638
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:16:464OrderSTACKOrderTerminateEntityAction#00000639; EmpireIndex:2; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:16:918OrderSTACKOrderUpdateVisibility#0000063A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:16:971OrderSTACKOrderMoveIdleFleets#0000063B; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:16:985OrderSTACKOrderEntityAction#0000063C, Ticket: 0000046B; EmpireIndex:0; MoveToFleetAction#16, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 235->234 (Cost: 5.880454) from 0.2775664 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:17:450OrderSTACKOrderUpdateVisibility#0000063D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:17:450OrderSTACKOrderTerminateEntityAction#0000063E; EmpireIndex:0; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:17:465OrderSTACKOrderTerminateEntityAction#0000063F; EmpireIndex:0; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:17:658AISTACK[AI] [Event]Remove 53 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:17:659AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:17:659AISTACK[AI] [Event]keep 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:17:659AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:17:670GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:18:515GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:19:170GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:19:278AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:19:278AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:19:289OrderSTACKOrderEntityAction#00000640, Ticket: 0000046C; EmpireIndex:3; GoToFleetAction#26, InitiatorGUID: 2244, Context: Path: 200->194, Path: Path: 200->194
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:19:289DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:19:302OrderSTACKOrderEntityAction#00000641, Ticket: 0000046E; EmpireIndex:3; MoveToFleetAction#27, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 200->194 (Cost: 2.771429) from 0 to 0.5472917.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:19:999OrderSTACKOrderUpdateVisibility#00000642
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:100OrderSTACKOrderTerminateEntityAction#00000643; EmpireIndex:3; EntityActionId: 27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:299OrderSTACKOrderMoveIdleFleets#00000644; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:311OrderSTACKOrderEntityAction#00000645, Ticket: 0000046F; EmpireIndex:1; MoveToFleetAction#33, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 100->101 (Cost: 3.874676) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:311OrderSTACKOrderEntityAction#00000646, Ticket: 00000470; EmpireIndex:1; MoveToFleetAction#34, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 95->96 (Cost: 1.456017) from 0.7998864 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:418OrderSTACKOrderTerminateEntityAction#00000647; EmpireIndex:1; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:429OrderSTACKOrderEntityAction#00000648, Ticket: 00000471; EmpireIndex:1; MoveToFleetAction#35, InitiatorGUID: 2193, Context: EntityActionContext_Movement, 96->98 (Cost: 4.325707) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:503OrderSTACKOrderUpdateVisibility#00000649
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:843OrderSTACKOrderEntityAction#0000064A; EmpireIndex:0; LaunchProbeFleetAction#17, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:843OrderSTACKOrderEntityAction#0000064B; EmpireIndex:0; MoveToProbeAction#18, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:20:883PrismSTACKProbe Used: {"turn":5,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:35:20.831"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:35:21:008OrderSTACKOrderUpdateVisibility#0000064C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:133OrderSTACKOrderTerminateEntityAction#0000064D; EmpireIndex:1; EntityActionId: 33
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:145OrderSTACKOrderTerminateEntityAction#0000064E; EmpireIndex:1; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:290OrderSTACKOrderTerminateEntityAction#0000064F; EmpireIndex:1; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:290AISTACK[AI] [Event]Remove 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:21:290AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:21:290AISTACK[AI] [Event]keep 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:21:290AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:21:300GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:508OrderSTACKOrderUpdateVisibility#00000650
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:670OrderSTACKOrderEntityAction#00000651; EmpireIndex:0; LaunchProbeFleetAction#19, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:670OrderSTACKOrderEntityAction#00000652; EmpireIndex:0; MoveToProbeAction#20, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:21:711PrismSTACKProbe Used: {"turn":5,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:35:21.657"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:35:22:045OrderSTACKOrderUpdateVisibility#00000653
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:22:765GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:446GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:446OrderSTACKOrderEntityAction#00000654; EmpireIndex:0; LaunchProbeFleetAction#21, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:446OrderSTACKOrderEntityAction#00000655; EmpireIndex:0; MoveToProbeAction#22, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:457OrderSTACKOrderTerminateEntityAction#00000656; EmpireIndex:1; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:487PrismSTACKProbe Used: {"turn":5,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:35:23.433"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:35:23:536AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:23:536AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:23:546DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:831OrderSTACKOrderUpdateVisibility#00000657
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:972OrderSTACKOrderEntityAction#00000658; EmpireIndex:0; LaunchProbeFleetAction#23, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:23:972OrderSTACKOrderEntityAction#00000659; EmpireIndex:0; MoveToProbeAction#24, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:24:018PrismSTACKProbe Used: {"turn":5,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:35:23.955"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:35:25:550AISTACK[AI] [Event]Remove 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:25:550AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:25:550AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:25:550AISTACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTutorial_FleetsSelected,EventProbeLaunched, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:25:561GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:25:616GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:211ViewSTACKUnload material LavaPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:35:27:211ViewSTACKUnload material GasSilicatePlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:35:27:211ViewSTACKUnload material MonsoonPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:35:27:211AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:27:249GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:249OrderSTACKOrderSetGameNodeDiscoveryStatus#0000065A; EmpireIndex:0; Discovered:True, NodeGUID:1704
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:249OrderSTACKOrderAIClientStateChange#0000065B; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:249AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:249AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:27:249AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:27:274DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:27:564DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Imex I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:35:28:455GameplaySTACKfleet action with feedback 36 started : ETA 1085.67823028564
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:28:455OrderSTACKOrderEntityAction#0000065C; EmpireIndex:1; ColonizeFleetAction#36, InitiatorGUID: 2193, Context: Delphinus III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:28:918DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Imex II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:35:29:240GameplaySTACKfleet action with feedback 36 finished : ETA 1085.67823028564, Game.Time 1085.93491363525, true ETA 1085.92823028564
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:29:240OrderSTACKOrderTerminateEntityAction#0000065D; EmpireIndex:1; EntityActionId: 36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:29:240GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:29:241GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:29:241GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:29:248OrderSTACKOrderUpdateAutoImprovements#0000065E, ColonizedStarSystemGUID:3212, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:30:481DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Imex III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:35:31:699DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Imex IV
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:35:32:053DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 4/Imex V
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:35:34:906OrderSTACKOrderEntityAction#0000065F, Ticket: 00000021; EmpireIndex:1; OutpostActionBoostGrowthWithDust#37, InitiatorGUID: 3212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:40:535OrderSTACKOrderEntityAction#00000660, Ticket: 00000474; EmpireIndex:0; GoToFleetAction#25, InitiatorGUID: 2937, Context: Path: 234->238, Path: Path: 234->238
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:40:535AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:535AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:535AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:536AISTACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTutorial_FleetsSelected,EventProbeLaunched, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:536AISTACK[AI] [Event]keep 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:536AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostActionStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:40:548GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:40:548OrderSTACKOrderAIClientStateChange#00000661; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:40:548AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:41:228GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:41:902GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:41:998AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:41:998AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:42:011DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:42:794OrderSTACKOrderEntityAction#00000662, Ticket: 00000476; EmpireIndex:0; GoToFleetAction#26, InitiatorGUID: 2937, Context: Path: 234, Path: Path: 234
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:42:807OrderSTACKOrderTerminateEntityAction#00000663; EmpireIndex:0; EntityActionId: 26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:44:010AISTACK[AI] [Event]Remove 34 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:44:010AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostActionStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:44:010AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:44:010AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:44:022GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:44:077GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:44:158GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:44:169GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:44:224GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:45:352GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:45:447AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:45:447AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:45:457DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:47:461AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:47:461AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:47:461AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
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 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:47:461AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:47:472GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:35:47:523GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:48:199GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:48:298AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:48:298AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:35:48:308DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:35:48:308AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:35:48:319OrderSTACKOrderAIClientStateChange#00000664; AIClientState:Sleeping
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:35:48:319AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:36:03:285OrderSTACKOrderAssignHero#00000665; EmpireIndex:0
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:000GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:022GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:36:05:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
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 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:131GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:158GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:778GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:802GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:05:905GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
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 at LateUpdate in :line 0
23:36:06:751GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:06:773GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:06:773OrderSTACKOrderPutShipOnMarket#00000666
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:36:07:515GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:530GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:530GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:530GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:542GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:553GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:565GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:36:07:565GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:565GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:565GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:36:07:577GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
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 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:36:07:577GameplaySTACKAdd 0.6666667 experience to ship Ship#3198
 at AddExperience in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:588GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:588GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:588GameplaySTACKAdd 0.6666667 experience to ship Ship#3200
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:600GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:600GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:600GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:613GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:624GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:624GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:624GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:635GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:635GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:07:998GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:08:555GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:08:700GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:08:700DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:08:700GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:08:740PrismSTACKJuggernaut: {"turn":6,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:36:08.685"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:36:09:036DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:09:037RuntimeSTACK[ChatMessage] RECV: l:/_turn/6 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:09:037DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:09:556QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:09:556QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:09:556QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:09:596OrderSTACKOrderUpdateDustInflation#00000667; DustGlobalProduction:423.865
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:10:328OrderSTACKOrderSendAutomatedShip#00000668; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:36:10:340OrderSTACKOrderUpdateBestSystem#00000669; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:36:10:340OrderSTACKOrderUpdateBestSystem#0000066A; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:36:10:340OrderSTACKOrderStartAutomatedFleetAction#0000066B; EmpireIndex:7; AutomatedDeliveryFleetAction#27, InitiatorGUID: 3219, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:11:373GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:11:423GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:348GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:348GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:348NetworkSTACK[Perf] Game dumping took 685 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:348NetworkSTACK[Perf] Checksum generation took 26 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349NetworkSTACK[Perf] TOTAL DURATION (Text): 895 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349NetworkSTACKDump checksum 'TurnEnded': 0xeb2bf69419438e9481806eac936abe0f.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\006_TurnEnded_Tarax_0xeb2bf69419438e9481806eac936abe0f.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:349GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:360GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=6, client=0x7a9fc1, checksum=0xeb2bf69419438e9481806eac936abe0f.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:12:432PrismSTACKevent batch: [{"turn":6,"turnDuration":72,"dustperturn":53.8000031,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":71.9682541,"empireindustry":63.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:36:11.434"},{"turn":6,"screenName":"AcademyScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:36:12.381"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:36:12:878GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=6, client=0x19657bb, checksum=0xeb2bf69419438e9481806eac936abe0f.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:255NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:255GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:827GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:827DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:13:827RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:13:860GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:860QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#0000066C; EmpireIndex:0; MoveToProbeAction#27, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#0000066D; EmpireIndex:0; MoveToProbeAction#28, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#0000066E; EmpireIndex:0; MoveToProbeAction#29, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#0000066F; EmpireIndex:0; MoveToProbeAction#30, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#00000670; EmpireIndex:5; MoveToProbeAction#34, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#00000671; EmpireIndex:6; MoveToProbeAction#27, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderEntityAction#00000672; EmpireIndex:8; MoveToProbeAction#22, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderUpdateBestSystem#00000673; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderUpdateBestSystem#00000674; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000675; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000676; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000677; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000678; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000679; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067A; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067B; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067C; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067D; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067E; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000067F; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000680; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000681; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000682; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000683; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000684; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000685; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000686; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000687; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000688; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000689; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068A; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068B; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068C; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068D; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068E; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#0000068F; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000690; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000691; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:879OrderSTACKOrderTransferResource#00000692; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:13:930DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:13:930RuntimeSTACK[ChatMessage] RECV: l:/_turn/6 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:14:145DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:14:145RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:36:15:516GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:516GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:530OrderSTACKOrderUpdateQuests#00000693, Ticket: 00000479
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:530OrderSTACKOrderUpdateQuests#00000694, Ticket: 0000047A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:530OrderSTACKOrderUpdateQuests#00000695, Ticket: 0000047B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:530OrderSTACKOrderUpdateQuests#00000696, Ticket: 0000047C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:15:530OrderSTACKOrderCompleteQuest#00000697, Ticket: 0000047D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:27:971GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:27:971AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:27:971AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:27:971AISTACK[AI] [Event]keep 58 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:27:971AISTACK[AI] [Event]keep EventHeroLeftUnassigned,EventTutorial_FleetsSelected,EventHeroAssigned,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:27:982AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:30:872AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:30:913DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:30:953GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:30:953AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:30:953AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:31:092PrismSTACKAIPerformanceEvent: {"turn":6,"maxBlackboardMessageCount":143,"maxDecisionCount":9,"maxSyncronizationTime":2888,"maxAnaysisTime":57,"maxStrategicTime":14,"maxDecisionTime":93,"maxActuatorTime":90,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:36:30.872"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:36:32:379GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:668GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:668GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:668OrderSTACKOrderAIClientStateChange#00000698; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:668AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:668AISTACKStart 84 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:32:668AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:32:692OrderSTACKOrderEntityAction#00000699, Ticket: 0000047E; EmpireIndex:2; GoToFleetAction#25, InitiatorGUID: 2220, Context: Path: 185, Path: Path: 185
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069A, Ticket: 0000047F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069B, Ticket: 00000480
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069C, Ticket: 00000481
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069D, Ticket: 00000482
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069E, Ticket: 00000483
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000069F, Ticket: 00000484
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A0, Ticket: 00000485
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A1, Ticket: 00000486
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A2, Ticket: 00000487
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderEntityAction#000006A3, Ticket: 00000488; EmpireIndex:3; GoToFleetAction#28, InitiatorGUID: 2247, Context: Path: 192, Path: Path: 192
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A4, Ticket: 00000489
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A5, Ticket: 0000048A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A6, Ticket: 0000048B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A7, Ticket: 0000048C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A8, Ticket: 0000048D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006A9, Ticket: 0000048E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006AA, Ticket: 0000048F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006AB, Ticket: 00000490
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006AC, Ticket: 00000491
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderEntityAction#000006AD, Ticket: 00000492; EmpireIndex:3; GoToFleetAction#29, InitiatorGUID: 2244, Context: Path: 194, Path: Path: 194
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderEntityAction#000006AE, Ticket: 00000493; EmpireIndex:4; GoToFleetAction#23, InitiatorGUID: 2278, Context: Path: 122, Path: Path: 122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006AF, Ticket: 00000494
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B0, Ticket: 00000495
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B1, Ticket: 00000496
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B2, Ticket: 00000497
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B3, Ticket: 00000498
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B4, Ticket: 00000499
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B5, Ticket: 0000049A
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B6, Ticket: 0000049B
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B7, Ticket: 0000049C
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23:36:32:692GameplaySTACKfleet action with feedback 35 started : ETA 1149.90522003174
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23:36:32:692OrderSTACKOrderEntityAction#000006B8, Ticket: 0000049D; EmpireIndex:5; ExpeditionFleetAction#35, InitiatorGUID: 2304, Context: Curiosity_PlanetResource_Luxury01 on Essa I(Planet 0) (Curiosity)
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006B9, Ticket: 0000049E
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BA, Ticket: 0000049F
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23:36:32:692OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BB, Ticket: 000004A0
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BC, Ticket: 000004A1
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BD, Ticket: 000004A2
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BE, Ticket: 000004A3
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006BF, Ticket: 000004A4
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C0, Ticket: 000004A5
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C1, Ticket: 000004A6
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23:36:32:693OrderSTACKOrderEntityAction#000006C2, Ticket: 000004A7; EmpireIndex:6; GoToFleetAction#28, InitiatorGUID: 2322, Context: Path: 21, Path: Path: 21
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C3, Ticket: 000004A8
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C4, Ticket: 000004A9
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C5, Ticket: 000004AA
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C6, Ticket: 000004AB
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C7, Ticket: 000004AC
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C8, Ticket: 000004AD
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006C9, Ticket: 000004AE
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006CA, Ticket: 000004AF
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006CB, Ticket: 000004B0
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23:36:32:693OrderSTACKOrderEntityAction#000006CC, Ticket: 000004B1; EmpireIndex:6; GoToFleetAction#29, InitiatorGUID: 2332, Context: Path: 21->17, Path: Path: 21->17
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23:36:32:693GameplaySTACKfleet action with feedback 28 started : ETA 1149.90823364258
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23:36:32:693OrderSTACKOrderEntityAction#000006CD, Ticket: 000004B2; EmpireIndex:7; ExpeditionFleetAction#28, InitiatorGUID: 2354, Context: Curiosity_PlanetResource_Strategic01 on Wei I(Planet 0) (Curiosity)
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006CE, Ticket: 000004B3
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006CF, Ticket: 000004B4
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D0, Ticket: 000004B5
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D1, Ticket: 000004B6
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D2, Ticket: 000004B7
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D3, Ticket: 000004B8
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23:36:32:693OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D4, Ticket: 000004B9
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D5, Ticket: 000004BA
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D6, Ticket: 000004BB
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23:36:32:716OrderSTACKOrderEntityAction#000006D7, Ticket: 000004BC; EmpireIndex:8; GoToFleetAction#23, InitiatorGUID: 2383, Context: Path: 55->54, Path: Path: 55->54
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23:36:32:716GameplaySTACKfleet action with feedback 24 started : ETA 1149.92725372314
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23:36:32:716OrderSTACKOrderEntityAction#000006D8, Ticket: 000004BD; EmpireIndex:8; ExpeditionFleetAction#24, InitiatorGUID: 2386, Context: Curiosity_PlanetResource_Luxury03 on Ugaro I(Planet 0) (Curiosity)
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006D9, Ticket: 000004BE
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DA, Ticket: 000004BF
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DB, Ticket: 000004C0
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DC, Ticket: 000004C1
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DD, Ticket: 000004C2
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DE, Ticket: 000004C3
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006DF, Ticket: 000004C4
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E0, Ticket: 000004C5
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23:36:32:716OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E1, Ticket: 000004C6
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23:36:32:716OrderSTACKOrderCancelLaw#000006E2, Ticket: 000004C7; EmpireIndex:8
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23:36:32:716OrderSTACKOrderUpdateVisibility#000006E3
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23:36:32:716OrderSTACKOrderEntityAction#000006E4, Ticket: 000004C8; EmpireIndex:9; GoToFleetAction#19, InitiatorGUID: 2411, Context: Path: 156, Path: Path: 156
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E5, Ticket: 000004C9
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E6, Ticket: 000004CA
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E7, Ticket: 000004CB
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E8, Ticket: 000004CC
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006E9, Ticket: 000004CD
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006EA, Ticket: 000004CE
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006EB, Ticket: 000004CF
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006EC, Ticket: 000004D0
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23:36:32:745OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000006ED, Ticket: 000004D1
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23:36:32:745OrderSTACKOrderTerminateEntityAction#000006EE; EmpireIndex:0; EntityActionId: 4
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23:36:32:745OrderSTACKOrderEntityAction#000006EF, Ticket: 000004D2; EmpireIndex:4; MoveToFleetAction#24, InitiatorGUID: 3197, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
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23:36:32:745OrderSTACKOrderEntityAction#000006F0, Ticket: 000004D3; EmpireIndex:5; MoveToFleetAction#36, InitiatorGUID: 3199, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
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23:36:32:745OrderSTACKOrderEntityAction#000006F1, Ticket: 000004D4; EmpireIndex:7; MoveToFleetAction#29, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745Gameplay, OrderSTACK[Empire 0] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4
 at TerminateEntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745OrderSTACKOrderEntityAction#000006F2, Ticket: 000004D5; EmpireIndex:2; MoveToFleetAction#26, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 184->185 (Cost: 1.455588) from 0.6733118 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745OrderSTACKOrderEntityAction#000006F3, Ticket: 000004D6; EmpireIndex:3; MoveToFleetAction#30, InitiatorGUID: 2244, Context: EntityActionContext_Movement, 200->194 (Cost: 2.292468) from 0.5472917 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745OrderSTACKOrderEntityAction#000006F4, Ticket: 000004D7; EmpireIndex:3; MoveToFleetAction#31, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 198->192 (Cost: 1.859719) from 0.7288929 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745OrderSTACKOrderEntityAction#000006F5, Ticket: 000004D8; EmpireIndex:4; MoveToFleetAction#25, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 124->122 (Cost: 1.507744) from 0.7991748 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:745OrderSTACKOrderEntityAction#000006F6, Ticket: 000004D9; EmpireIndex:6; MoveToFleetAction#30, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 21->17 (Cost: 4) from 0 to 0.4435781.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:765OrderSTACKOrderEntityAction#000006F7, Ticket: 000004DA; EmpireIndex:6; MoveToFleetAction#31, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 17->21 (Cost: 1.830272) from 0.7970329 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:765Gameplay, OrderSTACK[Empire 0] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4
 at TerminateEntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:765OrderSTACKOrderEntityAction#000006F8, Ticket: 000004DB; EmpireIndex:8; MoveToFleetAction#25, InitiatorGUID: 2383, Context: EntityActionContext_Movement, 55->54 (Cost: 5) from 0 to 0.883347.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:765OrderSTACKOrderEntityAction#000006F9, Ticket: 000004DC; EmpireIndex:9; MoveToFleetAction#20, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 150->156 (Cost: 3.267763) from 0.6474054 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:783OrderSTACKOrderUpdateEffectZone#000006FA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:803OrderSTACKOrderTerminateEntityAction#000006FB; EmpireIndex:2; EntityActionId: 26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:822OrderSTACKOrderTerminateEntityAction#000006FC; EmpireIndex:2; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:842OrderSTACKOrderTerminateEntityAction#000006FD; EmpireIndex:4; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:868OrderSTACKOrderTerminateEntityAction#000006FE; EmpireIndex:3; EntityActionId: 31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:868OrderSTACKOrderTerminateEntityAction#000006FF; EmpireIndex:3; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:868OrderSTACKOrderTerminateEntityAction#00000700; EmpireIndex:4; EntityActionId: 23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:891OrderSTACKOrderTerminateEntityAction#00000701; EmpireIndex:6; EntityActionId: 31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:891OrderSTACKOrderTerminateEntityAction#00000702; EmpireIndex:3; EntityActionId: 29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:891OrderSTACKOrderTerminateEntityAction#00000703; EmpireIndex:3; EntityActionId: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:913OrderSTACKOrderTerminateEntityAction#00000704; EmpireIndex:4; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:913OrderSTACKOrderTerminateEntityAction#00000705; EmpireIndex:5; EntityActionId: 36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:32:913OrderSTACKOrderTerminateEntityAction#00000706; EmpireIndex:6; EntityActionId: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:010OrderSTACKOrderTerminateEntityAction#00000707; EmpireIndex:9; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:029OrderSTACKOrderTerminateEntityAction#00000708; EmpireIndex:9; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:061AISTACK[AI] [Event]Remove 58 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:33:061AISTACK[AI] [Event]Remove EventHeroLeftUnassigned,EventTutorial_FleetsSelected,EventHeroAssigned,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:33:062AISTACK[AI] [Event]keep 36 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:33:062AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventShipLockedInGarrisonRecovered,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:33:079GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:229OrderSTACKOrderUpdateVisibility#00000709
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:229GameplaySTACK[DIPLOMACY] Empire#3 + Empire#12 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:229GameplaySTACK[DIPLOMACY] Empire#12 + Empire#3 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:33:295OrderSTACKOrderUpdateEffectZone#0000070A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:35:547GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:801GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835GameplaySTACKfleet action with feedback 35 finished : ETA 1149.90522003174, Game.Time 1153.535987854, true ETA 1150.15522003174
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835GameplaySTACKfleet action with feedback 28 finished : ETA 1149.90823364258, Game.Time 1153.535987854, true ETA 1150.15823364258
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835GameplaySTACKfleet action with feedback 24 finished : ETA 1149.92725372314, Game.Time 1153.535987854, true ETA 1150.17725372314
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#0000070B; EmpireIndex:5; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#0000070C; EmpireIndex:6; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#0000070D; EmpireIndex:7; EntityActionId: 29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#0000070E; EmpireIndex:7; EntityActionId: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#0000070F; EmpireIndex:8; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderTerminateEntityAction#00000710; EmpireIndex:8; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderUpdateQuests#00000711, Ticket: 000004DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:835OrderSTACKOrderUpdateQuests#00000712, Ticket: 000004DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderUpdateQuests#00000713, Ticket: 000004DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#00000714, Ticket: 000004E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#00000715, Ticket: 000004E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#00000716, Ticket: 000004E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderUpdateQuests#00000717, Ticket: 000004E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderUpdateQuests#00000718, Ticket: 000004E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderUpdateQuests#00000719, Ticket: 000004E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#0000071A, Ticket: 000004E6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#0000071B, Ticket: 000004E7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:868OrderSTACKOrderCompleteQuest#0000071C, Ticket: 000004E8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:941AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:36:941AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:36:966OrderSTACKOrderEntityAction#0000071D, Ticket: 000004E9; EmpireIndex:3; ComplimentEmpireAction#32, InitiatorGUID: 1998, Context: Empire 12 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueConstruction#0000071E, Ticket: 000004EA; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueResearch#0000071F, Ticket: 000004EB; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:3223, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueConstruction#00000720, Ticket: 000004EC; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueConstruction#00000721, Ticket: 000004ED; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderActivateLaw#00000722, Ticket: 000004EE; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3228
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueResearch#00000723, Ticket: 000004EF; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:3229, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:36:966OrderSTACKOrderQueueResearch#00000724, Ticket: 000004F0; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:3230, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:38:947AISTACK[AI] [Event]Remove 36 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:38:947AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventShipLockedInGarrisonRecovered,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:38:947AISTACK[AI] [Event]keep 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:38:947AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventResearchQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:38:965GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:039GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:759GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:809AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:39:809AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:39:824GameplaySTACKfleet action with feedback 27 started : ETA 1157.04271697998
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:824OrderSTACKOrderEntityAction#00000725, Ticket: 000004F1; EmpireIndex:2; ExpeditionFleetAction#27, InitiatorGUID: 2220, Context: Curiosity_PlanetResource_Luxury05 on Ceres II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:854AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:39:854AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:39:880OrderSTACKOrderEntityAction#00000726, Ticket: 000004F2; EmpireIndex:3; GoToFleetAction#33, InitiatorGUID: 2247, Context: Path: 192->193, Path: Path: 192->193
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:880OrderSTACKOrderEntityAction#00000727, Ticket: 000004F3; EmpireIndex:3; TransferResourcesInFleetAction#34, InitiatorGUID: 2244, Context: Nihal (ColonizedStarSystem#2071) (ColonizedStarSystem)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:880OrderSTACKOrderEntityAction#00000728, Ticket: 000004F4; EmpireIndex:4; LaunchProbeFleetAction#26, InitiatorGUID: 2278, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:902GameplaySTACKfleet action with feedback 37 started : ETA 1157.11380004883
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:902OrderSTACKOrderEntityAction#00000729, Ticket: 000004F5; EmpireIndex:5; ExpeditionFleetAction#37, InitiatorGUID: 2304, Context: Curiosity_Empty_Underground on Essa II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:902GameplaySTACKfleet action with feedback 32 started : ETA 1157.11779022217
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:902OrderSTACKOrderEntityAction#0000072A, Ticket: 000004F6; EmpireIndex:6; ExpeditionFleetAction#32, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury02 on Triime I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:902OrderSTACKOrderEntityAction#0000072B, Ticket: 000004F7; EmpireIndex:7; GoToFleetAction#30, InitiatorGUID: 2354, Context: Path: 218->222, Path: Path: 218->222
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903GameplaySTACKfleet action with feedback 21 started : ETA 1157.11878967285
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903OrderSTACKOrderEntityAction#0000072C, Ticket: 000004FA; EmpireIndex:9; ExpeditionFleetAction#21, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomaly05 on Phaeton I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903OrderSTACKOrderEntityAction#0000072D; EmpireIndex:4; MoveToProbeAction#27, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:903OrderSTACKOrderEntityAction#0000072E, Ticket: 000004FB; EmpireIndex:3; MoveToFleetAction#35, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 192->193 (Cost: 3.140281) from 0 to 0.4257095.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:39:921OrderSTACKOrderEntityAction#0000072F, Ticket: 000004FC; EmpireIndex:7; MoveToFleetAction#31, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 218->222 (Cost: 4.5) from 0 to 0.9595386.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:300OrderSTACKOrderUpdateVisibility#00000730
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:588GameplaySTACKfleet action with feedback 27 finished : ETA 1157.04271697998, Game.Time 1157.30142974854, true ETA 1157.29271697998
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:588OrderSTACKOrderTerminateEntityAction#00000731; EmpireIndex:2; EntityActionId: 27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:650GameplaySTACKfleet action with feedback 37 finished : ETA 1157.11380004883, Game.Time 1157.36748504639, true ETA 1157.36380004883
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:650OrderSTACKOrderTerminateEntityAction#00000732; EmpireIndex:5; EntityActionId: 37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673GameplaySTACKfleet action with feedback 32 finished : ETA 1157.11779022217, Game.Time 1157.38249969482, true ETA 1157.36779022217
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673GameplaySTACKfleet action with feedback 21 finished : ETA 1157.11878967285, Game.Time 1157.3835144043, true ETA 1157.36878967285
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderTerminateEntityAction#00000733; EmpireIndex:6; EntityActionId: 32
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderTerminateEntityAction#00000734; EmpireIndex:9; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673GameplaySTACKAdd 5 experience to ship Ship#2413
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderUpdateQuests#00000735, Ticket: 000004FD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderUpdateQuests#00000736, Ticket: 000004FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderUpdateQuests#00000737, Ticket: 000004FF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderCompleteQuest#00000738, Ticket: 00000500
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderCompleteQuest#00000739, Ticket: 00000501
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:673OrderSTACKOrderCompleteQuest#0000073A, Ticket: 00000502
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:752OrderSTACKOrderTerminateEntityAction#0000073B; EmpireIndex:3; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:814OrderSTACKOrderUpdateVisibility#0000073C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:40:814OrderSTACKOrderTerminateEntityAction#0000073D; EmpireIndex:7; EntityActionId: 31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:41:856AISTACK[AI] [Event]Remove 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:41:856AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventResearchQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:41:856AISTACK[AI] [Event]keep 23 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:41:856AISTACK[AI] [Event]keep EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:41:870GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:41:946GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:42:666GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:42:766AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:42:766AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:42:780DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:44:778AISTACK[AI] [Event]Remove 23 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:44:778AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventResourcesTransferStartedOnSystem,EventResourcesTransferStartedOnFleet,EventProbeLaunched,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:44:778AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:44:778AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:44:795GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:44:868GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:107GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:107OrderSTACKOrderQueuePlanetColonizationConstruction#0000073E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:200AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:46:200AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:46:255OrderSTACKOrderEntityAction#0000073F, Ticket: 00000504; EmpireIndex:4; GoToFleetAction#28, InitiatorGUID: 2278, Context: Path: 122->121, Path: Path: 122->121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderEntityAction#00000740, Ticket: 00000505; EmpireIndex:5; GoToFleetAction#38, InitiatorGUID: 2304, Context: Path: 76->79, Path: Path: 76->79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255GameplaySTACKfleet action with feedback 33 started : ETA 1163.43556213379
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderEntityAction#00000741, Ticket: 00000506; EmpireIndex:6; ExpeditionFleetAction#33, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury06 on Triime I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderEntityAction#00000742, Ticket: 00000508; EmpireIndex:9; LaunchProbeFleetAction#22, InitiatorGUID: 2411, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderAIClientStateChange#00000743; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderAIClientStateChange#00000744; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255OrderSTACKOrderEntityAction#00000745; EmpireIndex:9; MoveToProbeAction#23, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:255AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:255AISTACK[AI] [Event]keep EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:46:274GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:46:517OrderSTACKOrderUpdateVisibility#00000746
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:47:517GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:237GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:258GameplaySTACKfleet action with feedback 33 finished : ETA 1163.43556213379, Game.Time 1164.9704208374, true ETA 1163.68556213379
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:258OrderSTACKOrderEntityAction#00000747, Ticket: 00000509; EmpireIndex:4; MoveToFleetAction#29, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 122->121 (Cost: 1.492256) from 0 to 0.2853695.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:258OrderSTACKOrderEntityAction#00000748, Ticket: 0000050A; EmpireIndex:5; MoveToFleetAction#39, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 76->79 (Cost: 2.333333) from 0 to 0.3505974.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:258OrderSTACKOrderTerminateEntityAction#00000749; EmpireIndex:6; EntityActionId: 33
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:327AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:48:327AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:48:341DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:48:978OrderSTACKOrderTerminateEntityAction#0000074A; EmpireIndex:4; EntityActionId: 29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:49:046OrderSTACKOrderTerminateEntityAction#0000074B; EmpireIndex:5; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:49:046OrderSTACKOrderUpdateVisibility#0000074C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:50:337AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:50:337AISTACK[AI] [Event]Remove EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:50:337AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:50:337AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:50:370GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:50:465GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:51:203GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:51:301AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:51:301AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:51:301AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:36:51:317DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:51:317OrderSTACKOrderAIClientStateChange#0000074D; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:51:317AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:53:249GameplaySTACKfleet action with feedback 38 started : ETA 1170.46746063232
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:53:249OrderSTACKOrderEntityAction#0000074E, Ticket: 00000022; EmpireIndex:1; ExpeditionFleetAction#38, InitiatorGUID: 2196, Context: Curiosity_Loot_Signal_Era1 on Oentho II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:54:008GameplaySTACKfleet action with feedback 38 finished : ETA 1170.46746063232, Game.Time 1170.72215270996, true ETA 1170.71746063232
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:54:008OrderSTACKOrderTerminateEntityAction#0000074F; EmpireIndex:1; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:59:062OrderSTACKOrderEntityAction#00000750, Ticket: 00000023; EmpireIndex:1; GoToFleetAction#39, InitiatorGUID: 2196, Context: Path: 101->103, Path: Path: 101->103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:59:062AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:062AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:062AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:062AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:062AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:062AISTACK[AI] [Event]keep EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:36:59:083GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:59:083OrderSTACKOrderAIClientStateChange#00000751; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:59:083AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:36:59:733OrderSTACKOrderEntityAction#00000752, Ticket: 00000024; EmpireIndex:1; GoToFleetAction#40, InitiatorGUID: 2196, Context: Path: 101->103, Path: Path: 101->103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:00:562GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:01:249GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:01:268OrderSTACKOrderEntityAction#00000753, Ticket: 0000050D; EmpireIndex:1; MoveToFleetAction#41, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 101->103 (Cost: 5.25) from 0 to 0.6713001.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:01:361AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:01:361AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:01:379DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:02:175OrderSTACKOrderUpdateVisibility#00000754
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:02:294OrderSTACKOrderTerminateEntityAction#00000755; EmpireIndex:1; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:02:689OrderSTACKOrderUpdateVisibility#00000756
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:03:376AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:03:376AISTACK[AI] [Event]Remove EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:03:376AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:03:376AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:03:393GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:03:476GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:04:697GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:04:796AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:04:796AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:04:812DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:06:809AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:06:809AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:06:809AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:06:809AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:06:822GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:06:895GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:07:615GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:07:707AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:37:07:707AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:07:708AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:37:07:724OrderSTACKOrderAIClientStateChange#00000757; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:07:724AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:07:724DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:37:23:760GUISTACKCannot find the ExtendedGuiElement 'PortalMaximumCost'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:37:24:408GUISTACKCannot find the ExtendedGuiElement 'PortalMaximumCost'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:37:47:763GUISTACKThe property InfluenceConversionRateModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:38:07:839GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:869GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:954GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:954GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:07:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:025GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:070GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:652GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:684GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:08:826GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:663GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:686GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:751GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:774GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:774GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:774GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:792GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:811GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:829GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:829GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:829GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:829GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:849GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:849GameplaySTACKAdd 0.6666667 experience to ship Ship#3198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:866GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:866GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:866GameplaySTACKAdd 0.6666667 experience to ship Ship#3200
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:886GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:886GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:887GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:907GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:907GameplaySTACKAdd 0.6666667 experience to ship Ship#3220
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:09:927GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
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 at LateUpdate in :line 0
23:38:09:927GameplaySTACKAdd 0.6666667 experience to ship Ship#2385
 at AddExperience in :line 0
 at MoveNext in :line 0
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23:38:09:927GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
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23:38:09:945GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:38:09:945GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:38:10:557GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
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23:38:11:140GameServerSTACKGameServerState_Turn_Ended
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23:38:11:311GameClientSTACKGameClientState_Turn_End
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23:38:11:311DefaultSTACKStoreStats
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23:38:11:311GameClientSTACKGameClientState_Turn_Ended
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23:38:11:385PrismSTACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade1","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":8,"isstage":"False","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:38:11.220"}
 at MoveNext in :line 0
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23:38:11:627DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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23:38:11:627RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x7a9fc1).
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23:38:11:673DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
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23:38:11:731PrismSTACKJuggernaut: {"turn":7,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:38:11.657"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:38:11:857QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
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 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
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23:38:11:857QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
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23:38:11:920OrderSTACKOrderUpdateDustInflation#00000758; DustGlobalProduction:465.765
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23:38:12:620OrderSTACKOrderSendAutomatedShip#00000759; EmpireIndex:1
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23:38:12:652OrderSTACKOrderSendAutomatedShip#0000075A; EmpireIndex:4
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23:38:12:653OrderSTACKOrderSendAutomatedShip#0000075B; EmpireIndex:5
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23:38:12:653OrderSTACKOrderUpdateBestSystem#0000075C; EmpireIndex:40; SystemGUID:0
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23:38:12:668OrderSTACKOrderUpdateBestSystem#0000075D; EmpireIndex:41; SystemGUID:0
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23:38:12:668OrderSTACKOrderStartAutomatedFleetAction#0000075E; EmpireIndex:1; AutomatedDeliveryFleetAction#42, InitiatorGUID: 3236, Context: Path: 96->98, Path: Path: 96->98
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23:38:12:668OrderSTACKOrderStartAutomatedFleetAction#0000075F; EmpireIndex:4; AutomatedDeliveryFleetAction#30, InitiatorGUID: 3238, Context: Path: 123->124, Path: Path: 123->124
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23:38:12:668OrderSTACKOrderStartAutomatedFleetAction#00000760; EmpireIndex:5; AutomatedDeliveryFleetAction#40, InitiatorGUID: 3240, Context: Path: 78->77, Path: Path: 78->77
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23:38:13:829GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:38:13:903GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
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23:38:14:890GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
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23:38:14:890GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
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23:38:14:890NetworkSTACK[Perf] Game dumping took 728 ms.
 at Dump in :line 0
 at Dump in :line 0
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23:38:14:890NetworkSTACK[Perf] Checksum generation took 26 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:38:14:890NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
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23:38:14:890NetworkSTACK[Perf] TOTAL DURATION (Text): 940 ms.
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23:38:14:890NetworkSTACKDump checksum 'TurnEnded': 0x3247e2b66d66f39674492c447fef4eb7.
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23:38:14:890NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\007_TurnEnded_Tarax_0x3247e2b66d66f39674492c447fef4eb7.dump'.
 at Dump in :line 0
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23:38:14:890GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:38:14:890GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:14:919GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=7, client=0x7a9fc1, checksum=0x3247e2b66d66f39674492c447fef4eb7.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:14:993PrismSTACKTurn end: {"turn":7,"turnDuration":98,"dustperturn":53.8000031,"influenceperturn":15.0,"scienceperturn":67.6,"honorperturn":0.0,"empirefood":71.9682541,"empireindustry":63.0,"empiremanpower":375.0,"empirepopulation":3.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:38:13.918"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:38:15:323GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=7, client=0x19657bb, checksum=0x3247e2b66d66f39674492c447fef4eb7.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:38:15:737NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
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 at MoveNext in :line 0
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23:38:15:737GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
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23:38:16:373GameServerSTACKGameServerState_Transition
 at Begin in :line 0
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23:38:16:373DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:16:373RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:16:608GameServerSTACKTransition is synced.
 at Run in :line 0
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23:38:16:608GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $SystemGUID = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $CrashPlanet = System.Collections.Generic.List`1[System.Object] for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $GUID01 = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $GUID02 = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
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 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $GUID03 = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $QuestFleetGUID = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $QuestPlanet = System.Collections.Generic.List`1[System.Object] for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] Adding global quest variable: $ColonizedStarSystem = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:608QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000761, Ticket: 00000511
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000762, Ticket: 00000512
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000763, Ticket: 00000513
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000764, Ticket: 00000514
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000765, Ticket: 00000515
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000766, Ticket: 00000516
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000767, Ticket: 00000517
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderBeginQuest#00000768, Ticket: 00000518
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderTriggerPopulationEvent#00000769
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609OrderSTACKOrderCreateFleetFromShipDesignName#0000076A; EmpireIndex:40; FleetGUID:3251, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609GameplaySTACKAdd 0 experience to ship Ship#3258
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609GameplaySTACKAdd 0 experience to ship Ship#3259
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:609DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:16:609RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:16:662OrderSTACKOrderCreateFleetMission#0000076B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:662OrderSTACKOrderCreateFleetFromShipDesignName#0000076C; EmpireIndex:40; FleetGUID:3253, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:662GameplaySTACKAdd 0 experience to ship Ship#3261
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:662GameplaySTACKAdd 0 experience to ship Ship#3262
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:662OrderSTACKOrderCreateFleetMission#0000076D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderAddQuestMarkers#0000076E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderAddQuestMarkers#0000076F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderApplyDescriptor#00000770 Descriptor: CannotBeDestroyed Targets: 3000
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderBeginQuest#00000771, Ticket: 00000519
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderBeginQuest#00000772, Ticket: 0000051A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000773; EmpireIndex:0; MoveToProbeAction#31, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000774; EmpireIndex:0; MoveToProbeAction#32, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000775; EmpireIndex:0; MoveToProbeAction#33, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000776; EmpireIndex:0; MoveToProbeAction#34, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000777; EmpireIndex:4; MoveToProbeAction#31, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000778; EmpireIndex:5; MoveToProbeAction#41, InitiatorGUID: 3170, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#00000779; EmpireIndex:6; MoveToProbeAction#34, InitiatorGUID: 3166, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#0000077A; EmpireIndex:8; MoveToProbeAction#26, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderEntityAction#0000077B; EmpireIndex:9; MoveToProbeAction#24, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderUpdateBestSystem#0000077C; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:715OrderSTACKOrderUpdateBestSystem#0000077D; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:16:737DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:16:737RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:38:17:277PrismSTACKQuest Started: {"turn":7,"technologyCount":4,"questName":"VaultersQuest-Chapter1-Part1","category":"MajorQuest","subcategory":"Vaulters","questid":3249,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:38:16.563"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:38:19:222GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:19:222GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:19:235OrderSTACKOrderUpdateQuests#0000077E, Ticket: 0000051B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:19:235OrderSTACKOrderUpdateQuests#0000077F, Ticket: 0000051C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:25:318DefaultSTACKOrderPolicy.Reject for order 'OrderSetGameNodeDiscoveryStatus' @ 'GameClientState_Turn_BeginEventDispatched'.
 at SendMessageToServer in :line 0
 at PostOrder in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:38:25:318ViewSTACKUnload material JunglePlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:38:25:318ViewSTACKUnload material ForestPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:38:25:318ViewSTACKUnload material SnowPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:38:25:694DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Gatria I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:38:25:940DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Gatria II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:38:26:260DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Gatria III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:38:26:437DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Gatria IV
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:38:26:577DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 4/Gatria V
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:38:31:187GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:31:187AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:31:187AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:31:187AISTACK[AI] [Event]keep 70 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:31:187AISTACK[AI] [Event]keep EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventPopulationGained,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:31:230AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:31:243AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:33:680AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:33:696DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:33:723GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:33:829PrismSTACKAIPerformanceEvent: {"turn":7,"maxBlackboardMessageCount":144,"maxDecisionCount":10,"maxSyncronizationTime":2487,"maxAnaysisTime":65,"maxStrategicTime":16,"maxDecisionTime":104,"maxActuatorTime":99,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:38:33.681"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:38:33:958QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:33:958AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:33:958AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:34:023QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:34:865GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504OrderSTACKOrderAIClientStateChange#00000780; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504OrderSTACKOrderEntityAction#00000781, Ticket: 0000051D; EmpireIndex:0; GoToFleetAction#35, InitiatorGUID: 2937, Context: Path: 234->238->237, Path: Path: 234->238->237
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:504AISTACKStart 96 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:35:504AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:35:524OrderSTACKOrderEntityAction#00000782, Ticket: 0000051E; EmpireIndex:2; GoToFleetAction#28, InitiatorGUID: 2220, Context: Path: 185->184->181->182->183->179->176, Path: Path: 185->184->181->182->183->179->176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:524OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000783, Ticket: 0000051F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:524OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000784, Ticket: 00000520
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:524OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000785, Ticket: 00000521
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:524OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000786, Ticket: 00000522
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:524OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000787, Ticket: 00000523
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000788, Ticket: 00000524
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000789, Ticket: 00000525
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000078A, Ticket: 00000526
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000078B, Ticket: 00000527
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderPrepareQuestChoice#0000078C, Ticket: 00000528; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderEntityAction#0000078D, Ticket: 00000529; EmpireIndex:3; GoToFleetAction#36, InitiatorGUID: 2247, Context: Path: 193, Path: Path: 193
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000078E, Ticket: 0000052A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000078F, Ticket: 0000052B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000790, Ticket: 0000052C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000791, Ticket: 0000052D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000792, Ticket: 0000052E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000793, Ticket: 0000052F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000794, Ticket: 00000530
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000795, Ticket: 00000531
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000796, Ticket: 00000532
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderEntityAction#00000797, Ticket: 00000533; EmpireIndex:4; GoToFleetAction#32, InitiatorGUID: 2278, Context: Path: 121, Path: Path: 121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:525OrderSTACKOrderCreateShipDesign#00000798, Ticket: 00000534; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderCreateShipDesign#00000799, Ticket: 00000535; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079A, Ticket: 00000536
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079B, Ticket: 00000537
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079C, Ticket: 00000538
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079D, Ticket: 00000539
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079E, Ticket: 0000053A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000079F, Ticket: 0000053B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A0, Ticket: 0000053C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A1, Ticket: 0000053D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A2, Ticket: 0000053E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderPrepareQuestChoice#000007A3, Ticket: 0000053F; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderEntityAction#000007A4, Ticket: 00000540; EmpireIndex:5; GoToFleetAction#42, InitiatorGUID: 2304, Context: Path: 79, Path: Path: 79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A5, Ticket: 00000541
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A6, Ticket: 00000542
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A7, Ticket: 00000543
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A8, Ticket: 00000544
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007A9, Ticket: 00000545
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007AA, Ticket: 00000546
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007AB, Ticket: 00000547
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007AC, Ticket: 00000548
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007AD, Ticket: 00000549
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderPrepareQuestChoice#000007AE, Ticket: 0000054A; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderEntityAction#000007AF, Ticket: 0000054B; EmpireIndex:6; GoToFleetAction#35, InitiatorGUID: 2322, Context: Path: 21->16, Path: Path: 21->16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderCreateShipDesign#000007B0, Ticket: 0000054C; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548OrderSTACKOrderCreateShipDesign#000007B1, Ticket: 0000054D; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:548GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B2, Ticket: 0000054E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B3, Ticket: 0000054F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B4, Ticket: 00000550
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B5, Ticket: 00000551
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B6, Ticket: 00000552
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B7, Ticket: 00000553
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B8, Ticket: 00000554
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007B9, Ticket: 00000555
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007BA, Ticket: 00000556
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderPrepareQuestChoice#000007BB, Ticket: 00000557; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderEntityAction#000007BC, Ticket: 00000558; EmpireIndex:6; GoToFleetAction#36, InitiatorGUID: 2332, Context: Path: 17, Path: Path: 17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderEntityAction#000007BD, Ticket: 00000559; EmpireIndex:7; GoToFleetAction#32, InitiatorGUID: 2354, Context: Path: 222, Path: Path: 222
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007BE, Ticket: 0000055A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007BF, Ticket: 0000055B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C0, Ticket: 0000055C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C1, Ticket: 0000055D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C2, Ticket: 0000055E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C3, Ticket: 0000055F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C4, Ticket: 00000560
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C5, Ticket: 00000561
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007C6, Ticket: 00000562
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderPrepareQuestChoice#000007C7, Ticket: 00000563; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569GameplaySTACKfleet action with feedback 27 started : ETA 1272.78324127197
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderEntityAction#000007C8, Ticket: 00000564; EmpireIndex:8; ExpeditionFleetAction#27, InitiatorGUID: 2386, Context: Curiosity_PlanetResource_Luxury03 on Ugaro II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderCreateShipDesign#000007C9, Ticket: 00000565; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderCreateShipDesign#000007CA, Ticket: 00000566; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007CB, Ticket: 00000567
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007CC, Ticket: 00000568
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007CD, Ticket: 00000569
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007CE, Ticket: 0000056A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007CF, Ticket: 0000056B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D0, Ticket: 0000056C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D1, Ticket: 0000056D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D2, Ticket: 0000056E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D3, Ticket: 0000056F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderPrepareQuestChoice#000007D4, Ticket: 00000570; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderCancelLaw#000007D5, Ticket: 00000571; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderEntityAction#000007D6, Ticket: 00000572; EmpireIndex:8; GoToFleetAction#28, InitiatorGUID: 2383, Context: Path: 54, Path: Path: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderEntityAction#000007D7, Ticket: 00000573; EmpireIndex:9; GoToFleetAction#25, InitiatorGUID: 2411, Context: Path: 156->155, Path: Path: 156->155
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D8, Ticket: 00000574
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007D9, Ticket: 00000575
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DA, Ticket: 00000576
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DB, Ticket: 00000577
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DC, Ticket: 00000578
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DD, Ticket: 00000579
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DE, Ticket: 0000057A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007DF, Ticket: 0000057B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000007E0, Ticket: 0000057C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderPrepareQuestChoice#000007E1, Ticket: 0000057D; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612OrderSTACKOrderUpdateVisibility#000007E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:612QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E3, Ticket: 0000057E; EmpireIndex:0; MoveToFleetAction#36, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 234->238 (Cost: 6) from 0 to 0.9318689.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E4, Ticket: 0000057F; EmpireIndex:1; MoveToFleetAction#43, InitiatorGUID: 3236, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E5, Ticket: 00000580; EmpireIndex:4; MoveToFleetAction#33, InitiatorGUID: 3238, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E6, Ticket: 00000581; EmpireIndex:4; MoveToFleetAction#34, InitiatorGUID: 3197, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E7, Ticket: 00000582; EmpireIndex:5; MoveToFleetAction#43, InitiatorGUID: 3240, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E8, Ticket: 00000583; EmpireIndex:5; MoveToFleetAction#44, InitiatorGUID: 3199, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007E9, Ticket: 00000584; EmpireIndex:7; MoveToFleetAction#33, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:35:636OrderSTACKOrderEntityAction#000007EA, Ticket: 00000585; EmpireIndex:2; MoveToFleetAction#29, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 185->184 (Cost: 4.455588) from 0 to 1.
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23:38:35:636OrderSTACKOrderEntityAction#000007EB, Ticket: 00000586; EmpireIndex:3; MoveToFleetAction#37, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 192->193 (Cost: 4.2363) from 0.4257095 to 1.
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23:38:35:636OrderSTACKOrderEntityAction#000007EC, Ticket: 00000587; EmpireIndex:4; MoveToFleetAction#35, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 122->121 (Cost: 3.736952) from 0.2853695 to 1.
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23:38:35:660OrderSTACKOrderEntityAction#000007ED, Ticket: 00000588; EmpireIndex:5; MoveToFleetAction#45, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 76->79 (Cost: 4.321974) from 0.3505974 to 1.
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23:38:35:660OrderSTACKOrderEntityAction#000007EE, Ticket: 00000589; EmpireIndex:6; MoveToFleetAction#37, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 21->16 (Cost: 7) from 0 to 0.9381552.
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23:38:35:660OrderSTACKOrderEntityAction#000007EF, Ticket: 0000058A; EmpireIndex:6; MoveToFleetAction#38, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 21->17 (Cost: 4) from 0.4435781 to 0.8871562.
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23:38:35:660OrderSTACKOrderEntityAction#000007F0, Ticket: 0000058B; EmpireIndex:7; MoveToFleetAction#34, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 218->222 (Cost: 0.1897541) from 0.9595386 to 1.
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23:38:35:660OrderSTACKOrderEntityAction#000007F1, Ticket: 0000058C; EmpireIndex:8; MoveToFleetAction#29, InitiatorGUID: 2383, Context: EntityActionContext_Movement, 55->54 (Cost: 0.6602899) from 0.883347 to 1.
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23:38:35:660OrderSTACKOrderEntityAction#000007F2, Ticket: 0000058D; EmpireIndex:9; MoveToFleetAction#26, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 156->155 (Cost: 6) from 0 to 0.9466764.
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23:38:35:660OrderSTACKOrderTerminateEntityAction#000007F3; EmpireIndex:4; EntityActionId: 34
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23:38:35:660OrderSTACKOrderTerminateEntityAction#000007F4; EmpireIndex:5; EntityActionId: 44
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23:38:35:695OrderSTACKOrderTerminateEntityAction#000007F5; EmpireIndex:7; EntityActionId: 33
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23:38:35:695OrderSTACKOrderTerminateEntityAction#000007F6; EmpireIndex:4; EntityActionId: 18
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23:38:35:695OrderSTACKOrderTerminateEntityAction#000007F7; EmpireIndex:5; EntityActionId: 27
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23:38:35:695OrderSTACKOrderTerminateEntityAction#000007F8; EmpireIndex:7; EntityActionId: 34
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23:38:35:695OrderSTACKOrderTerminateEntityAction#000007F9; EmpireIndex:8; EntityActionId: 29
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23:38:35:695OrderSTACKOrderUpdateEffectZone#000007FA
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23:38:35:711OrderSTACKOrderTerminateEntityAction#000007FB; EmpireIndex:7; EntityActionId: 32
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23:38:35:711OrderSTACKOrderEntityAction#000007FC, Ticket: 0000058E; EmpireIndex:7; MoveToFleetAction#35, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
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23:38:35:711OrderSTACKOrderTerminateEntityAction#000007FD; EmpireIndex:8; EntityActionId: 28
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23:38:35:783OrderSTACKOrderTerminateEntityAction#000007FE; EmpireIndex:4; EntityActionId: 35
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23:38:35:797OrderSTACKOrderTerminateEntityAction#000007FF; EmpireIndex:4; EntityActionId: 32
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23:38:35:858OrderSTACKOrderTerminateEntityAction#00000800; EmpireIndex:3; EntityActionId: 37
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23:38:35:858OrderSTACKOrderSetHeroProperties#00000801; EmpireIndex:3
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23:38:35:875OrderSTACKOrderTerminateEntityAction#00000802; EmpireIndex:3; EntityActionId: 36
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23:38:35:875OrderSTACKOrderTerminateEntityAction#00000803; EmpireIndex:5; EntityActionId: 45
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23:38:35:888OrderSTACKOrderTerminateEntityAction#00000804; EmpireIndex:5; EntityActionId: 42
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23:38:35:902OrderSTACKOrderTerminateEntityAction#00000805; EmpireIndex:6; EntityActionId: 38
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23:38:35:975AISTACK[AI] [Event]Remove 70 events [AI0]
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23:38:35:975AISTACK[AI] [Event]Remove EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventPopulationGained,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
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23:38:35:975AISTACK[AI] [Event]keep 69 events [AI0]
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23:38:35:987AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
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23:38:35:999GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:38:36:024OrderSTACKOrderUpdateVisibility#00000806
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23:38:36:213OrderSTACKOrderUpdateEffectZone#00000807
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23:38:36:539OrderSTACKOrderUpdateVisibility#00000808
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23:38:36:721OrderSTACKOrderUpdateEffectZone#00000809
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23:38:37:043OrderSTACKOrderUpdateVisibility#0000080A
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23:38:37:227OrderSTACKOrderUpdateEffectZone#0000080B
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23:38:37:741OrderSTACKOrderUpdateEffectZone#0000080C
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23:38:38:251OrderSTACKOrderUpdateEffectZone#0000080D
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23:38:38:762OrderSTACKOrderUpdateEffectZone#0000080E
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23:38:38:837OrderSTACKOrderPrepareQuestChoice#0000080F, Ticket: 00000025; EmpireIndex:1
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23:38:38:837OrderSTACKOrderPrepareQuestChoice#00000810, Ticket: 00000026; EmpireIndex:1
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23:38:39:270OrderSTACKOrderUpdateEffectZone#00000811
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23:38:40:366OrderSTACKOrderSetGameNodeDiscoveryStatus#00000812; EmpireIndex:0; Discovered:True, NodeGUID:1740
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23:38:40:366ViewSTACKUnload material MonsoonPlanetMat
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23:38:40:366ViewSTACKUnload material SteppesPlanetMat
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23:38:40:366ViewSTACKUnload material BarrenPlanetMat
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23:38:40:443OrderSTACKOrderUpdateEffectZone#00000813
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23:38:40:632DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Bellatrix I
 at OnFocusedPlanetChanged in :line 0
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23:38:40:769GameServerSTACKGameServerState_Turn_AI_Sync
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23:38:41:144DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Kyros
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23:38:41:446GameServerSTACKGameServerState_Turn_Main
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23:38:41:446OrderSTACKOrderPrepareQuestChoice#00000814, Ticket: 00000027; EmpireIndex:1
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23:38:41:446OrderSTACKOrderPrepareQuestChoice#00000815, Ticket: 00000028; EmpireIndex:1
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23:38:41:461GameplaySTACKfleet action with feedback 27 finished : ETA 1272.78324127197, Game.Time 1278.17813873291, true ETA 1273.03324127197
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23:38:41:461OrderSTACKOrderTerminateEntityAction#00000816; EmpireIndex:0; EntityActionId: 36
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23:38:41:461OrderSTACKOrderTerminateEntityAction#00000817; EmpireIndex:1; EntityActionId: 43
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23:38:41:461OrderSTACKOrderTerminateEntityAction#00000818; EmpireIndex:2; EntityActionId: 29
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23:38:41:461OrderSTACKOrderTerminateEntityAction#00000819; EmpireIndex:4; EntityActionId: 33
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23:38:41:461OrderSTACKOrderTerminateEntityAction#0000081A; EmpireIndex:5; EntityActionId: 43
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23:38:41:462OrderSTACKOrderTerminateEntityAction#0000081B; EmpireIndex:6; EntityActionId: 37
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23:38:41:462OrderSTACKOrderTerminateEntityAction#0000081C; EmpireIndex:7; EntityActionId: 35
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 at Update in :line 0
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23:38:41:462OrderSTACKOrderTerminateEntityAction#0000081D; EmpireIndex:8; EntityActionId: 27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:462OrderSTACKOrderTerminateEntityAction#0000081E; EmpireIndex:9; EntityActionId: 26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:462OrderSTACKOrderUpdateEffectZone#0000081F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:471OrderSTACKOrderEntityAction#00000820, Ticket: 0000058F; EmpireIndex:2; MoveToFleetAction#30, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 184->181 (Cost: 1.544412) from 0 to 0.3021173.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:503AISTACK[AI] Cancel task 220 : can find context 3197 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:41:511AISTACK[AI] Cancel task 203 : can find context 3199 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
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23:38:41:558AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:41:558AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:41:574OrderSTACKOrderValidateQuestChoice#00000821, Ticket: 00000590; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:574OrderSTACKOrderValidateQuestChoice#00000822, Ticket: 00000591; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:574OrderSTACKOrderValidateQuestChoice#00000823, Ticket: 00000592; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:574OrderSTACKOrderValidateQuestChoice#00000824, Ticket: 00000593; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:574OrderSTACKOrderQueueResearch#00000825, Ticket: 00000594; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionScienceAndExploration28Sophons, ConstructionGameEntityGUID:3274, ResourceStocks:1
 at Log in :line 0
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23:38:41:589OrderSTACKOrderQueueConstruction#00000826, Ticket: 00000595; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:38:41:589OrderSTACKOrderValidateQuestChoice#00000827, Ticket: 00000596; EmpireIndex:7
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:589OrderSTACKOrderActivateLaw#00000828, Ticket: 00000597; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3277
 at Log in :line 0
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23:38:41:589OrderSTACKOrderValidateQuestChoice#00000829, Ticket: 00000598; EmpireIndex:8
 at Log in :line 0
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 at Update in :line 0
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23:38:41:589OrderSTACKOrderTriggerPopulationEvent#0000082A
 at Log in :line 0
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23:38:41:589OrderSTACKOrderSpawnCuriosity#0000082B; EmpireIndex:0
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:589GameplaySTACK[Curiosities] Spawned Curiosity #3269 (Curiosity_Loot_Lifeform_Era2) on Takim IV(Planet 3)
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:38:41:589OrderSTACKOrderSpawnCuriosity#0000082C; EmpireIndex:0
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:589GameplaySTACK[Curiosities] Spawned Curiosity #3270 (Curiosity_Loot_Signal_Era2) on Bryia II(Planet 1)
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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23:38:41:590OrderSTACKOrderSpawnCuriosity#0000082D; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:590GameplaySTACK[Curiosities] Spawned Curiosity #3271 (Curiosity_Loot_Underground_Era2) on Cetus I(Planet 0)
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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23:38:41:590OrderSTACKOrderSpawnCuriosity#0000082E; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:590GameplaySTACK[Curiosities] Spawned Curiosity #3272 (Curiosity_Loot_Signal_Era2) on Bryia II(Planet 1)
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:38:41:590OrderSTACKOrderSpawnCuriosity#0000082F; EmpireIndex:0
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:38:41:590GameplaySTACK[Curiosities] Spawned Curiosity #3273 (Curiosity_Loot_Underground_Era2) on Cetus I(Planet 0)
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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23:38:41:590OrderSTACKOrderUpdateQuests#00000830, Ticket: 00000599
 at Log in :line 0
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23:38:41:590AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:41:590AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:41:615OrderSTACKOrderTriggerPopulationEvent#00000831
 at Log in :line 0
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23:38:41:615OrderSTACKOrderUpdateQuests#00000832, Ticket: 0000059A
 at Log in :line 0
 at MoveNext in :line 0
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23:38:41:615OrderSTACKOrderUpdateQuests#00000833, Ticket: 0000059B
 at Log in :line 0
 at MoveNext in :line 0
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23:38:41:615OrderSTACKOrderTriggerPopulationEvent#00000834
 at Log in :line 0
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23:38:41:615OrderSTACKOrderUpdateQuests#00000835, Ticket: 0000059C
 at Log in :line 0
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23:38:41:615OrderSTACKOrderTriggerPopulationEvent#00000836
 at Log in :line 0
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23:38:41:615OrderSTACKOrderUpdateQuests#00000837, Ticket: 0000059D
 at Log in :line 0
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23:38:41:615OrderSTACKOrderTriggerPopulationEvent#00000838
 at Log in :line 0
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23:38:41:615OrderSTACKOrderAddQuestMarkers#00000839
 at Log in :line 0
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23:38:41:615OrderSTACKOrderCreateFleetFromShipDesignName#0000083A; EmpireIndex:40; FleetGUID:3279, ShipDesignGUIDs: ShipDesignQuestMediumCravers01 x 1
 at Log in :line 0
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23:38:41:615GameplaySTACKAdd 0 experience to ship Ship#3281
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
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23:38:41:625OrderSTACKOrderCreateFleetMission#0000083B
 at Log in :line 0
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23:38:41:625OrderSTACKOrderUpdateQuests#0000083C, Ticket: 0000059E
 at Log in :line 0
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23:38:41:625OrderSTACKOrderQueueConstruction#0000083D, Ticket: 0000059F; EmpireIndex:9
 at Log in :line 0
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23:38:41:625OrderSTACKOrderValidateQuestChoice#0000083E, Ticket: 000005A0; EmpireIndex:9
 at Log in :line 0
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23:38:41:625OrderSTACKOrderUpdateVisibility#0000083F
 at Log in :line 0
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23:38:41:625OrderSTACKOrderTriggerPopulationEvent#00000840
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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23:38:41:625OrderSTACKOrderUpdateQuests#00000841, Ticket: 000005A1
 at Log in :line 0
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23:38:41:960OrderSTACKOrderUpdateEffectZone#00000842
 at Log in :line 0
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23:38:42:194OrderSTACKOrderTerminateEntityAction#00000843; EmpireIndex:2; EntityActionId: 30
 at Log in :line 0
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23:38:43:574AISTACK[AI] [Event]Remove 69 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:43:574AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:43:574AISTACK[AI] [Event]keep 42 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:43:574AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventQuestChoiceMade,EventQuestChoiceMade,EventQuestChoiceMade,EventQuestChoiceMade,EventResearchQueued,EventConstructionQueued,EventQuestChoiceMade,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestChoiceEnded,EventConstructionQueued,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded, [AI0]
 at BeforeSynchronization in :line 0
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23:38:43:582GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:001GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:682GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:38:44:785AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:44:785AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:44:795GameplaySTACKfleet action with feedback 38 started : ETA 1282.01717376709
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795OrderSTACKOrderEntityAction#00000844, Ticket: 000005A2; EmpireIndex:3; ExpeditionFleetAction#38, InitiatorGUID: 2247, Context: Curiosity_Loot_Underground_Era1 on Theia I(Planet 0) (Curiosity)
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795OrderSTACKOrderEntityAction#00000845, Ticket: 000005A3; EmpireIndex:5; GoToFleetAction#46, InitiatorGUID: 2304, Context: Path: 79->76->75, Path: Path: 79->76->75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795OrderSTACKOrderEntityAction#00000846, Ticket: 000005A4; EmpireIndex:7; GoToFleetAction#36, InitiatorGUID: 2354, Context: Path: 222->218->219, Path: Path: 222->218->219
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795GameplaySTACKfleet action with feedback 30 started : ETA 1282.01816558838
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:795OrderSTACKOrderEntityAction#00000847, Ticket: 000005A7; EmpireIndex:8; ColonizeFleetAction#30, InitiatorGUID: 2383, Context: Rath III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:807OrderSTACKOrderEntityAction#00000848, Ticket: 000005A8; EmpireIndex:5; MoveToFleetAction#47, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 79->76 (Cost: 2.678026) from 0 to 0.4023895.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:807OrderSTACKOrderEntityAction#00000849, Ticket: 000005A9; EmpireIndex:7; MoveToFleetAction#37, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 222->218 (Cost: 4.689754) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:44:997OrderSTACKOrderPrepareQuestChoice#0000084A, Ticket: 00000029; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590GameplaySTACKfleet action with feedback 38 finished : ETA 1282.01717376709, Game.Time 1282.2728729248, true ETA 1282.26717376709
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590GameplaySTACKfleet action with feedback 30 finished : ETA 1282.01816558838, Game.Time 1282.2728729248, true ETA 1282.26816558838
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590OrderSTACKOrderTerminateEntityAction#0000084B; EmpireIndex:3; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590OrderSTACKOrderTerminateEntityAction#0000084C; EmpireIndex:8; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:590OrderSTACKOrderUpdateAutoImprovements#0000084D, ColonizedStarSystemGUID:3285, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:618OrderSTACKOrderUpdateVisibility#0000084E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:629OrderSTACKOrderTerminateEntityAction#0000084F; EmpireIndex:5; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:712OrderSTACKOrderTerminateEntityAction#00000850; EmpireIndex:7; EntityActionId: 37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:726OrderSTACKOrderEntityAction#00000851, Ticket: 000005AA; EmpireIndex:7; MoveToFleetAction#38, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 218->219 (Cost: 4.120492) from 0 to 0.7137641.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:45:824OrderSTACKOrderPrepareQuestChoice#00000852, Ticket: 0000002A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:123OrderSTACKOrderUpdateVisibility#00000853
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:629OrderSTACKOrderUpdateVisibility#00000854
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:629OrderSTACKOrderTerminateEntityAction#00000855; EmpireIndex:7; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:736OrderSTACKOrderPrepareQuestChoice#00000856, Ticket: 0000002B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:736OrderSTACKOrderPrepareQuestChoice#00000857, Ticket: 0000002C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:46:789AISTACK[AI] [Event]Remove 42 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:46:789AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventQuestChoiceMade,EventQuestChoiceMade,EventQuestChoiceMade,EventQuestChoiceMade,EventResearchQueued,EventConstructionQueued,EventQuestChoiceMade,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestChoiceEnded,EventConstructionQueued,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:46:789AISTACK[AI] [Event]keep 41 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:46:789AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:46:810GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:47:751GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:48:416GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:48:507AISTACK[AI] Cancel task 94 : can find context 2383 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:48:530AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:48:530AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:48:541DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:50:444OrderSTACKOrderValidateQuestChoice#00000858, Ticket: 0000002D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:50:444OrderSTACKOrderTriggerPopulationEvent#00000859
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:50:444OrderSTACKOrderUpdateQuests#0000085A, Ticket: 000005AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:50:540AISTACK[AI] [Event]Remove 41 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:50:540AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:50:540AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:50:540AISTACK[AI] [Event]keep EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:50:552GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:51:560GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:51:629GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:51:640GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:51:693GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:52:807GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:52:807OrderSTACKOrderMoveIdleFleets#0000085B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:52:819OrderSTACKOrderEntityAction#0000085C, Ticket: 000005AD; EmpireIndex:1; MoveToFleetAction#44, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 101->103 (Cost: 2.570645) from 0.6713001 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:52:901AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:52:901AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:52:917DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:52:917OrderSTACKOrderEntityAction#0000085D, Ticket: 000005AF; EmpireIndex:8; OutpostActionBoostGrowthWithDust#31, InitiatorGUID: 3285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:53:013OrderSTACKOrderTerminateEntityAction#0000085E; EmpireIndex:1; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:53:025OrderSTACKOrderTerminateEntityAction#0000085F; EmpireIndex:1; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:54:913AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:54:913AISTACK[AI] [Event]Remove EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:54:913AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:54:913AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventOutpostActionStarted,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:54:924GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:54:977GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:55:045GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:55:057GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:55:110GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:55:708GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:55:811AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:55:811AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:55:822DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:57:825AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:57:825AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventOutpostActionStarted,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:57:825AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:57:825AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:57:835GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:57:905GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:570GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:571OrderSTACKOrderEntityAction#00000860; EmpireIndex:1; LaunchProbeFleetAction#45, InitiatorGUID: 2196, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:571OrderSTACKOrderEntityAction#00000861; EmpireIndex:1; MoveToProbeAction#46, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:621OrderSTACKOrderTransferShips#00000862, Ticket: 000005B1; EmpireIndex:0; ShipGUIDs: [2170], HeroGUID:0, Position:NodeIndex:227, DestinationGarrisonGUID:3290
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:637OrderSTACKOrderUpdateVisibility#00000863
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:671AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:58:671AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:38:58:682DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:682AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:58:694OrderSTACKOrderAIClientStateChange#00000864; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:58:694AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:185OrderSTACKOrderEntityAction#00000865, Ticket: 0000002E; EmpireIndex:1; GoToFleetAction#47, InitiatorGUID: 2196, Context: Path: 103->104, Path: Path: 103->104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:185AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:185AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:185AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:185AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:185AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:185AISTACK[AI] [Event]keep EventProbeLaunched,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:38:59:197GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:197OrderSTACKOrderAIClientStateChange#00000866; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:197AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:483OrderSTACKOrderEntityAction#00000867, Ticket: 0000002F; EmpireIndex:1; GoToFleetAction#48, InitiatorGUID: 2196, Context: Path: 103->104, Path: Path: 103->104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:38:59:862OrderSTACKOrderEntityAction#00000868, Ticket: 000005B3; EmpireIndex:0; GoToFleetAction#37, InitiatorGUID: 3290, Context: Path: 227->231->230->233, Path: Path: 227->231->230->233
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:00:795GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:01:567GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:01:586OrderSTACKOrderEntityAction#00000869, Ticket: 000005B4; EmpireIndex:0; MoveToFleetAction#38, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 227->231 (Cost: 9.311156) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:01:586OrderSTACKOrderEntityAction#0000086A, Ticket: 000005B5; EmpireIndex:1; MoveToFleetAction#49, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->104 (Cost: 2.679355) from 0 to 0.4115305.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:01:600OrderSTACKOrderUpdateVisibility#0000086B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:01:668AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:01:668AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:01:679DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:02:398OrderSTACKOrderTerminateEntityAction#0000086C; EmpireIndex:1; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:02:426OrderSTACKOrderUpdateVisibility#0000086D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:02:932OrderSTACKOrderUpdateVisibility#0000086E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:02:949OrderSTACKOrderTerminateEntityAction#0000086F; EmpireIndex:0; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:02:967OrderSTACKOrderEntityAction#00000870, Ticket: 000005B7; EmpireIndex:0; MoveToFleetAction#39, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 231->230 (Cost: 1.688844) from 0 to 0.3264172.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:03:443OrderSTACKOrderUpdateVisibility#00000871
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:03:685AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:03:685AISTACK[AI] [Event]Remove EventProbeLaunched,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:03:685AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:03:685AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:03:696GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:04:227GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:05:441GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:05:454OrderSTACKOrderTerminateEntityAction#00000872; EmpireIndex:0; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:05:547AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:05:547AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:05:559DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:07:556AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:07:556AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:07:556AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:07:556AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:07:568GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:07:625GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:07:698GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:07:709GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:07:767GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:08:452GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:08:544AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:08:544AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:39:08:556DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:08:556AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:39:08:610OrderSTACKOrderAIClientStateChange#00000873; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:08:610AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:39:52:584OrderSTACKOrderEntityAction#00000876, Ticket: 00000032; EmpireIndex:1; ComplimentEmpireAction#50, InitiatorGUID: 1996, Context: Empire 35 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:04:506OrderSTACKOrderPrepareQuestChoice#00000877, Ticket: 000005BA; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:04:506OrderSTACKOrderPrepareQuestChoice#00000878, Ticket: 000005BB; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:05:066OrderSTACKOrderPrepareQuestChoice#00000879, Ticket: 000005BC; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:05:067OrderSTACKOrderPrepareQuestChoice#0000087A, Ticket: 000005BD; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:12:955OrderSTACKOrderPrepareQuestChoice#0000087B, Ticket: 000005BE; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:12:955OrderSTACKOrderPrepareQuestChoice#0000087C, Ticket: 000005BF; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286OrderSTACKOrderValidateQuestChoice#0000087D, Ticket: 000005C0; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286OrderSTACKOrderTriggerPopulationEvent#0000087E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286OrderSTACKOrderUpdateQuests#0000087F, Ticket: 000005C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286OrderSTACKOrderAIClientStateChange#00000880; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:18:286AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:286AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:286AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:286AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:286AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:286AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:18:298GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:19:390GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:20:051GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:20:156AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:20:157AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:20:170DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:22:161AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:22:162AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:22:162AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:22:162AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:22:173GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:22:227GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:23:435GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:23:543AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:23:543AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:23:543AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:23:555OrderSTACKOrderAIClientStateChange#00000881; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:23:555AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:23:555DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:470GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:492GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:547GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:547GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:602GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:26:629GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:27:241GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:27:265GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:27:376GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:204GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:220GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:269GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:285GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:285GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:285GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:299GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:299GameplaySTACKAdd 0.6666667 experience to ship Ship#3237
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:311GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:325GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:325GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:325GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:325GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:339GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:339GameplaySTACKAdd 0.6666667 experience to ship Ship#3239
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:352GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:352GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:352GameplaySTACKAdd 0.6666667 experience to ship Ship#3241
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:365GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:365GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:365GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:380GameplaySTACKAdd 0.6666667 experience to ship Ship#3220
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:393GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:394GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:407GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:407GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:28:779GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:29:643GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:29:790GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:29:790DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:29:790GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:29:832PrismSTACKColonize: {"turn":9,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#2930","planetName":"","colonizedStarSystemGUID":"2930","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:41:29.722"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:41:30:118DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:30:118RuntimeSTACK[ChatMessage] RECV: l:/_turn/8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:30:118DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:30:184PrismSTACKJuggernaut: {"turn":8,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:41:30.118"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:41:30:624QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:30:624QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:30:624QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:30:666OrderSTACKOrderUpdateDustInflation#00000882; DustGlobalProduction:483.1775
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:31:432OrderSTACKOrderSendAutomatedShip#00000883; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:31:444OrderSTACKOrderUpdateBestSystem#00000884; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:31:444OrderSTACKOrderUpdateBestSystem#00000885; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:31:444OrderSTACKOrderStartAutomatedFleetAction#00000886; EmpireIndex:7; AutomatedDeliveryFleetAction#39, InitiatorGUID: 3291, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:32:488GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:32:542GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACK[Perf] Game dumping took 189 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACK[Perf] Checksum generation took 533 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACK[Perf] TOTAL DURATION (Text): 907 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACKDump checksum 'TurnEnded': 0xaa0bc46f58240cacbcb456cdbe7e9597.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\008_TurnEnded_Tarax_0xaa0bc46f58240cacbcb456cdbe7e9597.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:480GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:498GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=8, client=0x7a9fc1, checksum=0xaa0bc46f58240cacbcb456cdbe7e9597.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:33:561PrismSTACKTurn end: {"turn":8,"turnDuration":174,"dustperturn":60.3000031,"influenceperturn":15.0,"scienceperturn":75.4,"honorperturn":0.0,"empirefood":67.51369,"empireindustry":64.0,"empiremanpower":375.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:41:32.553"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:41:33:947GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=8, client=0x19657bb, checksum=0xaa0bc46f58240cacbcb456cdbe7e9597.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:34:391NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:34:391GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:052GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:052DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:35:052RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:35:096GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:096QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:097QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:097QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:097QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:097QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#00000887; EmpireIndex:0; MoveToProbeAction#40, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#00000888; EmpireIndex:0; MoveToProbeAction#41, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#00000889; EmpireIndex:0; MoveToProbeAction#42, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#0000088A; EmpireIndex:0; MoveToProbeAction#43, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#0000088B; EmpireIndex:1; MoveToProbeAction#51, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#0000088C; EmpireIndex:4; MoveToProbeAction#36, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#0000088D; EmpireIndex:8; MoveToProbeAction#32, InitiatorGUID: 3179, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderEntityAction#0000088E; EmpireIndex:9; MoveToProbeAction#27, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderUpdateBestSystem#0000088F; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderUpdateBestSystem#00000890; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000891; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000892; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000893; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000894; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000895; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000896; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000897; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000898; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#00000899; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089A; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089B; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089C; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089D; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089E; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#0000089F; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A0; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A1; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A2; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A3; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A4; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A5; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A6; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A7; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A8; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008A9; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008AA; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:116OrderSTACKOrderTransferResource#000008AB; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:117OrderSTACKOrderTransferResource#000008AC; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:117OrderSTACKOrderTransferResource#000008AD; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:117OrderSTACKOrderTransferResource#000008AE; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:35:117DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:35:117RuntimeSTACK[ChatMessage] RECV: l:/_turn/8 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:35:373DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:35:373RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:41:37:166GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:37:166GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:37:178OrderSTACKOrderUpdateQuests#000008AF, Ticket: 000005C4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:37:178OrderSTACKOrderUpdateQuests#000008B0, Ticket: 000005C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:37:178OrderSTACKOrderUpdateQuests#000008B1, Ticket: 000005C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:50:079GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:50:079AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:50:079AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:50:079AISTACK[AI] [Event]keep 55 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:50:079AISTACK[AI] [Event]keep EventShipLevelup,EventShipLevelup,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:53:061AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:53:073DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:53:099GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:53:163AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:53:164AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:53:224PrismSTACKAIPerformanceEvent: {"turn":8,"maxBlackboardMessageCount":145,"maxDecisionCount":12,"maxSyncronizationTime":2986,"maxAnaysisTime":171,"maxStrategicTime":104,"maxDecisionTime":74,"maxActuatorTime":130,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:41:53.073"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:41:53:322QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:53:395QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:204GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:935GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:935GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:935OrderSTACKOrderAIClientStateChange#000008B2; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:935AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:935AISTACKStart 84 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:54:935AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:54:997OrderSTACKOrderEntityAction#000008B3, Ticket: 000005C7; EmpireIndex:2; GoToFleetAction#31, InitiatorGUID: 2220, Context: Path: 181, Path: Path: 181
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B4, Ticket: 000005C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B5, Ticket: 000005C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B6, Ticket: 000005CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B7, Ticket: 000005CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B8, Ticket: 000005CC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008B9, Ticket: 000005CD
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23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008BA, Ticket: 000005CE
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23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008BB, Ticket: 000005CF
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23:41:54:997OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008BC, Ticket: 000005D0
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23:41:54:997OrderSTACKOrderUpdateVisibility#000008BD
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23:41:54:997GameplaySTACK[DIPLOMACY] Empire#0 + Empire#18 = DiplomaticRelationStateMinorNeutral
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23:41:54:997OrderSTACKOrderRetrofitShips#000008BE, Ticket: 000005D1; EmpireIndex:3; Ships: [2243 -> 2871]
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23:41:54:997GameplaySTACKfleet action with feedback 39 started : ETA 1472.20642852783
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23:41:54:997OrderSTACKOrderEntityAction#000008BF, Ticket: 000005D2; EmpireIndex:3; ExpeditionFleetAction#39, InitiatorGUID: 2247, Context: Curiosity_Loot_Ruins_Era1 on Theia I(Planet 0) (Curiosity)
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C0, Ticket: 000005D3
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C1, Ticket: 000005D4
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C2, Ticket: 000005D5
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C3, Ticket: 000005D6
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C4, Ticket: 000005D7
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C5, Ticket: 000005D8
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C6, Ticket: 000005D9
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C7, Ticket: 000005DA
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008C8, Ticket: 000005DB
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23:41:55:016GameplaySTACKfleet action with feedback 37 started : ETA 1472.23145294189
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23:41:55:016OrderSTACKOrderEntityAction#000008C9, Ticket: 000005DC; EmpireIndex:4; ExpeditionFleetAction#37, InitiatorGUID: 2278, Context: Curiosity_PlanetAnomaly08 on Byrtus I(Planet 0) (Curiosity)
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CA, Ticket: 000005DD
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CB, Ticket: 000005DE
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CC, Ticket: 000005DF
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CD, Ticket: 000005E0
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CE, Ticket: 000005E1
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008CF, Ticket: 000005E2
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D0, Ticket: 000005E3
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23:41:55:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D1, Ticket: 000005E4
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D2, Ticket: 000005E5
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23:41:55:017OrderSTACKOrderEntityAction#000008D3, Ticket: 000005E6; EmpireIndex:5; GoToFleetAction#48, InitiatorGUID: 2304, Context: Path: 76, Path: Path: 76
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D4, Ticket: 000005E7
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D5, Ticket: 000005E8
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D6, Ticket: 000005E9
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D7, Ticket: 000005EA
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D8, Ticket: 000005EB
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008D9, Ticket: 000005EC
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008DA, Ticket: 000005ED
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008DB, Ticket: 000005EE
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008DC, Ticket: 000005EF
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23:41:55:017OrderSTACKOrderEntityAction#000008DD, Ticket: 000005F0; EmpireIndex:6; GoToFleetAction#39, InitiatorGUID: 2322, Context: Path: 16, Path: Path: 16
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008DE, Ticket: 000005F1
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008DF, Ticket: 000005F2
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E0, Ticket: 000005F3
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E1, Ticket: 000005F4
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E2, Ticket: 000005F5
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E3, Ticket: 000005F6
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E4, Ticket: 000005F7
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E5, Ticket: 000005F8
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E6, Ticket: 000005F9
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23:41:55:017OrderSTACKOrderEntityAction#000008E7, Ticket: 000005FA; EmpireIndex:6; GoToFleetAction#40, InitiatorGUID: 2332, Context: Path: 17, Path: Path: 17
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23:41:55:017OrderSTACKOrderEntityAction#000008E8, Ticket: 000005FB; EmpireIndex:7; GoToFleetAction#40, InitiatorGUID: 2354, Context: Path: 219, Path: Path: 219
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008E9, Ticket: 000005FC
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008EA, Ticket: 000005FD
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008EB, Ticket: 000005FE
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008EC, Ticket: 000005FF
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008ED, Ticket: 00000600
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008EE, Ticket: 00000601
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008EF, Ticket: 00000602
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F0, Ticket: 00000603
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F1, Ticket: 00000604
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23:41:55:017OrderSTACKOrderEntityAction#000008F2, Ticket: 00000605; EmpireIndex:8; GoToFleetAction#33, InitiatorGUID: 2386, Context: Path: 60->58->61->62, Path: Path: 60->58->61->62
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F3, Ticket: 00000606
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F4, Ticket: 00000607
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F5, Ticket: 00000608
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F6, Ticket: 00000609
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F7, Ticket: 0000060A
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F8, Ticket: 0000060B
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23:41:55:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008F9, Ticket: 0000060C
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 at Update in :line 0
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23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008FA, Ticket: 0000060D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008FB, Ticket: 0000060E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderCancelLaw#000008FC, Ticket: 0000060F; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderEntityAction#000008FD, Ticket: 00000610; EmpireIndex:9; GoToFleetAction#28, InitiatorGUID: 2411, Context: Path: 155, Path: Path: 155
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUnlockHeroSkill#000008FE, Ticket: 00000611; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037GameplaySTACKUpdated representative hero of senator Politics03 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
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23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000008FF, Ticket: 00000612
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000900, Ticket: 00000613
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000901, Ticket: 00000614
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000902, Ticket: 00000615
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000903, Ticket: 00000616
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000904, Ticket: 00000617
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:037OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000905, Ticket: 00000618
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000906, Ticket: 00000619
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000907, Ticket: 0000061A
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderEntityAction#00000908, Ticket: 0000061B; EmpireIndex:1; MoveToFleetAction#52, InitiatorGUID: 3236, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderEntityAction#00000909, Ticket: 0000061C; EmpireIndex:4; MoveToFleetAction#38, InitiatorGUID: 3238, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderEntityAction#0000090A, Ticket: 0000061D; EmpireIndex:5; MoveToFleetAction#49, InitiatorGUID: 3240, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:41:55:038OrderSTACKOrderEntityAction#0000090B, Ticket: 0000061E; EmpireIndex:7; MoveToFleetAction#41, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
 at Log in :line 0
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 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#0000090C, Ticket: 0000061F; EmpireIndex:7; MoveToFleetAction#42, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#0000090D, Ticket: 00000620; EmpireIndex:2; MoveToFleetAction#32, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 184->181 (Cost: 3.567549) from 0.3021173 to 1.
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#0000090E, Ticket: 00000621; EmpireIndex:5; MoveToFleetAction#50, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 79->76 (Cost: 3.977282) from 0.4023895 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#0000090F, Ticket: 00000622; EmpireIndex:6; MoveToFleetAction#41, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 21->17 (Cost: 1.017578) from 0.8871562 to 1.
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#00000910, Ticket: 00000623; EmpireIndex:6; MoveToFleetAction#42, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 21->16 (Cost: 0.4614517) from 0.9381552 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#00000911, Ticket: 00000624; EmpireIndex:7; MoveToFleetAction#43, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 218->219 (Cost: 1.652412) from 0.7137641 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderEntityAction#00000912, Ticket: 00000625; EmpireIndex:8; MoveToFleetAction#34, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 60->58 (Cost: 3.577546) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:057OrderSTACKOrderTerminateEntityAction#00000913; EmpireIndex:1; EntityActionId: 52
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:078OrderSTACKOrderEntityAction#00000914, Ticket: 00000626; EmpireIndex:9; MoveToFleetAction#29, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 156->155 (Cost: 0.3379628) from 0.9466764 to 1.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:078OrderSTACKOrderTerminateEntityAction#00000915; EmpireIndex:1; EntityActionId: 42
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:078OrderSTACKOrderTerminateEntityAction#00000916; EmpireIndex:6; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:41:55:094OrderSTACKOrderUpdateEffectZone#00000917
 at Log in :line 0
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23:41:55:094OrderSTACKOrderTerminateEntityAction#00000918; EmpireIndex:6; EntityActionId: 39
 at Log in :line 0
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23:41:55:094OrderSTACKOrderTerminateEntityAction#00000919; EmpireIndex:9; EntityActionId: 29
 at Log in :line 0
 at MoveNext in :line 0
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23:41:55:107OrderSTACKOrderTerminateEntityAction#0000091A; EmpireIndex:9; EntityActionId: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:123OrderSTACKOrderTerminateEntityAction#0000091B; EmpireIndex:6; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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23:41:55:137OrderSTACKOrderTerminateEntityAction#0000091C; EmpireIndex:6; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
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23:41:55:152OrderSTACKOrderTerminateEntityAction#0000091D; EmpireIndex:7; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:167OrderSTACKOrderTerminateEntityAction#0000091E; EmpireIndex:4; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:167OrderSTACKOrderTerminateEntityAction#0000091F; EmpireIndex:5; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:41:55:167OrderSTACKOrderTerminateEntityAction#00000920; EmpireIndex:7; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:41:55:233OrderSTACKOrderTerminateEntityAction#00000921; EmpireIndex:2; EntityActionId: 32
 at Log in :line 0
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23:41:55:246OrderSTACKOrderTerminateEntityAction#00000922; EmpireIndex:2; EntityActionId: 31
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:258AISTACK[AI] [Event]Remove 55 events [AI0]
 at BeforeSynchronization in :line 0
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 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:55:258AISTACK[AI] [Event]Remove EventShipLevelup,EventShipLevelup,EventLuxuryDiscovered,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
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23:41:55:259AISTACK[AI] [Event]keep 46 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:41:55:259AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,ScoreProviderEvent,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
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 at Run in :line 0
23:41:55:271GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:55:457OrderSTACKOrderUpdateVisibility#00000923
 at Log in :line 0
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 at LateUpdate in :line 0
23:41:55:571OrderSTACKOrderUpdateEffectZone#00000924
 at Log in :line 0
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23:41:55:958OrderSTACKOrderUpdateVisibility#00000925
 at Log in :line 0
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23:41:58:466GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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23:41:59:138GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159GameplaySTACKfleet action with feedback 39 finished : ETA 1472.20642852783, Game.Time 1475.87071990967, true ETA 1472.45642852783
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159GameplaySTACKfleet action with feedback 37 finished : ETA 1472.23145294189, Game.Time 1475.87071990967, true ETA 1472.48145294189
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159OrderSTACKOrderTerminateEntityAction#00000926; EmpireIndex:3; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
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 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159OrderSTACKOrderTerminateEntityAction#00000927; EmpireIndex:4; EntityActionId: 37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:159OrderSTACKOrderTerminateEntityAction#00000928; EmpireIndex:5; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderTerminateEntityAction#00000929; EmpireIndex:7; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderTerminateEntityAction#0000092A; EmpireIndex:7; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderTerminateEntityAction#0000092B; EmpireIndex:8; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderUpdateQuests#0000092C, Ticket: 00000627
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderUpdateQuests#0000092D, Ticket: 00000628
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderUpdateQuests#0000092E, Ticket: 00000629
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderCompleteQuest#0000092F, Ticket: 0000062A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:41:59:177OrderSTACKOrderCompleteQuest#00000930, Ticket: 0000062B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderCompleteQuest#00000931, Ticket: 0000062C
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:177OrderSTACKOrderTerminateEntityAction#00000932; EmpireIndex:5; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:191OrderSTACKOrderEntityAction#00000933, Ticket: 0000062D; EmpireIndex:8; MoveToFleetAction#35, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 58->61 (Cost: 2.422454) from 0 to 0.5953548.
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:248AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:59:248AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:41:59:265OrderSTACKOrderQueueResearch#00000934, Ticket: 0000062E; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5TimeLords, ConstructionGameEntityGUID:3293, ResourceStocks:1
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:265OrderSTACKOrderQueueResearch#00000935, Ticket: 0000062F; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:3294, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:265OrderSTACKOrderActivateLaw#00000936, Ticket: 00000630; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3295
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:41:59:265OrderSTACKOrderQueueConstruction#00000937, Ticket: 00000631; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:41:59:901OrderSTACKOrderUpdateVisibility#00000938
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:41:59:940OrderSTACKOrderTerminateEntityAction#00000939; EmpireIndex:8; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:00:909OrderSTACKOrderMoveIdleFleets#0000093A; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:00:922OrderSTACKOrderEntityAction#0000093B, Ticket: 00000632; EmpireIndex:1; MoveToFleetAction#53, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->104 (Cost: 3.831353) from 0.4115305 to 1.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:42:00:974OrderSTACKOrderUpdateVisibility#0000093C
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:01:198OrderSTACKOrderTerminateEntityAction#0000093D; EmpireIndex:1; EntityActionId: 53
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:01:210OrderSTACKOrderMoveIdleFleets#0000093E; EmpireIndex:1
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:01:210OrderSTACKOrderTerminateEntityAction#0000093F; EmpireIndex:1; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:01:257AISTACK[AI] [Event]Remove 46 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:01:257AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,ScoreProviderEvent,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:01:257AISTACK[AI] [Event]keep 23 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:01:257AISTACK[AI] [Event]keep EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
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 at StartSynchronization in :line 0
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 at Run in :line 0
23:42:01:280GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:01:475OrderSTACKOrderUpdateVisibility#00000940
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:02:511GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:743GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:838AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:03:838AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:03:850OrderSTACKOrderEntityAction#00000941, Ticket: 00000633; EmpireIndex:2; GoToFleetAction#33, InitiatorGUID: 2220, Context: Path: 181->182->183->179->176, Path: Path: 181->182->183->179->176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:850AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:03:850AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000942, Ticket: 00000634; EmpireIndex:3; GoToFleetAction#40, InitiatorGUID: 2247, Context: Path: 193->200->194->188, Path: Path: 193->200->194->188
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000943, Ticket: 00000635; EmpireIndex:4; GoToFleetAction#39, InitiatorGUID: 2278, Context: Path: 121->119, Path: Path: 121->119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867GameplaySTACKfleet action with feedback 43 started : ETA 1481.08403778076
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000944, Ticket: 00000636; EmpireIndex:6; ExpeditionFleetAction#43, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury02 on Fajis I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000945, Ticket: 00000637; EmpireIndex:6; InitiateGuardFleetAction#44, InitiatorGUID: 2332, Context: Ying (188) (StarSystemNode), Path: Ying (188) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867GameplaySTACKfleet action with feedback 44 started : ETA 1481.08502197266
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
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 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000946, Ticket: 00000638; EmpireIndex:7; ExpeditionFleetAction#44, InitiatorGUID: 2354, Context: Curiosity_Loot_Atmospheric_Era1 on Rukbat I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867GameplaySTACKfleet action with feedback 30 started : ETA 1481.08502197266
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:867OrderSTACKOrderEntityAction#00000947, Ticket: 0000063B; EmpireIndex:9; ExpeditionFleetAction#30, InitiatorGUID: 2411, Context: Curiosity_Loot_Atmospheric_Era1 on Deneb I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:868OrderSTACKOrderEntityAction#00000948, Ticket: 0000063C; EmpireIndex:2; MoveToFleetAction#34, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 181->182 (Cost: 2.432451) from 0 to 0.3219633.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:868OrderSTACKOrderEntityAction#00000949; EmpireIndex:6; GuardEmpireLocalAction#45, InitiatorGUID: 2001, Context: Ying (188) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:868GameplaySTACKCancelling actions on Ying (188) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6
 at ExecuteAction in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:883OrderSTACKOrderEntityAction#0000094A, Ticket: 0000063D; EmpireIndex:3; MoveToFleetAction#41, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 193->200 (Cost: 2.5) from 0 to 0.4959254.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:03:883OrderSTACKOrderEntityAction#0000094B, Ticket: 0000063E; EmpireIndex:4; MoveToFleetAction#40, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 121->119 (Cost: 3) from 0 to 0.6983204.
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:624GameplaySTACKfleet action with feedback 43 finished : ETA 1481.08403778076, Game.Time 1481.33771514893, true ETA 1481.33403778076
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:624GameplaySTACKfleet action with feedback 44 finished : ETA 1481.08502197266, Game.Time 1481.33771514893, true ETA 1481.33502197266
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:624GameplaySTACKfleet action with feedback 30 finished : ETA 1481.08502197266, Game.Time 1481.33771514893, true ETA 1481.33502197266
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:625OrderSTACKOrderUpdateVisibility#0000094C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:625OrderSTACKOrderTerminateEntityAction#0000094D; EmpireIndex:6; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:625OrderSTACKOrderTerminateEntityAction#0000094E; EmpireIndex:7; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:625OrderSTACKOrderTerminateEntityAction#0000094F; EmpireIndex:9; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:625OrderSTACKOrderUpdateQuests#00000950, Ticket: 0000063F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:639OrderSTACKOrderUpdateQuests#00000951, Ticket: 00000640
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:639OrderSTACKOrderUpdateQuests#00000952, Ticket: 00000641
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:639OrderSTACKOrderCompleteQuest#00000953, Ticket: 00000642
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:639OrderSTACKOrderCompleteQuest#00000954, Ticket: 00000643
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:639OrderSTACKOrderCompleteQuest#00000955, Ticket: 00000644
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:665OrderSTACKOrderTerminateEntityAction#00000956; EmpireIndex:3; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:678OrderSTACKOrderTerminateEntityAction#00000957; EmpireIndex:2; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:04:678OrderSTACKOrderTerminateEntityAction#00000958; EmpireIndex:4; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:05:127OrderSTACKOrderUpdateVisibility#00000959
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:05:853AISTACK[AI] [Event]Remove 23 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:05:853AISTACK[AI] [Event]Remove EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:05:853AISTACK[AI] [Event]keep 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:05:853AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:05:865GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:088GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:160GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:171GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:226GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:561GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:42:06:561GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity on Fertile was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:42:06:561GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:42:06:832GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:06:927AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:06:927AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:06:936DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:302OrderSTACKOrderEntityAction#0000095C, Ticket: 00000648; EmpireIndex:0; FirstContactEmpireAction#44, InitiatorGUID: 1995, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:302GameplaySTACK[DIPLOMACY] Empire#18 + Empire#0 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:518GameplaySTACKfleet action with feedback 54 started : ETA 1485.73928070068
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:518OrderSTACKOrderEntityAction#0000095D, Ticket: 00000033; EmpireIndex:1; ExpeditionFleetAction#54, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Strategic02 on Kuma III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:914GameplaySTACKfleet action with feedback 55 started : ETA 1486.13563537598
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:914OrderSTACKOrderEntityAction#0000095E, Ticket: 00000034; EmpireIndex:1; ExpeditionFleetAction#55, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly23 on Kuma III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:914GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:08:944AISTACK[AI] [Event]Remove 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:08:945AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:08:945AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:08:945AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:08:955GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:09:760GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:417GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:433GameplaySTACKfleet action with feedback 55 finished : ETA 1486.13563537598, Game.Time 1487.14901733398, true ETA 1486.38563537598
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:433GameplaySTACKfleet action with feedback 54 finished : ETA 1485.73928070068, Game.Time 1487.14901733398, true ETA 1485.98928070068
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderTerminateEntityAction#0000095F; EmpireIndex:1; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderTerminateEntityAction#00000960; EmpireIndex:1; EntityActionId: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderUpdateQuests#00000961, Ticket: 00000649
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderUpdateQuests#00000962, Ticket: 0000064A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderUpdateQuests#00000963, Ticket: 0000064B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderCompleteQuest#00000964, Ticket: 0000064C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderCompleteQuest#00000965, Ticket: 0000064D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:434OrderSTACKOrderCompleteQuest#00000966, Ticket: 0000064E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:532AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:10:532AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:10:543OrderSTACKOrderEntityAction#00000967, Ticket: 0000064F; EmpireIndex:6; GoToFleetAction#46, InitiatorGUID: 2322, Context: Path: 16->15, Path: Path: 16->15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:543DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:543OrderSTACKOrderEntityAction#00000968, Ticket: 00000651; EmpireIndex:9; GoToFleetAction#31, InitiatorGUID: 2411, Context: Path: 155->154, Path: Path: 155->154
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:556OrderSTACKOrderEntityAction#00000969, Ticket: 00000652; EmpireIndex:6; MoveToFleetAction#47, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 16->15 (Cost: 3.038548) from 0 to 0.483469.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:556OrderSTACKOrderEntityAction#0000096A, Ticket: 00000653; EmpireIndex:9; MoveToFleetAction#32, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->154 (Cost: 2.662037) from 0 to 0.5160578.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:10:567OrderSTACKOrderUpdateEffectZone#0000096B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:199OrderSTACKOrderUpdateEffectZone#0000096C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:345OrderSTACKOrderTerminateEntityAction#0000096D; EmpireIndex:9; EntityActionId: 32
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:345OrderSTACKOrderUpdateVisibility#0000096E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:390OrderSTACKOrderTerminateEntityAction#0000096F; EmpireIndex:6; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:700OrderSTACKOrderUpdateEffectZone#00000970
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:11:857OrderSTACKOrderUpdateVisibility#00000971
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:12:536AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:12:536AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:12:536AISTACK[AI] [Event]keep 13 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:12:536AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:12:557GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:12:800GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:13:452GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:13:556AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:13:556AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:13:567DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:15:560AISTACK[AI] [Event]Remove 13 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:15:560AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:15:560AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:15:560AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:15:582GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:15:634GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:15:706GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:15:717GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:15:771GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:213ViewSTACKUnload material SwampPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:42:17:213ViewSTACKUnload material UniqueKyrosPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:42:17:213AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:17:239GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:239OrderSTACKOrderSetGameNodeDiscoveryStatus#00000972; EmpireIndex:0; Discovered:True, NodeGUID:1658
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:239OrderSTACKOrderAIClientStateChange#00000973; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:239AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:239AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:17:239AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:17:260OrderSTACKOrderEntityAction#00000974; EmpireIndex:1; SleepForThisTurnFleetAction#56, InitiatorGUID: 2196
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:260DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:17:477DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Arcturus I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:42:17:823DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Arcturus II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:42:18:137DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Arcturus III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:42:18:302DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Arcturus IV
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:42:29:696OrderSTACKOrderEntityAction#00000975, Ticket: 00000656; EmpireIndex:0; GoToFleetAction#45, InitiatorGUID: 3290, Context: Path: 230->226, Path: Path: 230->226
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:29:697AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:697AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:697AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:697AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:697AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:697AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:29:710GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:29:710OrderSTACKOrderAIClientStateChange#00000976; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:29:710AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:30:421GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:107GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:121OrderSTACKOrderEntityAction#00000977, Ticket: 00000657; EmpireIndex:0; MoveToFleetAction#46, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 231->230 (Cost: 3.485037) from 0.3264172 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:213AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:31:213AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:31:227DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:348OrderSTACKOrderTerminateEntityAction#00000978; EmpireIndex:0; EntityActionId: 46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:364OrderSTACKOrderEntityAction#00000979, Ticket: 00000659; EmpireIndex:0; MoveToFleetAction#47, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 230->226 (Cost: 7.514963) from 0 to 0.9821476.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:31:391OrderSTACKOrderUpdateVisibility#0000097A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:467OrderSTACKOrderUpdateVisibility#0000097B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:505OrderSTACKOrderMoveIdleFleets#0000097C; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:519OrderSTACKOrderEntityAction#0000097D, Ticket: 0000065A; EmpireIndex:0; MoveToFleetAction#48, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 234->238 (Cost: 0.4386739) from 0.9318689 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:547OrderSTACKOrderTerminateEntityAction#0000097E; EmpireIndex:0; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:564OrderSTACKOrderTerminateEntityAction#0000097F; EmpireIndex:0; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:580OrderSTACKOrderEntityAction#00000980, Ticket: 0000065B; EmpireIndex:0; MoveToFleetAction#49, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 238->237 (Cost: 4.365272) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:32:977OrderSTACKOrderUpdateVisibility#00000981
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:33:218AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:33:218AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:33:218AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:33:218AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:33:232GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:33:876GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:34:642GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:34:658OrderSTACKOrderTerminateEntityAction#00000982; EmpireIndex:0; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:34:672OrderSTACKOrderUpdateVisibility#00000983
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:34:672OrderSTACKOrderTerminateEntityAction#00000984; EmpireIndex:0; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:34:751AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:34:751AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:34:763DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:36:755AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:36:755AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:36:755AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:36:755AISTACK[AI] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:36:767GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:36:828GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:38:135GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:38:135AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:38:135AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:38:151DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:128AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:40:128AISTACK[AI] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:40:128AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:40:128AISTACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:40:140GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:203GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:864GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:964AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:40:964AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:42:40:976DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:976AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:42:40:989OrderSTACKOrderAIClientStateChange#00000985; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:40:989AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:42:425OrderSTACKOrderEntityAction#00000986; EmpireIndex:0; LaunchProbeFleetAction#50, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:42:425OrderSTACKOrderEntityAction#00000987; EmpireIndex:0; MoveToProbeAction#51, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:42:473PrismSTACKProbe Used: {"turn":8,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:42:42.411"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:42:48:647OrderSTACKOrderEntityAction#00000988; EmpireIndex:0; LaunchProbeFleetAction#52, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:48:647OrderSTACKOrderEntityAction#00000989; EmpireIndex:0; MoveToProbeAction#53, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:48:697PrismSTACKProbe Used: {"turn":8,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:42:48.632"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:42:50:040OrderSTACKOrderEntityAction#0000098A; EmpireIndex:0; LaunchProbeFleetAction#54, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:50:040OrderSTACKOrderEntityAction#0000098B; EmpireIndex:0; MoveToProbeAction#55, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:50:092PrismSTACKProbe Used: {"turn":8,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:42:50.021"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:42:53:007OrderSTACKOrderEntityAction#0000098C; EmpireIndex:0; InitiateGuardFleetAction#56, InitiatorGUID: 2937, Context: Bellatrix (1740) (StarSystemNode), Path: Bellatrix (1740) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:53:007OrderSTACKOrderEntityAction#0000098D; EmpireIndex:0; GuardEmpireLocalAction#57, InitiatorGUID: 1995, Context: Bellatrix (1740) (StarSystemNode)
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:42:53:007GameplaySTACKCancelling actions on Bellatrix (1740) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0
 at ExecuteAction in :line 0
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 at LateUpdate in :line 0
23:43:01:416OrderSTACKOrderMoveConstruction#0000098E; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3192, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
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23:43:11:345GUISTACKCannot find the ExtendedGuiElement 'HasPortal'
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 at ComputePropertySymbol in :line 0
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 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
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23:43:12:220GUISTACKCannot find the ExtendedGuiElement 'HasPortal'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
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 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:43:18:994GameClientSTACKGameClientState_Turn_Finished
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 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:016GameServerSTACKGameServerState_Turn_Finished
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:43:19:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:43:19:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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 at LateUpdate in :line 0
23:43:19:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:43:19:127GameServerSTACKGame Server has pending orders: False
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 at LateUpdate in :line 0
23:43:19:127GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:127GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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 at Update in :line 0
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23:43:19:127GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:127AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:43:19:127GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
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23:43:19:154GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:808GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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23:43:19:834GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:43:19:950GameClientSTACKGameClientState_Turn_ElectionsFinished
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 at RefreshState in :line 0
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23:43:20:813GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:828GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
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 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
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23:43:20:874GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:891GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:891GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:891GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:904GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:916GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:928GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:928GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:928GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:928GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:941GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:941GameplaySTACKAdd 0.6666667 experience to ship Ship#3239
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:954GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:954GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:954GameplaySTACKAdd 0.6666667 experience to ship Ship#3241
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:967GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:967GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:967GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:982GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:982GameplaySTACKAdd 0.6666667 experience to ship Ship#3220
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:982GameplaySTACKAdd 0.6666667 experience to ship Ship#3292
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:995GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:20:995GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:007GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:007GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:21:410GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:22:266GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:22:412GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:22:412DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:22:413GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:22:459PrismSTACKConstruction completed: {"turn":9,"constructionName":"StarSystemImprovementStartingDustScience","colonizedStarSystemGUID":"2930","productionCost":240,"constructionIndex":3,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:43:22.342"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:43:22:698DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:22:698RuntimeSTACK[ChatMessage] RECV: l:/_turn/9 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:22:753DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:22:818PrismSTACKJuggernaut: {"turn":9,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:43:22.764"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:43:22:976QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:021OrderSTACKOrderUpdateDustInflation#0000098F; DustGlobalProduction:473.0075
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:697OrderSTACKOrderSendAutomatedShip#00000990; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:697OrderSTACKOrderSendAutomatedShip#00000991; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:697OrderSTACKOrderSendAutomatedShip#00000992; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:43:23:724OrderSTACKOrderSendAutomatedShip#00000993; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderUpdateBestSystem#00000994; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderUpdateBestSystem#00000995; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderStartAutomatedFleetAction#00000996; EmpireIndex:1; AutomatedDeliveryFleetAction#57, InitiatorGUID: 3301, Context: Path: 96->98, Path: Path: 96->98
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderStartAutomatedFleetAction#00000997; EmpireIndex:4; AutomatedDeliveryFleetAction#41, InitiatorGUID: 3303, Context: Path: 123->124, Path: Path: 123->124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderStartAutomatedFleetAction#00000998; EmpireIndex:5; AutomatedDeliveryFleetAction#51, InitiatorGUID: 3305, Context: Path: 78->77, Path: Path: 78->77
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:23:737OrderSTACKOrderStartAutomatedFleetAction#00000999; EmpireIndex:8; AutomatedDeliveryFleetAction#36, InitiatorGUID: 3308, Context: Path: 55->54, Path: Path: 55->54
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:43:24:851GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:24:907GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACK[Perf] Game dumping took 188 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACK[Perf] Checksum generation took 26 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACK[Perf] Writing file took 17 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACK[Perf] TOTAL DURATION (Text): 403 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACKDump checksum 'TurnEnded': 0x15d8d28fcb589fd8d630918ae62c72f2.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\009_TurnEnded_Tarax_0x15d8d28fcb589fd8d630918ae62c72f2.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:342GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:355GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=9, client=0x7a9fc1, checksum=0x15d8d28fcb589fd8d630918ae62c72f2.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:25:479PrismSTACKevent batch: [{"turn":9,"turnDuration":87,"dustperturn":39.65,"influenceperturn":7.7,"scienceperturn":55.2,"honorperturn":0.0,"empirefood":29.6636848,"empireindustry":39.0,"empiremanpower":375.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:43:24.920"},{"turn":9,"screenName":"NarrativeScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:43:25.389"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:43:26:251GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=9, client=0x19657bb, checksum=0x15d8d28fcb589fd8d630918ae62c72f2.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:26:665NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:26:665GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:43:27:313GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:313DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:27:313RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:27:370GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:370QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:371QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:371DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:27:371RuntimeSTACK[ChatMessage] RECV: l:/_turn/9 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:27:386OrderSTACKOrderEntityAction#0000099A; EmpireIndex:0; MoveToProbeAction#58, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#0000099B; EmpireIndex:0; MoveToProbeAction#59, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#0000099C; EmpireIndex:0; MoveToProbeAction#60, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#0000099D; EmpireIndex:0; MoveToProbeAction#61, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#0000099E; EmpireIndex:0; MoveToProbeAction#62, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#0000099F; EmpireIndex:0; MoveToProbeAction#63, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#000009A0; EmpireIndex:0; MoveToProbeAction#64, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#000009A1; EmpireIndex:1; MoveToProbeAction#58, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#000009A2; EmpireIndex:4; MoveToProbeAction#42, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderEntityAction#000009A3; EmpireIndex:9; MoveToProbeAction#33, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderUpdateBestSystem#000009A4; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:387OrderSTACKOrderUpdateBestSystem#000009A5; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:27:655DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:27:655RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:43:28:747GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:28:747GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:28:759OrderSTACKOrderUpdateQuests#000009A6, Ticket: 0000065F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:28:759OrderSTACKOrderUpdateQuests#000009A7, Ticket: 00000660
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:43:416GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:43:416AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:43:416AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:43:416AISTACK[AI] [Event]keep 54 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:43:416AISTACK[AI] [Event]keep EventProbeLaunched,EventProbeLaunched,EventTutorial_FleetsSelected,EventProbeLaunched,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:46:584AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:46:596DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:46:622GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:46:688AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:46:688AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:46:725PrismSTACKAIPerformanceEvent: {"turn":9,"maxBlackboardMessageCount":146,"maxDecisionCount":11,"maxSyncronizationTime":3169,"maxAnaysisTime":61,"maxStrategicTime":27,"maxDecisionTime":86,"maxActuatorTime":88,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:43:46.584"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:43:46:851QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:46:925QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:47:773GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:456GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:456GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:456OrderSTACKOrderAIClientStateChange#000009A8; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:456AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:456AISTACKStart 83 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:48:456AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:48:540OrderSTACKOrderEntityAction#000009A9, Ticket: 00000661; EmpireIndex:2; GoToFleetAction#35, InitiatorGUID: 2220, Context: Path: 182, Path: Path: 182
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AA, Ticket: 00000662
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AB, Ticket: 00000663
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AC, Ticket: 00000664
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AD, Ticket: 00000665
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AE, Ticket: 00000666
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009AF, Ticket: 00000667
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B0, Ticket: 00000668
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B1, Ticket: 00000669
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B2, Ticket: 0000066A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderEntityAction#000009B3, Ticket: 0000066B; EmpireIndex:3; GoToFleetAction#42, InitiatorGUID: 2247, Context: Path: 200, Path: Path: 200
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUnlockHeroSkill#000009B4, Ticket: 0000066C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540GameplaySTACKUpdated representative hero of senator Politics05 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B5, Ticket: 0000066D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B6, Ticket: 0000066E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B7, Ticket: 0000066F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B8, Ticket: 00000670
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009B9, Ticket: 00000671
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009BA, Ticket: 00000672
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009BB, Ticket: 00000673
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009BC, Ticket: 00000674
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009BD, Ticket: 00000675
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderEntityAction#000009BE, Ticket: 00000676; EmpireIndex:4; GoToFleetAction#43, InitiatorGUID: 2278, Context: Path: 119, Path: Path: 119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009BF, Ticket: 00000677
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C0, Ticket: 00000678
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C1, Ticket: 00000679
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C2, Ticket: 0000067A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C3, Ticket: 0000067B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C4, Ticket: 0000067C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C5, Ticket: 0000067D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C6, Ticket: 0000067E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009C7, Ticket: 0000067F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderUpdateVisibility#000009C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:541OrderSTACKOrderEntityAction#000009C9, Ticket: 00000680; EmpireIndex:5; GoToFleetAction#52, InitiatorGUID: 2304, Context: Path: 76->75, Path: Path: 76->75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CA, Ticket: 00000681
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CB, Ticket: 00000682
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CC, Ticket: 00000683
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CD, Ticket: 00000684
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CE, Ticket: 00000685
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23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009CF, Ticket: 00000686
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23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D0, Ticket: 00000687
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23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D1, Ticket: 00000688
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23:43:48:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D2, Ticket: 00000689
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23:43:48:563OrderSTACKOrderEntityAction#000009D3, Ticket: 0000068A; EmpireIndex:6; GoToFleetAction#48, InitiatorGUID: 2325, Context: Path: 17->21->16, Path: Path: 17->21->16
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23:43:48:563OrderSTACKOrderEntityAction#000009D4, Ticket: 0000068B; EmpireIndex:6; GoToFleetAction#49, InitiatorGUID: 2322, Context: Path: 15, Path: Path: 15
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D5, Ticket: 0000068C
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D6, Ticket: 0000068D
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D7, Ticket: 0000068E
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D8, Ticket: 0000068F
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009D9, Ticket: 00000690
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009DA, Ticket: 00000691
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009DB, Ticket: 00000692
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009DC, Ticket: 00000693
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009DD, Ticket: 00000694
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23:43:48:563OrderSTACKOrderEntityAction#000009DE, Ticket: 00000695; EmpireIndex:7; GoToFleetAction#45, InitiatorGUID: 2354, Context: Path: 219->213, Path: Path: 219->213
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009DF, Ticket: 00000696
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E0, Ticket: 00000697
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E1, Ticket: 00000698
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E2, Ticket: 00000699
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E3, Ticket: 0000069A
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E4, Ticket: 0000069B
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E5, Ticket: 0000069C
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E6, Ticket: 0000069D
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E7, Ticket: 0000069E
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23:43:48:563OrderSTACKOrderEntityAction#000009E8, Ticket: 0000069F; EmpireIndex:8; GoToFleetAction#37, InitiatorGUID: 2386, Context: Path: 61, Path: Path: 61
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009E9, Ticket: 000006A0
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009EA, Ticket: 000006A1
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009EB, Ticket: 000006A2
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009EC, Ticket: 000006A3
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009ED, Ticket: 000006A4
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009EE, Ticket: 000006A5
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009EF, Ticket: 000006A6
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F0, Ticket: 000006A7
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F1, Ticket: 000006A8
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23:43:48:563OrderSTACKOrderCancelLaw#000009F2, Ticket: 000006A9; EmpireIndex:8
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23:43:48:563OrderSTACKOrderEntityAction#000009F3, Ticket: 000006AA; EmpireIndex:9; GoToFleetAction#34, InitiatorGUID: 2411, Context: Path: 154, Path: Path: 154
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23:43:48:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F4, Ticket: 000006AB
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F5, Ticket: 000006AC
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F6, Ticket: 000006AD
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F7, Ticket: 000006AE
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F8, Ticket: 000006AF
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009F9, Ticket: 000006B0
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009FA, Ticket: 000006B1
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009FB, Ticket: 000006B2
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23:43:48:585OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000009FC, Ticket: 000006B3
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23:43:48:585OrderSTACKOrderEntityAction#000009FD, Ticket: 000006B4; EmpireIndex:1; MoveToFleetAction#59, InitiatorGUID: 3301, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
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23:43:48:585OrderSTACKOrderEntityAction#000009FE, Ticket: 000006B5; EmpireIndex:4; MoveToFleetAction#44, InitiatorGUID: 3303, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:43:48:585OrderSTACKOrderEntityAction#000009FF, Ticket: 000006B6; EmpireIndex:4; MoveToFleetAction#45, InitiatorGUID: 3238, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:43:48:585OrderSTACKOrderEntityAction#00000A00, Ticket: 000006B7; EmpireIndex:5; MoveToFleetAction#53, InitiatorGUID: 3305, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
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23:43:48:585OrderSTACKOrderEntityAction#00000A01, Ticket: 000006B8; EmpireIndex:5; MoveToFleetAction#54, InitiatorGUID: 3240, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
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23:43:48:585OrderSTACKOrderEntityAction#00000A02, Ticket: 000006B9; EmpireIndex:7; MoveToFleetAction#46, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
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23:43:48:585OrderSTACKOrderEntityAction#00000A03, Ticket: 000006BA; EmpireIndex:7; MoveToFleetAction#47, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
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23:43:48:585OrderSTACKOrderEntityAction#00000A04, Ticket: 000006BB; EmpireIndex:8; MoveToFleetAction#38, InitiatorGUID: 3308, Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0 to 0.5300082.
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23:43:48:585OrderSTACKOrderEntityAction#00000A05, Ticket: 000006BC; EmpireIndex:2; MoveToFleetAction#36, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 181->182 (Cost: 5.122607) from 0.3219633 to 1.
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23:43:48:585OrderSTACKOrderEntityAction#00000A06, Ticket: 000006BD; EmpireIndex:3; MoveToFleetAction#43, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 193->200 (Cost: 2.54108) from 0.4959254 to 1.
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23:43:48:605OrderSTACKOrderEntityAction#00000A07, Ticket: 000006BE; EmpireIndex:4; MoveToFleetAction#46, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 121->119 (Cost: 1.296022) from 0.6983204 to 1.
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23:43:48:605OrderSTACKOrderEntityAction#00000A08, Ticket: 000006BF; EmpireIndex:5; MoveToFleetAction#55, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 76->75 (Cost: 7) from 0 to 0.8533974.
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23:43:48:605OrderSTACKOrderEntityAction#00000A09, Ticket: 000006C0; EmpireIndex:6; MoveToFleetAction#50, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 16->15 (Cost: 3.246339) from 0.483469 to 1.
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23:43:48:605OrderSTACKOrderEntityAction#00000A0A, Ticket: 000006C1; EmpireIndex:6; MoveToFleetAction#51, InitiatorGUID: 2325, Context: EntityActionContext_Movement, 17->21 (Cost: 6) from 0 to 0.6653671.
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23:43:48:605OrderSTACKOrderEntityAction#00000A0B, Ticket: 000006C2; EmpireIndex:7; MoveToFleetAction#48, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 219->213 (Cost: 4.153013) from 0 to 1.
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23:43:48:605OrderSTACKOrderEntityAction#00000A0C, Ticket: 000006C3; EmpireIndex:8; MoveToFleetAction#39, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 58->61 (Cost: 1.646471) from 0.5953548 to 1.
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23:43:48:605OrderSTACKOrderEntityAction#00000A0D, Ticket: 000006C4; EmpireIndex:9; MoveToFleetAction#35, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->154 (Cost: 2.496371) from 0.5160578 to 1.
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:606OrderSTACKOrderTerminateEntityAction#00000A0E; EmpireIndex:4; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:628OrderSTACKOrderTerminateEntityAction#00000A0F; EmpireIndex:5; EntityActionId: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:628OrderSTACKOrderTerminateEntityAction#00000A10; EmpireIndex:7; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:628OrderSTACKOrderTerminateEntityAction#00000A11; EmpireIndex:7; EntityActionId: 46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:648OrderSTACKOrderTerminateEntityAction#00000A12; EmpireIndex:4; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:649OrderSTACKOrderUpdateEffectZone#00000A13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:649OrderSTACKOrderTerminateEntityAction#00000A14; EmpireIndex:4; EntityActionId: 46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:670OrderSTACKOrderTerminateEntityAction#00000A15; EmpireIndex:5; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:670OrderSTACKOrderEntityAction#00000A16, Ticket: 000006C5; EmpireIndex:7; MoveToFleetAction#49, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:670OrderSTACKOrderEntityAction#00000A17, Ticket: 000006C6; EmpireIndex:7; MoveToFleetAction#50, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:670OrderSTACKOrderTerminateEntityAction#00000A18; EmpireIndex:4; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:670OrderSTACKOrderTerminateEntityAction#00000A19; EmpireIndex:8; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:684OrderSTACKOrderTerminateEntityAction#00000A1A; EmpireIndex:8; EntityActionId: 37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:711OrderSTACKOrderTerminateEntityAction#00000A1B; EmpireIndex:3; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:724OrderSTACKOrderTerminateEntityAction#00000A1C; EmpireIndex:3; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:743OrderSTACKOrderTerminateEntityAction#00000A1D; EmpireIndex:9; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:757OrderSTACKOrderTerminateEntityAction#00000A1E; EmpireIndex:9; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:48:770AISTACK[AI] [Event]Remove 54 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:48:770AISTACK[AI] [Event]Remove EventProbeLaunched,EventProbeLaunched,EventTutorial_FleetsSelected,EventProbeLaunched,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:48:770AISTACK[AI] [Event]keep 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:48:770AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:48:783GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:017OrderSTACKOrderUpdateVisibility#00000A1F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:017GameplaySTACK[DIPLOMACY] Empire#9 + Empire#32 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:017GameplaySTACK[DIPLOMACY] Empire#6 + Empire#14 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:017GameplaySTACK[DIPLOMACY] Empire#32 + Empire#9 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:122OrderSTACKOrderUpdateEffectZone#00000A20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:480OrderSTACKOrderUpdateVisibility#00000A21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:633OrderSTACKOrderUpdateEffectZone#00000A22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:49:986OrderSTACKOrderUpdateVisibility#00000A23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:50:135OrderSTACKOrderUpdateEffectZone#00000A24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:50:641OrderSTACKOrderUpdateEffectZone#00000A25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:51:143OrderSTACKOrderUpdateEffectZone#00000A26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:51:652OrderSTACKOrderUpdateEffectZone#00000A27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:52:155OrderSTACKOrderUpdateEffectZone#00000A28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:52:660OrderSTACKOrderUpdateEffectZone#00000A29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:53:167OrderSTACKOrderUpdateEffectZone#00000A2A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:53:524GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:192GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A2B; EmpireIndex:1; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A2C; EmpireIndex:2; EntityActionId: 36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A2D; EmpireIndex:4; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A2E; EmpireIndex:5; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A2F; EmpireIndex:5; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A30; EmpireIndex:6; EntityActionId: 51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A31; EmpireIndex:6; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:213OrderSTACKOrderTerminateEntityAction#00000A32; EmpireIndex:7; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245OrderSTACKOrderTerminateEntityAction#00000A33; EmpireIndex:7; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245OrderSTACKOrderTerminateEntityAction#00000A34; EmpireIndex:7; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245OrderSTACKOrderTerminateEntityAction#00000A35; EmpireIndex:8; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245OrderSTACKOrderUpdateEffectZone#00000A36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245OrderSTACKOrderUpdateVisibility#00000A37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245GameplaySTACK[DIPLOMACY] Empire#14 + Empire#6 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:245AISTACK[AI] Cancel task 272 : can find context 3238 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:54:259OrderSTACKOrderTerminateEntityAction#00000A38; EmpireIndex:2; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:259OrderSTACKOrderTerminateEntityAction#00000A39; EmpireIndex:6; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:259OrderSTACKOrderTerminateEntityAction#00000A3A; EmpireIndex:7; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:259AISTACK[AI] Cancel task 239 : can find context 3240 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:54:309AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:54:309AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:54:309AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:54:327OrderSTACKOrderQueueResearch#00000A3B, Ticket: 000006C7; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:3310, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:327OrderSTACKOrderActivateLaw#00000A3C, Ticket: 000006C8; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3311
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:327OrderSTACKOrderEntityAction#00000A3D, Ticket: 000006C9; EmpireIndex:9; ComplimentEmpireAction#36, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:54:716OrderSTACKOrderUpdateEffectZone#00000A3E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:56:319AISTACK[AI] [Event]Remove 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:56:319AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:56:319AISTACK[AI] [Event]keep 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:56:319AISTACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:56:333GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:56:402GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:095GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:207AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:57:207AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:43:57:247OrderSTACKOrderEntityAction#00000A3F, Ticket: 000006CA; EmpireIndex:3; GoToFleetAction#44, InitiatorGUID: 2247, Context: Path: 200->194->188, Path: Path: 200->194->188
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:248OrderSTACKOrderEntityAction#00000A40, Ticket: 000006CB; EmpireIndex:6; StartWarEmpireAction#52, InitiatorGUID: 2001, Context: Empire 14 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:248GameplaySTACK[DIPLOMACY] Empire#14 + Empire#6 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:248GameplaySTACK[DIPLOMACY] Empire#6 + Empire#14 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:248DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:248OrderSTACKOrderEntityAction#00000A41, Ticket: 000006CD; EmpireIndex:8; GoToFleetAction#40, InitiatorGUID: 2386, Context: Path: 61->62, Path: Path: 61->62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268OrderSTACKOrderEntityAction#00000A42, Ticket: 000006CF; EmpireIndex:9; ComplimentEmpireAction#37, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268OrderSTACKOrderEntityAction#00000A43, Ticket: 000006D0; EmpireIndex:9; GoToFleetAction#38, InitiatorGUID: 2411, Context: Path: 154->155->149, Path: Path: 154->155->149
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268OrderSTACKOrderEntityAction#00000A44, Ticket: 000006D1; EmpireIndex:3; MoveToFleetAction#45, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 200->194 (Cost: 2.45892) from 0 to 0.4855785.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268OrderSTACKOrderEntityAction#00000A45, Ticket: 000006D2; EmpireIndex:8; MoveToFleetAction#41, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 61->62 (Cost: 4.353529) from 0 to 0.4927815.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:268OrderSTACKOrderEntityAction#00000A46; EmpireIndex:14; SiegeStarSystemAction#1, InitiatorGUID: 2077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:284OrderSTACKOrderEntityAction#00000A47, Ticket: 000006D3; EmpireIndex:9; MoveToFleetAction#39, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->155 (Cost: 3.503629) from 0 to 0.6792074.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:57:298OrderSTACKOrderUpdateVisibility#00000A48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:58:044OrderSTACKOrderTerminateEntityAction#00000A49; EmpireIndex:3; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:58:044OrderSTACKOrderUpdateVisibility#00000A4A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:58:126OrderSTACKOrderTerminateEntityAction#00000A4B; EmpireIndex:9; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:58:233OrderSTACKOrderTerminateEntityAction#00000A4C; EmpireIndex:8; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:58:555OrderSTACKOrderUpdateVisibility#00000A4D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:59:212AISTACK[AI] [Event]Remove 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:59:212AISTACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:59:212AISTACK[AI] [Event]keep 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:59:212AISTACK[AI] [Event]keep EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:43:59:225GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:59:520GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:59:601GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:59:613GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:43:59:675GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:00:820GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:00:923AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:00:923AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:00:936DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:00:936AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:00:936AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:00:950OrderSTACKOrderEntityAction#00000A4E, Ticket: 000006D5; EmpireIndex:9; ComplimentEmpireAction#40, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:02:942AISTACK[AI] [Event]Remove 35 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:02:942AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:02:942AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:02:942AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:02:954GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:023GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:695GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:798AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:03:798AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:03:811DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:811AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:03:811AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:03:811AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:03:826OrderSTACKOrderAIClientStateChange#00000A4F; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:826AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:03:826OrderSTACKOrderEntityAction#00000A50, Ticket: 000006D7; EmpireIndex:9; ComplimentEmpireAction#41, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:262GameplaySTACKfleet action with feedback 60 started : ETA 1612.48287200928
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:263OrderSTACKOrderEntityAction#00000A51, Ticket: 00000036; EmpireIndex:1; ExpeditionFleetAction#60, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury01 on Kuma II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:892OrderSTACKOrderMoveIdleFleets#00000A52; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:905OrderSTACKOrderEntityAction#00000A53, Ticket: 000006D8; EmpireIndex:0; MoveToFleetAction#65, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 230->226 (Cost: 0.1365985) from 0.9821476 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:950OrderSTACKOrderTerminateEntityAction#00000A54; EmpireIndex:0; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:950OrderSTACKOrderUpdateVisibility#00000A55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:950GameplaySTACK[DIPLOMACY] Empire#0 + Empire#26 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:951QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:951OrderSTACKOrderAIClientStateChange#00000A56; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:951AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:15:951AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:951AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:951AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:951AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:951AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:951AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventDiplomaticAbilityGained, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:15:964GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:16:992GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:755GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:770GameplaySTACKfleet action with feedback 60 finished : ETA 1612.48287200928, Game.Time 1614.4871673584, true ETA 1612.73287200928
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:770OrderSTACKOrderTerminateEntityAction#00000A57; EmpireIndex:0; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:770OrderSTACKOrderTerminateEntityAction#00000A58; EmpireIndex:1; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:770QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:861AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:17:861AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:17:873DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:17:873AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:17:873AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:17:886OrderSTACKOrderEntityAction#00000A59, Ticket: 000006DA; EmpireIndex:9; ComplimentEmpireAction#42, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:19:622GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnOpenMinorFactionWindowCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:44:19:879AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:19:879AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventDiplomaticAbilityGained, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:19:879AISTACK[AI] [Event]keep 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:19:879AISTACK[AI] [Event]keep EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:19:888GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:20:231OrderSTACKOrderEntityAction#00000A5C, Ticket: 00000037; EmpireIndex:1; GoToFleetAction#61, InitiatorGUID: 2196, Context: Path: 104->103->102, Path: Path: 104->103->102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:20:231OrderSTACKOrderEntityAction#00000A5D, Ticket: 000006DD; EmpireIndex:0; FirstContactEmpireAction#66, InitiatorGUID: 1995, Context: Empire 26 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:20:231GameplaySTACK[DIPLOMACY] Empire#26 + Empire#0 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:20:513OrderSTACKOrderEntityAction#00000A5E, Ticket: 00000038; EmpireIndex:1; GoToFleetAction#62, InitiatorGUID: 2196, Context: Path: 104->103->102, Path: Path: 104->103->102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:20:513OrderSTACKOrderEntityAction#00000A5F, Ticket: 00000039; EmpireIndex:1; GoToFleetAction#63, InitiatorGUID: 2196, Context: Path: 104->103->102, Path: Path: 104->103->102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:21:559GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:22:431GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:22:447OrderSTACKOrderEntityAction#00000A60, Ticket: 000006DE; EmpireIndex:1; MoveToFleetAction#64, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 104->103 (Cost: 5.25) from 0 to 0.8063639.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:22:531AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:22:531AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:22:544DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:22:544OrderSTACKOrderEntityAction#00000A61, Ticket: 000006E0; EmpireIndex:9; ComplimentEmpireAction#43, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:23:309OrderSTACKOrderUpdateVisibility#00000A62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:23:444OrderSTACKOrderTerminateEntityAction#00000A63; EmpireIndex:1; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:23:816OrderSTACKOrderUpdateVisibility#00000A64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:24:537AISTACK[AI] [Event]Remove 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:24:537AISTACK[AI] [Event]Remove EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:24:537AISTACK[AI] [Event]keep 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:24:537AISTACK[AI] [Event]keep EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:24:548GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:24:605GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:25:788GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:25:848AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:25:848AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:25:848AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:25:897AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:25:897AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:44:25:909DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:27:905AISTACK[AI] [Event]Remove 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:27:905AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:27:905AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:27:905AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:44:27:921GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:27:993GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:44:28:717GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
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23:44:28:808AISTACKStart 1 order messages treatment (delayed over 0ms).
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23:44:28:808AISTACKEnd order messages treatement.
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23:44:28:820DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
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23:44:28:820AISTACKCorrectly received ReadyToEndTheTurn signal from AI
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23:44:28:831OrderSTACKOrderAIClientStateChange#00000A65; AIClientState:Sleeping
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23:44:28:831AISTACKChange AI client state from Playing to Sleeping.
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23:44:30:596DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:44:37:569DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:44:48:547OrderSTACKOrderEntityAction#00000A66; EmpireIndex:0; SleepFleetAction#67, InitiatorGUID: 3290
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23:44:53:510DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:45:00:910DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:45:17:432GameClientSTACKGameClientState_Turn_Finished
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23:45:17:456GameServerSTACKGameServerState_Turn_Finished
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 at LateUpdate in :line 0
23:45:17:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
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23:45:17:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
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23:45:17:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:45:17:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:45:17:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:45:17:573GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:45:17:574GameServerSTACKGame Server has pending orders: False
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23:45:17:574GameServerSTACKActiveServerEncountersCount: 0
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23:45:17:574GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
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23:45:17:574GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:45:17:574AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
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23:45:17:574GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
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23:45:17:603GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
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23:45:18:263GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:18:290GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
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 at LateUpdate in :line 0
23:45:18:406GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
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23:45:19:259GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:275GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:323GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:340GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
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 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:354GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:355GameplaySTACKAdd 0.6666667 experience to ship Ship#3302
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:367GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:380GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:380GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:393GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:393GameplaySTACKAdd 0.6666667 experience to ship Ship#3304
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:406GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:406GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:406GameplaySTACKAdd 0.6666667 experience to ship Ship#3306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:420GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:420GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:420GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:435GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:435GameplaySTACKAdd 0.6666667 experience to ship Ship#3220
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:435GameplaySTACKAdd 0.6666667 experience to ship Ship#3292
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:449GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:449GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:449GameplaySTACKAdd 0.6666667 experience to ship Ship#3309
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:462GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:462GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
 at AddExperience in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:857GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:19:880GUISTACKCannot find the ExtendedGuiElement 'HasPortal'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:45:20:684GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:20:851GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:20:851GameplaySTACKAdd 0 experience to ship Ship#3222
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:20:851DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
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 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:20:851GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:20:900PrismSTACKJuggernaut: {"turn":10,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:45:20.830"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:45:21:156DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:21:156RuntimeSTACK[ChatMessage] RECV: l:/_turn/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:21:168GUISTACKCannot find the ExtendedGuiElement 'HasPortal'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:45:21:216DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:21:408QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:21:408QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:21:408OrderSTACKOrderUpdateQuests#00000A67, Ticket: 000006E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:21:408OrderSTACKOrderCompleteQuest#00000A68, Ticket: 000006E4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:21:423QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:21:460PrismSTACKQuest Finished: {"turn":10,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","state":"Completed","questid":2657,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:45:21.397"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:45:22:558OrderSTACKOrderUpdateDustInflation#00000A69; DustGlobalProduction:508.755
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:22:944OrderSTACKOrderSendAutomatedShip#00000A6A; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:22:966OrderSTACKOrderUpdateBestSystem#00000A6B; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:22:966OrderSTACKOrderUpdateBestSystem#00000A6C; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:22:966OrderSTACKOrderUpdateVisibility#00000A6D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:22:966OrderSTACKOrderStartAutomatedFleetAction#00000A6E; EmpireIndex:7; AutomatedDeliveryFleetAction#51, InitiatorGUID: 3312, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:24:028GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:24:102GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:089GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:089GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:089NetworkSTACK[Perf] Game dumping took 728 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090NetworkSTACK[Perf] Checksum generation took 27 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090NetworkSTACK[Perf] Writing file took 18 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090NetworkSTACK[Perf] TOTAL DURATION (Text): 940 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090NetworkSTACKDump checksum 'TurnEnded': 0x5828fcabdb5c7916c3ed1f86a2a9d682.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\010_TurnEnded_Tarax_0x5828fcabdb5c7916c3ed1f86a2a9d682.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:090GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:120GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=10, client=0x7a9fc1, checksum=0x5828fcabdb5c7916c3ed1f86a2a9d682.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:168PrismSTACKTurn end: {"turn":10,"turnDuration":93,"dustperturn":39.65,"influenceperturn":7.7,"scienceperturn":55.2,"honorperturn":0.0,"empirefood":29.6636848,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:45:24.121"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:45:25:260GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=10, client=0x19657bb, checksum=0x5828fcabdb5c7916c3ed1f86a2a9d682.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:273NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:273GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:886GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:886DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:25:886RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:25:954GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 0
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 1
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 2
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 4
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 5
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 6
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 7
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 8
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $SpecialMarker01 = QuestVariable+NullValue for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 9
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at ActivateQuestTrigger in :line 0
 at ProcessPendingTriggers in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:954QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955OrderSTACKOrderBeginQuest#00000A6F, Ticket: 000006E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:955DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:25:955RuntimeSTACK[ChatMessage] RECV: l:/_turn/10 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:25:984OrderSTACKOrderUpdateQuests#00000A70, Ticket: 000006E6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A71; EmpireIndex:0; MoveToProbeAction#68, InitiatorGUID: 3208, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A72; EmpireIndex:0; MoveToProbeAction#69, InitiatorGUID: 3209, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A73; EmpireIndex:0; MoveToProbeAction#70, InitiatorGUID: 3210, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A74; EmpireIndex:0; MoveToProbeAction#71, InitiatorGUID: 3211, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A75; EmpireIndex:0; MoveToProbeAction#72, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A76; EmpireIndex:0; MoveToProbeAction#73, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A77; EmpireIndex:0; MoveToProbeAction#74, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A78; EmpireIndex:1; MoveToProbeAction#65, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A79; EmpireIndex:4; MoveToProbeAction#47, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderEntityAction#00000A7A; EmpireIndex:9; MoveToProbeAction#44, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderUpdateBestSystem#00000A7B; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderUpdateBestSystem#00000A7C; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderTransferResource#00000A7D; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderTransferResource#00000A7E; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderTransferResource#00000A7F; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:984OrderSTACKOrderTransferResource#00000A80; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A81; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A82; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A83; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A84; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A85; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A86; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A87; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A88; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A89; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8A; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8B; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8C; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8D; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8E; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A8F; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A90; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A91; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A92; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A93; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A94; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A95; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A96; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A97; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A98; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A99; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:25:985OrderSTACKOrderTransferResource#00000A9A; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:26:061PrismSTACKQuest Started: {"turn":10,"technologyCount":4,"questName":"GlobalQuest06-Coop","category":"CooperativeQuest","subcategory":"Global","questid":3314,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:45:25.931"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:45:26:157DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:26:157RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:45:28:025GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:28:025GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:28:043OrderSTACKOrderUpdateQuests#00000A9B, Ticket: 000006E7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:28:043OrderSTACKOrderUpdateQuests#00000A9C, Ticket: 000006E8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:28:043OrderSTACKOrderUpdateQuests#00000A9D, Ticket: 000006E9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:28:043OrderSTACKOrderCompleteQuest#00000A9E, Ticket: 000006EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:30:372GUISTACKCannot find the ExtendedGuiElement 'HasPortal'
 at GetSymbolString in :line 0
 at ComputePropertySymbol in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:45:41:482GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:41:482AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:41:482AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:41:482AISTACK[AI] [Event]keep 95 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:41:482AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:43:886AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:43:901DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:43:952GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:43:952AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:43:952AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:44:075PrismSTACKAIPerformanceEvent: {"turn":10,"maxBlackboardMessageCount":146,"maxDecisionCount":9,"maxSyncronizationTime":2400,"maxAnaysisTime":57,"maxStrategicTime":27,"maxDecisionTime":82,"maxActuatorTime":76,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:45:43.886"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:45:44:226QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:44:314QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:373GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:807GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:807GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:807OrderSTACKOrderAIClientStateChange#00000A9F; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:807AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:807AISTACKStart 91 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:45:807AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:45:837GameplaySTACKfleet action with feedback 37 started : ETA 1703.04137420654
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderEntityAction#00000AA0, Ticket: 000006EB; EmpireIndex:2; ExpeditionFleetAction#37, InitiatorGUID: 2220, Context: Curiosity_PlanetResource_Luxury01 on Takim III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderEntityAction#00000AA1, Ticket: 000006EC; EmpireIndex:2; ComplimentEmpireAction#38, InitiatorGUID: 1997, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA2, Ticket: 000006ED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA3, Ticket: 000006EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA4, Ticket: 000006EF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA5, Ticket: 000006F0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA6, Ticket: 000006F1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA7, Ticket: 000006F2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA8, Ticket: 000006F3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AA9, Ticket: 000006F4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AAA, Ticket: 000006F5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderEntityAction#00000AAB, Ticket: 000006F6; EmpireIndex:3; GoToFleetAction#46, InitiatorGUID: 2247, Context: Path: 194, Path: Path: 194
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AAC, Ticket: 000006F7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AAD, Ticket: 000006F8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AAE, Ticket: 000006F9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AAF, Ticket: 000006FA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB0, Ticket: 000006FB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB1, Ticket: 000006FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB2, Ticket: 000006FD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB3, Ticket: 000006FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB4, Ticket: 000006FF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderTransferShips#00000AB5, Ticket: 00000700; EmpireIndex:4; ShipGUIDs: [3222], HeroGUID:0, Position:NodeIndex:123, DestinationGarrisonGUID:3324
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837GameplaySTACKfleet action with feedback 48 started : ETA 1703.0493850708
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:837OrderSTACKOrderEntityAction#00000AB6, Ticket: 00000701; EmpireIndex:4; ExpeditionFleetAction#48, InitiatorGUID: 2278, Context: Curiosity_PlanetAnomaly23 on Quyos I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUnlockHeroSkill#00000AB7, Ticket: 00000702; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB8, Ticket: 00000703
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AB9, Ticket: 00000704
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABA, Ticket: 00000705
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABB, Ticket: 00000706
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABC, Ticket: 00000707
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABD, Ticket: 00000708
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABE, Ticket: 00000709
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ABF, Ticket: 0000070A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC0, Ticket: 0000070B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderEntityAction#00000AC1, Ticket: 0000070C; EmpireIndex:5; GoToFleetAction#56, InitiatorGUID: 2304, Context: Path: 75, Path: Path: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC2, Ticket: 0000070D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC3, Ticket: 0000070E
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC4, Ticket: 0000070F
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC5, Ticket: 00000710
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC6, Ticket: 00000711
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC7, Ticket: 00000712
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC8, Ticket: 00000713
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AC9, Ticket: 00000714
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ACA, Ticket: 00000715
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23:45:45:862OrderSTACKOrderManageManpower#00000ACB, Ticket: 00000716; EmpireIndex:6
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23:45:45:862GameplaySTACKfleet action with feedback 53 started : ETA 1703.07540893555
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23:45:45:862OrderSTACKOrderEntityAction#00000ACC, Ticket: 00000717; EmpireIndex:6; ExpeditionFleetAction#53, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury08 on Canis I(Planet 0) (Curiosity)
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23:45:45:862OrderSTACKOrderUnlockHeroSkill#00000ACD, Ticket: 00000718; EmpireIndex:6
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23:45:45:862GameplaySTACKUpdated representative hero of senator Politics06 to Hero
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ACE, Ticket: 00000719
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ACF, Ticket: 0000071A
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD0, Ticket: 0000071B
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD1, Ticket: 0000071C
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD2, Ticket: 0000071D
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD3, Ticket: 0000071E
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD4, Ticket: 0000071F
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD5, Ticket: 00000720
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23:45:45:862OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AD6, Ticket: 00000721
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23:45:45:862OrderSTACKOrderEntityAction#00000AD7, Ticket: 00000722; EmpireIndex:6; GoToFleetAction#54, InitiatorGUID: 2325, Context: Path: 21->16, Path: Path: 21->16
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23:45:45:890GameplaySTACKfleet action with feedback 55 started : ETA 1703.09642791748
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23:45:45:890OrderSTACKOrderEntityAction#00000AD8, Ticket: 00000723; EmpireIndex:6; LaunchMiningProbeFleetAction#55, InitiatorGUID: 2332, Context: Ying II(Planet 1) (Planet)
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23:45:45:890GameplaySTACKfleet action with feedback 52 started : ETA 1703.09742736816
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23:45:45:890OrderSTACKOrderEntityAction#00000AD9, Ticket: 00000724; EmpireIndex:7; ExpeditionFleetAction#52, InitiatorGUID: 2354, Context: Curiosity_PlanetAnomaly46 on Foris I(Planet 0) (Curiosity)
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADA, Ticket: 00000725
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADB, Ticket: 00000726
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADC, Ticket: 00000727
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADD, Ticket: 00000728
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADE, Ticket: 00000729
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ADF, Ticket: 0000072A
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE0, Ticket: 0000072B
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE1, Ticket: 0000072C
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE2, Ticket: 0000072D
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23:45:45:890OrderSTACKOrderEntityAction#00000AE3, Ticket: 0000072E; EmpireIndex:8; GoToFleetAction#42, InitiatorGUID: 2386, Context: Path: 62, Path: Path: 62
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23:45:45:890OrderSTACKOrderUnlockHeroSkill#00000AE4, Ticket: 0000072F; EmpireIndex:8
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23:45:45:890GameplaySTACKUpdated representative hero of senator Politics06 to Hero
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE5, Ticket: 00000730
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE6, Ticket: 00000731
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE7, Ticket: 00000732
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE8, Ticket: 00000733
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AE9, Ticket: 00000734
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AEA, Ticket: 00000735
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AEB, Ticket: 00000736
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AEC, Ticket: 00000737
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23:45:45:890OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AED, Ticket: 00000738
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23:45:45:890OrderSTACKOrderEntityAction#00000AEE, Ticket: 00000739; EmpireIndex:8; OutpostActionIncreaseMigrationRate#43, InitiatorGUID: 3285
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23:45:45:919OrderSTACKOrderCancelLaw#00000AEF, Ticket: 0000073A; EmpireIndex:8
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23:45:45:919OrderSTACKOrderEntityAction#00000AF0, Ticket: 0000073B; EmpireIndex:9; GoToFleetAction#45, InitiatorGUID: 2411, Context: Path: 155, Path: Path: 155
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23:45:45:919OrderSTACKOrderEntityAction#00000AF1, Ticket: 0000073C; EmpireIndex:9; ComplimentEmpireAction#46, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF2, Ticket: 0000073D
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF3, Ticket: 0000073E
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF4, Ticket: 0000073F
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF5, Ticket: 00000740
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF6, Ticket: 00000741
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF7, Ticket: 00000742
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF8, Ticket: 00000743
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AF9, Ticket: 00000744
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23:45:45:919OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000AFA, Ticket: 00000745
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23:45:45:919OrderSTACKOrderUpdateVisibility#00000AFB
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23:45:45:919QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:45:45:944OrderSTACKOrderEntityAction#00000AFC, Ticket: 00000746; EmpireIndex:1; MoveToFleetAction#66, InitiatorGUID: 3301, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
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23:45:45:944OrderSTACKOrderEntityAction#00000AFD, Ticket: 00000747; EmpireIndex:4; MoveToFleetAction#49, InitiatorGUID: 3303, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
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 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000AFE, Ticket: 00000748; EmpireIndex:5; MoveToFleetAction#57, InitiatorGUID: 3305, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000AFF, Ticket: 00000749; EmpireIndex:7; MoveToFleetAction#53, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B00, Ticket: 0000074A; EmpireIndex:7; MoveToFleetAction#54, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B01, Ticket: 0000074B; EmpireIndex:7; MoveToFleetAction#55, InitiatorGUID: 3219, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B02, Ticket: 0000074C; EmpireIndex:8; MoveToFleetAction#44, InitiatorGUID: 3308, Context: EntityActionContext_Movement, 55->54 (Cost: 2.66029) from 0.5300082 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B03, Ticket: 0000074D; EmpireIndex:3; MoveToFleetAction#47, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 200->194 (Cost: 2.604977) from 0.4855785 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B04, Ticket: 0000074E; EmpireIndex:5; MoveToFleetAction#58, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 76->75 (Cost: 1.202509) from 0.8533974 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B05, Ticket: 0000074F; EmpireIndex:6; MoveToFleetAction#56, InitiatorGUID: 2325, Context: EntityActionContext_Movement, 17->21 (Cost: 3.017578) from 0.6653671 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B06, Ticket: 00000750; EmpireIndex:8; MoveToFleetAction#45, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 61->62 (Cost: 4.481073) from 0.4927815 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:944OrderSTACKOrderEntityAction#00000B07, Ticket: 00000751; EmpireIndex:9; MoveToFleetAction#47, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->155 (Cost: 1.654779) from 0.6792074 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:969OrderSTACKOrderTerminateEntityAction#00000B08; EmpireIndex:1; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:970OrderSTACKOrderUpdateEffectZone#00000B09
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:995OrderSTACKOrderTerminateEntityAction#00000B0A; EmpireIndex:1; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:45:995OrderSTACKOrderTerminateEntityAction#00000B0B; EmpireIndex:5; EntityActionId: 58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:023OrderSTACKOrderTerminateEntityAction#00000B0C; EmpireIndex:3; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:023OrderSTACKOrderTerminateEntityAction#00000B0D; EmpireIndex:5; EntityActionId: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:023OrderSTACKOrderTerminateEntityAction#00000B0E; EmpireIndex:8; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:052OrderSTACKOrderTerminateEntityAction#00000B0F; EmpireIndex:3; EntityActionId: 46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:052OrderSTACKOrderTerminateEntityAction#00000B10; EmpireIndex:4; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:052OrderSTACKOrderTerminateEntityAction#00000B11; EmpireIndex:5; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:052OrderSTACKOrderTerminateEntityAction#00000B12; EmpireIndex:8; EntityActionId: 36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:052OrderSTACKOrderTerminateEntityAction#00000B13; EmpireIndex:9; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:070OrderSTACKOrderTerminateEntityAction#00000B14; EmpireIndex:9; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:070AISTACK[AI] [Event]Remove 95 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:46:070AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventBlockadeTick,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventPopulationGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:46:070AISTACK[AI] [Event]keep 45 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:46:070AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:46:091GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:332OrderSTACKOrderUpdateVisibility#00000B15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:481OrderSTACKOrderUpdateEffectZone#00000B16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:46:994OrderSTACKOrderUpdateEffectZone#00000B17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:47:498OrderSTACKOrderUpdateEffectZone#00000B18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:47:999OrderSTACKOrderUpdateEffectZone#00000B19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:48:502OrderSTACKOrderUpdateEffectZone#00000B1A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:49:006OrderSTACKOrderUpdateEffectZone#00000B1B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:49:518OrderSTACKOrderUpdateEffectZone#00000B1C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:50:024OrderSTACKOrderUpdateEffectZone#00000B1D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:50:540OrderSTACKOrderUpdateEffectZone#00000B1E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:50:921GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:233GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262GameplaySTACKfleet action with feedback 37 finished : ETA 1703.04137420654, Game.Time 1708.96772766113, true ETA 1703.29137420654
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262GameplaySTACKfleet action with feedback 48 finished : ETA 1703.0493850708, Game.Time 1708.96772766113, true ETA 1703.2993850708
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262GameplaySTACKfleet action with feedback 55 finished : ETA 1703.09642791748, Game.Time 1708.96772766113, true ETA 1703.34642791748
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262GameplaySTACKfleet action with feedback 53 finished : ETA 1703.07540893555, Game.Time 1708.96772766113, true ETA 1703.32540893555
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262GameplaySTACKfleet action with feedback 52 finished : ETA 1703.09742736816, Game.Time 1708.96772766113, true ETA 1703.34742736816
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262OrderSTACKOrderTerminateEntityAction#00000B1F; EmpireIndex:2; EntityActionId: 37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262OrderSTACKOrderTerminateEntityAction#00000B20; EmpireIndex:4; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:262OrderSTACKOrderTerminateEntityAction#00000B21; EmpireIndex:6; EntityActionId: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:292OrderSTACKOrderTerminateEntityAction#00000B22; EmpireIndex:6; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:292OrderSTACKOrderTerminateEntityAction#00000B23; EmpireIndex:6; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:292QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:292OrderSTACKOrderTerminateEntityAction#00000B24; EmpireIndex:7; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:324OrderSTACKOrderTerminateEntityAction#00000B25; EmpireIndex:7; EntityActionId: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:324OrderSTACKOrderTerminateEntityAction#00000B26; EmpireIndex:7; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:324OrderSTACKOrderTerminateEntityAction#00000B27; EmpireIndex:7; EntityActionId: 52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:324GameplaySTACKAdd 10 experience to ship Ship#2356
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:324OrderSTACKOrderTerminateEntityAction#00000B28; EmpireIndex:8; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:325OrderSTACKOrderUpdateEffectZone#00000B29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:325OrderSTACKOrderEntityAction#00000B2A, Ticket: 00000752; EmpireIndex:6; MoveToFleetAction#57, InitiatorGUID: 2325, Context: EntityActionContext_Movement, 21->16 (Cost: 2.982422) from 0 to 0.3997107.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:325OrderSTACKOrderTerminateEntityAction#00000B2B; EmpireIndex:7; EntityActionId: 27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:345OrderSTACKOrderTerminateEntityAction#00000B2C; EmpireIndex:8; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:345AISTACK[AI] Cancel task 331 : can find context 3308 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:52:364AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:52:364AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:52:388OrderSTACKOrderQueueConstruction#00000B2D, Ticket: 00000753; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:388OrderSTACKOrderQueueConstruction#00000B2E, Ticket: 00000754; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:388OrderSTACKOrderEntityAction#00000B2F, Ticket: 00000755; EmpireIndex:4; GoToFleetAction#50, InitiatorGUID: 3324, Context: Path: 123->124->122->121->120, Path: Path: 123->124->122->121->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:388OrderSTACKOrderQueuePlanetColonizationConstruction#00000B30, Ticket: 00000756; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:389OrderSTACKOrderQueueResearch#00000B31, Ticket: 00000757; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:3332, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:389OrderSTACKOrderActivateLaw#00000B32, Ticket: 00000758; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3333
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:389OrderSTACKOrderQueueResearch#00000B33, Ticket: 00000759; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4, ConstructionGameEntityGUID:3334, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:411OrderSTACKOrderEntityAction#00000B34, Ticket: 0000075A; EmpireIndex:4; MoveToFleetAction#51, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 123->124 (Cost: 6.99105) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:755OrderSTACKOrderUpdateEffectZone#00000B35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:52:983OrderSTACKOrderUpdateVisibility#00000B36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:53:124OrderSTACKOrderTerminateEntityAction#00000B37; EmpireIndex:6; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:53:263OrderSTACKOrderUpdateEffectZone#00000B38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:53:548OrderSTACKOrderTerminateEntityAction#00000B39; EmpireIndex:4; EntityActionId: 51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:53:569OrderSTACKOrderEntityAction#00000B3A, Ticket: 0000075B; EmpireIndex:4; MoveToFleetAction#52, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 124->122 (Cost: 0.008949757) from 0 to 0.00119207.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:54:202OrderSTACKOrderTerminateEntityAction#00000B3B; EmpireIndex:4; EntityActionId: 52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:54:370AISTACK[AI] [Event]Remove 45 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:54:370AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:54:370AISTACK[AI] [Event]keep 32 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:54:370AISTACK[AI] [Event]keep EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:54:404GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:54:739GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:481GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:559AISTACK[AI] Cancel task 263 : can find context 3219 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:55:577AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:55:577AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:55:594GameplaySTACKfleet action with feedback 39 started : ETA 1712.8102722168
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594OrderSTACKOrderEntityAction#00000B3C, Ticket: 0000075C; EmpireIndex:2; ExpeditionFleetAction#39, InitiatorGUID: 2220, Context: Curiosity_PlanetResource_Luxury05 on Takim III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594GameplaySTACKfleet action with feedback 48 started : ETA 1712.81127166748
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594OrderSTACKOrderEntityAction#00000B3D, Ticket: 0000075D; EmpireIndex:3; ExpeditionFleetAction#48, InitiatorGUID: 2247, Context: Curiosity_PlanetResource_Luxury02 on Nihal II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594GameplaySTACKfleet action with feedback 59 started : ETA 1712.81227111816
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594OrderSTACKOrderEntityAction#00000B3E, Ticket: 0000075E; EmpireIndex:5; ExpeditionFleetAction#59, InitiatorGUID: 2304, Context: Curiosity_Empty_Ruins on Temos I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594OrderSTACKOrderEntityAction#00000B3F, Ticket: 0000075F; EmpireIndex:7; GoToFleetAction#56, InitiatorGUID: 2354, Context: Path: 213->219->214, Path: Path: 213->219->214
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:594OrderSTACKOrderEntityAction#00000B40, Ticket: 00000762; EmpireIndex:9; GoToFleetAction#48, InitiatorGUID: 2411, Context: Path: 155->149, Path: Path: 155->149
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:613OrderSTACKOrderEntityAction#00000B41, Ticket: 00000763; EmpireIndex:7; MoveToFleetAction#57, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 213->219 (Cost: 4.153013) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:55:613OrderSTACKOrderEntityAction#00000B42, Ticket: 00000764; EmpireIndex:9; MoveToFleetAction#49, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->149 (Cost: 4.345221) from 0 to 0.5782378.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:327OrderSTACKOrderUpdateVisibility#00000B43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:327GameplaySTACK[DIPLOMACY] Empire#0 + Empire#7 = DiplomaticRelationStateColdWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:327GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
 at ChangeState in :line 0
 at End in :line 0
 at RequestEnd in :line 0
 at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
 at OnDiplomaticRelationStateChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:357GameplaySTACKfleet action with feedback 39 finished : ETA 1712.8102722168, Game.Time 1713.06195068359, true ETA 1713.0602722168
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:357GameplaySTACKfleet action with feedback 48 finished : ETA 1712.81127166748, Game.Time 1713.06195068359, true ETA 1713.06127166748
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:357OrderSTACKOrderTerminateEntityAction#00000B44; EmpireIndex:2; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:357OrderSTACKOrderTerminateEntityAction#00000B45; EmpireIndex:3; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:375GameplaySTACKfleet action with feedback 59 finished : ETA 1712.81227111816, Game.Time 1713.09197998047, true ETA 1713.06227111816
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:375OrderSTACKOrderTerminateEntityAction#00000B46; EmpireIndex:5; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:462OrderSTACKOrderTerminateEntityAction#00000B47; EmpireIndex:7; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:482OrderSTACKOrderEntityAction#00000B48, Ticket: 00000765; EmpireIndex:7; MoveToFleetAction#58, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 219->214 (Cost: 0.3469868) from 0 to 0.05107204.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:566OrderSTACKOrderTerminateEntityAction#00000B49; EmpireIndex:9; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:56:813OrderSTACKOrderUpdateVisibility#00000B4A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:57:144OrderSTACKOrderTerminateEntityAction#00000B4B; EmpireIndex:7; EntityActionId: 58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:57:589AISTACK[AI] [Event]Remove 32 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:57:589AISTACK[AI] [Event]Remove EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventLuxuryResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:57:589AISTACK[AI] [Event]keep 29 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:57:589AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:45:57:606GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:58:109GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:58:930GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:45:59:026AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:59:026AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:45:59:043DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:032AISTACK[AI] [Event]Remove 29 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:01:032AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:01:032AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:01:032AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:01:049GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:127GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:818GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:927AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:01:927AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:01:927AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:01:945GameplaySTACKfleet action with feedback 60 started : ETA 1719.16357421875
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:945OrderSTACKOrderEntityAction#00000B4C, Ticket: 00000767; EmpireIndex:5; ExpeditionFleetAction#60, InitiatorGUID: 2304, Context: Curiosity_Empty_Signal on Temos I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:945DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:945OrderSTACKOrderAIClientStateChange#00000B4D; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:01:945AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:02:702GameplaySTACKfleet action with feedback 60 finished : ETA 1719.16357421875, Game.Time 1719.42024993896, true ETA 1719.41357421875
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:02:702OrderSTACKOrderTerminateEntityAction#00000B4E; EmpireIndex:5; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:16:107GUISTACKThe property InfluenceConversionRateModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:46:16:468GUISTACKThe property InfluenceConversionRateModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:46:33:461OrderSTACKOrderQueueResearch#00000B4F; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:3335, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:35:157OrderSTACKOrderCancelResearch#00000B50; EmpireIndex:1; ConstructionGameEntityGUID:3335
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:38:875OrderSTACKOrderQueueResearch#00000B51; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:3336, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:40:873OrderSTACKOrderCancelResearch#00000B52; EmpireIndex:1; ConstructionGameEntityGUID:3336
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:42:635OrderSTACKOrderQueueResearch#00000B53; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:3337, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:44:409OrderSTACKOrderCancelResearch#00000B54; EmpireIndex:1; ConstructionGameEntityGUID:3337
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:47:455OrderSTACKOrderQueueResearch#00000B55; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:3336, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:421OrderSTACKOrderMoveIdleFleets#00000B56; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:436OrderSTACKOrderEntityAction#00000B57, Ticket: 00000769; EmpireIndex:1; MoveToFleetAction#67, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 104->103 (Cost: 1.260708) from 0.8063639 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:531OrderSTACKOrderTerminateEntityAction#00000B58; EmpireIndex:1; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:531OrderSTACKOrderAIClientStateChange#00000B59; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:531AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:51:531AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:531AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:531AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:531AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:531AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:531AISTACK[AI] [Event]keep EventCuriosityFailed,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventTutorial_FleetsSelected,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:51:548GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:52:549GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:53:840GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:53:855OrderSTACKOrderEntityAction#00000B5A, Ticket: 0000076A; EmpireIndex:1; MoveToFleetAction#68, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->102 (Cost: 5.739292) from 0 to 0.8855767.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:53:943AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:53:943AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:53:963DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:54:056OrderSTACKOrderMoveResearch#00000B5B; EmpireIndex:0; ConstructionGUID:3108, IndexOffset:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:54:056DefaultSTACKThe construction 3108 is already at the index 0.
 at Move in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:54:720OrderSTACKOrderUpdateVisibility#00000B5C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:54:892OrderSTACKOrderTerminateEntityAction#00000B5D; EmpireIndex:1; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:55:226OrderSTACKOrderUpdateVisibility#00000B5E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:55:423OrderSTACKOrderMoveResearch#00000B5F; EmpireIndex:0; ConstructionGUID:3109, IndexOffset:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:55:940AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:55:940AISTACK[AI] [Event]Remove EventCuriosityFailed,EventResearchQueued,EventResearchQueued,EventResearchQueued,EventTutorial_FleetsSelected,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:55:940AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:55:940AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:55:973GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:56:130GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:56:818GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:56:914AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:56:914AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:56:925OrderSTACKOrderEntityAction#00000B60, Ticket: 0000076C; EmpireIndex:5; GoToFleetAction#61, InitiatorGUID: 2304, Context: Path: 75->73, Path: Path: 75->73
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:56:925DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:56:938OrderSTACKOrderEntityAction#00000B61, Ticket: 0000076E; EmpireIndex:5; MoveToFleetAction#62, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 75->73 (Cost: 1.130824) from 0 to 0.1855852.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:57:640OrderSTACKOrderTerminateEntityAction#00000B62; EmpireIndex:5; EntityActionId: 62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:58:925AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:58:925AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:58:925AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:58:925AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:46:58:939GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:59:009GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:59:660GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:46:59:762AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:59:762AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:46:59:774DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:01:764AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:47:01:764AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:47:01:764AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:47:01:764AISTACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:47:01:790GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:01:854GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:02:628GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:02:732AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:47:02:732AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:47:02:732AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:47:02:745DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:02:745OrderSTACKOrderAIClientStateChange#00000B63; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:02:745AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:10:378GUISTACK[PropertyFiltering] EffectDescription +20% #E6C361#[dust]#REVERT# on Devoted was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:10:378GUISTACK[PropertyFiltering] EffectDescription +20% #52C9E7#[science]#REVERT# on Devoted was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:10:378GUISTACK[PropertyFiltering] EffectDescription +15% #E6C361#[dust]#REVERT# on Loyal was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:10:378GUISTACK[PropertyFiltering] EffectDescription +15% #52C9E7#[science]#REVERT# on Loyal was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:10:378GUISTACK[PropertyFiltering] EffectDescription Increase [honorColored] by 1 every [turnColored] for 30 [turnColored] was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:17:165OrderSTACKOrderQueueResearch#00000B64; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:3338, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:32:805OrderSTACKOrderQueueResearch#00000B65; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4Vaulters, ConstructionGameEntityGUID:3339, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:33:363OrderSTACKOrderQueueResearch#00000B66; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration9, ConstructionGameEntityGUID:3340, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:35:980OrderSTACKOrderCancelResearch#00000B67; EmpireIndex:0; ConstructionGameEntityGUID:3340
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:36:501OrderSTACKOrderCancelResearch#00000B68; EmpireIndex:0; ConstructionGameEntityGUID:3339
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:48:127GUISTACKThe property ProbeVisionRange doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
23:47:48:587OrderSTACKOrderQueueResearch#00000B69; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4Vaulters, ConstructionGameEntityGUID:3339, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:49:276OrderSTACKOrderQueueResearch#00000B6A; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration9, ConstructionGameEntityGUID:3340, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:53:069OrderSTACKOrderQueueResearch#00000B6B; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID:3341, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:56:536OrderSTACKOrderMoveResearch#00000B6C; EmpireIndex:0; ConstructionGUID:3341, IndexOffset:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:47:59:422OrderSTACKOrderMoveResearch#00000B6D; EmpireIndex:0; ConstructionGUID:3341, IndexOffset:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:14:072GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:48:14:072GUISTACKThe property RecipeCostReduction doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:48:19:824GUISTACKCannot find the GuiElement 'false'
 at GetTitle in :line 0
 at GetScope in :line 0
 at GetScope in :line 0
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at Refresh in :line 0
 at RefreshCollectionMarker in :line 0
 at RefreshChildrenArray in :line 0
 at Refresh in :line 0
 at RefreshPopulationCensusArc in :line 0
 at RefreshChildrenIList in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:48:19:824GUISTACKThe property RecipeCostReduction doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:48:32:984OrderSTACKOrderActivateLaw#00000B6E, Ticket: 00000771; EmpireIndex:0; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:3342
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:33:033PrismSTACKLaw voted: {"turn":10,"lawName":"LawP00L05","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.13.01","eventName":"Law voted","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:32.967"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:48:34:623GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:644GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:700GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:758GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:34:786GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:35:436GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:35:466GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:35:603GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:36:424GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:36:451GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:36:451OrderSTACKOrderPutResourceOnMarket#00000B6F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:36:451OrderSTACKOrderPutHeroOnMarket#00000B70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:36:451OrderSTACKOrderPutShipOnMarket#00000B71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:548GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:565GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:565GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:565GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:565GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:37:565GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
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23:48:37:578GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:48:37:591GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:48:37:604GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:48:37:604GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:48:37:604GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:48:37:604GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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23:48:37:618GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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23:48:37:618GameplaySTACKAdd 0.6666667 experience to ship Ship#3304
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23:48:37:618GameplaySTACKAdd 0.6666667 experience to ship Ship#3222
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23:48:37:631GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:48:37:631GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:48:37:631GameplaySTACKAdd 0.6666667 experience to ship Ship#3306
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23:48:37:645GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:48:37:645GameplaySTACKAdd 0.6666667 experience to ship Ship#2327
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23:48:37:645GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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23:48:37:660GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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23:48:37:660GameplaySTACKAdd 0.6666667 experience to ship Ship#3292
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23:48:37:660GameplaySTACKAdd 0.6666667 experience to ship Ship#3313
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23:48:37:674GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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23:48:37:674GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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23:48:37:688GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:48:37:688GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:48:38:108GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:48:38:108GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:48:38:108GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:48:38:108GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:48:38:108GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:48:38:109GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:48:38:590GameServerSTACKGameServerState_Turn_Ended
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23:48:38:751GameClientSTACKGameClientState_Turn_End
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23:48:38:751GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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23:48:38:751GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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23:48:38:751GameplaySTACKAdd 0 experience to ship Ship#3297
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23:48:38:751DefaultSTACKStoreStats
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23:48:38:751GameClientSTACKGameClientState_Turn_Ended
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23:48:38:800PrismSTACKJuggernaut: {"turn":11,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:38.734"}
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23:48:39:038DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:48:39:038RuntimeSTACK[ChatMessage] RECV: l:/_turn/11 (from 0x7a9fc1).
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23:48:39:038DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
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23:48:39:272QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
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23:48:39:272QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:48:39:272QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:48:39:272OrderSTACKOrderUpdateQuests#00000B72, Ticket: 00000772
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23:48:39:999OrderSTACKOrderUpdateDustInflation#00000B73; DustGlobalProduction:508.5025
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23:48:40:387OrderSTACKOrderSendAutomatedShip#00000B74; EmpireIndex:1
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23:48:40:407OrderSTACKOrderSendAutomatedShip#00000B75; EmpireIndex:4
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23:48:40:434OrderSTACKOrderSendAutomatedShip#00000B76; EmpireIndex:5
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23:48:40:434OrderSTACKOrderSendAutomatedShip#00000B77; EmpireIndex:8
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23:48:40:434OrderSTACKOrderUpdateBestSystem#00000B78; EmpireIndex:40; SystemGUID:0
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23:48:40:448OrderSTACKOrderUpdateBestSystem#00000B79; EmpireIndex:41; SystemGUID:0
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23:48:40:448OrderSTACKOrderStartAutomatedFleetAction#00000B7A; EmpireIndex:1; AutomatedDeliveryFleetAction#69, InitiatorGUID: 3347, Context: Path: 96->98, Path: Path: 96->98
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23:48:40:448OrderSTACKOrderStartAutomatedFleetAction#00000B7B; EmpireIndex:4; AutomatedDeliveryFleetAction#53, InitiatorGUID: 3349, Context: Path: 123->124, Path: Path: 123->124
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23:48:40:448OrderSTACKOrderStartAutomatedFleetAction#00000B7C; EmpireIndex:5; AutomatedDeliveryFleetAction#63, InitiatorGUID: 3351, Context: Path: 78->77, Path: Path: 78->77
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23:48:40:448OrderSTACKOrderStartAutomatedFleetAction#00000B7D; EmpireIndex:8; AutomatedDeliveryFleetAction#46, InitiatorGUID: 3353, Context: Path: 55->54, Path: Path: 55->54
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23:48:41:554GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:48:41:614GameServerSTACKGameServerState_Turn_Dump
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23:48:42:597GameClientSTACKGameClientState_Turn_ClearEntityActions
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23:48:42:597GameClientSTACKGameClientState_Turn_Dump
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23:48:42:597NetworkSTACK[Perf] Game dumping took 738 ms.
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23:48:42:597NetworkSTACK[Perf] Checksum generation took 26 ms.
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23:48:42:597NetworkSTACK[Perf] Writing file took 17 ms.
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23:48:42:597NetworkSTACK[Perf] TOTAL DURATION (Text): 948 ms.
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23:48:42:597NetworkSTACKDump checksum 'TurnEnded': 0x2165d1c0ff0e7bca94f26afe52a52104.
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23:48:42:597NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\011_TurnEnded_Tarax_0x2165d1c0ff0e7bca94f26afe52a52104.dump'.
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23:48:42:597GameClientSTACKGameClientState_Turn_Dump_Finished
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23:48:42:597GameClientSTACKOrder history flushed.
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23:48:42:616GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=11, client=0x7a9fc1, checksum=0x2165d1c0ff0e7bca94f26afe52a52104.
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23:48:42:991PrismSTACKevent batch: [{"turn":11,"turnDuration":173,"dustperturn":32.0,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:41.627"},{"turn":11,"screenName":"SenateScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:42.660"},{"turn":11,"screenName":"LawsManagementModalWindow","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:42.750"},{"turn":11,"screenName":"SenateScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:42.839"},{"turn":11,"screenName":"LawsManagementModalWindow","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:48:42.929"}]
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23:48:43:063GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=11, client=0x19657bb, checksum=0x2165d1c0ff0e7bca94f26afe52a52104.
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23:48:43:494NetworkSTACKSynchronization state is 'Synchronized'.
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:43:494GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:093GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:093DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:44:093RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:44:128GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:128QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B7E; EmpireIndex:0; MoveToProbeAction#75, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B7F; EmpireIndex:0; MoveToProbeAction#76, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B80; EmpireIndex:0; MoveToProbeAction#77, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B81; EmpireIndex:1; MoveToProbeAction#70, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B82; EmpireIndex:4; MoveToProbeAction#54, InitiatorGUID: 3231, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderEntityAction#00000B83; EmpireIndex:9; MoveToProbeAction#50, InitiatorGUID: 3234, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderUpdateBestSystem#00000B84; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144OrderSTACKOrderUpdateBestSystem#00000B85; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:44:144DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:44:144RuntimeSTACK[ChatMessage] RECV: l:/_turn/11 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:44:373DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:44:373RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:48:45:549GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:45:549GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:45:563OrderSTACKOrderUpdateQuests#00000B86, Ticket: 00000773
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:48:45:563OrderSTACKOrderUpdateQuests#00000B87, Ticket: 00000774
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:00:155GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:00:155AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:00:155AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:00:155AISTACK[AI] [Event]keep 108 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:00:155AISTACK[AI] [Event]keep EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventHeroLevelup,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:00:168AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:02:397AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:02:410DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:02:438GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:02:544PrismSTACKAIPerformanceEvent: {"turn":11,"maxBlackboardMessageCount":146,"maxDecisionCount":9,"maxSyncronizationTime":2237,"maxAnaysisTime":59,"maxStrategicTime":15,"maxDecisionTime":92,"maxActuatorTime":88,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:02.397"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:49:02:544QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:02:611AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:02:611AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:02:679QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:02:757QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:03:627GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:308GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:308GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:308OrderSTACKOrderAIClientStateChange#00000B88; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:308AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:308AISTACKStart 89 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:04:308AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:04:334OrderSTACKOrderEntityAction#00000B89, Ticket: 00000775; EmpireIndex:2; GoToFleetAction#40, InitiatorGUID: 2220, Context: Path: 182->183->179->176, Path: Path: 182->183->179->176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUnlockHeroSkill#00000B8A, Ticket: 00000776; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B8B, Ticket: 00000777
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B8C, Ticket: 00000778
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B8D, Ticket: 00000779
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B8E, Ticket: 0000077A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B8F, Ticket: 0000077B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B90, Ticket: 0000077C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B91, Ticket: 0000077D
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B92, Ticket: 0000077E
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B93, Ticket: 0000077F
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23:49:04:334OrderSTACKOrderEntityAction#00000B94, Ticket: 00000780; EmpireIndex:3; GoToFleetAction#49, InitiatorGUID: 2247, Context: Path: 194->188, Path: Path: 194->188
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B95, Ticket: 00000781
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B96, Ticket: 00000782
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B97, Ticket: 00000783
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B98, Ticket: 00000784
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B99, Ticket: 00000785
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B9A, Ticket: 00000786
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B9B, Ticket: 00000787
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B9C, Ticket: 00000788
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23:49:04:334OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B9D, Ticket: 00000789
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23:49:04:335OrderSTACKOrderEntityAction#00000B9E, Ticket: 0000078A; EmpireIndex:4; GoToFleetAction#55, InitiatorGUID: 2278, Context: Path: 119->120, Path: Path: 119->120
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000B9F, Ticket: 0000078B
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA0, Ticket: 0000078C
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA1, Ticket: 0000078D
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA2, Ticket: 0000078E
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA3, Ticket: 0000078F
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA4, Ticket: 00000790
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA5, Ticket: 00000791
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA6, Ticket: 00000792
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23:49:04:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BA7, Ticket: 00000793
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23:49:04:335OrderSTACKOrderUpdateVisibility#00000BA8
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23:49:04:335QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:49:04:335OrderSTACKOrderEntityAction#00000BA9, Ticket: 00000794; EmpireIndex:4; GoToFleetAction#56, InitiatorGUID: 3324, Context: Path: 122->121->120, Path: Path: 122->121->120
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23:49:04:354OrderSTACKOrderEntityAction#00000BAA, Ticket: 00000795; EmpireIndex:5; GoToFleetAction#64, InitiatorGUID: 2304, Context: Path: 73, Path: Path: 73
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23:49:04:354OrderSTACKOrderUnlockHeroSkill#00000BAB, Ticket: 00000796; EmpireIndex:5
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23:49:04:354GameplaySTACKUpdated representative hero of senator Politics03 to Hero
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BAC, Ticket: 00000797
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BAD, Ticket: 00000798
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BAE, Ticket: 00000799
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BAF, Ticket: 0000079A
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB0, Ticket: 0000079B
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB1, Ticket: 0000079C
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB2, Ticket: 0000079D
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB3, Ticket: 0000079E
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB4, Ticket: 0000079F
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23:49:04:354OrderSTACKOrderEntityAction#00000BB5, Ticket: 000007A0; EmpireIndex:6; GoToFleetAction#58, InitiatorGUID: 2322, Context: Path: 15->18, Path: Path: 15->18
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB6, Ticket: 000007A1
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB7, Ticket: 000007A2
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB8, Ticket: 000007A3
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BB9, Ticket: 000007A4
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BBA, Ticket: 000007A5
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BBB, Ticket: 000007A6
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BBC, Ticket: 000007A7
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BBD, Ticket: 000007A8
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BBE, Ticket: 000007A9
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23:49:04:354OrderSTACKOrderEntityAction#00000BBF, Ticket: 000007AA; EmpireIndex:6; GoToFleetAction#59, InitiatorGUID: 2325, Context: Path: 16, Path: Path: 16
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23:49:04:354OrderSTACKOrderEntityAction#00000BC0, Ticket: 000007AB; EmpireIndex:6; GoToFleetAction#60, InitiatorGUID: 2332, Context: Path: 17->21, Path: Path: 17->21
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23:49:04:354OrderSTACKOrderEntityAction#00000BC1, Ticket: 000007AC; EmpireIndex:7; GoToFleetAction#59, InitiatorGUID: 2354, Context: Path: 214, Path: Path: 214
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23:49:04:354OrderSTACKOrderUnlockHeroSkill#00000BC2, Ticket: 000007AD; EmpireIndex:7
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23:49:04:354GameplaySTACKUpdated representative hero of senator Politics02 to Hero
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC3, Ticket: 000007AE
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC4, Ticket: 000007AF
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC5, Ticket: 000007B0
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC6, Ticket: 000007B1
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23:49:04:354OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC7, Ticket: 000007B2
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23:49:04:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC8, Ticket: 000007B3
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23:49:04:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BC9, Ticket: 000007B4
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23:49:04:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BCA, Ticket: 000007B5
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23:49:04:377OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BCB, Ticket: 000007B6
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23:49:04:377OrderSTACKOrderEntityAction#00000BCC, Ticket: 000007B7; EmpireIndex:7; OutpostActionIncreaseMigrationRate#60, InitiatorGUID: 3188
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23:49:04:377OrderSTACKOrderTransferShips#00000BCD, Ticket: 000007B8; EmpireIndex:8; ShipGUIDs: [3297], HeroGUID:0, Position:NodeIndex:55, DestinationGarrisonGUID:3355
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23:49:04:398GameplaySTACKfleet action with feedback 47 started : ETA 1901.60943603516
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23:49:04:398OrderSTACKOrderEntityAction#00000BCE, Ticket: 000007B9; EmpireIndex:8; ExpeditionFleetAction#47, InitiatorGUID: 2386, Context: Curiosity_PlanetAnomaly41 on Dorado I(Planet 0) (Curiosity)
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23:49:04:398OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BCF, Ticket: 000007BA
 at Log in :line 0
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23:49:04:398OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD0, Ticket: 000007BB
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD1, Ticket: 000007BC
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD2, Ticket: 000007BD
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD3, Ticket: 000007BE
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD4, Ticket: 000007BF
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD5, Ticket: 000007C0
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD6, Ticket: 000007C1
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BD7, Ticket: 000007C2
 at Log in :line 0
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23:49:04:399OrderSTACKOrderCancelLaw#00000BD8, Ticket: 000007C3; EmpireIndex:8
 at Log in :line 0
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23:49:04:399OrderSTACKOrderEntityAction#00000BD9, Ticket: 000007C4; EmpireIndex:9; GoToFleetAction#51, InitiatorGUID: 2411, Context: Path: 149, Path: Path: 149
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDA, Ticket: 000007C5
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDB, Ticket: 000007C6
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDC, Ticket: 000007C7
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDD, Ticket: 000007C8
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDE, Ticket: 000007C9
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BDF, Ticket: 000007CA
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BE0, Ticket: 000007CB
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BE1, Ticket: 000007CC
 at Log in :line 0
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23:49:04:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000BE2, Ticket: 000007CD
 at Log in :line 0
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 at LateUpdate in :line 0
23:49:04:399OrderSTACKOrderEntityAction#00000BE3, Ticket: 000007CE; EmpireIndex:1; MoveToFleetAction#71, InitiatorGUID: 3347, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
 at Log in :line 0
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23:49:04:399OrderSTACKOrderEntityAction#00000BE4, Ticket: 000007CF; EmpireIndex:4; MoveToFleetAction#57, InitiatorGUID: 3349, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:49:04:399OrderSTACKOrderEntityAction#00000BE5, Ticket: 000007D0; EmpireIndex:4; MoveToFleetAction#58, InitiatorGUID: 3303, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:49:04:399OrderSTACKOrderEntityAction#00000BE6, Ticket: 000007D1; EmpireIndex:5; MoveToFleetAction#65, InitiatorGUID: 3351, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
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23:49:04:420OrderSTACKOrderEntityAction#00000BE7, Ticket: 000007D2; EmpireIndex:5; MoveToFleetAction#66, InitiatorGUID: 3305, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BE8, Ticket: 000007D3; EmpireIndex:7; MoveToFleetAction#61, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BE9, Ticket: 000007D4; EmpireIndex:7; MoveToFleetAction#62, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BEA, Ticket: 000007D5; EmpireIndex:8; MoveToFleetAction#48, InitiatorGUID: 3353, Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0 to 0.5300082.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BEB, Ticket: 000007D6; EmpireIndex:2; MoveToFleetAction#41, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 182->183 (Cost: 5.76651) from 0 to 1.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BEC, Ticket: 000007D7; EmpireIndex:3; MoveToFleetAction#50, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 194->188 (Cost: 4.919461) from 0 to 1.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BED, Ticket: 000007D8; EmpireIndex:4; MoveToFleetAction#59, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 124->122 (Cost: 7) from 0.00119207 to 0.9335627.
 at Log in :line 0
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23:49:04:420OrderSTACKOrderEntityAction#00000BEE, Ticket: 000007D9; EmpireIndex:4; MoveToFleetAction#60, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 119->120 (Cost: 3.909399) from 0 to 1.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BEF, Ticket: 000007DA; EmpireIndex:5; MoveToFleetAction#67, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 75->73 (Cost: 4.962462) from 0.1855852 to 1.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BF0, Ticket: 000007DB; EmpireIndex:6; MoveToFleetAction#61, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0 to 0.4435781.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BF1, Ticket: 000007DC; EmpireIndex:6; MoveToFleetAction#62, InitiatorGUID: 2325, Context: EntityActionContext_Movement, 21->16 (Cost: 4.47903) from 0.3997107 to 1.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BF2, Ticket: 000007DD; EmpireIndex:6; MoveToFleetAction#63, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 15->18 (Cost: 7) from 0 to 0.7603908.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BF3, Ticket: 000007DE; EmpireIndex:7; MoveToFleetAction#63, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 219->214 (Cost: 6.447078) from 0.05107204 to 1.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderTerminateEntityAction#00000BF4; EmpireIndex:4; EntityActionId: 58
 at Log in :line 0
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23:49:04:446OrderSTACKOrderEntityAction#00000BF5, Ticket: 000007DF; EmpireIndex:9; MoveToFleetAction#52, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->149 (Cost: 3.16937) from 0.5782378 to 1.
 at Log in :line 0
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23:49:04:446OrderSTACKOrderTerminateEntityAction#00000BF6; EmpireIndex:5; EntityActionId: 66
 at Log in :line 0
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23:49:04:474OrderSTACKOrderTerminateEntityAction#00000BF7; EmpireIndex:7; EntityActionId: 62
 at Log in :line 0
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23:49:04:474OrderSTACKOrderTerminateEntityAction#00000BF8; EmpireIndex:7; EntityActionId: 61
 at Log in :line 0
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 at Update in :line 0
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23:49:04:474OrderSTACKOrderTerminateEntityAction#00000BF9; EmpireIndex:4; EntityActionId: 41
 at Log in :line 0
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23:49:04:474OrderSTACKOrderTerminateEntityAction#00000BFA; EmpireIndex:5; EntityActionId: 51
 at Log in :line 0
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23:49:04:474OrderSTACKOrderUpdateEffectZone#00000BFB
 at Log in :line 0
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23:49:04:492OrderSTACKOrderEntityAction#00000BFC, Ticket: 000007E0; EmpireIndex:7; MoveToFleetAction#64, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
 at Log in :line 0
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23:49:04:492OrderSTACKOrderEntityAction#00000BFD, Ticket: 000007E1; EmpireIndex:7; MoveToFleetAction#65, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
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23:49:04:653OrderSTACKOrderTerminateEntityAction#00000BFE; EmpireIndex:9; EntityActionId: 52
 at Log in :line 0
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23:49:04:667OrderSTACKOrderTerminateEntityAction#00000BFF; EmpireIndex:9; EntityActionId: 51
 at Log in :line 0
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23:49:04:716OrderSTACKOrderTerminateEntityAction#00000C00; EmpireIndex:5; EntityActionId: 67
 at Log in :line 0
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23:49:04:716OrderSTACKOrderTerminateEntityAction#00000C01; EmpireIndex:6; EntityActionId: 62
 at Log in :line 0
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23:49:04:716AISTACK[AI] [Event]Remove 108 events [AI0]
 at BeforeSynchronization in :line 0
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 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
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23:49:04:716AISTACK[AI] [Event]Remove EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventBlockadeTick,EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventHeroLevelup,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:04:716AISTACK[AI] [Event]keep 58 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:04:716AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:04:730GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:830OrderSTACKOrderUpdateVisibility#00000C02
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:04:965OrderSTACKOrderUpdateEffectZone#00000C03
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:49:05:340OrderSTACKOrderUpdateVisibility#00000C04
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:05:340OrderSTACKOrderSetHeroProperties#00000C05; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:07:761GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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23:49:09:014GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
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 at Update in :line 0
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23:49:09:051GameplaySTACKfleet action with feedback 47 finished : ETA 1901.60943603516, Game.Time 1905.74717712402, true ETA 1901.85943603516
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:051OrderSTACKOrderTerminateEntityAction#00000C06; EmpireIndex:1; EntityActionId: 71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:49:09:051OrderSTACKOrderTerminateEntityAction#00000C07; EmpireIndex:2; EntityActionId: 41
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:49:09:051OrderSTACKOrderTerminateEntityAction#00000C08; EmpireIndex:3; EntityActionId: 50
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:051OrderSTACKOrderTerminateEntityAction#00000C09; EmpireIndex:4; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:051OrderSTACKOrderTerminateEntityAction#00000C0A; EmpireIndex:4; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:49:09:080OrderSTACKOrderTerminateEntityAction#00000C0B; EmpireIndex:4; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C0C; EmpireIndex:5; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C0D; EmpireIndex:5; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C0E; EmpireIndex:6; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C0F; EmpireIndex:6; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C10; EmpireIndex:6; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C11; EmpireIndex:7; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C12; EmpireIndex:7; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C13; EmpireIndex:7; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C14; EmpireIndex:8; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081OrderSTACKOrderTerminateEntityAction#00000C15; EmpireIndex:8; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:081AISTACK[AI] Cancel task 312 : can find context 3303 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:09:081AISTACK[AI] Cancel task 284 : can find context 3305 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:09:100OrderSTACKOrderEntityAction#00000C16, Ticket: 000007E2; EmpireIndex:2; MoveToFleetAction#42, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 183->179 (Cost: 0.23349) from 0 to 0.02830016.
 at Log in :line 0
 at MoveNext in :line 0
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23:49:09:100OrderSTACKOrderTerminateEntityAction#00000C17; EmpireIndex:3; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:100OrderSTACKOrderTerminateEntityAction#00000C18; EmpireIndex:4; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:49:09:100OrderSTACKOrderTerminateEntityAction#00000C19; EmpireIndex:7; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:132AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:09:132AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:09:156OrderSTACKOrderQueueResearch#00000C1A, Ticket: 000007E3; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:3356, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:49:09:156OrderSTACKOrderQueueConstruction#00000C1B, Ticket: 000007E4; EmpireIndex:3
 at Log in :line 0
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23:49:09:156OrderSTACKOrderQueueConstruction#00000C1C, Ticket: 000007E5; EmpireIndex:5
 at Log in :line 0
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23:49:09:156OrderSTACKOrderActivateLaw#00000C1D, Ticket: 000007E6; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3361
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:156OrderSTACKOrderQueueConstruction#00000C1E, Ticket: 000007E7; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:156OrderSTACKOrderQueueResearch#00000C1F, Ticket: 000007E8; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:3364, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:156OrderSTACKOrderEntityAction#00000C20, Ticket: 000007E9; EmpireIndex:8; GoToFleetAction#49, InitiatorGUID: 3355, Context: Path: 55->54->51, Path: Path: 55->54->51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:156OrderSTACKOrderQueueConstruction#00000C21, Ticket: 000007EA; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:175OrderSTACKOrderEntityAction#00000C22, Ticket: 000007EB; EmpireIndex:8; MoveToFleetAction#50, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 55->54 (Cost: 5.66029) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:09:713OrderSTACKOrderTerminateEntityAction#00000C23; EmpireIndex:2; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:10:168OrderSTACKOrderTerminateEntityAction#00000C24; EmpireIndex:8; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:10:184OrderSTACKOrderEntityAction#00000C25, Ticket: 000007EC; EmpireIndex:8; MoveToFleetAction#51, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 54->51 (Cost: 3.33971) from 0 to 0.416462.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:10:300OrderSTACKOrderMoveConstruction#00000C26; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3112, IndexBase:Begin, IndexOffset:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:11:064OrderSTACKOrderTerminateEntityAction#00000C27; EmpireIndex:8; EntityActionId: 51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:11:138AISTACK[AI] [Event]Remove 58 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:11:138AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:11:138AISTACK[AI] [Event]keep 29 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:11:138AISTACK[AI] [Event]keep EventFleetDocked,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:11:150GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:11:256OrderSTACKOrderMoveConstruction#00000C28; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3112, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:12:076OrderSTACKOrderMoveConstruction#00000C29; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:12:648GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:430GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:430OrderSTACKOrderMoveConstruction#00000C2A; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3195, IndexBase:Begin, IndexOffset:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:544AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:13:544AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:13:558OrderSTACKOrderEntityAction#00000C2B, Ticket: 000007ED; EmpireIndex:5; GoToFleetAction#68, InitiatorGUID: 2304, Context: Path: 73->74, Path: Path: 73->74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558GameplaySTACKfleet action with feedback 64 started : ETA 1910.77728271484
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558OrderSTACKOrderEntityAction#00000C2C, Ticket: 000007EE; EmpireIndex:6; ColonizeFleetAction#64, InitiatorGUID: 2325, Context: Fajis I(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558OrderSTACKOrderEntityAction#00000C2D, Ticket: 000007EF; EmpireIndex:8; GoToFleetAction#52, InitiatorGUID: 2378, Context: Path: 55->54->51, Path: Path: 55->54->51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558GameplaySTACKfleet action with feedback 53 started : ETA 1910.77829742432
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558OrderSTACKOrderEntityAction#00000C2E, Ticket: 000007F1; EmpireIndex:8; ExpeditionFleetAction#53, InitiatorGUID: 2386, Context: Curiosity_PlanetAnomaly23 on Dorado III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558GameplaySTACKfleet action with feedback 53 started : ETA 1910.77829742432
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:558OrderSTACKOrderEntityAction#00000C2F, Ticket: 000007F3; EmpireIndex:9; ExpeditionFleetAction#53, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomaly38 on Osulo II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:573OrderSTACKOrderEntityAction#00000C30, Ticket: 000007F4; EmpireIndex:5; MoveToFleetAction#69, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 73->74 (Cost: 2.037538) from 0 to 0.2703376.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:13:573OrderSTACKOrderEntityAction#00000C31, Ticket: 000007F5; EmpireIndex:8; MoveToFleetAction#54, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 55->54 (Cost: 5.66029) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GameplaySTACKfleet action with feedback 64 finished : ETA 1910.77728271484, Game.Time 1911.02997589111, true ETA 1911.02728271484
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GameplaySTACKfleet action with feedback 53 finished : ETA 1910.77829742432, Game.Time 1911.02997589111, true ETA 1911.02829742432
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GameplaySTACKfleet action with feedback 53 finished : ETA 1910.77829742432, Game.Time 1911.02997589111, true ETA 1911.02829742432
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343OrderSTACKOrderTerminateEntityAction#00000C32; EmpireIndex:6; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:343DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365OrderSTACKOrderTerminateEntityAction#00000C33; EmpireIndex:8; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365GameplaySTACKAdd 5 experience to ship Ship#2388
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365OrderSTACKOrderTerminateEntityAction#00000C34; EmpireIndex:9; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365OrderSTACKOrderUpdateAutoImprovements#00000C35, ColonizedStarSystemGUID:3367, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365OrderSTACKOrderTerminateEntityAction#00000C36; EmpireIndex:5; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:365OrderSTACKOrderUpdateEffectZone#00000C37
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:377OrderSTACKOrderUpdateVisibility#00000C38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:572OrderSTACKOrderTerminateEntityAction#00000C39; EmpireIndex:8; EntityActionId: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:14:586OrderSTACKOrderEntityAction#00000C3A, Ticket: 000007F6; EmpireIndex:8; MoveToFleetAction#55, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 54->51 (Cost: 0.3397102) from 0 to 0.04236188.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:15:238OrderSTACKOrderTerminateEntityAction#00000C3B; EmpireIndex:8; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:15:546AISTACK[AI] [Event]Remove 29 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:15:546AISTACK[AI] [Event]Remove EventFleetDocked,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:15:546AISTACK[AI] [Event]keep 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:15:546AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:15:558GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:15:756GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:16:431GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:16:501AISTACK[AI] Cancel task 99 : can find context 2325 : for empire 6 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:16:535AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:16:535AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:16:549DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:17:218OrderSTACKOrderQueueConstruction#00000C3C; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:18:182OrderSTACKOrderMoveConstruction#00000C3D; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3371, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:18:544AISTACK[AI] [Event]Remove 38 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:18:545AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:18:545AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:18:545AISTACK[AI] [Event]keep EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:18:556GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:18:612GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:19:294GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:19:387AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:19:387AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:19:400DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:19:400AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:19:414OrderSTACKOrderAIClientStateChange#00000C3E; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:19:414AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:21:958OrderSTACKOrderUnlockHeroSkill#00000C3F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:21:958GameplaySTACKUpdated representative hero of senator Politics04 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:22:259OrderSTACKOrderUnlockHeroSkill#00000C40; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:22:259GameplaySTACKUpdated representative hero of senator Politics04 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:016OrderSTACKOrderMoveIdleFleets#00000C41; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:031OrderSTACKOrderEntityAction#00000C42, Ticket: 000007F9; EmpireIndex:1; MoveToFleetAction#72, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->102 (Cost: 0.7415604) from 0.8855767 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:091OrderSTACKOrderTerminateEntityAction#00000C43; EmpireIndex:1; EntityActionId: 72
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:091AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:091AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:091AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:091AISTACK[AI] [Event]Remove EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:091AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:091AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:24:106GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:106OrderSTACKOrderAIClientStateChange#00000C44; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:24:106AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:25:105GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:26:313GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:26:328OrderSTACKOrderTerminateEntityAction#00000C45; EmpireIndex:1; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:26:412AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:26:412AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:26:425DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:28:424AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:28:424AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:28:424AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:28:424AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:28:436GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:28:500GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:147GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:203OrderSTACKOrderEntityAction#00000C46; EmpireIndex:0; LaunchProbeFleetAction#78, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:203OrderSTACKOrderEntityAction#00000C47; EmpireIndex:0; MoveToProbeAction#79, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:254PrismSTACKProbe Used: {"turn":11,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:29.188"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:49:29:254AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:29:254AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:29:266DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:266AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:29:279OrderSTACKOrderAIClientStateChange#00000C48; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:29:279AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:30:509OrderSTACKOrderEntityAction#00000C49; EmpireIndex:0; LaunchProbeFleetAction#80, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:30:510OrderSTACKOrderEntityAction#00000C4A; EmpireIndex:0; MoveToProbeAction#81, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:30:560PrismSTACKProbe Used: {"turn":11,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:30.494"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:49:32:646OrderSTACKOrderQueueConstruction#00000C4B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:32:646OrderSTACKOrderEntityAction#00000C4C; EmpireIndex:0; LaunchProbeFleetAction#82, InitiatorGUID: 2937, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:32:646OrderSTACKOrderEntityAction#00000C4D; EmpireIndex:0; MoveToProbeAction#83, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:32:700PrismSTACKProbe Used: {"turn":11,"usage":"exploration","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:32.626"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:49:32:939OrderSTACKOrderUpdateVisibility#00000C4E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:38:383OrderSTACKOrderEntityAction#00000C4F, Ticket: 000007FC; EmpireIndex:0; GoToFleetAction#84, InitiatorGUID: 2937, Context: Path: 237->238->234->235->231->230->226, Path: Path: 237->238->234->235->231->230->226
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:38:383AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:383AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:383AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:383AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:383AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:383AISTACK[AI] [Event]keep EventProbeLaunched,EventProbeLaunched,EventTutorial_FleetsSelected,EventConstructionQueued,EventProbeLaunched,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:38:398GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:38:398OrderSTACKOrderAIClientStateChange#00000C50; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:38:398AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:39:086GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:39:764GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:39:784OrderSTACKOrderEntityAction#00000C51, Ticket: 000007FD; EmpireIndex:0; MoveToFleetAction#85, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 237->238 (Cost: 1.5) from 0 to 0.3436212.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:39:869AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:39:869AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:39:884DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:40:492OrderSTACKOrderTerminateEntityAction#00000C52; EmpireIndex:0; EntityActionId: 85
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:41:880AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:41:880AISTACK[AI] [Event]Remove EventProbeLaunched,EventProbeLaunched,EventTutorial_FleetsSelected,EventConstructionQueued,EventProbeLaunched,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:41:880AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:41:880AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:41:893GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:41:957GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:531GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:638GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:704GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:704GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:704GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:704GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:704GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:730AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:49:42:730AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:42:730AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:49:42:744DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:744OrderSTACKOrderAIClientStateChange#00000C53; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:744AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:42:769GameServerSTACKGame Server has pending orders: False
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23:49:42:769GameServerSTACKActiveServerEncountersCount: 0
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23:49:42:769GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:49:42:769GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:49:43:744GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:49:44:237GameServerSTACKGameServerState_Turn_End
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23:49:44:254GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:49:44:304GameServerSTACKGameServerState_Turn_Bailiff
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23:49:44:320GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:49:44:320GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:49:44:320GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
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23:49:44:334GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:49:44:334GameplaySTACKAdd 0.6666667 experience to ship Ship#3348
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23:49:44:347GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:49:44:361GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:49:44:361GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:49:44:361GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:49:44:361GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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23:49:44:375GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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23:49:44:375GameplaySTACKAdd 0.6666667 experience to ship Ship#3222
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23:49:44:375GameplaySTACKAdd 0.6666667 experience to ship Ship#3350
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23:49:44:389GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:49:44:389GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:49:44:389GameplaySTACKAdd 0.6666667 experience to ship Ship#3352
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23:49:44:403GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:49:44:403GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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23:49:44:419GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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23:49:44:419GameplaySTACKAdd 0.6666667 experience to ship Ship#3292
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23:49:44:419GameplaySTACKAdd 0.6666667 experience to ship Ship#3313
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23:49:44:433GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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23:49:44:433GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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23:49:44:433GameplaySTACKAdd 0.6666667 experience to ship Ship#3354
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23:49:44:433GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
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23:49:44:446GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:49:44:446GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:49:44:878GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:49:44:878GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:49:44:878GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:49:44:878GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:49:44:878GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:49:44:878GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:49:45:668GameServerSTACKGameServerState_Turn_Ended
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23:49:45:866GameClientSTACKGameClientState_Turn_End
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23:49:45:866GameplaySTACKAdd 0 experience to ship Ship#3276
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23:49:45:866GameplaySTACK[DIPLOMACY] Empire#2 + Empire#23 = DiplomaticRelationStateMinorCordial
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23:49:45:866GameplaySTACK[DIPLOMACY] Empire#23 + Empire#2 = DiplomaticRelationStateMinorCordial
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23:49:45:866GameplaySTACK[DIPLOMACY] Empire#9 + Empire#32 = DiplomaticRelationStateMinorCordial
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23:49:45:866GameplaySTACK[DIPLOMACY] Empire#32 + Empire#9 = DiplomaticRelationStateMinorCordial
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23:49:45:866DefaultSTACKStoreStats
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23:49:45:866GameClientSTACKGameClientState_Turn_Ended
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23:49:45:929PrismSTACKJuggernaut: {"turn":12,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:45.848"}
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23:49:46:126DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:49:46:126RuntimeSTACK[ChatMessage] RECV: l:/_turn/12 (from 0x7a9fc1).
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23:49:46:316QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
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23:49:46:366OrderSTACKOrderUpdateDustInflation#00000C54; DustGlobalProduction:509.3025
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23:49:47:067OrderSTACKOrderSendAutomatedShip#00000C55; EmpireIndex:7
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23:49:47:081OrderSTACKOrderUpdateBestSystem#00000C56; EmpireIndex:40; SystemGUID:0
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23:49:47:081OrderSTACKOrderUpdateBestSystem#00000C57; EmpireIndex:41; SystemGUID:0
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23:49:47:081OrderSTACKOrderStartAutomatedFleetAction#00000C58; EmpireIndex:7; AutomatedDeliveryFleetAction#66, InitiatorGUID: 3378, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
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23:49:48:149GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:49:48:210GameServerSTACKGameServerState_Turn_Dump
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23:49:49:181GameClientSTACKGameClientState_Turn_ClearEntityActions
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23:49:49:181GameClientSTACKGameClientState_Turn_Dump
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23:49:49:181NetworkSTACK[Perf] Game dumping took 192 ms.
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23:49:49:181NetworkSTACK[Perf] Checksum generation took 28 ms.
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23:49:49:181NetworkSTACK[Perf] Writing file took 18 ms.
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23:49:49:181NetworkSTACK[Perf] TOTAL DURATION (Text): 937 ms.
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23:49:49:181NetworkSTACKDump checksum 'TurnEnded': 0x155c290a504fe3066bd50e94fcc9c362.
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23:49:49:181NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\012_TurnEnded_Tarax_0x155c290a504fe3066bd50e94fcc9c362.dump'.
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23:49:49:181GameClientSTACKGameClientState_Turn_Dump_Finished
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23:49:49:181GameClientSTACKOrder history flushed.
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23:49:49:201GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=12, client=0x7a9fc1, checksum=0x155c290a504fe3066bd50e94fcc9c362.
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23:49:49:270PrismSTACKTurn end: {"turn":12,"turnDuration":42,"dustperturn":32.0,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:48.223"}
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 at InvokeMoveNext in :line 0
23:49:49:622GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=12, client=0x19657bb, checksum=0x155c290a504fe3066bd50e94fcc9c362.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:038NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:038GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:693GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:693DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:49:50:693RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:49:50:729GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:729QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C59; EmpireIndex:0; MoveToProbeAction#86, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C5A; EmpireIndex:0; MoveToProbeAction#87, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C5B; EmpireIndex:0; MoveToProbeAction#88, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C5C; EmpireIndex:0; MoveToProbeAction#89, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C5D; EmpireIndex:0; MoveToProbeAction#90, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:764OrderSTACKOrderEntityAction#00000C5E; EmpireIndex:0; MoveToProbeAction#91, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderEntityAction#00000C5F; EmpireIndex:1; MoveToProbeAction#73, InitiatorGUID: 3289, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderUpdateBestSystem#00000C60; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderUpdateBestSystem#00000C61; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderTransferResource#00000C62; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderTransferResource#00000C63; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderCreateFleetFromShipDesignName#00000C64; EmpireIndex:11; FleetGUID:3380, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765GameplaySTACKAdd 0 experience to ship Ship#3393
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765GameplaySTACKAdd 0 experience to ship Ship#3394
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:765OrderSTACKOrderTransferResource#00000C65; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789OrderSTACKOrderCreateFleetMission#00000C66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789OrderSTACKOrderTransferResource#00000C67; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789OrderSTACKOrderTransferResource#00000C68; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789OrderSTACKOrderTransferResource#00000C69; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789OrderSTACKOrderCreateFleetFromShipDesignName#00000C6A; EmpireIndex:14; FleetGUID:3381, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789GameplaySTACKAdd 0 experience to ship Ship#3396
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789GameplaySTACKAdd 0 experience to ship Ship#3397
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:789DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:49:50:789RuntimeSTACK[ChatMessage] RECV: l:/_turn/12 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:49:50:814OrderSTACKOrderTransferResource#00000C6B; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814OrderSTACKOrderCreateFleetMission#00000C6C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814OrderSTACKOrderTransferResource#00000C6D; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814OrderSTACKOrderTransferResource#00000C6E; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814OrderSTACKOrderTransferResource#00000C6F; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814OrderSTACKOrderCreateFleetFromShipDesignName#00000C70; EmpireIndex:17; FleetGUID:3382, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814GameplaySTACKAdd 0 experience to ship Ship#3399
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:814GameplaySTACKAdd 0 experience to ship Ship#3400
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839OrderSTACKOrderTransferResource#00000C71; EmpireIndex:17; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839OrderSTACKOrderCreateFleetMission#00000C72
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839OrderSTACKOrderTransferResource#00000C73; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839OrderSTACKOrderCreateFleetFromShipDesignName#00000C74; EmpireIndex:18; FleetGUID:3383, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839GameplaySTACKAdd 0 experience to ship Ship#3402
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839GameplaySTACKAdd 0 experience to ship Ship#3403
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:839OrderSTACKOrderTransferResource#00000C75; EmpireIndex:18; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:864OrderSTACKOrderCreateFleetMission#00000C76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:864OrderSTACKOrderTransferResource#00000C77; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:864OrderSTACKOrderCreateFleetFromShipDesignName#00000C78; EmpireIndex:19; FleetGUID:3384, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:864GameplaySTACKAdd 0 experience to ship Ship#3405
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:50:864GameplaySTACKAdd 0 experience to ship Ship#3406
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
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23:49:50:890OrderSTACKOrderTransferResource#00000C79; EmpireIndex:19; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:50:890OrderSTACKOrderCreateFleetMission#00000C7A
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23:49:50:890OrderSTACKOrderTransferResource#00000C7B; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C7C; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C7D; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C7E; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C7F; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C80; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C81; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderTransferResource#00000C82; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:890OrderSTACKOrderCreateFleetFromShipDesignName#00000C83; EmpireIndex:27; FleetGUID:3385, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:50:890GameplaySTACKAdd 0 experience to ship Ship#3408
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23:49:50:890GameplaySTACKAdd 0 experience to ship Ship#3409
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23:49:50:919OrderSTACKOrderTransferResource#00000C84; EmpireIndex:27; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:50:919OrderSTACKOrderCreateFleetMission#00000C85
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23:49:50:919OrderSTACKOrderTransferResource#00000C86; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:919OrderSTACKOrderTransferResource#00000C87; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:919OrderSTACKOrderTransferResource#00000C88; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:919OrderSTACKOrderCreateFleetFromShipDesignName#00000C89; EmpireIndex:30; FleetGUID:3386, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
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23:49:50:919GameplaySTACKAdd 0 experience to ship Ship#3411
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23:49:50:919GameplaySTACKAdd 0 experience to ship Ship#3412
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23:49:50:919OrderSTACKOrderTransferResource#00000C8A; EmpireIndex:30; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:49:50:919OrderSTACKOrderCreateFleetMission#00000C8B
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23:49:50:942OrderSTACKOrderTransferResource#00000C8C; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:942OrderSTACKOrderTransferResource#00000C8D; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:942OrderSTACKOrderCreateFleetFromShipDesignName#00000C8E; EmpireIndex:32; FleetGUID:3387, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:50:942GameplaySTACKAdd 0 experience to ship Ship#3414
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23:49:50:942GameplaySTACKAdd 0 experience to ship Ship#3415
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23:49:50:968OrderSTACKOrderTransferResource#00000C8F; EmpireIndex:32; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:50:968OrderSTACKOrderCreateFleetMission#00000C90
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23:49:50:968OrderSTACKOrderTransferResource#00000C91; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:968OrderSTACKOrderCreateFleetFromShipDesignName#00000C92; EmpireIndex:33; FleetGUID:3388, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:50:968GameplaySTACKAdd 0 experience to ship Ship#3417
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23:49:50:968GameplaySTACKAdd 0 experience to ship Ship#3418
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23:49:50:968OrderSTACKOrderTransferResource#00000C93; EmpireIndex:33; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:50:993OrderSTACKOrderCreateFleetMission#00000C94
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23:49:50:993OrderSTACKOrderTransferResource#00000C95; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:993OrderSTACKOrderTransferResource#00000C96; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:50:993OrderSTACKOrderCreateFleetFromShipDesignName#00000C97; EmpireIndex:35; FleetGUID:3389, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:50:993GameplaySTACKAdd 0 experience to ship Ship#3420
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23:49:50:993GameplaySTACKAdd 0 experience to ship Ship#3421
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23:49:50:993OrderSTACKOrderTransferResource#00000C98; EmpireIndex:35; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:50:993OrderSTACKOrderCreateFleetMission#00000C99
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23:49:50:993DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:49:50:993RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
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23:49:51:017OrderSTACKOrderTransferResource#00000C9A; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:51:017OrderSTACKOrderCreateFleetFromShipDesignName#00000C9B; EmpireIndex:36; FleetGUID:3390, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
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23:49:51:017GameplaySTACKAdd 0 experience to ship Ship#3423
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23:49:51:017GameplaySTACKAdd 0 experience to ship Ship#3424
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23:49:51:017OrderSTACKOrderTransferResource#00000C9C; EmpireIndex:36; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:49:51:042OrderSTACKOrderCreateFleetMission#00000C9D
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23:49:51:042OrderSTACKOrderTransferResource#00000C9E; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:51:042OrderSTACKOrderCreateFleetFromShipDesignName#00000C9F; EmpireIndex:37; FleetGUID:3391, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:51:042GameplaySTACKAdd 0 experience to ship Ship#3426
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23:49:51:042GameplaySTACKAdd 0 experience to ship Ship#3427
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23:49:51:068OrderSTACKOrderTransferResource#00000CA0; EmpireIndex:37; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:51:068OrderSTACKOrderCreateFleetMission#00000CA1
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23:49:51:068OrderSTACKOrderTransferResource#00000CA2; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:51:068OrderSTACKOrderTransferResource#00000CA3; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:49:51:068OrderSTACKOrderCreateFleetFromShipDesignName#00000CA4; EmpireIndex:39; FleetGUID:3392, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2
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23:49:51:068GameplaySTACKAdd 0 experience to ship Ship#3429
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23:49:51:068GameplaySTACKAdd 0 experience to ship Ship#3430
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23:49:51:083OrderSTACKOrderTransferResource#00000CA5; EmpireIndex:39; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4
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23:49:51:083OrderSTACKOrderCreateFleetMission#00000CA6
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23:49:53:089GameClientSTACKGameClientState_Turn_BeginEventDispatch
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23:49:53:089GameClientSTACKGameClientState_Turn_BeginEventDispatched
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 at Update in :line 0
 at LateUpdate in :line 0
23:49:53:111OrderSTACKOrderUpdateQuests#00000CA7, Ticket: 00000800
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:53:111OrderSTACKOrderUpdateQuests#00000CA8, Ticket: 00000801
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:53:111QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at ProcessRewardAllocation in :line 0
 at AllocateRewards in :line 0
 at Execute in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:53:112OrderSTACKOrderCompleteQuest#00000CA9, Ticket: 00000802
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:49:53:162PrismSTACKQuest Finished: {"turn":12,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_B","category":"Deeds","subcategory":"Regular","state":"Failed","questid":2755,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:49:53.094"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:50:05:749GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:05:750AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:05:750AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:05:750AISTACK[AI] [Event]keep 97 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:05:750AISTACK[AI] [Event]keep EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:08:128AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:08:142DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:08:170GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:08:202AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:08:202AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:08:280PrismSTACKAIPerformanceEvent: {"turn":12,"maxBlackboardMessageCount":146,"maxDecisionCount":9,"maxSyncronizationTime":2374,"maxAnaysisTime":183,"maxStrategicTime":14,"maxDecisionTime":98,"maxActuatorTime":139,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:50:08.128"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:50:08:280QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:08:424QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:08:501QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:09:400GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:095GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:095GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:095OrderSTACKOrderAIClientStateChange#00000CAA; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:095AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:095AISTACKStart 87 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:10:095AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:10:116OrderSTACKOrderEntityAction#00000CAB, Ticket: 00000803; EmpireIndex:2; GoToFleetAction#43, InitiatorGUID: 2220, Context: Path: 179, Path: Path: 179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CAC, Ticket: 00000804
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CAD, Ticket: 00000805
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CAE, Ticket: 00000806
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CAF, Ticket: 00000807
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB0, Ticket: 00000808
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB1, Ticket: 00000809
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB2, Ticket: 0000080A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB3, Ticket: 0000080B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB4, Ticket: 0000080C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateVisibility#00000CB5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderEntityAction#00000CB6, Ticket: 0000080D; EmpireIndex:3; GoToFleetAction#51, InitiatorGUID: 2247, Context: Path: 188->194->195, Path: Path: 188->194->195
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB7, Ticket: 0000080E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB8, Ticket: 0000080F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CB9, Ticket: 00000810
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBA, Ticket: 00000811
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBB, Ticket: 00000812
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBC, Ticket: 00000813
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBD, Ticket: 00000814
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBE, Ticket: 00000815
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CBF, Ticket: 00000816
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116GameplaySTACKfleet action with feedback 61 started : ETA 1967.33391571045
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderEntityAction#00000CC0, Ticket: 00000817; EmpireIndex:4; ExpeditionFleetAction#61, InitiatorGUID: 2278, Context: Curiosity_Empty_Ruins on Llekim II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC1, Ticket: 00000818
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC2, Ticket: 00000819
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC3, Ticket: 0000081A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC4, Ticket: 0000081B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC5, Ticket: 0000081C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC6, Ticket: 0000081D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC7, Ticket: 0000081E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC8, Ticket: 0000081F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CC9, Ticket: 00000820
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderEntityAction#00000CCA, Ticket: 00000821; EmpireIndex:4; GoToFleetAction#62, InitiatorGUID: 3324, Context: Path: 122->121->120, Path: Path: 122->121->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderEntityAction#00000CCB, Ticket: 00000822; EmpireIndex:5; GoToFleetAction#70, InitiatorGUID: 2304, Context: Path: 74, Path: Path: 74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CCC, Ticket: 00000823
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:116OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CCD, Ticket: 00000824
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CCE, Ticket: 00000825
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CCF, Ticket: 00000826
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD0, Ticket: 00000827
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD1, Ticket: 00000828
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD2, Ticket: 00000829
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD3, Ticket: 0000082A
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD4, Ticket: 0000082B
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23:50:10:141OrderSTACKOrderEntityAction#00000CD5, Ticket: 0000082C; EmpireIndex:6; GoToFleetAction#65, InitiatorGUID: 2322, Context: Path: 18, Path: Path: 18
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD6, Ticket: 0000082D
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD7, Ticket: 0000082E
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD8, Ticket: 0000082F
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CD9, Ticket: 00000830
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CDA, Ticket: 00000831
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CDB, Ticket: 00000832
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CDC, Ticket: 00000833
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CDD, Ticket: 00000834
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CDE, Ticket: 00000835
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23:50:10:141OrderSTACKOrderEntityAction#00000CDF, Ticket: 00000836; EmpireIndex:6; GoToFleetAction#66, InitiatorGUID: 2332, Context: Path: 21, Path: Path: 21
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23:50:10:141OrderSTACKOrderTransferShips#00000CE0, Ticket: 00000837; EmpireIndex:7; ShipGUIDs: [3276], HeroGUID:0, Position:NodeIndex:220, DestinationGarrisonGUID:3432
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23:50:10:141OrderSTACKOrderEntityAction#00000CE1, Ticket: 00000838; EmpireIndex:7; LaunchProbeFleetAction#67, InitiatorGUID: 2354, Context: EntityActionContext_Vector
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23:50:10:141OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE2, Ticket: 00000839
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23:50:10:162OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE3, Ticket: 0000083A
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23:50:10:162OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE4, Ticket: 0000083B
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23:50:10:162OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE5, Ticket: 0000083C
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23:50:10:162OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE6, Ticket: 0000083D
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE7, Ticket: 0000083E
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE8, Ticket: 0000083F
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CE9, Ticket: 00000840
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CEA, Ticket: 00000841
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23:50:10:163OrderSTACKOrderManageManpower#00000CEB, Ticket: 00000842; EmpireIndex:8
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23:50:10:163OrderSTACKOrderEntityAction#00000CEC, Ticket: 00000843; EmpireIndex:8; GoToFleetAction#56, InitiatorGUID: 2386, Context: Path: 62->61->59->55->56, Path: Path: 62->61->59->55->56
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CED, Ticket: 00000844
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CEE, Ticket: 00000845
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CEF, Ticket: 00000846
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF0, Ticket: 00000847
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF1, Ticket: 00000848
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF2, Ticket: 00000849
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF3, Ticket: 0000084A
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF4, Ticket: 0000084B
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CF5, Ticket: 0000084C
 at Log in :line 0
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23:50:10:163OrderSTACKOrderCancelLaw#00000CF6, Ticket: 0000084D; EmpireIndex:8
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23:50:10:163OrderSTACKOrderEntityAction#00000CF7, Ticket: 0000084E; EmpireIndex:8; GoToFleetAction#57, InitiatorGUID: 2378, Context: Path: 51, Path: Path: 51
 at Log in :line 0
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23:50:10:163OrderSTACKOrderEntityAction#00000CF8, Ticket: 0000084F; EmpireIndex:8; GoToFleetAction#58, InitiatorGUID: 3355, Context: Path: 51, Path: Path: 51
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23:50:10:163GameplaySTACKfleet action with feedback 54 started : ETA 1967.37995910645
 at ServerInitialize in :line 0
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23:50:10:163OrderSTACKOrderEntityAction#00000CF9, Ticket: 00000850; EmpireIndex:9; ExpeditionFleetAction#54, InitiatorGUID: 2411, Context: Curiosity_Loot_Underground_Era1 on Osulo II(Planet 1) (Curiosity)
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFA, Ticket: 00000851
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFB, Ticket: 00000852
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFC, Ticket: 00000853
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFD, Ticket: 00000854
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFE, Ticket: 00000855
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000CFF, Ticket: 00000856
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D00, Ticket: 00000857
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D01, Ticket: 00000858
 at Log in :line 0
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23:50:10:163OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D02, Ticket: 00000859
 at Log in :line 0
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23:50:10:163OrderSTACKOrderEntityAction#00000D03, Ticket: 0000085A; EmpireIndex:1; MoveToFleetAction#74, InitiatorGUID: 3347, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
 at Log in :line 0
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23:50:10:185OrderSTACKOrderEntityAction#00000D04, Ticket: 0000085B; EmpireIndex:4; MoveToFleetAction#63, InitiatorGUID: 3349, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
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23:50:10:185OrderSTACKOrderEntityAction#00000D05, Ticket: 0000085C; EmpireIndex:5; MoveToFleetAction#71, InitiatorGUID: 3351, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
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23:50:10:185OrderSTACKOrderEntityAction#00000D06, Ticket: 0000085D; EmpireIndex:7; MoveToFleetAction#68, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
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23:50:10:185OrderSTACKOrderEntityAction#00000D07, Ticket: 0000085E; EmpireIndex:7; MoveToFleetAction#69, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
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23:50:10:185OrderSTACKOrderEntityAction#00000D08, Ticket: 0000085F; EmpireIndex:7; MoveToFleetAction#70, InitiatorGUID: 3291, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
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23:50:10:185OrderSTACKOrderEntityAction#00000D09, Ticket: 00000860; EmpireIndex:8; MoveToFleetAction#59, InitiatorGUID: 3353, Context: EntityActionContext_Movement, 55->54 (Cost: 2.66029) from 0.5300082 to 1.
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23:50:10:185OrderSTACKOrderEntityAction#00000D0A, Ticket: 00000861; EmpireIndex:2; MoveToFleetAction#44, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 183->179 (Cost: 6) from 0.02830016 to 0.7555302.
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23:50:10:185OrderSTACKOrderEntityAction#00000D0B, Ticket: 00000862; EmpireIndex:3; MoveToFleetAction#52, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 188->194 (Cost: 4.919461) from 0 to 1.
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23:50:10:185OrderSTACKOrderEntityAction#00000D0C, Ticket: 00000863; EmpireIndex:4; MoveToFleetAction#64, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 124->122 (Cost: 0.4987943) from 0.9335627 to 1.
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 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D0D, Ticket: 00000864; EmpireIndex:5; MoveToFleetAction#72, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 73->74 (Cost: 5.499474) from 0.2703376 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D0E; EmpireIndex:7; MoveToProbeAction#71, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D0F, Ticket: 00000865; EmpireIndex:6; MoveToFleetAction#67, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 4) from 0.4435781 to 0.8871562.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D10, Ticket: 00000866; EmpireIndex:6; MoveToFleetAction#68, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 15->18 (Cost: 2.205793) from 0.7603908 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D11, Ticket: 00000867; EmpireIndex:8; MoveToFleetAction#60, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 54->51 (Cost: 4.679533) from 0.416462 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:185OrderSTACKOrderEntityAction#00000D12, Ticket: 00000868; EmpireIndex:8; MoveToFleetAction#61, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 54->51 (Cost: 6) from 0.04236188 to 0.7905622.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:208OrderSTACKOrderEntityAction#00000D13, Ticket: 00000869; EmpireIndex:8; MoveToFleetAction#62, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 62->61 (Cost: 6) from 0 to 0.6791477.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:208OrderSTACKOrderTerminateEntityAction#00000D14; EmpireIndex:1; EntityActionId: 74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:208OrderSTACKOrderTerminateEntityAction#00000D15; EmpireIndex:4; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:228OrderSTACKOrderTerminateEntityAction#00000D16; EmpireIndex:1; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:228OrderSTACKOrderEntityAction#00000D17, Ticket: 0000086A; EmpireIndex:4; MoveToFleetAction#65, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 122->121 (Cost: 5.229208) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:291OrderSTACKOrderTerminateEntityAction#00000D18; EmpireIndex:8; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:310OrderSTACKOrderTerminateEntityAction#00000D19; EmpireIndex:8; EntityActionId: 46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:310AISTACK[AI] [Event]Remove 97 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:10:310AISTACK[AI] [Event]Remove EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted,EventDeedCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:10:310AISTACK[AI] [Event]keep 46 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:10:310AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventProbeLaunched,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:10:325OrderSTACKOrderTerminateEntityAction#00000D1A; EmpireIndex:4; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:325OrderSTACKOrderTerminateEntityAction#00000D1B; EmpireIndex:5; EntityActionId: 71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:341GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:635OrderSTACKOrderUpdateVisibility#00000D1C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:10:635GameplaySTACK[DIPLOMACY] Empire#8 + Empire#10 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:11:121OrderSTACKOrderUpdateVisibility#00000D1D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:11:630OrderSTACKOrderUpdateVisibility#00000D1E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:13:294GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:13:977GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000GameplaySTACKfleet action with feedback 61 finished : ETA 1967.33391571045, Game.Time 1970.70944213867, true ETA 1967.58391571045
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000GameplaySTACKfleet action with feedback 54 finished : ETA 1967.37995910645, Game.Time 1970.70944213867, true ETA 1967.62995910645
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000OrderSTACKOrderTerminateEntityAction#00000D1F; EmpireIndex:2; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000OrderSTACKOrderTerminateEntityAction#00000D20; EmpireIndex:3; EntityActionId: 52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000OrderSTACKOrderTerminateEntityAction#00000D21; EmpireIndex:4; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000OrderSTACKOrderTerminateEntityAction#00000D22; EmpireIndex:4; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:000OrderSTACKOrderTerminateEntityAction#00000D23; EmpireIndex:5; EntityActionId: 72
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:028OrderSTACKOrderTerminateEntityAction#00000D24; EmpireIndex:6; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:028OrderSTACKOrderTerminateEntityAction#00000D25; EmpireIndex:6; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:028OrderSTACKOrderTerminateEntityAction#00000D26; EmpireIndex:7; EntityActionId: 70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:028OrderSTACKOrderTerminateEntityAction#00000D27; EmpireIndex:7; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:028OrderSTACKOrderTerminateEntityAction#00000D28; EmpireIndex:7; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:029OrderSTACKOrderTerminateEntityAction#00000D29; EmpireIndex:8; EntityActionId: 62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:029OrderSTACKOrderTerminateEntityAction#00000D2A; EmpireIndex:8; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:029OrderSTACKOrderTerminateEntityAction#00000D2B; EmpireIndex:8; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderTerminateEntityAction#00000D2C; EmpireIndex:9; EntityActionId: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderUpdateVisibility#00000D2D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderEntityAction#00000D2E, Ticket: 0000086B; EmpireIndex:3; MoveToFleetAction#53, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 194->195 (Cost: 0.08053875) from 0 to 0.01195874.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderEntityAction#00000D2F, Ticket: 0000086C; EmpireIndex:4; MoveToFleetAction#66, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 121->120 (Cost: 1.271998) from 0 to 0.2581094.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderTerminateEntityAction#00000D30; EmpireIndex:5; EntityActionId: 70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderTerminateEntityAction#00000D31; EmpireIndex:6; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderTerminateEntityAction#00000D32; EmpireIndex:7; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:052OrderSTACKOrderTerminateEntityAction#00000D33; EmpireIndex:8; EntityActionId: 58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:069AISTACK[AI] Cancel task 385 : can find context 3353 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:14:082AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:14:082AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:14:112OrderSTACKOrderEntityAction#00000D34, Ticket: 0000086D; EmpireIndex:7; GoToFleetAction#72, InitiatorGUID: 3432, Context: Path: 220->221, Path: Path: 220->221
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:112OrderSTACKOrderQueueConstruction#00000D35, Ticket: 0000086E; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:112OrderSTACKOrderActivateLaw#00000D36, Ticket: 0000086F; EmpireIndex:8; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:3436
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:112OrderSTACKOrderEntityAction#00000D37, Ticket: 00000870; EmpireIndex:8; FirstContactEmpireAction#63, InitiatorGUID: 2003, Context: Empire 10 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:112GameplaySTACK[DIPLOMACY] Empire#10 + Empire#8 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:129OrderSTACKOrderEntityAction#00000D38, Ticket: 00000871; EmpireIndex:7; MoveToFleetAction#73, InitiatorGUID: 3432, Context: EntityActionContext_Movement, 220->221 (Cost: 4.853957) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:514OrderSTACKOrderUpdateVisibility#00000D39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:645OrderSTACKOrderTerminateEntityAction#00000D3A; EmpireIndex:3; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:14:716OrderSTACKOrderTerminateEntityAction#00000D3B; EmpireIndex:4; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:15:022OrderSTACKOrderUpdateVisibility#00000D3C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:15:053OrderSTACKOrderTerminateEntityAction#00000D3D; EmpireIndex:7; EntityActionId: 73
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:15:068OrderSTACKOrderTerminateEntityAction#00000D3E; EmpireIndex:7; EntityActionId: 72
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:16:095AISTACK[AI] [Event]Remove 46 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:16:095AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventProbeLaunched,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:16:095AISTACK[AI] [Event]keep 39 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:16:095AISTACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventCuriosityFailed,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:16:108GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:16:173GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:16:929GameplaySTACKfleet action with feedback 75 started : ETA 1974.14711761475
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:428GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:428OrderSTACKOrderEntityAction#00000D3F, Ticket: 0000003A; EmpireIndex:1; ExpeditionFleetAction#75, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury01 on Nekkar I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:507AISTACK[AI] Cancel task 301 : can find context 3291 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:17:533AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:17:533AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:17:575OrderSTACKOrderEntityAction#00000D40, Ticket: 00000872; EmpireIndex:7; GoToFleetAction#74, InitiatorGUID: 2354, Context: Path: 214->209, Path: Path: 214->209
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:575OrderSTACKOrderEntityAction#00000D41, Ticket: 00000873; EmpireIndex:8; StartWarEmpireAction#64, InitiatorGUID: 2003, Context: Empire 10 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:575GameplaySTACK[DIPLOMACY] Empire#10 + Empire#8 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:575GameplaySTACK[DIPLOMACY] Empire#8 + Empire#10 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:575DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:575DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:591OrderSTACKOrderEntityAction#00000D42, Ticket: 00000876; EmpireIndex:7; MoveToFleetAction#75, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 214->209 (Cost: 4.5) from 0 to 0.6777801.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:686GameplaySTACKfleet action with feedback 75 finished : ETA 1974.14711761475, Game.Time 1974.40380096436, true ETA 1974.39711761475
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:17:686OrderSTACKOrderTerminateEntityAction#00000D43; EmpireIndex:1; EntityActionId: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:18:382OrderSTACKOrderUpdateVisibility#00000D44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:18:532OrderSTACKOrderTerminateEntityAction#00000D45; EmpireIndex:7; EntityActionId: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:19:535AISTACK[AI] [Event]Remove 39 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:19:535AISTACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventCuriosityFailed,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:19:535AISTACK[AI] [Event]keep 30 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:19:535AISTACK[AI] [Event]keep EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:19:560GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:19:625GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:20:511GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:20:614AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:20:614AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:20:627GameplaySTACKfleet action with feedback 76 started : ETA 1977.84648132324
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:20:627OrderSTACKOrderEntityAction#00000D46, Ticket: 00000877; EmpireIndex:7; ColonizeFleetAction#76, InitiatorGUID: 3432, Context: Orm V(Planet 4) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:20:627DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:419GameplaySTACKfleet action with feedback 76 finished : ETA 1977.84648132324, Game.Time 1978.10717010498, true ETA 1978.09648132324
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:419OrderSTACKOrderTerminateEntityAction#00000D47; EmpireIndex:7; EntityActionId: 76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:419GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:419GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:419GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:21:438OrderSTACKOrderUpdateAutoImprovements#00000D48, ColonizedStarSystemGUID:3437, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:22:632AISTACK[AI] [Event]Remove 30 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:22:633AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:22:633AISTACK[AI] [Event]keep 31 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:22:633AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:22:646GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:22:710GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:23:483GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:23:561AISTACK[AI] Cancel task 383 : can find context 3432 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:23:587AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:23:587AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:23:600DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:23:600AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:23:614OrderSTACKOrderAIClientStateChange#00000D49; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:23:614AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:24:144OrderSTACKOrderEntityAction#00000D4A; EmpireIndex:1; LaunchProbeFleetAction#76, InitiatorGUID: 2196, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:24:144OrderSTACKOrderEntityAction#00000D4B; EmpireIndex:1; MoveToProbeAction#77, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:24:946OrderSTACKOrderEntityAction#00000D4C; EmpireIndex:1; LaunchProbeFleetAction#78, InitiatorGUID: 2196, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:24:946OrderSTACKOrderEntityAction#00000D4D; EmpireIndex:1; MoveToProbeAction#79, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:25:960OrderSTACKOrderEntityAction#00000D4E, Ticket: 0000003B; EmpireIndex:1; GoToFleetAction#80, InitiatorGUID: 2196, Context: Path: 102->103->101, Path: Path: 102->103->101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:25:960AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:960AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:961AISTACK[AI] [Event]Remove 31 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:961AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:961AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:961AISTACK[AI] [Event]keep EventProbeLaunched,EventProbeLaunched,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:25:974GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:25:974OrderSTACKOrderAIClientStateChange#00000D4F; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:25:974AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:26:660GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:27:344GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:27:359OrderSTACKOrderEntityAction#00000D50, Ticket: 0000087A; EmpireIndex:1; MoveToFleetAction#81, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 102->103 (Cost: 1.75) from 0 to 0.2700262.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:27:451AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:27:451AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:27:468OrderSTACKOrderEntityAction#00000D51, Ticket: 0000087B; EmpireIndex:7; OutpostActionBoostGrowthWithDust#77, InitiatorGUID: 3437
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:27:468DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:28:113OrderSTACKOrderTerminateEntityAction#00000D52; EmpireIndex:1; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:29:461AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:29:461AISTACK[AI] [Event]Remove EventProbeLaunched,EventProbeLaunched,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:29:461AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:29:461AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventOutpostActionStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:29:474GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:29:539GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:30:749GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:30:853AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:30:853AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:30:853AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:30:866OrderSTACKOrderAIClientStateChange#00000D53; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:30:867AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:30:867DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:465OrderSTACKOrderMoveIdleFleets#00000D54; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:479OrderSTACKOrderEntityAction#00000D55, Ticket: 0000087E; EmpireIndex:0; MoveToFleetAction#92, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 237->238 (Cost: 2.865272) from 0.3436212 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:645OrderSTACKOrderTerminateEntityAction#00000D56; EmpireIndex:0; EntityActionId: 92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:645OrderSTACKOrderAIClientStateChange#00000D57; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:645AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:645AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:645AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:645AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:645AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventOutpostActionStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:645AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:645AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:42:659GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:42:659OrderSTACKOrderUpdateVisibility#00000D58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:43:578GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:44:250GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:44:265OrderSTACKOrderEntityAction#00000D59, Ticket: 0000087F; EmpireIndex:0; MoveToFleetAction#93, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 238->234 (Cost: 3.134728) from 0 to 0.4868592.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:44:366AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:44:366AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:44:378DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:45:113OrderSTACKOrderUpdateVisibility#00000D5A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:45:113OrderSTACKOrderTerminateEntityAction#00000D5B; EmpireIndex:0; EntityActionId: 93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:46:374AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:46:374AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:46:374AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:46:374AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:46:387GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:46:466GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:47:160GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:47:260AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:47:261AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:50:47:275DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:47:275AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:50:47:288OrderSTACKOrderAIClientStateChange#00000D5C; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:50:47:288AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:05:530GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:05:557GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:05:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:05:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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23:51:05:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:51:05:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:51:05:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:51:05:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:51:05:688GameServerSTACKGame Server has pending orders: False
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23:51:05:688GameServerSTACKActiveServerEncountersCount: 0
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23:51:05:688GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:51:05:688GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:51:05:688AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:51:05:689GameServerSTACKGameServerState_Turn_FinishedAndLocked
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23:51:05:719GameClientSTACKGameClientState_Turn_FinishedAndLocked
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23:51:06:347GameServerSTACKGameServerState_Turn_Elections
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23:51:06:374GameClientSTACKGameClientState_Turn_Elections
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23:51:06:497GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
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23:51:07:362GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
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23:51:07:379GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
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23:51:07:428GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
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23:51:07:444GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
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23:51:07:444GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
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23:51:07:444GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
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23:51:07:458GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
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 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:471GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
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 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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23:51:07:484GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
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23:51:07:485GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:485GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:485GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:498GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:499GameplaySTACKAdd 0.6666667 experience to ship Ship#3222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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23:51:07:499GameplaySTACKAdd 0.6666667 experience to ship Ship#3350
 at AddExperience in :line 0
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 at Run in :line 0
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23:51:07:513GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
23:51:07:513GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:513GameplaySTACKAdd 0.6666667 experience to ship Ship#3352
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:527GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:527GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:544GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:544GameplaySTACKAdd 0.6666667 experience to ship Ship#3313
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:544GameplaySTACKAdd 0.6666667 experience to ship Ship#3379
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:557GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:557GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:557GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:571GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:571GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:600GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:600GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:642GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:642GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:684GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:684GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:698GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:698GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:712GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:712GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:821GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:821GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
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23:51:07:862GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
 at AddExperience in :line 0
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23:51:07:862GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:889GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:889GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:903GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:903GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:931GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:931GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:944GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
 at AddExperience in :line 0
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 at LateUpdate in :line 0
23:51:07:944GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:51:07:958GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
 at AddExperience in :line 0
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 at Update in :line 0
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23:51:07:958GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
 at AddExperience in :line 0
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23:51:07:985GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
 at AddExperience in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:985GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:07:999GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:779GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameplaySTACKAdd 0 experience to ship Ship#3203
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameplaySTACK[DIPLOMACY] Empire#1 + Empire#35 = DiplomaticRelationStateMinorCordial
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at RefreshMinorRelationSimulation in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameplaySTACK[DIPLOMACY] Empire#35 + Empire#1 = DiplomaticRelationStateMinorCordial
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at RefreshMinorRelationSimulation in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:08:960GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:09:012PrismSTACKJuggernaut: {"turn":13,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:51:08.942"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:51:09:208DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:09:208RuntimeSTACK[ChatMessage] RECV: l:/_turn/13 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:09:208DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:09:484QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:09:484OrderSTACKOrderUpdateQuests#00000D5D, Ticket: 00000882
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:206OrderSTACKOrderUpdateDustInflation#00000D5E; DustGlobalProduction:515.9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:559OrderSTACKOrderSendAutomatedShip#00000D5F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:597OrderSTACKOrderSendAutomatedShip#00000D60; EmpireIndex:4
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:51:10:597OrderSTACKOrderSendAutomatedShip#00000D61; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:597OrderSTACKOrderSendAutomatedShip#00000D62; EmpireIndex:6
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:620OrderSTACKOrderReorganizePopulationsOnSystem#00000D63; EmpireIndex:6; StarSystemGUID:2053
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:620OrderSTACKOrderSendAutomatedShip#00000D64; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:620OrderSTACKOrderUpdateBestSystem#00000D65; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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23:51:10:636OrderSTACKOrderUpdateBestSystem#00000D66; EmpireIndex:41; SystemGUID:0
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 at LateUpdate in :line 0
23:51:10:636OrderSTACKOrderStartAutomatedFleetAction#00000D67; EmpireIndex:1; AutomatedDeliveryFleetAction#82, InitiatorGUID: 3443, Context: Path: 96->98, Path: Path: 96->98
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:636OrderSTACKOrderStartAutomatedFleetAction#00000D68; EmpireIndex:4; AutomatedDeliveryFleetAction#67, InitiatorGUID: 3445, Context: Path: 123->124, Path: Path: 123->124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:636OrderSTACKOrderStartAutomatedFleetAction#00000D69; EmpireIndex:5; AutomatedDeliveryFleetAction#73, InitiatorGUID: 3447, Context: Path: 78->77, Path: Path: 78->77
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:636OrderSTACKOrderStartAutomatedFleetAction#00000D6A; EmpireIndex:6; AutomatedDeliveryFleetAction#69, InitiatorGUID: 3450, Context: Path: 17->21->16, Path: Path: 17->21->16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:10:636OrderSTACKOrderStartAutomatedFleetAction#00000D6B; EmpireIndex:8; AutomatedDeliveryFleetAction#65, InitiatorGUID: 3452, Context: Path: 55->54, Path: Path: 55->54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:11:670GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:11:731GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACK[Perf] Game dumping took 746 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACK[Perf] Checksum generation took 36 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACK[Perf] Writing file took 20 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACK[Perf] TOTAL DURATION (Text): 969 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACKDump checksum 'TurnEnded': 0x2c62bf933ae047802ec2f65f1ebffd85.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\013_TurnEnded_Tarax_0x2c62bf933ae047802ec2f65f1ebffd85.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:734GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:12:754GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=13, client=0x7a9fc1, checksum=0x2c62bf933ae047802ec2f65f1ebffd85.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:13:007PrismSTACKevent batch: [{"turn":13,"turnDuration":59,"dustperturn":32.0,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:51:11.744"},{"turn":13,"screenName":"NarrativeScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:51:12.800"},{"turn":13,"screenName":"AcademyScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:51:12.892"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:51:13:176GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=13, client=0x19657bb, checksum=0x2c62bf933ae047802ec2f65f1ebffd85.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:13:592NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:13:592GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:211GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:211DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:14:211RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:14:211DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:14:211RuntimeSTACK[ChatMessage] RECV: l:/_turn/13 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:14:245GameServerSTACKTransition is synced.
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:245QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D6C; EmpireIndex:0; MoveToProbeAction#94, InitiatorGUID: 3298, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D6D; EmpireIndex:0; MoveToProbeAction#95, InitiatorGUID: 3299, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D6E; EmpireIndex:0; MoveToProbeAction#96, InitiatorGUID: 3300, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D6F; EmpireIndex:0; MoveToProbeAction#97, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D70; EmpireIndex:0; MoveToProbeAction#98, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D71; EmpireIndex:0; MoveToProbeAction#99, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D72; EmpireIndex:1; MoveToProbeAction#83, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D73; EmpireIndex:1; MoveToProbeAction#84, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderEntityAction#00000D74; EmpireIndex:7; MoveToProbeAction#78, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderUpdateBestSystem#00000D75; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:262OrderSTACKOrderUpdateBestSystem#00000D76; EmpireIndex:41; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:14:508DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:14:508RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:51:15:630GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:15:630GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:15:646OrderSTACKOrderUpdateQuests#00000D77, Ticket: 00000883
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:15:646OrderSTACKOrderUpdateQuests#00000D78, Ticket: 00000884
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:15:646OrderSTACKOrderUpdateQuests#00000D79, Ticket: 00000885
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:15:646OrderSTACKOrderCompleteQuest#00000D7A, Ticket: 00000886
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:30:111GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:30:111AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:30:111AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:30:111AISTACK[AI] [Event]keep 94 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:30:111AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:32:585AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:32:599DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:32:628GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:32:660AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:32:660AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:32:743PrismSTACKAIPerformanceEvent: {"turn":13,"maxBlackboardMessageCount":144,"maxDecisionCount":9,"maxSyncronizationTime":2470,"maxAnaysisTime":63,"maxStrategicTime":14,"maxDecisionTime":94,"maxActuatorTime":90,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:51:32.585"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:51:32:743QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:32:887QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:32:976QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:33:861GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:534GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:534GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:534OrderSTACKOrderAIClientStateChange#00000D7B; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:534AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:534AISTACKStart 87 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:34:534AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:34:555OrderSTACKOrderManageManpower#00000D7C, Ticket: 00000887; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderTransferShips#00000D7D, Ticket: 00000888; EmpireIndex:2; ShipGUIDs: [3203], HeroGUID:0, Position:NodeIndex:183, DestinationGarrisonGUID:3454
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderEntityAction#00000D7E, Ticket: 00000889; EmpireIndex:2; GoToFleetAction#45, InitiatorGUID: 2220, Context: Path: 179, Path: Path: 179
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D7F, Ticket: 0000088A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D80, Ticket: 0000088B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D81, Ticket: 0000088C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D82, Ticket: 0000088D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:555OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D83, Ticket: 0000088E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D84, Ticket: 0000088F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D85, Ticket: 00000890
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D86, Ticket: 00000891
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D87, Ticket: 00000892
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderEntityAction#00000D88, Ticket: 00000893; EmpireIndex:3; GoToFleetAction#54, InitiatorGUID: 2247, Context: Path: 195, Path: Path: 195
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D89, Ticket: 00000894
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8A, Ticket: 00000895
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8B, Ticket: 00000896
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8C, Ticket: 00000897
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8D, Ticket: 00000898
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8E, Ticket: 00000899
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D8F, Ticket: 0000089A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D90, Ticket: 0000089B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D91, Ticket: 0000089C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772OrderSTACKOrderUpdateVisibility#00000D92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:772QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:773GameplaySTACK[DIPLOMACY] Empire#0 + Empire#39 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:773QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:34:773QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
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23:51:34:773GameplaySTACK[DIPLOMACY] Empire#7 + Empire#18 = DiplomaticRelationStateMinorNeutral
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23:51:34:773QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
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23:51:34:773AISTACK[AI] [Event]Remove 94 events [AI0]
 at BeforeSynchronization in :line 0
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23:51:34:773AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI0]
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23:51:34:773AISTACK[AI] [Event]keep 24 events [AI0]
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23:51:34:773AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen, [AI0]
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23:51:34:796OrderSTACKOrderEntityAction#00000D93, Ticket: 0000089D; EmpireIndex:4; GoToFleetAction#68, InitiatorGUID: 2278, Context: Path: 120->117, Path: Path: 120->117
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D94, Ticket: 0000089E
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D95, Ticket: 0000089F
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D96, Ticket: 000008A0
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D97, Ticket: 000008A1
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D98, Ticket: 000008A2
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D99, Ticket: 000008A3
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D9A, Ticket: 000008A4
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D9B, Ticket: 000008A5
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D9C, Ticket: 000008A6
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23:51:34:796OrderSTACKOrderEntityAction#00000D9D, Ticket: 000008A7; EmpireIndex:4; GoToFleetAction#69, InitiatorGUID: 3324, Context: Path: 120, Path: Path: 120
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23:51:34:796GameplaySTACKfleet action with feedback 74 started : ETA 2052.00756072998
 at ServerInitialize in :line 0
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23:51:34:796OrderSTACKOrderEntityAction#00000D9E, Ticket: 000008A8; EmpireIndex:5; ExpeditionFleetAction#74, InitiatorGUID: 2304, Context: Curiosity_Loot_Ruins_Era1 on Jyem IV(Planet 3) (Curiosity)
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000D9F, Ticket: 000008A9
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA0, Ticket: 000008AA
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA1, Ticket: 000008AB
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA2, Ticket: 000008AC
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23:51:34:796OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA3, Ticket: 000008AD
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA4, Ticket: 000008AE
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA5, Ticket: 000008AF
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA6, Ticket: 000008B0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA7, Ticket: 000008B1
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23:51:34:797GameplaySTACKfleet action with feedback 70 started : ETA 2052.00956726074
 at ServerInitialize in :line 0
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23:51:34:797OrderSTACKOrderEntityAction#00000DA8, Ticket: 000008B2; EmpireIndex:6; ExpeditionFleetAction#70, InitiatorGUID: 2322, Context: Curiosity_PlanetAnomaly08 on Volans III(Planet 2) (Curiosity)
 at Log in :line 0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DA9, Ticket: 000008B3
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAA, Ticket: 000008B4
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAB, Ticket: 000008B5
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAC, Ticket: 000008B6
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAD, Ticket: 000008B7
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAE, Ticket: 000008B8
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DAF, Ticket: 000008B9
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB0, Ticket: 000008BA
 at Log in :line 0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB1, Ticket: 000008BB
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23:51:34:797OrderSTACKOrderEntityAction#00000DB2, Ticket: 000008BC; EmpireIndex:6; GoToFleetAction#71, InitiatorGUID: 2332, Context: Path: 21, Path: Path: 21
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23:51:34:797OrderSTACKOrderEntityAction#00000DB3, Ticket: 000008BD; EmpireIndex:7; GoToFleetAction#79, InitiatorGUID: 2354, Context: Path: 209, Path: Path: 209
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB4, Ticket: 000008BE
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB5, Ticket: 000008BF
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB6, Ticket: 000008C0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB7, Ticket: 000008C1
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB8, Ticket: 000008C2
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DB9, Ticket: 000008C3
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DBA, Ticket: 000008C4
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DBB, Ticket: 000008C5
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DBC, Ticket: 000008C6
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23:51:34:797OrderSTACKOrderEntityAction#00000DBD, Ticket: 000008C7; EmpireIndex:8; GoToFleetAction#66, InitiatorGUID: 2386, Context: Path: 61, Path: Path: 61
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DBE, Ticket: 000008C8
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DBF, Ticket: 000008C9
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC0, Ticket: 000008CA
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC1, Ticket: 000008CB
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC2, Ticket: 000008CC
 at Log in :line 0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC3, Ticket: 000008CD
 at Log in :line 0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC4, Ticket: 000008CE
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC5, Ticket: 000008CF
 at Log in :line 0
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23:51:34:797OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DC6, Ticket: 000008D0
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23:51:34:797OrderSTACKOrderCancelLaw#00000DC7, Ticket: 000008D1; EmpireIndex:8
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23:51:34:822OrderSTACKOrderEntityAction#00000DC8, Ticket: 000008D2; EmpireIndex:8; GoToFleetAction#67, InitiatorGUID: 2378, Context: Path: 51, Path: Path: 51
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23:51:34:822OrderSTACKOrderEntityAction#00000DC9, Ticket: 000008D3; EmpireIndex:9; GoToFleetAction#55, InitiatorGUID: 2411, Context: Path: 149->155->154->148, Path: Path: 149->155->154->148
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23:51:34:822OrderSTACKOrderEntityAction#00000DCA, Ticket: 000008D4; EmpireIndex:9; ComplimentEmpireAction#56, InitiatorGUID: 2004, Context: Empire 32 (MinorEmpire)
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23:51:34:822OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DCB, Ticket: 000008D5
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23:51:34:822OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DCC, Ticket: 000008D6
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23:51:34:822OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DCD, Ticket: 000008D7
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23:51:34:822OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DCE, Ticket: 000008D8
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23:51:34:822OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DCF, Ticket: 000008D9
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23:51:34:823OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DD0, Ticket: 000008DA
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23:51:34:823OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DD1, Ticket: 000008DB
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23:51:34:823OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DD2, Ticket: 000008DC
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23:51:34:823OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000DD3, Ticket: 000008DD
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23:51:34:823OrderSTACKOrderEntityAction#00000DD4, Ticket: 000008DE; EmpireIndex:1; MoveToFleetAction#85, InitiatorGUID: 3443, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
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23:51:34:823OrderSTACKOrderEntityAction#00000DD5, Ticket: 000008DF; EmpireIndex:4; MoveToFleetAction#70, InitiatorGUID: 3445, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:51:34:823OrderSTACKOrderEntityAction#00000DD6, Ticket: 000008E0; EmpireIndex:4; MoveToFleetAction#71, InitiatorGUID: 3349, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:51:34:823OrderSTACKOrderEntityAction#00000DD7, Ticket: 000008E1; EmpireIndex:5; MoveToFleetAction#75, InitiatorGUID: 3447, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0 to 0.4468842.
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23:51:34:823OrderSTACKOrderEntityAction#00000DD8, Ticket: 000008E2; EmpireIndex:5; MoveToFleetAction#76, InitiatorGUID: 3351, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
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23:51:34:823OrderSTACKOrderEntityAction#00000DD9, Ticket: 000008E3; EmpireIndex:6; MoveToFleetAction#72, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0 to 0.3326836.
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23:51:34:845GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:51:34:845OrderSTACKOrderEntityAction#00000DDA, Ticket: 000008E4; EmpireIndex:7; MoveToFleetAction#80, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DDB, Ticket: 000008E5; EmpireIndex:7; MoveToFleetAction#81, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DDC, Ticket: 000008E6; EmpireIndex:8; MoveToFleetAction#68, InitiatorGUID: 3452, Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0 to 0.5300082.
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23:51:34:845OrderSTACKOrderUpdateEffectZone#00000DDD
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23:51:34:845OrderSTACKOrderEntityAction#00000DDE, Ticket: 000008E7; EmpireIndex:2; MoveToFleetAction#46, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 183->179 (Cost: 2.016994) from 0.7555302 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DDF, Ticket: 000008E8; EmpireIndex:3; MoveToFleetAction#55, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 194->195 (Cost: 5) from 0.01195874 to 0.75438.
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23:51:34:845OrderSTACKOrderEntityAction#00000DE0, Ticket: 000008E9; EmpireIndex:4; MoveToFleetAction#72, InitiatorGUID: 3324, Context: EntityActionContext_Movement, 121->120 (Cost: 3.656137) from 0.2581094 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DE1, Ticket: 000008EA; EmpireIndex:4; MoveToFleetAction#73, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 120->117 (Cost: 6) from 0 to 0.6362081.
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23:51:34:845OrderSTACKOrderEntityAction#00000DE2, Ticket: 000008EB; EmpireIndex:6; MoveToFleetAction#73, InitiatorGUID: 2332, Context: EntityActionContext_Movement, 17->21 (Cost: 1.017578) from 0.8871562 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DE3, Ticket: 000008EC; EmpireIndex:7; MoveToFleetAction#82, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 214->209 (Cost: 2.139322) from 0.6777801 to 1.
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23:51:34:845OrderSTACKOrderEntityAction#00000DE4, Ticket: 000008ED; EmpireIndex:8; MoveToFleetAction#69, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 62->61 (Cost: 2.834602) from 0.6791477 to 1.
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23:51:35:051OrderSTACKOrderUpdateVisibility#00000DE5
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23:51:35:051OrderSTACKOrderUpdateEffectZone#00000DE6
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23:51:35:561OrderSTACKOrderUpdateVisibility#00000DE7
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23:51:35:561OrderSTACKOrderUpdateEffectZone#00000DE8
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23:51:35:561OrderSTACKOrderSetHeroProperties#00000DE9; EmpireIndex:3
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23:51:36:064OrderSTACKOrderUpdateEffectZone#00000DEA
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23:51:36:578OrderSTACKOrderUpdateEffectZone#00000DEB
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23:51:37:089OrderSTACKOrderUpdateEffectZone#00000DEC
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23:51:37:595OrderSTACKOrderUpdateEffectZone#00000DED
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23:51:38:094OrderSTACKOrderUpdateEffectZone#00000DEE
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23:51:38:595OrderSTACKOrderUpdateEffectZone#00000DEF
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23:51:39:099OrderSTACKOrderUpdateEffectZone#00000DF0
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23:51:39:531OrderSTACKOrderMoveIdleFleets#00000DF1; EmpireIndex:0
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23:51:39:599OrderSTACKOrderUpdateEffectZone#00000DF2
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23:51:40:104OrderSTACKOrderUpdateEffectZone#00000DF3
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23:51:40:522GameServerSTACKGameServerState_Turn_AI_Sync
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23:51:41:885GameServerSTACKGameServerState_Turn_Main
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23:51:41:910GameplaySTACKfleet action with feedback 74 finished : ETA 2052.00756072998, Game.Time 2058.61903381348, true ETA 2052.25756072998
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23:51:41:910GameplaySTACKfleet action with feedback 70 finished : ETA 2052.00956726074, Game.Time 2058.61903381348, true ETA 2052.25956726074
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23:51:41:910OrderSTACKOrderEntityAction#00000DF4, Ticket: 000008EE; EmpireIndex:0; MoveToFleetAction#100, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 238->234 (Cost: 3.303946) from 0.4868592 to 1.
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DF5; EmpireIndex:1; EntityActionId: 85
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DF6; EmpireIndex:2; EntityActionId: 46
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DF7; EmpireIndex:3; EntityActionId: 55
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DF8; EmpireIndex:4; EntityActionId: 73
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DF9; EmpireIndex:4; EntityActionId: 72
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23:51:41:910OrderSTACKOrderTerminateEntityAction#00000DFA; EmpireIndex:4; EntityActionId: 71
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23:51:41:911OrderSTACKOrderTerminateEntityAction#00000DFB; EmpireIndex:4; EntityActionId: 70
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23:51:41:936OrderSTACKOrderTerminateEntityAction#00000DFC; EmpireIndex:5; EntityActionId: 76
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23:51:41:936OrderSTACKOrderTerminateEntityAction#00000DFD; EmpireIndex:5; EntityActionId: 75
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23:51:41:936OrderSTACKOrderTerminateEntityAction#00000DFE; EmpireIndex:5; EntityActionId: 74
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23:51:41:936OrderSTACKOrderTerminateEntityAction#00000DFF; EmpireIndex:6; EntityActionId: 73
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23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E01; EmpireIndex:6; EntityActionId: 70
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23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E02; EmpireIndex:7; EntityActionId: 82
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E03; EmpireIndex:7; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E04; EmpireIndex:7; EntityActionId: 80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E05; EmpireIndex:8; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:963OrderSTACKOrderTerminateEntityAction#00000E06; EmpireIndex:8; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderEntityAction#00000E07, Ticket: 000008EF; EmpireIndex:8; MoveToFleetAction#70, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 54->51 (Cost: 1.679533) from 0.7905622 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderEntityAction#00000E08, Ticket: 000008F0; EmpireIndex:9; MoveToFleetAction#57, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 149->155 (Cost: 6) from 0 to 0.7984467.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderUpdateEffectZone#00000E09
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderTerminateEntityAction#00000E0A; EmpireIndex:2; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderTerminateEntityAction#00000E0B; EmpireIndex:4; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderTerminateEntityAction#00000E0C; EmpireIndex:4; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderTerminateEntityAction#00000E0D; EmpireIndex:5; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:41:989OrderSTACKOrderTerminateEntityAction#00000E0E; EmpireIndex:6; EntityActionId: 71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007OrderSTACKOrderUpdateVisibility#00000E0F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007OrderSTACKOrderTerminateEntityAction#00000E10; EmpireIndex:7; EntityActionId: 79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007OrderSTACKOrderEntityAction#00000E11, Ticket: 000008F1; EmpireIndex:7; MoveToFleetAction#83, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007OrderSTACKOrderEntityAction#00000E12, Ticket: 000008F2; EmpireIndex:7; MoveToFleetAction#84, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007OrderSTACKOrderTerminateEntityAction#00000E13; EmpireIndex:8; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:007AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:42:007AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:42:007AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:42:038OrderSTACKOrderQueueConstruction#00000E14, Ticket: 000008F3; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:038OrderSTACKOrderEntityAction#00000E15, Ticket: 000008F4; EmpireIndex:2; GoToFleetAction#47, InitiatorGUID: 3454, Context: Path: 183->179->175->173, Path: Path: 183->179->175->173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:038OrderSTACKOrderQueueResearch#00000E16, Ticket: 000008F5; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:3457, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:038OrderSTACKOrderQueueConstruction#00000E17, Ticket: 000008F6; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:038OrderSTACKOrderEntityAction#00000E18, Ticket: 000008F7; EmpireIndex:7; FirstContactEmpireAction#85, InitiatorGUID: 2002, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:038GameplaySTACK[DIPLOMACY] Empire#18 + Empire#7 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:063OrderSTACKOrderActivateLaw#00000E19, Ticket: 000008F8; EmpireIndex:8; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:3460
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:064OrderSTACKOrderEntityAction#00000E1A, Ticket: 000008F9; EmpireIndex:2; MoveToFleetAction#48, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 183->179 (Cost: 8.250484) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:064OrderSTACKOrderTerminateEntityAction#00000E1B; EmpireIndex:8; EntityActionId: 70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:081OrderSTACKOrderTerminateEntityAction#00000E1C; EmpireIndex:8; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:081OrderSTACKOrderEntityAction#00000E1D; EmpireIndex:10; SiegeStarSystemAction#1, InitiatorGUID: 2065
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:143OrderSTACKOrderTerminateEntityAction#00000E1E; EmpireIndex:0; EntityActionId: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:159OrderSTACKOrderEntityAction#00000E1F, Ticket: 000008FA; EmpireIndex:0; MoveToFleetAction#101, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 234->235 (Cost: 2.696054) from 0 to 0.3312193.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:410OrderSTACKOrderUpdateEffectZone#00000E20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:484OrderSTACKOrderUpdateVisibility#00000E21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:897OrderSTACKOrderTerminateEntityAction#00000E22; EmpireIndex:7; EntityActionId: 83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:940OrderSTACKOrderTerminateEntityAction#00000E23; EmpireIndex:7; EntityActionId: 84
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:968OrderSTACKOrderTerminateEntityAction#00000E24; EmpireIndex:9; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:996OrderSTACKOrderUpdateVisibility#00000E25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:42:996OrderSTACKOrderTerminateEntityAction#00000E26; EmpireIndex:0; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:43:305OrderSTACKOrderTerminateEntityAction#00000E27; EmpireIndex:2; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:43:319OrderSTACKOrderEntityAction#00000E28, Ticket: 000008FB; EmpireIndex:2; MoveToFleetAction#49, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 179->175 (Cost: 2.749516) from 0 to 0.7145247.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:44:008AISTACK[AI] [Event]Remove 24 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:44:008AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:44:008AISTACK[AI] [Event]keep 77 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:44:008AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventShipLevelup,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:44:037GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:44:535GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:45:238GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:45:251OrderSTACKOrderTerminateEntityAction#00000E29; EmpireIndex:2; EntityActionId: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:45:298AISTACK[AI] Cancel task 357 : can find context 3349 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:298AISTACK[AI] Cancel task 330 : can find context 3351 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:342AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:342AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:342GameplaySTACKThe given parameters did not allow the function to build the requested context.
 at BuildEntityActionContext in :line 0
 at OrderFromEntityActionMessage in :line 0
 at GenerateOrderFromMessage in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:342AISTACKInvalid null action context. Name=GoToFleetAction
 at OrderFromEntityActionMessage in :line 0
 at GenerateOrderFromMessage in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:342AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:45:354DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:47:506OrderSTACKOrderSetGameNodeDiscoveryStatus#00000E2A; EmpireIndex:0; Discovered:True, NodeGUID:384
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:47:506ViewSTACKUnload material SteppesPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:51:47:506ViewSTACKUnload material SnowPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:51:47:506ViewSTACKUnload material TropicalPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:51:47:506ViewSTACKUnload material GasIcePlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:51:47:506ViewSTACKUnload material Anomaly_Ice10
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:51:47:506AISTACK[AI] [Event]Remove 77 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:47:506AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventShipLevelup,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:47:506AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:47:506AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:47:569GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:47:812GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:47:932DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Isso I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:51:48:170DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Isso II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:51:48:364DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Isso III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
23:51:48:474GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:595AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:51:48:595AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:48:595AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:51:48:608GameplaySTACKfleet action with feedback 74 started : ETA 2065.82714080811
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608OrderSTACKOrderEntityAction#00000E2B, Ticket: 000008FD; EmpireIndex:4; ColonizeFleetAction#74, InitiatorGUID: 3324, Context: Llekim IV(Planet 3) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608OrderSTACKOrderEntityAction#00000E2C, Ticket: 000008FE; EmpireIndex:6; InitiateGuardFleetAction#74, InitiatorGUID: 2332, Context: Triime (227) (StarSystemNode), Path: Triime (227) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608OrderSTACKOrderEntityAction#00000E2D, Ticket: 000008FF; EmpireIndex:7; ComplimentEmpireAction#86, InitiatorGUID: 2002, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608OrderSTACKOrderAIClientStateChange#00000E2E; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608OrderSTACKOrderEntityAction#00000E2F; EmpireIndex:6; GuardEmpireLocalAction#75, InitiatorGUID: 2001, Context: Triime (227) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:48:608GameplaySTACKCancelling actions on Triime (227) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 6
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:490GameplaySTACKfleet action with feedback 74 finished : ETA 2065.82714080811, Game.Time 2066.08083343506, true ETA 2066.07714080811
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:490OrderSTACKOrderTerminateEntityAction#00000E30; EmpireIndex:4; EntityActionId: 74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:490GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:490GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:490GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:49:506OrderSTACKOrderUpdateAutoImprovements#00000E31, ColonizedStarSystemGUID:3461, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:51:53:447GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnMinorFaction in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnMinorFactionCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:52:06:571GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:52:10:251GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:52:10:251GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity on Fertile was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:52:10:251GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:52:30:134OrderSTACKOrderEntityAction#00000E38, Ticket: 00000907; EmpireIndex:0; GoToFleetAction#102, InitiatorGUID: 2937, Context: Path: 235->231->227, Path: Path: 235->231->227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:30:134AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:134AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:134AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:134AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:134AISTACK[AI] [Event]keep 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:134AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:30:148GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:30:148OrderSTACKOrderAIClientStateChange#00000E39; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:30:148AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:30:846GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:316GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:622GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:660OrderSTACKOrderEntityAction#00000E3A, Ticket: 00000908; EmpireIndex:1; MoveToFleetAction#86, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 102->103 (Cost: 4.730853) from 0.2700262 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:686AISTACK[AI] Cancel task 346 : can find context 3324 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:52:31:737AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:31:737AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:52:31:737AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:52:31:737AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:52:31:753OrderSTACKOrderAIClientStateChange#00000E3B; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:753AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:753DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:753OrderSTACKOrderEntityAction#00000E3C, Ticket: 0000090A; EmpireIndex:8; LaunchProbeFleetAction#71, InitiatorGUID: 2378, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:753OrderSTACKOrderEntityAction#00000E3D; EmpireIndex:8; MoveToProbeAction#72, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:766OrderSTACKOrderUpdateVisibility#00000E3E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:31:999OrderSTACKOrderTerminateEntityAction#00000E3F; EmpireIndex:1; EntityActionId: 86
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:32:014OrderSTACKOrderEntityAction#00000E40, Ticket: 0000090B; EmpireIndex:1; MoveToFleetAction#87, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->101 (Cost: 2.269147) from 0 to 0.2901483.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:32:290OrderSTACKOrderUpdateVisibility#00000E41
 at Log in :line 0
 at MoveNext in :line 0
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23:52:32:290GameplaySTACK[DIPLOMACY] Empire#8 + Empire#21 = DiplomaticRelationStateMinorNeutral
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23:52:32:290QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:52:32:809OrderSTACKOrderTerminateEntityAction#00000E42; EmpireIndex:1; EntityActionId: 87
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23:52:32:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
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23:52:32:844GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
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23:52:32:844GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:52:32:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:52:32:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:52:32:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:52:32:904GameServerSTACKGame Server has pending orders: False
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23:52:32:904GameServerSTACKActiveServerEncountersCount: 0
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23:52:32:904GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:52:32:904GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:52:32:904AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:52:32:904GameServerSTACKGameServerState_Turn_FinishedAndLocked
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23:52:32:933GameClientSTACKGameClientState_Turn_FinishedAndLocked
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23:52:33:987GameServerSTACKGameServerState_Turn_Elections
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23:52:34:013GameClientSTACKGameClientState_Turn_Elections
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23:52:34:128GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:52:34:946GameServerSTACKGameServerState_Turn_End
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23:52:34:961GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:52:35:006GameServerSTACKGameServerState_Turn_Bailiff
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23:52:35:022GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:52:35:022GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:52:35:022GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
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23:52:35:035GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:52:35:035GameplaySTACKAdd 0.6666667 experience to ship Ship#3444
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23:52:35:046GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:52:35:046GameplaySTACKAdd 0.6666667 experience to ship Ship#3203
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23:52:35:059GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:52:35:059GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:52:35:059GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:52:35:059GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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23:52:35:073GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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23:52:35:073GameplaySTACKAdd 0.6666667 experience to ship Ship#3446
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23:52:35:086GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:52:35:086GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:52:35:086GameplaySTACKAdd 0.6666667 experience to ship Ship#3448
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23:52:35:100GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:52:35:100GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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23:52:35:100GameplaySTACKAdd 0.6666667 experience to ship Ship#3451
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23:52:35:115GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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23:52:35:115GameplaySTACKAdd 0.6666667 experience to ship Ship#3313
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23:52:35:115GameplaySTACKAdd 0.6666667 experience to ship Ship#3379
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23:52:35:128GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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23:52:35:128GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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23:52:35:128GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
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23:52:35:128GameplaySTACKAdd 0.6666667 experience to ship Ship#3453
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23:52:35:140GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:52:35:140GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:52:35:165GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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23:52:35:165GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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23:52:35:204GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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23:52:35:204GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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23:52:35:242GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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23:52:35:242GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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23:52:35:256GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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23:52:35:256GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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23:52:35:269GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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23:52:35:269GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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23:52:35:372GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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23:52:35:372GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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23:52:35:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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23:52:35:410GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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23:52:35:436GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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23:52:35:436GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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23:52:35:449GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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23:52:35:449GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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23:52:35:478GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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23:52:35:478GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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23:52:35:491GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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23:52:35:491GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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23:52:35:505GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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23:52:35:505GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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23:52:35:532GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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23:52:35:532GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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23:52:35:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:52:35:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:52:35:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:52:35:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:52:35:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:52:35:546GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:52:36:408GameServerSTACKGameServerState_Turn_Ended
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 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:604GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:604GameplaySTACK[DIPLOMACY] Empire#9 + Empire#32 = DiplomaticRelationStateMinorAmicable
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at RefreshMinorRelationSimulation in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:604GameplaySTACK[DIPLOMACY] Empire#32 + Empire#9 = DiplomaticRelationStateMinorAmicable
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at RefreshMinorRelationSimulation in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:604DefaultSTACKStoreStats
 at NetworkCommit in :line 0
 at Commit in :line 0
 at OnEventPostEndTurn in :line 0
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 at Notify in :line 0
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23:52:36:604GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
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23:52:36:713OrderSTACKOrderSpawnPirateLair#00000E43
 at Log in :line 0
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23:52:36:713GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
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 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:713GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:714GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774OrderSTACKOrderSpawnPirateLair#00000E44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:774GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834OrderSTACKOrderSpawnPirateLair#00000E45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:834GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:835GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893PrismSTACKJuggernaut: {"turn":14,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:52:36.582"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:52:36:893OrderSTACKOrderSpawnPirateLair#00000E46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:36:893DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:36:893RuntimeSTACK[ChatMessage] RECV: l:/_turn/14 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:36:893DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:37:516OrderSTACKOrderSpawnPirateLair#00000E47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:516GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578OrderSTACKOrderSpawnPirateLair#00000E48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:578GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649OrderSTACKOrderSpawnPirateLair#00000E49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:649GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710OrderSTACKOrderSpawnPirateLair#00000E4A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:710GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:711GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772OrderSTACKOrderSpawnPirateLair#00000E4B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:772GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:773GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreatePirateLair in :line 0
 at IPiratesManagementService.SpawnPirateLair in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:37:792OrderSTACKOrderUpdatePiratePhantomGarrison#00000E4C, Ticket: 0000090C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:38:796OrderSTACKOrderChangeStarSystemState#00000E4D; EmpireIndex:5; ColonizedStarSystemGUID:3093, StarSystemState:Colony
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:38:796OrderSTACKOrderClearConstructionQueue#00000E4E; EmpireIndex:5; ColonizedStarSystemGUID:3093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:38:796OrderSTACKOrderChangeStarSystemState#00000E4F; EmpireIndex:4; ColonizedStarSystemGUID:3102, StarSystemState:Colony
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:38:808OrderSTACKOrderClearConstructionQueue#00000E50; EmpireIndex:4; ColonizedStarSystemGUID:3102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:38:808OrderSTACKOrderUpdateDustInflation#00000E51; DustGlobalProduction:531.6175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:854OrderSTACKOrderUpdateAutoImprovements#00000E52, ColonizedStarSystemGUID:3102, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:854OrderSTACKOrderUpdateAutoImprovements#00000E53, ColonizedStarSystemGUID:3093, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:854OrderSTACKOrderSendAutomatedShip#00000E54; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:874OrderSTACKOrderSendAutomatedShip#00000E55; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:874OrderSTACKOrderUpdateBestSystem#00000E56; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:874OrderSTACKOrderUpdateAutoImprovements#00000E57, ColonizedStarSystemGUID:3466, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E58, ColonizedStarSystemGUID:3468, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E59, ColonizedStarSystemGUID:3470, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5A, ColonizedStarSystemGUID:3472, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5B, ColonizedStarSystemGUID:3474, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5C, ColonizedStarSystemGUID:3476, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5D, ColonizedStarSystemGUID:3478, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5E, ColonizedStarSystemGUID:3480, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateAutoImprovements#00000E5F, ColonizedStarSystemGUID:3482, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderUpdateVisibility#00000E60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderStartAutomatedFleetAction#00000E61; EmpireIndex:7; AutomatedDeliveryFleetAction#87, InitiatorGUID: 3489, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:39:889OrderSTACKOrderStartAutomatedFleetAction#00000E62; EmpireIndex:7; AutomatedDeliveryFleetAction#88, InitiatorGUID: 3491, Context: Path: 220->221, Path: Path: 220->221
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:40:947GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:41:004GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACK[Perf] Game dumping took 782 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACK[Perf] Checksum generation took 37 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACK[Perf] Writing file took 22 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACK[Perf] TOTAL DURATION (Text): 1009 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACKDump checksum 'TurnEnded': 0x21a2c6a312607ed312cdcff249ec30e8.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\014_TurnEnded_Tarax_0x21a2c6a312607ed312cdcff249ec30e8.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:048GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:065GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=14, client=0x7a9fc1, checksum=0x21a2c6a312607ed312cdcff249ec30e8.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:131PrismSTACKTurn end: {"turn":14,"turnDuration":62,"dustperturn":32.0,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:52:41.016"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:52:42:539GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=14, client=0x19657bb, checksum=0x21a2c6a312607ed312cdcff249ec30e8.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:966NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:42:966GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:653GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:653DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:43:654RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:43:654DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:43:654RuntimeSTACK[ChatMessage] RECV: l:/_turn/14 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:52:43:707GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:707QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:737OrderSTACKOrderEntityAction#00000E63; EmpireIndex:0; MoveToProbeAction#103, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:52:43:737OrderSTACKOrderEntityAction#00000E64; EmpireIndex:0; MoveToProbeAction#104, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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23:52:43:737OrderSTACKOrderEntityAction#00000E65; EmpireIndex:0; MoveToProbeAction#105, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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23:52:43:737OrderSTACKOrderEntityAction#00000E66; EmpireIndex:1; MoveToProbeAction#88, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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23:52:43:737OrderSTACKOrderEntityAction#00000E67; EmpireIndex:1; MoveToProbeAction#89, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
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23:52:43:737OrderSTACKOrderEntityAction#00000E68; EmpireIndex:7; MoveToProbeAction#89, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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23:52:43:737OrderSTACKOrderEntityAction#00000E69; EmpireIndex:8; MoveToProbeAction#73, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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23:52:43:737OrderSTACKOrderUpdateBestSystem#00000E6A; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
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23:52:43:737OrderSTACKOrderTransferResource#00000E6B; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:737OrderSTACKOrderCreateFleetFromShipDesignName#00000E6C; EmpireIndex:10; FleetGUID:3493, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
 at Log in :line 0
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23:52:43:737GameplaySTACKAdd 0 experience to ship Ship#3510
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
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23:52:43:737GameplaySTACKAdd 0 experience to ship Ship#3511
 at AddExperience in :line 0
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23:52:43:766OrderSTACKOrderTransferResource#00000E6D; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
 at Log in :line 0
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23:52:43:766OrderSTACKOrderCreateFleetMission#00000E6E
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23:52:43:766OrderSTACKOrderTransferResource#00000E6F; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:766OrderSTACKOrderTransferResource#00000E70; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:766OrderSTACKOrderCreateFleetFromShipDesignName#00000E71; EmpireIndex:12; FleetGUID:3494, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
 at Log in :line 0
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23:52:43:766GameplaySTACKAdd 0 experience to ship Ship#3513
 at AddExperience in :line 0
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23:52:43:766GameplaySTACKAdd 0 experience to ship Ship#3514
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23:52:43:766OrderSTACKOrderTransferResource#00000E72; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:789OrderSTACKOrderCreateFleetMission#00000E73
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23:52:43:789OrderSTACKOrderTransferResource#00000E74; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:789OrderSTACKOrderCreateFleetFromShipDesignName#00000E75; EmpireIndex:13; FleetGUID:3495, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
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23:52:43:789GameplaySTACKAdd 0 experience to ship Ship#3516
 at AddExperience in :line 0
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23:52:43:789GameplaySTACKAdd 0 experience to ship Ship#3517
 at AddExperience in :line 0
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23:52:43:813OrderSTACKOrderTransferResource#00000E76; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:52:43:813OrderSTACKOrderCreateFleetMission#00000E77
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23:52:43:813OrderSTACKOrderTransferResource#00000E78; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:813OrderSTACKOrderTransferResource#00000E79; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:813OrderSTACKOrderCreateFleetFromShipDesignName#00000E7A; EmpireIndex:15; FleetGUID:3496, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
 at Log in :line 0
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23:52:43:813GameplaySTACKAdd 0 experience to ship Ship#3519
 at AddExperience in :line 0
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23:52:43:813GameplaySTACKAdd 0 experience to ship Ship#3520
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23:52:43:836OrderSTACKOrderTransferResource#00000E7B; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:836OrderSTACKOrderCreateFleetMission#00000E7C
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23:52:43:836OrderSTACKOrderTransferResource#00000E7D; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:836OrderSTACKOrderCreateFleetFromShipDesignName#00000E7E; EmpireIndex:16; FleetGUID:3497, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2
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23:52:43:836GameplaySTACKAdd 0 experience to ship Ship#3522
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23:52:43:836GameplaySTACKAdd 0 experience to ship Ship#3523
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23:52:43:836OrderSTACKOrderTransferResource#00000E7F; EmpireIndex:16; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:836OrderSTACKOrderCreateFleetMission#00000E80
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23:52:43:859OrderSTACKOrderTransferResource#00000E81; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:859OrderSTACKOrderTransferResource#00000E82; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:859OrderSTACKOrderTransferResource#00000E83; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:859OrderSTACKOrderTransferResource#00000E84; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:859OrderSTACKOrderCreateFleetFromShipDesignName#00000E85; EmpireIndex:20; FleetGUID:3498, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2
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23:52:43:859GameplaySTACKAdd 0 experience to ship Ship#3525
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23:52:43:859GameplaySTACKAdd 0 experience to ship Ship#3526
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23:52:43:883OrderSTACKOrderTransferResource#00000E86; EmpireIndex:20; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:883OrderSTACKOrderCreateFleetMission#00000E87
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23:52:43:883OrderSTACKOrderTransferResource#00000E88; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:883OrderSTACKOrderCreateFleetFromShipDesignName#00000E89; EmpireIndex:21; FleetGUID:3499, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2
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23:52:43:883GameplaySTACKAdd 0 experience to ship Ship#3528
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23:52:43:883GameplaySTACKAdd 0 experience to ship Ship#3529
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23:52:43:883OrderSTACKOrderTransferResource#00000E8A; EmpireIndex:21; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:883OrderSTACKOrderCreateFleetMission#00000E8B
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23:52:43:906OrderSTACKOrderTransferResource#00000E8C; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:906OrderSTACKOrderCreateFleetFromShipDesignName#00000E8D; EmpireIndex:22; FleetGUID:3500, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
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23:52:43:906GameplaySTACKAdd 0 experience to ship Ship#3531
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23:52:43:906GameplaySTACKAdd 0 experience to ship Ship#3532
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23:52:43:906OrderSTACKOrderTransferResource#00000E8E; EmpireIndex:22; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:52:43:929OrderSTACKOrderCreateFleetMission#00000E8F
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23:52:43:929OrderSTACKOrderTransferResource#00000E90; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
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23:52:43:929OrderSTACKOrderCreateFleetFromShipDesignName#00000E91; EmpireIndex:23; FleetGUID:3501, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
 at Log in :line 0
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23:52:43:929GameplaySTACKAdd 0 experience to ship Ship#3534
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23:52:43:929GameplaySTACKAdd 0 experience to ship Ship#3535
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23:52:43:929DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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23:52:43:929RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
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 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
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 at RunCallbacks in :line 0
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23:52:43:954OrderSTACKOrderTransferResource#00000E92; EmpireIndex:23; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:52:43:954OrderSTACKOrderCreateFleetMission#00000E93
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23:52:43:954OrderSTACKOrderTransferResource#00000E94; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:954OrderSTACKOrderCreateFleetFromShipDesignName#00000E95; EmpireIndex:24; FleetGUID:3502, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2
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23:52:43:954GameplaySTACKAdd 0 experience to ship Ship#3537
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23:52:43:954GameplaySTACKAdd 0 experience to ship Ship#3538
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23:52:43:954OrderSTACKOrderTransferResource#00000E96; EmpireIndex:24; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:43:976OrderSTACKOrderCreateFleetMission#00000E97
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23:52:43:976OrderSTACKOrderTransferResource#00000E98; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:43:976OrderSTACKOrderCreateFleetFromShipDesignName#00000E99; EmpireIndex:25; FleetGUID:3503, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
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23:52:43:976GameplaySTACKAdd 0 experience to ship Ship#3540
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23:52:43:976GameplaySTACKAdd 0 experience to ship Ship#3541
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23:52:44:001OrderSTACKOrderTransferResource#00000E9A; EmpireIndex:25; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:001OrderSTACKOrderCreateFleetMission#00000E9B
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23:52:44:001OrderSTACKOrderTransferResource#00000E9C; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:001OrderSTACKOrderCreateFleetFromShipDesignName#00000E9D; EmpireIndex:26; FleetGUID:3504, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
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23:52:44:001GameplaySTACKAdd 0 experience to ship Ship#3543
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23:52:44:001GameplaySTACKAdd 0 experience to ship Ship#3544
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23:52:44:001OrderSTACKOrderTransferResource#00000E9E; EmpireIndex:26; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:001OrderSTACKOrderCreateFleetMission#00000E9F
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23:52:44:024OrderSTACKOrderTransferResource#00000EA0; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:024OrderSTACKOrderTransferResource#00000EA1; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:024OrderSTACKOrderCreateFleetFromShipDesignName#00000EA2; EmpireIndex:28; FleetGUID:3505, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
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23:52:44:024GameplaySTACKAdd 0 experience to ship Ship#3546
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23:52:44:024GameplaySTACKAdd 0 experience to ship Ship#3547
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23:52:44:048OrderSTACKOrderTransferResource#00000EA3; EmpireIndex:28; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:049OrderSTACKOrderCreateFleetMission#00000EA4
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23:52:44:049OrderSTACKOrderTransferResource#00000EA5; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:049OrderSTACKOrderCreateFleetFromShipDesignName#00000EA6; EmpireIndex:29; FleetGUID:3506, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
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23:52:44:049GameplaySTACKAdd 0 experience to ship Ship#3549
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23:52:44:049GameplaySTACKAdd 0 experience to ship Ship#3550
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23:52:44:049OrderSTACKOrderTransferResource#00000EA7; EmpireIndex:29; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:074OrderSTACKOrderCreateFleetMission#00000EA8
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23:52:44:074OrderSTACKOrderTransferResource#00000EA9; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:074OrderSTACKOrderTransferResource#00000EAA; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:074OrderSTACKOrderCreateFleetFromShipDesignName#00000EAB; EmpireIndex:31; FleetGUID:3507, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2
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23:52:44:074GameplaySTACKAdd 0 experience to ship Ship#3552
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23:52:44:074GameplaySTACKAdd 0 experience to ship Ship#3553
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23:52:44:074OrderSTACKOrderTransferResource#00000EAC; EmpireIndex:31; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:074OrderSTACKOrderCreateFleetMission#00000EAD
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23:52:44:099OrderSTACKOrderTransferResource#00000EAE; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:099OrderSTACKOrderTransferResource#00000EAF; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:099OrderSTACKOrderTransferResource#00000EB0; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:099OrderSTACKOrderCreateFleetFromShipDesignName#00000EB1; EmpireIndex:34; FleetGUID:3508, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2
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23:52:44:099GameplaySTACKAdd 0 experience to ship Ship#3555
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23:52:44:099GameplaySTACKAdd 0 experience to ship Ship#3556
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23:52:44:099OrderSTACKOrderTransferResource#00000EB2; EmpireIndex:34; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322
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23:52:44:124OrderSTACKOrderCreateFleetMission#00000EB3
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23:52:44:124OrderSTACKOrderTransferResource#00000EB4; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:124OrderSTACKOrderTransferResource#00000EB5; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:124OrderSTACKOrderTransferResource#00000EB6; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:125OrderSTACKOrderTransferResource#00000EB7; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:125OrderSTACKOrderCreateFleetFromShipDesignName#00000EB8; EmpireIndex:38; FleetGUID:3509, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2
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23:52:44:125GameplaySTACKAdd 0 experience to ship Ship#3558
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23:52:44:125GameplaySTACKAdd 0 experience to ship Ship#3559
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23:52:44:140OrderSTACKOrderTransferResource#00000EB9; EmpireIndex:38; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350
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23:52:44:140OrderSTACKOrderCreateFleetMission#00000EBA
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23:52:44:140OrderSTACKOrderTransferResource#00000EBB; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
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23:52:44:140OrderSTACKOrderUpdatePiratePhantomGarrison#00000EBC
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23:52:46:412GameClientSTACKGameClientState_Turn_BeginEventDispatch
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23:52:46:412GameClientSTACKGameClientState_Turn_BeginEventDispatched
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23:52:46:427OrderSTACKOrderApplyDescriptor#00000EBD Descriptor: StarSystemImprovementUnlockedWonder2 Targets: 2002
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23:52:46:427OrderSTACKOrderUpdateQuests#00000EBE, Ticket: 0000090D
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23:52:46:427OrderSTACKOrderUpdateQuests#00000EBF, Ticket: 0000090E
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23:52:46:427OrderSTACKOrderUpdateQuests#00000EC0, Ticket: 0000090F
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23:52:59:652GameServerSTACKGameServerState_Turn_AI_Begin
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23:52:59:652AISTACK[AI] [Event]Remove 37 events [AI0]
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 at Update in :line 0
 at Run in :line 0
23:52:59:652AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:59:652AISTACK[AI] [Event]keep 758 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:59:652AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventProbeLaunched,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventPopulationAlmostLost,EventConstructionCompleted,EventPopulationAlmostLost,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:52:59:713AISTACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:52:59:713AISTACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:02:956AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:02:972DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:03:010GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:03:046AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:03:047AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:03:141PrismSTACKAIPerformanceEvent: {"turn":14,"maxBlackboardMessageCount":147,"maxDecisionCount":5,"maxSyncronizationTime":3302,"maxAnaysisTime":61,"maxStrategicTime":14,"maxDecisionTime":94,"maxActuatorTime":88,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:53:02.956"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:53:03:142QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:03:316QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:03:415QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:04:534GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:145GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:145GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:145OrderSTACKOrderAIClientStateChange#00000EC1; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:145AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:145AISTACKStart 95 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:05:197OrderSTACKOrderEntityAction#00000EC2, Ticket: 00000910; EmpireIndex:2; GoToFleetAction#50, InitiatorGUID: 3454, Context: Path: 175, Path: Path: 175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197GameplaySTACKfleet action with feedback 51 started : ETA 2142.3794631958
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderEntityAction#00000EC3, Ticket: 00000911; EmpireIndex:2; ExpeditionFleetAction#51, InitiatorGUID: 2220, Context: Curiosity_Loot_Atmospheric_Era1 on Cetus I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC4, Ticket: 00000912
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC5, Ticket: 00000913
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC6, Ticket: 00000914
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC7, Ticket: 00000915
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC8, Ticket: 00000916
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EC9, Ticket: 00000917
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ECA, Ticket: 00000918
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ECB, Ticket: 00000919
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ECC, Ticket: 0000091A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderEntityAction#00000ECD, Ticket: 0000091B; EmpireIndex:2; OutpostActionIncreaseProductionTimeLords#52, InitiatorGUID: 3180
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:197OrderSTACKOrderEntityAction#00000ECE, Ticket: 0000091C; EmpireIndex:3; GoToFleetAction#56, InitiatorGUID: 2247, Context: Path: 195, Path: Path: 195
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198OrderSTACKOrderUpdateVisibility#00000ECF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198GameplaySTACK[DIPLOMACY] Empire#1 + Empire#2 = DiplomaticRelationStateColdWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198GameplaySTACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.
 at ChangeState in :line 0
 at End in :line 0
 at RequestEnd in :line 0
 at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
 at OnDiplomaticRelationStateChange in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198OrderSTACKOrderEntityAction#00000ED0, Ticket: 0000091D; EmpireIndex:3; SupportPirateAction#57, InitiatorGUID: 1998
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:198AISTACK[AI] [Event]Remove 758 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:05:198AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventProbeLaunched,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventPopulationAlmostLost,EventConstructionCompleted,EventPopulationAlmostLost,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventOutpostCompetitionEnded,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:05:198AISTACK[AI] [Event]keep 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:05:198AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:05:198AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED1, Ticket: 0000091E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED2, Ticket: 0000091F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED3, Ticket: 00000920
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED4, Ticket: 00000921
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED5, Ticket: 00000922
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:230OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED6, Ticket: 00000923
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED7, Ticket: 00000924
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED8, Ticket: 00000925
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000ED9, Ticket: 00000926
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderEntityAction#00000EDA, Ticket: 00000927; EmpireIndex:4; GoToFleetAction#75, InitiatorGUID: 2278, Context: Path: 117, Path: Path: 117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderQueueConstruction#00000EDB, Ticket: 00000928; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EDC, Ticket: 00000929
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EDD, Ticket: 0000092A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EDE, Ticket: 0000092B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EDF, Ticket: 0000092C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EE0, Ticket: 0000092D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EE1, Ticket: 0000092E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EE2, Ticket: 0000092F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EE3, Ticket: 00000930
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EE4, Ticket: 00000931
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderSetSystemSupervisor#00000EE5, Ticket: 00000932; EmpireIndex:4; StarSystemGUID:3102, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderEntityAction#00000EE6, Ticket: 00000933; EmpireIndex:4; OutpostActionBoostGrowthWithDust#76, InitiatorGUID: 3461
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:231OrderSTACKOrderEntityAction#00000EE7, Ticket: 00000934; EmpireIndex:4; OutpostActionIncreaseMigrationRate#77, InitiatorGUID: 3461
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderEntityAction#00000EE8, Ticket: 00000935; EmpireIndex:5; LaunchProbeFleetAction#77, InitiatorGUID: 2304, Context: EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderEntityAction#00000EE9, Ticket: 00000936; EmpireIndex:5; SupportPirateAction#78, InitiatorGUID: 2000
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderQueueConstruction#00000EEA, Ticket: 00000937; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EEB, Ticket: 00000938
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EEC, Ticket: 00000939
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EED, Ticket: 0000093A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EEE, Ticket: 0000093B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EEF, Ticket: 0000093C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EF0, Ticket: 0000093D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EF1, Ticket: 0000093E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EF2, Ticket: 0000093F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EF3, Ticket: 00000940
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderSetSystemSupervisor#00000EF4, Ticket: 00000941; EmpireIndex:5; StarSystemGUID:3093, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889OrderSTACKOrderColonizeWithDust#00000EF5, Ticket: 00000942; EmpireIndex:5, PlanetGUID:630, FleetGUID:0, ColonyShipGUID:0, HangarGUID:3567, ColonizedStarsystemGUID:3566, ColonizedPlanetGUID:3568, PropagandaGUID:3569; MoneyCost:330.4012
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:889GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
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23:53:05:889OrderSTACKOrderEntityAction#00000EF6, Ticket: 00000943; EmpireIndex:6; LaunchProbeFleetAction#76, InitiatorGUID: 2322, Context: EntityActionContext_Vector
 at Log in :line 0
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23:53:05:889OrderSTACKOrderCreateShipDesign#00000EF7, Ticket: 00000944; EmpireIndex:6
 at Log in :line 0
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23:53:05:889GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
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23:53:05:933OrderSTACKOrderCreateShipDesign#00000EF8, Ticket: 00000945; EmpireIndex:6
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EF9, Ticket: 00000946
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFA, Ticket: 00000947
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFB, Ticket: 00000948
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFC, Ticket: 00000949
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFD, Ticket: 0000094A
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFE, Ticket: 0000094B
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000EFF, Ticket: 0000094C
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F00, Ticket: 0000094D
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F01, Ticket: 0000094E
 at Log in :line 0
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23:53:05:933GameplaySTACKfleet action with feedback 90 started : ETA 2143.12713623047
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
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 at ProcessOrders in :line 0
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23:53:05:933OrderSTACKOrderEntityAction#00000F02, Ticket: 0000094F; EmpireIndex:7; ExpeditionFleetAction#90, InitiatorGUID: 2354, Context: Curiosity_PlanetResource_Strategic04 on Pyxis I(Planet 0) (Curiosity)
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F03, Ticket: 00000950
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F04, Ticket: 00000951
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F05, Ticket: 00000952
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F06, Ticket: 00000953
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F07, Ticket: 00000954
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F08, Ticket: 00000955
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F09, Ticket: 00000956
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F0A, Ticket: 00000957
 at Log in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F0B, Ticket: 00000958
 at Log in :line 0
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23:53:05:933OrderSTACKOrderEntityAction#00000F0C, Ticket: 00000959; EmpireIndex:8; GoToFleetAction#74, InitiatorGUID: 2386, Context: Path: 61->59->55->56, Path: Path: 61->59->55->56
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23:53:05:933OrderSTACKOrderEntityAction#00000F0D, Ticket: 0000095A; EmpireIndex:8; FirstContactEmpireAction#75, InitiatorGUID: 2003, Context: Empire 21 (MinorEmpire)
 at Log in :line 0
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23:53:05:933GameplaySTACK[DIPLOMACY] Empire#21 + Empire#8 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
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23:53:05:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F0E, Ticket: 0000095B
 at Log in :line 0
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23:53:05:957GameplaySTACKfleet action with feedback 51 finished : ETA 2142.3794631958, Game.Time 2142.66617584229, true ETA 2142.6294631958
 at ServerUpdate in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F0F, Ticket: 0000095C
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F10, Ticket: 0000095D
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F11, Ticket: 0000095E
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F12, Ticket: 0000095F
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F13, Ticket: 00000960
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F14, Ticket: 00000961
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F15, Ticket: 00000962
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F16, Ticket: 00000963
 at Log in :line 0
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23:53:05:957OrderSTACKOrderEntityAction#00000F17, Ticket: 00000964; EmpireIndex:9; GoToFleetAction#58, InitiatorGUID: 2411, Context: Path: 155, Path: Path: 155
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F18, Ticket: 00000965
 at Log in :line 0
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23:53:05:957OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F19, Ticket: 00000966
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1A, Ticket: 00000967
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1B, Ticket: 00000968
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1C, Ticket: 00000969
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1D, Ticket: 0000096A
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1E, Ticket: 0000096B
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F1F, Ticket: 0000096C
 at Log in :line 0
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23:53:05:958OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000F20, Ticket: 0000096D
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F21, Ticket: 0000096E; EmpireIndex:1; MoveToFleetAction#90, InitiatorGUID: 3443, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F22, Ticket: 0000096F; EmpireIndex:4; MoveToFleetAction#78, InitiatorGUID: 3445, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F23, Ticket: 00000970; EmpireIndex:5; MoveToFleetAction#79, InitiatorGUID: 3447, Context: EntityActionContext_Movement, 78->77 (Cost: 3) from 0.4468842 to 0.8937684.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F24, Ticket: 00000971; EmpireIndex:6; MoveToFleetAction#77, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.3326836 to 0.6653671.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F25, Ticket: 00000972; EmpireIndex:7; MoveToFleetAction#91, InitiatorGUID: 3491, Context: EntityActionContext_Movement, 220->221 (Cost: 4.853957) from 0 to 1.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F26, Ticket: 00000973; EmpireIndex:7; MoveToFleetAction#92, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
 at Log in :line 0
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23:53:05:958OrderSTACKOrderEntityAction#00000F27, Ticket: 00000974; EmpireIndex:7; MoveToFleetAction#93, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
 at Log in :line 0
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23:53:05:984GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
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 at RefreshState in :line 0
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 at Update in :line 0
 at Update in :line 0
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23:53:05:984OrderSTACKOrderEntityAction#00000F28, Ticket: 00000975; EmpireIndex:7; MoveToFleetAction#94, InitiatorGUID: 3312, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
 at Log in :line 0
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23:53:05:984OrderSTACKOrderEntityAction#00000F29, Ticket: 00000976; EmpireIndex:8; MoveToFleetAction#76, InitiatorGUID: 3452, Context: EntityActionContext_Movement, 55->54 (Cost: 2.66029) from 0.5300082 to 1.
 at Log in :line 0
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23:53:05:984OrderSTACKOrderUpdatePiratePhantomGarrison#00000F2A, Ticket: 00000977
 at Log in :line 0
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23:53:05:984OrderSTACKOrderEntityAction#00000F2B, Ticket: 00000978; EmpireIndex:2; MoveToFleetAction#53, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 179->175 (Cost: 1.098519) from 0.7145247 to 1.
 at Log in :line 0
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23:53:05:985OrderSTACKOrderEntityAction#00000F2C, Ticket: 00000979; EmpireIndex:3; MoveToFleetAction#58, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 194->195 (Cost: 1.654182) from 0.75438 to 1.
 at Log in :line 0
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 at LateUpdate in :line 0
23:53:05:985OrderSTACKOrderReorganizePopulationsOnSystem#00000F2D; EmpireIndex:4; StarSystemGUID:3102
 at Log in :line 0
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23:53:05:985OrderSTACKOrderEntityAction#00000F2E, Ticket: 0000097A; EmpireIndex:4; MoveToFleetAction#79, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 120->117 (Cost: 3.430877) from 0.6362081 to 1.
 at Log in :line 0
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23:53:05:985OrderSTACKOrderEntityAction#00000F2F; EmpireIndex:5; MoveToProbeAction#80, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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 at Update in :line 0
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23:53:05:985OrderSTACKOrderReorganizePopulationsOnSystem#00000F30; EmpireIndex:5; StarSystemGUID:3093
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:05:985OrderSTACKOrderUpdateAutoImprovements#00000F31, ColonizedStarSystemGUID:3566, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
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23:53:05:985OrderSTACKOrderEntityAction#00000F32; EmpireIndex:6; MoveToProbeAction#78, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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23:53:05:985OrderSTACKOrderUpdateVisibility#00000F33
 at Log in :line 0
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23:53:05:985OrderSTACKOrderTerminateEntityAction#00000F34; EmpireIndex:2; EntityActionId: 51
 at Log in :line 0
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23:53:05:985GameplaySTACKAdd 5 experience to ship Ship#2222
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
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 at DoTerminateAction in :line 0
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23:53:06:003OrderSTACKOrderEntityAction#00000F35, Ticket: 0000097B; EmpireIndex:8; MoveToFleetAction#77, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 61->59 (Cost: 5.703664) from 0 to 1.
 at Log in :line 0
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23:53:06:003OrderSTACKOrderUpdateEffectZone#00000F36
 at Log in :line 0
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23:53:06:420OrderSTACKOrderUpdateVisibility#00000F37
 at Log in :line 0
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23:53:06:486OrderSTACKOrderUpdateEffectZone#00000F38
 at Log in :line 0
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23:53:06:920OrderSTACKOrderUpdateVisibility#00000F39
 at Log in :line 0
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23:53:06:989OrderSTACKOrderUpdateEffectZone#00000F3A
 at Log in :line 0
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23:53:07:492OrderSTACKOrderUpdateEffectZone#00000F3B
 at Log in :line 0
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23:53:07:998OrderSTACKOrderUpdateEffectZone#00000F3C
 at Log in :line 0
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23:53:08:500OrderSTACKOrderUpdateEffectZone#00000F3D
 at Log in :line 0
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23:53:09:003OrderSTACKOrderUpdateEffectZone#00000F3E
 at Log in :line 0
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23:53:09:505OrderSTACKOrderUpdateEffectZone#00000F3F
 at Log in :line 0
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23:53:10:007OrderSTACKOrderUpdateEffectZone#00000F40
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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23:53:10:342GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:10:391AISTACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:11:046GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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 at LateUpdate in :line 0
23:53:11:071GameplaySTACKfleet action with feedback 90 finished : ETA 2143.12713623047, Game.Time 2147.77982330322, true ETA 2143.37713623047
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:072OrderSTACKOrderTerminateEntityAction#00000F41; EmpireIndex:1; EntityActionId: 90
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:53:11:072OrderSTACKOrderTerminateEntityAction#00000F42; EmpireIndex:2; EntityActionId: 53
 at Log in :line 0
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23:53:11:072OrderSTACKOrderTerminateEntityAction#00000F43; EmpireIndex:3; EntityActionId: 58
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F44; EmpireIndex:4; EntityActionId: 79
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F45; EmpireIndex:4; EntityActionId: 78
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F46; EmpireIndex:5; EntityActionId: 79
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F47; EmpireIndex:6; EntityActionId: 77
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F48; EmpireIndex:7; EntityActionId: 94
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F49; EmpireIndex:7; EntityActionId: 93
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F4A; EmpireIndex:7; EntityActionId: 92
 at Log in :line 0
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23:53:11:099OrderSTACKOrderTerminateEntityAction#00000F4B; EmpireIndex:7; EntityActionId: 91
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:124OrderSTACKOrderTerminateEntityAction#00000F4C; EmpireIndex:7; EntityActionId: 90
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:53:11:125QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
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 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
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23:53:11:125OrderSTACKOrderTerminateEntityAction#00000F4D; EmpireIndex:8; EntityActionId: 77
 at Log in :line 0
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23:53:11:125OrderSTACKOrderTerminateEntityAction#00000F4E; EmpireIndex:8; EntityActionId: 76
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:150OrderSTACKOrderEntityAction#00000F4F, Ticket: 0000097C; EmpireIndex:9; MoveToFleetAction#59, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 149->155 (Cost: 1.51459) from 0.7984467 to 1.
 at Log in :line 0
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23:53:11:150OrderSTACKOrderUpdateEffectZone#00000F50
 at Log in :line 0
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23:53:11:150OrderSTACKOrderUpdateVisibility#00000F51
 at Log in :line 0
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23:53:11:150OrderSTACKOrderTerminateEntityAction#00000F52; EmpireIndex:1; EntityActionId: 82
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:150OrderSTACKOrderTerminateEntityAction#00000F53; EmpireIndex:2; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:150OrderSTACKOrderTerminateEntityAction#00000F54; EmpireIndex:3; EntityActionId: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:150OrderSTACKOrderTerminateEntityAction#00000F55; EmpireIndex:4; EntityActionId: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:150OrderSTACKOrderTerminateEntityAction#00000F56; EmpireIndex:7; EntityActionId: 88
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:53:11:178OrderSTACKOrderTerminateEntityAction#00000F57; EmpireIndex:7; EntityActionId: 51
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:178OrderSTACKOrderUpdateQuests#00000F58, Ticket: 0000097D
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:178OrderSTACKOrderUpdateQuests#00000F59, Ticket: 0000097E
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:53:11:178OrderSTACKOrderUpdateQuests#00000F5A, Ticket: 0000097F
 at Log in :line 0
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23:53:11:178OrderSTACKOrderCompleteQuest#00000F5B, Ticket: 00000980
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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23:53:11:178OrderSTACKOrderCompleteQuest#00000F5C, Ticket: 00000981
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:178OrderSTACKOrderCompleteQuest#00000F5D, Ticket: 00000982
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:178OrderSTACKOrderEntityAction#00000F5E, Ticket: 00000983; EmpireIndex:8; MoveToFleetAction#78, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 59->55 (Cost: 0.2963357) from 0 to 0.05798788.
 at Log in :line 0
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23:53:11:178OrderSTACKOrderTerminateEntityAction#00000F5F; EmpireIndex:8; EntityActionId: 65
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:198OrderSTACKOrderTerminateEntityAction#00000F60; EmpireIndex:9; EntityActionId: 59
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:53:11:198AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:11:198AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:11:249OrderSTACKOrderQueueResearch#00000F61, Ticket: 00000984; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade4TimeLords, ConstructionGameEntityGUID:3573, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:249OrderSTACKOrderQueueResearch#00000F62, Ticket: 00000985; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:3574, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:249OrderSTACKOrderQueueConstruction#00000F63, Ticket: 00000986; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:249OrderSTACKOrderEntityAction#00000F64, Ticket: 00000987; EmpireIndex:5; SupportPirateAction#81, InitiatorGUID: 2000
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250OrderSTACKOrderChangeOutpostGrowthProvider#00000F65, Ticket: 00000988; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250OrderSTACKOrderQueueResearch#00000F66, Ticket: 00000989; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:3577, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250OrderSTACKOrderQueueConstruction#00000F67, Ticket: 0000098A; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250OrderSTACKOrderEntityAction#00000F68, Ticket: 0000098B; EmpireIndex:8; StartWarEmpireAction#79, InitiatorGUID: 2003, Context: Empire 21 (MinorEmpire)
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250GameplaySTACK[DIPLOMACY] Empire#21 + Empire#8 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:250GameplaySTACK[DIPLOMACY] Empire#8 + Empire#21 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderEntityAction#00000F69, Ticket: 0000098C; EmpireIndex:8; GoToFleetAction#80, InitiatorGUID: 2378, Context: Path: 51->12, Path: Path: 51->12
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderManageManpower#00000F6A, Ticket: 0000098D; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderQueueResearch#00000F6B, Ticket: 0000098E; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:3580, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderEntityAction#00000F6C, Ticket: 0000098F; EmpireIndex:9; SabotagePirateAction#60, InitiatorGUID: 2004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderTerminateEntityAction#00000F6D; EmpireIndex:9; EntityActionId: 58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:269OrderSTACKOrderUpdatePiratePhantomGarrison#00000F6E, Ticket: 00000990
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:288OrderSTACKOrderEntityAction#00000F6F, Ticket: 00000991; EmpireIndex:8; MoveToFleetAction#81, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 51->12 (Cost: 6) from 0 to 0.5115733.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:509AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:11:562OrderSTACKOrderUpdateEffectZone#00000F70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:589OrderSTACKOrderUpdateVisibility#00000F71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:11:791OrderSTACKOrderTerminateEntityAction#00000F72; EmpireIndex:8; EntityActionId: 78
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:12:051OrderSTACKOrderTerminateEntityAction#00000F73; EmpireIndex:8; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:13:209AISTACK[AI] [Event]Remove 37 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:13:209AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:13:209AISTACK[AI] [Event]keep 143 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:13:209AISTACK[AI] [Event]keep EventDiplomaticRelationChange,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventOutpostActionStarted,EventProbeLaunched,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventProbeLaunched,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventResearchQueued,EventConstructionQueued,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:13:223GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:13:752GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:433GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:525AISTACK[AI] Cancel task 433 : can find context 3491 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:525AISTACK[AI] Cancel task 336 : can find context 3312 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:525AISTACK[AI] Cancel task 439 : can find context 3452 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:538AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:538AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:552OrderSTACKOrderEntityAction#00000F74, Ticket: 00000992; EmpireIndex:2; GoToFleetAction#54, InitiatorGUID: 2220, Context: Path: 179->176, Path: Path: 179->176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:552AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:552AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:14:568OrderSTACKOrderEntityAction#00000F75, Ticket: 00000993; EmpireIndex:9; GoToFleetAction#61, InitiatorGUID: 2411, Context: Path: 155->154->148, Path: Path: 155->154->148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:568OrderSTACKOrderEntityAction#00000F76, Ticket: 00000994; EmpireIndex:2; MoveToFleetAction#55, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 179->176 (Cost: 3) from 0 to 0.7562628.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:584OrderSTACKOrderUpdateVisibility#00000F77
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:14:584OrderSTACKOrderEntityAction#00000F78, Ticket: 00000995; EmpireIndex:9; MoveToFleetAction#62, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->154 (Cost: 4.48541) from 0 to 0.8695337.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:286OrderSTACKOrderEntityAction#00000F79, Ticket: 00000996; EmpireIndex:0; GoToFleetAction#106, InitiatorGUID: 3290, Context: Path: 226->230->231->227, Path: Path: 226->230->231->227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:286OrderSTACKOrderUpdateVisibility#00000F7A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:306OrderSTACKOrderEntityAction#00000F7B, Ticket: 00000997; EmpireIndex:0; MoveToFleetAction#107, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 226->230 (Cost: 7.651561) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:337OrderSTACKOrderUpdatePiratePhantomGarrison#00000F7C, Ticket: 00000998
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:353OrderSTACKOrderTerminateEntityAction#00000F7D; EmpireIndex:2; EntityActionId: 55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:497OrderSTACKOrderTerminateEntityAction#00000F7E; EmpireIndex:9; EntityActionId: 62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:15:778OrderSTACKOrderUpdateVisibility#00000F7F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:284OrderSTACKOrderUpdateVisibility#00000F80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:502OrderSTACKOrderTerminateEntityAction#00000F81; EmpireIndex:0; EntityActionId: 107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:522OrderSTACKOrderEntityAction#00000F82, Ticket: 00000999; EmpireIndex:0; MoveToFleetAction#108, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 230->231 (Cost: 3.348439) from 0 to 0.6471812.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:553AISTACK[AI] [Event]Remove 143 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:16:553AISTACK[AI] [Event]Remove EventDiplomaticRelationChange,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventConstructionQueued,EventOutpostActionStarted,EventOutpostActionStarted,EventProbeLaunched,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventConstructionQueued,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventProbeLaunched,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventResearchQueued,EventConstructionQueued,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:16:553AISTACK[AI] [Event]keep 13 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:16:553AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:16:570GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:586OrderSTACKOrderMoveIdleFleets#00000F83; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:16:798OrderSTACKOrderUpdateVisibility#00000F84
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:17:631GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:344GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:361OrderSTACKOrderTerminateEntityAction#00000F85; EmpireIndex:0; EntityActionId: 108
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:361OrderSTACKOrderEntityAction#00000F86, Ticket: 0000099A; EmpireIndex:1; MoveToFleetAction#91, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 103->101 (Cost: 5.551498) from 0.2901483 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:453AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:18:453AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:18:453AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:18:469OrderSTACKOrderEntityAction#00000F87, Ticket: 0000099B; EmpireIndex:2; GoToFleetAction#56, InitiatorGUID: 3454, Context: Path: 175->173, Path: Path: 175->173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:469OrderSTACKOrderEntityAction#00000F88, Ticket: 0000099C; EmpireIndex:5; GoToFleetAction#82, InitiatorGUID: 2304, Context: Path: 74->73->71, Path: Path: 74->73->71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:469OrderSTACKOrderEntityAction#00000F89, Ticket: 0000099D; EmpireIndex:6; GoToFleetAction#79, InitiatorGUID: 2322, Context: Path: 18->23, Path: Path: 18->23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:469OrderSTACKOrderUpdateVisibility#00000F8A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:487OrderSTACKOrderEntityAction#00000F8B, Ticket: 0000099E; EmpireIndex:2; MoveToFleetAction#57, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 175->173 (Cost: 7.2888) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:487OrderSTACKOrderEntityAction#00000F8C, Ticket: 0000099F; EmpireIndex:5; MoveToFleetAction#83, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 74->73 (Cost: 4.666667) from 0 to 0.6191667.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:487OrderSTACKOrderEntityAction#00000F8D, Ticket: 000009A0; EmpireIndex:6; MoveToFleetAction#80, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 18->23 (Cost: 3.5) from 0 to 0.5433567.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:785OrderSTACKOrderTerminateEntityAction#00000F8E; EmpireIndex:1; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:799OrderSTACKOrderTerminateEntityAction#00000F8F; EmpireIndex:1; EntityActionId: 80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:18:981OrderSTACKOrderUpdateVisibility#00000F90
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:365OrderSTACKOrderTerminateEntityAction#00000F91; EmpireIndex:6; EntityActionId: 80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:456OrderSTACKOrderTerminateEntityAction#00000F92; EmpireIndex:5; EntityActionId: 83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:486OrderSTACKOrderUpdateVisibility#00000F93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:657OrderSTACKOrderTerminateEntityAction#00000F94; EmpireIndex:2; EntityActionId: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:671OrderSTACKOrderTerminateEntityAction#00000F95; EmpireIndex:2; EntityActionId: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:19:990OrderSTACKOrderUpdateVisibility#00000F96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:20:456AISTACK[AI] [Event]Remove 13 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:20:456AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:20:456AISTACK[AI] [Event]keep 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:20:456AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:20:470GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:21:021GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:21:680GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:21:790AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:21:790AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:23:124OrderSTACKOrderEntityAction#00000F97, Ticket: 000009A1; EmpireIndex:0; SupportPirateAction#109, InitiatorGUID: 1995
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:23:124OrderSTACKOrderUpdatePiratePhantomGarrison#00000F98, Ticket: 000009A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:23:800AISTACK[AI] [Event]Remove 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:23:800AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:23:800AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:23:800AISTACK[AI] [Event]keep EventDiplomaticActionExecuted,EventTemporaryEffectStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:23:814GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:23:882GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:161GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:269AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:269AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:25:270AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:25:270AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:25:284OrderSTACKOrderEntityAction#00000F99, Ticket: 000009A3; EmpireIndex:2; GoToFleetAction#58, InitiatorGUID: 3454, Context: Path: 173->174, Path: Path: 173->174
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:284OrderSTACKOrderAIClientStateChange#00000F9A; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:284AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:284AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:284AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:284AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:284AISTACK[AI] [Event]Remove EventDiplomaticActionExecuted,EventTemporaryEffectStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:284AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:284AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:25:298GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:298OrderSTACKOrderAIClientStateChange#00000F9B; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:25:298AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:26:401GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:27:079GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:27:095OrderSTACKOrderEntityAction#00000F9C, Ticket: 000009A4; EmpireIndex:2; MoveToFleetAction#59, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 173->174 (Cost: 2.612681) from 0 to 0.7955104.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:27:109OrderSTACKOrderUpdateVisibility#00000F9D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:27:179AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:27:179AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:27:792OrderSTACKOrderUpdateVisibility#00000F9E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:27:823OrderSTACKOrderTerminateEntityAction#00000F9F; EmpireIndex:2; EntityActionId: 59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:28:296OrderSTACKOrderUpdateVisibility#00000FA0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:28:296AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:29:193AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:29:194AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:29:194AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:29:194AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:29:205GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:29:264GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:29:935GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:30:062OrderSTACKOrderAIClientStateChange#00000FA1; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:30:062AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:30:062AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542OrderSTACKOrderEntityAction#00000FA2, Ticket: 0000003C; EmpireIndex:1; GoToFleetAction#92, InitiatorGUID: 2196, Context: Path: 101->99, Path: Path: 101->99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:32:542AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:542AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:32:556GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:32:556OrderSTACKOrderAIClientStateChange#00000FA3; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:32:556AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:32:833OrderSTACKOrderEntityAction#00000FA4, Ticket: 0000003D; EmpireIndex:1; GoToFleetAction#93, InitiatorGUID: 2196, Context: Path: 101->99, Path: Path: 101->99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:33:864GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:34:223AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:34:543GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:34:557OrderSTACKOrderEntityAction#00000FA5, Ticket: 000009A5; EmpireIndex:1; MoveToFleetAction#94, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 101->99 (Cost: 1.448502) from 0 to 0.3672908.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:34:570OrderSTACKOrderUpdateVisibility#00000FA6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:34:652AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:34:652AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:35:233GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:35:233GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity on Fertile was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:35:233GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:35:233OrderSTACKOrderUpdateVisibility#00000FA7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:35:260OrderSTACKOrderTerminateEntityAction#00000FAA; EmpireIndex:1; EntityActionId: 94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:36:672AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:36:672AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:36:672AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:36:672AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:36:684GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:36:742GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:36:820GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:36:832GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:36:895GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:37:497GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:39:268OrderSTACKOrderMoveIdleFleets#00000FAB; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:39:283OrderSTACKOrderEntityAction#00000FAC, Ticket: 000009A8; EmpireIndex:0; MoveToFleetAction#110, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 234->235 (Cost: 5.44373) from 0.3312193 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:39:352OrderSTACKOrderUpdateVisibility#00000FAD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:39:617AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:39:617AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:39:617AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:39:617AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:39:633GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:39:865OrderSTACKOrderUpdateVisibility#00000FAE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:40:701GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:41:955GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:41:972OrderSTACKOrderTerminateEntityAction#00000FAF; EmpireIndex:0; EntityActionId: 110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:41:988OrderSTACKOrderEntityAction#00000FB0, Ticket: 000009A9; EmpireIndex:0; MoveToFleetAction#111, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 235->231 (Cost: 0.5562701) from 0 to 0.09876107.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:42:061AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:42:061AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:42:662OrderSTACKOrderTerminateEntityAction#00000FB1; EmpireIndex:0; EntityActionId: 111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:44:071AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:44:071AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:44:071AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:44:071AISTACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:44:095GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:44:154GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:44:822GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:44:936AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:44:936AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:44:937AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:46:944AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:46:944AISTACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:46:944AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:46:944AISTACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:46:956GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:018GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:097GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:109GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:172GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:778GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:895AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:53:47:895AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:47:895AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:53:47:910OrderSTACKOrderAIClientStateChange#00000FB2; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:47:910AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:53:49:806GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnCreateShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:49:806ViewSTACKUnload material LavaPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:53:49:806ViewSTACKUnload material AtollPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:53:49:806ViewSTACKUnload material TundraPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:53:49:806ViewSTACKUnload material Anomaly_HadopelagicLife
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:53:49:806ViewSTACKUnload material DefaultPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
23:53:51:354GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:51:354GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:51:354GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:51:449ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Enter new Ship Design name'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:53:51:499GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:53:56:509AudioSTACKAudio bank B_VAULTER_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnConfirmLoseChanges in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:56:509AudioSTACKAudio bank B_VAULTER_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
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 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:56:509AudioSTACKAudio bank B_VAULTER_HULL_SMALL_CIVILAN has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
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 at OnValidateCb in :line 0
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 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:53:56:509GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
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 at HideWindow in :line 0
 at HideWindow in :line 0
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 at MouseUp in :line 0
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 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:01:327GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:351GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
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 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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23:54:01:473GameServerSTACKGame Server has pending orders: False
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 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
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 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:473GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:01:506GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:02:126GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:02:155GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:02:282GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:137GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248OrderSTACKOrderPutResourceOnMarket#00000FB3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248OrderSTACKOrderSpawnPirateFleets#00000FB4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3599
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3600
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3601
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3602
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3603
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3604
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3605
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3606
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3607
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3608
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3609
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3610
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3611
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3612
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3613
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3614
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3615
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:03:248GameplaySTACKAdd 0 experience to ship Ship#3616
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at IPiratesManagementService.ClientSpawnFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:307GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:324GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:324GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:324GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:340GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:340GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at Dispose in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:355GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:355GameplaySTACKAdd 0.6666667 experience to ship Ship#3203
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:369GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:370GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:385GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:386GameplaySTACKAdd 0.6666667 experience to ship Ship#3446
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:401GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:401GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:401GameplaySTACKAdd 0.6666667 experience to ship Ship#3448
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:417GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:417GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:417GameplaySTACKAdd 0.6666667 experience to ship Ship#3451
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:433GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:434GameplaySTACKAdd 0.6666667 experience to ship Ship#3379
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:434GameplaySTACKAdd 0.6666667 experience to ship Ship#3490
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:449GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:449GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:449GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:463GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:04:463GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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23:54:04:477GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
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23:54:04:478GameplaySTACKAdd 0.6666667 experience to ship Ship#3511
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23:54:04:493GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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23:54:04:493GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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23:54:04:508GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
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23:54:04:508GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
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23:54:04:525GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
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23:54:04:525GameplaySTACKAdd 0.6666667 experience to ship Ship#3517
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23:54:04:540GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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23:54:04:540GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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23:54:04:555GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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23:54:04:555GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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23:54:04:570GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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23:54:04:570GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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23:54:04:585GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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23:54:04:585GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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23:54:04:600GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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23:54:04:600GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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23:54:04:616GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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23:54:04:616GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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23:54:04:631GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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23:54:04:631GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
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23:54:04:646GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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23:54:04:646GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
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23:54:04:661GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
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23:54:04:661GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
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23:54:04:676GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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23:54:04:676GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
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23:54:04:692GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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23:54:04:692GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
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23:54:04:707GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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23:54:04:707GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
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23:54:04:722GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
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23:54:04:722GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
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23:54:04:737GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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23:54:04:737GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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23:54:04:752GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
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23:54:04:752GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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23:54:04:767GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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23:54:04:767GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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23:54:04:782GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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23:54:04:782GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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23:54:04:797GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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23:54:04:797GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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23:54:04:812GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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23:54:04:812GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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23:54:04:827GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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23:54:04:827GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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23:54:04:842GameplaySTACKAdd 0.6666667 experience to ship Ship#3555
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23:54:04:842GameplaySTACKAdd 0.6666667 experience to ship Ship#3556
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23:54:04:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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23:54:04:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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23:54:04:872GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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23:54:04:872GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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23:54:04:887GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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23:54:04:888GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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23:54:04:903GameplaySTACKAdd 0.6666667 experience to ship Ship#3558
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23:54:04:903GameplaySTACKAdd 0.6666667 experience to ship Ship#3559
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23:54:04:918GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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23:54:04:918GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3599
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3601
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
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23:54:04:937GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
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23:54:05:360GameServerSTACKGameServerState_Turn_Ended
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23:54:05:553GameClientSTACKGameClientState_Turn_End
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23:54:05:553DefaultSTACKStoreStats
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 at LateUpdate in :line 0
23:54:05:553GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:05:568OrderSTACKOrderUpdatePiratePhantomGarrison#00000FB5, Ticket: 000009AA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:05:607PrismSTACKTechnology Unlock: {"technology":"TechnologyStageDefinitionEmpireDevelopment2","stage":"TechnologyStageDefinitionEmpireDevelopment2","turn":16,"isstage":"True","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:05.444"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:54:05:865DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:05:865RuntimeSTACK[ChatMessage] RECV: l:/_turn/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:05:865DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:05:982PrismSTACKTechnology Unlock: {"technology":"TechnologyDefinitionEmpireDevelopment1","stage":"TechnologyStageDefinitionEmpireDevelopment1","turn":16,"isstage":"False","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:05.917"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:54:06:053QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:06:053QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:06:339PrismSTACKJuggernaut: {"turn":15,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:06.258"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:54:06:339OrderSTACKOrderChangeStarSystemState#00000FB6; EmpireIndex:2; ColonizedStarSystemGUID:3180, StarSystemState:Colony
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:06:339OrderSTACKOrderClearConstructionQueue#00000FB7; EmpireIndex:2; ColonizedStarSystemGUID:3180
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:06:339OrderSTACKOrderUpdateDustInflation#00000FB8; DustGlobalProduction:506.665
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
23:54:07:484OrderSTACKOrderSendAutomatedShip#00000FB9; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:508OrderSTACKOrderUpdateAutoImprovements#00000FBA, ColonizedStarSystemGUID:3180, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:509OrderSTACKOrderSendAutomatedShip#00000FBB; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:509OrderSTACKOrderSendAutomatedShip#00000FBC; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:529OrderSTACKOrderSendAutomatedShip#00000FBD; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:529OrderSTACKOrderUpdateBestSystem#00000FBE; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:529OrderSTACKOrderUpdateVisibility#00000FBF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:541OrderSTACKOrderStartAutomatedFleetAction#00000FC0; EmpireIndex:1; AutomatedDeliveryFleetAction#95, InitiatorGUID: 3617, Context: Path: 96->98, Path: Path: 96->98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:541OrderSTACKOrderStartAutomatedFleetAction#00000FC1; EmpireIndex:4; AutomatedDeliveryFleetAction#80, InitiatorGUID: 3620, Context: Path: 123->124->122->121->120, Path: Path: 123->124->122->121->120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:541OrderSTACKOrderStartAutomatedFleetAction#00000FC2; EmpireIndex:6; AutomatedDeliveryFleetAction#81, InitiatorGUID: 3622, Context: Path: 17->21->16, Path: Path: 17->21->16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:541OrderSTACKOrderStartAutomatedFleetAction#00000FC3; EmpireIndex:8; AutomatedDeliveryFleetAction#82, InitiatorGUID: 3624, Context: Path: 55->54, Path: Path: 55->54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:07:668GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2815
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:07:668GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:08:024DefaultSTACKIn [SS_Vaulters_Medium_02_Arch] Unable to find sub game object [Dummy_Root/Base]
 at Load in :line 0
 at ForceLoadIFN in :line 0
 at PlayDeployAnimation in :line 0
 at OneStepStateMachine in :line 0
 at AllStepStateMachine in :line 0
 at OnUpdate in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:54:08:024ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeMedium.ShipHull03]' for 'Argosy'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:54:08:045GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:08:772GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:08:831GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:944GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:944GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:944NetworkSTACK[Perf] Game dumping took 841 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:944NetworkSTACK[Perf] Checksum generation took 39 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945NetworkSTACK[Perf] Writing file took 27 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945NetworkSTACK[Perf] TOTAL DURATION (Text): 1073 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945NetworkSTACKDump checksum 'TurnEnded': 0xb9becb0779084e5f3fa573037b84bc86.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\015_TurnEnded_Tarax_0xb9becb0779084e5f3fa573037b84bc86.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:945GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:09:978GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=15, client=0x7a9fc1, checksum=0xb9becb0779084e5f3fa573037b84bc86.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:10:146PrismSTACKevent batch: [{"turn":15,"turnDuration":60,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:08.843"},{"turn":15,"screenName":"MilitaryScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:10.005"},{"turn":15,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:10.048"},{"turn":15,"screenName":"MilitaryScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:10.092"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:54:10:398GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=15, client=0x19657bb, checksum=0xb9becb0779084e5f3fa573037b84bc86.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:10:786NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:10:786GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:510GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:511DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:11:511RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:11:511DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:11:511RuntimeSTACK[ChatMessage] RECV: l:/_turn/15 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:11:565GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:566QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC4; EmpireIndex:0; MoveToProbeAction#112, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC5; EmpireIndex:0; MoveToProbeAction#113, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC6; EmpireIndex:0; MoveToProbeAction#114, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC7; EmpireIndex:1; MoveToProbeAction#96, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC8; EmpireIndex:1; MoveToProbeAction#97, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FC9; EmpireIndex:5; MoveToProbeAction#84, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FCA; EmpireIndex:6; MoveToProbeAction#82, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FCB; EmpireIndex:7; MoveToProbeAction#95, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderEntityAction#00000FCC; EmpireIndex:8; MoveToProbeAction#83, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderUpdateBestSystem#00000FCD; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:585OrderSTACKOrderUpdatePiratePhantomGarrison#00000FCE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:11:801DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:11:801RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:54:12:981GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:12:981GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:12:997OrderSTACKOrderUpdateQuests#00000FCF, Ticket: 000009AB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:12:998OrderSTACKOrderUpdateQuests#00000FD0, Ticket: 000009AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:12:998OrderSTACKOrderUpdateQuests#00000FD1, Ticket: 000009AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:13:885GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:13:885AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:13:885AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:13:885AISTACK[AI] [Event]keep 105 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:13:885AISTACK[AI] [Event]keep EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventTechnologyUnlocked,EventConstructionProgressed,EventPopulationLost,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventColonyEstablished,EventOutpostTurnedToColony,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:16:512AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:16:524DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:16:555GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:16:590GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2815
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:16:590GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:16:686PrismSTACKAIPerformanceEvent: {"turn":15,"maxBlackboardMessageCount":159,"maxDecisionCount":13,"maxSyncronizationTime":2624,"maxAnaysisTime":69,"maxStrategicTime":17,"maxDecisionTime":115,"maxActuatorTime":109,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:54:16.512"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:54:16:687QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:16:796AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:16:796AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:16:900QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:18:124GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:18:124GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2815
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:18:124GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:27:350AudioSTACKCan't retrieve bank for hull HullMedium03Vaulters.
 at MoveNext in :line 0
 at LoadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at LoadHullSoundBank in :line 0
 at BindShipDesign in :line 0
 at Bind in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:27:350GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:27:350GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:27:350GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:27:350GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:54:27:350DefaultSTACKIn [SS_Vaulters_Medium_02_Arch] Unable to find sub game object [Dummy_Root/Base]
 at Load in :line 0
 at ForceLoadIFN in :line 0
 at PlayDeployAnimation in :line 0
 at OneStepStateMachine in :line 0
 at AllStepStateMachine in :line 0
 at OnUpdate in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:54:27:350ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeMedium.ShipHull03]' for 'Argosy'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:54:27:372GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:30:215GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:215GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:215OrderSTACKOrderAIClientStateChange#00000FD2; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:215AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:215AISTACK[AI] [Event]Remove 105 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:30:215AISTACK[AI] [Event]Remove EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventTechnologyUnlocked,EventConstructionProgressed,EventPopulationLost,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventColonyEstablished,EventOutpostTurnedToColony,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:30:215AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:30:215AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventLowEmpireManpower,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventTutorial_SimpleActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:30:215AISTACKStart 91 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:30:215AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:30:263OrderSTACKOrderEntityAction#00000FD3, Ticket: 000009AE; EmpireIndex:2; GoToFleetAction#60, InitiatorGUID: 2220, Context: Path: 176, Path: Path: 176
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:263OrderSTACKOrderQueueConstruction#00000FD4, Ticket: 000009AF; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:263OrderSTACKOrderQueueConstruction#00000FD5, Ticket: 000009B0; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FD6, Ticket: 000009B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FD7, Ticket: 000009B2
 at Log in :line 0
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FD8, Ticket: 000009B3
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FD9, Ticket: 000009B4
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FDA, Ticket: 000009B5
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FDB, Ticket: 000009B6
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FDC, Ticket: 000009B7
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FDD, Ticket: 000009B8
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FDE, Ticket: 000009B9
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23:54:30:263OrderSTACKOrderSetSystemSupervisor#00000FDF, Ticket: 000009BA; EmpireIndex:2; StarSystemGUID:3180, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:54:30:263OrderSTACKOrderEntityAction#00000FE0, Ticket: 000009BB; EmpireIndex:2; GoToFleetAction#61, InitiatorGUID: 3454, Context: Path: 174, Path: Path: 174
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23:54:30:263GameplaySTACKfleet action with feedback 59 started : ETA 2227.45199584961
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23:54:30:263OrderSTACKOrderEntityAction#00000FE1, Ticket: 000009BC; EmpireIndex:3; ExpeditionFleetAction#59, InitiatorGUID: 2247, Context: Curiosity_PlanetAnomaly27 on Pleione III(Planet 2) (Curiosity)
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23:54:30:263OrderSTACKOrderUpdatePlayDeck#00000FE2, Ticket: 000009BD; EmpireIndex:3
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE3, Ticket: 000009BE
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE4, Ticket: 000009BF
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE5, Ticket: 000009C0
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE6, Ticket: 000009C1
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE7, Ticket: 000009C2
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE8, Ticket: 000009C3
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FE9, Ticket: 000009C4
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FEA, Ticket: 000009C5
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23:54:30:263OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FEB, Ticket: 000009C6
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23:54:30:264OrderSTACKOrderUpdateVisibility#00000FEC
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23:54:30:264GameplaySTACK[DIPLOMACY] Empire#8 + Empire#13 = DiplomaticRelationStateMinorNeutral
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23:54:30:264QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:54:30:264QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:54:30:264QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:54:30:264QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:54:30:264GameplaySTACKfleet action with feedback 81 started : ETA 2227.47901916504
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23:54:30:264OrderSTACKOrderEntityAction#00000FED, Ticket: 000009C7; EmpireIndex:4; ExpeditionFleetAction#81, InitiatorGUID: 2278, Context: Curiosity_PlanetResource_Luxury04 on Hamal II(Planet 1) (Curiosity)
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23:54:30:264OrderSTACKOrderChangeOutpostGrowthProvider#00000FEE, Ticket: 000009C8; EmpireIndex:4
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FEF, Ticket: 000009C9
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF0, Ticket: 000009CA
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF1, Ticket: 000009CB
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF2, Ticket: 000009CC
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF3, Ticket: 000009CD
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF4, Ticket: 000009CE
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF5, Ticket: 000009CF
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF6, Ticket: 000009D0
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FF7, Ticket: 000009D1
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23:54:30:285OrderSTACKOrderRetrofitShips#00000FF8, Ticket: 000009D2; EmpireIndex:5; Ships: [2303 -> 2883]
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23:54:30:285OrderSTACKOrderEntityAction#00000FF9, Ticket: 000009D3; EmpireIndex:5; GoToFleetAction#85, InitiatorGUID: 2304, Context: Path: 73, Path: Path: 73
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFA, Ticket: 000009D4
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFB, Ticket: 000009D5
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFC, Ticket: 000009D6
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFD, Ticket: 000009D7
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFE, Ticket: 000009D8
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000FFF, Ticket: 000009D9
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001000, Ticket: 000009DA
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001001, Ticket: 000009DB
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001002, Ticket: 000009DC
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23:54:30:285OrderSTACKOrderEntityAction#00001003, Ticket: 000009DD; EmpireIndex:6; GoToFleetAction#83, InitiatorGUID: 2322, Context: Path: 23, Path: Path: 23
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001004, Ticket: 000009DE
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001005, Ticket: 000009DF
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23:54:30:285OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001006, Ticket: 000009E0
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001007, Ticket: 000009E1
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001008, Ticket: 000009E2
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001009, Ticket: 000009E3
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000100A, Ticket: 000009E4
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000100B, Ticket: 000009E5
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000100C, Ticket: 000009E6
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23:54:30:286OrderSTACKOrderEntityAction#0000100D, Ticket: 000009E7; EmpireIndex:7; GoToFleetAction#96, InitiatorGUID: 2354, Context: Path: 209->214->219->218->222->221->220->215, Path: Path: 209->214->219->218->222->221->220->215
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000100E, Ticket: 000009E8
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000100F, Ticket: 000009E9
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001010, Ticket: 000009EA
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001011, Ticket: 000009EB
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001012, Ticket: 000009EC
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001013, Ticket: 000009ED
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001014, Ticket: 000009EE
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001015, Ticket: 000009EF
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001016, Ticket: 000009F0
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23:54:30:286OrderSTACKOrderEntityAction#00001017, Ticket: 000009F1; EmpireIndex:8; GoToFleetAction#84, InitiatorGUID: 2386, Context: Path: 55, Path: Path: 55
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23:54:30:286OrderSTACKOrderUpdatePlayDeck#00001018, Ticket: 000009F2; EmpireIndex:8
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23:54:30:286OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001019, Ticket: 000009F3
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101A, Ticket: 000009F4
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101B, Ticket: 000009F5
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101C, Ticket: 000009F6
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101D, Ticket: 000009F7
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101E, Ticket: 000009F8
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000101F, Ticket: 000009F9
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001020, Ticket: 000009FA
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001021, Ticket: 000009FB
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23:54:30:308OrderSTACKOrderEntityAction#00001022, Ticket: 000009FC; EmpireIndex:8; GoToFleetAction#85, InitiatorGUID: 2378, Context: Path: 12, Path: Path: 12
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23:54:30:308OrderSTACKOrderBuyoutConstruction#00001023, Ticket: 000009FD; EmpireIndex:9; ContextGUID:2062, ConstructionGameEntityGUID:3365, ResourceName:EmpireMoney, BuyoutCost:503.3661
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23:54:30:308DefaultSTACKThe construction 3365 is already at the index 0.
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23:54:30:308OrderSTACKOrderEntityAction#00001024, Ticket: 000009FE; EmpireIndex:9; GoToFleetAction#63, InitiatorGUID: 2411, Context: Path: 154, Path: Path: 154
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23:54:30:308OrderSTACKOrderUpdatePlayDeck#00001025, Ticket: 000009FF; EmpireIndex:9
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001026, Ticket: 00000A00
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001027, Ticket: 00000A01
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001028, Ticket: 00000A02
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001029, Ticket: 00000A03
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000102A, Ticket: 00000A04
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000102B, Ticket: 00000A05
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000102C, Ticket: 00000A06
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000102D, Ticket: 00000A07
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23:54:30:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000102E, Ticket: 00000A08
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23:54:30:308OrderSTACKOrderEntityAction#0000102F, Ticket: 00000A09; EmpireIndex:1; MoveToFleetAction#98, InitiatorGUID: 3617, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
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23:54:30:308OrderSTACKOrderEntityAction#00001030, Ticket: 00000A0A; EmpireIndex:4; MoveToFleetAction#82, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0 to 0.4291201.
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23:54:30:331GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:54:30:331OrderSTACKOrderEntityAction#00001031, Ticket: 00000A0B; EmpireIndex:4; MoveToFleetAction#83, InitiatorGUID: 3445, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:54:30:331OrderSTACKOrderEntityAction#00001032, Ticket: 00000A0C; EmpireIndex:5; MoveToFleetAction#86, InitiatorGUID: 3447, Context: EntityActionContext_Movement, 78->77 (Cost: 0.7131482) from 0.8937684 to 1.
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23:54:30:331OrderSTACKOrderEntityAction#00001033, Ticket: 00000A0D; EmpireIndex:6; MoveToFleetAction#84, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0 to 0.3326836.
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23:54:30:331OrderSTACKOrderEntityAction#00001034, Ticket: 00000A0E; EmpireIndex:6; MoveToFleetAction#85, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.6653671 to 0.9980507.
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23:54:30:331OrderSTACKOrderEntityAction#00001035, Ticket: 00000A0F; EmpireIndex:7; MoveToFleetAction#97, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
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23:54:30:331OrderSTACKOrderEntityAction#00001036, Ticket: 00000A10; EmpireIndex:7; MoveToFleetAction#98, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
 at Log in :line 0
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23:54:30:331OrderSTACKOrderEntityAction#00001037, Ticket: 00000A11; EmpireIndex:8; MoveToFleetAction#86, InitiatorGUID: 3624, Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0 to 0.5300082.
 at Log in :line 0
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23:54:30:331OrderSTACKOrderUpdateEffectZone#00001038
 at Log in :line 0
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23:54:30:331OrderSTACKOrderReorganizePopulationsOnSystem#00001039; EmpireIndex:2; StarSystemGUID:3180
 at Log in :line 0
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23:54:30:331OrderSTACKOrderEntityAction#0000103A, Ticket: 00000A12; EmpireIndex:2; MoveToFleetAction#62, InitiatorGUID: 3454, Context: EntityActionContext_Movement, 173->174 (Cost: 0.671602) from 0.7955104 to 1.
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23:54:30:347OrderSTACKOrderEntityAction#0000103B, Ticket: 00000A13; EmpireIndex:2; MoveToFleetAction#63, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 179->176 (Cost: 0.9668748) from 0.7562628 to 1.
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23:54:30:347OrderSTACKOrderEntityAction#0000103C, Ticket: 00000A14; EmpireIndex:5; MoveToFleetAction#87, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 74->73 (Cost: 2.870345) from 0.6191667 to 1.
 at Log in :line 0
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23:54:30:347OrderSTACKOrderEntityAction#0000103D, Ticket: 00000A15; EmpireIndex:6; MoveToFleetAction#86, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 18->23 (Cost: 2.941441) from 0.5433567 to 1.
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23:54:30:347OrderSTACKOrderEntityAction#0000103E, Ticket: 00000A16; EmpireIndex:7; MoveToFleetAction#99, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 209->214 (Cost: 6.639322) from 0 to 1.
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23:54:30:347OrderSTACKOrderEntityAction#0000103F, Ticket: 00000A17; EmpireIndex:8; MoveToFleetAction#87, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 59->55 (Cost: 4.813968) from 0.05798788 to 1.
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23:54:30:364AudioSTACKCan't retrieve bank for hull HullMedium03Vaulters.
 at MoveNext in :line 0
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 at UnloadHullSoundBank in :line 0
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23:54:30:365GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
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23:54:30:365GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2815
 at ShowShipView in :line 0
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23:54:30:365GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
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 at Update in :line 0
23:54:30:387DefaultSTACKIn [SS_Vaulters_Medium_02_Arch] Unable to find sub game object [Dummy_Root/Base]
 at Load in :line 0
 at ForceLoadIFN in :line 0
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23:54:30:387ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeMedium.ShipHull03]' for 'Argosy'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
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23:54:30:401GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
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23:54:30:738OrderSTACKOrderUpdateVisibility#00001040
 at Log in :line 0
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23:54:30:738OrderSTACKOrderUpdateEffectZone#00001041
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23:54:31:092GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
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23:54:31:241OrderSTACKOrderUpdateVisibility#00001042
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23:54:31:242OrderSTACKOrderUpdateEffectZone#00001043
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:31:742OrderSTACKOrderUpdateVisibility#00001044
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:31:742OrderSTACKOrderUpdateEffectZone#00001045
 at Log in :line 0
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23:54:32:256OrderSTACKOrderUpdateEffectZone#00001046
 at Log in :line 0
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23:54:32:764OrderSTACKOrderUpdateEffectZone#00001047
 at Log in :line 0
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23:54:33:275OrderSTACKOrderUpdateEffectZone#00001048
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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23:54:33:783OrderSTACKOrderUpdateEffectZone#00001049
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
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23:54:34:295OrderSTACKOrderUpdateEffectZone#0000104A
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:34:804OrderSTACKOrderUpdateEffectZone#0000104B
 at Log in :line 0
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23:54:35:311OrderSTACKOrderUpdateEffectZone#0000104C
 at Log in :line 0
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23:54:35:369OrderSTACKOrderMoveIdleFleets#0000104D; EmpireIndex:0
 at Log in :line 0
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23:54:35:815OrderSTACKOrderUpdateEffectZone#0000104E
 at Log in :line 0
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23:54:36:323OrderSTACKOrderUpdateEffectZone#0000104F
 at Log in :line 0
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 at LateUpdate in :line 0
23:54:36:834OrderSTACKOrderUpdateEffectZone#00001050
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:37:334OrderSTACKOrderUpdateEffectZone#00001051
 at Log in :line 0
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23:54:37:834OrderSTACKOrderUpdateEffectZone#00001052
 at Log in :line 0
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23:54:38:342OrderSTACKOrderUpdateEffectZone#00001053
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:38:846OrderSTACKOrderUpdateEffectZone#00001054
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:39:352OrderSTACKOrderUpdateEffectZone#00001055
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:39:856OrderSTACKOrderUpdateEffectZone#00001056
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:40:358OrderSTACKOrderUpdateEffectZone#00001057
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:40:862OrderSTACKOrderUpdateEffectZone#00001058
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:41:366OrderSTACKOrderUpdateEffectZone#00001059
 at Log in :line 0
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23:54:41:868OrderSTACKOrderUpdateEffectZone#0000105A
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:42:057OrderSTACKOrderMoveIdleFleets#0000105B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:42:375OrderSTACKOrderUpdateEffectZone#0000105C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:42:878OrderSTACKOrderUpdateEffectZone#0000105D
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:43:390OrderSTACKOrderUpdateEffectZone#0000105E
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:43:899OrderSTACKOrderUpdateEffectZone#0000105F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:44:400OrderSTACKOrderUpdateEffectZone#00001060
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:44:622OrderSTACKOrderEntityAction#00001061, Ticket: 00000A18; EmpireIndex:0; SupportPirateAction#115, InitiatorGUID: 1995
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:44:622OrderSTACKOrderUpdatePiratePhantomGarrison#00001062, Ticket: 00000A19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:44:905OrderSTACKOrderUpdateEffectZone#00001063
 at Log in :line 0
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23:54:45:417OrderSTACKOrderUpdateEffectZone#00001064
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:45:927OrderSTACKOrderUpdateEffectZone#00001065
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at LateUpdate in :line 0
23:54:46:440OrderSTACKOrderUpdateEffectZone#00001066
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:46:761GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:083GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115GameplaySTACKfleet action with feedback 59 finished : ETA 2227.45199584961, Game.Time 2244.81579589844, true ETA 2227.70199584961
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115GameplaySTACKfleet action with feedback 81 finished : ETA 2227.47901916504, Game.Time 2244.81679534912, true ETA 2227.72901916504
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115OrderSTACKOrderEntityAction#00001067, Ticket: 00000A1A; EmpireIndex:0; MoveToFleetAction#116, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 230->231 (Cost: 1.825442) from 0.6471812 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115OrderSTACKOrderEntityAction#00001068, Ticket: 00000A1B; EmpireIndex:0; MoveToFleetAction#117, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 235->231 (Cost: 5.076214) from 0.09876107 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115OrderSTACKOrderTerminateEntityAction#00001069; EmpireIndex:1; EntityActionId: 98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115OrderSTACKOrderEntityAction#0000106A, Ticket: 00000A1C; EmpireIndex:1; MoveToFleetAction#99, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 101->99 (Cost: 2.495245) from 0.3672908 to 1.
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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23:54:48:115OrderSTACKOrderTerminateEntityAction#0000106B; EmpireIndex:2; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:54:48:115OrderSTACKOrderTerminateEntityAction#0000106C; EmpireIndex:2; EntityActionId: 62
 at Log in :line 0
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23:54:48:115OrderSTACKOrderTerminateEntityAction#0000106D; EmpireIndex:3; EntityActionId: 59
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115QuestSTACK[Quests] EventCuriosity08 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115QuestSTACK[Quests] EventCuriosity05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:115OrderSTACKOrderTerminateEntityAction#0000106E; EmpireIndex:4; EntityActionId: 83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:143OrderSTACKOrderTerminateEntityAction#0000106F; EmpireIndex:4; EntityActionId: 82
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:54:48:143OrderSTACKOrderTerminateEntityAction#00001070; EmpireIndex:4; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:143OrderSTACKOrderTerminateEntityAction#00001071; EmpireIndex:5; EntityActionId: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:143OrderSTACKOrderTerminateEntityAction#00001072; EmpireIndex:5; EntityActionId: 86
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:54:48:143OrderSTACKOrderTerminateEntityAction#00001073; EmpireIndex:6; EntityActionId: 86
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:143AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:48:143AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001074; EmpireIndex:6; EntityActionId: 85
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001075; EmpireIndex:6; EntityActionId: 84
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001076; EmpireIndex:7; EntityActionId: 99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001077; EmpireIndex:7; EntityActionId: 98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001078; EmpireIndex:7; EntityActionId: 97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:172OrderSTACKOrderTerminateEntityAction#00001079; EmpireIndex:8; EntityActionId: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderTerminateEntityAction#0000107A; EmpireIndex:8; EntityActionId: 86
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderEntityAction#0000107B, Ticket: 00000A1D; EmpireIndex:8; MoveToFleetAction#88, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 51->12 (Cost: 5.728526) from 0.5115733 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderEntityAction#0000107C, Ticket: 00000A1E; EmpireIndex:9; MoveToFleetAction#64, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 155->154 (Cost: 0.6729983) from 0.8695337 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderUpdateEffectZone#0000107D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderApplyQuestEffect#0000107E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderBeginQuest#0000107F, Ticket: 00000A1F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderTerminateEntityAction#00001080; EmpireIndex:2; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:197OrderSTACKOrderTerminateEntityAction#00001081; EmpireIndex:2; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:220OrderSTACKOrderTerminateEntityAction#00001082; EmpireIndex:4; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:220OrderSTACKOrderEntityAction#00001083, Ticket: 00000A20; EmpireIndex:41; GoToFleetAction#1, InitiatorGUID: 3589, Context: Path: 226->230, Path: Path: 226->230
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:220OrderSTACKOrderEntityAction#00001084, Ticket: 00000A21; EmpireIndex:41; GoToFleetAction#2, InitiatorGUID: 3588, Context: Path: 210->215, Path: Path: 210->215
 at Log in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#00001085, Ticket: 00000A22; EmpireIndex:41; GoToFleetAction#3, InitiatorGUID: 3587, Context: Path: 198->192, Path: Path: 198->192
 at Log in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#00001086, Ticket: 00000A23; EmpireIndex:41; GoToFleetAction#4, InitiatorGUID: 3586, Context: Path: 173->174, Path: Path: 173->174
 at Log in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#00001087, Ticket: 00000A24; EmpireIndex:41; GoToFleetAction#5, InitiatorGUID: 3585, Context: Path: 150->157, Path: Path: 150->157
 at Log in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#00001088, Ticket: 00000A25; EmpireIndex:41; GoToFleetAction#6, InitiatorGUID: 3584, Context: Path: 121->120, Path: Path: 121->120
 at Log in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#00001089, Ticket: 00000A26; EmpireIndex:41; GoToFleetAction#7, InitiatorGUID: 3583, Context: Path: 92->95, Path: Path: 92->95
 at Log in :line 0
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 at Update in :line 0
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23:54:48:220OrderSTACKOrderEntityAction#0000108A, Ticket: 00000A27; EmpireIndex:41; GoToFleetAction#8, InitiatorGUID: 3581, Context: Path: 52->54, Path: Path: 52->54
 at Log in :line 0
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 at LateUpdate in :line 0
23:54:48:220OrderSTACKOrderUpdateVisibility#0000108B
 at Log in :line 0
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23:54:48:220AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:48:220AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:48:248OrderSTACKOrderTerminateEntityAction#0000108C; EmpireIndex:5; EntityActionId: 85
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:248OrderSTACKOrderTerminateEntityAction#0000108D; EmpireIndex:5; EntityActionId: 73
 at Log in :line 0
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23:54:48:248OrderSTACKOrderTerminateEntityAction#0000108E; EmpireIndex:6; EntityActionId: 83
 at Log in :line 0
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23:54:48:248OrderSTACKOrderEntityAction#0000108F, Ticket: 00000A28; EmpireIndex:7; MoveToFleetAction#100, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 214->219 (Cost: 2.360678) from 0 to 0.3474618.
 at Log in :line 0
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 at LateUpdate in :line 0
23:54:48:248OrderSTACKOrderEntityAction#00001090, Ticket: 00000A29; EmpireIndex:7; MoveToFleetAction#101, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
 at Log in :line 0
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23:54:48:248OrderSTACKOrderEntityAction#00001091, Ticket: 00000A2A; EmpireIndex:7; MoveToFleetAction#102, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
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23:54:48:248OrderSTACKOrderTerminateEntityAction#00001092; EmpireIndex:8; EntityActionId: 84
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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23:54:48:248OrderSTACKOrderTerminateEntityAction#00001093; EmpireIndex:0; EntityActionId: 116
 at Log in :line 0
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 at LateUpdate in :line 0
23:54:48:285OrderSTACKOrderTerminateEntityAction#00001094; EmpireIndex:9; EntityActionId: 64
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:285OrderSTACKOrderQueuePlanetColonizationConstruction#00001095, Ticket: 00000A2B; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:285GameplaySTACKfleet action with feedback 87 started : ETA 2245.48695373535
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
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 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:285OrderSTACKOrderEntityAction#00001096, Ticket: 00000A2C; EmpireIndex:6; LaunchMiningProbeFleetAction#87, InitiatorGUID: 2332, Context: Triime I(Planet 0) (Planet)
 at Log in :line 0
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23:54:48:285OrderSTACKOrderQueueResearch#00001097, Ticket: 00000A2D; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:3635, ResourceStocks:1
 at Log in :line 0
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23:54:48:285OrderSTACKOrderEntityAction#00001098, Ticket: 00000A2E; EmpireIndex:8; FirstContactEmpireAction#89, InitiatorGUID: 2003, Context: Empire 13 (MinorEmpire)
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:285GameplaySTACK[DIPLOMACY] Empire#13 + Empire#8 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
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 at ClientStart in :line 0
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23:54:48:285OrderSTACKOrderEntityAction#00001099, Ticket: 00000A2F; EmpireIndex:8; GoToFleetAction#90, InitiatorGUID: 3355, Context: Path: 51->12->9->13, Path: Path: 51->12->9->13
 at Log in :line 0
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23:54:48:314OrderSTACKOrderTerminateEntityAction#0000109A; EmpireIndex:1; EntityActionId: 99
 at Log in :line 0
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23:54:48:314OrderSTACKOrderTerminateEntityAction#0000109B; EmpireIndex:8; EntityActionId: 88
 at Log in :line 0
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23:54:48:314OrderSTACKOrderEntityAction#0000109C, Ticket: 00000A30; EmpireIndex:41; MoveToFleetAction#9, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 52->54 (Cost: 4) from 0 to 0.6942778.
 at Log in :line 0
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 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#0000109D, Ticket: 00000A31; EmpireIndex:41; MoveToFleetAction#10, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 92->95 (Cost: 4) from 0 to 0.8496696.
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#0000109E, Ticket: 00000A32; EmpireIndex:41; MoveToFleetAction#11, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 121->120 (Cost: 4) from 0 to 0.8116662.
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#0000109F, Ticket: 00000A33; EmpireIndex:41; MoveToFleetAction#12, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 150->157 (Cost: 4) from 0 to 0.6197944.
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#000010A0, Ticket: 00000A34; EmpireIndex:41; MoveToFleetAction#13, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 173->174 (Cost: 3.284283) from 0 to 1.
 at Log in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#000010A1, Ticket: 00000A35; EmpireIndex:41; MoveToFleetAction#14, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 198->192 (Cost: 4) from 0 to 0.5831143.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#000010A2, Ticket: 00000A36; EmpireIndex:41; MoveToFleetAction#15, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 210->215 (Cost: 4) from 0 to 0.4306512.
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#000010A3, Ticket: 00000A37; EmpireIndex:41; MoveToFleetAction#16, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 226->230 (Cost: 4) from 0 to 0.5227692.
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:340OrderSTACKOrderEntityAction#000010A4, Ticket: 00000A38; EmpireIndex:0; MoveToFleetAction#118, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 231->227 (Cost: 9.174558) from 0 to 0.9853296.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:359OrderSTACKOrderEntityAction#000010A5, Ticket: 00000A39; EmpireIndex:8; MoveToFleetAction#91, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 51->12 (Cost: 9) from 0 to 0.7673599.
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:359OrderSTACKOrderTerminateEntityAction#000010A6; EmpireIndex:9; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:359OrderSTACKOrderTerminateEntityAction#000010A7; EmpireIndex:1; EntityActionId: 93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:359OrderSTACKOrderTerminateEntityAction#000010A8; EmpireIndex:8; EntityActionId: 85
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:442OrderSTACKOrderTerminateEntityAction#000010A9; EmpireIndex:0; EntityActionId: 117
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:460OrderSTACKOrderEntityAction#000010AA, Ticket: 00000A3A; EmpireIndex:0; MoveToFleetAction#119, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 231->227 (Cost: 0.9237862) from 0 to 0.09921283.
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:600OrderSTACKOrderUpdateEffectZone#000010AB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:661OrderSTACKOrderUpdateVisibility#000010AC
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:48:990OrderSTACKOrderTerminateEntityAction#000010AD; EmpireIndex:7; EntityActionId: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:009OrderSTACKOrderTerminateEntityAction#000010AE; EmpireIndex:41; EntityActionId: 13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:028GameplaySTACKfleet action with feedback 87 finished : ETA 2245.48695373535, Game.Time 2245.7416305542, true ETA 2245.73695373535
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:028OrderSTACKOrderTerminateEntityAction#000010AF; EmpireIndex:6; EntityActionId: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:028OrderSTACKOrderTerminateEntityAction#000010B0; EmpireIndex:41; EntityActionId: 4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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23:54:49:094OrderSTACKOrderTerminateEntityAction#000010B1; EmpireIndex:41; EntityActionId: 10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:114OrderSTACKOrderTerminateEntityAction#000010B2; EmpireIndex:7; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:114OrderSTACKOrderTerminateEntityAction#000010B3; EmpireIndex:41; EntityActionId: 11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:132OrderSTACKOrderTerminateEntityAction#000010B4; EmpireIndex:41; EntityActionId: 9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:151OrderSTACKOrderTerminateEntityAction#000010B5; EmpireIndex:7; EntityActionId: 102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:151OrderSTACKOrderTerminateEntityAction#000010B6; EmpireIndex:8; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:151OrderSTACKOrderTerminateEntityAction#000010B7; EmpireIndex:41; EntityActionId: 14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:151OrderSTACKOrderTerminateEntityAction#000010B8; EmpireIndex:41; EntityActionId: 12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:169OrderSTACKOrderUpdateVisibility#000010B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:169OrderSTACKOrderTerminateEntityAction#000010BA; EmpireIndex:0; EntityActionId: 119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:169OrderSTACKOrderTerminateEntityAction#000010BB; EmpireIndex:41; EntityActionId: 16
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:186OrderSTACKOrderTerminateEntityAction#000010BC; EmpireIndex:41; EntityActionId: 15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:621OrderSTACKOrderTerminateEntityAction#000010BE; EmpireIndex:0; EntityActionId: 118
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:54:49:677OrderSTACKOrderUpdateVisibility#000010BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:50:221AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:50:221AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventLowEmpireManpower,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventTutorial_SimpleActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:50:221AISTACK[AI] [Event]keep 119 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:50:221AISTACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventNarrativeEventBegun,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:50:235GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:51:478AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:54:51:515GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:51:551AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:214GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:290AISTACK[AI] Cancel task 394 : can find context 3445 : for empire 4 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:290AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:290AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:375OrderSTACKOrderEntityAction#000010C1, Ticket: 00000A3B; EmpireIndex:41; AttackFleetAction#17, InitiatorGUID: 3582, Context: 1st Acquisition Venture (2304) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:375OrderSTACKOrderCreateEncounter#000010C2, Ticket: 00000A3C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:375OrderSTACKOrderJoinEncounter#000010C3, Ticket: 00000A3D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:375AISTACK[AI] Cancel task 369 : can find context 3447 : for empire 5 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:375AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:375AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:52:420BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:420OrderSTACKOrderEntityAction#000010C4, Ticket: 00000A3E; EmpireIndex:3; GoToFleetAction#60, InitiatorGUID: 2247, Context: Path: 195->190, Path: Path: 195->190
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:420OrderSTACKOrderEntityAction#000010C5, Ticket: 00000A3F; EmpireIndex:4; GoToFleetAction#84, InitiatorGUID: 2278, Context: Path: 117->118, Path: Path: 117->118
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:420OrderSTACKOrderEntityAction#000010C6, Ticket: 00000A40; EmpireIndex:8; StartWarEmpireAction#92, InitiatorGUID: 2003, Context: Empire 13 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:420GameplaySTACK[DIPLOMACY] Empire#13 + Empire#8 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:420GameplaySTACK[DIPLOMACY] Empire#8 + Empire#13 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461GameplaySTACKfleet action with feedback 65 started : ETA 2249.66025543213
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461OrderSTACKOrderEntityAction#000010C7, Ticket: 00000A41; EmpireIndex:9; ExpeditionFleetAction#65, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomalyGuardian on Procyon I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461OrderSTACKOrderEntityAction#000010C8, Ticket: 00000A42; EmpireIndex:3; MoveToFleetAction#61, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 195->190 (Cost: 2.5) from 0 to 0.4741106.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461OrderSTACKOrderEntityAction#000010C9, Ticket: 00000A43; EmpireIndex:4; MoveToFleetAction#85, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 117->118 (Cost: 3) from 0 to 0.7221798.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461OrderSTACKOrderApplySimplifiedEncounter#000010CA, Ticket: 00000A44; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:461OrderSTACKOrderReportValidatedEncounter#000010CB, Ticket: 00000A45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:483BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:52:483OrderSTACKOrderFinalizeEncounter#000010CC, Ticket: 00000A46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:166OrderSTACKOrderUpdateVisibility#000010CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:166OrderSTACKOrderSetHeroProperties#000010CE; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:199GameplaySTACKfleet action with feedback 65 finished : ETA 2249.66025543213, Game.Time 2249.91293334961, true ETA 2249.91025543213
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:199OrderSTACKOrderTerminateEntityAction#000010CF; EmpireIndex:9; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:199GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at CheckForNewGuardianPopulation in :line 0
 at OnRefreshed in :line 0
 at Refresh in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:214OrderSTACKOrderTerminateEntityAction#000010D0; EmpireIndex:3; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:215OrderSTACKOrderTerminateEntityAction#000010D1; EmpireIndex:4; EntityActionId: 85
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:53:667OrderSTACKOrderUpdateVisibility#000010D2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:54:347AISTACK[AI] [Event]Remove 119 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:54:348AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventShipLayoutChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionBuyout,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventTutorial_FleetsSelected,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventNarrativeEventBegun,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:54:348AISTACK[AI] [Event]keep 50 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:54:348AISTACK[AI] [Event]keep AIEventCivilianShipAttacked,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventFleetMoveStarted,EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventCuriosityGuardian,EventGuardianAwaken, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:54:360GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:54:425GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:54:466AISTACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:55:157GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:207AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:55:207AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:55:221OrderSTACKOrderEntityAction#000010D3, Ticket: 00000A47; EmpireIndex:41; GoToFleetAction#18, InitiatorGUID: 3586, Context: Path: 174->172, Path: Path: 174->172
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:237OrderSTACKOrderEntityAction#000010D4, Ticket: 00000A48; EmpireIndex:41; MoveToFleetAction#19, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 174->172 (Cost: 0.7157166) from 0 to 0.09379379.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:251OrderSTACKOrderUpdateVisibility#000010D5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:277AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:55:277AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:55:291GameplaySTACKfleet action with feedback 64 started : ETA 2252.51085662842
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:291OrderSTACKOrderEntityAction#000010D6, Ticket: 00000A49; EmpireIndex:2; ColonizeFleetAction#64, InitiatorGUID: 3454, Context: Perseus III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:760OrderSTACKOrderUpdateVisibility#000010D7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:55:924OrderSTACKOrderTerminateEntityAction#000010D8; EmpireIndex:41; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:074GameplaySTACKfleet action with feedback 64 finished : ETA 2252.51085662842, Game.Time 2252.7610244751, true ETA 2252.76085662842
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:074OrderSTACKOrderTerminateEntityAction#000010D9; EmpireIndex:2; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:074GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:074GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:074GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:093OrderSTACKOrderUpdateAutoImprovements#000010DA, ColonizedStarSystemGUID:3638, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:56:262OrderSTACKOrderUpdateVisibility#000010DB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:57:276AISTACK[AI] [Event]Remove 50 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:57:276AISTACK[AI] [Event]Remove AIEventCivilianShipAttacked,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventFleetMoveStarted,EventFleetMoveStarted,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventCuriosityGuardian,EventGuardianAwaken, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:57:276AISTACK[AI] [Event]keep 33 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:57:276AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:54:57:302GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:57:368GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:57:633GameplaySTACKfleet action with feedback 100 started : ETA 2254.85198974609
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:059GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:059OrderSTACKOrderEntityAction#000010DC, Ticket: 00000040; EmpireIndex:1; ExpeditionFleetAction#100, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Strategic01 on Antares III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:111AISTACK[AI] Cancel task 392 : can find context 3454 : for empire 2 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:58:163AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:58:163AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:54:58:177OrderSTACKOrderEntityAction#000010DD, Ticket: 00000A4A; EmpireIndex:9; GoToFleetAction#66, InitiatorGUID: 2411, Context: Path: 154->148, Path: Path: 154->148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:193OrderSTACKOrderEntityAction#000010DE, Ticket: 00000A4B; EmpireIndex:9; MoveToFleetAction#67, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->148 (Cost: 2.327002) from 0 to 0.5323406.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:207OrderSTACKOrderUpdateVisibility#000010DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:235GameplaySTACKfleet action with feedback 101 started : ETA 2255.45352172852
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:235OrderSTACKOrderEntityAction#000010E0, Ticket: 00000041; EmpireIndex:1; ExpeditionFleetAction#101, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury01 on Antares III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:393GameplaySTACKfleet action with feedback 100 finished : ETA 2254.85198974609, Game.Time 2255.11067199707, true ETA 2255.10198974609
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:393OrderSTACKOrderTerminateEntityAction#000010E1; EmpireIndex:1; EntityActionId: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:393QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:895OrderSTACKOrderUpdateVisibility#000010E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:953OrderSTACKOrderTerminateEntityAction#000010E3; EmpireIndex:9; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:995GameplaySTACKfleet action with feedback 101 finished : ETA 2255.45352172852, Game.Time 2255.71221923828, true ETA 2255.70352172852
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:58:995OrderSTACKOrderTerminateEntityAction#000010E4; EmpireIndex:1; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:54:59:396OrderSTACKOrderUpdateVisibility#000010E5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:00:167AISTACK[AI] [Event]Remove 33 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:00:167AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:00:167AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:00:167AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:00:193GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:00:359GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:01:046GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:01:155AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:55:01:155AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:55:01:156AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:55:01:781GameplaySTACKfleet action with feedback 102 started : ETA 2259.00025939941
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:01:781OrderSTACKOrderEntityAction#000010E6, Ticket: 00000042; EmpireIndex:1; ExpeditionFleetAction#102, InitiatorGUID: 2196, Context: Curiosity_PlanetResource_Luxury01 on Antares IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:02:540GameplaySTACKfleet action with feedback 102 finished : ETA 2259.00025939941, Game.Time 2259.25794219971, true ETA 2259.25025939941
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:02:540OrderSTACKOrderTerminateEntityAction#000010E7; EmpireIndex:1; EntityActionId: 102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:03:157AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:03:157AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:03:157AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:03:157AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:03:185GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:03:251GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:04:715GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:04:826AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:55:04:838OrderSTACKOrderAIClientStateChange#000010E8; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:04:838AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:05:588OrderSTACKOrderEntityAction#000010E9; EmpireIndex:1; SleepForThisTurnFleetAction#103, InitiatorGUID: 2196
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:07:228GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:07:228GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:07:228AGESTACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at RefreshSkillTrees in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:07:228GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at OnInspectCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:11:345OrderSTACKOrderUnlockHeroSkill#000010EA; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:11:345GameplaySTACKUpdated representative hero of senator Politics02 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:55:12:377ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at IShipDesignRendererService.ChangeViewContent in :line 0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:12:377GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:12:377GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:12:399ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:12:418GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:13:639GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:13:639AudioSTACKAudio bank B_Heroes has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:18:134GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnHeroDoubleClick in :line 0
 at OnDoubleClickCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at MouseUp in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:134GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnHeroDoubleClick in :line 0
 at OnDoubleClickCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at MouseUp in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:134ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:18:153GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:18:855GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:855GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:855GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:855GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=3 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:18:855ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:18:882GUISTACKRefreshShipSlots: currentViewIndex == 3 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:22:941GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=3
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at Hide in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:22:941GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:22:941GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at SwitchHubMode in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:22:958ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:22:977GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:23:579GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:23:579AudioSTACKAudio bank B_Heroes has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:32:356GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2814
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:32:356GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:32:371ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Faering'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:32:386GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:33:046GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnCreateShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:33:046GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=null
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnCreateShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:33:732GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:33:732GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2814
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:33:732GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:33:748ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Faering'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:33:764GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:35:075GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:35:075GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:35:075GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:35:075GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:35:075ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Faering'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:35:098GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:40:160GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:40:797GUISTACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:40:797GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:40:797GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:40:797GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:41:072GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:41:796GUISTACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:41:796GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:41:796GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:41:796GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:43:571AudioSTACKAudio bank B_VAULTER_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:43:571AudioSTACKAudio bank B_VAULTER_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:43:571AudioSTACKAudio bank B_VAULTER_HULL_SMALL_CIVILAN has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:43:571GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at HandleInput in :line 0
 at Update in :line 0
23:55:43:572GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#2814
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:43:572GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:43:589ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Faering'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:43:607GUISTACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:45:311GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at HideShipDesignOverviewInMilitaryScreen in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:45:311GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:45:312GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:45:312GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at RefreshNow in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnEditShipDesignCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:45:312ViewSTACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVaulters.ShipSizeSmall.ShipHull01]' for 'Faering'
 at FindCameraAnchor in :line 0
 at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
 at UpdateView in :line 0
 at Update in :line 0
23:55:45:335GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:46:285GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:46:285GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:46:285GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:47:805GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:48:451GUISTACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:48:451GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:48:451GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:48:451GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:48:451GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:48:451GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:48:451GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:55:50:431GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:50:975GUISTACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:50:975GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:50:975GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:50:975GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:51:202GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnSlotItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:55:51:813GUISTACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:51:813GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:51:813GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:55:51:813GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:01:755GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at OnModuleItemDragStarted in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at OnDragStartedCb in :line 0
 at SendMessage in :line 0
 at set_Dragging in :line 0
 at MouseDrag in :line 0
 at MouseDrag in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
23:56:02:265GUISTACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:02:265GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.ApplyDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:02:265GUISTACKDrag-drop: cancelling'
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:02:265GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at IDragDropClient.OnDragDropCancelled in :line 0
 at NotifyDragDropCancelled in :line 0
 at CancelDragDrop in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:02:265GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at ShowShipView in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:56:02:265GUISTACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null
 at RefreshShipSlots in :line 0
 at RefreshShipSlots in :line 0
 at Refresh in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:56:02:265GUISTACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0
 at RefreshShipView in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
23:56:03:591OrderSTACKOrderCreateShipDesign#000010EB, Ticket: 00000A4C; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:03:591AudioSTACKAudio bank B_VAULTER_ENGINE has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:03:591AudioSTACKAudio bank B_VAULTER_GENERIC has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:03:591AudioSTACKAudio bank B_VAULTER_HULL_SMALL_CIVILAN has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at UnloadHullSoundBank in :line 0
 at Unbind in :line 0
 at Unbind in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:03:591GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1
 at HideShipView in :line 0
 at OnBeginHide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at OnBeginHide in :line 0
 at Hide in :line 0
 at InternalHide in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at HideWindow in :line 0
 at OnShipDesignOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:07:291OrderSTACKOrderCancelConstruction#000010EC; EmpireIndex:0; ContextGUID:2930, ConstructionGameEntityGUID:3114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:07:609OrderSTACKOrderCancelConstruction#000010ED; EmpireIndex:0; ContextGUID:2930, ConstructionGameEntityGUID:3112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:08:139OrderSTACKOrderQueueConstruction#000010EE; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:08:324OrderSTACKOrderQueueConstruction#000010EF; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:56:11:478GameClientSTACKGameClientState_Turn_Finished
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23:56:11:505GameServerSTACKGameServerState_Turn_Finished
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23:56:11:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
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23:56:11:570GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
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23:56:11:570GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:56:11:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:56:11:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:56:11:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:56:11:635GameServerSTACKGame Server has pending orders: False
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23:56:11:635GameServerSTACKActiveServerEncountersCount: 0
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23:56:11:635GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:56:11:635GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:56:11:635AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:56:11:635GameServerSTACKGameServerState_Turn_FinishedAndLocked
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23:56:11:666GameClientSTACKGameClientState_Turn_FinishedAndLocked
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23:56:12:311BattleSTACKDisposing ServerEncounter 3636
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23:56:12:311GameServerSTACKGameServerState_Turn_Elections
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23:56:12:339GameClientSTACKGameClientState_Turn_Elections
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23:56:12:467GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:56:13:285GameServerSTACKGameServerState_Turn_End
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23:56:13:309GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:56:13:309OrderSTACKOrderPutShipOnMarket#000010F0
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23:56:14:062GameServerSTACKGameServerState_Turn_Bailiff
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23:56:14:078GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:56:14:078GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:56:14:078GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
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23:56:14:092GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:56:14:092GameplaySTACKAdd 0.6666667 experience to ship Ship#3618
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23:56:14:105GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:56:14:118GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:56:14:118GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:56:14:118GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
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23:56:14:118GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
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23:56:14:133GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
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23:56:14:133GameplaySTACKAdd 0.6666667 experience to ship Ship#3621
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23:56:14:147GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
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23:56:14:147GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
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23:56:14:161GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
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23:56:14:161GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
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23:56:14:161GameplaySTACKAdd 0.6666667 experience to ship Ship#3451
 at AddExperience in :line 0
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23:56:14:161GameplaySTACKAdd 0.6666667 experience to ship Ship#3623
 at AddExperience in :line 0
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23:56:14:177GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
 at AddExperience in :line 0
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23:56:14:177GameplaySTACKAdd 0.6666667 experience to ship Ship#3379
 at AddExperience in :line 0
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23:56:14:177GameplaySTACKAdd 0.6666667 experience to ship Ship#3490
 at AddExperience in :line 0
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23:56:14:191GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
 at AddExperience in :line 0
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23:56:14:191GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
 at AddExperience in :line 0
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23:56:14:191GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
 at AddExperience in :line 0
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23:56:14:191GameplaySTACKAdd 0.6666667 experience to ship Ship#3625
 at AddExperience in :line 0
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23:56:14:203GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
 at AddExperience in :line 0
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23:56:14:204GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
 at AddExperience in :line 0
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23:56:14:217GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
 at AddExperience in :line 0
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23:56:14:217GameplaySTACKAdd 0.6666667 experience to ship Ship#3511
 at AddExperience in :line 0
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23:56:14:231GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
 at AddExperience in :line 0
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23:56:14:231GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
 at AddExperience in :line 0
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23:56:14:245GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
 at AddExperience in :line 0
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23:56:14:245GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
 at AddExperience in :line 0
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23:56:14:258GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
 at AddExperience in :line 0
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23:56:14:258GameplaySTACKAdd 0.6666667 experience to ship Ship#3517
 at AddExperience in :line 0
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23:56:14:272GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
 at AddExperience in :line 0
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23:56:14:272GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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23:56:14:286GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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23:56:14:286GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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23:56:14:300GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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23:56:14:300GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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23:56:14:314GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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23:56:14:314GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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23:56:14:328GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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23:56:14:328GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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23:56:14:342GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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23:56:14:342GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
 at AddExperience in :line 0
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23:56:14:355GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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23:56:14:355GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
 at AddExperience in :line 0
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23:56:14:369GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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23:56:14:369GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
 at AddExperience in :line 0
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23:56:14:383GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
 at AddExperience in :line 0
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23:56:14:383GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
 at AddExperience in :line 0
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23:56:14:397GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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23:56:14:397GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
 at AddExperience in :line 0
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23:56:14:411GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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23:56:14:411GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
 at AddExperience in :line 0
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23:56:14:425GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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23:56:14:425GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
 at AddExperience in :line 0
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23:56:14:439GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
 at AddExperience in :line 0
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23:56:14:439GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
 at AddExperience in :line 0
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23:56:14:453GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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23:56:14:453GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
 at AddExperience in :line 0
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23:56:14:467GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
 at AddExperience in :line 0
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23:56:14:467GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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23:56:14:481GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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23:56:14:481GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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23:56:14:495GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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23:56:14:495GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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23:56:14:509GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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23:56:14:510GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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23:56:14:523GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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23:56:14:523GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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23:56:14:537GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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23:56:14:537GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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23:56:14:551GameplaySTACKAdd 0.6666667 experience to ship Ship#3555
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23:56:14:551GameplaySTACKAdd 0.6666667 experience to ship Ship#3556
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23:56:14:566GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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23:56:14:566GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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23:56:14:579GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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23:56:14:579GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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23:56:14:592GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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23:56:14:593GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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23:56:14:606GameplaySTACKAdd 0.6666667 experience to ship Ship#3558
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23:56:14:606GameplaySTACKAdd 0.6666667 experience to ship Ship#3559
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23:56:14:620GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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23:56:14:620GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3599
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3601
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3615
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23:56:14:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
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23:56:14:637GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:56:15:118GameServerSTACKGameServerState_Turn_Ended
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23:56:15:314GameClientSTACKGameClientState_Turn_End
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23:56:15:314GameplaySTACKAdd 0 experience to ship Ship#3376
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23:56:15:314GameplaySTACK[DIPLOMACY] Empire#9 + Empire#32 = DiplomaticRelationStateMinorFriendly
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23:56:15:314GameplaySTACK[DIPLOMACY] Empire#32 + Empire#9 = DiplomaticRelationStateMinorFriendly
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23:56:15:314DefaultSTACKStoreStats
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23:56:15:314GameClientSTACKGameClientState_Turn_Ended
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23:56:15:363PrismSTACKJuggernaut: {"turn":16,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:15.296"}
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23:56:15:547DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:56:15:547RuntimeSTACK[ChatMessage] RECV: l:/_turn/16 (from 0x7a9fc1).
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23:56:15:608DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
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23:56:15:808QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
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23:56:15:808QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:56:15:808QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:56:15:808OrderSTACKOrderUpdateQuests#000010F1, Ticket: 00000A4D
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23:56:15:808OrderSTACKOrderCompleteQuest#000010F2, Ticket: 00000A4E
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23:56:15:856PrismSTACKQuest Finished: {"turn":16,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":2955,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:15.795"}
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23:56:16:964OrderSTACKOrderChangeStarSystemState#000010F3; EmpireIndex:8; ColonizedStarSystemGUID:3285, StarSystemState:Colony
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23:56:16:964OrderSTACKOrderClearConstructionQueue#000010F4; EmpireIndex:8; ColonizedStarSystemGUID:3285
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23:56:16:964OrderSTACKOrderUpdateDustInflation#000010F5; DustGlobalProduction:565.1225
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23:56:18:062OrderSTACKOrderSendAutomatedShip#000010F6; EmpireIndex:5
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23:56:18:083OrderSTACKOrderSendAutomatedShip#000010F7; EmpireIndex:7
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23:56:18:104OrderSTACKOrderSendAutomatedShip#000010F8; EmpireIndex:7
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23:56:18:120OrderSTACKOrderUpdateAutoImprovements#000010F9, ColonizedStarSystemGUID:3285, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
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23:56:18:120OrderSTACKOrderUpdateBestSystem#000010FA; EmpireIndex:40; SystemGUID:0
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23:56:18:120OrderSTACKOrderStartAutomatedFleetAction#000010FB; EmpireIndex:5; AutomatedDeliveryFleetAction#88, InitiatorGUID: 3651, Context: Path: 77->78->76->79, Path: Path: 77->78->76->79
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23:56:18:120OrderSTACKOrderStartAutomatedFleetAction#000010FC; EmpireIndex:7; AutomatedDeliveryFleetAction#103, InitiatorGUID: 3653, Context: Path: 220->216->211->212, Path: Path: 220->216->211->212
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23:56:18:120OrderSTACKOrderStartAutomatedFleetAction#000010FD; EmpireIndex:7; AutomatedDeliveryFleetAction#104, InitiatorGUID: 3655, Context: Path: 220->221, Path: Path: 220->221
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23:56:19:410GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:56:19:471GameServerSTACKGameServerState_Turn_Dump
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 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:010GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:010GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:010NetworkSTACK[Perf] Game dumping took 268 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:010NetworkSTACK[Perf] Checksum generation took 42 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:010NetworkSTACK[Perf] Writing file took 26 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
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23:56:20:010NetworkSTACK[Perf] TOTAL DURATION (Text): 502 ms.
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 at Begin in :line 0
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 at Update in :line 0
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23:56:20:010NetworkSTACKDump checksum 'TurnEnded': 0x684c645d3fce057c573e40911678f14f.
 at Dump in :line 0
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23:56:20:010NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\016_TurnEnded_Tarax_0x684c645d3fce057c573e40911678f14f.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
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23:56:20:010GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
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 at Update in :line 0
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23:56:20:010GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:024GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=16, client=0x7a9fc1, checksum=0x684c645d3fce057c573e40911678f14f.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:20:437PrismSTACKevent batch: [{"turn":16,"turnDuration":117,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:19.488"},{"turn":16,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.059"},{"turn":16,"screenName":"AcademyScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.127"},{"turn":16,"screenName":"MilitaryScreen","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.180"},{"turn":16,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.228"},{"turn":16,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.276"},{"turn":16,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.324"},{"turn":16,"screenName":"ShipDesignEditionPanel","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:20.373"}]
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:20:932GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=16, client=0x19657bb, checksum=0x684c645d3fce057c573e40911678f14f.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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23:56:21:348NetworkSTACKSynchronization state is 'Synchronized'.
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 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
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23:56:21:348GameServerSTACKGameServerState_Autosave
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23:56:22:011GameServerSTACKGameServerState_Transition
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23:56:22:011DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:22:011RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
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 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
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23:56:22:011DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:22:011RuntimeSTACK[ChatMessage] RECV: l:/_turn/16 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
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23:56:22:056GameServerSTACKTransition is synced.
 at Run in :line 0
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 at LateUpdate in :line 0
23:56:22:056GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
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 at Update in :line 0
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 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
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 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:056OrderSTACKOrderBeginQuest#000010FE, Ticket: 00000A4F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#000010FF; EmpireIndex:0; MoveToProbeAction#120, InitiatorGUID: 3373, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001100; EmpireIndex:0; MoveToProbeAction#121, InitiatorGUID: 3374, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001101; EmpireIndex:0; MoveToProbeAction#122, InitiatorGUID: 3377, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001102; EmpireIndex:1; MoveToProbeAction#104, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001103; EmpireIndex:1; MoveToProbeAction#105, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001104; EmpireIndex:5; MoveToProbeAction#89, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001105; EmpireIndex:6; MoveToProbeAction#88, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001106; EmpireIndex:7; MoveToProbeAction#105, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderEntityAction#00001107; EmpireIndex:8; MoveToProbeAction#93, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderUpdateBestSystem#00001108; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001109; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110A; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110B; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110C; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110D; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110E; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000110F; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001110; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001111; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001112; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001113; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001114; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001115; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001116; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001117; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001118; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001119; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111A; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111B; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111C; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111D; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111E; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#0000111F; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001120; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001121; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001122; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001123; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001124; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001125; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderTransferResource#00001126; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:085OrderSTACKOrderUpdatePiratePhantomGarrison#00001127
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:22:124PrismSTACKQuest Started: {"turn":16,"technologyCount":5,"questName":"AcademyQuest01","category":"AcademyQuest","subcategory":"Academy","questid":3658,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:22.040"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:22:340DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:22:340RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:24:196GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:24:196GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:24:209OrderSTACKOrderUpdateQuests#00001128, Ticket: 00000A50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:24:209OrderSTACKOrderUpdateQuests#00001129, Ticket: 00000A51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:24:209OrderSTACKOrderUpdateQuests#0000112A, Ticket: 00000A52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:34:028DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:35:208DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:36:709DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:38:723DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:56:40:069GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:40:069AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:40:070AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:40:070AISTACK[AI] [Event]keep 113 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:40:070AISTACK[AI] [Event]keep EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventShipLevelup,EventBlockadeTick,EventShipLevelup,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:42:877AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:42:892DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:42:923GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:42:958AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:42:958AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:43:061PrismSTACKAIPerformanceEvent: {"turn":16,"maxBlackboardMessageCount":159,"maxDecisionCount":7,"maxSyncronizationTime":2813,"maxAnaysisTime":175,"maxStrategicTime":86,"maxDecisionTime":123,"maxActuatorTime":146,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:56:42.877"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:56:43:061QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:43:245QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:44:469GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:202GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:202GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:202OrderSTACKOrderAIClientStateChange#0000112B; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:202AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:202AISTACK[AI] [Event]Remove 113 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:45:202AISTACK[AI] [Event]Remove EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventShipLevelup,EventBlockadeTick,EventShipLevelup,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventPopulationGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticRelationChange,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventOutpostCompetitionEnded,EventOutpostTurnedToColony,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:45:202AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:45:203AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:45:203AISTACKStart 98 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:45:203AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:45:255OrderSTACKOrderEntityAction#0000112C, Ticket: 00000A53; EmpireIndex:41; GoToFleetAction#20, InitiatorGUID: 3589, Context: Path: 230, Path: Path: 230
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:255OrderSTACKOrderEntityAction#0000112D, Ticket: 00000A54; EmpireIndex:41; GoToFleetAction#21, InitiatorGUID: 3588, Context: Path: 215, Path: Path: 215
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:255OrderSTACKOrderEntityAction#0000112E, Ticket: 00000A55; EmpireIndex:41; GoToFleetAction#22, InitiatorGUID: 3587, Context: Path: 192, Path: Path: 192
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:255OrderSTACKOrderEntityAction#0000112F, Ticket: 00000A56; EmpireIndex:41; GoToFleetAction#23, InitiatorGUID: 3586, Context: Path: 172, Path: Path: 172
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:255OrderSTACKOrderEntityAction#00001130, Ticket: 00000A57; EmpireIndex:41; GoToFleetAction#24, InitiatorGUID: 3585, Context: Path: 157, Path: Path: 157
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:255OrderSTACKOrderEntityAction#00001131, Ticket: 00000A58; EmpireIndex:41; GoToFleetAction#25, InitiatorGUID: 3584, Context: Path: 120, Path: Path: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:256OrderSTACKOrderEntityAction#00001132, Ticket: 00000A59; EmpireIndex:41; GoToFleetAction#26, InitiatorGUID: 3583, Context: Path: 95, Path: Path: 95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:256OrderSTACKOrderEntityAction#00001133, Ticket: 00000A5A; EmpireIndex:41; AttackFleetAction#27, InitiatorGUID: 3582, Context: 1st Acquisition Venture (2304) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:256OrderSTACKOrderEntityAction#00001134, Ticket: 00000A5B; EmpireIndex:41; GoToFleetAction#28, InitiatorGUID: 3581, Context: Path: 54, Path: Path: 54
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23:56:45:256OrderSTACKOrderUpdateVisibility#00001135
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23:56:45:256QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:56:45:256QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:56:45:256QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:56:45:256GameplaySTACK[DIPLOMACY] Empire#1 + Empire#23 = DiplomaticRelationStateMinorNeutral
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23:56:45:256QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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23:56:45:256GameplaySTACKfleet action with feedback 65 started : ETA 2362.47159576416
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23:56:45:283OrderSTACKOrderEntityAction#00001136, Ticket: 00000A5C; EmpireIndex:2; ExpeditionFleetAction#65, InitiatorGUID: 2220, Context: Curiosity_Loot_Ruins_Era1 on Xiu I(Planet 0) (Curiosity)
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001137, Ticket: 00000A5D
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001138, Ticket: 00000A5E
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001139, Ticket: 00000A5F
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113A, Ticket: 00000A60
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113B, Ticket: 00000A61
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113C, Ticket: 00000A62
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113D, Ticket: 00000A63
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113E, Ticket: 00000A64
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23:56:45:283OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000113F, Ticket: 00000A65
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23:56:45:283OrderSTACKOrderQueueConstruction#00001140, Ticket: 00000A66; EmpireIndex:3
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23:56:45:283OrderSTACKOrderEntityAction#00001141, Ticket: 00000A67; EmpireIndex:3; GoToFleetAction#62, InitiatorGUID: 2247, Context: Path: 190, Path: Path: 190
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23:56:45:283OrderSTACKOrderSelloutTradableResource#00001142, Ticket: 00000A68; EmpireIndex:3
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23:56:45:307OrderSTACKOrderSelloutTradableResource#00001143, Ticket: 00000A69; EmpireIndex:3
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001144, Ticket: 00000A6A
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001145, Ticket: 00000A6B
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001146, Ticket: 00000A6C
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001147, Ticket: 00000A6D
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001148, Ticket: 00000A6E
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23:56:45:307OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001149, Ticket: 00000A6F
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000114A, Ticket: 00000A70
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000114B, Ticket: 00000A71
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000114C, Ticket: 00000A72
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23:56:45:308OrderSTACKOrderEntityAction#0000114D, Ticket: 00000A73; EmpireIndex:4; GoToFleetAction#86, InitiatorGUID: 2278, Context: Path: 118, Path: Path: 118
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000114E, Ticket: 00000A74
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000114F, Ticket: 00000A75
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001150, Ticket: 00000A76
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001151, Ticket: 00000A77
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001152, Ticket: 00000A78
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001153, Ticket: 00000A79
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001154, Ticket: 00000A7A
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001155, Ticket: 00000A7B
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001156, Ticket: 00000A7C
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001157, Ticket: 00000A7D
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001158, Ticket: 00000A7E
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001159, Ticket: 00000A7F
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115A, Ticket: 00000A80
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115B, Ticket: 00000A81
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115C, Ticket: 00000A82
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115D, Ticket: 00000A83
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115E, Ticket: 00000A84
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000115F, Ticket: 00000A85
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23:56:45:308GameplaySTACKfleet action with feedback 89 started : ETA 2362.52062988281
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23:56:45:308OrderSTACKOrderEntityAction#00001160, Ticket: 00000A86; EmpireIndex:6; ExpeditionFleetAction#89, InitiatorGUID: 2322, Context: Curiosity_PlanetResource_Luxury02 on Esh I(Planet 0) (Curiosity)
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001161, Ticket: 00000A87
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001162, Ticket: 00000A88
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001163, Ticket: 00000A89
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001164, Ticket: 00000A8A
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001165, Ticket: 00000A8B
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001166, Ticket: 00000A8C
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001167, Ticket: 00000A8D
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001168, Ticket: 00000A8E
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23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001169, Ticket: 00000A8F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderEntityAction#0000116A, Ticket: 00000A90; EmpireIndex:7; GoToFleetAction#106, InitiatorGUID: 2354, Context: Path: 219, Path: Path: 219
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000116B, Ticket: 00000A91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000116C, Ticket: 00000A92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000116D, Ticket: 00000A93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000116E, Ticket: 00000A94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:308OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000116F, Ticket: 00000A95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001170, Ticket: 00000A96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001171, Ticket: 00000A97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001172, Ticket: 00000A98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001173, Ticket: 00000A99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderEntityAction#00001174, Ticket: 00000A9A; EmpireIndex:8; GoToFleetAction#94, InitiatorGUID: 2386, Context: Path: 55->56, Path: Path: 55->56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:309OrderSTACKOrderRetrofitShips#00001175, Ticket: 00000A9B; EmpireIndex:8; Ships: [2388 -> 3267]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderQueueConstruction#00001176, Ticket: 00000A9C; EmpireIndex:8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001177, Ticket: 00000A9D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001178, Ticket: 00000A9E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001179, Ticket: 00000A9F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117A, Ticket: 00000AA0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117B, Ticket: 00000AA1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117C, Ticket: 00000AA2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117D, Ticket: 00000AA3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117E, Ticket: 00000AA4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000117F, Ticket: 00000AA5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderSetSystemSupervisor#00001180, Ticket: 00000AA6; EmpireIndex:8; StarSystemGUID:3285, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#00001181, Ticket: 00000AA7; EmpireIndex:8; GoToFleetAction#95, InitiatorGUID: 3355, Context: Path: 12->9->13, Path: Path: 12->9->13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderQueueConstruction#00001182, Ticket: 00000AA8; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#00001183, Ticket: 00000AA9; EmpireIndex:9; GoToFleetAction#68, InitiatorGUID: 2411, Context: Path: 148, Path: Path: 148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#00001184, Ticket: 00000AAA; EmpireIndex:9; SabotagePirateAction#69, InitiatorGUID: 2004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001185, Ticket: 00000AAB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001186, Ticket: 00000AAC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001187, Ticket: 00000AAD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001188, Ticket: 00000AAE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001189, Ticket: 00000AAF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000118A, Ticket: 00000AB0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000118B, Ticket: 00000AB1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000118C, Ticket: 00000AB2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000118D, Ticket: 00000AB3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#0000118E, Ticket: 00000AB4; EmpireIndex:1; MoveToFleetAction#106, InitiatorGUID: 3617, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#0000118F, Ticket: 00000AB5; EmpireIndex:4; MoveToFleetAction#87, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 123->124 (Cost: 3) from 0.4291201 to 0.8582401.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#00001190, Ticket: 00000AB6; EmpireIndex:5; MoveToFleetAction#90, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 77->78 (Cost: 3) from 0 to 0.4468842.
 at Log in :line 0
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 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:335OrderSTACKOrderEntityAction#00001191, Ticket: 00000AB7; EmpireIndex:6; MoveToFleetAction#90, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.3326836 to 0.6653671.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001192, Ticket: 00000AB8; EmpireIndex:6; MoveToFleetAction#91, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 17->21 (Cost: 0.01757806) from 0.9980507 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001193, Ticket: 00000AB9; EmpireIndex:7; MoveToFleetAction#107, InitiatorGUID: 3655, Context: EntityActionContext_Movement, 220->221 (Cost: 4.853957) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001194, Ticket: 00000ABA; EmpireIndex:7; MoveToFleetAction#108, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 220->216 (Cost: 5) from 0 to 0.7789794.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001195, Ticket: 00000ABB; EmpireIndex:7; MoveToFleetAction#109, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001196, Ticket: 00000ABC; EmpireIndex:7; MoveToFleetAction#110, InitiatorGUID: 3378, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001197, Ticket: 00000ABD; EmpireIndex:8; MoveToFleetAction#96, InitiatorGUID: 3624, Context: EntityActionContext_Movement, 55->54 (Cost: 2.66029) from 0.5300082 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderCreateEncounter#00001198, Ticket: 00000ABE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:360OrderSTACKOrderEntityAction#00001199, Ticket: 00000ABF; EmpireIndex:41; MoveToFleetAction#29, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 52->54 (Cost: 1.761383) from 0.6942778 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119A, Ticket: 00000AC0; EmpireIndex:41; MoveToFleetAction#30, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 92->95 (Cost: 0.7077121) from 0.8496696 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119B, Ticket: 00000AC1; EmpireIndex:41; MoveToFleetAction#31, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 121->120 (Cost: 0.9281343) from 0.8116662 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119C, Ticket: 00000AC2; EmpireIndex:41; MoveToFleetAction#32, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 150->157 (Cost: 2.453753) from 0.6197944 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119D, Ticket: 00000AC3; EmpireIndex:41; MoveToFleetAction#33, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 174->172 (Cost: 4) from 0.09379379 to 0.617989.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119E, Ticket: 00000AC4; EmpireIndex:41; MoveToFleetAction#34, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 198->192 (Cost: 2.859719) from 0.5831143 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#0000119F, Ticket: 00000AC5; EmpireIndex:41; MoveToFleetAction#35, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 210->215 (Cost: 4) from 0.4306512 to 0.8613025.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#000011A0, Ticket: 00000AC6; EmpireIndex:41; MoveToFleetAction#36, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 226->230 (Cost: 3.651561) from 0.5227692 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#000011A1, Ticket: 00000AC7; EmpireIndex:3; MoveToFleetAction#63, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 195->190 (Cost: 2.773031) from 0.4741106 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#000011A2, Ticket: 00000AC8; EmpireIndex:4; MoveToFleetAction#88, InitiatorGUID: 2278, Context: EntityActionContext_Movement, 117->118 (Cost: 1.15409) from 0.7221798 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#000011A3, Ticket: 00000AC9; EmpireIndex:7; MoveToFleetAction#111, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 214->219 (Cost: 4.433387) from 0.3474618 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderEntityAction#000011A4, Ticket: 00000ACA; EmpireIndex:8; MoveToFleetAction#97, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 55->56 (Cost: 6.193235) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderReorganizePopulationsOnSystem#000011A5; EmpireIndex:8; StarSystemGUID:3285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:387OrderSTACKOrderUpdatePiratePhantomGarrison#000011A6, Ticket: 00000ACB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:406OrderSTACKOrderUpdateEffectZone#000011A7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:406OrderSTACKOrderJoinEncounter#000011A8, Ticket: 00000ACC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:442BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:442BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:442BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:443OrderSTACKOrderApplySimplifiedEncounter#000011A9, Ticket: 00000ACD; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:443OrderSTACKOrderReportValidatedEncounter#000011AA, Ticket: 00000ACE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:460BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:460OrderSTACKOrderFinalizeEncounter#000011AB, Ticket: 00000ACF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:730OrderSTACKOrderUpdateVisibility#000011AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:45:861OrderSTACKOrderUpdateEffectZone#000011AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:46:364OrderSTACKOrderUpdateVisibility#000011AE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:46:365OrderSTACKOrderUpdateEffectZone#000011AF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:46:871OrderSTACKOrderUpdateEffectZone#000011B0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:47:377OrderSTACKOrderUpdateEffectZone#000011B1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:47:883OrderSTACKOrderUpdateEffectZone#000011B2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:48:389OrderSTACKOrderUpdateEffectZone#000011B3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:48:905OrderSTACKOrderUpdateEffectZone#000011B4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:49:409OrderSTACKOrderUpdateEffectZone#000011B5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:49:923OrderSTACKOrderUpdateEffectZone#000011B6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:50:425OrderSTACKOrderEntityAction#000011B9, Ticket: 00000045; EmpireIndex:1; FirstContactEmpireAction#107, InitiatorGUID: 1996, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:50:425GameplaySTACK[DIPLOMACY] Empire#23 + Empire#1 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:50:446OrderSTACKOrderUpdateEffectZone#000011BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:50:947OrderSTACKOrderUpdateEffectZone#000011BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:51:315OrderSTACKOrderEntityAction#000011BC, Ticket: 00000046; EmpireIndex:1; ComplimentEmpireAction#108, InitiatorGUID: 1996, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:51:459OrderSTACKOrderUpdateEffectZone#000011BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:51:897OrderSTACKOrderEntityAction#000011BE, Ticket: 00000047; EmpireIndex:1; ComplimentEmpireAction#109, InitiatorGUID: 1996, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:51:963OrderSTACKOrderUpdateEffectZone#000011BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:52:470OrderSTACKOrderUpdateEffectZone#000011C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:52:978OrderSTACKOrderUpdateEffectZone#000011C1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:53:488OrderSTACKOrderUpdateEffectZone#000011C2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:53:996OrderSTACKOrderUpdateEffectZone#000011C3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:54:341GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:060GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:085GameplaySTACKfleet action with feedback 65 finished : ETA 2362.47159576416, Game.Time 2371.79253387451, true ETA 2362.72159576416
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:085GameplaySTACKfleet action with feedback 89 finished : ETA 2362.52062988281, Game.Time 2371.79253387451, true ETA 2362.77062988281
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:085OrderSTACKOrderTerminateEntityAction#000011C4; EmpireIndex:1; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:085OrderSTACKOrderTerminateEntityAction#000011C5; EmpireIndex:2; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:086QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:086QuestSTACK[Quests] EventCuriosity15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:086QuestSTACK[Quests] EventCuriosity05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:086QuestSTACK[Quests] EventCuriosity01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:086OrderSTACKOrderTerminateEntityAction#000011C6; EmpireIndex:3; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:107OrderSTACKOrderTerminateEntityAction#000011C7; EmpireIndex:4; EntityActionId: 88
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:107OrderSTACKOrderTerminateEntityAction#000011C8; EmpireIndex:4; EntityActionId: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:107OrderSTACKOrderTerminateEntityAction#000011C9; EmpireIndex:5; EntityActionId: 90
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:107OrderSTACKOrderTerminateEntityAction#000011CA; EmpireIndex:6; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:107OrderSTACKOrderTerminateEntityAction#000011CB; EmpireIndex:6; EntityActionId: 90
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011CC; EmpireIndex:6; EntityActionId: 89
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011CD; EmpireIndex:7; EntityActionId: 111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011CE; EmpireIndex:7; EntityActionId: 110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011CF; EmpireIndex:7; EntityActionId: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011D0; EmpireIndex:7; EntityActionId: 108
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:130OrderSTACKOrderTerminateEntityAction#000011D1; EmpireIndex:7; EntityActionId: 107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:153OrderSTACKOrderTerminateEntityAction#000011D2; EmpireIndex:8; EntityActionId: 97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:153OrderSTACKOrderTerminateEntityAction#000011D3; EmpireIndex:8; EntityActionId: 96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:153OrderSTACKOrderEntityAction#000011D4, Ticket: 00000AD0; EmpireIndex:8; MoveToFleetAction#98, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 51->12 (Cost: 2.728526) from 0.7673599 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:153OrderSTACKOrderEntityAction#000011D5, Ticket: 00000AD1; EmpireIndex:9; MoveToFleetAction#70, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->148 (Cost: 2.044263) from 0.5323406 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:153OrderSTACKOrderTerminateEntityAction#000011D6; EmpireIndex:41; EntityActionId: 36
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:178OrderSTACKOrderTerminateEntityAction#000011D7; EmpireIndex:41; EntityActionId: 35
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179OrderSTACKOrderTerminateEntityAction#000011D8; EmpireIndex:41; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179OrderSTACKOrderTerminateEntityAction#000011D9; EmpireIndex:41; EntityActionId: 33
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179OrderSTACKOrderTerminateEntityAction#000011DA; EmpireIndex:41; EntityActionId: 32
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179OrderSTACKOrderTerminateEntityAction#000011DB; EmpireIndex:41; EntityActionId: 31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179OrderSTACKOrderTerminateEntityAction#000011DC; EmpireIndex:41; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:179AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:55:179AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011DD; EmpireIndex:41; EntityActionId: 29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderUpdateEffectZone#000011DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011DF; EmpireIndex:1; EntityActionId: 95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011E0; EmpireIndex:3; EntityActionId: 62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011E1; EmpireIndex:4; EntityActionId: 86
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderEntityAction#000011E2, Ticket: 00000AD2; EmpireIndex:6; MoveToFleetAction#92, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 21->16 (Cost: 2.982422) from 0 to 0.3997107.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011E3; EmpireIndex:7; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:204OrderSTACKOrderTerminateEntityAction#000011E4; EmpireIndex:7; EntityActionId: 104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:227OrderSTACKOrderDeliverPopulation#000011E5, Ticket: 00000AD3; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:228OrderSTACKOrderTerminateEntityAction#000011E6; EmpireIndex:8; EntityActionId: 98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:228OrderSTACKOrderTerminateEntityAction#000011E7; EmpireIndex:8; EntityActionId: 94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:228OrderSTACKOrderTerminateEntityAction#000011E8; EmpireIndex:8; EntityActionId: 82
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:228OrderSTACKOrderTerminateEntityAction#000011E9; EmpireIndex:41; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderUpdateVisibility#000011EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderQueueResearch#000011EB, Ticket: 00000AD4; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionUnique1Vampirilis, ConstructionGameEntityGUID:3676, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderEntityAction#000011EC, Ticket: 00000AD5; EmpireIndex:3; SupportPirateAction#64, InitiatorGUID: 1998
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderBuyoutTradable#000011ED, Ticket: 00000AD6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderQueueResearch#000011EE, Ticket: 00000AD7; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:3677, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253GameplaySTACKfleet action with feedback 91 started : ETA 2372.46770477295
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:253OrderSTACKOrderEntityAction#000011EF, Ticket: 00000AD8; EmpireIndex:5; ExpeditionFleetAction#91, InitiatorGUID: 2304, Context: Curiosity_PlanetResource_Luxury06 on Feadix I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:254OrderSTACKOrderEntityAction#000011F0; EmpireIndex:4; SiegeStarSystemAction#89, InitiatorGUID: 3461
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:254OrderSTACKOrderTerminateEntityAction#000011F1; EmpireIndex:9; EntityActionId: 70
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011F2; EmpireIndex:41; EntityActionId: 26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011F3; EmpireIndex:41; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011F4; EmpireIndex:41; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011F5; EmpireIndex:41; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011F6; EmpireIndex:41; EntityActionId: 28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderMoveIdleFleets#000011F7; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderEntityAction#000011F8, Ticket: 00000AD9; EmpireIndex:8; MoveToFleetAction#99, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 12->9 (Cost: 4.647502) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderEntityAction#000011F9; EmpireIndex:8; SiegeStarSystemAction#100, InitiatorGUID: 3285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderUpdatePiratePhantomGarrison#000011FA, Ticket: 00000ADA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:271OrderSTACKOrderTerminateEntityAction#000011FB; EmpireIndex:9; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:289OrderSTACKOrderEntityAction#000011FC, Ticket: 00000ADB; EmpireIndex:0; MoveToFleetAction#123, InitiatorGUID: 3290, Context: EntityActionContext_Movement, 231->227 (Cost: 0.1365987) from 0.9853296 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:289OrderSTACKOrderEntityAction#000011FD, Ticket: 00000ADC; EmpireIndex:0; MoveToFleetAction#124, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 231->227 (Cost: 6) from 0.09921283 to 0.7436011.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:313OrderSTACKOrderTransferShips#000011FE; EmpireIndex:1; ShipGUIDs: [3376], HeroGUID:0, Position:NodeIndex:96, DestinationGarrisonGUID:3678
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:313OrderSTACKOrderTerminateEntityAction#000011FF; EmpireIndex:0; EntityActionId: 123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:329OrderSTACKOrderTerminateEntityAction#00001200; EmpireIndex:0; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:585OrderSTACKOrderUpdateEffectZone#00001201
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:679OrderSTACKOrderUpdateVisibility#00001202
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:760OrderSTACKOrderTerminateEntityAction#00001203; EmpireIndex:0; EntityActionId: 124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:55:977OrderSTACKOrderTerminateEntityAction#00001204; EmpireIndex:6; EntityActionId: 92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:008GameplaySTACKfleet action with feedback 91 finished : ETA 2372.46770477295, Game.Time 2372.72338104248, true ETA 2372.71770477295
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:008OrderSTACKOrderTerminateEntityAction#00001205; EmpireIndex:5; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:008QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:090OrderSTACKOrderUpdateEffectZone#00001206
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:147OrderSTACKOrderTerminateEntityAction#00001207; EmpireIndex:8; EntityActionId: 99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:163OrderSTACKOrderEntityAction#00001208, Ticket: 00000ADD; EmpireIndex:8; MoveToFleetAction#101, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 9->13 (Cost: 1.623972) from 0 to 0.3753591.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:187OrderSTACKOrderUpdateVisibility#00001209
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:809OrderSTACKOrderUpdateVisibility#0000120A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:56:881OrderSTACKOrderTerminateEntityAction#0000120B; EmpireIndex:8; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:57:191AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:57:191AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:57:191AISTACK[AI] [Event]keep 145 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:57:191AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleWon,EventBattleEnded,EventBattleLost,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetDocked,ScoreProviderEvent,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventResearchQueued,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:56:57:204GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:57:314OrderSTACKOrderUpdateVisibility#0000120C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:58:005OrderSTACKOrderQueueConstruction#0000120D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:58:411GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:59:096GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:59:194AISTACK[AI] Cancel task 485 : can find context 3655 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:59:206AISTACK[AI] Cancel task 488 : can find context 3624 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:59:219AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:59:219AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:59:219AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:56:59:232GameplaySTACKfleet action with feedback 66 started : ETA 2376.4513092041
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:59:232OrderSTACKOrderEntityAction#0000120E, Ticket: 00000ADE; EmpireIndex:2; ExpeditionFleetAction#66, InitiatorGUID: 2220, Context: Curiosity_Loot_Ruins_Era1 on Xiu II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:59:232GameplaySTACKfleet action with feedback 71 started : ETA 2376.45231628418
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:56:59:232OrderSTACKOrderEntityAction#0000120F, Ticket: 00000ADF; EmpireIndex:9; ExpeditionFleetAction#71, InitiatorGUID: 2411, Context: Curiosity_PlanetAnomaly37 on Birius I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002GameplaySTACKfleet action with feedback 66 finished : ETA 2376.4513092041, Game.Time 2376.71350860596, true ETA 2376.7013092041
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002GameplaySTACKfleet action with feedback 71 finished : ETA 2376.45231628418, Game.Time 2376.71450805664, true ETA 2376.70231628418
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002OrderSTACKOrderTerminateEntityAction#00001210; EmpireIndex:2; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002OrderSTACKOrderTerminateEntityAction#00001211; EmpireIndex:9; EntityActionId: 71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002GameplaySTACKAdd 10 experience to ship Ship#2413
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:00:002OrderSTACKOrderUpdateQuests#00001212, Ticket: 00000AE0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:01:023OrderSTACKOrderDisbandShips#00001213, Ticket: 00000AE1; EmpireIndex:0; ShipGUIDs: 2170
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:01:038OrderSTACKOrderUpdateVisibility#00001214
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:01:229AISTACK[AI] [Event]Remove 145 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:01:229AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMinorEmpireMet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleWon,EventBattleEnded,EventBattleLost,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetDocked,ScoreProviderEvent,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventResearchQueued,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:01:229AISTACK[AI] [Event]keep 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:01:229AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventConstructionQueued,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:01:241GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:01:913GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:02:901GameplaySTACKfleet action with feedback 110 started : ETA 2380.12065887451
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:205GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:205OrderSTACKOrderEntityAction#00001215, Ticket: 00000048; EmpireIndex:1; ExpeditionFleetAction#110, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury04 on Lesath II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:254AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:254AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:267OrderSTACKOrderEntityAction#00001216, Ticket: 00000AE2; EmpireIndex:41; GoToFleetAction#37, InitiatorGUID: 3585, Context: Path: 157->151, Path: Path: 157->151
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:267OrderSTACKOrderEntityAction#00001217, Ticket: 00000AE3; EmpireIndex:41; GoToFleetAction#38, InitiatorGUID: 3584, Context: Path: 120->117, Path: Path: 120->117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:267AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:267AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:287OrderSTACKOrderEntityAction#00001218, Ticket: 00000AE4; EmpireIndex:41; GoToFleetAction#39, InitiatorGUID: 3583, Context: Path: 95->93, Path: Path: 95->93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:287OrderSTACKOrderEntityAction#00001219, Ticket: 00000AE5; EmpireIndex:41; GoToFleetAction#40, InitiatorGUID: 3581, Context: Path: 54->51, Path: Path: 54->51
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:287OrderSTACKOrderEntityAction#0000121A, Ticket: 00000AE6; EmpireIndex:41; MoveToFleetAction#41, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 120->117 (Cost: 3.071866) from 0 to 0.3257243.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:287OrderSTACKOrderEntityAction#0000121B, Ticket: 00000AE7; EmpireIndex:41; MoveToFleetAction#42, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 157->151 (Cost: 1.546247) from 0 to 0.1900653.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:305OrderSTACKOrderEntityAction#0000121C, Ticket: 00000AE8; EmpireIndex:41; MoveToFleetAction#43, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 54->51 (Cost: 2.238617) from 0 to 0.2791556.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:305OrderSTACKOrderEntityAction#0000121D, Ticket: 00000AE9; EmpireIndex:41; MoveToFleetAction#44, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 95->93 (Cost: 3.292288) from 0 to 0.5406027.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:321OrderSTACKOrderUpdateVisibility#0000121E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:321AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:321AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:03:335OrderSTACKOrderEntityAction#0000121F, Ticket: 00000AEA; EmpireIndex:5; GoToFleetAction#92, InitiatorGUID: 2304, Context: Path: 73->71, Path: Path: 73->71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:350OrderSTACKOrderEntityAction#00001220, Ticket: 00000AEB; EmpireIndex:5; MoveToFleetAction#93, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 73->71 (Cost: 4.666667) from 0 to 0.8648167.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:659GameplaySTACKfleet action with feedback 110 finished : ETA 2380.12065887451, Game.Time 2380.37534332275, true ETA 2380.37065887451
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:659OrderSTACKOrderTerminateEntityAction#00001221; EmpireIndex:1; EntityActionId: 110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:803GameplaySTACKfleet action with feedback 111 started : ETA 2381.02349090576
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:803OrderSTACKOrderEntityAction#00001222, Ticket: 00000049; EmpireIndex:1; ExpeditionFleetAction#111, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury05 on Lesath IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:03:830OrderSTACKOrderUpdateVisibility#00001223
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:030OrderSTACKOrderTerminateEntityAction#00001224; EmpireIndex:41; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:098OrderSTACKOrderTerminateEntityAction#00001225; EmpireIndex:41; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:153OrderSTACKOrderTerminateEntityAction#00001226; EmpireIndex:41; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:153OrderSTACKOrderTerminateEntityAction#00001227; EmpireIndex:41; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:271OrderSTACKOrderTerminateEntityAction#00001228; EmpireIndex:5; EntityActionId: 93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:334OrderSTACKOrderUpdateVisibility#00001229
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:567GameplaySTACKfleet action with feedback 111 finished : ETA 2381.02349090576, Game.Time 2381.28417205811, true ETA 2381.27349090576
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:04:567OrderSTACKOrderTerminateEntityAction#0000122A; EmpireIndex:1; EntityActionId: 111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:05:336AISTACK[AI] [Event]Remove 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:05:336AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventConstructionQueued,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:05:336AISTACK[AI] [Event]keep 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:05:336AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:05:347GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:05:583GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:358GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:358OrderSTACKOrderTransferShips#0000122B, Ticket: 00000AEC; EmpireIndex:0; ShipGUIDs: [2170], HeroGUID:0, Position:NodeIndex:227, DestinationGarrisonGUID:3681
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:374OrderSTACKOrderUpdateVisibility#0000122C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:409AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:06:409AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:06:422OrderSTACKOrderEntityAction#0000122D, Ticket: 00000AED; EmpireIndex:41; GoToFleetAction#45, InitiatorGUID: 3589, Context: Path: 230->231, Path: Path: 230->231
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:422OrderSTACKOrderEntityAction#0000122E, Ticket: 00000AEE; EmpireIndex:41; GoToFleetAction#46, InitiatorGUID: 3587, Context: Path: 192->193, Path: Path: 192->193
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:438OrderSTACKOrderEntityAction#0000122F, Ticket: 00000AEF; EmpireIndex:41; MoveToFleetAction#47, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 192->193 (Cost: 1.140281) from 0 to 0.1545812.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:438OrderSTACKOrderEntityAction#00001230, Ticket: 00000AF0; EmpireIndex:41; MoveToFleetAction#48, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 230->231 (Cost: 0.348439) from 0 to 0.06734577.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:06:474AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:06:474AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:06:474AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:07:094OrderSTACKOrderTerminateEntityAction#00001231; EmpireIndex:41; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:07:134OrderSTACKOrderUpdateVisibility#00001232
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:07:149OrderSTACKOrderTerminateEntityAction#00001233; EmpireIndex:41; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:07:774OrderSTACKOrderEntityAction#00001234, Ticket: 0000004A; EmpireIndex:1; GoToFleetAction#112, InitiatorGUID: 3678, Context: Path: 96->95, Path: Path: 96->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:07:774OrderSTACKOrderEntityAction#00001235, Ticket: 0000004B; EmpireIndex:1; GoToFleetAction#113, InitiatorGUID: 3678, Context: Path: 96->95, Path: Path: 96->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:07:790OrderSTACKOrderEntityAction#00001236, Ticket: 00000AF1; EmpireIndex:1; MoveToFleetAction#114, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 96->95 (Cost: 3.5) from 0 to 0.4810366.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:08:476AISTACK[AI] [Event]Remove 14 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:08:477AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:08:477AISTACK[AI] [Event]keep 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:08:477AISTACK[AI] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:08:504GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:08:844GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:09:537GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:09:551OrderSTACKOrderTerminateEntityAction#00001237; EmpireIndex:1; EntityActionId: 114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:09:588AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:09:588AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:09:600OrderSTACKOrderEntityAction#00001238, Ticket: 00000AF2; EmpireIndex:41; GoToFleetAction#49, InitiatorGUID: 3582, Context: Path: 73->71, Path: Path: 73->71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:09:616OrderSTACKOrderEntityAction#00001239, Ticket: 00000AF3; EmpireIndex:41; MoveToFleetAction#50, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 73->71 (Cost: 4) from 0 to 0.7412715.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:10:185OrderSTACKOrderDisbandShips#0000123A, Ticket: 00000AF4; EmpireIndex:0; ShipGUIDs: 2170
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:10:199OrderSTACKOrderUpdateVisibility#0000123B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:10:499OrderSTACKOrderTerminateEntityAction#0000123C; EmpireIndex:41; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:10:705OrderSTACKOrderUpdateVisibility#0000123D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:11:649AISTACK[AI] [Event]Remove 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:11:649AISTACK[AI] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:11:649AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:11:649AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:11:662GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:11:725GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:12:395GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:12:497AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:12:497AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:12:877GameplaySTACKfleet action with feedback 115 started : ETA 2390.09774780273
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:12:877OrderSTACKOrderEntityAction#0000123E, Ticket: 0000004C; EmpireIndex:1; ExpeditionFleetAction#115, InitiatorGUID: 2196, Context: Curiosity_Loot_Ruins_Era1 on Antares IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:13:629GameplaySTACKfleet action with feedback 115 finished : ETA 2390.09774780273, Game.Time 2390.34842681885, true ETA 2390.34774780273
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:13:629OrderSTACKOrderTerminateEntityAction#0000123F; EmpireIndex:1; EntityActionId: 115
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:14:507AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:14:507AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:14:507AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:14:507AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:14:518GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:14:573GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:15:836GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:15:942AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:15:953OrderSTACKOrderAIClientStateChange#00001240; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:15:953AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:16:058OrderSTACKOrderEntityAction#00001241; EmpireIndex:1; SleepForThisTurnFleetAction#116, InitiatorGUID: 2196
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:22:281GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:22:304GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:22:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:22:363GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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23:57:22:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
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23:57:22:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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23:57:22:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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23:57:22:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
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23:57:22:421GameServerSTACKGame Server has pending orders: False
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23:57:22:421GameServerSTACKActiveServerEncountersCount: 0
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23:57:22:421GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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23:57:22:421GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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23:57:22:421AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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23:57:22:421GameServerSTACKGameServerState_Turn_FinishedAndLocked
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23:57:22:450GameClientSTACKGameClientState_Turn_FinishedAndLocked
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23:57:23:066BattleSTACKDisposing ServerEncounter 3668
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23:57:23:066GameServerSTACKGameServerState_Turn_Elections
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23:57:23:090GameClientSTACKGameClientState_Turn_Elections
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23:57:23:201GameClientSTACKGameClientState_Turn_ElectionsFinished
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23:57:24:063GameServerSTACKGameServerState_Turn_End
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23:57:24:079GameplaySTACKIVisibilityService.AllowSendOrders(False)
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23:57:24:124GameServerSTACKGameServerState_Turn_Bailiff
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23:57:24:139GameClientSTACKGameClientState_Turn_PreResourceCollection
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23:57:24:139GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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23:57:24:139GameplaySTACKAdd 1 experience to ship Ship#2170
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23:57:24:152GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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23:57:24:152GameplaySTACKAdd 0.6666667 experience to ship Ship#3376
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23:57:24:164GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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23:57:24:176GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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23:57:24:176GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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23:57:24:176GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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23:57:24:176GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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23:57:24:189GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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23:57:24:191GameplaySTACKAdd 0.6666667 experience to ship Ship#3621
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23:57:24:203GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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23:57:24:203GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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23:57:24:204GameplaySTACKAdd 0.6666667 experience to ship Ship#3652
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23:57:24:217GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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23:57:24:217GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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23:57:24:217GameplaySTACKAdd 0.6666667 experience to ship Ship#3451
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23:57:24:217GameplaySTACKAdd 0.6666667 experience to ship Ship#3623
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23:57:24:229GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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23:57:24:229GameplaySTACKAdd 0.6666667 experience to ship Ship#3379
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23:57:24:229GameplaySTACKAdd 0.6666667 experience to ship Ship#3490
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23:57:24:229GameplaySTACKAdd 0.6666667 experience to ship Ship#3654
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23:57:24:241GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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23:57:24:241GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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23:57:24:241GameplaySTACKAdd 0.6666667 experience to ship Ship#3297
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23:57:24:252GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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23:57:24:252GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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23:57:24:265GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
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23:57:24:265GameplaySTACKAdd 0.6666667 experience to ship Ship#3511
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23:57:24:282GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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23:57:24:282GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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23:57:24:295GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
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23:57:24:295GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
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23:57:24:307GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
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23:57:24:307GameplaySTACKAdd 0.6666667 experience to ship Ship#3517
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23:57:24:319GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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23:57:24:320GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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23:57:24:332GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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23:57:24:333GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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23:57:24:345GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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23:57:24:345GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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23:57:24:357GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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23:57:24:358GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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23:57:24:370GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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23:57:24:370GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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23:57:24:382GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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23:57:24:382GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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23:57:24:395GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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23:57:24:395GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
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23:57:24:407GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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23:57:24:408GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
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23:57:24:420GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
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23:57:24:420GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
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23:57:24:432GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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23:57:24:432GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
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23:57:24:445GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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23:57:24:445GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
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23:57:24:457GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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23:57:24:457GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
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23:57:24:470GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
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23:57:24:470GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
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23:57:24:483GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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23:57:24:483GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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23:57:24:496GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
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23:57:24:496GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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23:57:24:508GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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23:57:24:509GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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23:57:24:521GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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23:57:24:521GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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23:57:24:533GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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23:57:24:533GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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23:57:24:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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23:57:24:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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23:57:24:558GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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23:57:24:558GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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23:57:24:571GameplaySTACKAdd 0.6666667 experience to ship Ship#3555
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23:57:24:571GameplaySTACKAdd 0.6666667 experience to ship Ship#3556
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23:57:24:583GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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23:57:24:583GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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23:57:24:596GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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23:57:24:596GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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23:57:24:609GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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23:57:24:609GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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23:57:24:621GameplaySTACKAdd 0.6666667 experience to ship Ship#3558
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23:57:24:621GameplaySTACKAdd 0.6666667 experience to ship Ship#3559
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23:57:24:634GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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23:57:24:634GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3599
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3601
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3615
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23:57:24:650GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
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23:57:24:650GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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23:57:24:942DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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23:57:25:608GameServerSTACKGameServerState_Turn_Ended
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23:57:25:801GameClientSTACKGameClientState_Turn_End
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23:57:25:801GameplaySTACKAdd 0 experience to ship Ship#3459
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23:57:25:801GameplaySTACKAdd 0 experience to ship Ship#3674
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23:57:25:801GameplaySTACK[DIPLOMACY] Empire#2 + Empire#23 = DiplomaticRelationStateMinorAmicable
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23:57:25:801GameplaySTACK[DIPLOMACY] Empire#23 + Empire#2 = DiplomaticRelationStateMinorAmicable
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23:57:25:801DefaultSTACKStoreStats
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23:57:25:801GameClientSTACKGameClientState_Turn_Ended
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23:57:25:801BattleSTACKDisposing Encounter 3636
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23:57:25:847PrismSTACKJuggernaut: {"turn":17,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:57:25.785"}
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23:57:26:061DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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23:57:26:061RuntimeSTACK[ChatMessage] RECV: l:/_turn/17 (from 0x7a9fc1).
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23:57:26:140DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
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23:57:26:615QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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23:57:26:672OrderSTACKOrderChangeStarSystemState#00001242; EmpireIndex:7; ColonizedStarSystemGUID:3188, StarSystemState:Colony
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23:57:26:672OrderSTACKOrderClearConstructionQueue#00001243; EmpireIndex:7; ColonizedStarSystemGUID:3188
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23:57:26:672OrderSTACKOrderUpdateDustInflation#00001244; DustGlobalProduction:587.625
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23:57:26:672OrderSTACKOrderTerminateEntityAction#00001245; EmpireIndex:7; EntityActionId: 66
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23:57:26:672OrderSTACKOrderDiscoverCuriosity#00001246
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23:57:26:684OrderSTACKOrderUpdateQuests#00001247, Ticket: 00000AF5
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23:57:27:828OrderSTACKOrderSendAutomatedShip#00001248; EmpireIndex:1
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23:57:27:828OrderSTACKOrderSendAutomatedShip#00001249; EmpireIndex:4
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23:57:27:828OrderSTACKOrderSendAutomatedShip#0000124A; EmpireIndex:6
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23:57:27:843OrderSTACKOrderUpdateAutoImprovements#0000124B, ColonizedStarSystemGUID:3188, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
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23:57:27:843OrderSTACKOrderUpdateBestSystem#0000124C; EmpireIndex:40; SystemGUID:0
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23:57:27:843OrderSTACKOrderStartAutomatedFleetAction#0000124D; EmpireIndex:1; AutomatedDeliveryFleetAction#117, InitiatorGUID: 3682, Context: Path: 96->98, Path: Path: 96->98
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23:57:27:843OrderSTACKOrderStartAutomatedFleetAction#0000124E; EmpireIndex:4; AutomatedDeliveryFleetAction#90, InitiatorGUID: 3684, Context: Path: 124->122->121->120, Path: Path: 124->122->121->120
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23:57:27:843OrderSTACKOrderStartAutomatedFleetAction#0000124F; EmpireIndex:6; AutomatedDeliveryFleetAction#93, InitiatorGUID: 3686, Context: Path: 17->21->16, Path: Path: 17->21->16
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23:57:29:162GameServerSTACKGameServerState_CheckForGameEndingConditions
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23:57:29:216GameServerSTACKGameServerState_Turn_Dump
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23:57:29:748GameClientSTACKGameClientState_Turn_ClearEntityActions
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23:57:29:748GameClientSTACKGameClientState_Turn_Dump
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23:57:29:748NetworkSTACK[Perf] Game dumping took 268 ms.
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23:57:29:748NetworkSTACK[Perf] Checksum generation took 40 ms.
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23:57:29:748NetworkSTACK[Perf] Writing file took 26 ms.
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23:57:29:748NetworkSTACK[Perf] TOTAL DURATION (Text): 499 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:748NetworkSTACKDump checksum 'TurnEnded': 0x5780975438f0d21388509b312e45aa1b.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:748NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\017_TurnEnded_Tarax_0x5780975438f0d21388509b312e45aa1b.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:748GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:748GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:759GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=17, client=0x7a9fc1, checksum=0x5780975438f0d21388509b312e45aa1b.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:29:806PrismSTACKTurn end: {"turn":17,"turnDuration":41,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:57:29.228"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:57:30:876GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=17, client=0x19657bb, checksum=0x5780975438f0d21388509b312e45aa1b.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:292NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:292GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:955GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:955DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:31:955RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:31:955DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:31:955RuntimeSTACK[ChatMessage] RECV: l:/_turn/17 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:31:993GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:31:993QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001250; EmpireIndex:1; MoveToProbeAction#118, InitiatorGUID: 3441, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001251; EmpireIndex:1; MoveToProbeAction#119, InitiatorGUID: 3442, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001252; EmpireIndex:5; MoveToProbeAction#94, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001253; EmpireIndex:6; MoveToProbeAction#94, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001254; EmpireIndex:7; MoveToProbeAction#112, InitiatorGUID: 3433, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderEntityAction#00001255; EmpireIndex:8; MoveToProbeAction#102, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderUpdateBestSystem#00001256; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:009OrderSTACKOrderUpdatePiratePhantomGarrison#00001257
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:32:256DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:32:256RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:33:375GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:33:375GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:33:387OrderSTACKOrderUpdateQuests#00001258, Ticket: 00000AF6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:33:387OrderSTACKOrderUpdateQuests#00001259, Ticket: 00000AF7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:34:275GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:34:275AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:34:275AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:34:275AISTACK[AI] [Event]keep 84 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:34:275AISTACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:37:809AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:37:820DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:37:821AISTACK[AI] Cancel task 373 : can find context 3378 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at NewTurnStarted in :line 0
 at NewTurnStarted in :line 0
 at NewTurnStarted in :line 0
 at GameSnapshot_OnNewTurnStarted in :line 0
 at InvokeNewTurnStartedEvent in :line 0
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:37:850GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:37:922AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:37:922AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
23:57:37:976PrismSTACKAIPerformanceEvent: {"turn":17,"maxBlackboardMessageCount":160,"maxDecisionCount":8,"maxSyncronizationTime":3537,"maxAnaysisTime":65,"maxStrategicTime":18,"maxDecisionTime":124,"maxActuatorTime":114,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-19T23:57:37.809"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
23:57:37:976QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:38:155QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:39:262GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:50:482DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
23:57:50:629GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:50:629GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:50:629OrderSTACKOrderAIClientStateChange#0000125A; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:50:629AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
23:57:50:630AISTACK[AI] [Event]Remove 84 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
23:57:50:630AISTACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventSuzerainChanged,EventTemporaryEffectEnded,EventTemporaryEffectEnded,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
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23:57:50:630AISTACK[AI] [Event]keep 3 events [AI0]
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23:57:50:630AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
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23:57:50:630AISTACKStart 99 order messages treatment (delayed over 0ms).
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23:57:50:630AISTACKEnd order messages treatement.
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23:57:50:648OrderSTACKOrderEntityAction#0000125B, Ticket: 00000AF8; EmpireIndex:41; GoToFleetAction#51, InitiatorGUID: 3581, Context: Path: 51, Path: Path: 51
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23:57:50:648OrderSTACKOrderEntityAction#0000125C, Ticket: 00000AF9; EmpireIndex:41; GoToFleetAction#52, InitiatorGUID: 3582, Context: Path: 71, Path: Path: 71
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23:57:50:648OrderSTACKOrderEntityAction#0000125D, Ticket: 00000AFA; EmpireIndex:41; GoToFleetAction#53, InitiatorGUID: 3583, Context: Path: 93, Path: Path: 93
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23:57:50:648OrderSTACKOrderEntityAction#0000125E, Ticket: 00000AFB; EmpireIndex:41; GoToFleetAction#54, InitiatorGUID: 3584, Context: Path: 117, Path: Path: 117
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23:57:50:648OrderSTACKOrderEntityAction#0000125F, Ticket: 00000AFC; EmpireIndex:41; GoToFleetAction#55, InitiatorGUID: 3585, Context: Path: 151, Path: Path: 151
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23:57:50:648OrderSTACKOrderEntityAction#00001260, Ticket: 00000AFD; EmpireIndex:41; GoToFleetAction#56, InitiatorGUID: 3586, Context: Path: 172, Path: Path: 172
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23:57:50:648OrderSTACKOrderEntityAction#00001261, Ticket: 00000AFE; EmpireIndex:41; GoToFleetAction#57, InitiatorGUID: 3587, Context: Path: 193, Path: Path: 193
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23:57:50:648OrderSTACKOrderEntityAction#00001262, Ticket: 00000AFF; EmpireIndex:41; GoToFleetAction#58, InitiatorGUID: 3588, Context: Path: 215, Path: Path: 215
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23:57:50:648OrderSTACKOrderEntityAction#00001263, Ticket: 00000B00; EmpireIndex:41; GoToFleetAction#59, InitiatorGUID: 3589, Context: Path: 231, Path: Path: 231
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23:57:50:648OrderSTACKOrderUpdateVisibility#00001264
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23:57:50:648OrderSTACKOrderEntityAction#00001265, Ticket: 00000B01; EmpireIndex:2; GoToFleetAction#67, InitiatorGUID: 2220, Context: Path: 176->179->175->173->174->172, Path: Path: 176->179->175->173->174->172
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23:57:50:648OrderSTACKOrderEntityAction#00001266, Ticket: 00000B02; EmpireIndex:2; AskForMinorQuestEmpireAction#68, InitiatorGUID: 1997, Context: Empire 23 (MinorEmpire)
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001267, Ticket: 00000B03
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001268, Ticket: 00000B04
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001269, Ticket: 00000B05
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126A, Ticket: 00000B06
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126B, Ticket: 00000B07
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126C, Ticket: 00000B08
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126D, Ticket: 00000B09
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23:57:50:648OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126E, Ticket: 00000B0A
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000126F, Ticket: 00000B0B
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23:57:50:672OrderSTACKOrderEntityAction#00001270, Ticket: 00000B0C; EmpireIndex:3; SupportPirateAction#65, InitiatorGUID: 1998
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23:57:50:672GameplaySTACKfleet action with feedback 66 started : ETA 2427.88217926025
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23:57:50:672OrderSTACKOrderEntityAction#00001271, Ticket: 00000B0D; EmpireIndex:3; ExpeditionFleetAction#66, InitiatorGUID: 2247, Context: Curiosity_PlanetResource_Luxury07 on Remor I(Planet 0) (Curiosity)
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001272, Ticket: 00000B0E
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001273, Ticket: 00000B0F
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001274, Ticket: 00000B10
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001275, Ticket: 00000B11
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001276, Ticket: 00000B12
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001277, Ticket: 00000B13
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001278, Ticket: 00000B14
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001279, Ticket: 00000B15
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000127A, Ticket: 00000B16
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23:57:50:672GameplaySTACKfleet action with feedback 91 started : ETA 2427.88319396973
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23:57:50:672OrderSTACKOrderEntityAction#0000127B, Ticket: 00000B17; EmpireIndex:4; ExpeditionFleetAction#91, InitiatorGUID: 2278, Context: Curiosity_PlanetAnomaly48 on Zozmanos I(Planet 0) (Curiosity)
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000127C, Ticket: 00000B18
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000127D, Ticket: 00000B19
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000127E, Ticket: 00000B1A
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000127F, Ticket: 00000B1B
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23:57:50:672OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001280, Ticket: 00000B1C
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001281, Ticket: 00000B1D
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001282, Ticket: 00000B1E
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001283, Ticket: 00000B1F
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001284, Ticket: 00000B20
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23:57:50:673OrderSTACKOrderEntityAction#00001285, Ticket: 00000B21; EmpireIndex:5; GoToFleetAction#95, InitiatorGUID: 2304, Context: Path: 71, Path: Path: 71
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001286, Ticket: 00000B22
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001287, Ticket: 00000B23
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001288, Ticket: 00000B24
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001289, Ticket: 00000B25
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000128A, Ticket: 00000B26
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000128B, Ticket: 00000B27
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000128C, Ticket: 00000B28
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000128D, Ticket: 00000B29
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23:57:50:673OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000128E, Ticket: 00000B2A
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23:57:50:673OrderSTACKOrderTransferShips#0000128F, Ticket: 00000B2B; EmpireIndex:6; ShipGUIDs: [3459], HeroGUID:0, Position:NodeIndex:17, DestinationGarrisonGUID:3692
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23:57:50:694OrderSTACKOrderEntityAction#00001290, Ticket: 00000B2C; EmpireIndex:6; GoToFleetAction#95, InitiatorGUID: 2322, Context: Path: 23->19, Path: Path: 23->19
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001291, Ticket: 00000B2D
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001292, Ticket: 00000B2E
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001293, Ticket: 00000B2F
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001294, Ticket: 00000B30
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001295, Ticket: 00000B31
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001296, Ticket: 00000B32
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001297, Ticket: 00000B33
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001298, Ticket: 00000B34
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001299, Ticket: 00000B35
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23:57:50:694OrderSTACKOrderEntityAction#0000129A, Ticket: 00000B36; EmpireIndex:7; LaunchProbeFleetAction#113, InitiatorGUID: 2354, Context: EntityActionContext_Vector
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23:57:50:694OrderSTACKOrderEntityAction#0000129B, Ticket: 00000B37; EmpireIndex:7; ComplimentEmpireAction#114, InitiatorGUID: 2002, Context: Empire 18 (MinorEmpire)
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23:57:50:694OrderSTACKOrderQueueConstruction#0000129C, Ticket: 00000B38; EmpireIndex:7
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000129D, Ticket: 00000B39
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000129E, Ticket: 00000B3A
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000129F, Ticket: 00000B3B
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A0, Ticket: 00000B3C
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A1, Ticket: 00000B3D
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A2, Ticket: 00000B3E
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A3, Ticket: 00000B3F
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A4, Ticket: 00000B40
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A5, Ticket: 00000B41
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23:57:50:694OrderSTACKOrderSetSystemSupervisor#000012A6, Ticket: 00000B42; EmpireIndex:7; StarSystemGUID:3188, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation
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23:57:50:694OrderSTACKOrderEntityAction#000012A7, Ticket: 00000B43; EmpireIndex:8; GoToFleetAction#103, InitiatorGUID: 2386, Context: Path: 56->57, Path: Path: 56->57
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A8, Ticket: 00000B44
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012A9, Ticket: 00000B45
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AA, Ticket: 00000B46
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23:57:50:694OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AB, Ticket: 00000B47
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AC, Ticket: 00000B48
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AD, Ticket: 00000B49
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AE, Ticket: 00000B4A
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012AF, Ticket: 00000B4B
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B0, Ticket: 00000B4C
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23:57:50:718OrderSTACKOrderEntityAction#000012B1, Ticket: 00000B4D; EmpireIndex:8; GoToFleetAction#104, InitiatorGUID: 3355, Context: Path: 13, Path: Path: 13
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23:57:50:718OrderSTACKOrderEntityAction#000012B2, Ticket: 00000B4E; EmpireIndex:9; GoToFleetAction#72, InitiatorGUID: 2411, Context: Path: 148->154->161, Path: Path: 148->154->161
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23:57:50:718OrderSTACKOrderUnlockHeroSkill#000012B3, Ticket: 00000B4F; EmpireIndex:9
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23:57:50:718GameplaySTACKUpdated representative hero of senator Politics03 to Hero
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B4, Ticket: 00000B50
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B5, Ticket: 00000B51
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B6, Ticket: 00000B52
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B7, Ticket: 00000B53
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B8, Ticket: 00000B54
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012B9, Ticket: 00000B55
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012BA, Ticket: 00000B56
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012BB, Ticket: 00000B57
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23:57:50:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000012BC, Ticket: 00000B58
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23:57:50:718OrderSTACKOrderTransferShips#000012BD, Ticket: 00000B59; EmpireIndex:9; ShipGUIDs: [3674], HeroGUID:0, Position:NodeIndex:159, DestinationGarrisonGUID:3696
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23:57:50:749GameServerSTACKGameServerState_Turn_AI_PrepareSync
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23:57:50:749OrderSTACKOrderEntityAction#000012BE, Ticket: 00000B5A; EmpireIndex:1; MoveToFleetAction#120, InitiatorGUID: 3682, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
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23:57:50:749OrderSTACKOrderEntityAction#000012BF, Ticket: 00000B5B; EmpireIndex:4; MoveToFleetAction#92, InitiatorGUID: 3684, Context: EntityActionContext_Movement, 124->122 (Cost: 3) from 0 to 0.3995874.
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23:57:50:749OrderSTACKOrderEntityAction#000012C0, Ticket: 00000B5C; EmpireIndex:4; MoveToFleetAction#93, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 123->124 (Cost: 0.9910504) from 0.8582401 to 1.
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23:57:50:749OrderSTACKOrderEntityAction#000012C1, Ticket: 00000B5D; EmpireIndex:5; MoveToFleetAction#96, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 77->78 (Cost: 3) from 0.4468842 to 0.8937684.
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23:57:50:749OrderSTACKOrderEntityAction#000012C2, Ticket: 00000B5E; EmpireIndex:6; MoveToFleetAction#96, InitiatorGUID: 3686, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0 to 0.3326836.
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23:57:50:749OrderSTACKOrderEntityAction#000012C3, Ticket: 00000B5F; EmpireIndex:6; MoveToFleetAction#97, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.6653671 to 0.9980507.
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23:57:50:749OrderSTACKOrderEntityAction#000012C4, Ticket: 00000B60; EmpireIndex:6; MoveToFleetAction#98, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 21->16 (Cost: 3) from 0.3997107 to 0.8017772.
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23:57:50:749OrderSTACKOrderEntityAction#000012C5, Ticket: 00000B61; EmpireIndex:7; MoveToFleetAction#115, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 220->216 (Cost: 1.418655) from 0.7789794 to 1.
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23:57:50:749OrderSTACKOrderEntityAction#000012C6, Ticket: 00000B62; EmpireIndex:7; MoveToFleetAction#116, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
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23:57:50:749OrderSTACKOrderUpdateEffectZone#000012C7
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23:57:50:749OrderSTACKOrderCreateFleetFromShipDesignName#000012C8; EmpireIndex:2; FleetGUID:3690, ShipDesignGUIDs: MFInsectoidSmallAttackStrongQuest01 x 1
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23:57:50:750GameplaySTACKAdd 0 experience to ship Ship#3697
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23:57:50:771OrderSTACKOrderAddQuestMarkers#000012C9
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23:57:50:771OrderSTACKOrderBeginQuest#000012CA, Ticket: 00000B63
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23:57:50:771OrderSTACKOrderEntityAction#000012CB, Ticket: 00000B64; EmpireIndex:2; MoveToFleetAction#69, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 176->179 (Cost: 3.966875) from 0 to 1.
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23:57:50:771OrderSTACKOrderEntityAction#000012CC, Ticket: 00000B65; EmpireIndex:41; MoveToFleetAction#60, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 230->231 (Cost: 4) from 0.06734577 to 0.8404598.
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23:57:50:771OrderSTACKOrderEntityAction#000012CD, Ticket: 00000B66; EmpireIndex:41; MoveToFleetAction#61, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 210->215 (Cost: 1.288258) from 0.8613025 to 1.
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23:57:50:771OrderSTACKOrderEntityAction#000012CE, Ticket: 00000B67; EmpireIndex:41; MoveToFleetAction#62, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 192->193 (Cost: 4) from 0.1545812 to 0.6968378.
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23:57:50:771OrderSTACKOrderEntityAction#000012CF, Ticket: 00000B68; EmpireIndex:41; MoveToFleetAction#63, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 174->172 (Cost: 2.915029) from 0.617989 to 1.
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23:57:50:771OrderSTACKOrderEntityAction#000012D0, Ticket: 00000B69; EmpireIndex:41; MoveToFleetAction#64, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 157->151 (Cost: 4) from 0.1900653 to 0.681747.
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23:57:50:771OrderSTACKOrderEntityAction#000012D1, Ticket: 00000B6A; EmpireIndex:41; MoveToFleetAction#65, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 120->117 (Cost: 4) from 0.3257243 to 0.749863.
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23:57:50:771OrderSTACKOrderEntityAction#000012D2, Ticket: 00000B6B; EmpireIndex:41; MoveToFleetAction#66, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 95->93 (Cost: 2.797744) from 0.5406027 to 1.
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23:57:50:792OrderSTACKOrderEntityAction#000012D3, Ticket: 00000B6C; EmpireIndex:41; MoveToFleetAction#67, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 73->71 (Cost: 1.396134) from 0.7412715 to 1.
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23:57:50:792OrderSTACKOrderEntityAction#000012D4, Ticket: 00000B6D; EmpireIndex:41; MoveToFleetAction#68, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 54->51 (Cost: 4) from 0.2791556 to 0.7779558.
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23:57:50:792OrderSTACKOrderUpdatePiratePhantomGarrison#000012D5, Ticket: 00000B6E
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23:57:50:792OrderSTACKOrderEntityAction#000012D6, Ticket: 00000B6F; EmpireIndex:5; MoveToFleetAction#97, InitiatorGUID: 2304, Context: EntityActionContext_Movement, 73->71 (Cost: 0.729467) from 0.8648167 to 1.
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23:57:50:792OrderSTACKOrderEntityAction#000012D7; EmpireIndex:7; MoveToProbeAction#117, InitiatorGUID: 3693, Context: EntityActionContext_GalaxyPosition
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23:57:50:792OrderSTACKOrderReorganizePopulationsOnSystem#000012D8; EmpireIndex:7; StarSystemGUID:3188
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23:57:50:792OrderSTACKOrderEntityAction#000012D9, Ticket: 00000B70; EmpireIndex:6; MoveToFleetAction#99, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 23->19 (Cost: 7) from 0 to 0.9051963.
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23:57:50:792OrderSTACKOrderEntityAction#000012DA, Ticket: 00000B71; EmpireIndex:8; MoveToFleetAction#105, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 56->57 (Cost: 7) from 0 to 0.824738.
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23:57:51:149OrderSTACKOrderUpdateVisibility#000012DB
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23:58:08:859OrderSTACKOrderUpdateEffectZone#00001303
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23:58:09:871OrderSTACKOrderUpdateEffectZone#00001305
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23:58:10:888OrderSTACKOrderUpdateEffectZone#00001307
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23:58:11:899OrderSTACKOrderUpdateEffectZone#00001309
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23:58:13:323OrderSTACKOrderMoveIdleFleets#0000130C; EmpireIndex:0
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23:58:13:425OrderSTACKOrderUpdateEffectZone#0000130D
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23:58:14:435OrderSTACKOrderUpdateEffectZone#0000130F
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23:58:15:447OrderSTACKOrderUpdateEffectZone#00001311
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23:58:15:953OrderSTACKOrderUpdateEffectZone#00001312
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23:58:16:461OrderSTACKOrderUpdateEffectZone#00001313
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23:58:16:968OrderSTACKOrderUpdateEffectZone#00001314
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23:58:17:475OrderSTACKOrderUpdateEffectZone#00001315
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23:58:17:774GameplaySTACKfleet action with feedback 121 started : ETA 2454.9928894043
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23:58:17:774OrderSTACKOrderEntityAction#00001316, Ticket: 0000004D; EmpireIndex:1; ExpeditionFleetAction#121, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly36 on Antares II(Planet 1) (Curiosity)
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23:58:17:975OrderSTACKOrderUpdateEffectZone#00001317
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23:58:19:490OrderSTACKOrderUpdateEffectZone#0000131A
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23:58:19:989OrderSTACKOrderUpdateEffectZone#0000131B
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23:58:20:055OrderSTACKOrderEntityAction#0000131C, Ticket: 00000B72; EmpireIndex:0; GoToFleetAction#125, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:20:495OrderSTACKOrderUpdateEffectZone#0000131D
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23:58:21:002OrderSTACKOrderUpdateEffectZone#0000131E
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23:58:21:509OrderSTACKOrderUpdateEffectZone#0000131F
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23:58:22:010OrderSTACKOrderUpdateEffectZone#00001320
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23:58:22:518OrderSTACKOrderUpdateEffectZone#00001321
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23:58:23:028OrderSTACKOrderUpdateEffectZone#00001322
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23:58:23:545OrderSTACKOrderUpdateEffectZone#00001323
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23:58:24:060OrderSTACKOrderUpdateEffectZone#00001324
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23:58:24:568OrderSTACKOrderUpdateEffectZone#00001325
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23:58:25:075OrderSTACKOrderUpdateEffectZone#00001326
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23:58:25:581OrderSTACKOrderUpdateEffectZone#00001327
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23:58:26:089OrderSTACKOrderUpdateEffectZone#00001328
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23:58:26:589OrderSTACKOrderUpdateEffectZone#00001329
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23:58:27:094OrderSTACKOrderUpdateEffectZone#0000132A
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23:58:27:607OrderSTACKOrderUpdateEffectZone#0000132B
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23:58:28:106OrderSTACKOrderUpdateEffectZone#0000132C
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23:58:28:621OrderSTACKOrderUpdateEffectZone#0000132D
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23:58:29:133OrderSTACKOrderUpdateEffectZone#0000132E
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23:58:29:636OrderSTACKOrderUpdateEffectZone#0000132F
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23:58:30:138OrderSTACKOrderUpdateEffectZone#00001330
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23:58:30:639OrderSTACKOrderUpdateEffectZone#00001331
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23:58:30:693OrderSTACKOrderEntityAction#00001332, Ticket: 00000B73; EmpireIndex:0; GoToFleetAction#126, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:30:874OrderSTACKOrderEntityAction#00001333, Ticket: 00000B74; EmpireIndex:0; GoToFleetAction#127, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:31:045OrderSTACKOrderEntityAction#00001334, Ticket: 00000B75; EmpireIndex:0; GoToFleetAction#128, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:31:151OrderSTACKOrderUpdateEffectZone#00001335
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23:58:31:194OrderSTACKOrderEntityAction#00001336, Ticket: 00000B76; EmpireIndex:0; GoToFleetAction#129, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:31:529OrderSTACKOrderEntityAction#00001337, Ticket: 00000B77; EmpireIndex:0; GoToFleetAction#130, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:31:663OrderSTACKOrderUpdateEffectZone#00001338
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23:58:31:693OrderSTACKOrderEntityAction#00001339, Ticket: 00000B78; EmpireIndex:0; GoToFleetAction#131, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:31:867OrderSTACKOrderEntityAction#0000133A, Ticket: 00000B79; EmpireIndex:0; GoToFleetAction#132, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:32:045OrderSTACKOrderEntityAction#0000133B, Ticket: 00000B7A; EmpireIndex:0; GoToFleetAction#133, InitiatorGUID: 2937, Context: Path: 227, Path: Path: 227
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23:58:32:167OrderSTACKOrderUpdateEffectZone#0000133C
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23:58:32:677OrderSTACKOrderUpdateEffectZone#0000133D
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23:58:33:181OrderSTACKOrderUpdateEffectZone#0000133E
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23:58:33:685OrderSTACKOrderUpdateEffectZone#0000133F
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23:58:34:195OrderSTACKOrderUpdateEffectZone#00001340
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23:58:34:705OrderSTACKOrderUpdateEffectZone#00001341
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23:58:35:213OrderSTACKOrderUpdateEffectZone#00001342
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23:58:35:716OrderSTACKOrderUpdateEffectZone#00001343
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23:58:36:226OrderSTACKOrderUpdateEffectZone#00001344
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23:58:36:733OrderSTACKOrderUpdateEffectZone#00001345
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23:58:37:240OrderSTACKOrderUpdateEffectZone#00001346
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23:58:37:751OrderSTACKOrderUpdateEffectZone#00001347
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23:58:38:256OrderSTACKOrderUpdateEffectZone#00001348
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23:58:38:766OrderSTACKOrderUpdateEffectZone#00001349
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23:58:39:273OrderSTACKOrderUpdateEffectZone#0000134A
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23:58:39:776OrderSTACKOrderUpdateEffectZone#0000134B
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23:58:40:282OrderSTACKOrderUpdateEffectZone#0000134C
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23:58:40:786OrderSTACKOrderUpdateEffectZone#0000134D
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23:58:41:292OrderSTACKOrderUpdateEffectZone#0000134E
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23:58:41:793OrderSTACKOrderUpdateEffectZone#0000134F
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23:58:42:298OrderSTACKOrderUpdateEffectZone#00001350
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23:58:42:807OrderSTACKOrderUpdateEffectZone#00001351
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23:58:43:309OrderSTACKOrderUpdateEffectZone#00001352
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23:58:43:821OrderSTACKOrderUpdateEffectZone#00001353
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23:58:44:323OrderSTACKOrderUpdateEffectZone#00001354
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23:58:44:831OrderSTACKOrderUpdateEffectZone#00001355
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23:58:45:340OrderSTACKOrderUpdateEffectZone#00001356
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23:58:45:843OrderSTACKOrderUpdateEffectZone#00001357
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23:58:46:349OrderSTACKOrderUpdateEffectZone#00001358
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23:58:46:853OrderSTACKOrderUpdateEffectZone#00001359
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23:58:47:361OrderSTACKOrderUpdateEffectZone#0000135A
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23:58:47:864OrderSTACKOrderUpdateEffectZone#0000135B
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23:58:48:369OrderSTACKOrderUpdateEffectZone#0000135C
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23:58:48:876OrderSTACKOrderUpdateEffectZone#0000135D
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23:58:49:381OrderSTACKOrderUpdateEffectZone#0000135E
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23:58:49:882OrderSTACKOrderUpdateEffectZone#0000135F
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23:58:50:386OrderSTACKOrderUpdateEffectZone#00001360
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23:58:50:892OrderSTACKOrderUpdateEffectZone#00001361
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23:58:51:397OrderSTACKOrderUpdateEffectZone#00001362
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23:58:51:902OrderSTACKOrderUpdateEffectZone#00001363
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23:58:52:403OrderSTACKOrderUpdateEffectZone#00001364
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23:58:52:913OrderSTACKOrderUpdateEffectZone#00001365
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23:58:53:414OrderSTACKOrderUpdateEffectZone#00001366
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23:58:53:921OrderSTACKOrderUpdateEffectZone#00001367
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00:01:29:454GameServerSTACKGameServerState_Turn_AI_Sync
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00:01:30:154GameServerSTACKGameServerState_Turn_Finished
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00:01:30:176GameplaySTACKfleet action with feedback 121 finished : ETA 2454.9928894043, Game.Time 2646.88677978516, true ETA 2455.2428894043
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00:01:30:176GameplaySTACKfleet action with feedback 66 finished : ETA 2427.88217926025, Game.Time 2646.88677978516, true ETA 2428.13217926025
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00:01:30:176GameplaySTACKfleet action with feedback 91 finished : ETA 2427.88319396973, Game.Time 2646.88677978516, true ETA 2428.13319396973
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00:01:30:176OrderSTACKOrderEntityAction#0000149C, Ticket: 00000B7D; EmpireIndex:0; MoveToFleetAction#136, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 231->227 (Cost: 2.38737) from 0.7436011 to 1.
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00:01:30:176OrderSTACKOrderTerminateEntityAction#0000149D; EmpireIndex:1; EntityActionId: 121
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00:01:30:176QuestSTACK[Quests] EventCuriosity13 didn't trigger because its random check failed
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 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:176OrderSTACKOrderTerminateEntityAction#0000149E; EmpireIndex:1; EntityActionId: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:176OrderSTACKOrderTerminateEntityAction#0000149F; EmpireIndex:2; EntityActionId: 69
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:176OrderSTACKOrderTerminateEntityAction#000014A0; EmpireIndex:3; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:176QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A1; EmpireIndex:4; EntityActionId: 93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A2; EmpireIndex:4; EntityActionId: 92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A3; EmpireIndex:4; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A4; EmpireIndex:5; EntityActionId: 97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A5; EmpireIndex:5; EntityActionId: 96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A6; EmpireIndex:6; EntityActionId: 99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A7; EmpireIndex:6; EntityActionId: 98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A8; EmpireIndex:6; EntityActionId: 97
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014A9; EmpireIndex:6; EntityActionId: 96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014AA; EmpireIndex:7; EntityActionId: 116
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:205OrderSTACKOrderTerminateEntityAction#000014AB; EmpireIndex:7; EntityActionId: 115
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014AC; EmpireIndex:8; EntityActionId: 105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderEntityAction#000014AD, Ticket: 00000B7E; EmpireIndex:8; MoveToFleetAction#106, InitiatorGUID: 3355, Context: EntityActionContext_Movement, 9->13 (Cost: 2.702477) from 0.3753591 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderEntityAction#000014AE, Ticket: 00000B7F; EmpireIndex:9; MoveToFleetAction#73, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 148->154 (Cost: 4.371264) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014AF; EmpireIndex:41; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014B0; EmpireIndex:41; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014B1; EmpireIndex:41; EntityActionId: 66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014B2; EmpireIndex:41; EntityActionId: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:227OrderSTACKOrderTerminateEntityAction#000014B3; EmpireIndex:41; EntityActionId: 64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderTerminateEntityAction#000014B4; EmpireIndex:41; EntityActionId: 63
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderTerminateEntityAction#000014B5; EmpireIndex:41; EntityActionId: 62
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderTerminateEntityAction#000014B6; EmpireIndex:41; EntityActionId: 61
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderTerminateEntityAction#000014B7; EmpireIndex:41; EntityActionId: 60
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderUpdateEffectZone#000014B8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderApplyQuestEffect#000014B9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderBeginQuest#000014BA, Ticket: 00000B80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:248OrderSTACKOrderUpdateQuests#000014BB, Ticket: 00000B81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderEntityAction#000014BC, Ticket: 00000B82; EmpireIndex:2; MoveToFleetAction#70, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 179->175 (Cost: 2.033125) from 0 to 0.528354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderUpdateQuests#000014BD, Ticket: 00000B83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderUpdateVisibility#000014BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderEntityAction#000014BF, Ticket: 00000B84; EmpireIndex:1; MoveToFleetAction#122, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 96->95 (Cost: 3.775954) from 0.4810366 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderEntityAction#000014C0, Ticket: 00000B85; EmpireIndex:4; MoveToFleetAction#94, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 124->122 (Cost: 2.00895) from 0 to 0.2675837.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderTerminateEntityAction#000014C1; EmpireIndex:5; EntityActionId: 95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderEntityAction#000014C2, Ticket: 00000B86; EmpireIndex:7; MoveToFleetAction#118, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 216->211 (Cost: 3.581345) from 0 to 0.3871311.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderEntityAction#000014C3, Ticket: 00000B87; EmpireIndex:7; MoveToFleetAction#119, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderTerminateEntityAction#000014C4; EmpireIndex:41; EntityActionId: 53
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderTerminateEntityAction#000014C5; EmpireIndex:41; EntityActionId: 52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderTerminateEntityAction#000014C6; EmpireIndex:41; EntityActionId: 58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:268OrderSTACKOrderTerminateEntityAction#000014C7; EmpireIndex:41; EntityActionId: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:307AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:30:307AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:30:326OrderSTACKOrderManageManpower#000014C8, Ticket: 00000B88; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:326OrderSTACKOrderManageManpower#000014C9, Ticket: 00000B89; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:326OrderSTACKOrderQueueConstruction#000014CA, Ticket: 00000B8A; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:326OrderSTACKOrderQueueResearch#000014CB, Ticket: 00000B8B; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:3703, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:326OrderSTACKOrderEntityAction#000014CC, Ticket: 00000B8C; EmpireIndex:6; GoToFleetAction#100, InitiatorGUID: 3692, Context: Path: 17->21, Path: Path: 17->21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:327OrderSTACKOrderRetrofitShips#000014CD, Ticket: 00000B8D; EmpireIndex:6; Ships: [3459 -> 3572]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:327OrderSTACKOrderManageManpower#000014CE, Ticket: 00000B8E; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:327OrderSTACKOrderQueueConstruction#000014CF, Ticket: 00000B8F; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:346GameplaySTACKfleet action with feedback 74 started : ETA 2647.55994415283
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:346OrderSTACKOrderEntityAction#000014D0, Ticket: 00000B90; EmpireIndex:9; ExpeditionFleetAction#74, InitiatorGUID: 3696, Context: Curiosity_PlanetResource_Strategic01 on Seginus IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:346OrderSTACKOrderQueueConstruction#000014D1, Ticket: 00000B91; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:346OrderSTACKOrderTerminateEntityAction#000014D2; EmpireIndex:8; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:346OrderSTACKOrderEntityAction#000014D3, Ticket: 00000B92; EmpireIndex:6; MoveToFleetAction#101, InitiatorGUID: 3692, Context: EntityActionContext_Movement, 17->21 (Cost: 9) from 0 to 0.9980507.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:362OrderSTACKOrderTerminateEntityAction#000014D4; EmpireIndex:0; EntityActionId: 136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:363OrderSTACKOrderTerminateEntityAction#000014D5; EmpireIndex:8; EntityActionId: 104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:377OrderSTACKOrderTerminateEntityAction#000014D6; EmpireIndex:0; EntityActionId: 135
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:30:416AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:01:30:416AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:01:30:416AISTACK[AI] [Event]keep 133 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:01:30:416AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventProbeLaunched,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI0]
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00:01:30:430AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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00:01:30:430GameServerSTACKGameServerState_Turn_AI_PrepareSync
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00:01:30:672OrderSTACKOrderUpdateEffectZone#000014D7
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00:01:30:722OrderSTACKOrderUpdateVisibility#000014D8
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00:01:31:180OrderSTACKOrderUpdateEffectZone#000014D9
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00:01:31:232OrderSTACKOrderUpdateVisibility#000014DA
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00:01:31:528DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
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00:01:31:686OrderSTACKOrderUpdateEffectZone#000014DB
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00:01:32:196OrderSTACKOrderUpdateEffectZone#000014DC
 at Log in :line 0
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00:01:32:701OrderSTACKOrderUpdateEffectZone#000014DD
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00:01:33:203OrderSTACKOrderUpdateEffectZone#000014DE
 at Log in :line 0
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00:01:33:706OrderSTACKOrderUpdateEffectZone#000014DF
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00:01:34:216OrderSTACKOrderUpdateEffectZone#000014E0
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00:01:34:721OrderSTACKOrderUpdateEffectZone#000014E1
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00:01:35:231OrderSTACKOrderUpdateEffectZone#000014E2
 at Log in :line 0
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00:01:35:574GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
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00:01:36:285GameServerSTACKGameServerState_Turn_Finished
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00:01:36:308GameplaySTACKfleet action with feedback 74 finished : ETA 2647.55994415283, Game.Time 2653.01737976074, true ETA 2647.80994415283
 at ServerUpdate in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E3; EmpireIndex:1; EntityActionId: 122
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E4; EmpireIndex:2; EntityActionId: 70
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E5; EmpireIndex:4; EntityActionId: 94
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E6; EmpireIndex:6; EntityActionId: 101
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E7; EmpireIndex:7; EntityActionId: 119
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E8; EmpireIndex:7; EntityActionId: 118
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014E9; EmpireIndex:9; EntityActionId: 74
 at Log in :line 0
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00:01:36:308OrderSTACKOrderTerminateEntityAction#000014EA; EmpireIndex:9; EntityActionId: 73
 at Log in :line 0
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00:01:36:324OrderSTACKOrderUpdateEffectZone#000014EB
 at Log in :line 0
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00:01:36:324OrderSTACKOrderBeginQuest#000014EC, Ticket: 00000B93
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00:01:36:324OrderSTACKOrderUpdateVisibility#000014ED
 at Log in :line 0
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00:01:36:324OrderSTACKOrderTerminateEntityAction#000014EE; EmpireIndex:1; EntityActionId: 113
 at Log in :line 0
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00:01:36:324OrderSTACKOrderEntityAction#000014EF, Ticket: 00000B94; EmpireIndex:9; MoveToFleetAction#75, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->161 (Cost: 1.628736) from 0 to 0.2417776.
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00:01:36:395AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
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 at WorkerThreadRun in :line 0
00:01:36:395AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
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00:01:36:407GameplaySTACKfleet action with feedback 67 started : ETA 2653.62747192383
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00:01:36:407OrderSTACKOrderEntityAction#000014F0, Ticket: 00000B95; EmpireIndex:3; ExpeditionFleetAction#67, InitiatorGUID: 2247, Context: Curiosity_Loot_Ruins_Era1 on Remor I(Planet 0) (Curiosity)
 at Log in :line 0
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00:01:36:407GameplaySTACKfleet action with feedback 107 started : ETA 2653.62747192383
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00:01:36:407OrderSTACKOrderEntityAction#000014F1, Ticket: 00000B96; EmpireIndex:8; ColonizeFleetAction#107, InitiatorGUID: 3355, Context: Muzis II(Planet 1) (Planet)
 at Log in :line 0
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00:01:36:505AISTACK[AI] [Event]Remove 133 events [AI0]
 at BeforeSynchronization in :line 0
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 at Update in :line 0
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 at Run in :line 0
00:01:36:505AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventProbeLaunched,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventNarrativeEventBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventShipLayoutChanged,EventConstructionQueued,EventConstructionQueued,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
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 at Update in :line 0
 at Run in :line 0
00:01:36:505AISTACK[AI] [Event]keep 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:01:36:505AISTACK[AI] [Event]keep EventEmpireSeen,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventNarrativeEventBegun,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
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 at Run in :line 0
00:01:36:515AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:36:515GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:36:803OrderSTACKOrderUpdateEffectZone#000014F2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:36:822OrderSTACKOrderUpdateVisibility#000014F3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:37:325OrderSTACKOrderUpdateVisibility#000014F4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:37:705GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:403GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455GameplaySTACKfleet action with feedback 67 finished : ETA 2653.62747192383, Game.Time 2655.13481140137, true ETA 2653.87747192383
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455GameplaySTACKfleet action with feedback 107 finished : ETA 2653.62747192383, Game.Time 2655.13481140137, true ETA 2653.87747192383
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455OrderSTACKOrderTerminateEntityAction#000014F5; EmpireIndex:3; EntityActionId: 67
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnTechnologyUnlocked in :line 0
 at UnlockTechnology in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455OrderSTACKOrderTerminateEntityAction#000014F6; EmpireIndex:8; EntityActionId: 107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455OrderSTACKOrderTerminateEntityAction#000014F7; EmpireIndex:9; EntityActionId: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:455AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:38:455AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:38:472OrderSTACKOrderUpdateAutoImprovements#000014F8, ColonizedStarSystemGUID:3709, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:472OrderSTACKOrderEntityAction#000014F9, Ticket: 00000B97; EmpireIndex:41; GoToFleetAction#69, InitiatorGUID: 3588, Context: Path: 215->210, Path: Path: 215->210
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:473OrderSTACKOrderEntityAction#000014FA, Ticket: 00000B98; EmpireIndex:41; GoToFleetAction#70, InitiatorGUID: 3586, Context: Path: 172->174->173, Path: Path: 172->174->173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:473OrderSTACKOrderEntityAction#000014FB, Ticket: 00000B99; EmpireIndex:41; GoToFleetAction#71, InitiatorGUID: 3583, Context: Path: 93->95->92, Path: Path: 93->95->92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:473OrderSTACKOrderEntityAction#000014FC, Ticket: 00000B9A; EmpireIndex:41; GoToFleetAction#72, InitiatorGUID: 3582, Context: Path: 71->73, Path: Path: 71->73
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:491OrderSTACKOrderEntityAction#000014FD, Ticket: 00000B9B; EmpireIndex:41; MoveToFleetAction#73, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 71->73 (Cost: 2.603867) from 0 to 0.482543.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:491OrderSTACKOrderEntityAction#000014FE, Ticket: 00000B9C; EmpireIndex:41; MoveToFleetAction#74, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 93->95 (Cost: 1.202256) from 0 to 0.1974138.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:491OrderSTACKOrderEntityAction#000014FF, Ticket: 00000B9D; EmpireIndex:41; MoveToFleetAction#75, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 172->174 (Cost: 1.084971) from 0 to 0.1421842.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:491OrderSTACKOrderEntityAction#00001500, Ticket: 00000B9E; EmpireIndex:41; MoveToFleetAction#76, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 215->210 (Cost: 2.711742) from 0 to 0.2919537.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:503OrderSTACKOrderUpdateVisibility#00001501
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:523AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:01:38:523AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:38:523AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:01:38:534OrderSTACKOrderEntityAction#00001502, Ticket: 00000B9F; EmpireIndex:7; GoToFleetAction#120, InitiatorGUID: 2354, Context: Path: 219->218->222->221->220->215, Path: Path: 219->218->222->221->220->215
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:534OrderSTACKOrderPrepareQuestChoice#00001503, Ticket: 00000BA0; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:534OrderSTACKOrderAIClientStateChange#00001504; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:534AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:38:547OrderSTACKOrderEntityAction#00001505, Ticket: 00000BA1; EmpireIndex:7; MoveToFleetAction#121, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 219->218 (Cost: 4.5) from 0 to 0.7795036.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:024OrderSTACKOrderUpdateVisibility#00001506
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:192OrderSTACKOrderTerminateEntityAction#00001507; EmpireIndex:41; EntityActionId: 75
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:192OrderSTACKOrderTerminateEntityAction#00001508; EmpireIndex:41; EntityActionId: 74
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:280OrderSTACKOrderTerminateEntityAction#00001509; EmpireIndex:41; EntityActionId: 73
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:327OrderSTACKOrderTerminateEntityAction#0000150A; EmpireIndex:41; EntityActionId: 76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:362GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:420GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:447GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:39:517OrderSTACKOrderUpdateVisibility#0000150B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:342GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:364GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:464GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:968GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:985GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:40:985OrderSTACKOrderTerminateEntityAction#0000150C; EmpireIndex:7; EntityActionId: 121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:737GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:751GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:751GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:751GameplaySTACKAdd 1 experience to ship Ship#2170
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:763GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:763GameplaySTACKAdd 0.6666667 experience to ship Ship#3376
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:763GameplaySTACKAdd 0.6666667 experience to ship Ship#3683
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:774GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:774GameplaySTACKAdd 0.6666667 experience to ship Ship#3697
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:785GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:785GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:785GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:785GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:798GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:798GameplaySTACKAdd 0.6666667 experience to ship Ship#3621
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:798GameplaySTACKAdd 0.6666667 experience to ship Ship#3685
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:810GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:810GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:810GameplaySTACKAdd 0.6666667 experience to ship Ship#3652
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#3451
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#3623
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#3687
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00:01:41:822GameplaySTACKAdd 0.6666667 experience to ship Ship#3459
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00:01:41:833GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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00:01:41:833GameplaySTACKAdd 0.6666667 experience to ship Ship#3490
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00:01:41:847GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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00:01:41:857GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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00:01:41:857GameplaySTACKAdd 0.6666667 experience to ship Ship#3674
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00:01:41:869GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
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00:01:41:881GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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00:01:41:881GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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00:01:41:893GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
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00:01:41:893GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
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00:01:41:904GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
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00:01:41:916GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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00:01:41:916GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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00:01:41:928GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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00:01:41:928GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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00:01:41:940GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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00:01:41:940GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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00:01:41:951GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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00:01:41:951GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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00:01:41:964GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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00:01:41:964GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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00:01:41:976GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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00:01:41:976GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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00:01:41:989GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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00:01:41:989GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
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00:01:42:001GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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00:01:42:001GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
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00:01:42:014GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
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00:01:42:014GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
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00:01:42:027GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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00:01:42:027GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
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00:01:42:039GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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00:01:42:039GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
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00:01:42:051GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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00:01:42:051GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
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00:01:42:064GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
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00:01:42:064GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
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00:01:42:075GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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00:01:42:076GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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00:01:42:087GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
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00:01:42:087GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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00:01:42:099GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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00:01:42:099GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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00:01:42:111GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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00:01:42:111GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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00:01:42:123GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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00:01:42:123GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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00:01:42:135GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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00:01:42:135GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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00:01:42:148GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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00:01:42:148GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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00:01:42:159GameplaySTACKAdd 0.6666667 experience to ship Ship#3555
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00:01:42:159GameplaySTACKAdd 0.6666667 experience to ship Ship#3556
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00:01:42:172GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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00:01:42:172GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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00:01:42:184GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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00:01:42:184GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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00:01:42:196GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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00:01:42:196GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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00:01:42:208GameplaySTACKAdd 0.6666667 experience to ship Ship#3558
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00:01:42:208GameplaySTACKAdd 0.6666667 experience to ship Ship#3559
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00:01:42:220GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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00:01:42:220GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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00:01:42:235GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3599
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3601
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3615
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
 at AddExperience in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:236GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:42:870GameServerSTACKGameServerState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:049GameClientSTACKGameClientState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:049GameplaySTACKAdd 0 experience to ship Ship#3670
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
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 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
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 at Run in :line 0
 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:049DefaultSTACKStoreStats
 at NetworkCommit in :line 0
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 at Notify in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:049GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:049BattleSTACKDisposing Encounter 3668
 at Dispose in :line 0
 at ClearEncounters in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:093PrismSTACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade3","stage":"TechnologyStageDefinitionEconomyAndTrade2","turn":19,"isstage":"False","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:01:42.955"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:01:43:344DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:43:344RuntimeSTACK[ChatMessage] RECV: l:/_turn/18 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
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 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:43:344DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
 at SteamClientCallbacks_LobbyDataUpdate in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:43:456PrismSTACKJuggernaut: {"turn":18,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:01:43.405"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:01:43:851QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
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 at LateUpdate in :line 0
00:01:43:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
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 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:43:851QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
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00:01:43:893OrderSTACKOrderUpdateDustInflation#0000150D; DustGlobalProduction:574.5975
 at Log in :line 0
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00:01:44:182DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:44:645OrderSTACKOrderSendAutomatedShip#0000150E; EmpireIndex:5
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
00:01:44:645OrderSTACKOrderSendAutomatedShip#0000150F; EmpireIndex:7
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:44:645OrderSTACKOrderUpdateBestSystem#00001510; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:44:657OrderSTACKOrderStartAutomatedFleetAction#00001511; EmpireIndex:5; AutomatedDeliveryFleetAction#98, InitiatorGUID: 3713, Context: Path: 77->78->76->79, Path: Path: 77->78->76->79
 at Log in :line 0
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 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:44:657OrderSTACKOrderStartAutomatedFleetAction#00001512; EmpireIndex:7; AutomatedDeliveryFleetAction#122, InitiatorGUID: 3715, Context: Path: 220->221, Path: Path: 220->221
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:45:675GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
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 at Update in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:45:726GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACK[Perf] Game dumping took 857 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACK[Perf] Checksum generation took 40 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACK[Perf] Writing file took 29 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACK[Perf] TOTAL DURATION (Text): 1090 ms.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACKDump checksum 'TurnEnded': 0x9a7c8740ba772ab2d05e744ffab9e282.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\018_TurnEnded_Tarax_0x9a7c8740ba772ab2d05e744ffab9e282.dump'.
 at Dump in :line 0
 at Dump in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:848GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:864GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=18, client=0x7a9fc1, checksum=0x9a7c8740ba772ab2d05e744ffab9e282.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:46:928PrismSTACKTurn end: {"turn":18,"turnDuration":244,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:01:45.737"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:01:47:367GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=18, client=0x19657bb, checksum=0x9a7c8740ba772ab2d05e744ffab9e282.
 at ProcessClientDiagnosticsInfoMessage in :line 0
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:47:784NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:47:784GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:505GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:505DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:48:505RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:48:505DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:48:505RuntimeSTACK[ChatMessage] RECV: l:/_turn/18 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:48:544GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:544QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:545QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:545QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:545QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:545QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderEntityAction#00001513; EmpireIndex:5; MoveToProbeAction#99, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderEntityAction#00001514; EmpireIndex:6; MoveToProbeAction#102, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderEntityAction#00001515; EmpireIndex:7; MoveToProbeAction#123, InitiatorGUID: 3693, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderEntityAction#00001516; EmpireIndex:8; MoveToProbeAction#108, InitiatorGUID: 3465, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderUpdateBestSystem#00001517; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001518; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001519; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151A; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151B; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151C; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151D; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151E; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000151F; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001520; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001521; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001522; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001523; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001524; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001525; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001526; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001527; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001528; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#00001529; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000152A; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000152B; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:563OrderSTACKOrderTransferResource#0000152C; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#0000152D; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#0000152E; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#0000152F; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001530; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001531; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001532; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001533; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001534; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderTransferResource#00001535; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:564OrderSTACKOrderUpdatePiratePhantomGarrison#00001536
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:48:781DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:48:781RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:01:50:419GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:420GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:433OrderSTACKOrderUpdateQuests#00001537, Ticket: 00000BA2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:433OrderSTACKOrderApplyQuestEffect#00001538
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:433OrderSTACKOrderTriggerPopulationEvent#00001539
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:433OrderSTACKOrderUpdateQuests#0000153A, Ticket: 00000BA3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:01:50:433OrderSTACKOrderUpdateQuests#0000153B, Ticket: 00000BA4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:04:869GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:04:869AISTACK[AI] [Event]Remove 18 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:04:869AISTACK[AI] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventNarrativeEventBegun,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:04:869AISTACK[AI] [Event]keep 98 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:04:869AISTACK[AI] [Event]keep EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:07:264AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:07:264AISTACK[AI] Cancel task 399 : can find context 3355 : for empire 8 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at NewTurnStarted in :line 0
 at NewTurnStarted in :line 0
 at NewTurnStarted in :line 0
 at GameSnapshot_OnNewTurnStarted in :line 0
 at InvokeNewTurnStartedEvent in :line 0
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:07:277DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:07:307GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:07:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:07:380AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:07:435PrismSTACKAIPerformanceEvent: {"turn":18,"maxBlackboardMessageCount":183,"maxDecisionCount":4,"maxSyncronizationTime":2394,"maxAnaysisTime":63,"maxStrategicTime":15,"maxDecisionTime":120,"maxActuatorTime":110,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:07.264"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:07:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:07:629QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:08:858GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:615GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:615GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:615OrderSTACKOrderAIClientStateChange#0000153C; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:615AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:615AISTACK[AI] [Event]Remove 98 events [AI0]
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00:02:09:616AISTACK[AI] [Event]Remove EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBlockadeTick,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestUpdated, [AI0]
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00:02:09:616AISTACK[AI] [Event]keep 2 events [AI0]
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00:02:09:616AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
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00:02:09:616AISTACKStart 100 order messages treatment (delayed over 0ms).
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00:02:09:641OrderSTACKOrderEntityAction#0000153D, Ticket: 00000BA5; EmpireIndex:41; GoToFleetAction#77, InitiatorGUID: 3589, Context: Path: 231, Path: Path: 231
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00:02:09:641OrderSTACKOrderEntityAction#0000153E, Ticket: 00000BA6; EmpireIndex:41; GoToFleetAction#78, InitiatorGUID: 3587, Context: Path: 193, Path: Path: 193
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00:02:09:641OrderSTACKOrderEntityAction#0000153F, Ticket: 00000BA7; EmpireIndex:41; GoToFleetAction#79, InitiatorGUID: 3585, Context: Path: 151, Path: Path: 151
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00:02:09:641OrderSTACKOrderEntityAction#00001540, Ticket: 00000BA8; EmpireIndex:41; GoToFleetAction#80, InitiatorGUID: 3584, Context: Path: 117, Path: Path: 117
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00:02:09:641OrderSTACKOrderEntityAction#00001541, Ticket: 00000BA9; EmpireIndex:41; GoToFleetAction#81, InitiatorGUID: 3581, Context: Path: 51, Path: Path: 51
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00:02:09:641OrderSTACKOrderEntityAction#00001542, Ticket: 00000BAA; EmpireIndex:2; GoToFleetAction#71, InitiatorGUID: 2220, Context: Path: 175, Path: Path: 175
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00:02:09:641OrderSTACKOrderUpdatePlayDeck#00001543, Ticket: 00000BAB; EmpireIndex:2
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001544, Ticket: 00000BAC
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001545, Ticket: 00000BAD
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001546, Ticket: 00000BAE
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001547, Ticket: 00000BAF
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001548, Ticket: 00000BB0
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001549, Ticket: 00000BB1
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00:02:09:641OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000154A, Ticket: 00000BB2
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00:02:09:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000154B, Ticket: 00000BB3
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00:02:09:642OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000154C, Ticket: 00000BB4
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00:02:09:642OrderSTACKOrderManageManpower#0000154D, Ticket: 00000BB5; EmpireIndex:3
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00:02:09:642OrderSTACKOrderUpdateVisibility#0000154E
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00:02:09:642QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
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00:02:09:642OrderSTACKOrderCreateShipDesign#0000154F, Ticket: 00000BB6; EmpireIndex:3
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00:02:09:642OrderSTACKOrderCreateShipDesign#00001550, Ticket: 00000BB7; EmpireIndex:3
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00:02:09:642GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
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00:02:09:642AISTACKEnd order messages treatement.
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00:02:09:665OrderSTACKOrderCreateShipDesign#00001551, Ticket: 00000BB8; EmpireIndex:3
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001552, Ticket: 00000BB9
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001553, Ticket: 00000BBA
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001554, Ticket: 00000BBB
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001555, Ticket: 00000BBC
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001556, Ticket: 00000BBD
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001557, Ticket: 00000BBE
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001558, Ticket: 00000BBF
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001559, Ticket: 00000BC0
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00:02:09:665OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000155A, Ticket: 00000BC1
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00:02:09:665OrderSTACKOrderEntityAction#0000155B, Ticket: 00000BC2; EmpireIndex:3; GoToFleetAction#68, InitiatorGUID: 2247, Context: Path: 190->189, Path: Path: 190->189
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00:02:09:665OrderSTACKOrderTransferShips#0000155C, Ticket: 00000BC3; EmpireIndex:3; ShipGUIDs: [3670], HeroGUID:0, Position:NodeIndex:197, DestinationGarrisonGUID:3721
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00:02:09:665GameplaySTACKfleet action with feedback 95 started : ETA 2686.88483428955
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00:02:09:665OrderSTACKOrderEntityAction#0000155D, Ticket: 00000BC4; EmpireIndex:4; ExpeditionFleetAction#95, InitiatorGUID: 2278, Context: Curiosity_PlanetResource_Luxury04 on Zozmanos II(Planet 1) (Curiosity)
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000155E, Ticket: 00000BC5
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000155F, Ticket: 00000BC6
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001560, Ticket: 00000BC7
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001561, Ticket: 00000BC8
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001562, Ticket: 00000BC9
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001563, Ticket: 00000BCA
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001564, Ticket: 00000BCB
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001565, Ticket: 00000BCC
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001566, Ticket: 00000BCD
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00:02:09:686GameplaySTACKfleet action with feedback 100 started : ETA 2686.8998336792
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00:02:09:686OrderSTACKOrderEntityAction#00001567, Ticket: 00000BCE; EmpireIndex:5; ExpeditionFleetAction#100, InitiatorGUID: 2304, Context: Curiosity_PlanetAnomaly42 on Mizar I(Planet 0) (Curiosity)
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001568, Ticket: 00000BCF
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001569, Ticket: 00000BD0
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156A, Ticket: 00000BD1
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00:02:09:686OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156B, Ticket: 00000BD2
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156C, Ticket: 00000BD3
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156D, Ticket: 00000BD4
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156E, Ticket: 00000BD5
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000156F, Ticket: 00000BD6
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001570, Ticket: 00000BD7
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00:02:09:687OrderSTACKOrderEntityAction#00001571, Ticket: 00000BD8; EmpireIndex:6; GoToFleetAction#103, InitiatorGUID: 2322, Context: Path: 19, Path: Path: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001572, Ticket: 00000BD9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001573, Ticket: 00000BDA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001574, Ticket: 00000BDB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001575, Ticket: 00000BDC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001576, Ticket: 00000BDD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001577, Ticket: 00000BDE
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001578, Ticket: 00000BDF
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001579, Ticket: 00000BE0
 at Log in :line 0
 at MoveNext in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000157A, Ticket: 00000BE1
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderEntityAction#0000157B, Ticket: 00000BE2; EmpireIndex:6; GoToFleetAction#104, InitiatorGUID: 3692, Context: Path: 21, Path: Path: 21
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderChangeOutpostGrowthProvider#0000157C, Ticket: 00000BE3; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000157D, Ticket: 00000BE4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000157E, Ticket: 00000BE5
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000157F, Ticket: 00000BE6
 at Log in :line 0
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 at Run in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001580, Ticket: 00000BE7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001581, Ticket: 00000BE8
 at Log in :line 0
 at MoveNext in :line 0
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 at LateUpdate in :line 0
00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001582, Ticket: 00000BE9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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00:02:09:687OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001583, Ticket: 00000BEA
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001584, Ticket: 00000BEB
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
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00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001585, Ticket: 00000BEC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderEntityAction#00001586, Ticket: 00000BED; EmpireIndex:8; GoToFleetAction#109, InitiatorGUID: 2386, Context: Path: 57, Path: Path: 57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001587, Ticket: 00000BEE
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001588, Ticket: 00000BF0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderEntityAction#00001589, Ticket: 00000BEF; EmpireIndex:1; MoveToFleetAction#123, InitiatorGUID: 3682, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158A, Ticket: 00000BF1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158B, Ticket: 00000BF2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158C, Ticket: 00000BF3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158D, Ticket: 00000BF4
 at Log in :line 0
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 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158E, Ticket: 00000BF5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000158F, Ticket: 00000BF6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001590, Ticket: 00000BF7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderEntityAction#00001591, Ticket: 00000BF8; EmpireIndex:4; MoveToFleetAction#96, InitiatorGUID: 3684, Context: EntityActionContext_Movement, 124->122 (Cost: 3) from 0.3995874 to 0.7991748.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderEntityAction#00001592, Ticket: 00000BF9; EmpireIndex:4; MoveToFleetAction#97, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 124->122 (Cost: 3) from 0.2675837 to 0.6671711.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:710OrderSTACKOrderEntityAction#00001593, Ticket: 00000BFA; EmpireIndex:5; MoveToFleetAction#101, InitiatorGUID: 3713, Context: EntityActionContext_Movement, 77->78 (Cost: 3) from 0 to 0.4468842.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:711OrderSTACKOrderEntityAction#00001594, Ticket: 00000BFB; EmpireIndex:5; MoveToFleetAction#102, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 77->78 (Cost: 0.7131482) from 0.8937684 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:711OrderSTACKOrderEntityAction#00001595, Ticket: 00000BFC; EmpireIndex:6; MoveToFleetAction#105, InitiatorGUID: 3686, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.3326836 to 0.6653671.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:711OrderSTACKOrderEntityAction#00001596, Ticket: 00000BFD; EmpireIndex:6; MoveToFleetAction#106, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 17->21 (Cost: 0.01757806) from 0.9980507 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:711OrderSTACKOrderEntityAction#00001597, Ticket: 00000BFE; EmpireIndex:6; MoveToFleetAction#107, InitiatorGUID: 3450, Context: EntityActionContext_Movement, 21->16 (Cost: 1.47903) from 0.8017772 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:711OrderSTACKOrderEntityAction#00001598, Ticket: 00000BFF; EmpireIndex:7; MoveToFleetAction#124, InitiatorGUID: 3715, Context: EntityActionContext_Movement, 220->221 (Cost: 4.853957) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:734OrderSTACKOrderEntityAction#00001599, Ticket: 00000C00; EmpireIndex:7; MoveToFleetAction#125, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 216->211 (Cost: 5) from 0.3871311 to 0.927614.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:735OrderSTACKOrderEntityAction#0000159A, Ticket: 00000C01; EmpireIndex:7; MoveToFleetAction#126, InitiatorGUID: 3489, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:735OrderSTACKOrderCreateRecipe#0000159B, Ticket: 00000C02; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:735OrderSTACKOrderEntityAction#0000159C, Ticket: 00000C03; EmpireIndex:9; GoToFleetAction#76, InitiatorGUID: 2411, Context: Path: 161, Path: Path: 161
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:735OrderSTACKOrderSelloutTradableResource#0000159D, Ticket: 00000C04; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:756OrderSTACKOrderSelloutTradableResource#0000159E, Ticket: 00000C05; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:756OrderSTACKOrderEntityAction#0000159F, Ticket: 00000C06; EmpireIndex:9; SabotagePirateAction#77, InitiatorGUID: 2004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:756OrderSTACKOrderBuyoutTradable#000015A0, Ticket: 00000C07; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:756OrderSTACKOrderBuyoutTradable#000015A1, Ticket: 00000C08; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:756QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
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 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at TryAllocateTo in :line 0
 at ITradingManagementService.TryConsumeAndAllocateTradable in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A2, Ticket: 00000C09
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A3, Ticket: 00000C0A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A4, Ticket: 00000C0B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A5, Ticket: 00000C0C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A6, Ticket: 00000C0D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A7, Ticket: 00000C0E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A8, Ticket: 00000C0F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015A9, Ticket: 00000C10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000015AA, Ticket: 00000C11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderValidateQuestChoice#000015AB, Ticket: 00000C12; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderEntityAction#000015AC, Ticket: 00000C13; EmpireIndex:2; MoveToFleetAction#72, InitiatorGUID: 2220, Context: EntityActionContext_Movement, 179->175 (Cost: 1.81491) from 0.528354 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderEntityAction#000015AD, Ticket: 00000C14; EmpireIndex:41; MoveToFleetAction#82, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 54->51 (Cost: 1.780626) from 0.7779558 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:09:757OrderSTACKOrderEntityAction#000015AE, Ticket: 00000C15; EmpireIndex:41; MoveToFleetAction#83, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 120->117 (Cost: 2.359011) from 0.749863 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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00:02:09:757OrderSTACKOrderEntityAction#000015AF, Ticket: 00000C16; EmpireIndex:41; MoveToFleetAction#84, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 157->151 (Cost: 2.589099) from 0.681747 to 1.
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00:02:09:785GameServerSTACKGameServerState_Turn_AI_PrepareSync
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00:02:09:785OrderSTACKOrderEntityAction#000015B0, Ticket: 00000C17; EmpireIndex:41; MoveToFleetAction#85, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 192->193 (Cost: 2.2363) from 0.6968378 to 1.
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00:02:09:785OrderSTACKOrderEntityAction#000015B1, Ticket: 00000C18; EmpireIndex:41; MoveToFleetAction#86, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 230->231 (Cost: 0.8254419) from 0.8404598 to 1.
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00:02:09:785OrderSTACKOrderEntityAction#000015B2, Ticket: 00000C19; EmpireIndex:3; MoveToFleetAction#69, InitiatorGUID: 2247, Context: EntityActionContext_Movement, 190->189 (Cost: 4.025888) from 0 to 1.
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00:02:09:785OrderSTACKOrderEntityAction#000015B3, Ticket: 00000C1A; EmpireIndex:6; MoveToFleetAction#108, InitiatorGUID: 3692, Context: EntityActionContext_Movement, 17->21 (Cost: 0.01757806) from 0.9980507 to 1.
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00:02:09:785OrderSTACKOrderEntityAction#000015B4, Ticket: 00000C1B; EmpireIndex:6; MoveToFleetAction#109, InitiatorGUID: 2322, Context: EntityActionContext_Movement, 23->19 (Cost: 0.7331292) from 0.9051963 to 1.
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00:02:09:785OrderSTACKOrderTerminateEntityAction#000015B5; EmpireIndex:1; EntityActionId: 123
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00:02:09:785OrderSTACKOrderTerminateEntityAction#000015B6; EmpireIndex:5; EntityActionId: 102
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00:02:09:785OrderSTACKOrderTerminateEntityAction#000015B7; EmpireIndex:6; EntityActionId: 106
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00:02:09:806OrderSTACKOrderEntityAction#000015B8, Ticket: 00000C1C; EmpireIndex:8; MoveToFleetAction#110, InitiatorGUID: 2386, Context: EntityActionContext_Movement, 56->57 (Cost: 1.487544) from 0.824738 to 1.
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00:02:09:806OrderSTACKOrderUpdateEffectZone#000015B9
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00:02:09:806OrderSTACKOrderTerminateEntityAction#000015BA; EmpireIndex:6; EntityActionId: 107
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00:02:09:806OrderSTACKOrderEntityAction#000015BB, Ticket: 00000C1D; EmpireIndex:9; MoveToFleetAction#78, InitiatorGUID: 2411, Context: EntityActionContext_Movement, 154->161 (Cost: 5.107769) from 0.2417776 to 1.
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00:02:09:806OrderSTACKOrderUpdatePiratePhantomGarrison#000015BC, Ticket: 00000C1E
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00:02:10:145OrderSTACKOrderUpdateVisibility#000015BD
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00:02:10:145OrderSTACKOrderSetHeroProperties#000015BE; EmpireIndex:3
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00:02:10:228OrderSTACKOrderUpdateEffectZone#000015BF
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00:02:10:735OrderSTACKOrderUpdateEffectZone#000015C0
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00:02:11:154DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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00:02:11:757OrderSTACKOrderUpdateEffectZone#000015C2
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00:02:12:269OrderSTACKOrderUpdateEffectZone#000015C3
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00:02:12:782OrderSTACKOrderUpdateEffectZone#000015C4
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00:02:13:289OrderSTACKOrderUpdateEffectZone#000015C5
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00:02:13:797OrderSTACKOrderUpdateEffectZone#000015C6
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00:02:14:308OrderSTACKOrderUpdateEffectZone#000015C7
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00:02:14:568DefaultSTACKSteamClientCallbacks_GameOverlayActivated
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00:02:14:811OrderSTACKOrderUpdateEffectZone#000015C8
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00:02:15:319OrderSTACKOrderUpdateEffectZone#000015C9
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00:02:15:831OrderSTACKOrderUpdateEffectZone#000015CA
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00:02:16:332OrderSTACKOrderUpdateEffectZone#000015CB
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00:02:16:841OrderSTACKOrderUpdateEffectZone#000015CC
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00:02:17:342OrderSTACKOrderUpdateEffectZone#000015CD
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00:02:17:858OrderSTACKOrderUpdateEffectZone#000015CE
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00:02:18:188GameServerSTACKGameServerState_Turn_AI_Sync
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00:02:18:258AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
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00:02:19:575GameServerSTACKGameServerState_Turn_Main
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00:02:19:575OrderSTACKOrderEntityAction#000015CF, Ticket: 00000C1F; EmpireIndex:0; SupportPirateAction#137, InitiatorGUID: 1995
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00:02:19:575OrderSTACKOrderUpdatePiratePhantomGarrison#000015D0, Ticket: 00000C20
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00:02:19:605GameplaySTACKfleet action with feedback 95 finished : ETA 2686.88483428955, Game.Time 2696.30838012695, true ETA 2687.13483428955
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00:02:19:605GameplaySTACKfleet action with feedback 100 finished : ETA 2686.8998336792, Game.Time 2696.30838012695, true ETA 2687.1498336792
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00:02:19:605OrderSTACKOrderTerminateEntityAction#000015D1; EmpireIndex:1; EntityActionId: 117
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00:02:19:606OrderSTACKOrderTerminateEntityAction#000015D2; EmpireIndex:2; EntityActionId: 72
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00:02:19:606OrderSTACKOrderTerminateEntityAction#000015D3; EmpireIndex:3; EntityActionId: 69
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00:02:19:606AISTACKStart 4 order messages treatment (delayed over 0ms).
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00:02:19:606AISTACKEnd order messages treatement.
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015D4; EmpireIndex:4; EntityActionId: 97
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015D5; EmpireIndex:4; EntityActionId: 96
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015D6; EmpireIndex:4; EntityActionId: 95
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015D7; EmpireIndex:5; EntityActionId: 101
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015D8; EmpireIndex:5; EntityActionId: 100
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00:02:19:635GameplaySTACKAdd 5 experience to ship Ship#2306
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00:02:19:635OrderSTACKOrderEntityAction#000015D9, Ticket: 00000C21; EmpireIndex:5; MoveToFleetAction#103, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 78->76 (Cost: 2.286852) from 0 to 0.2806603.
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00:02:19:635OrderSTACKOrderTerminateEntityAction#000015DA; EmpireIndex:6; EntityActionId: 109
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00:02:19:663OrderSTACKOrderTerminateEntityAction#000015DC; EmpireIndex:6; EntityActionId: 105
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00:02:19:663OrderSTACKOrderEntityAction#000015DD, Ticket: 00000C22; EmpireIndex:6; MoveToFleetAction#110, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 21->16 (Cost: 2.982422) from 0 to 0.3997107.
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00:02:19:663OrderSTACKOrderTerminateEntityAction#000015DE; EmpireIndex:6; EntityActionId: 69
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00:02:19:663OrderSTACKOrderTerminateEntityAction#000015DF; EmpireIndex:7; EntityActionId: 126
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00:02:19:663OrderSTACKOrderTerminateEntityAction#000015E0; EmpireIndex:7; EntityActionId: 125
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E1; EmpireIndex:7; EntityActionId: 124
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E2; EmpireIndex:8; EntityActionId: 110
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E3; EmpireIndex:9; EntityActionId: 78
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E4; EmpireIndex:41; EntityActionId: 86
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E5; EmpireIndex:41; EntityActionId: 85
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00:02:19:695OrderSTACKOrderTerminateEntityAction#000015E6; EmpireIndex:41; EntityActionId: 84
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00:02:19:721OrderSTACKOrderTerminateEntityAction#000015E7; EmpireIndex:41; EntityActionId: 83
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00:02:19:721OrderSTACKOrderTerminateEntityAction#000015E8; EmpireIndex:41; EntityActionId: 82
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00:02:19:721OrderSTACKOrderUpdateEffectZone#000015E9
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00:02:19:721OrderSTACKOrderEntityAction#000015EA, Ticket: 00000C23; EmpireIndex:41; GoToFleetAction#87, InitiatorGUID: 3588, Context: Path: 210, Path: Path: 210
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderEntityAction#000015EB, Ticket: 00000C24; EmpireIndex:41; GoToFleetAction#88, InitiatorGUID: 3586, Context: Path: 174->173, Path: Path: 174->173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderEntityAction#000015EC, Ticket: 00000C25; EmpireIndex:41; GoToFleetAction#89, InitiatorGUID: 3583, Context: Path: 95->92, Path: Path: 95->92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderEntityAction#000015ED, Ticket: 00000C26; EmpireIndex:41; GoToFleetAction#90, InitiatorGUID: 3582, Context: Path: 73, Path: Path: 73
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderUpdateVisibility#000015EE
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderTerminateEntityAction#000015EF; EmpireIndex:2; EntityActionId: 71
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:721OrderSTACKOrderTerminateEntityAction#000015F0; EmpireIndex:3; EntityActionId: 68
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
00:02:19:721AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:19:721AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:19:795OrderSTACKOrderRevealEntities#000015F1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795OrderSTACKOrderBeginQuest#000015F2, Ticket: 00000C27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795OrderSTACKOrderUpdateQuests#000015F3, Ticket: 00000C28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795OrderSTACKOrderCompleteQuest#000015F4, Ticket: 00000C29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795OrderSTACKOrderUpdateQuests#000015F5, Ticket: 00000C2A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795QuestSTACK[Quests] TestStrategicAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at ProcessRewardAllocation in :line 0
 at AllocateRewards in :line 0
 at Execute in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:795OrderSTACKOrderCompleteQuest#000015F6, Ticket: 00000C2B
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
00:02:19:842OrderSTACKOrderTerminateEntityAction#000015F7; EmpireIndex:6; EntityActionId: 104
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:842OrderSTACKOrderTerminateEntityAction#000015F8; EmpireIndex:6; EntityActionId: 103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:842OrderSTACKOrderTerminateEntityAction#000015F9; EmpireIndex:7; EntityActionId: 87
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:842OrderSTACKOrderTerminateEntityAction#000015FA; EmpireIndex:7; EntityActionId: 122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:842OrderSTACKOrderTerminateEntityAction#000015FB; EmpireIndex:8; EntityActionId: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderTerminateEntityAction#000015FC; EmpireIndex:9; EntityActionId: 76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderTerminateEntityAction#000015FD; EmpireIndex:41; EntityActionId: 79
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderTerminateEntityAction#000015FE; EmpireIndex:41; EntityActionId: 78
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderTerminateEntityAction#000015FF; EmpireIndex:41; EntityActionId: 77
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderQueueConstruction#00001600, Ticket: 00000C2C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderQueueResearch#00001601, Ticket: 00000C2D; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1Sophons, ConstructionGameEntityGUID:3739, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderEntityAction#00001602, Ticket: 00000C2E; EmpireIndex:7; GoToFleetAction#127, InitiatorGUID: 2354, Context: Path: 218->222->221->220->215, Path: Path: 218->222->221->220->215
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderQueueResearch#00001603, Ticket: 00000C2F; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:3740, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderEntityAction#00001604, Ticket: 00000C30; EmpireIndex:8; OutpostActionBoostGrowthWithDust#111, InitiatorGUID: 3709
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderEntityAction#00001605, Ticket: 00000C31; EmpireIndex:8; OutpostActionIncreaseMigrationRate#112, InitiatorGUID: 3709
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:873OrderSTACKOrderQueueResearch#00001606, Ticket: 00000C32; EmpireIndex:9; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:3741, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderBuyoutTradable#00001607, Ticket: 00000C33; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderBuyoutTradable#00001608, Ticket: 00000C34; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderEntityAction#00001609, Ticket: 00000C35; EmpireIndex:41; MoveToFleetAction#91, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 71->73 (Cost: 2.792267) from 0.482543 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderEntityAction#0000160A, Ticket: 00000C36; EmpireIndex:41; MoveToFleetAction#92, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 93->95 (Cost: 4) from 0.1974138 to 0.8542248.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderEntityAction#0000160B, Ticket: 00000C37; EmpireIndex:41; MoveToFleetAction#93, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 172->174 (Cost: 4) from 0.1421842 to 0.6663793.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderEntityAction#0000160C, Ticket: 00000C38; EmpireIndex:41; MoveToFleetAction#94, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 215->210 (Cost: 4) from 0.2919537 to 0.7226049.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderTerminateEntityAction#0000160D; EmpireIndex:41; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderTerminateEntityAction#0000160E; EmpireIndex:41; EntityActionId: 80
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderAddQuestMarkers#0000160F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderAddQuestMarkers#00001610
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderAddQuestMarkers#00001611
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderBeginQuest#00001612, Ticket: 00000C39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:915OrderSTACKOrderEntityAction#00001613, Ticket: 00000C3A; EmpireIndex:7; MoveToFleetAction#128, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 219->218 (Cost: 1.272904) from 0.7795036 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:940PrismSTACKQuest Finished: {"turn":18,"questName":"AcademyQuest01","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":3658,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:19.729"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:19:940OrderSTACKOrderTerminateEntityAction#00001614; EmpireIndex:41; EntityActionId: 91
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:962OrderSTACKOrderTerminateEntityAction#00001615; EmpireIndex:41; EntityActionId: 90
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:19:985OrderSTACKOrderTerminateEntityAction#00001616; EmpireIndex:7; EntityActionId: 128
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:005OrderSTACKOrderEntityAction#00001617, Ticket: 00000C3B; EmpireIndex:7; MoveToFleetAction#129, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 218->222 (Cost: 4.689754) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:025OrderSTACKOrderTerminateEntityAction#00001618; EmpireIndex:41; EntityActionId: 92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:044OrderSTACKOrderTerminateEntityAction#00001619; EmpireIndex:41; EntityActionId: 93
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:063OrderSTACKOrderTerminateEntityAction#0000161A; EmpireIndex:41; EntityActionId: 94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:097OrderSTACKOrderUpdateEffectZone#0000161B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:130OrderSTACKOrderUpdateVisibility#0000161C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:285PrismSTACKQuest Started: {"turn":18,"technologyCount":6,"questName":"AcademyQuest02","category":"AcademyQuest","subcategory":"Academy","questid":3724,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:20.195"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:20:394OrderSTACKOrderTerminateEntityAction#0000161D; EmpireIndex:5; EntityActionId: 103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:449OrderSTACKOrderTerminateEntityAction#0000161E; EmpireIndex:6; EntityActionId: 110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:602OrderSTACKOrderUpdateEffectZone#0000161F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:783OrderSTACKOrderUpdateVisibility#00001620
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:911OrderSTACKOrderTerminateEntityAction#00001621; EmpireIndex:7; EntityActionId: 129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:20:931OrderSTACKOrderEntityAction#00001622, Ticket: 00000C3C; EmpireIndex:7; MoveToFleetAction#130, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 222->221 (Cost: 3.037342) from 0 to 0.3938297.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:21:209AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
00:02:21:281OrderSTACKOrderUpdateVisibility#00001623
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:21:718AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:21:718AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:21:718AISTACK[AI] [Event]keep 152 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:21:718AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventRecipeCreated,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventStrategicResourceAcquired,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventStrategicResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventResearchQueued,EventOutpostActionStarted,EventOutpostActionStarted,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:21:734GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:21:797OrderSTACKOrderUpdateVisibility#00001624
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:22:671GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:389GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:406OrderSTACKOrderTerminateEntityAction#00001625; EmpireIndex:7; EntityActionId: 130
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:495AISTACK[AI] Cancel task 386 : can find context 3450 : for empire 6 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:23:510AISTACK[AI] Cancel task 560 : can find context 3715 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:23:510AISTACK[AI] Cancel task 432 : can find context 3489 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:23:570AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:23:571AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:23:591OrderSTACKOrderEntityAction#00001626, Ticket: 00000C3D; EmpireIndex:5; OutpostActionIncreaseMigrationRate#104, InitiatorGUID: 3566
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:591OrderSTACKOrderEntityAction#00001627, Ticket: 00000C3E; EmpireIndex:7; ComplimentEmpireAction#131, InitiatorGUID: 2002, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:591OrderSTACKOrderEntityAction#00001628, Ticket: 00000C3F; EmpireIndex:8; GoToFleetAction#113, InitiatorGUID: 2378, Context: Path: 12->9->3, Path: Path: 12->9->3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:591OrderSTACKOrderManageManpower#00001629, Ticket: 00000C40; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:609OrderSTACKOrderEntityAction#0000162A, Ticket: 00000C41; EmpireIndex:8; MoveToFleetAction#114, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 12->9 (Cost: 4.647502) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:23:625OrderSTACKOrderUpdateVisibility#0000162B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:24:316OrderSTACKOrderUpdateVisibility#0000162C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:24:508OrderSTACKOrderTerminateEntityAction#0000162D; EmpireIndex:8; EntityActionId: 114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:24:526OrderSTACKOrderEntityAction#0000162E, Ticket: 00000C42; EmpireIndex:8; MoveToFleetAction#115, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 9->3 (Cost: 1.352498) from 0 to 0.2137788.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:24:816OrderSTACKOrderUpdateVisibility#0000162F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:25:257OrderSTACKOrderTerminateEntityAction#00001630; EmpireIndex:8; EntityActionId: 115
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:25:316OrderSTACKOrderUpdateVisibility#00001631
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:25:577AISTACK[AI] [Event]Remove 152 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:25:577AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventRecipeCreated,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventStrategicResourceAcquired,EventQuestChoiceMade,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventNarrativeEventBegun,EventQuestUpdated,EventNarrativeEventCompleted,EventStrategicResourceAcquired,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventResearchQueued,EventOutpostActionStarted,EventOutpostActionStarted,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:25:577AISTACK[AI] [Event]keep 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:25:577AISTACK[AI] [Event]keep EventOutpostActionStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:25:591GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:26:288GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:089GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:145AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:27:161OrderSTACKOrderEntityAction#00001632, Ticket: 00000C43; EmpireIndex:41; GoToFleetAction#95, InitiatorGUID: 3589, Context: Path: 231->230->226, Path: Path: 231->230->226
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:161OrderSTACKOrderEntityAction#00001633, Ticket: 00000C44; EmpireIndex:41; GoToFleetAction#96, InitiatorGUID: 3587, Context: Path: 193->192->198, Path: Path: 193->192->198
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:161OrderSTACKOrderEntityAction#00001634, Ticket: 00000C45; EmpireIndex:41; GoToFleetAction#97, InitiatorGUID: 3585, Context: Path: 151->157->150, Path: Path: 151->157->150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:161OrderSTACKOrderEntityAction#00001635, Ticket: 00000C46; EmpireIndex:41; GoToFleetAction#98, InitiatorGUID: 3584, Context: Path: 117->120->121, Path: Path: 117->120->121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:161OrderSTACKOrderEntityAction#00001636, Ticket: 00000C47; EmpireIndex:41; GoToFleetAction#99, InitiatorGUID: 3581, Context: Path: 51->54->52, Path: Path: 51->54->52
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:161AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:27:186OrderSTACKOrderEntityAction#00001637, Ticket: 00000C48; EmpireIndex:41; MoveToFleetAction#100, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 51->54 (Cost: 2.219374) from 0 to 0.276756.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:186OrderSTACKOrderEntityAction#00001638, Ticket: 00000C49; EmpireIndex:41; MoveToFleetAction#101, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 117->120 (Cost: 1.640989) from 0 to 0.1740018.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:186OrderSTACKOrderEntityAction#00001639, Ticket: 00000C4A; EmpireIndex:41; MoveToFleetAction#102, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 151->157 (Cost: 1.410901) from 0 to 0.1734286.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:186OrderSTACKOrderEntityAction#0000163A, Ticket: 00000C4B; EmpireIndex:41; MoveToFleetAction#103, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 193->192 (Cost: 1.7637) from 0 to 0.2390944.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:186OrderSTACKOrderEntityAction#0000163B, Ticket: 00000C4C; EmpireIndex:41; MoveToFleetAction#104, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 231->230 (Cost: 3.174558) from 0 to 0.6135738.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:203OrderSTACKOrderUpdateVisibility#0000163C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:230AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:27:230AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:27:246GameplaySTACKfleet action with feedback 111 started : ETA 2704.46385192871
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:246OrderSTACKOrderEntityAction#0000163D, Ticket: 00000C4D; EmpireIndex:6; ColonizeFleetAction#111, InitiatorGUID: 3692, Context: Triime III(Planet 2) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:702OrderSTACKOrderUpdateVisibility#0000163E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:914OrderSTACKOrderTerminateEntityAction#0000163F; EmpireIndex:41; EntityActionId: 102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:947OrderSTACKOrderTerminateEntityAction#00001640; EmpireIndex:41; EntityActionId: 103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:947OrderSTACKOrderTerminateEntityAction#00001641; EmpireIndex:41; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:27:980OrderSTACKOrderTerminateEntityAction#00001642; EmpireIndex:41; EntityActionId: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045GameplaySTACKfleet action with feedback 111 finished : ETA 2704.46385192871, Game.Time 2704.72755432129, true ETA 2704.71385192871
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045OrderSTACKOrderTerminateEntityAction#00001643; EmpireIndex:6; EntityActionId: 111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:045DataSTACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.
 at TryRaisePopulationEvent in :line 0
 at ScanAllStatesAndRaiseEvents in :line 0
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:068OrderSTACKOrderTerminateEntityAction#00001644; EmpireIndex:41; EntityActionId: 104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:068OrderSTACKOrderUpdateAutoImprovements#00001645, ColonizedStarSystemGUID:3742, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:068OrderSTACKOrderUpdateEffectZone#00001646
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:28:208OrderSTACKOrderUpdateVisibility#00001647
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:29:242AISTACK[AI] [Event]Remove 12 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:29:242AISTACK[AI] [Event]Remove EventOutpostActionStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:29:242AISTACK[AI] [Event]keep 39 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:29:243AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:29:257GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:29:326GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:29:987GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:30:043AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:30:044AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:30:058OrderSTACKOrderEntityAction#00001648, Ticket: 00000C4E; EmpireIndex:41; GoToFleetAction#105, InitiatorGUID: 3582, Context: Path: 73->71->72, Path: Path: 73->71->72
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:30:075OrderSTACKOrderEntityAction#00001649, Ticket: 00000C4F; EmpireIndex:41; MoveToFleetAction#106, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 73->71 (Cost: 1.207733) from 0 to 0.2238145.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:30:075AISTACK[AI] Cancel task 480 : can find context 3692 : for empire 6 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:30:118AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:30:118AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:30:785OrderSTACKOrderTerminateEntityAction#0000164A; EmpireIndex:41; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:126AISTACK[AI] [Event]Remove 39 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:32:126AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:32:126AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:32:126AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:32:137GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:188GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:851GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:993GameplaySTACKfleet action with feedback 124 started : ETA 2710.21009063721
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:993OrderSTACKOrderEntityAction#0000164B, Ticket: 0000004E; EmpireIndex:1; ExpeditionFleetAction#124, InitiatorGUID: 2196, Context: Curiosity_Empty_Signal on Antares II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:32:993AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:32:993AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:32:993AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:33:743GameplaySTACKfleet action with feedback 124 finished : ETA 2710.21009063721, Game.Time 2710.46278381348, true ETA 2710.46009063721
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:33:743OrderSTACKOrderTerminateEntityAction#0000164C; EmpireIndex:1; EntityActionId: 124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:34:990AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:34:990AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:34:990AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:34:990AISTACK[AI] [Event]keep EventCuriosityFailed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:35:016GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:35:079GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:36:339GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:36:339OrderSTACKOrderEntityAction#0000164D, Ticket: 0000004F; EmpireIndex:1; GoToFleetAction#125, InitiatorGUID: 2196, Context: Path: 99->100, Path: Path: 99->100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:36:353OrderSTACKOrderEntityAction#0000164E, Ticket: 00000C50; EmpireIndex:1; MoveToFleetAction#126, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 99->100 (Cost: 3.791117) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:36:470AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:36:470AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:36:997OrderSTACKOrderUpdateVisibility#0000164F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:37:162OrderSTACKOrderTerminateEntityAction#00001650; EmpireIndex:1; EntityActionId: 126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:37:175OrderSTACKOrderTerminateEntityAction#00001651; EmpireIndex:1; EntityActionId: 125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:38:470AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:38:470AISTACK[AI] [Event]Remove EventCuriosityFailed, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:38:470AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:38:470AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:38:493GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:38:549GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:39:221GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:39:221OrderSTACKOrderQueuePlanetCuriosityExpedition#00001652; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:39:335AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:39:335AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:39:335AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:40:790OrderSTACKOrderCancelConstruction#00001653; EmpireIndex:0; ContextGUID:2930, ConstructionGameEntityGUID:3746
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:41:341AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:41:341AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:41:341AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:41:341AISTACK[AI] [Event]keep EventConstructionQueued,EventConstructionCancelled, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:41:350GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:41:401GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:42:081GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:42:186AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:42:186AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:42:198AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:42:210OrderSTACKOrderAIClientStateChange#00001654; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:42:211AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:43:427OrderSTACKOrderEntityAction#00001655, Ticket: 00000050; EmpireIndex:1; GoToFleetAction#127, InitiatorGUID: 2196, Context: Path: 100, Path: Path: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:43:427AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:427AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:427AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:427AISTACK[AI] [Event]Remove EventConstructionQueued,EventConstructionCancelled, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:427AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:427AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:43:443GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:43:443OrderSTACKOrderAIClientStateChange#00001656; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:43:443AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:43:704OrderSTACKOrderEntityAction#00001657, Ticket: 00000051; EmpireIndex:1; GoToFleetAction#128, InitiatorGUID: 2196, Context: Path: 100, Path: Path: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:44:737GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:45:398GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:45:410OrderSTACKOrderTerminateEntityAction#00001658; EmpireIndex:1; EntityActionId: 128
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:45:535AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:45:535AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:45:535AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:46:825GameplaySTACKfleet action with feedback 138 started : ETA 2724.04370880127
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:46:825OrderSTACKOrderEntityAction#0000165B, Ticket: 00000C51; EmpireIndex:0; ExpeditionFleetAction#138, InitiatorGUID: 2937, Context: Curiosity_PlanetAnomaly29 on Lahat I(Planet 0) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:47:374GameplaySTACKfleet action with feedback 139 started : ETA 2724.59071350098
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:47:374OrderSTACKOrderEntityAction#0000165C, Ticket: 00000C52; EmpireIndex:0; ExpeditionFleetAction#139, InitiatorGUID: 2937, Context: Curiosity_PlanetAnomaly33 on Lahat II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:47:545AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:47:545AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:47:545AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:47:545AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:47:556GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:47:594GameplaySTACKfleet action with feedback 140 started : ETA 2724.81191253662
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:47:594OrderSTACKOrderEntityAction#0000165D, Ticket: 00000C53; EmpireIndex:0; ExpeditionFleetAction#140, InitiatorGUID: 2937, Context: Curiosity_PlanetAnomaly39 on Lahat II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:48:504GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:265GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289GameplaySTACKfleet action with feedback 140 finished : ETA 2724.81191253662, Game.Time 2725.99645233154, true ETA 2725.06191253662
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289GameplaySTACKfleet action with feedback 139 finished : ETA 2724.59071350098, Game.Time 2725.99745178223, true ETA 2724.84071350098
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289GameplaySTACKfleet action with feedback 138 finished : ETA 2724.04370880127, Game.Time 2725.99745178223, true ETA 2724.29370880127
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderTerminateEntityAction#0000165E; EmpireIndex:0; EntityActionId: 140
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderTerminateEntityAction#0000165F; EmpireIndex:0; EntityActionId: 139
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderTerminateEntityAction#00001660; EmpireIndex:0; EntityActionId: 138
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderUpdateQuests#00001661, Ticket: 00000C54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderUpdateQuests#00001662, Ticket: 00000C55
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderUpdateQuests#00001663, Ticket: 00000C56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderCompleteQuest#00001664, Ticket: 00000C57
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:289OrderSTACKOrderCompleteQuest#00001665, Ticket: 00000C58
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:302OrderSTACKOrderCompleteQuest#00001666, Ticket: 00000C59
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:49:334PrismSTACKProbe Used: {"turn":18,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:49.267"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:49:397AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:49:397AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:49:397AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:49:668PrismSTACKProbe Used: {"turn":18,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:49.616"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:50:002PrismSTACKProbe Used: {"turn":18,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:49.949"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:50:349PrismSTACKQuest Finished: {"turn":18,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","state":"Completed","questid":3126,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:50.295"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:50:737PrismSTACKQuest Finished: {"turn":18,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","state":"Completed","questid":3130,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:50.683"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:51:058PrismSTACKQuest Finished: {"turn":18,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","state":"Completed","questid":3129,"choiceIndex":-1,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:02:51.004"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:02:51:404AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:51:405AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:51:405AISTACK[AI] [Event]keep 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:51:405AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:51:425GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:51:479GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:52:917GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:52:917OrderSTACKOrderCreateDiplomaticContract#00001667, Ticket: 00000055; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:3747.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:52:917DefaultSTACKOrderCreateDiplomaticContract#00001667, Ticket: 00000055; EmpireWhichInitiatedIndex:1, EmpireWhichReceivesIndex:2, ContractGUID:3747.
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:52:917DefaultSTACKRegister new contract DiplomaticContract#3747.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:53:656OrderSTACKOrderChangeDiplomaticContractState#00001668; ContractGUID:3747, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:53:656GameplaySTACKOrderChangeDiplomaticContractState#00001668; ContractGUID:3747, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:53:656GameplaySTACKContract 3747 pass from state Inactive to state Negotiation.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:55:053AISTACK[AI] [Event]Remove 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:55:053AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:55:053AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:55:053AISTACK[AI] [Event]keep EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:55:064GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:55:116GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:55:149AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:55:947GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:56:067AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:56:067AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:58:073AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:58:073AISTACK[AI] [Event]Remove EventDiplomaticContractStateChange,EventDiplomaticContractStateChange, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:58:073AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:58:073AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:02:58:096GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:58:151GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:58:807GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:58:938AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:58:939AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:58:939AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:02:58:950OrderSTACKOrderAIClientStateChange#00001669; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:58:950AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:02:58:950AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:00:441GameplaySTACKfleet action with feedback 129 started : ETA 2737.66059875488
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:00:441OrderSTACKOrderEntityAction#0000166A, Ticket: 00000056; EmpireIndex:1; ExpeditionFleetAction#129, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury04 on Olvaldi III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:174GameplaySTACKfleet action with feedback 130 started : ETA 2738.39428710938
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:174OrderSTACKOrderEntityAction#0000166B, Ticket: 00000057; EmpireIndex:1; ExpeditionFleetAction#130, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury05 on Olvaldi III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:201GameplaySTACKfleet action with feedback 129 finished : ETA 2737.66059875488, Game.Time 2737.91831207275, true ETA 2737.91059875488
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:201OrderSTACKOrderTerminateEntityAction#0000166C; EmpireIndex:1; EntityActionId: 129
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:777GameplaySTACKfleet action with feedback 131 started : ETA 2738.99783325195
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:777OrderSTACKOrderEntityAction#0000166D, Ticket: 00000058; EmpireIndex:1; ExpeditionFleetAction#131, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury04 on Olvaldi II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:934GameplaySTACKfleet action with feedback 130 finished : ETA 2738.39428710938, Game.Time 2738.65197753906, true ETA 2738.64428710938
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:01:934OrderSTACKOrderTerminateEntityAction#0000166E; EmpireIndex:1; EntityActionId: 130
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:02:113OrderSTACKOrderEntityAction#0000166F, Ticket: 00000C5A; EmpireIndex:0; GoToFleetAction#141, InitiatorGUID: 2937, Context: Path: 227->228, Path: Path: 227->228
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:02:113AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:114AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:114AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:114AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:114AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:114AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:02:126GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:02:126OrderSTACKOrderAIClientStateChange#00001670; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:02:127AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:107GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:767GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:786GameplaySTACKfleet action with feedback 131 finished : ETA 2738.99783325195, Game.Time 2740.49965667725, true ETA 2739.24783325195
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:786OrderSTACKOrderEntityAction#00001671, Ticket: 00000C5B; EmpireIndex:0; MoveToFleetAction#142, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 227->228 (Cost: 1.5) from 0 to 0.3122306.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:786OrderSTACKOrderTerminateEntityAction#00001672; EmpireIndex:1; EntityActionId: 131
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:03:891AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:03:891AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:04:464OrderSTACKOrderUpdateVisibility#00001673
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:04:501OrderSTACKOrderTerminateEntityAction#00001674; EmpireIndex:0; EntityActionId: 142
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:05:901AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:05:901AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:05:901AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:05:901AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:05:926GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:005GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:077GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:088GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:142GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:721GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:848AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:06:860OrderSTACKOrderAIClientStateChange#00001675; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:06:860AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:07:594OrderSTACKOrderEntityAction#00001676, Ticket: 00000059; EmpireIndex:1; GoToFleetAction#132, InitiatorGUID: 3678, Context: Path: 95->92, Path: Path: 95->92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:07:594AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:594AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:594AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:594AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:595AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:595AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:07:608GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:07:608OrderSTACKOrderAIClientStateChange#00001677; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:07:608AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:07:891OrderSTACKOrderEntityAction#00001678, Ticket: 0000005A; EmpireIndex:1; GoToFleetAction#133, InitiatorGUID: 3678, Context: Path: 95->92, Path: Path: 95->92
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:08:935GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:10:192GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:10:207OrderSTACKOrderEntityAction#00001679, Ticket: 00000C5C; EmpireIndex:1; MoveToFleetAction#134, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 95->92 (Cost: 1.75) from 0 to 0.3717304.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:10:226OrderSTACKOrderUpdateVisibility#0000167A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:10:325AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:10:325AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:10:886OrderSTACKOrderUpdateVisibility#0000167B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:10:945OrderSTACKOrderTerminateEntityAction#0000167C; EmpireIndex:1; EntityActionId: 134
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:11:538GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
00:03:11:538GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity on Fertile was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
00:03:11:538GUISTACK[PropertyFiltering] EffectDescription +20 [systemDefenseColored] capacity was filtered by Empire#0(Vaulters)
 at FilterOutEffectDescriptions in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
00:03:12:335OrderSTACKOrderEntityAction#0000167F, Ticket: 00000C5F; EmpireIndex:0; ComplimentEmpireAction#143, InitiatorGUID: 1995, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:12:335AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:12:335AISTACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:12:335AISTACK[AI] [Event]keep 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:12:335AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:12:347GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:12:736GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:13:421GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:13:421OrderSTACKOrderEntityAction#00001680, Ticket: 00000C60; EmpireIndex:0; ComplimentEmpireAction#144, InitiatorGUID: 1995, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:13:421OrderSTACKOrderEntityAction#00001681, Ticket: 00000C61; EmpireIndex:0; ComplimentEmpireAction#145, InitiatorGUID: 1995, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:13:537AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:13:537AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:13:537AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:13:714OrderSTACKOrderEntityAction#00001682, Ticket: 00000C62; EmpireIndex:0; ComplimentEmpireAction#146, InitiatorGUID: 1995, Context: Empire 18 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:15:553AISTACK[AI] [Event]Remove 8 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:15:553AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:15:553AISTACK[AI] [Event]keep 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:15:553AISTACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:15:566GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:15:630GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:15:714GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:15:727GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:15:792GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:389GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:512AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:16:512AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:03:16:527AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:03:16:543OrderSTACKOrderAIClientStateChange#00001683; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:543AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:746OrderSTACKOrderEntityAction#00001684, Ticket: 00000C63; EmpireIndex:0; SupportPirateAction#147, InitiatorGUID: 1995
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:746GameplaySTACK[DIPLOMACY] Empire#41 + Empire#0 = DiplomaticRelationStatePirateBestFriend
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at IPiratesManagementService.TransferRelationPoints in :line 0
 at ClientInitialize in :line 0
 at ClientInitialize in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:746GameplaySTACK[DIPLOMACY] Empire#0 + Empire#41 = DiplomaticRelationStatePirateBestFriend
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at IPiratesManagementService.UpdateRelationState in :line 0
 at IPiratesManagementService.TransferRelationPoints in :line 0
 at ClientInitialize in :line 0
 at ClientInitialize in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:16:769OrderSTACKOrderUpdatePiratePhantomGarrison#00001685, Ticket: 00000C64
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:30:883AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
00:03:34:941OrderSTACKOrderEntityAction#00001686, Ticket: 00000C65; EmpireIndex:0; BuyMarkPirateAction#148, InitiatorGUID: 1995
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:35:549AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
00:03:36:723OrderSTACKOrderSetGameNodeDiscoveryStatus#00001687; EmpireIndex:0; Discovered:True, NodeGUID:1563
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:37:062DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Heka I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:03:37:357DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Heka II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:03:37:535DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Heka III
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:03:37:701DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Heka IV
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:03:37:845DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 4/Heka V
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:03:42:155OrderSTACKOrderEntityAction#00001688; EmpireIndex:0; AttackSystemPirateDiplomaticAction#149, InitiatorGUID: 1995, Context: Heka (1563) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:42:155OrderSTACKOrderSpawnPirateFleetForAttack#00001689
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:42:155GameplaySTACKAdd 0 experience to ship Ship#3750
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:42:155GameplaySTACKAdd 0 experience to ship Ship#3751
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:52:657GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
00:03:55:163OrderSTACKOrderEntityAction#0000168C, Ticket: 00000C68; EmpireIndex:0; ComplimentEmpireAction#150, InitiatorGUID: 1995, Context: Empire 26 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:365GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:390GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:03:58:517GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
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00:03:58:517GameServerSTACKActiveServerEncountersCount: 0
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00:03:58:517GameServerSTACKaiService.CurrentState: WaitingForEndTurn
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00:03:58:517GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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00:03:58:517AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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00:03:59:205GameServerSTACKGameServerState_Turn_Elections
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00:03:59:232GameClientSTACKGameClientState_Turn_Elections
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00:03:59:355GameClientSTACKGameClientState_Turn_ElectionsFinished
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00:04:00:179GameServerSTACKGameServerState_Turn_End
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00:04:00:196GameplaySTACKIVisibilityService.AllowSendOrders(False)
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00:04:00:245GameServerSTACKGameServerState_Turn_Bailiff
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00:04:00:262GameClientSTACKGameClientState_Turn_PreResourceCollection
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00:04:00:262GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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00:04:00:262GameplaySTACKAdd 1 experience to ship Ship#2170
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00:04:00:277GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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00:04:00:277GameplaySTACKAdd 0.6666667 experience to ship Ship#3376
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00:04:00:290GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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00:04:00:290GameplaySTACKAdd 0.6666667 experience to ship Ship#3697
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00:04:00:304GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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00:04:00:304GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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00:04:00:304GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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00:04:00:304GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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00:04:00:304GameplaySTACKAdd 0.6666667 experience to ship Ship#3670
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00:04:00:319GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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00:04:00:319GameplaySTACKAdd 0.6666667 experience to ship Ship#3621
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00:04:00:319GameplaySTACKAdd 0.6666667 experience to ship Ship#3685
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00:04:00:333GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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00:04:00:333GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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00:04:00:333GameplaySTACKAdd 0.6666667 experience to ship Ship#3652
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00:04:00:333GameplaySTACKAdd 0.6666667 experience to ship Ship#3714
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00:04:00:349GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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00:04:00:349GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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00:04:00:349GameplaySTACKAdd 0.6666667 experience to ship Ship#3623
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00:04:00:349GameplaySTACKAdd 0.6666667 experience to ship Ship#3687
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00:04:00:366GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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00:04:00:366GameplaySTACKAdd 0.6666667 experience to ship Ship#3654
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00:04:00:382GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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00:04:00:382GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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00:04:00:395GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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00:04:00:395GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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00:04:00:395GameplaySTACKAdd 0.6666667 experience to ship Ship#3674
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00:04:00:409GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
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00:04:00:409GameplaySTACKAdd 0.6666667 experience to ship Ship#3511
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00:04:00:423GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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00:04:00:423GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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00:04:00:437GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
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00:04:00:437GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
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00:04:00:451GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
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00:04:00:451GameplaySTACKAdd 0.6666667 experience to ship Ship#3517
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00:04:00:465GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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00:04:00:465GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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00:04:00:479GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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00:04:00:479GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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00:04:00:494GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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00:04:00:494GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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00:04:00:508GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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00:04:00:508GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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00:04:00:523GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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00:04:00:523GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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00:04:00:537GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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00:04:00:537GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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00:04:00:551GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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00:04:00:551GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
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00:04:00:566GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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00:04:00:567GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
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00:04:00:581GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
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00:04:00:581GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
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00:04:00:595GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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00:04:00:595GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
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00:04:00:608GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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00:04:00:609GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
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00:04:00:623GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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00:04:00:623GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
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00:04:00:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
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00:04:00:637GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
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00:04:00:651GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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00:04:00:651GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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00:04:00:665GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
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00:04:00:665GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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00:04:00:679GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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00:04:00:679GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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00:04:00:693GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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00:04:00:693GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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00:04:00:707GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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00:04:00:707GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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00:04:00:721GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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00:04:00:721GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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00:04:00:762GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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00:04:00:776GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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00:04:00:790GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3615
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3750
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00:04:00:836GameplaySTACKAdd 0.6666667 experience to ship Ship#3751
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00:04:00:836GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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00:04:01:626GameServerSTACKGameServerState_Turn_Ended
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00:04:01:905GameClientSTACKGameClientState_Turn_End
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00:04:01:905GameplaySTACKAdd 0 experience to ship Ship#3576
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00:04:01:905GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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00:04:01:905GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
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00:04:01:905DefaultSTACKStoreStats
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00:04:01:973PrismSTACKJuggernaut: {"turn":19,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:01.887"}
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00:04:02:187DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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00:04:02:187RuntimeSTACK[ChatMessage] RECV: l:/_turn/19 (from 0x7a9fc1).
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00:04:02:609OrderSTACKOrderUpdateQuests#0000168D, Ticket: 00000C69
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00:04:03:336OrderSTACKOrderUpdateDustInflation#0000168E; DustGlobalProduction:607.2675
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00:04:03:697OrderSTACKOrderSendAutomatedShip#0000168F; EmpireIndex:1
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00:04:03:697OrderSTACKOrderSendAutomatedShip#00001690; EmpireIndex:4
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00:04:03:697OrderSTACKOrderReorganizePopulationsOnSystem#00001691; EmpireIndex:5; StarSystemGUID:2050
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00:04:03:719OrderSTACKOrderSendAutomatedShip#00001692; EmpireIndex:8
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00:04:03:735OrderSTACKOrderUpdateBestSystem#00001693; EmpireIndex:40; SystemGUID:0
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00:04:03:735OrderSTACKOrderStartAutomatedFleetAction#00001694; EmpireIndex:1; AutomatedDeliveryFleetAction#135, InitiatorGUID: 3753, Context: Path: 96->98, Path: Path: 96->98
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00:04:03:735OrderSTACKOrderStartAutomatedFleetAction#00001695; EmpireIndex:4; AutomatedDeliveryFleetAction#98, InitiatorGUID: 3755, Context: Path: 124->122->121->120, Path: Path: 124->122->121->120
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00:04:03:735OrderSTACKOrderStartAutomatedFleetAction#00001696; EmpireIndex:8; AutomatedDeliveryFleetAction#116, InitiatorGUID: 3757, Context: Path: 55->54->51->12->9->13, Path: Path: 55->54->51->12->9->13
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00:04:04:875GameServerSTACKGameServerState_CheckForGameEndingConditions
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00:04:04:936GameServerSTACKGameServerState_Turn_Dump
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00:04:06:085GameClientSTACKGameClientState_Turn_ClearEntityActions
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00:04:06:085GameClientSTACKGameClientState_Turn_Dump
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00:04:06:085NetworkSTACK[Perf] Game dumping took 878 ms.
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00:04:06:085NetworkSTACK[Perf] Checksum generation took 44 ms.
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00:04:06:085NetworkSTACK[Perf] Writing file took 28 ms.
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00:04:06:085NetworkSTACK[Perf] TOTAL DURATION (Text): 1114 ms.
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00:04:06:085NetworkSTACKDump checksum 'TurnEnded': 0xdca84cd2166ce06ac13ed48ea1938943.
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00:04:06:085NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\019_TurnEnded_Tarax_0xdca84cd2166ce06ac13ed48ea1938943.dump'.
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00:04:06:085GameClientSTACKGameClientState_Turn_Dump_Finished
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00:04:06:085GameClientSTACKOrder history flushed.
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00:04:06:104GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=19, client=0x7a9fc1, checksum=0xdca84cd2166ce06ac13ed48ea1938943.
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00:04:06:173PrismSTACKTurn end: {"turn":19,"turnDuration":112,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:04.949"}
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00:04:06:615GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=19, client=0x19657bb, checksum=0xdca84cd2166ce06ac13ed48ea1938943.
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00:04:07:043NetworkSTACKSynchronization state is 'Synchronized'.
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 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:043GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:723GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:723DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:07:723RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:07:762GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:762DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:07:762RuntimeSTACK[ChatMessage] RECV: l:/_turn/19 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:07:779OrderSTACKOrderEntityAction#00001697; EmpireIndex:5; MoveToProbeAction#105, InitiatorGUID: 3563, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:779OrderSTACKOrderEntityAction#00001698; EmpireIndex:6; MoveToProbeAction#112, InitiatorGUID: 3570, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:779OrderSTACKOrderEntityAction#00001699; EmpireIndex:7; MoveToProbeAction#132, InitiatorGUID: 3693, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:779OrderSTACKOrderUpdateBestSystem#0000169A; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:07:779OrderSTACKOrderUpdatePiratePhantomGarrison#0000169B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:08:061DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:08:061RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:04:08:858GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:08:858GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:08:872OrderSTACKOrderUpdateQuests#0000169C, Ticket: 00000C6A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:08:872OrderSTACKOrderUpdateQuests#0000169D, Ticket: 00000C6B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:09:776GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:09:777AISTACK[AI] [Event]Remove 9 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:09:777AISTACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:09:777AISTACK[AI] [Event]keep 104 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:09:777AISTACK[AI] [Event]keep EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventPirateMarkBought,EventSystemMarkedByPirates,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:12:591AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:12:605DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:12:635GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:12:674AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:12:674AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:12:773PrismSTACKAIPerformanceEvent: {"turn":19,"maxBlackboardMessageCount":190,"maxDecisionCount":19,"maxSyncronizationTime":2819,"maxAnaysisTime":65,"maxStrategicTime":46,"maxDecisionTime":116,"maxActuatorTime":116,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:12.591"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:04:12:773QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:12:969QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:14:138GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:26:649GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:26:649GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:26:649OrderSTACKOrderAIClientStateChange#0000169E; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:26:649AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:26:649AISTACK[AI] [Event]Remove 104 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:26:649AISTACK[AI] [Event]Remove EventDiplomaticActionExecuted,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventSystemInfluenceChanged,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventPirateMarkBought,EventSystemMarkedByPirates,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventJuggernautLocalActionEnded,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventTemporaryEffectEnded,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
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00:04:26:649AISTACK[AI] [Event]keep 2 events [AI0]
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00:04:26:649AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
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00:04:26:649AISTACKStart 89 order messages treatment (delayed over 0ms).
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00:04:26:649AISTACKEnd order messages treatement.
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00:04:26:674OrderSTACKOrderEntityAction#0000169F, Ticket: 00000C6C; EmpireIndex:41; GoToFleetAction#107, InitiatorGUID: 3581, Context: Path: 54, Path: Path: 54
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00:04:26:674OrderSTACKOrderEntityAction#000016A0, Ticket: 00000C6D; EmpireIndex:41; GoToFleetAction#108, InitiatorGUID: 3582, Context: Path: 71, Path: Path: 71
 at Log in :line 0
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00:04:26:674OrderSTACKOrderEntityAction#000016A1, Ticket: 00000C6E; EmpireIndex:41; GoToFleetAction#109, InitiatorGUID: 3583, Context: Path: 95, Path: Path: 95
 at Log in :line 0
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00:04:26:674OrderSTACKOrderEntityAction#000016A2, Ticket: 00000C6F; EmpireIndex:41; GoToFleetAction#110, InitiatorGUID: 3584, Context: Path: 120, Path: Path: 120
 at Log in :line 0
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00:04:26:674OrderSTACKOrderEntityAction#000016A3, Ticket: 00000C70; EmpireIndex:41; GoToFleetAction#111, InitiatorGUID: 3585, Context: Path: 157, Path: Path: 157
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00:04:26:674OrderSTACKOrderEntityAction#000016A4, Ticket: 00000C71; EmpireIndex:41; GoToFleetAction#112, InitiatorGUID: 3586, Context: Path: 174, Path: Path: 174
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00:04:26:674OrderSTACKOrderEntityAction#000016A5, Ticket: 00000C72; EmpireIndex:41; GoToFleetAction#113, InitiatorGUID: 3587, Context: Path: 192, Path: Path: 192
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00:04:26:674OrderSTACKOrderEntityAction#000016A6, Ticket: 00000C73; EmpireIndex:41; GoToFleetAction#114, InitiatorGUID: 3589, Context: Path: 230, Path: Path: 230
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00:04:26:674OrderSTACKOrderEntityAction#000016A7, Ticket: 00000C74; EmpireIndex:41; InitiateGuardFleetAction#115, InitiatorGUID: 3749, Context: Saiph (1549) (StarSystemNode), Path: Saiph (1549) (StarSystemNode)
 at Log in :line 0
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00:04:26:674OrderSTACKOrderEntityAction#000016A8, Ticket: 00000C75; EmpireIndex:41; GoToFleetAction#116, InitiatorGUID: 3588, Context: Path: 210, Path: Path: 210
 at Log in :line 0
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00:04:26:674OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016A9, Ticket: 00000C76
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00:04:26:674OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AA, Ticket: 00000C77
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AB, Ticket: 00000C78
 at Log in :line 0
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AC, Ticket: 00000C79
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AD, Ticket: 00000C7A
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AE, Ticket: 00000C7B
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016AF, Ticket: 00000C7C
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B0, Ticket: 00000C7D
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B1, Ticket: 00000C7E
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B2, Ticket: 00000C7F
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00:04:26:675OrderSTACKOrderUpdateVisibility#000016B3
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B4, Ticket: 00000C80
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B5, Ticket: 00000C81
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B6, Ticket: 00000C82
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B7, Ticket: 00000C83
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B8, Ticket: 00000C84
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016B9, Ticket: 00000C85
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BA, Ticket: 00000C86
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BB, Ticket: 00000C87
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BC, Ticket: 00000C88
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BD, Ticket: 00000C89
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BE, Ticket: 00000C8A
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016BF, Ticket: 00000C8B
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C0, Ticket: 00000C8C
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C1, Ticket: 00000C8D
 at Log in :line 0
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C2, Ticket: 00000C8E
 at Log in :line 0
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C3, Ticket: 00000C8F
 at Log in :line 0
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C4, Ticket: 00000C90
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00:04:26:675OrderSTACKOrderTransferShips#000016C5, Ticket: 00000C91; EmpireIndex:4; ShipGUIDs: [3576], HeroGUID:0, Position:NodeIndex:123, DestinationGarrisonGUID:3759
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00:04:26:675OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C6, Ticket: 00000C92
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C7, Ticket: 00000C93
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C8, Ticket: 00000C94
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016C9, Ticket: 00000C95
 at Log in :line 0
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CA, Ticket: 00000C96
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CB, Ticket: 00000C97
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CC, Ticket: 00000C98
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CD, Ticket: 00000C99
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CE, Ticket: 00000C9A
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016CF, Ticket: 00000C9B
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D0, Ticket: 00000C9C
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D1, Ticket: 00000C9D
 at Log in :line 0
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D2, Ticket: 00000C9E
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D3, Ticket: 00000C9F
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D4, Ticket: 00000CA0
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D5, Ticket: 00000CA1
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D6, Ticket: 00000CA2
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D7, Ticket: 00000CA3
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D8, Ticket: 00000CA4
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016D9, Ticket: 00000CA5
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DA, Ticket: 00000CA6
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DB, Ticket: 00000CA7
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DC, Ticket: 00000CA8
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DD, Ticket: 00000CA9
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DE, Ticket: 00000CAA
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016DF, Ticket: 00000CAB
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E0, Ticket: 00000CAC
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00:04:26:696OrderSTACKOrderEntityAction#000016E1, Ticket: 00000CAD; EmpireIndex:7; GoToFleetAction#133, InitiatorGUID: 2354, Context: Path: 221, Path: Path: 221
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00:04:26:696OrderSTACKOrderQueueConstruction#000016E2, Ticket: 00000CAE; EmpireIndex:8
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00:04:26:696OrderSTACKOrderChangeOutpostGrowthProvider#000016E3, Ticket: 00000CAF; EmpireIndex:8
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E4, Ticket: 00000CB0
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00:04:26:696OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E5, Ticket: 00000CB1
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E6, Ticket: 00000CB2
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E7, Ticket: 00000CB3
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E8, Ticket: 00000CB4
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016E9, Ticket: 00000CB5
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016EA, Ticket: 00000CB6
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016EB, Ticket: 00000CB7
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016EC, Ticket: 00000CB8
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00:04:26:718OrderSTACKOrderEntityAction#000016ED, Ticket: 00000CB9; EmpireIndex:8; GoToFleetAction#117, InitiatorGUID: 2378, Context: Path: 3, Path: Path: 3
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00:04:26:718OrderSTACKOrderEntityAction#000016EE, Ticket: 00000CBA; EmpireIndex:9; SabotagePirateAction#79, InitiatorGUID: 2004
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016EF, Ticket: 00000CBB
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F0, Ticket: 00000CBC
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F1, Ticket: 00000CBD
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F2, Ticket: 00000CBE
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F3, Ticket: 00000CBF
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F4, Ticket: 00000CC0
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F5, Ticket: 00000CC1
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F6, Ticket: 00000CC2
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00:04:26:718OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000016F7, Ticket: 00000CC3
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00:04:26:718OrderSTACKOrderEntityAction#000016F8, Ticket: 00000CC4; EmpireIndex:9; GoToFleetAction#80, InitiatorGUID: 3696, Context: Path: 159->157->150->156->155->154->161->153, Path: Path: 159->157->150->156->155->154->161->153
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00:04:26:718OrderSTACKOrderEntityAction#000016F9, Ticket: 00000CC5; EmpireIndex:1; MoveToFleetAction#136, InitiatorGUID: 3753, Context: EntityActionContext_Movement, 96->98 (Cost: 3) from 0 to 0.6935282.
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00:04:26:718OrderSTACKOrderEntityAction#000016FA, Ticket: 00000CC6; EmpireIndex:4; MoveToFleetAction#99, InitiatorGUID: 3755, Context: EntityActionContext_Movement, 124->122 (Cost: 3) from 0 to 0.3995874.
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00:04:26:718OrderSTACKOrderEntityAction#000016FB, Ticket: 00000CC7; EmpireIndex:4; MoveToFleetAction#100, InitiatorGUID: 3684, Context: EntityActionContext_Movement, 124->122 (Cost: 1.507744) from 0.7991748 to 1.
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00:04:26:718OrderSTACKOrderEntityAction#000016FC, Ticket: 00000CC8; EmpireIndex:4; MoveToFleetAction#101, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 124->122 (Cost: 2.498794) from 0.6671711 to 1.
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00:04:26:718OrderSTACKOrderEntityAction#000016FD, Ticket: 00000CC9; EmpireIndex:5; MoveToFleetAction#106, InitiatorGUID: 3713, Context: EntityActionContext_Movement, 77->78 (Cost: 3) from 0.4468842 to 0.8937684.
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00:04:26:718OrderSTACKOrderEntityAction#000016FE, Ticket: 00000CCA; EmpireIndex:5; MoveToFleetAction#107, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 78->76 (Cost: 3) from 0.2806603 to 0.6488437.
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00:04:26:741GameServerSTACKGameServerState_Turn_AI_PrepareSync
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00:04:26:741OrderSTACKOrderEntityAction#000016FF, Ticket: 00000CCB; EmpireIndex:6; MoveToFleetAction#113, InitiatorGUID: 3686, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0.6653671 to 0.9980507.
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00:04:26:741OrderSTACKOrderEntityAction#00001700, Ticket: 00000CCC; EmpireIndex:6; MoveToFleetAction#114, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 21->16 (Cost: 3) from 0.3997107 to 0.8017772.
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00:04:26:741OrderSTACKOrderEntityAction#00001701, Ticket: 00000CCD; EmpireIndex:7; MoveToFleetAction#134, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 216->211 (Cost: 0.6696416) from 0.927614 to 1.
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00:04:26:742OrderSTACKOrderEntityAction#00001702, Ticket: 00000CCE; EmpireIndex:8; MoveToFleetAction#118, InitiatorGUID: 3757, Context: EntityActionContext_Movement, 55->54 (Cost: 3) from 0 to 0.5300082.
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00:04:26:742OrderSTACKOrderEntityAction#00001703; EmpireIndex:41; GuardEmpireLocalAction#117, InitiatorGUID: 2036, Context: Saiph (1549) (StarSystemNode)
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00:04:26:742GameplaySTACKCancelling actions on Saiph (1549) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 41
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00:04:26:742OrderSTACKOrderEntityAction#00001704, Ticket: 00000CCF; EmpireIndex:41; MoveToFleetAction#118, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 215->210 (Cost: 2.576517) from 0.7226049 to 1.
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00:04:26:742OrderSTACKOrderEntityAction#00001705, Ticket: 00000CD0; EmpireIndex:41; MoveToFleetAction#119, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 231->230 (Cost: 1.999323) from 0.6135738 to 1.
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00:04:26:742OrderSTACKOrderEntityAction#00001706, Ticket: 00000CD1; EmpireIndex:41; MoveToFleetAction#120, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 193->192 (Cost: 4) from 0.2390944 to 0.781351.
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00:04:26:742OrderSTACKOrderEntityAction#00001707, Ticket: 00000CD2; EmpireIndex:41; MoveToFleetAction#121, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 172->174 (Cost: 2.545775) from 0.6663793 to 1.
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00:04:26:742OrderSTACKOrderEntityAction#00001708, Ticket: 00000CD3; EmpireIndex:41; MoveToFleetAction#122, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 151->157 (Cost: 4) from 0.1734286 to 0.6651102.
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00:04:26:742OrderSTACKOrderEntityAction#00001709, Ticket: 00000CD4; EmpireIndex:41; MoveToFleetAction#123, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 117->120 (Cost: 4) from 0.1740018 to 0.5981405.
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00:04:26:742OrderSTACKOrderEntityAction#0000170A, Ticket: 00000CD5; EmpireIndex:41; MoveToFleetAction#124, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 93->95 (Cost: 0.8877756) from 0.8542248 to 1.
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00:04:26:742OrderSTACKOrderEntityAction#0000170B, Ticket: 00000CD6; EmpireIndex:41; MoveToFleetAction#125, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 73->71 (Cost: 4) from 0.2238145 to 0.965086.
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00:04:26:758OrderSTACKOrderEntityAction#0000170C, Ticket: 00000CD7; EmpireIndex:41; MoveToFleetAction#126, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 51->54 (Cost: 4) from 0.276756 to 0.7755562.
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00:04:26:758OrderSTACKOrderEntityAction#0000170D, Ticket: 00000CD8; EmpireIndex:7; MoveToFleetAction#135, InitiatorGUID: 2354, Context: EntityActionContext_Movement, 222->221 (Cost: 4.674981) from 0.3938297 to 1.
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00:04:26:758OrderSTACKOrderUpdatePiratePhantomGarrison#0000170E, Ticket: 00000CD9
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00:04:26:758OrderSTACKOrderUpdateEffectZone#0000170F
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00:04:27:168OrderSTACKOrderUpdateVisibility#00001710
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00:04:27:262OrderSTACKOrderUpdateEffectZone#00001711
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00:04:27:774OrderSTACKOrderUpdateEffectZone#00001712
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00:04:28:284OrderSTACKOrderUpdateEffectZone#00001713
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00:04:28:793OrderSTACKOrderUpdateEffectZone#00001714
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00:04:29:303OrderSTACKOrderUpdateEffectZone#00001715
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00:04:29:808OrderSTACKOrderUpdateEffectZone#00001716
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00:04:30:313OrderSTACKOrderUpdateEffectZone#00001717
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:30:824OrderSTACKOrderUpdateEffectZone#00001718
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:31:332OrderSTACKOrderUpdateEffectZone#00001719
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:31:844OrderSTACKOrderUpdateEffectZone#0000171A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:32:350OrderSTACKOrderUpdateEffectZone#0000171B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:32:861OrderSTACKOrderUpdateEffectZone#0000171C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:33:358OrderSTACKOrderUpdateEffectZone#0000171D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:33:858OrderSTACKOrderUpdateEffectZone#0000171E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:34:370OrderSTACKOrderUpdateEffectZone#0000171F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:34:880OrderSTACKOrderUpdateEffectZone#00001720
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:35:030OrderSTACKOrderMoveIdleFleets#00001721; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:35:383OrderSTACKOrderUpdateEffectZone#00001722
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:35:886OrderSTACKOrderUpdateEffectZone#00001723
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:36:387OrderSTACKOrderUpdateEffectZone#00001724
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:36:897OrderSTACKOrderUpdateEffectZone#00001725
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:37:400OrderSTACKOrderUpdateEffectZone#00001726
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:37:900OrderSTACKOrderUpdateEffectZone#00001727
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:38:409OrderSTACKOrderUpdateEffectZone#00001728
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:38:914OrderSTACKOrderUpdateEffectZone#00001729
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:39:423OrderSTACKOrderUpdateEffectZone#0000172A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:39:934OrderSTACKOrderUpdateEffectZone#0000172B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:40:445OrderSTACKOrderUpdateEffectZone#0000172C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:40:946OrderSTACKOrderUpdateEffectZone#0000172D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:41:463OrderSTACKOrderUpdateEffectZone#0000172E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:41:891GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:260GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:283OrderSTACKOrderEntityAction#0000172F, Ticket: 00000CDA; EmpireIndex:0; MoveToFleetAction#151, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 227->228 (Cost: 3.304142) from 0.3122306 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:284OrderSTACKOrderTerminateEntityAction#00001730; EmpireIndex:1; EntityActionId: 136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:284OrderSTACKOrderTerminateEntityAction#00001731; EmpireIndex:4; EntityActionId: 101
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:284OrderSTACKOrderTerminateEntityAction#00001732; EmpireIndex:4; EntityActionId: 100
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:284OrderSTACKOrderTerminateEntityAction#00001733; EmpireIndex:4; EntityActionId: 99
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001734; EmpireIndex:5; EntityActionId: 107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001735; EmpireIndex:5; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001736; EmpireIndex:6; EntityActionId: 114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001737; EmpireIndex:6; EntityActionId: 113
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001738; EmpireIndex:7; EntityActionId: 135
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:309OrderSTACKOrderTerminateEntityAction#00001739; EmpireIndex:7; EntityActionId: 134
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#0000173A; EmpireIndex:8; EntityActionId: 118
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderEntityAction#0000173B, Ticket: 00000CDB; EmpireIndex:8; MoveToFleetAction#119, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 9->3 (Cost: 4.974127) from 0.2137788 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderEntityAction#0000173C, Ticket: 00000CDC; EmpireIndex:9; MoveToFleetAction#81, InitiatorGUID: 3696, Context: EntityActionContext_Movement, 159->157 (Cost: 6) from 0 to 0.8891026.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#0000173D; EmpireIndex:41; EntityActionId: 126
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#0000173E; EmpireIndex:41; EntityActionId: 125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#0000173F; EmpireIndex:41; EntityActionId: 124
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#00001740; EmpireIndex:41; EntityActionId: 123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334OrderSTACKOrderTerminateEntityAction#00001741; EmpireIndex:41; EntityActionId: 122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:334AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:43:334AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:43:359OrderSTACKOrderTerminateEntityAction#00001742; EmpireIndex:41; EntityActionId: 121
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:359OrderSTACKOrderTerminateEntityAction#00001743; EmpireIndex:41; EntityActionId: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:359OrderSTACKOrderTerminateEntityAction#00001744; EmpireIndex:41; EntityActionId: 119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:359OrderSTACKOrderTerminateEntityAction#00001745; EmpireIndex:41; EntityActionId: 118
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:359OrderSTACKOrderUpdateEffectZone#00001746
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:383OrderSTACKOrderEntityAction#00001747, Ticket: 00000CDD; EmpireIndex:4; MoveToFleetAction#102, InitiatorGUID: 3684, Context: EntityActionContext_Movement, 122->121 (Cost: 1.492256) from 0 to 0.2853695.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:383OrderSTACKOrderEntityAction#00001748, Ticket: 00000CDE; EmpireIndex:4; MoveToFleetAction#103, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 122->121 (Cost: 0.5012059) from 0 to 0.09584738.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:383OrderSTACKOrderTerminateEntityAction#00001749; EmpireIndex:7; EntityActionId: 133
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:383OrderSTACKOrderEntityAction#0000174A, Ticket: 00000CDF; EmpireIndex:7; MoveToFleetAction#136, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 211->212 (Cost: 4.330359) from 0 to 0.5494354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:383OrderSTACKOrderUpdateVisibility#0000174B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderEntityAction#0000174C, Ticket: 00000CE0; EmpireIndex:41; GoToFleetAction#127, InitiatorGUID: 3749, Context: Path: 210->215->220, Path: Path: 210->215->220
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderTerminateEntityAction#0000174D; EmpireIndex:41; EntityActionId: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderEntityAction#0000174E; EmpireIndex:2; SiegeStarSystemAction#73, InitiatorGUID: 3638
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderTerminateEntityAction#0000174F; EmpireIndex:41; EntityActionId: 116
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderTerminateEntityAction#00001750; EmpireIndex:41; EntityActionId: 114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:384OrderSTACKOrderTerminateEntityAction#00001751; EmpireIndex:41; EntityActionId: 112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:403OrderSTACKOrderEntityAction#00001752, Ticket: 00000CE1; EmpireIndex:41; MoveToFleetAction#128, InitiatorGUID: 3749, Context: EntityActionContext_Movement, 210->215 (Cost: 4) from 0 to 0.4306512.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:421AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:43:421AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:43:441OrderSTACKOrderQueueConstruction#00001753, Ticket: 00000CE2; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:441OrderSTACKOrderEntityAction#00001754, Ticket: 00000CE3; EmpireIndex:4; GoToFleetAction#104, InitiatorGUID: 3759, Context: Path: 123->124->122->121->120->117, Path: Path: 123->124->122->121->120->117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:441OrderSTACKOrderQueueConstruction#00001755, Ticket: 00000CE4; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:441OrderSTACKOrderQueueConstruction#00001756, Ticket: 00000CE5; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:460OrderSTACKOrderEntityAction#00001757, Ticket: 00000CE6; EmpireIndex:4; MoveToFleetAction#105, InitiatorGUID: 3759, Context: EntityActionContext_Movement, 123->124 (Cost: 6.99105) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:480OrderSTACKOrderTerminateEntityAction#00001758; EmpireIndex:0; EntityActionId: 151
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:499OrderSTACKOrderTerminateEntityAction#00001759; EmpireIndex:0; EntityActionId: 141
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:633OrderSTACKOrderTerminateEntityAction#0000175A; EmpireIndex:8; EntityActionId: 119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:634QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at OnFleetDocked in :line 0
 at DockEntity in :line 0
 at DockEntity in :line 0
 at SetPosition in :line 0
 at OnMoveToEnd in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:650OrderSTACKOrderTerminateEntityAction#0000175B; EmpireIndex:8; EntityActionId: 117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:782OrderSTACKOrderUpdateEffectZone#0000175C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:865OrderSTACKOrderUpdateVisibility#0000175D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:865GameplaySTACK[DIPLOMACY] Empire#8 + Empire#15 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:865GameplaySTACK[DIPLOMACY] Empire#15 + Empire#8 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at OnEmpireMet in :line 0
 at OnEmpireSeen in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Visibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:43:973OrderSTACKOrderTerminateEntityAction#0000175E; EmpireIndex:4; EntityActionId: 103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:018OrderSTACKOrderTerminateEntityAction#0000175F; EmpireIndex:4; EntityActionId: 102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:276OrderSTACKOrderTerminateEntityAction#00001760; EmpireIndex:7; EntityActionId: 136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:336OrderSTACKOrderTerminateEntityAction#00001761; EmpireIndex:9; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:336OrderSTACKOrderUpdateVisibility#00001762
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:351OrderSTACKOrderTerminateEntityAction#00001763; EmpireIndex:41; EntityActionId: 128
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:586OrderSTACKOrderTerminateEntityAction#00001764; EmpireIndex:4; EntityActionId: 105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:44:602OrderSTACKOrderEntityAction#00001765, Ticket: 00000CE7; EmpireIndex:4; MoveToFleetAction#106, InitiatorGUID: 3759, Context: EntityActionContext_Movement, 124->122 (Cost: 2.00895) from 0 to 0.2675837.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:45:384OrderSTACKOrderTerminateEntityAction#00001766; EmpireIndex:4; EntityActionId: 106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:45:426AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:45:426AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:45:426AISTACK[AI] [Event]keep 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:45:426AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetMoveStarted,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:45:440GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:46:479GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:47:350GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:47:493AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:47:493AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:47:539OrderSTACKOrderEntityAction#00001767, Ticket: 00000CE8; EmpireIndex:8; StartWarEmpireAction#120, InitiatorGUID: 2003, Context: Empire 15 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:47:539GameplaySTACK[DIPLOMACY] Empire#15 + Empire#8 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:47:539GameplaySTACK[DIPLOMACY] Empire#8 + Empire#15 = DiplomaticRelationStateMinorAdvancedWar
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:49:506AISTACK[AI] [Event]Remove 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:49:506AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetMoveStarted,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:49:506AISTACK[AI] [Event]keep 25 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:49:506AISTACK[AI] [Event]keep EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:49:519GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:49:953GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:49:953ViewSTACKUnload material VeldtPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
00:04:49:953ViewSTACKUnload material GasIcePlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
00:04:49:953ViewSTACKUnload material AtollPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
00:04:49:953ViewSTACKUnload material GasWaterCloudsPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
00:04:50:245DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Nerod I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:04:50:369DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Nerod II
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:04:50:638GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:50:638OrderSTACKOrderSetGameNodeDiscoveryStatus#00001768; EmpireIndex:0; Discovered:True, NodeGUID:1683
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:50:708AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:50:708AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:50:719OrderSTACKOrderEntityAction#00001769, Ticket: 00000CE9; EmpireIndex:41; GoToFleetAction#129, InitiatorGUID: 3588, Context: Path: 210->215->220, Path: Path: 210->215->220
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:50:740OrderSTACKOrderEntityAction#0000176A, Ticket: 00000CEA; EmpireIndex:41; MoveToFleetAction#130, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 210->215 (Cost: 1.423483) from 0 to 0.1532562.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:50:781AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:50:781AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:51:477OrderSTACKOrderTerminateEntityAction#0000176B; EmpireIndex:41; EntityActionId: 130
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:52:320GameplaySTACKfleet action with feedback 152 started : ETA 2849.53855133057
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:52:320OrderSTACKOrderEntityAction#0000176C, Ticket: 00000CEB; EmpireIndex:0; ExpeditionFleetAction#152, InitiatorGUID: 2937, Context: Curiosity_PlanetAnomaly11 on Nerod II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:52:558GameplaySTACKfleet action with feedback 153 started : ETA 2849.77677154541
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:52:558OrderSTACKOrderEntityAction#0000176D, Ticket: 00000CEC; EmpireIndex:0; ExpeditionFleetAction#153, InitiatorGUID: 2937, Context: Curiosity_PlanetAnomaly34 on Nerod II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:52:791AISTACK[AI] [Event]Remove 25 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:52:791AISTACK[AI] [Event]Remove EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:52:791AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:52:791AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:52:801GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:024GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:099GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:109GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:158GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:732GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859GameplaySTACKfleet action with feedback 153 finished : ETA 2849.77677154541, Game.Time 2850.46387481689, true ETA 2850.02677154541
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859GameplaySTACKfleet action with feedback 152 finished : ETA 2849.53855133057, Game.Time 2850.46486663818, true ETA 2849.78855133057
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859OrderSTACKOrderTerminateEntityAction#0000176E; EmpireIndex:0; EntityActionId: 153
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859GameplaySTACKAdd 10 experience to ship Ship#2935
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859QuestSTACK[Quests] EventCuriosity03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859QuestSTACK[Quests] EventCuriosity08 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859QuestSTACK[Quests] EventCuriosity01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859QuestSTACK[Quests] EventCuriosity05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859OrderSTACKOrderTerminateEntityAction#0000176F; EmpireIndex:0; EntityActionId: 152
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859OrderSTACKOrderApplyQuestEffect#00001770
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:859AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:53:859AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:53:873OrderSTACKOrderBeginQuest#00001771, Ticket: 00000CED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:873OrderSTACKOrderEntityAction#00001772, Ticket: 00000CEE; EmpireIndex:41; GoToFleetAction#131, InitiatorGUID: 3589, Context: Path: 230->231->227, Path: Path: 230->231->227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:873OrderSTACKOrderEntityAction#00001773, Ticket: 00000CEF; EmpireIndex:41; GoToFleetAction#132, InitiatorGUID: 3586, Context: Path: 174->173->175, Path: Path: 174->173->175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:873OrderSTACKOrderEntityAction#00001774, Ticket: 00000CF0; EmpireIndex:41; GoToFleetAction#133, InitiatorGUID: 3583, Context: Path: 95->93->94, Path: Path: 95->93->94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:873AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:53:873AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:53:873AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:53:890OrderSTACKOrderEntityAction#00001775, Ticket: 00000CF1; EmpireIndex:41; MoveToFleetAction#134, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 95->93 (Cost: 3.112224) from 0 to 0.5110358.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:890OrderSTACKOrderEntityAction#00001776, Ticket: 00000CF2; EmpireIndex:41; MoveToFleetAction#135, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 174->173 (Cost: 1.454225) from 0 to 0.4427831.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:890OrderSTACKOrderEntityAction#00001777, Ticket: 00000CF3; EmpireIndex:41; MoveToFleetAction#136, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 230->231 (Cost: 2.000677) from 0 to 0.3866879.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:903OrderSTACKOrderUpdateVisibility#00001778
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:53:914PrismSTACKProbe Used: {"turn":19,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:53.734"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:04:54:235PrismSTACKProbe Used: {"turn":19,"usage":"curiosity","gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:54.185"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:04:54:408OrderSTACKOrderUpdateVisibility#00001779
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:54:573PrismSTACKQuest Started: {"turn":19,"technologyCount":6,"questName":"EventCuriosity15","category":"Event","subcategory":"Curiosity","questid":3768,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:04:54.512"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:04:54:573OrderSTACKOrderTerminateEntityAction#0000177A; EmpireIndex:41; EntityActionId: 135
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:54:646OrderSTACKOrderTerminateEntityAction#0000177B; EmpireIndex:41; EntityActionId: 136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:54:730OrderSTACKOrderTerminateEntityAction#0000177C; EmpireIndex:41; EntityActionId: 134
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:54:915OrderSTACKOrderUpdateVisibility#0000177D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:55:883AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:55:884AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:55:884AISTACK[AI] [Event]keep 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:55:884AISTACK[AI] [Event]keep EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:55:894GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:55:946GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:57:226GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:57:354AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:57:354AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:04:59:364AISTACK[AI] [Event]Remove 10 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:59:364AISTACK[AI] [Event]Remove EventShipLevelup,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:59:364AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:59:364AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:04:59:386GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:04:59:438GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:00:092GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:00:228AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:00:239OrderSTACKOrderAIClientStateChange#0000177E; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:00:239AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:12:297OrderSTACKOrderEntityAction#0000177F, Ticket: 00000CF4; EmpireIndex:0; GoToFleetAction#154, InitiatorGUID: 2937, Context: Path: 228->232, Path: Path: 228->232
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:12:298AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:298AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:298AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:298AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:298AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:298AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:12:313GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:12:313OrderSTACKOrderAIClientStateChange#00001780; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:12:313AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:13:007GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:13:721GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:13:848AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:13:848AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:13:848AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:15:864AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:15:864AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:15:864AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:15:864AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:15:875GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:15:929GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:16:624GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:16:624OrderSTACKOrderTransferShips#00001781, Ticket: 00000CF5; EmpireIndex:0; ShipGUIDs: [2170], HeroGUID:0, Position:NodeIndex:227, DestinationGarrisonGUID:3770
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:16:742AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:16:754OrderSTACKOrderAIClientStateChange#00001782; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:16:754AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:30:031OrderSTACKOrderEntityAction#00001783, Ticket: 00000CF6; EmpireIndex:0; GoToFleetAction#155, InitiatorGUID: 3770, Context: Path: 227->231->230->233, Path: Path: 227->231->230->233
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:30:031AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:031AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:032AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:032AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:032AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:032AISTACK[AI] [Event]keep EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:30:046GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:30:046OrderSTACKOrderAIClientStateChange#00001784; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:30:046AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:30:834GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:31:504GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:31:523OrderSTACKOrderEntityAction#00001785, Ticket: 00000CF7; EmpireIndex:0; MoveToFleetAction#156, InitiatorGUID: 3770, Context: EntityActionContext_Movement, 227->231 (Cost: 9.311156) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:31:539OrderSTACKOrderUpdateVisibility#00001786
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:31:630AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:31:630AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:32:442OrderSTACKOrderUpdateVisibility#00001787
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:32:878OrderSTACKOrderTerminateEntityAction#00001788; EmpireIndex:0; EntityActionId: 156
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:32:893OrderSTACKOrderEntityAction#00001789, Ticket: 00000CF8; EmpireIndex:0; MoveToFleetAction#157, InitiatorGUID: 3770, Context: EntityActionContext_Movement, 231->230 (Cost: 1.688844) from 0 to 0.3264172.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:32:942OrderSTACKOrderUpdateVisibility#0000178A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:33:633OrderSTACKOrderTerminateEntityAction#0000178B; EmpireIndex:0; EntityActionId: 157
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:33:645AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:33:645AISTACK[AI] [Event]Remove EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:33:645AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:33:645AISTACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:33:657GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:34:383GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:35:652GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:36:092OrderSTACKOrderEntityAction#0000178C, Ticket: 0000005B; EmpireIndex:1; GoToFleetAction#137, InitiatorGUID: 2196, Context: Path: 100->97->98, Path: Path: 100->97->98
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:36:107OrderSTACKOrderEntityAction#0000178D, Ticket: 00000CF9; EmpireIndex:1; MoveToFleetAction#138, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 100->97 (Cost: 7) from 0 to 0.8696165.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:36:131OrderSTACKOrderUpdateVisibility#0000178E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:015OrderSTACKOrderUpdateVisibility#0000178F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:261OrderSTACKOrderTerminateEntityAction#00001790; EmpireIndex:1; EntityActionId: 138
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:521OrderSTACKOrderUpdateVisibility#00001791
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:555OrderSTACKOrderMoveIdleFleets#00001792; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:568OrderSTACKOrderEntityAction#00001793, Ticket: 00000CFA; EmpireIndex:1; MoveToFleetAction#139, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 95->92 (Cost: 2.957712) from 0.3717304 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:747OrderSTACKOrderTerminateEntityAction#00001794; EmpireIndex:1; EntityActionId: 139
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:761OrderSTACKOrderTerminateEntityAction#00001795; EmpireIndex:1; EntityActionId: 133
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:761OrderSTACKOrderEntityAction#00001796; EmpireIndex:41; SiegeStarSystemAction#137, InitiatorGUID: 3470
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:37:784AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:37:784AISTACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:37:784AISTACK[AI] [Event]keep 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:37:784AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:37:795GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:38:022OrderSTACKOrderUpdateVisibility#00001797
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:38:839GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:39:506GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:39:643AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:39:643AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:39:643AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:39:882GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:39:882GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:39:882GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:39:882GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:39:882GUISTACKInvalid (Min, Max) couple (0, 0). Aborting.
 at Setup in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:41:649AISTACK[AI] [Event]Remove 6 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:41:649AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:41:649AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:41:649AISTACK[AI] [Event]keep EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:41:671GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:41:726GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:42:420GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:42:560AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:42:571OrderSTACKOrderAIClientStateChange#00001798; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:42:571AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:43:269GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:43:269GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:43:269GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:43:269GUISTACK[SystemDebug] Refresh (0/0)
 at Refresh in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:43:269GUISTACKInvalid (Min, Max) couple (0, 0). Aborting.
 at Setup in :line 0
 at Bind in :line 0
 at Bind in :line 0
 at set_ColonizedStarSystem in :line 0
 at Refresh in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:44:349GameplaySTACKfleet action with feedback 140 started : ETA 2901.57047271729
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:44:349OrderSTACKOrderEntityAction#00001799, Ticket: 0000005C; EmpireIndex:1; ExpeditionFleetAction#140, InitiatorGUID: 3678, Context: Curiosity_PlanetAnomaly11 on Merope IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:44:635GameplaySTACKfleet action with feedback 141 started : ETA 2901.85673522949
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:44:635OrderSTACKOrderEntityAction#0000179A, Ticket: 0000005D; EmpireIndex:1; ExpeditionFleetAction#141, InitiatorGUID: 3678, Context: Curiosity_Loot_Lifeform_Era1 on Merope IV(Planet 3) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:44:931GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:45:110GameplaySTACKfleet action with feedback 140 finished : ETA 2901.57047271729, Game.Time 2901.83015441895, true ETA 2901.82047271729
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:45:110OrderSTACKOrderTerminateEntityAction#0000179B; EmpireIndex:1; EntityActionId: 140
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:45:110GameplaySTACKAdd 5 experience to ship Ship#3376
 at AddExperience in :line 0
 at AddExperienceToShips in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:45:392GameplaySTACKfleet action with feedback 141 finished : ETA 2901.85673522949, Game.Time 2902.11241912842, true ETA 2902.10673522949
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:45:392OrderSTACKOrderTerminateEntityAction#0000179C; EmpireIndex:1; EntityActionId: 141
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:48:811OrderSTACKOrderEntityAction#0000179D, Ticket: 0000005F; EmpireIndex:1; GoToFleetAction#142, InitiatorGUID: 3678, Context: Path: 92->95, Path: Path: 92->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:48:811AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:811AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:811AISTACK[AI] [Event]Remove 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:811AISTACK[AI] [Event]Remove EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:811AISTACK[AI] [Event]keep 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:811AISTACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:48:825GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:48:825OrderSTACKOrderAIClientStateChange#0000179E; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:48:825AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:49:100OrderSTACKOrderEntityAction#0000179F, Ticket: 00000060; EmpireIndex:1; GoToFleetAction#143, InitiatorGUID: 3678, Context: Path: 92->95, Path: Path: 92->95
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:50:190GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:50:956GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:50:974OrderSTACKOrderEntityAction#000017A0, Ticket: 00000CFB; EmpireIndex:1; MoveToFleetAction#144, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 92->95 (Cost: 0.5422878) from 0 to 0.1151914.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:50:991OrderSTACKOrderUpdateVisibility#000017A1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:51:093AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:51:093AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:51:093AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:51:638OrderSTACKOrderTerminateEntityAction#000017A2; EmpireIndex:1; EntityActionId: 144
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:53:100AISTACK[AI] [Event]Remove 3 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:53:101AISTACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:53:101AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:53:101AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:53:115GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:53:187GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:53:853GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:55:710AudioSTACKAudio bank G_Dialog_Pirate has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at UnloadBank in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at OnEndHide in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
00:05:55:995AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:55:995AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:55:995AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:55:995AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:56:007GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:56:068GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:56:150GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:56:162GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:56:222GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:163GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:408GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:534AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:05:57:534AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:57:534AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:05:57:547OrderSTACKOrderAIClientStateChange#000017A3; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:547AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACKaiService.CurrentState: WaitingForEndTurn
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:596GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:57:627GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:05:58:305GameServerSTACKGameServerState_Turn_Elections
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00:05:58:331GameClientSTACKGameClientState_Turn_Elections
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00:05:58:452GameClientSTACKGameClientState_Turn_ElectionsFinished
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00:05:59:280GameServerSTACKGameServerState_Turn_End
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00:05:59:296GameplaySTACKIVisibilityService.AllowSendOrders(False)
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00:05:59:346GameServerSTACKGameServerState_Turn_Bailiff
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00:05:59:362GameClientSTACKGameClientState_Turn_PreResourceCollection
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00:05:59:362GameplaySTACKAdd 0.6666667 experience to ship Ship#2935
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00:05:59:362GameplaySTACKAdd 0.6666667 experience to ship Ship#2170
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00:05:59:375GameplaySTACKAdd 0.6666667 experience to ship Ship#2198
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00:05:59:376GameplaySTACKAdd 0.6666667 experience to ship Ship#3376
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00:05:59:376GameplaySTACKAdd 0.6666667 experience to ship Ship#3754
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00:05:59:388GameplaySTACKAdd 0.6666667 experience to ship Ship#2222
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00:05:59:388GameplaySTACKAdd 0.6666667 experience to ship Ship#3697
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00:05:59:402GameplaySTACKAdd 0.6666667 experience to ship Mothership#2235
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00:05:59:402GameplaySTACKAdd 0.6666667 experience to ship Ship#2243
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00:05:59:402GameplaySTACKAdd 0.6666667 experience to ship Ship#2246
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00:05:59:402GameplaySTACKAdd 0.6666667 experience to ship Ship#2249
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00:05:59:402GameplaySTACKAdd 0.6666667 experience to ship Ship#3670
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00:05:59:415GameplaySTACKAdd 0.6666667 experience to ship Ship#2280
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00:05:59:415GameplaySTACKAdd 0.6666667 experience to ship Ship#3621
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00:05:59:415GameplaySTACKAdd 0.6666667 experience to ship Ship#3685
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00:05:59:415GameplaySTACKAdd 0.6666667 experience to ship Ship#3756
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00:05:59:416GameplaySTACKAdd 0.6666667 experience to ship Ship#3576
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00:05:59:429GameplaySTACKAdd 0.6666667 experience to ship Ship#2303
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00:05:59:430GameplaySTACKAdd 0.6666667 experience to ship Ship#2306
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00:05:59:430GameplaySTACKAdd 0.6666667 experience to ship Ship#3652
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00:05:59:430GameplaySTACKAdd 0.6666667 experience to ship Ship#3714
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00:05:59:445GameplaySTACKAdd 0.6666667 experience to ship Ship#2324
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00:05:59:445GameplaySTACKAdd 0.6666667 experience to ship Ship#2334
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00:05:59:445GameplaySTACKAdd 0.6666667 experience to ship Ship#3623
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00:05:59:445GameplaySTACKAdd 0.6666667 experience to ship Ship#3687
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00:05:59:462GameplaySTACKAdd 0.6666667 experience to ship Ship#2356
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00:05:59:462GameplaySTACKAdd 0.6666667 experience to ship Ship#3654
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00:05:59:478GameplaySTACKAdd 0.6666667 experience to ship Ship#2380
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00:05:59:478GameplaySTACKAdd 0.6666667 experience to ship Ship#2388
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00:05:59:478GameplaySTACKAdd 0.6666667 experience to ship Ship#3758
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00:05:59:491GameplaySTACKAdd 0.6666667 experience to ship Ship#2410
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00:05:59:491GameplaySTACKAdd 0.6666667 experience to ship Ship#2413
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00:05:59:491GameplaySTACKAdd 0.6666667 experience to ship Ship#3674
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00:05:59:505GameplaySTACKAdd 0.6666667 experience to ship Ship#3510
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00:05:59:505GameplaySTACKAdd 0.6666667 experience to ship Ship#3511
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00:05:59:519GameplaySTACKAdd 0.6666667 experience to ship Ship#3393
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00:05:59:519GameplaySTACKAdd 0.6666667 experience to ship Ship#3394
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00:05:59:533GameplaySTACKAdd 0.6666667 experience to ship Ship#3513
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00:05:59:533GameplaySTACKAdd 0.6666667 experience to ship Ship#3514
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00:05:59:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3516
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00:05:59:546GameplaySTACKAdd 0.6666667 experience to ship Ship#3517
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00:05:59:560GameplaySTACKAdd 0.6666667 experience to ship Ship#3396
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00:05:59:560GameplaySTACKAdd 0.6666667 experience to ship Ship#3397
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00:05:59:574GameplaySTACKAdd 0.6666667 experience to ship Ship#3519
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00:05:59:574GameplaySTACKAdd 0.6666667 experience to ship Ship#3520
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00:05:59:588GameplaySTACKAdd 0.6666667 experience to ship Ship#3522
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00:05:59:588GameplaySTACKAdd 0.6666667 experience to ship Ship#3523
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00:05:59:602GameplaySTACKAdd 0.6666667 experience to ship Ship#3399
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00:05:59:602GameplaySTACKAdd 0.6666667 experience to ship Ship#3400
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00:05:59:616GameplaySTACKAdd 0.6666667 experience to ship Ship#3402
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00:05:59:616GameplaySTACKAdd 0.6666667 experience to ship Ship#3403
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00:05:59:630GameplaySTACKAdd 0.6666667 experience to ship Ship#3405
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00:05:59:630GameplaySTACKAdd 0.6666667 experience to ship Ship#3406
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00:05:59:644GameplaySTACKAdd 0.6666667 experience to ship Ship#3525
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00:05:59:644GameplaySTACKAdd 0.6666667 experience to ship Ship#3526
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00:05:59:658GameplaySTACKAdd 0.6666667 experience to ship Ship#3528
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00:05:59:658GameplaySTACKAdd 0.6666667 experience to ship Ship#3529
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00:05:59:672GameplaySTACKAdd 0.6666667 experience to ship Ship#3531
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00:05:59:672GameplaySTACKAdd 0.6666667 experience to ship Ship#3532
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00:05:59:686GameplaySTACKAdd 0.6666667 experience to ship Ship#3534
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00:05:59:686GameplaySTACKAdd 0.6666667 experience to ship Ship#3535
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00:05:59:700GameplaySTACKAdd 0.6666667 experience to ship Ship#3537
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00:05:59:701GameplaySTACKAdd 0.6666667 experience to ship Ship#3538
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00:05:59:715GameplaySTACKAdd 0.6666667 experience to ship Ship#3540
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00:05:59:715GameplaySTACKAdd 0.6666667 experience to ship Ship#3541
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00:05:59:730GameplaySTACKAdd 0.6666667 experience to ship Ship#3543
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00:05:59:730GameplaySTACKAdd 0.6666667 experience to ship Ship#3544
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00:05:59:744GameplaySTACKAdd 0.6666667 experience to ship Ship#3408
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00:05:59:744GameplaySTACKAdd 0.6666667 experience to ship Ship#3409
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00:05:59:758GameplaySTACKAdd 0.6666667 experience to ship Ship#3546
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00:05:59:758GameplaySTACKAdd 0.6666667 experience to ship Ship#3547
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00:05:59:772GameplaySTACKAdd 0.6666667 experience to ship Ship#3549
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00:05:59:772GameplaySTACKAdd 0.6666667 experience to ship Ship#3550
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00:05:59:786GameplaySTACKAdd 0.6666667 experience to ship Ship#3411
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00:05:59:786GameplaySTACKAdd 0.6666667 experience to ship Ship#3412
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00:05:59:799GameplaySTACKAdd 0.6666667 experience to ship Ship#3552
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00:05:59:800GameplaySTACKAdd 0.6666667 experience to ship Ship#3553
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00:05:59:815GameplaySTACKAdd 0.6666667 experience to ship Ship#3414
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00:05:59:815GameplaySTACKAdd 0.6666667 experience to ship Ship#3415
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00:05:59:829GameplaySTACKAdd 0.6666667 experience to ship Ship#3417
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00:05:59:829GameplaySTACKAdd 0.6666667 experience to ship Ship#3418
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00:05:59:843GameplaySTACKAdd 0.6666667 experience to ship Ship#3555
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00:05:59:843GameplaySTACKAdd 0.6666667 experience to ship Ship#3556
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00:05:59:856GameplaySTACKAdd 0.6666667 experience to ship Ship#3420
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00:05:59:856GameplaySTACKAdd 0.6666667 experience to ship Ship#3421
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00:05:59:870GameplaySTACKAdd 0.6666667 experience to ship Ship#3423
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00:05:59:870GameplaySTACKAdd 0.6666667 experience to ship Ship#3424
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00:05:59:884GameplaySTACKAdd 0.6666667 experience to ship Ship#3426
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00:05:59:884GameplaySTACKAdd 0.6666667 experience to ship Ship#3427
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00:05:59:898GameplaySTACKAdd 0.6666667 experience to ship Ship#3558
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00:05:59:898GameplaySTACKAdd 0.6666667 experience to ship Ship#3559
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00:05:59:912GameplaySTACKAdd 0.6666667 experience to ship Ship#3429
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00:05:59:912GameplaySTACKAdd 0.6666667 experience to ship Ship#3430
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3258
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3259
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3261
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3262
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3281
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3599
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3600
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3601
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3602
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3603
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3604
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3605
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3606
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3607
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3608
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3609
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3610
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3611
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3612
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3613
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3614
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3615
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3616
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3750
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00:05:59:930GameplaySTACKAdd 0.6666667 experience to ship Ship#3751
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00:05:59:930GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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00:06:00:696GameServerSTACKGameServerState_Turn_Ended
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00:06:00:878GameClientSTACKGameClientState_Turn_End
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00:06:00:878DefaultSTACKStoreStats
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00:06:00:878GameClientSTACKGameClientState_Turn_Ended
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00:06:00:932PrismSTACKJuggernaut: {"turn":20,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:06:00.854"}
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00:06:01:162DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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00:06:01:162RuntimeSTACK[ChatMessage] RECV: l:/_turn/20 (from 0x7a9fc1).
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00:06:01:200DefaultSTACKSteamClientCallbacks_LobbyDataUpdate
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00:06:01:375QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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00:06:01:375QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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00:06:01:375QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
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00:06:01:427OrderSTACKOrderUpdateDustInflation#000017A4; DustGlobalProduction:633.6675
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00:06:02:103OrderSTACKOrderSendAutomatedShip#000017A5; EmpireIndex:5
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00:06:02:125OrderSTACKOrderSendAutomatedShip#000017A6; EmpireIndex:6
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00:06:02:148OrderSTACKOrderSendAutomatedShip#000017A7; EmpireIndex:6
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00:06:02:172OrderSTACKOrderSendAutomatedShip#000017A8; EmpireIndex:7
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00:06:02:189OrderSTACKOrderUpdateBestSystem#000017A9; EmpireIndex:40; SystemGUID:0
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00:06:02:189OrderSTACKOrderStartAutomatedFleetAction#000017AA; EmpireIndex:5; AutomatedDeliveryFleetAction#108, InitiatorGUID: 3771, Context: Path: 77->78->76->79, Path: Path: 77->78->76->79
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00:06:02:189OrderSTACKOrderStartAutomatedFleetAction#000017AB; EmpireIndex:6; AutomatedDeliveryFleetAction#115, InitiatorGUID: 3773, Context: Path: 17->21->16, Path: Path: 17->21->16
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00:06:02:189OrderSTACKOrderStartAutomatedFleetAction#000017AC; EmpireIndex:6; AutomatedDeliveryFleetAction#116, InitiatorGUID: 3775, Context: Path: 17->21, Path: Path: 17->21
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00:06:02:189OrderSTACKOrderStartAutomatedFleetAction#000017AD; EmpireIndex:7; AutomatedDeliveryFleetAction#137, InitiatorGUID: 3777, Context: Path: 212->211->216->217->221, Path: Path: 212->211->216->217->221
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00:06:03:312GameServerSTACKGameServerState_CheckForGameEndingConditions
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00:06:03:377GameServerSTACKGameServerState_Turn_Dump
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00:06:03:918GameClientSTACKGameClientState_Turn_ClearEntityActions
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00:06:03:918GameClientSTACKGameClientState_Turn_Dump
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00:06:03:918NetworkSTACK[Perf] Game dumping took 273 ms.
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00:06:03:918NetworkSTACK[Perf] Checksum generation took 40 ms.
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00:06:03:919NetworkSTACK[Perf] Writing file took 28 ms.
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00:06:03:919NetworkSTACK[Perf] TOTAL DURATION (Text): 507 ms.
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00:06:03:919NetworkSTACKDump checksum 'TurnEnded': 0x6d24ff08a44ef6f1455f18852ac02619.
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00:06:03:919NetworkSTACKDump file 'TurnEnded' generated at 'C:\Users\matti\Documents\Endless Space 2\Dump Files\020_TurnEnded_Tarax_0x6d24ff08a44ef6f1455f18852ac02619.dump'.
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00:06:03:919GameClientSTACKGameClientState_Turn_Dump_Finished
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00:06:03:919GameClientSTACKOrder history flushed.
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00:06:03:933GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=20, client=0x7a9fc1, checksum=0x6d24ff08a44ef6f1455f18852ac02619.
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00:06:03:987PrismSTACKTurn end: {"turn":20,"turnDuration":106,"dustperturn":29.5,"influenceperturn":7.0,"scienceperturn":60.0,"honorperturn":0.0,"empirefood":22.76368,"empireindustry":39.0,"empiremanpower":350.0,"empirepopulation":4.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":0.0,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:06:03.391"}
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00:06:05:008GameServerSTACK[Dump] Received GameDiagnosticsInfo turn=20, client=0x19657bb, checksum=0x6d24ff08a44ef6f1455f18852ac02619.
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00:06:05:412NetworkSTACKSynchronization state is 'Synchronized'.
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00:06:05:412GameServerSTACKGameServerState_Autosave
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:089GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:089DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:06:089RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:06:129GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:129QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:130QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:130QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:130QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:130QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderEntityAction#000017AE; EmpireIndex:7; MoveToProbeAction#138, InitiatorGUID: 3693, Context: EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderUpdateBestSystem#000017AF; EmpireIndex:40; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B0; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B1; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B2; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B3; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B5; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B6; EmpireIndex:16; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B7; EmpireIndex:17; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B8; EmpireIndex:18; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017B9; EmpireIndex:19; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:154OrderSTACKOrderTransferResource#000017BA; EmpireIndex:20; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:155OrderSTACKOrderColonize#000017BB; EmpireIndex:21, PlanetGUID:134, FleetGUID:0, ColonyShipGUID:0, HangarGUID:0, ColonizedStarsystemGUID:2098, ColonizedPlanetGUID:3779, PropagandaGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:155GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:155OrderSTACKOrderTransferResource#000017BC; EmpireIndex:21; ContextGUID:0, ResourceName:MinorEmpireImprovementMoney, Amount:-240
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:155DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:06:155RuntimeSTACK[ChatMessage] RECV: l:/_turn/20 (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017BD; EmpireIndex:21; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017BE; EmpireIndex:22; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017BF; EmpireIndex:23; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C0; EmpireIndex:24; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C1; EmpireIndex:25; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C2; EmpireIndex:26; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C3; EmpireIndex:27; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C4; EmpireIndex:28; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C5; EmpireIndex:29; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C6; EmpireIndex:30; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C7; EmpireIndex:31; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C8; EmpireIndex:32; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017C9; EmpireIndex:33; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017CA; EmpireIndex:34; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017CB; EmpireIndex:35; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:169OrderSTACKOrderTransferResource#000017CC; EmpireIndex:36; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:170OrderSTACKOrderTransferResource#000017CD; EmpireIndex:37; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:170OrderSTACKOrderTransferResource#000017CE; EmpireIndex:38; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:170OrderSTACKOrderTransferResource#000017CF; EmpireIndex:39; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:170OrderSTACKOrderUpdatePiratePhantomGarrison#000017D0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:06:389DefaultSTACKSteamClientCallbacks_LobbyChatMsg
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:06:389RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x7a9fc1).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
 at OnSteamLobbyChatMsg in :line 0
 at SteamClientCallbacks_LobbyChatMsg in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:06:08:046GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:08:046GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:08:061OrderSTACKOrderUpdateQuests#000017D1, Ticket: 00000CFC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:08:061OrderSTACKOrderUpdateQuests#000017D2, Ticket: 00000CFD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:23:701GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:23:701AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:23:701AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:23:701AISTACK[AI] [Event]keep 50 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:23:701AISTACK[AI] [Event]keep EventBlockadeTick,EventTutorial_FleetsSelected,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:27:412AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:27:427DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:27:457GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:27:597PrismSTACKAIPerformanceEvent: {"turn":20,"maxBlackboardMessageCount":187,"maxDecisionCount":16,"maxSyncronizationTime":3716,"maxAnaysisTime":65,"maxStrategicTime":18,"maxDecisionTime":120,"maxActuatorTime":114,"gameID":"cf3a41db-f865-4f7c-bf9f-75a60c10dbde","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197968302017","gamecode":"392110","sessionID":"0474cc0fa13546c294fdbd5f53c57123","eventTimestampClient":"2018-11-20T00:06:27.413"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
00:06:27:598QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:27:628AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:06:27:628AISTACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]
 at ComputeModules in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:06:27:798QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:006GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:497GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:497GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:497OrderSTACKOrderAIClientStateChange#000017D3; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:497AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:497AISTACKStart 90 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:06:29:497AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D4, Ticket: 00000CFE; EmpireIndex:41; GoToFleetAction#138, InitiatorGUID: 3588, Context: Path: 215->220, Path: Path: 215->220
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D5, Ticket: 00000CFF; EmpireIndex:41; GoToFleetAction#139, InitiatorGUID: 3749, Context: Path: 215->220, Path: Path: 215->220
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D6, Ticket: 00000D00; EmpireIndex:41; GoToFleetAction#140, InitiatorGUID: 3589, Context: Path: 231->227, Path: Path: 231->227
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D7, Ticket: 00000D01; EmpireIndex:41; GoToFleetAction#141, InitiatorGUID: 3587, Context: Path: 192, Path: Path: 192
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D8, Ticket: 00000D02; EmpireIndex:41; GoToFleetAction#142, InitiatorGUID: 3586, Context: Path: 173->175, Path: Path: 173->175
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017D9, Ticket: 00000D03; EmpireIndex:41; GoToFleetAction#143, InitiatorGUID: 3585, Context: Path: 157, Path: Path: 157
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017DA, Ticket: 00000D04; EmpireIndex:41; GoToFleetAction#144, InitiatorGUID: 3584, Context: Path: 120, Path: Path: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017DB, Ticket: 00000D05; EmpireIndex:41; GoToFleetAction#145, InitiatorGUID: 3583, Context: Path: 93->94, Path: Path: 93->94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017DC, Ticket: 00000D06; EmpireIndex:41; GoToFleetAction#146, InitiatorGUID: 3582, Context: Path: 71, Path: Path: 71
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017DD, Ticket: 00000D07; EmpireIndex:41; GoToFleetAction#147, InitiatorGUID: 3581, Context: Path: 54, Path: Path: 54
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderEntityAction#000017DE, Ticket: 00000D08; EmpireIndex:2; ComplimentEmpireAction#74, InitiatorGUID: 1997, Context: Empire 23 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017DF, Ticket: 00000D09
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E0, Ticket: 00000D0A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E1, Ticket: 00000D0B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E2, Ticket: 00000D0C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E3, Ticket: 00000D0D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E4, Ticket: 00000D0E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E5, Ticket: 00000D0F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E6, Ticket: 00000D10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E7, Ticket: 00000D11
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E8, Ticket: 00000D12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017E9, Ticket: 00000D13
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017EA, Ticket: 00000D14
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017EB, Ticket: 00000D15
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017EC, Ticket: 00000D16
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017ED, Ticket: 00000D17
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017EE, Ticket: 00000D18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017EF, Ticket: 00000D19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F0, Ticket: 00000D1A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:518OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F1, Ticket: 00000D1B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F2, Ticket: 00000D1C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F3, Ticket: 00000D1D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F4, Ticket: 00000D1E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F5, Ticket: 00000D1F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F6, Ticket: 00000D20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F7, Ticket: 00000D21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F8, Ticket: 00000D22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017F9, Ticket: 00000D23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderEntityAction#000017FA, Ticket: 00000D24; EmpireIndex:4; GoToFleetAction#107, InitiatorGUID: 3759, Context: Path: 122->121->120->117, Path: Path: 122->121->120->117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017FB, Ticket: 00000D25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017FC, Ticket: 00000D26
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017FD, Ticket: 00000D27
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017FE, Ticket: 00000D28
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000017FF, Ticket: 00000D29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001800, Ticket: 00000D2A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001801, Ticket: 00000D2B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001802, Ticket: 00000D2C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:519OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001803, Ticket: 00000D2D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:540OrderSTACKOrderEntityAction#00001804, Ticket: 00000D2E; EmpireIndex:5; OutpostActionBoostGrowthWithDust#109, InitiatorGUID: 3566
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001805, Ticket: 00000D2F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001806, Ticket: 00000D30
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001807, Ticket: 00000D31
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001808, Ticket: 00000D32
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001809, Ticket: 00000D33
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000180A, Ticket: 00000D34
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000180B, Ticket: 00000D35
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000180C, Ticket: 00000D36
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000180D, Ticket: 00000D37
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00:06:29:540OrderSTACKOrderRetrofitShips#0000180E, Ticket: 00000D38; EmpireIndex:7; Ships: [2356 -> 2894]
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000180F, Ticket: 00000D39
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001810, Ticket: 00000D3A
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001811, Ticket: 00000D3B
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001812, Ticket: 00000D3C
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001813, Ticket: 00000D3D
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001814, Ticket: 00000D3E
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001815, Ticket: 00000D3F
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001816, Ticket: 00000D40
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001817, Ticket: 00000D41
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001818, Ticket: 00000D42
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001819, Ticket: 00000D43
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181A, Ticket: 00000D44
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00:06:29:540OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181B, Ticket: 00000D45
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00:06:29:541OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181C, Ticket: 00000D46
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181D, Ticket: 00000D47
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181E, Ticket: 00000D48
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000181F, Ticket: 00000D49
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001820, Ticket: 00000D4A
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00:06:29:562OrderSTACKOrderEntityAction#00001821, Ticket: 00000D4B; EmpireIndex:8; GoToFleetAction#121, InitiatorGUID: 2378, Context: Path: 3->8, Path: Path: 3->8
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00:06:29:562OrderSTACKOrderQueueConstruction#00001822, Ticket: 00000D4C; EmpireIndex:9
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00:06:29:562OrderSTACKOrderBuyoutTradable#00001823, Ticket: 00000D4D; EmpireIndex:9
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001824, Ticket: 00000D4E
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001825, Ticket: 00000D4F
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00:06:29:562OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001826, Ticket: 00000D50
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001827, Ticket: 00000D51
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001828, Ticket: 00000D52
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00001829, Ticket: 00000D53
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000182A, Ticket: 00000D54
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000182B, Ticket: 00000D55
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00:06:29:563OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000182C, Ticket: 00000D56
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00:06:29:563OrderSTACKOrderEntityAction#0000182D, Ticket: 00000D57; EmpireIndex:9; GoToFleetAction#82, InitiatorGUID: 3696, Context: Path: 157, Path: Path: 157
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00:06:29:563OrderSTACKOrderEntityAction#0000182E, Ticket: 00000D58; EmpireIndex:1; MoveToFleetAction#145, InitiatorGUID: 3753, Context: EntityActionContext_Movement, 96->98 (Cost: 1.325707) from 0.6935282 to 1.
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00:06:29:563OrderSTACKOrderEntityAction#0000182F, Ticket: 00000D59; EmpireIndex:4; MoveToFleetAction#108, InitiatorGUID: 3755, Context: EntityActionContext_Movement, 124->122 (Cost: 3) from 0.3995874 to 0.7991748.
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00:06:29:563OrderSTACKOrderEntityAction#00001830, Ticket: 00000D5A; EmpireIndex:4; MoveToFleetAction#109, InitiatorGUID: 3684, Context: EntityActionContext_Movement, 122->121 (Cost: 3) from 0.2853695 to 0.8590701.
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00:06:29:563OrderSTACKOrderEntityAction#00001831, Ticket: 00000D5B; EmpireIndex:4; MoveToFleetAction#110, InitiatorGUID: 3620, Context: EntityActionContext_Movement, 122->121 (Cost: 3) from 0.09584738 to 0.669548.
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00:06:29:563OrderSTACKOrderEntityAction#00001832, Ticket: 00000D5C; EmpireIndex:5; MoveToFleetAction#110, InitiatorGUID: 3771, Context: EntityActionContext_Movement, 77->78 (Cost: 3) from 0 to 0.4468842.
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00:06:29:563OrderSTACKOrderEntityAction#00001833, Ticket: 00000D5D; EmpireIndex:5; MoveToFleetAction#111, InitiatorGUID: 3713, Context: EntityActionContext_Movement, 77->78 (Cost: 0.7131482) from 0.8937684 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#00001834, Ticket: 00000D5E; EmpireIndex:5; MoveToFleetAction#112, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 78->76 (Cost: 2.861261) from 0.6488437 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#00001835, Ticket: 00000D5F; EmpireIndex:6; MoveToFleetAction#117, InitiatorGUID: 3775, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0 to 0.3326836.
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00:06:29:587OrderSTACKOrderEntityAction#00001836, Ticket: 00000D60; EmpireIndex:6; MoveToFleetAction#118, InitiatorGUID: 3773, Context: EntityActionContext_Movement, 17->21 (Cost: 3) from 0 to 0.3326836.
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00:06:29:587OrderSTACKOrderEntityAction#00001837, Ticket: 00000D61; EmpireIndex:6; MoveToFleetAction#119, InitiatorGUID: 3686, Context: EntityActionContext_Movement, 17->21 (Cost: 0.01757806) from 0.9980507 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#00001838, Ticket: 00000D62; EmpireIndex:6; MoveToFleetAction#120, InitiatorGUID: 3622, Context: EntityActionContext_Movement, 21->16 (Cost: 1.47903) from 0.8017772 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#00001839, Ticket: 00000D63; EmpireIndex:7; MoveToFleetAction#139, InitiatorGUID: 3777, Context: EntityActionContext_Movement, 212->211 (Cost: 5) from 0 to 0.6343994.
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00:06:29:587OrderSTACKOrderEntityAction#0000183A, Ticket: 00000D64; EmpireIndex:7; MoveToFleetAction#140, InitiatorGUID: 3653, Context: EntityActionContext_Movement, 211->212 (Cost: 3.551111) from 0.5494354 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#0000183B, Ticket: 00000D65; EmpireIndex:8; MoveToFleetAction#122, InitiatorGUID: 3757, Context: EntityActionContext_Movement, 55->54 (Cost: 2.66029) from 0.5300082 to 1.
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00:06:29:587OrderSTACKOrderUpdateEffectZone#0000183C
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00:06:29:587OrderSTACKOrderEntityAction#0000183D, Ticket: 00000D66; EmpireIndex:4; MoveToFleetAction#111, InitiatorGUID: 3759, Context: EntityActionContext_Movement, 124->122 (Cost: 5.498794) from 0.2675837 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#0000183E, Ticket: 00000D67; EmpireIndex:41; MoveToFleetAction#148, InitiatorGUID: 3581, Context: EntityActionContext_Movement, 51->54 (Cost: 1.799869) from 0.7755562 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#0000183F, Ticket: 00000D68; EmpireIndex:41; MoveToFleetAction#149, InitiatorGUID: 3582, Context: EntityActionContext_Movement, 73->71 (Cost: 0.1884004) from 0.965086 to 1.
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00:06:29:587OrderSTACKOrderEntityAction#00001840, Ticket: 00000D69; EmpireIndex:41; MoveToFleetAction#150, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 95->93 (Cost: 2.977808) from 0.5110358 to 1.
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00:06:29:612OrderSTACKOrderEntityAction#00001841, Ticket: 00000D6A; EmpireIndex:41; MoveToFleetAction#151, InitiatorGUID: 3584, Context: EntityActionContext_Movement, 117->120 (Cost: 3.789888) from 0.5981405 to 1.
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00:06:29:612OrderSTACKOrderEntityAction#00001842, Ticket: 00000D6B; EmpireIndex:41; MoveToFleetAction#152, InitiatorGUID: 3585, Context: EntityActionContext_Movement, 151->157 (Cost: 2.724445) from 0.6651102 to 1.
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00:06:29:612OrderSTACKOrderEntityAction#00001843, Ticket: 00000D6C; EmpireIndex:41; MoveToFleetAction#153, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 174->173 (Cost: 1.830058) from 0.4427831 to 1.
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 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#00001844, Ticket: 00000D6D; EmpireIndex:41; MoveToFleetAction#154, InitiatorGUID: 3587, Context: EntityActionContext_Movement, 193->192 (Cost: 1.612882) from 0.781351 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#00001845, Ticket: 00000D6E; EmpireIndex:41; MoveToFleetAction#155, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 230->231 (Cost: 3.173204) from 0.3866879 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#00001846, Ticket: 00000D6F; EmpireIndex:41; MoveToFleetAction#156, InitiatorGUID: 3749, Context: EntityActionContext_Movement, 210->215 (Cost: 4) from 0.4306512 to 0.8613025.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#00001847, Ticket: 00000D70; EmpireIndex:41; MoveToFleetAction#157, InitiatorGUID: 3588, Context: EntityActionContext_Movement, 210->215 (Cost: 4) from 0.1532562 to 0.5839074.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderTerminateEntityAction#00001848; EmpireIndex:5; EntityActionId: 111
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#00001849, Ticket: 00000D71; EmpireIndex:8; MoveToFleetAction#123, InitiatorGUID: 2378, Context: EntityActionContext_Movement, 3->8 (Cost: 4.338744) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderEntityAction#0000184A, Ticket: 00000D72; EmpireIndex:9; MoveToFleetAction#83, InitiatorGUID: 3696, Context: EntityActionContext_Movement, 159->157 (Cost: 0.7483777) from 0.8891026 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:612OrderSTACKOrderUpdateVisibility#0000184B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:637OrderSTACKOrderTerminateEntityAction#0000184C; EmpireIndex:1; EntityActionId: 145
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:637OrderSTACKOrderTerminateEntityAction#0000184D; EmpireIndex:6; EntityActionId: 119
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:637OrderSTACKOrderTerminateEntityAction#0000184E; EmpireIndex:41; EntityActionId: 149
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:665OrderSTACKOrderEntityAction#0000184F, Ticket: 00000D73; EmpireIndex:5; MoveToFleetAction#113, InitiatorGUID: 3713, Context: EntityActionContext_Movement, 78->76 (Cost: 2.286852) from 0 to 0.2806603.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:665OrderSTACKOrderTerminateEntityAction#00001850; EmpireIndex:6; EntityActionId: 120
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:665OrderSTACKOrderTerminateEntityAction#00001851; EmpireIndex:41; EntityActionId: 153
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:665OrderSTACKOrderTerminateEntityAction#00001852; EmpireIndex:1; EntityActionId: 135
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:665OrderSTACKOrderEntityAction#00001853, Ticket: 00000D74; EmpireIndex:6; MoveToFleetAction#121, InitiatorGUID: 3686, Context: EntityActionContext_Movement, 21->16 (Cost: 2.982422) from 0 to 0.3997107.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderTerminateEntityAction#00001854; EmpireIndex:9; EntityActionId: 83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderTerminateEntityAction#00001855; EmpireIndex:41; EntityActionId: 146
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderTerminateEntityAction#00001856; EmpireIndex:6; EntityActionId: 81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderTerminateEntityAction#00001857; EmpireIndex:41; EntityActionId: 154
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderTerminateEntityAction#00001858; EmpireIndex:41; EntityActionId: 148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:696OrderSTACKOrderEntityAction#00001859, Ticket: 00000D75; EmpireIndex:41; MoveToFleetAction#158, InitiatorGUID: 3586, Context: EntityActionContext_Movement, 173->175 (Cost: 2.169942) from 0 to 0.297709.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185A; EmpireIndex:4; EntityActionId: 110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185B; EmpireIndex:4; EntityActionId: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185C; EmpireIndex:8; EntityActionId: 122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719GameplaySTACK[Empire 8] OrderEntityAction(SiegeStarSystemAction) preprocessing failed: OpponentMilitaryPower.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185D; EmpireIndex:9; EntityActionId: 82
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185E; EmpireIndex:41; EntityActionId: 147
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:719OrderSTACKOrderTerminateEntityAction#0000185F; EmpireIndex:41; EntityActionId: 141
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:750OrderSTACKOrderTerminateEntityAction#00001860; EmpireIndex:4; EntityActionId: 108
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:750OrderSTACKOrderTerminateEntityAction#00001861; EmpireIndex:5; EntityActionId: 112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:750OrderSTACKOrderEntityAction#00001862, Ticket: 00000D76; EmpireIndex:8; MoveToFleetAction#124, InitiatorGUID: 3757, Context: EntityActionContext_Movement, 54->51 (Cost: 0.3397102) from 0 to 0.04236188.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:750OrderSTACKOrderTerminateEntityAction#00001863; EmpireIndex:41; EntityActionId: 155
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:750OrderSTACKOrderTerminateEntityAction#00001864; EmpireIndex:41; EntityActionId: 150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781OrderSTACKOrderEntityAction#00001865, Ticket: 00000D77; EmpireIndex:5; MoveToFleetAction#114, InitiatorGUID: 3651, Context: EntityActionContext_Movement, 76->79 (Cost: 0.1387386) from 0 to 0.02084631.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781OrderSTACKOrderEntityAction#00001866; EmpireIndex:8; SiegeStarSystemAction#125, InitiatorGUID: 3285
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781OrderSTACKOrderTerminateEntityAction#00001867; EmpireIndex:41; EntityActionId: 152
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781OrderSTACKOrderEntityAction#00001868, Ticket: 00000D78; EmpireIndex:41; MoveToFleetAction#159, InitiatorGUID: 3583, Context: EntityActionContext_Movement, 93->94 (Cost: 1.022192) from 0 to 0.1164305.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781OrderSTACKOrderEntityAction#00001869, Ticket: 00000D79; EmpireIndex:41; MoveToFleetAction#160, InitiatorGUID: 3589, Context: EntityActionContext_Movement, 231->227 (Cost: 0.8267961) from 0 to 0.08879628.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:29:781AISTACK[AI] [Event]Remove 50 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:29:781AISTACK[AI] [Event]Remove EventBlockadeTick,EventTutorial_FleetsSelected,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGameplayUnlockedBuyout,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:29:781AISTACK[AI] [Event]keep 83 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:29:781AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventOutpostActionStarted,EventShipLayoutChanged,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventSystemBesieged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
00:06:29:799GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:30:025OrderSTACKOrderUpdateEffectZone#0000186A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:30:114OrderSTACKOrderUpdateVisibility#0000186B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:30:540OrderSTACKOrderUpdateEffectZone#0000186C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:30:617OrderSTACKOrderUpdateVisibility#0000186D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:30:618QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:31:047OrderSTACKOrderUpdateEffectZone#0000186E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:31:480GUISTACKEmpty default class.... GuiPopulationDefinition
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
 at Show in :line 0
 at InternalShow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at ShowWindow in :line 0
 at OnClickDiplomacyButton in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
00:06:31:559OrderSTACKOrderUpdateEffectZone#00001871
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:32:063OrderSTACKOrderUpdateEffectZone#00001872
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:32:564OrderSTACKOrderUpdateEffectZone#00001873
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:33:019OrderSTACKOrderEntityAction#00001874, Ticket: 00000D7C; EmpireIndex:0; FirstContactEmpireAction#158, InitiatorGUID: 1995, Context: Empire 39 (MinorEmpire)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:06:33:020GameplaySTACK[DIPLOMACY] Empire#39 + Empire#0 = DiplomaticRelationStateMinorNeutral
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at SetDiplomaticRelationState in :line 0
 at ClientStart in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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00:10:32:355OrderSTACKOrderUpdateEffectZone#00001A5A
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00:10:32:873OrderSTACKOrderUpdateEffectZone#00001A5B
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00:10:33:377OrderSTACKOrderUpdateEffectZone#00001A5C
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00:10:33:877OrderSTACKOrderUpdateEffectZone#00001A5D
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00:10:34:386OrderSTACKOrderUpdateEffectZone#00001A5E
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00:10:34:899OrderSTACKOrderUpdateEffectZone#00001A5F
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00:10:35:398OrderSTACKOrderUpdateEffectZone#00001A60
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00:10:35:899OrderSTACKOrderUpdateEffectZone#00001A61
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00:10:36:408OrderSTACKOrderUpdateEffectZone#00001A62
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00:10:36:914OrderSTACKOrderUpdateEffectZone#00001A63
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00:10:37:420OrderSTACKOrderUpdateEffectZone#00001A64
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00:10:37:920OrderSTACKOrderUpdateEffectZone#00001A65
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00:10:38:421OrderSTACKOrderUpdateEffectZone#00001A66
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00:10:38:925OrderSTACKOrderUpdateEffectZone#00001A67
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00:10:39:429OrderSTACKOrderUpdateEffectZone#00001A68
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00:10:39:949OrderSTACKOrderUpdateEffectZone#00001A69
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00:10:40:452OrderSTACKOrderUpdateEffectZone#00001A6A
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00:10:40:962OrderSTACKOrderUpdateEffectZone#00001A6B
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00:10:41:486OrderSTACKOrderUpdateEffectZone#00001A6C
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00:10:41:993OrderSTACKOrderUpdateEffectZone#00001A6D
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00:10:42:510OrderSTACKOrderUpdateEffectZone#00001A6E
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00:10:43:010OrderSTACKOrderUpdateEffectZone#00001A6F
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00:10:43:515OrderSTACKOrderUpdateEffectZone#00001A70
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00:10:44:017OrderSTACKOrderUpdateEffectZone#00001A71
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00:10:44:518OrderSTACKOrderUpdateEffectZone#00001A72
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00:10:45:038OrderSTACKOrderUpdateEffectZone#00001A73
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00:10:45:544OrderSTACKOrderUpdateEffectZone#00001A74
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00:10:46:059OrderSTACKOrderUpdateEffectZone#00001A75
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00:10:46:559OrderSTACKOrderUpdateEffectZone#00001A76
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00:10:47:071OrderSTACKOrderUpdateEffectZone#00001A77
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00:10:47:576OrderSTACKOrderUpdateEffectZone#00001A78
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00:10:48:082OrderSTACKOrderUpdateEffectZone#00001A79
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00:10:48:582OrderSTACKOrderUpdateEffectZone#00001A7A
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00:10:49:097OrderSTACKOrderUpdateEffectZone#00001A7B
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00:10:49:612OrderSTACKOrderUpdateEffectZone#00001A7C
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00:10:50:123OrderSTACKOrderUpdateEffectZone#00001A7D
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00:10:50:632OrderSTACKOrderUpdateEffectZone#00001A7E
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00:10:51:145OrderSTACKOrderUpdateEffectZone#00001A7F
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00:10:51:647OrderSTACKOrderUpdateEffectZone#00001A80
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00:10:52:154OrderSTACKOrderUpdateEffectZone#00001A81
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00:10:52:659OrderSTACKOrderUpdateEffectZone#00001A82
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00:10:53:163OrderSTACKOrderUpdateEffectZone#00001A83
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00:10:53:671OrderSTACKOrderUpdateEffectZone#00001A84
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00:10:54:192OrderSTACKOrderUpdateEffectZone#00001A85
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00:10:54:703OrderSTACKOrderUpdateEffectZone#00001A86
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00:10:55:199OrderSTACKOrderUpdateEffectZone#00001A87
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00:10:55:712OrderSTACKOrderUpdateEffectZone#00001A88
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00:10:56:214OrderSTACKOrderUpdateEffectZone#00001A89
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00:10:56:716OrderSTACKOrderUpdateEffectZone#00001A8A
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00:10:57:226OrderSTACKOrderUpdateEffectZone#00001A8B
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00:10:57:736OrderSTACKOrderUpdateEffectZone#00001A8C
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00:10:58:242OrderSTACKOrderUpdateEffectZone#00001A8D
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00:10:58:756OrderSTACKOrderUpdateEffectZone#00001A8E
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00:10:59:256OrderSTACKOrderUpdateEffectZone#00001A8F
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00:10:59:779OrderSTACKOrderUpdateEffectZone#00001A90
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00:11:02:314OrderSTACKOrderUpdateEffectZone#00001A95
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00:11:04:242GUISTACKThe property ProbeVisionRange doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
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00:11:09:451OrderSTACKOrderUpdateEffectZone#00001AA3
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00:11:09:962OrderSTACKOrderUpdateEffectZone#00001AA4
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 at Update in :line 0
 at LateUpdate in :line 0
00:11:10:080GUISTACKThe property ProbeVisionRange doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
00:11:10:477OrderSTACKOrderUpdateEffectZone#00001AA5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:10:987OrderSTACKOrderUpdateEffectZone#00001AA6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:11:497OrderSTACKOrderUpdateEffectZone#00001AA7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:12:015OrderSTACKOrderUpdateEffectZone#00001AA8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:12:515OrderSTACKOrderUpdateEffectZone#00001AA9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:12:986OrderSTACKOrderMoveResearch#00001AAA; EmpireIndex:0; ConstructionGUID:3339, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:13:023OrderSTACKOrderUpdateEffectZone#00001AAB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:13:533OrderSTACKOrderUpdateEffectZone#00001AAC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:13:786GUISTACKThe property ProbeVisionRange doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
00:11:14:042OrderSTACKOrderUpdateEffectZone#00001AAD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:14:549OrderSTACKOrderUpdateEffectZone#00001AAE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:15:066OrderSTACKOrderUpdateEffectZone#00001AAF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:15:578OrderSTACKOrderUpdateEffectZone#00001AB0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:16:083OrderSTACKOrderUpdateEffectZone#00001AB1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:16:302GUISTACKThe property ProbeVisionRange doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
 at ParseModifier in :line 0
 at ParseSimulationDescriptor in :line 0
 at ParseSimulationDescriptors in :line 0
 at ParseDescriptorEffectProvider in :line 0
 at Bind in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at AddPanelFeature in :line 0
 at AddPanelFeatures in :line 0
 at DoBind in :line 0
 at Bind in :line 0
 at ShowTooltip in :line 0
 at Update in :line 0
00:11:16:595OrderSTACKOrderUpdateEffectZone#00001AB2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:17:102OrderSTACKOrderUpdateEffectZone#00001AB3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:17:294OrderSTACKOrderMoveResearch#00001AB4; EmpireIndex:0; ConstructionGUID:3339, IndexOffset:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:17:612OrderSTACKOrderUpdateEffectZone#00001AB5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:18:116OrderSTACKOrderUpdateEffectZone#00001AB6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:18:620OrderSTACKOrderUpdateEffectZone#00001AB7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:19:130OrderSTACKOrderUpdateEffectZone#00001AB8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:19:633OrderSTACKOrderUpdateEffectZone#00001AB9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:20:141OrderSTACKOrderUpdateEffectZone#00001ABA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:20:643OrderSTACKOrderUpdateEffectZone#00001ABB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:21:154OrderSTACKOrderUpdateEffectZone#00001ABC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:21:659OrderSTACKOrderUpdateEffectZone#00001ABD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:22:162OrderSTACKOrderUpdateEffectZone#00001ABE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:22:664OrderSTACKOrderUpdateEffectZone#00001ABF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:23:172OrderSTACKOrderUpdateEffectZone#00001AC0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:23:678OrderSTACKOrderUpdateEffectZone#00001AC1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:24:179OrderSTACKOrderUpdateEffectZone#00001AC2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:24:690OrderSTACKOrderUpdateEffectZone#00001AC3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:25:201OrderSTACKOrderUpdateEffectZone#00001AC4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:25:710OrderSTACKOrderUpdateEffectZone#00001AC5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:26:212OrderSTACKOrderUpdateEffectZone#00001AC6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:26:307OrderSTACKOrderMoveConstruction#00001AC7; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3192, IndexBase:Begin, IndexOffset:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:26:722OrderSTACKOrderUpdateEffectZone#00001AC8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:27:225OrderSTACKOrderUpdateEffectZone#00001AC9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:27:728OrderSTACKOrderUpdateEffectZone#00001ACA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:28:231OrderSTACKOrderUpdateEffectZone#00001ACB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:28:741OrderSTACKOrderUpdateEffectZone#00001ACC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:29:244OrderSTACKOrderUpdateEffectZone#00001ACD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:29:755OrderSTACKOrderUpdateEffectZone#00001ACE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:30:256OrderSTACKOrderUpdateEffectZone#00001ACF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:30:767OrderSTACKOrderUpdateEffectZone#00001AD0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:31:278OrderSTACKOrderUpdateEffectZone#00001AD1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:31:782OrderSTACKOrderUpdateEffectZone#00001AD2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:32:295OrderSTACKOrderUpdateEffectZone#00001AD3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:32:807OrderSTACKOrderUpdateEffectZone#00001AD4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:33:313OrderSTACKOrderUpdateEffectZone#00001AD5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:33:401OrderSTACKOrderQueueConstruction#00001AD6; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:33:826OrderSTACKOrderUpdateEffectZone#00001AD7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:34:328OrderSTACKOrderUpdateEffectZone#00001AD8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:34:835OrderSTACKOrderUpdateEffectZone#00001AD9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:34:865OrderSTACKOrderMoveConstruction#00001ADA; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3783, IndexBase:Begin, IndexOffset:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:35:346OrderSTACKOrderUpdateEffectZone#00001ADB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:35:855OrderSTACKOrderUpdateEffectZone#00001ADC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:36:362OrderSTACKOrderUpdateEffectZone#00001ADD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:36:864OrderSTACKOrderUpdateEffectZone#00001ADE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:37:366OrderSTACKOrderUpdateEffectZone#00001ADF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:37:478OrderSTACKOrderQueueConstruction#00001AE0; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:37:874OrderSTACKOrderUpdateEffectZone#00001AE1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:38:380OrderSTACKOrderUpdateEffectZone#00001AE2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:38:884OrderSTACKOrderUpdateEffectZone#00001AE3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:38:982OrderSTACKOrderMoveConstruction#00001AE4; EmpireIndex:0; ContextGUID:2930, ConstructionGUID:3785, IndexBase:Begin, IndexOffset:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:39:384OrderSTACKOrderUpdateEffectZone#00001AE5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:39:888OrderSTACKOrderUpdateEffectZone#00001AE6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:40:399OrderSTACKOrderUpdateEffectZone#00001AE7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:40:722OrderSTACKOrderSetGameNodeDiscoveryStatus#00001AE8; EmpireIndex:0; Discovered:True, NodeGUID:1696
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:40:722ViewSTACKUnload material AshPlanetMat
 at Unload in :line 0
 at OnPostRender in :line 0
 at OnPreCullHook in :line 0
 at OnPreCull in :line 0
00:11:40:905OrderSTACKOrderUpdateEffectZone#00001AE9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:41:214DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Pardalis I
 at OnFocusedPlanetChanged in :line 0
 at OnFocusedPlanetIndexChange in :line 0
 at Update in :line 0
00:11:41:404OrderSTACKOrderUpdateEffectZone#00001AEA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:41:906OrderSTACKOrderUpdateEffectZone#00001AEB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:42:413OrderSTACKOrderUpdateEffectZone#00001AEC
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:11:42:922OrderSTACKOrderUpdateEffectZone#00001AED
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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00:11:43:431OrderSTACKOrderUpdateEffectZone#00001AEE
 at Log in :line 0
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00:15:45:944OrderSTACKOrderUpdateEffectZone#00001CD0
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00:15:50:992OrderSTACKOrderUpdateEffectZone#00001CDA
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00:15:51:495OrderSTACKOrderUpdateEffectZone#00001CDB
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00:15:51:998OrderSTACKOrderUpdateEffectZone#00001CDC
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00:15:57:076OrderSTACKOrderUpdateEffectZone#00001CE6
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00:15:58:094OrderSTACKOrderUpdateEffectZone#00001CE8
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00:15:59:097OrderSTACKOrderUpdateEffectZone#00001CEA
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00:15:59:602OrderSTACKOrderUpdateEffectZone#00001CEB
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00:16:00:106OrderSTACKOrderUpdateEffectZone#00001CEC
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00:16:00:611OrderSTACKOrderUpdateEffectZone#00001CED
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00:16:01:116OrderSTACKOrderUpdateEffectZone#00001CEE
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00:16:01:626OrderSTACKOrderUpdateEffectZone#00001CEF
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00:16:02:131OrderSTACKOrderUpdateEffectZone#00001CF0
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00:16:02:641OrderSTACKOrderUpdateEffectZone#00001CF1
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00:16:03:149OrderSTACKOrderUpdateEffectZone#00001CF2
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00:16:03:663OrderSTACKOrderUpdateEffectZone#00001CF3
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00:16:04:169OrderSTACKOrderUpdateEffectZone#00001CF4
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00:16:04:667OrderSTACKOrderUpdateEffectZone#00001CF5
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00:16:05:171OrderSTACKOrderUpdateEffectZone#00001CF6
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00:16:05:678OrderSTACKOrderUpdateEffectZone#00001CF7
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00:16:06:191OrderSTACKOrderUpdateEffectZone#00001CF8
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00:16:06:696OrderSTACKOrderUpdateEffectZone#00001CF9
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00:16:07:198OrderSTACKOrderUpdateEffectZone#00001CFA
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00:16:08:336GameServerSTACKDownload game request received from 0x1100001019657bb.
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00:16:08:336DefaultSTACKSteamClientCallbacks_LobbyChatMsg
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00:16:08:336RuntimeSTACK[ChatMessage] RECV: l:/_turn/20 (from 0x7a9fc1).
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00:16:08:351OrderSTACKOrderUpdateEffectZone#00001CFB
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00:16:08:766GameServerSTACKGameServerState_Turn_AI_Sync
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00:16:09:602GameServerSTACKGameServerState_Turn_Finished
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00:16:09:624OrderSTACKOrderEntityAction#00001CFC, Ticket: 00000D87; EmpireIndex:0; MoveToFleetAction#165, InitiatorGUID: 2937, Context: EntityActionContext_Movement, 228->232 (Cost: 4.746918) from 0 to 1.
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00:16:09:624OrderSTACKOrderEntityAction#00001CFD, Ticket: 00000D88; EmpireIndex:0; MoveToFleetAction#166, InitiatorGUID: 3770, Context: EntityActionContext_Movement, 231->230 (Cost: 3.485037) from 0.3264172 to 1.
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00:16:09:624OrderSTACKOrderEntityAction#00001CFE, Ticket: 00000D89; EmpireIndex:1; MoveToFleetAction#146, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 92->95 (Cost: 4.165424) from 0.1151914 to 1.
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00:16:09:624OrderSTACKOrderEntityAction#00001CFF, Ticket: 00000D8A; EmpireIndex:1; MoveToFleetAction#147, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 100->97 (Cost: 1.049525) from 0.8696165 to 1.
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00:16:09:624OrderSTACKOrderTerminateEntityAction#00001D00; EmpireIndex:4; EntityActionId: 111
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D01; EmpireIndex:5; EntityActionId: 114
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D02; EmpireIndex:5; EntityActionId: 113
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D03; EmpireIndex:5; EntityActionId: 110
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D04; EmpireIndex:6; EntityActionId: 121
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D05; EmpireIndex:6; EntityActionId: 118
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D06; EmpireIndex:6; EntityActionId: 117
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D07; EmpireIndex:7; EntityActionId: 140
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D08; EmpireIndex:7; EntityActionId: 139
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D09; EmpireIndex:8; EntityActionId: 124
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D0A; EmpireIndex:8; EntityActionId: 123
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00:16:09:649OrderSTACKOrderTerminateEntityAction#00001D0B; EmpireIndex:41; EntityActionId: 160
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D0C; EmpireIndex:41; EntityActionId: 159
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D0D; EmpireIndex:41; EntityActionId: 158
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D0E; EmpireIndex:41; EntityActionId: 157
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D0F; EmpireIndex:41; EntityActionId: 156
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D10; EmpireIndex:41; EntityActionId: 151
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D11; EmpireIndex:41; EntityActionId: 143
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00:16:09:676OrderSTACKOrderUpdateEffectZone#00001D12
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00:16:09:676OrderSTACKOrderUpdateVisibility#00001D13
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00:16:09:676OrderSTACKOrderEntityAction#00001D14, Ticket: 00000D8B; EmpireIndex:4; MoveToFleetAction#112, InitiatorGUID: 3759, Context: EntityActionContext_Movement, 122->121 (Cost: 3.501206) from 0 to 0.669548.
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00:16:09:676OrderSTACKOrderTerminateEntityAction#00001D15; EmpireIndex:7; EntityActionId: 103
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00:16:09:694OrderSTACKOrderTerminateEntityAction#00001D16; EmpireIndex:8; EntityActionId: 121
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 at LateUpdate in :line 0
00:16:09:694OrderSTACKOrderEntityAction#00001D17; EmpireIndex:4; SiegeStarSystemAction#113, InitiatorGUID: 3461
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:694OrderSTACKOrderTerminateEntityAction#00001D18; EmpireIndex:41; EntityActionId: 144
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:712OrderSTACKOrderTerminateEntityAction#00001D19; EmpireIndex:1; EntityActionId: 147
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:712AISTACK[AI] Cancel task 430 : can find context 3622 : for empire 6 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:727OrderSTACKOrderEntityAction#00001D1A, Ticket: 00000D8C; EmpireIndex:1; MoveToFleetAction#148, InitiatorGUID: 2196, Context: EntityActionContext_Movement, 97->98 (Cost: 4.355624) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:766AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:766AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:779OrderSTACKOrderQueueResearch#00001D1B, Ticket: 00000D8D; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade3, ConstructionGameEntityGUID:3787, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:779AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:779AISTACK[AI] Failed to process order message with status [Undefined] for unknown [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:779AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
00:16:09:804OrderSTACKOrderEntityAction#00001D1C, Ticket: 00000D8E; EmpireIndex:6; OutpostActionFinishHisshos#122, InitiatorGUID: 3367
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:804GameplaySTACKfleet action with feedback 123 started : ETA 3527.01719665527
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:804OrderSTACKOrderEntityAction#00001D1D, Ticket: 00000D8F; EmpireIndex:6; LaunchMiningProbeFleetAction#123, InitiatorGUID: 2332, Context: Triime IV(Planet 3) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:804OrderSTACKOrderQueueResearch#00001D1E, Ticket: 00000D90; EmpireIndex:8; ConstructibleElementName:TechnologyDefinitionUnique1Cravers, ConstructionGameEntityGUID:3789, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:804OrderSTACKOrderBuyoutTradable#00001D1F, Ticket: 00000D91; EmpireIndex:9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:804OrderSTACKOrderChangeStarSystemState#00001D20; EmpireIndex:6; ColonizedStarSystemGUID:3367, StarSystemState:Colony
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:825OrderSTACKOrderClearConstructionQueue#00001D21; EmpireIndex:6; ColonizedStarSystemGUID:3367
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:825OrderSTACKOrderTransferResource#00001D22; EmpireIndex:6; ContextGUID:3367, ResourceName:SystemGrowth, Amount:-95.174
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:825OrderSTACKOrderTransferPopulationOnSystem#00001D23; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:825OrderSTACKOrderUpdateAutoImprovements#00001D24, ColonizedStarSystemGUID:3367, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:841OrderSTACKOrderTerminateEntityAction#00001D25; EmpireIndex:0; EntityActionId: 166
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:856OrderSTACKOrderEntityAction#00001D26, Ticket: 00000D92; EmpireIndex:0; MoveToFleetAction#167, InitiatorGUID: 3770, Context: EntityActionContext_Movement, 230->233 (Cost: 6.507754) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:874OrderSTACKOrderTerminateEntityAction#00001D27; EmpireIndex:1; EntityActionId: 146
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:09:887OrderSTACKOrderTerminateEntityAction#00001D28; EmpireIndex:1; EntityActionId: 143
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:117OrderSTACKOrderUpdateEffectZone#00001D29
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:139OrderSTACKOrderUpdateVisibility#00001D2A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:486OrderSTACKOrderTerminateEntityAction#00001D2B; EmpireIndex:4; EntityActionId: 112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:530OrderSTACKOrderTerminateEntityAction#00001D2C; EmpireIndex:0; EntityActionId: 165
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:545OrderSTACKOrderTerminateEntityAction#00001D2D; EmpireIndex:0; EntityActionId: 164
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:561GameplaySTACKfleet action with feedback 123 finished : ETA 3527.01719665527, Game.Time 3527.2788848877, true ETA 3527.26719665527
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:561OrderSTACKOrderTerminateEntityAction#00001D2E; EmpireIndex:6; EntityActionId: 123
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:589OrderSTACKOrderTerminateEntityAction#00001D2F; EmpireIndex:1; EntityActionId: 148
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:602OrderSTACKOrderTerminateEntityAction#00001D30; EmpireIndex:1; EntityActionId: 137
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:653OrderSTACKOrderUpdateVisibility#00001D31
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:935OrderSTACKOrderTerminateEntityAction#00001D32; EmpireIndex:0; EntityActionId: 167
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:948OrderSTACKOrderTerminateEntityAction#00001D33; EmpireIndex:0; EntityActionId: 155
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:10:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:147GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:158OrderSTACKOrderUpdateVisibility#00001D34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#5 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:312GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#6 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#7 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#8 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:490DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#9 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#10 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:591DefaultSTACK[Net] Download Game Request from 0x01100001019657bb has been responded to (queued-mode).
 at MoveNext in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#11 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#12 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#13 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#14 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#15 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:858GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:858GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:858GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:859GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:859GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#16 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:911GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#17 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:11:966GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#18 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#19 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#20 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#21 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#22.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#22 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#23.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#23 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#24.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#24 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#25.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:375DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#25 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#26.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:425GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#26 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#27.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#27 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#28.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#28 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#29.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#29 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#30.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#30 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#31.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#31 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#32.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#32 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#33.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:835GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#33 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#34.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#34 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#35.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:12:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#35 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#36.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#36 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#37.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#37 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#38.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#38 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#39.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#39 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#40.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#40 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#41.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#41 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#42.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#42 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#43.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#43 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#44.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#44 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#45.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#45 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#46.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:541GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:594GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#46 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:594GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#47.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#47 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#48.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#48 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#49.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#49 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#50.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#50 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:805GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#51.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#51 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#52.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#52 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#53.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:923GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#53 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#54.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:13:984GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#54 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#55.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#55 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#56.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#56 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#57.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#57 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#58.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#58 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#59.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#59 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#60.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#60 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#61.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#61 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#62.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#62 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#63.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#63 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#64.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#64 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#65.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#65 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#66.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#66 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#67.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#67 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#68.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#68 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#69.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#69 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#70.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#70 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#71.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:14:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#71 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#72.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#72 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#73.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#73 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#74.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#74 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#75.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#75 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:218GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#76.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#76 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#77.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#77 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#78.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#78 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#79.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#79 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#80.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#80 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#81.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#81 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#82.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:543GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#82 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#83.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#83 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#84.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#84 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#85.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#85 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#86.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#86 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#87.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#87 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#88.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:865GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#88 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#89.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:973GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#89 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#90.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:15:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#90 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#91.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#91 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:081GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#92.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:081GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:081GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#92 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#93.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:134GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#93 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#94.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#94 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#95.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#95 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#96.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#96 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#97.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#97 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#98.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#98 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#99.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:508GameplaySTACKfleet action with feedback 149 started : ETA 3533.72930145264
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:508OrderSTACKOrderEntityAction#00001D35, Ticket: 00000061; EmpireIndex:1; ExpeditionFleetAction#149, InitiatorGUID: 2196, Context: Curiosity_PlanetAnomaly02 on Delphinus III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#99 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#100.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#100 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#101.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#101 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#102.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#102 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#103.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#103 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#104.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#104 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#105.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#105 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#106.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#106 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#107.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#107 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#108.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:16:950GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#108 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#109.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#109 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#110.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#110 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#111.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#111 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#112.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#112 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#113.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:262GameplaySTACKfleet action with feedback 149 finished : ETA 3533.72930145264, Game.Time 3533.98099517822, true ETA 3533.97930145264
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:262OrderSTACKOrderTerminateEntityAction#00001D36; EmpireIndex:1; EntityActionId: 149
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#113 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#114.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#114 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#115.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#115 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#116.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#116 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#117.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#117 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#118.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameplaySTACKfleet action with feedback 150 started : ETA 3534.72621154785
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505OrderSTACKOrderEntityAction#00001D37, Ticket: 00000062; EmpireIndex:1; ExpeditionFleetAction#150, InitiatorGUID: 2196, Context: Curiosity_Loot_Signal_Era2 on Delphinus III(Planet 2) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:505GameplaySTACK[Empire 1] OrderEntityAction(ExpeditionFleetAction) preprocessing failed: CuriosityIsBeingResearched.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#118 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#119.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#119 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#120.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#120 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#121.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#121 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#122.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#122 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#123.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#123 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#124.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#124 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#125.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#125 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#126.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#126 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#127.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:17:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:049GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#127 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:049GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:049GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#128.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:050GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#128 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#129.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#129 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#130.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#130 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#131.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:272GameplaySTACKfleet action with feedback 150 finished : ETA 3534.72621154785, Game.Time 3534.97888946533, true ETA 3534.97621154785
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:272OrderSTACKOrderTerminateEntityAction#00001D38; EmpireIndex:1; EntityActionId: 150
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:272OrderSTACKOrderCreateFleetFromShipDesignName#00001D39; EmpireIndex:41; FleetGUID:3791, ShipDesignGUIDs: MFPiratesSmallAttackWeak x 1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:272GameplaySTACKAdd 0 experience to ship Ship#3792
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:272OrderSTACKOrderCreateFleetMission#00001D3A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#131 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACKGame Server has pending orders: True
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#132.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:286OrderSTACKOrderUpdateVisibility#00001D3B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#132 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#133.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#133 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#134.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#134 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#135.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#135 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#136.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#136 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#137.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#137 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#138.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:614GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#138 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#139.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:668GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#139 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#140.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#140 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#141.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#141 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#142.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#142 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#143.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#143 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#144.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#144 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#145.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:18:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#145 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#146.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#146 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#147.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#147 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#148.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#148 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#149.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:209GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:210GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#149 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#150.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#150 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#151.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#151 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#152.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:370GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#152 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#153.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#153 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#154.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#154 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#155.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:534GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#155 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#156.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#156 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#157.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#157 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#158.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#158 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#159.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#159 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#160.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:797GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#160 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#161.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:849GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:903GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#161 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:903GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:903GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#162.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#162 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#163.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:19:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#163 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#164.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#164 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#165.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#165 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#166.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:117GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#166 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#167.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#167 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#168.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#168 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#169.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#169 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#170.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#170 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#171.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:383GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:384GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#171 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#172.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#172 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#173.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#173 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#174.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#174 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#175.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#175 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#176.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#176 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#177.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#177 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#178.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#178 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#179.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#179 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#180.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#180 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#181.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#181 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#182.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:20:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#182 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#183.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#183 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#184.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#184 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#185.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#185 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#186.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#186 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:250GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:250GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:250GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#187.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:251GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:251GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#187 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#188.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#188 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#189.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#189 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#190.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#190 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#191.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#191 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:518GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:518GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:518GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#192.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:519GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:519GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#192 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#193.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#193 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#194.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#194 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#195.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#195 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#196.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#196 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#197.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#197 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#198.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#198 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#199.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#199 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#200.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:21:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#200 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#201.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#201 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#202.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#202 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#203.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#203 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#204.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#204 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#205.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#205 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#206.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#206 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#207.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#207 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:393GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:393GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:393GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#208.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:394GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#208 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#209.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#209 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#210.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#210 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#211.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#211 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#212.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#212 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#213.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#213 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#214.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#214 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#215.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:777GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#215 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#216.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#216 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#217.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#217 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#218.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#218 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#219.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:22:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#219 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#220.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#220 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#221.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#221 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#222.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#222 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#223.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#223 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#224.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#224 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#225.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#225 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#226.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#226 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#227.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#227 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#228.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#228 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#229.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:576GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#229 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#230.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#230 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#231.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#231 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#232.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#232 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#233.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#233 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#234.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#234 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#235.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:868DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#235 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#236.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#236 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#237.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:23:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#237 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#238.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#238 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#239.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#239 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:115GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:115GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#240.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#240 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#241.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#241 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#242.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#242 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#243.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#243 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#244.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#244 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#245.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:436GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#245 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#246.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:24:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#246 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#247.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#247 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#248.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#248 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#249.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#249 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#250.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#250 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#251.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#251 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#252.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#252 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#253.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#253 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#254.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:455GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#254 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#255.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#255 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#256.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#256 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#257.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#257 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#258.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#258 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#259.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#259 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#260.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#260 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#261.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#261 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#262.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:898GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#262 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#263.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:25:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#263 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#264.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#264 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#265.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#265 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#266.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#266 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#267.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#267 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:236GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#268.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#268 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#269.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#269 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#270.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#270 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#271.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#271 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#272.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#272 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#273.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#273 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#274.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:582GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#274 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#275.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#275 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#276.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#276 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#277.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:750GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#277 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:803GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#278.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#278 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#279.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#279 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#280.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:26:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#280 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#281.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#281 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#282.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#282 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#283.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#283 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#284.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#284 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#285.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#285 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#286.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#286 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#287.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#287 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#288.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#288 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#289.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#289 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#290.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#290 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#291.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#291 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#292.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#292 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#293.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:27:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#293 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#294.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#294 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#295.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#295 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#296.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#296 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#297.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#297 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#298.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#298 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#299.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#299 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#300.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#300 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#301.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#301 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#302.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#302 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#303.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#303 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#304.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:682GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#304 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#305.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#305 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#306.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#306 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#307.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#307 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#308.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:28:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#308 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#309.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#309 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#310.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#310 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#311.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#311 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#312.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#312 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#313.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#313 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#314.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#314 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:541GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:541GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:541GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#315.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:542GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:542GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#315 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#316.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#316 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#317.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#317 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#318.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#318 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#319.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#319 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#320.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#320 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#321.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:29:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#321 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#322.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#322 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#323.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#323 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#324.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#324 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#325.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#325 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#326.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#326 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#327.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#327 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#328.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#328 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#329.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#329 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#330.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#330 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#331.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:681OrderSTACKOrderEntityAction#00001D3C, Ticket: 00000065; EmpireIndex:1; GoToFleetAction#151, InitiatorGUID: 2196, Context: Path: 98->96, Path: Path: 98->96
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#331 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#332.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#332 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#333.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#333 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#334.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#334 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#335.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:30:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#335 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#336.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#336 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:084GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:084GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#337.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:085GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#337 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#338.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#338 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#339.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#339 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#340.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:294GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#340 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#341.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#341 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#342.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#342 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#343.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#343 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#344.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#344 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#345.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#345 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#346.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#346 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#347.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#347 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#348.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#348 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#349.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:920GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#349 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#350.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:31:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#350 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#351.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:059GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#351 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#352.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#352 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:198GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:198GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#353.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#353 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#354.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#354 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#355.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#355 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#356.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:408GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:408GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#356 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#357.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#357 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#358.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#358 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#359.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#359 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#360.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#360 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#361.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#361 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#362.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#362 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#363.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#363 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#364.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:32:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#364 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#365.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#365 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#366.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#366 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#367.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#367 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#368.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#368 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#369.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#369 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#370.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:370GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:436GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#370 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:436GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:436GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#371.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#371 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#372.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#372 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#373.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#373 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#374.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:704GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#374 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#375.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#375 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#376.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#376 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#377.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#377 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#378.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:907GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#378 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#379.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:33:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#379 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#380.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#380 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#381.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#381 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#382.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#382 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#383.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:239GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#383 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#384.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#384 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#385.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#385 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#386.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#386 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#387.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#387 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#388.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:612DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:34:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#388 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:639GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:639GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:639GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#389.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:639GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:640GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#389 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#390.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#390 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#391.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#391 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#392.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#392 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#393.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#393 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#394.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:34:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#394 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#395.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#395 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#396.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#396 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#397.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#397 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#398.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#398 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#399.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:340GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:340GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#399 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#400.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#400 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#401.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#401 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#402.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#402 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#403.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#403 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#404.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#404 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#405.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#405 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#406.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#406 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#407.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:907GameplaySTACKfleet action with feedback 152 started : ETA 3553.12702178955
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:907OrderSTACKOrderEntityAction#00001D3D, Ticket: 00000066; EmpireIndex:1; ExpeditionFleetAction#152, InitiatorGUID: 3678, Context: Curiosity_PlanetResource_Luxury06 on Olvaldi II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#407 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#408.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:35:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#408 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#409.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#409 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#410.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#410 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#411.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#411 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#412.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#412 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#413.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#413 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#414.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#414 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#415.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#415 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#416.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#416 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#417.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#417 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#418.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:665GameplaySTACKfleet action with feedback 152 finished : ETA 3553.12702178955, Game.Time 3553.38069915771, true ETA 3553.37702178955
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:665OrderSTACKOrderTerminateEntityAction#00001D3E; EmpireIndex:1; EntityActionId: 152
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:665QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
 at Apply in :line 0
 at ApplyEffect in :line 0
 at ApplyEffect in :line 0
 at Discover in :line 0
 at DiscoverWithFleet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#418 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#419.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#419 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#420.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#420 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#421.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:854GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#421 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#422.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#422 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#423.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:36:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#423 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#424.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#424 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#425.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#425 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#426.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#426 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#427.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:266GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#427 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#428.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#428 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#429.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#429 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#430.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#430 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:552GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:552GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:552GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#431.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#431 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#432.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#432 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#433.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#433 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#434.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:755GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#434 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#435.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#435 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#436.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#436 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#437.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:37:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#437 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#438.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#438 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#439.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#439 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#440.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:163GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#440 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#441.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:229GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#441 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#442.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#442 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#443.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#443 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:435GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:435GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:436GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#444.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:436GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:436GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:436GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:436GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#444 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#445.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#445 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#446.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:573GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#446 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#447.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:642GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#447 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#448.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:709GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#448 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#449.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#449 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#450.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#450 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#451.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#451 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#452.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:38:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:051GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#452 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:051GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#453.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#453 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#454.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#454 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#455.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#455 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:257GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:257GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:257GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#456.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#456 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#457.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#457 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#458.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:477GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#458 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#459.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#459 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#460.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#460 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#461.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#461 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#462.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#462 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#463.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#463 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#464.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#464 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#465.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#465 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#466.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:39:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#466 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#467.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:046GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#467 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#468.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#468 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:183GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:183GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#469.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#469 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#470.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:263GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#470 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#471.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#471 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#472.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#472 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#473.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#473 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#474.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#474 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#475.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#475 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#476.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#476 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#477.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#477 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#478.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#478 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#479.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#479 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#480.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:40:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#480 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#481.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:095GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#481 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#482.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#482 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#483.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#483 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#484.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:291OrderSTACKOrderEntityAction#00001D3F, Ticket: 00000067; EmpireIndex:1; GoToFleetAction#153, InitiatorGUID: 3678, Context: Path: 95->93->94, Path: Path: 95->93->94
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#484 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#485.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:309OrderSTACKOrderEntityAction#00001D40, Ticket: 00000D93; EmpireIndex:1; MoveToFleetAction#154, InitiatorGUID: 3678, Context: EntityActionContext_Movement, 95->93 (Cost: 1.084576) from 0 to 0.1780903.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:324OrderSTACKOrderUpdateVisibility#00001D41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#485 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#486.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:379GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#486 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#487.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#487 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#488.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#488 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#489.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:583GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:584GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#489 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#490.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:650GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#490 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#491.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:717GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#491 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#492.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#492 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#493.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#493 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#494.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:953GameplaySTACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition
 at CheckContext in :line 0
 at CanBeExecuted in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:41:953GameplaySTACK[Empire 1] OrderEntityAction(GoToFleetAction) preprocessing failed: CannotFollowPath.
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#494 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#495.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:019OrderSTACKOrderTerminateEntityAction#00001D42; EmpireIndex:1; EntityActionId: 154
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#495 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#496.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#496 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:347GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:347GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:347GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#497.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#497 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#498.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#498 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#499.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#499 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#500.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#500 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#501.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#501 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#502.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:774GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#502 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#503.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:847GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#503 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#504.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#504 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#505.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:42:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#505 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#506.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#506 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#507.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#507 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#508.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#508 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#509.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#509 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#510.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#510 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#511.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:401GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#511 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#512.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#512 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#513.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#513 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#514.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#514 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#515.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#515 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#516.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#516 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#517.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#517 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#518.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#518 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#519.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:43:947GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#519 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#520.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#520 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#521.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#521 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#522.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#522 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#523.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#523 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#524.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#524 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#525.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#525 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#526.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#526 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#527.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#527 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#528.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#528 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#529.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#529 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#530.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#530 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#531.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#531 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#532.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#532 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#533.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#533 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#534.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:44:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#534 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#535.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#535 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#536.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#536 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#537.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#537 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#538.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#538 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#539.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#539 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#540.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#540 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#541.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#541 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#542.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:527GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#542 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#543.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#543 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#544.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#544 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#545.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:734DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:45:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#545 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#546.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#546 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#547.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#547 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#548.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:45:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#548 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#549.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#549 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:076GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#550.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#550 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#551.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#551 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#552.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#552 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:276GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:276GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:276GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#553.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#553 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#554.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#554 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:415GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#555.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#555 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#556.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#556 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#557.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#557 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#558.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#558 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#559.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#559 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#560.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#560 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#561.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#561 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#562.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#562 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#563.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:46:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#563 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#564.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#564 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#565.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:115GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#565 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#566.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#566 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#567.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#567 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#568.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#568 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#569.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#569 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#570.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#570 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#571.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#571 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#572.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#572 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#573.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#573 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#574.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#574 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#575.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:803GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#575 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:869GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#576.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#576 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#577.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:47:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#577 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#578.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#578 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#579.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#579 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#580.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#580 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#581.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#581 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#582.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#582 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#583.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#583 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#584.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#584 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#585.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#585 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#586.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#586 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#587.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#587 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#588.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#588 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#589.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#589 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#590.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#590 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#591.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:48:933GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#591 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#592.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#592 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#593.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#593 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#594.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#594 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#595.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#595 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#596.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:279GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:279GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#596 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#597.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#597 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#598.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#598 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#599.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#599 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#600.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#600 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#601.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#601 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#602.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#602 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#603.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#603 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#604.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#604 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#605.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#605 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#606.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:49:961GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#606 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#607.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#607 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#608.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#608 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#609.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#609 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#610.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#610 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#611.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#611 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#612.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#612 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#613.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#613 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#614.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#614 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#615.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#615 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#616.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#616 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#617.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#617 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#618.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:799DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#618 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#619.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#619 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#620.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:50:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#620 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#621.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#621 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#622.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#622 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#623.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#623 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#624.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#624 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#625.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#625 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#626.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#626 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#627.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:430GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#627 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#628.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:497GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#628 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#629.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:564GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#629 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#630.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#630 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#631.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#631 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#632.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#632 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#633.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#633 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#634.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#634 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#635.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:51:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#635 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#636.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#636 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#637.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#637 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#638.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#638 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#639.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#639 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#640.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#640 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#641.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#641 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#642.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#642 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#643.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#643 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#644.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#644 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#645.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#645 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#646.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#646 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#647.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#647 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#648.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#648 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#649.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#649 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#650.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:52:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#650 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#651.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#651 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#652.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#652 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#653.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#653 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#654.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:270GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#654 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#655.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:337GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#655 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#656.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#656 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#657.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#657 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#658.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#658 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:608GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:608GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:608GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#659.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:609GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:609GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#659 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:675GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#660.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#660 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#661.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#661 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#662.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#662 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#663.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#663 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#664.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:944GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:945GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:53:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#664 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#665.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:012GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#665 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#666.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:134DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#666 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#667.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#667 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#668.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:215GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#668 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#669.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#669 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#670.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#670 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#671.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#671 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#672.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#672 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#673.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#673 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#674.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#674 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#675.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#675 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#676.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#676 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#677.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:821GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#677 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#678.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#678 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#679.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:54:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#679 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#680.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#680 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#681.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#681 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#682.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#682 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#683.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#683 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#684.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#684 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#685.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#685 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#686.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#686 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:500GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#687.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#687 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:570GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:570GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:570GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:571GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#688.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:571GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:571GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#688 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#689.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#689 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#690.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#690 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#691.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:774GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#691 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#692.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#692 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#693.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#693 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#694.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:55:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#694 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#695.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#695 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#696.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#696 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#697.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#697 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#698.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#698 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#699.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#699 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#700.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#700 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#701.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#701 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#702.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#702 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#703.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#703 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#704.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#704 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#705.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:717GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#705 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#706.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#706 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#707.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#707 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#708.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#708 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#709.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:56:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#709 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#710.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#710 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:120GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:120GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:120GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#711.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:121GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#711 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#712.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#712 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#713.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#713 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#714.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#714 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#715.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#715 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#716.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#716 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#717.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#717 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#718.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#718 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#719.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:693DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#719 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#720.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#720 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#721.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#721 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#722.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#722 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#723.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:57:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#723 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#724.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#724 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:091GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#725.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#725 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#726.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#726 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#727.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#727 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#728.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:291GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#728 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#729.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#729 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#730.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:430GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#730 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#731.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:498DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#731 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#732.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:568GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#732 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#733.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#733 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#734.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#734 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#735.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:771GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#735 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#736.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#736 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#737.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#737 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#738.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:58:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#738 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#739.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#739 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#740.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#740 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#741.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#741 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#742.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:309GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#742 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#743.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:310DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#743 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#744.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#744 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#745.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:452GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#745 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#746.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:520GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#746 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#747.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#747 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#748.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#748 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#749.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#749 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#750.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#750 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#751.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#751 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#752.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#752 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#753.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:16:59:999GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#753 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#754.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#754 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#755.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#755 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#756.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#756 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#757.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#757 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#758.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#758 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#759.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#759 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#760.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#760 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#761.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#761 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#762.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#762 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#763.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#763 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#764.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:757GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#764 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:824GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:824GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:824GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:825GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#765.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:825GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:825GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:825GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:825GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#765 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#766.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#766 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#767.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:00:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#767 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#768.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#768 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#769.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:099GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#769 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#770.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#770 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#771.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#771 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#772.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#772 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#773.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#773 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#774.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#774 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#775.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#775 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#776.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#776 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#777.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#777 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#778.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#778 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#779.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#779 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#780.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#780 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#781.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#781 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#782.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:01:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#782 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#783.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:049GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#783 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#784.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:115GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#784 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#785.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#785 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#786.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#786 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#787.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#787 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#788.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#788 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#789.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:480GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:480GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#789 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#790.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#790 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#791.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#791 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#792.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#792 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#793.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#793 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#794.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#794 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#795.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:984GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#795 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#796.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:02:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#796 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#797.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#797 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#798.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#798 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#799.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#799 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#800.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#800 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#801.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#801 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#802.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#802 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#803.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:474GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#803 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#804.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#804 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#805.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#805 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#806.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#806 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#807.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#807 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#808.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:815GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#808 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#809.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#809 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#810.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:03:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#810 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#811.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#811 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#812.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#812 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#813.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#813 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#814.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#814 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#815.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#815 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#816.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#816 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#817.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#817 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#818.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#818 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#819.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#819 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#820.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#820 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#821.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#821 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#822.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#822 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#823.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#823 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#824.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:04:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#824 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#825.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#825 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#826.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#826 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#827.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#827 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#828.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#828 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#829.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#829 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#830.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#830 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#831.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#831 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#832.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#832 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#833.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#833 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#834.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:654GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:720GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#834 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#835.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#835 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#836.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#836 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#837.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#837 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#838.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#838 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#839.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:05:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#839 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#840.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#840 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#841.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#841 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#842.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#842 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#843.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#843 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#844.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#844 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#845.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#845 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#846.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#846 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#847.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:532GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#847 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#848.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#848 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#849.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#849 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#850.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#850 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#851.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#851 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#852.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#852 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#853.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:06:941GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#853 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#854.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#854 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#855.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#855 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#856.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#856 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#857.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#857 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#858.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#858 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#859.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:349GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#859 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#860.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#860 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#861.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:486GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#861 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#862.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#862 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#863.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#863 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#864.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#864 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#865.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#865 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#866.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#866 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#867.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:07:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#867 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#868.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#868 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#869.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:157GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#869 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:157GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:157GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#870.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#870 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#871.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#871 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#872.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#872 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#873.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#873 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#874.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#874 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#875.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#875 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#876.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#876 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#877.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#877 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#878.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#878 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#879.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#879 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#880.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#880 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#881.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#881 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#882.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:08:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#882 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#883.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#883 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#884.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#884 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#885.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#885 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#886.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#886 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#887.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#887 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#888.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#888 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#889.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#889 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#890.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#890 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#891.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#891 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#892.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#892 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#893.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#893 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#894.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#894 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#895.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#895 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#896.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#896 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:985GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:985GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:985GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#897.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:986GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:986GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:09:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#897 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#898.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#898 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#899.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#899 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#900.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#900 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#901.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#901 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#902.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#902 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#903.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:383GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#903 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#904.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#904 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#905.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#905 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#906.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:592GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#906 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#907.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#907 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#908.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#908 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#909.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#909 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#910.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#910 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#911.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#911 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#912.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:10:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#912 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#913.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#913 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#914.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#914 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#915.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#915 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#916.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#916 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#917.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#917 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#918.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#918 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#919.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#919 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#920.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#920 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#921.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#921 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#922.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#922 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#923.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#923 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#924.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#924 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#925.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#925 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#926.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:11:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#926 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#927.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#927 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#928.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#928 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#929.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#929 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#930.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#930 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#931.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#931 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#932.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#932 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#933.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#933 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:482GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:482GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:482GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#934.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:483GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:483GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#934 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#935.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#935 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#936.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#936 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#937.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#937 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#938.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#938 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#939.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#939 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#940.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#940 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#941.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:12:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#941 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#942.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#942 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#943.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#943 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#944.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#944 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#945.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#945 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#946.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#946 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#947.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#947 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#948.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#948 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#949.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#949 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#950.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:649GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#950 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#951.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#951 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#952.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#952 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#953.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:922GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:13:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#953 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#954.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#954 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#955.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#955 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#956.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#956 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#957.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#957 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#958.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#958 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#959.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:420GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#959 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#960.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#960 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#961.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#961 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:621GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:621GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:621GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#962.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#962 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#963.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#963 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#964.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:755GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#964 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#965.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#965 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#966.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#966 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#967.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:14:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#967 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#968.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#968 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#969.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#969 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#970.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#970 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#971.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#971 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#972.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#972 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#973.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:392GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#973 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:460GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#974.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:461GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:461GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#974 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#975.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#975 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#976.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#976 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#977.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#977 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#978.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#978 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#979.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#979 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#980.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#980 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#981.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:15:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#981 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#982.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#982 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#983.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:068GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#983 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#984.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#984 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#985.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#985 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#986.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#986 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#987.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:333GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#987 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#988.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#988 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#989.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#989 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#990.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#990 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#991.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#991 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#992.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#992 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#993.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#993 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#994.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#994 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#995.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:872GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#995 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#996.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:16:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#996 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#997.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#997 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#998.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#998 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#999.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#999 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1000.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1000 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1001.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1001 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1002.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1002 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1003.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1003 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1004.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1004 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1005.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1005 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1006.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1006 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1007.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1007 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:755GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:755GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:755GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1008.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:756GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:756GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1008 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1009.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1009 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1010.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1010 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1011.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:17:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1011 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1012.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1012 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1013.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1013 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1014.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1014 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1015.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1015 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1016.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:292GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1016 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1017.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:358GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1017 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1018.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1018 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1019.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1019 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1020.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1020 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1021.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1021 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1022.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1022 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1023.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1023 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1024.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1024 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1025.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1025 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1026.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:18:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1026 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1027.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1027 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1028.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1028 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1029.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1029 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1030.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1030 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1031.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1031 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1032.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1032 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1033.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1033 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1034.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:568GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1034 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:568GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:568GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:568GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:568GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1035.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1035 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1036.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:635GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1036 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1037.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1037 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1038.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1038 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1039.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1039 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1040.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1040 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1041.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:19:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1041 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1042.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1042 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1043.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1043 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1044.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1044 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1045.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:253GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1045 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1046.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1046 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1047.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1047 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1048.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1048 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1049.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1049 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1050.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1050 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1051.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1051 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1052.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1052 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1053.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1053 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1054.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1054 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1055.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1055 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1056.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:20:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1056 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1057.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1057 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1058.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1058 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1059.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1059 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1060.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1060 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1061.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1061 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1062.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:418GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1062 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1063.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1063 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1064.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1064 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1065.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:696GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1065 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1066.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1066 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1067.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1067 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1068.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1068 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1069.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:966GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1069 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:966GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:966GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1070.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:21:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1070 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1071.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1071 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1072.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1072 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1073.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1073 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1074.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1074 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1075.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1075 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1076.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1076 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1077.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1077 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1078.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1078 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1079.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1079 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1080.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1080 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1081.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1081 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1082.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1082 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1083.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:859GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1083 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1084.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1084 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1085.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:22:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1085 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:061GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1086.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1086 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1087.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1087 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1088.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1088 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1089.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1089 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1090.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1090 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1091.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1091 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1092.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:465GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1092 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1093.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1093 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1094.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1094 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1095.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1095 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1096.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:733GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:800GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1096 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1097.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1097 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1098.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1098 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1099.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:23:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1099 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1100.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1100 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1101.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1101 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1102.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1102 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1103.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1103 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1104.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1104 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1105.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1105 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1106.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:408GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:408GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1106 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1107.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1107 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1108.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1108 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1109.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1109 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1110.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1110 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1111.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1111 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1112.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1112 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1113.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:24:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1113 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1114.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1114 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1115.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1115 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1116.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1116 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1117.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1117 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1118.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1118 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1119.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1119 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1120.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1120 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1121.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1121 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1122.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:657DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1122 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1123.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1123 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1124.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1124 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1125.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1125 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1126.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1126 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1127.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:25:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1127 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1128.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1128 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1129.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1129 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1130.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1130 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1131.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:211GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:212GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1131 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1132.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1132 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1133.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1133 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1134.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1134 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1135.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1135 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1136.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1136 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:611GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1137.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1137 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1138.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1138 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1139.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:749GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1139 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1140.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:819GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1140 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1141.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1141 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1142.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:26:957GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1142 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1143.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1143 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1144.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1144 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1145.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1145 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1146.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1146 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1147.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1147 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1148.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1148 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1149.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1149 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1150.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1150 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1151.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1151 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1152.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1152 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1153.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1153 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1154.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1154 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1155.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1155 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1156.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1156 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1157.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1157 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1158.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:27:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1158 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1159.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1159 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1160.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1160 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1161.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:124GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1161 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1162.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1162 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1163.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:229GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1163 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1164.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1164 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1165.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1165 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1166.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1166 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1167.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1167 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1168.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1168 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1169.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1169 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1170.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:652GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1170 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:652GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:652GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1171.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1171 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1172.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1172 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1173.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1173 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1174.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1174 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1175.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1175 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1176.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1176 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1177.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:28:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1177 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1178.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1178 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1179.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1179 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1180.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:192GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:192GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1180 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1181.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1181 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1182.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1182 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1183.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:390GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:390GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1183 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1184.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1184 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1185.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:523GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1185 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1186.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:592GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1186 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1187.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:662GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1187 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1188.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1188 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1189.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1189 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1190.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1190 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1191.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:29:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:016GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1191 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1192.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1192 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1193.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1193 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1194.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:150GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1194 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1195.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1195 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1196.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:294GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1196 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1197.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1197 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1198.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1198 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1199.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1199 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1200.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1200 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1201.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1201 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1202.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1202 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:767GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:767GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:767GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1203.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:768GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:768GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1203 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1204.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1204 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1205.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1205 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1206.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:30:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1206 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1207.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1207 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1208.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1208 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1209.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1209 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1210.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1210 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1211.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1211 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1212.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1212 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1213.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1213 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:521GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:521GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1214.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1214 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1215.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1215 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1216.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1216 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1217.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1217 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1218.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1218 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1219.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1219 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1220.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:31:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1220 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1221.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1221 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1222.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1222 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1223.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1223 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1224.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:214GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1224 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1225.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1225 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1226.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1226 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1227.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:415GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1227 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1228.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1228 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1229.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1229 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1230.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1230 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1231.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1231 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1232.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1232 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1233.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1233 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1234.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1234 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1235.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:32:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1235 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1236.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1236 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1237.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1237 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1238.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1238 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1239.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1239 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1240.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1240 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1241.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1241 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1242.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1242 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1243.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1243 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1244.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1244 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1245.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1245 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:700GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1246.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1246 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1247.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1247 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1248.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1248 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1249.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1249 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1250.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:33:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1250 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1251.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1251 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1252.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1252 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1253.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1253 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1254.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1254 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1255.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1255 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1256.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1256 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1257.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1257 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1258.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1258 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:573GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1259.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:573GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:573GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:573GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:573GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1259 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1260.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1260 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1261.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:710GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:711GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1261 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1262.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1262 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1263.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:849GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1263 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1264.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1264 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:981GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:981GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:981GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1265.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:34:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1265 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1266.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1266 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1267.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1267 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1268.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1268 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1269.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:252GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1269 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1270.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:320GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1270 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1271.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1271 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1272.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1272 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1273.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1273 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1274.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:596GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:596GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:596GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1274 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1275.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1275 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1276.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1276 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1277.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1277 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1278.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:866GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1278 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1279.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:35:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1279 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1280.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1280 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1281.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1281 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1282.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:139GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1282 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1283.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1283 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1284.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1284 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1285.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1285 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1286.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1286 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1287.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1287 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1288.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1288 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1289.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1289 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:682GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:682GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:682GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1290.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1290 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1291.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:749GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1291 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1292.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1292 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1293.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:883GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1293 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1294.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:36:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1294 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1295.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1295 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1296.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1296 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1297.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:155GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1297 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1298.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1298 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1299.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1299 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1300.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1300 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1301.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1301 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1302.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1302 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1303.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1303 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1304.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1304 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1305.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1305 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1306.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:839GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1306 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1307.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1307 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1308.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1308 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1309.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:37:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1309 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1310.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1310 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1311.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1311 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1312.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1312 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1313.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1313 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1314.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1314 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1315.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1315 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1316.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1316 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1317.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1317 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1318.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1318 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1319.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1319 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1320.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1320 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1321.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1321 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1322.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1322 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1323.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:38:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1323 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1324.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1324 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1325.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1325 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1326.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:139GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:140GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1326 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1327.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1327 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1328.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1328 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1329.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1329 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1330.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1330 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1331.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1331 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1332.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1332 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1333.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1333 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1334.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1334 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1335.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1335 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1336.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1336 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1337.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1337 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1338.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:39:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:027GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1338 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:027GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1339.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1339 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1340.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1340 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1341.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1341 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1342.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1342 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1343.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1343 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1344.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1344 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1345.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1345 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1346.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1346 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1347.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1347 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1348.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1348 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1349.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1349 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1350.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1350 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1351.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1351 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1352.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1352 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1353.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:40:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1353 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1354.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:082GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1354 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1355.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1355 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1356.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1356 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1357.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1357 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1358.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1358 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1359.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1359 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1360.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1360 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1361.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1361 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:707GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:707GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1362.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1362 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1363.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1363 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1364.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1364 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1365.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1365 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1366.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:41:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1366 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1367.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1367 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1368.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1368 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1369.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:188GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1369 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1370.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1370 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1371.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1371 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1372.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1372 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1373.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1373 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1374.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:527GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1374 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1375.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1375 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1376.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1376 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1377.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1377 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1378.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1378 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1379.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1379 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1380.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:42:947GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1380 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1381.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1381 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1382.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1382 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1383.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:149GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:215GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1383 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:215GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1384.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1384 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1385.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1385 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1386.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:349GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1386 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1387.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1387 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1388.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1388 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1389.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:550GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1389 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1390.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1390 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1391.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:718DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1391 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1392.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1392 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1393.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1393 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1394.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:918GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1394 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1395.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:43:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1395 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1396.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1396 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:118GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1397.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1397 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1398.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1398 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1399.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1399 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1400.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1400 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1401.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1401 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1402.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1402 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1403.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1403 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1404.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1404 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1405.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1405 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1406.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:743GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1406 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1407.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1407 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1408.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1408 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1409.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:44:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1409 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1410.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1410 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1411.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1411 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1412.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1412 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1413.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1413 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1414.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1414 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1415.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1415 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1416.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1416 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1417.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1417 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1418.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1418 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1419.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1419 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1420.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1420 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1421.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1421 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1422.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1422 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1423.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:900GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:900GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:900GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1423 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1424.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:45:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1424 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1425.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1425 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1426.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:100GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1426 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1427.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1427 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1428.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1428 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1429.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1429 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1430.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1430 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1431.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1431 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1432.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1432 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1433.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1433 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1434.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1434 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1435.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1435 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1436.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1436 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1437.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1437 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1438.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1438 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1439.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:46:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1439 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1440.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1440 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1441.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1441 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1442.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1442 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1443.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1443 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1444.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1444 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1445.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:373GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1445 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1446.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1446 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1447.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1447 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1448.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1448 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1449.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1449 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1450.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:710GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1450 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1451.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:777GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1451 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1452.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1452 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1453.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1453 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1454.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:47:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1454 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1455.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1455 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1456.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1456 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1457.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:174GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:174GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1457 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1458.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1458 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1459.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1459 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1460.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1460 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1461.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1461 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1462.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1462 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1463.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:592GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1463 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1464.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1464 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:726GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:726GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:726GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1465.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:727GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:727GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1465 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1466.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1466 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1467.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1467 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1468.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1468 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1469.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:48:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1469 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1470.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1470 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1471.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1471 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1472.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1472 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1473.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1473 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1474.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:392GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1474 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:392GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:392GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:392GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1475.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:393GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:393GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1475 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:459GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1476.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1476 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1477.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1477 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1478.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1478 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1479.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1479 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1480.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1480 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1481.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1481 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1482.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1482 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1483.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:49:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1483 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1484.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1484 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1485.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1485 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1486.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1486 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1487.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1487 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1488.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1488 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1489.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1489 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1490.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:401GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1490 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1491.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1491 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1492.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1492 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1493.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1493 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1494.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1494 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1495.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1495 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1496.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1496 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1497.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:872GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1497 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1498.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:50:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1498 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1499.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1499 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1500.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1500 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1501.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1501 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1502.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1502 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1503.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1503 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1504.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1504 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1505.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1505 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1506.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:486GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1506 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1507.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1507 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1508.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1508 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1509.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1509 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1510.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1510 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1511.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:895GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1511 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1512.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1512 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1513.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:51:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1513 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1514.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1514 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1515.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1515 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1516.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1516 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1517.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1517 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1518.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1518 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1519.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1519 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1520.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1520 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1521.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1521 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1522.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1522 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1523.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:654GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1523 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:721GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:721GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:721GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1524.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1524 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1525.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:857GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1525 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:857GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:857GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:857GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:857GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1526.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:858GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:858GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:924GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1526 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:924GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:924GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:924GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1527.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1527 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1528.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:52:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1528 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1529.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1529 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1530.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1530 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1531.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1531 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1532.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1532 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1533.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1533 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1534.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1534 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1535.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1535 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1536.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:532GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1536 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1537.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1537 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1538.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:682GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1538 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1539.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1539 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1540.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1540 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1541.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1541 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1542.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:53:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1542 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1543.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1543 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1544.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1544 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1545.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1545 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1546.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:235GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1546 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1547.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1547 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:368GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1548.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1548 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1549.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1549 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1550.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1550 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1551.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1551 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1552.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:635GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1552 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1553.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:701GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1553 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1554.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:768GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1554 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1555.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:835GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1555 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1556.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1556 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1557.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:54:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1557 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1558.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:037GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1558 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1559.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1559 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1560.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1560 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1561.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1561 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1562.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1562 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1563.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1563 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1564.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1564 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1565.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1565 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1566.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:686GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1566 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:686GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:686GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:686GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1567.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1567 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1568.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1568 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1569.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1569 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1570.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1570 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1571.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:55:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1571 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1572.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1572 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1573.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1573 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1574.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:157GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1574 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1575.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1575 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1576.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1576 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1577.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1577 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1578.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:429GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1578 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1579.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1579 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1580.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1580 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1581.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1581 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1582.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1582 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1583.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:764GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:764GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:764GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:764GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1583 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1584.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1584 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1585.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1585 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1586.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:56:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1586 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1587.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:030GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1587 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1588.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1588 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1589.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1589 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1590.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1590 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1591.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1591 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1592.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:370GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1592 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:437GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:437GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1593.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1593 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1594.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1594 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1595.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1595 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1596.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1596 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1597.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:774GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1597 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1598.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1598 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1599.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1599 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1600.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:912GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1600 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1601.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:57:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1601 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1602.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1602 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1603.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1603 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1604.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1604 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1605.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1605 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1606.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1606 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1607.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1607 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1608.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1608 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:512GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:512GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1609.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1609 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1610.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1610 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1611.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:646GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1611 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:712GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1612.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1612 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1613.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1613 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1614.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:845GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1614 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1615.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1615 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1616.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:58:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:046GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1616 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:046GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1617.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1617 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1618.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1618 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1619.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1619 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1620.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1620 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1621.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1621 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1622.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1622 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1623.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1623 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:513GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:513GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1624.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1624 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1625.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1625 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1626.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1626 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1627.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1627 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1628.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1628 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1629.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1629 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1630.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1630 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1631.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:17:59:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1631 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1632.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1632 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1633.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1633 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1634.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1634 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1635.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1635 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1636.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1636 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1637.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1637 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:442GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1638.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:442GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:442GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1638 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1639.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1639 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1640.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1640 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1641.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1641 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1642.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:710GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1642 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1643.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1643 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1644.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1644 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1645.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1645 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1646.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:00:979GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1646 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1647.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1647 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1648.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:114GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:114GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1648 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1649.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:180GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1649 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1650.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1650 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1651.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:314GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:314GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1651 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1652.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1652 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1653.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1653 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1654.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1654 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1655.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1655 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1656.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1656 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1657.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:754DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:01:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1657 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1658.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:781GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1658 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1659.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1659 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1660.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1660 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1661.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:01:984GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:050GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1661 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:050GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:050GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1662.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:051GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1662 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1663.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1663 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1664.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:249GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1664 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:249GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1665.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1665 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1666.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1666 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1667.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:384GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1667 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1668.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1668 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1669.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1669 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1670.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1670 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1671.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:668GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1671 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1672.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1672 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1673.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:803GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1673 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1674.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1674 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1675.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:936GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:02:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1675 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1676.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1676 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1677.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1677 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1678.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1678 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1679.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:206GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1679 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1680.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:276GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1680 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1681.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1681 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1682.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1682 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:500GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1683.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1683 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1684.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:575GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:576GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:650GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1684 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:650GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:650GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1685.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1685 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1686.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1686 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1687.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1687 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1688.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1688 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1689.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:03:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1689 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1690.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1690 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1691.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1691 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1692.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:193DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1692 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1693.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1693 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1694.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1694 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1695.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1695 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1696.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1696 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1697.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1697 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1698.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1698 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1699.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:638DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1699 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1700.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:678GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1700 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1701.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1701 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1702.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1702 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1703.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1703 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1704.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:04:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1704 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1705.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1705 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1706.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1706 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1707.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1707 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1708.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1708 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1709.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1709 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1710.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1710 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1711.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1711 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1712.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:456GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1712 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1713.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1713 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:564GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:564GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:564GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1714.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1714 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1715.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1715 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1716.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1716 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1717.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1717 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1718.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1718 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1719.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:828GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1719 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1720.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1720 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1721.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1721 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1722.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:986GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:05:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1722 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:038GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:038GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:038GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1723.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1723 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1724.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1724 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1725.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1725 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1726.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:195GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1726 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1727.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:248GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1727 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1728.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1728 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1729.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1729 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1730.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1730 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1731.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1731 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1732.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1732 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1733.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1733 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1734.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1734 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1735.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1735 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1736.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1736 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1737.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1737 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1738.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1738 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1739.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1739 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1740.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1740 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1741.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:06:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1741 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1742.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1742 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1743.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1743 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1744.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1744 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1745.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1745 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1746.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1746 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1747.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1747 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1748.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1748 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1749.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1749 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1750.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1750 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:547GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1751.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1751 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1752.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1752 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1753.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1753 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1754.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1754 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1755.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1755 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1756.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1756 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1757.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1757 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1758.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1758 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1759.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:07:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1759 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1760.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1760 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1761.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1761 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1762.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1762 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1763.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1763 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1764.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1764 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1765.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1765 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1766.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1766 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1767.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1767 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1768.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1768 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1769.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1769 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1770.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1770 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1771.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1771 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1772.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1772 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1773.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:706GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1773 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1774.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1774 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1775.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1775 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1776.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1776 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1777.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1777 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1778.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:08:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1778 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1779.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1779 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1780.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:075GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:075GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1780 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1781.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1781 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1782.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1782 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1783.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1783 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1784.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1784 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1785.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1785 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1786.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1786 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1787.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1787 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1788.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1788 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1789.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1789 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1790.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1790 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1791.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1791 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1792.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1792 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1793.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1793 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1794.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1794 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1795.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:864GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1795 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1796.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1796 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1797.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:09:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1797 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1798.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1798 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:075GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:075GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:075GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:076GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1799.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:076GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:076GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:076GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1799 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1800.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1800 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:180GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:180GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1801.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1801 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1802.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1802 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1803.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1803 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1804.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1804 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1805.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1805 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1806.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1806 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1807.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1807 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1808.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1808 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1809.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1809 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1810.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:660GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1810 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:714GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:714GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1811.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1811 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1812.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1812 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1813.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1813 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1814.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1814 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1815.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:10:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1815 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1816.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1816 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1817.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1817 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1818.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1818 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1819.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1819 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1820.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1820 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1821.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1821 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1822.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:438DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1822 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1823.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1823 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1824.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1824 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1825.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1825 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1826.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1826 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1827.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1827 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1828.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1828 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1829.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1829 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1830.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:11:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1830 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1831.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1831 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1832.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1832 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1833.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1833 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1834.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1834 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1835.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1835 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1836.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:403GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:403GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1836 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1837.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1837 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1838.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1838 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:619GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1839.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1839 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1840.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1840 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1841.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1841 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1842.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1842 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1843.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1843 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1844.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:12:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1844 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1845.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1845 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1846.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1846 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1847.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1847 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1848.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1848 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1849.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:295GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1849 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1850.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1850 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1851.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:429GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1851 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1852.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1852 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1853.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1853 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1854.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:631GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1854 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1855.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1855 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1856.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1856 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1857.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1857 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1858.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:903GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:903GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1858 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1859.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:13:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1859 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1860.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1860 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1861.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1861 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1862.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1862 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1863.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1863 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1864.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1864 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1865.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1865 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1866.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:508GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1866 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1867.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1867 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1868.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1868 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1869.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1869 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1870.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1870 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:782GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:782GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:782GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1871.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:783GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:783GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1871 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1872.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1872 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1873.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1873 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1874.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:14:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1874 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1875.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1875 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1876.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1876 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1877.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1877 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1878.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1878 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1879.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:324GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1879 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1880.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1880 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1881.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1881 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1882.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1882 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1883.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1883 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1884.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1884 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1885.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1885 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1886.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1886 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1887.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1887 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1888.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:15:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1888 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1889.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1889 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1890.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1890 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1891.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1891 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1892.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:201GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1892 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1893.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1893 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1894.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1894 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1895.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1895 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1896.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1896 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1897.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1897 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1898.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1898 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1899.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1899 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1900.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1900 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1901.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1901 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1902.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1902 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1903.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:16:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1903 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1904.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1904 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1905.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1905 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1906.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1906 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1907.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:217GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1907 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1908.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1908 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1909.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:354GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:354GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1909 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1910.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1910 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1911.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1911 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1912.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1912 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1913.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:627GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1913 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1914.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1914 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1915.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1915 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1916.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1916 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1917.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1917 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1918.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:17:966GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1918 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1919.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:100GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1919 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:100GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:100GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:100GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1920.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1920 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1921.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:166GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1921 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1922.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1922 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1923.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:301GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1923 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1924.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1924 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1925.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1925 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1926.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1926 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1927.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1927 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1928.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1928 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1929.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1929 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1930.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1930 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1931.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1931 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:907GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:907GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:907GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1932.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1932 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1933.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:18:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1933 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1934.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1934 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1935.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1935 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1936.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1936 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1937.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1937 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1938.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1938 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1939.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1939 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1940.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1940 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1941.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1941 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1942.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1942 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1943.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:654GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1943 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1944.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1944 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1945.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1945 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1946.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:856GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1946 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1947.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1947 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1948.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:19:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1948 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1949.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1949 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1950.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1950 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1951.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1951 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1952.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1952 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1953.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1953 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1954.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1954 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1955.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1955 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1956.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:536GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:536GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1956 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1957.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1957 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:669GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:669GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1958.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1958 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1959.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1959 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1960.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1960 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1961.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1961 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1962.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:20:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1962 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1963.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1963 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1964.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1964 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1965.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1965 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1966.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1966 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:279GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:279GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:279GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1967.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:280GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1967 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1968.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1968 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1969.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1969 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:486GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:486GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1970.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1970 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:553GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:553GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1971.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:554GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:554GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1971 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1972.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1972 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1973.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1973 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1974.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:757GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1974 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1975.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1975 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1976.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:894GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:895GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1976 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1977.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:21:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1977 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1978.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1978 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1979.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:095GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:095GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1979 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1980.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1980 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1981.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1981 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1982.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1982 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1983.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1983 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1984.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1984 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1985.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1985 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:586GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1986.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:587GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1986 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1987.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1987 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1988.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:792GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1988 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:792GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:792GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1989.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:859GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1989 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:859GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:859GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1990.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1990 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1991.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1991 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1992.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:22:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1992 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1993.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:064GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1993 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1994.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:136GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1994 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1995.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1995 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1996.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:270GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1996 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1997.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1997 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1998.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1998 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1999.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#1999 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:541GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:541GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:541GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2000.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:542GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:542GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2000 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2001.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2001 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2002.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2002 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2003.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2003 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2004.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:811GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:811GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2004 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2005.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2005 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2006.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:23:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2006 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2007.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2007 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2008.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:086GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2008 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2009.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2009 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2010.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:258DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2010 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2011.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2011 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2012.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:420GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2012 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:420GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:420GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:420GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2013.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:421GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:421GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2013 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2014.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2014 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2015.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2015 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2016.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2016 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2017.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:755GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2017 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2018.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2018 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2019.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2019 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2020.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:930DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:24:957GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2020 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:957GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:957GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:957GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2021.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:24:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2021 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2022.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:030GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2022 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2023.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2023 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2024.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2024 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2025.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2025 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2026.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:312GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2026 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2027.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:379GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2027 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2028.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2028 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2029.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2029 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2030.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2030 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2031.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2031 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2032.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2032 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2033.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:857GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2033 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:857GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:857GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2034.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2034 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2035.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:25:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2035 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2036.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2036 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2037.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2037 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2038.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:141GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2038 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2039.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2039 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2040.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2040 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2041.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2041 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2042.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2042 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2043.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:481GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2043 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2044.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2044 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2045.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2045 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2046.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2046 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2047.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2047 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2048.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2048 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2049.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2049 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2050.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:26:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:030GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2050 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2051.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2051 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2052.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2052 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2053.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2053 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2054.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2054 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2055.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:342GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2055 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2056.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2056 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2057.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2057 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2058.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2058 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2059.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2059 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2060.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2060 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2061.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2061 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2062.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2062 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2063.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:27:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:004GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2063 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2064.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:005GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2064 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2065.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:136GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2065 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2066.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2066 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2067.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2067 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2068.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2068 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2069.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2069 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2070.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:403GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2070 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2071.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2071 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2072.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:540GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2072 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2073.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2073 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2074.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2074 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2075.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:786GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2075 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2076.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2076 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2077.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:28:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2077 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2078.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2078 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2079.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2079 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2080.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2080 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2081.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2081 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2082.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:320GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2082 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2083.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2083 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2084.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2084 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2085.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2085 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2086.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:601GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2086 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2087.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2087 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2088.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2088 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2089.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2089 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2090.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:29:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2090 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2091.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2091 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2092.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2092 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2093.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2093 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2094.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2094 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2095.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2095 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2096.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2096 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2097.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2097 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2098.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2098 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2099.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2099 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2100.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2100 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2101.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2101 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2102.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2102 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2103.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:30:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2103 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2104.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2104 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2105.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:115GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2105 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2106.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2106 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2107.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2107 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2108.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2108 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2109.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2109 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2110.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:483GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:550GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2110 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:550GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:550GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2111.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2111 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2112.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2112 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2113.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2113 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2114.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2114 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2115.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:930GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:931GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:31:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2115 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2116.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2116 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2117.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2117 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:139GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2118.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2118 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2119.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2119 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2120.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2120 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2121.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:32:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2121 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:044GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:044GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:044GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2122.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2122 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2123.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2123 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2124.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2124 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2125.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2125 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2126.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2126 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:381GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2127.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:381GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:381GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2127 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2128.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2128 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2129.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2129 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2130.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2130 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2131.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:682GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2131 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2132.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2132 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2133.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:839GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2133 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2134.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2134 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2135.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:33:973GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2135 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:038GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:038GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2136.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2136 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:104GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:104GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:104GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2137.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:105GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:105GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2137 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2138.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2138 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2139.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2139 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2140.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2140 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2141.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2141 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2142.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:437GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2142 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2143.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:504GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2143 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2144.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:573GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2144 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2145.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2145 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2146.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2146 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2147.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:806GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2147 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2148.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2148 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2149.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:34:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2149 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2150.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2150 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2151.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:095GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:095GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2151 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2152.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2152 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2153.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:264GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:264GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:264GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2153 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2154.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2154 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2155.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:399GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:400GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2155 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:467GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:467GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:467GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:468GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2156.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:468GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:468GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:468GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2156 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2157.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2157 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2158.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:608GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2158 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2159.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2159 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2160.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2160 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2161.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2161 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2162.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2162 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2163.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:35:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2163 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2164.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2164 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2165.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:105GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2165 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2166.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2166 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2167.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2167 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2168.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:306GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:307GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2168 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2169.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2169 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2170.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2170 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2171.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2171 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2172.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:594GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2172 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2173.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2173 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2174.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2174 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2175.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2175 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2176.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2176 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2177.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:36:961GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2177 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2178.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:040GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2178 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2179.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:182GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2179 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:182GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:182GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:182GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2180.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:183GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:183GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2180 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2181.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2181 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2182.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:349GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2182 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2183.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2183 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2184.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2184 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2185.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2185 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2186.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2186 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2187.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2187 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2188.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:800GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:884GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2188 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2189.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2189 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2190.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:37:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2190 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2191.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:046GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2191 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2192.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2192 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2193.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2193 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2194.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2194 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2195.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2195 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2196.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:378GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2196 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2197.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2197 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2198.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2198 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2199.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2199 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2200.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2200 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2201.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2201 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2202.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2202 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2203.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2203 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2204.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:928GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2204 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2205.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:38:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2205 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:065GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2206.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2206 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2207.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2207 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2208.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2208 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2209.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2209 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2210.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2210 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2211.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2211 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2212.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2212 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2213.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2213 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2214.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2214 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:735GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2215.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2215 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2216.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2216 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2217.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:893GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2217 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2218.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:39:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2218 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2219.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2219 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2220.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2220 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2221.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:186GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:186GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2221 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2222.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2222 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2223.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2223 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2224.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2224 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2225.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2225 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2226.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2226 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2227.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2227 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2228.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2228 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2229.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2229 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2230.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2230 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2231.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2231 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:938GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:938GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:938GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2232.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:939GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:939GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:40:939GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2232 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2233.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2233 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2234.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2234 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2235.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2235 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2236.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2236 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2237.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2237 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2238.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2238 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2239.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2239 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2240.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2240 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2241.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2241 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2242.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2242 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2243.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:680GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2243 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2244.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2244 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2245.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2245 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2246.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:883GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2246 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2247.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:41:950GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2247 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:017GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:017GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2248.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2248 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2249.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2249 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2250.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2250 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2251.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2251 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2252.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2252 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2253.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2253 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2254.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2254 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2255.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2255 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2256.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2256 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2257.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2257 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2258.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2258 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2259.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:760GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2259 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2260.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2260 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2261.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2261 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2262.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:42:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2262 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2263.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:075GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:075GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2263 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2264.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2264 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2265.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2265 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2266.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:350GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2266 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:350GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2267.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2267 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2268.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2268 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2269.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2269 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2270.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:575GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2270 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2271.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2271 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2272.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2272 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2273.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2273 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2274.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2274 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2275.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2275 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2276.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:43:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2276 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2277.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2277 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2278.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:197GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2278 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2279.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2279 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2280.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2280 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2281.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2281 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2282.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2282 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2283.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2283 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2284.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2284 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2285.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2285 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2286.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2286 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2287.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:764GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2287 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2288.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2288 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2289.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2289 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2290.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:44:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2290 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2291.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2291 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2292.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2292 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2293.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2293 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2294.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2294 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2295.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2295 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2296.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2296 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2297.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2297 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2298.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:533GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2298 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2299.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2299 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2300.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2300 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2301.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2301 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2302.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2302 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2303.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2303 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2304.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:45:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2304 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2305.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:040GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2305 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2306.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:108GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2306 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:174GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:174GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2307.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2307 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2308.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2308 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2309.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2309 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2310.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2310 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2311.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2311 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2312.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:596GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2312 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:596GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:596GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2313.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:597GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2313 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2314.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:664GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2314 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:731GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:731GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2315.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2315 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2316.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2316 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2317.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:865GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2317 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2318.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2318 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:46:999GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2319.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2319 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2320.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2320 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2321.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2321 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2322.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:270GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2322 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2323.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2323 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2324.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2324 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2325.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:405GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2325 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2326.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2326 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2327.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2327 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2328.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2328 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2329.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:706GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2329 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2330.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2330 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2331.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:840GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2331 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2332.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:924GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2332 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2333.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:47:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2333 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2334.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2334 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2335.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:127GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2335 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2336.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2336 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2337.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2337 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2338.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2338 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2339.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:481GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2339 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:481GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:481GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2340.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2340 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2341.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2341 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2342.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2342 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2343.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2343 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2344.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2344 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2345.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:933GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2345 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2346.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:48:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2346 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2347.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2347 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2348.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:068GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2348 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2349.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:149DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2349 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2350.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2350 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2351.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2351 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2352.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:337GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2352 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2353.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2353 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2354.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2354 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2355.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2355 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2356.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:605GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2356 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2357.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2357 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2358.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2358 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2359.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2359 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2360.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:49:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2360 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2361.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2361 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2362.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2362 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2363.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2363 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2364.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2364 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2365.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2365 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2366.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2366 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2367.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2367 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2368.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2368 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:536GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2369.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2369 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2370.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2370 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2371.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2371 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2372.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2372 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2373.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2373 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2374.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2374 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2375.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2375 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2376.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:50:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2376 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2377.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2377 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2378.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2378 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2379.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2379 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2380.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:293GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2380 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2381.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2381 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2382.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:425GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2382 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2383.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2383 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2384.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2384 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2385.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2385 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2386.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2386 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2387.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2387 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2388.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:817GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2388 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2389.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2389 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2390.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:51:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2390 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2391.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2391 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2392.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:073GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2392 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2393.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:139GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2393 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2394.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2394 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2395.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2395 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2396.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:333GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2396 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2397.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2397 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2398.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2398 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2399.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2399 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2400.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:590GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2400 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2401.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:656GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2401 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2402.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2402 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:790GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2403.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:790GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:790GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:790GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2403 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2404.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2404 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2405.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2405 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:999GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:999GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:999GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:52:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2406.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:000GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:000GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2406 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2407.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2407 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2408.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2408 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2409.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2409 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2410.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2410 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2411.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2411 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2412.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2412 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2413.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2413 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2414.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:618GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2414 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2415.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2415 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2416.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2416 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2417.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:839GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2417 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2418.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2418 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2419.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:53:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2419 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2420.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:056GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2420 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2421.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2421 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2422.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2422 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2423.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:265GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:266GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:343GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2423 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:343GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:343GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:343GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2424.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2424 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2425.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2425 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2426.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2426 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2427.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2427 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2428.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:642GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2428 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2429.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2429 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2430.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:786GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2430 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2431.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2431 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2432.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:54:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2432 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2433.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:021GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2433 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2434.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2434 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2435.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2435 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2436.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2436 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2437.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:305GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2437 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2438.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2438 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:445GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:445GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2439.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2439 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2440.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2440 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2441.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2441 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2442.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2442 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2443.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2443 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2444.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2444 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2445.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2445 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2446.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:55:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2446 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2447.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2447 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2448.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2448 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2449.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2449 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2450.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2450 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2451.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2451 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2452.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2452 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2453.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:440GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2453 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2454.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2454 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2455.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2455 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2456.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2456 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2457.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2457 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2458.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2458 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2459.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2459 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2460.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2460 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2461.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:56:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2461 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2462.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2462 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2463.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2463 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2464.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:175GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2464 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2465.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2465 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2466.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2466 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2467.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2467 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2468.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2468 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:495GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:495GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:495GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2469.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2469 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2470.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2470 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2471.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2471 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2472.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:687GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2472 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2473.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2473 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2474.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2474 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2475.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2475 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2476.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:57:946GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2476 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2477.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2477 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:077GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2478.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:078GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:078GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:078GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2478 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2479.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2479 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2480.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:215GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2480 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2481.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2481 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2482.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2482 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2483.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2483 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2484.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2484 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2485.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2485 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2486.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2486 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2487.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2487 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2488.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2488 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2489.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2489 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2490.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2490 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2491.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:58:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2491 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2492.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:012GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2492 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2493.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2493 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2494.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:150GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2494 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2495.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2495 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2496.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2496 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2497.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:357GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2497 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2498.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2498 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2499.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2499 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2500.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2500 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2501.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2501 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2502.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2502 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2503.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2503 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2504.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:815GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2504 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2505.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2505 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2506.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:18:59:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2506 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2507.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2507 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2508.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2508 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2509.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2509 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2510.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2510 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2511.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2511 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2512.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2512 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2513.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2513 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2514.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:451GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2514 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2515.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2515 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2516.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:642GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2516 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2517.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2517 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2518.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2518 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2519.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2519 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2520.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2520 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2521.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2521 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2522.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:00:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2522 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2523.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:031GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2523 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2524.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2524 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2525.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2525 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2526.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2526 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2527.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2527 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2528.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:393GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2528 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2529.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2529 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2530.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2530 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2531.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2531 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2532.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:665GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2532 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2533.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2533 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2534.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:797GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2534 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2535.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2535 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2536.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2536 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2537.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:01:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2537 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2538.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2538 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2539.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2539 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2540.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2540 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2541.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:343GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2541 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:343GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2542.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2542 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2543.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2543 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2544.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2544 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2545.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2545 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2546.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2546 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2547.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2547 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2548.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2548 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2549.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2549 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2550.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2550 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2551.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:02:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2551 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2552.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:055GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2552 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2553.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2553 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2554.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2554 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2555.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:252GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2555 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2556.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:326GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2556 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2557.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2557 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2558.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2558 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2559.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2559 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2560.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2560 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2561.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2561 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2562.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2562 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2563.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2563 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2564.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2564 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2565.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:03:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2565 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2566.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2566 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2567.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2567 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2568.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2568 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2569.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:238GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2569 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2570.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:311GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2570 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2571.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:381GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2571 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2572.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2572 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2573.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2573 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2574.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2574 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2575.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2575 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2576.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2576 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2577.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2577 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2578.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2578 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2579.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:04:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2579 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2580.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2580 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2581.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2581 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2582.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2582 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2583.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2583 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2584.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2584 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2585.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2585 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2586.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:425GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2586 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2587.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:493GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2587 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2588.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2588 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2589.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2589 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2590.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2590 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2591.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2591 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2592.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2592 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2593.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2593 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2594.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:05:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2594 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2595.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2595 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2596.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2596 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2597.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2597 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2598.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:222GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2598 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2599.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:286GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2599 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2600.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:350GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2600 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2601.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2601 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2602.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2602 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2603.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2603 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2604.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2604 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2605.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:676GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2605 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2606.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2606 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2607.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2607 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2608.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2608 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2609.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:06:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2609 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2610.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2610 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2611.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2611 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2612.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:136GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2612 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2613.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2613 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2614.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:265GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2614 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2615.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2615 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:393GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2616.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2616 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2617.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2617 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2618.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2618 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2619.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2619 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2620.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2620 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2621.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:728GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2621 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2622.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2622 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2623.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2623 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2624.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:929GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:930GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2624 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:996GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:996GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2625.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:07:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2625 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2626.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2626 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2627.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2627 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2628.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2628 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2629.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2629 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2630.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2630 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2631.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2631 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2632.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2632 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2633.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2633 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2634.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:602GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2634 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2635.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2635 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2636.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2636 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2637.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:797GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2637 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2638.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:861GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2638 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2639.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2639 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2640.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:08:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2640 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2641.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2641 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2642.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2642 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2643.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:180GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2643 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2644.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2644 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2645.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2645 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2646.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2646 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2647.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:439GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2647 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2648.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2648 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2649.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:635GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2649 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2650.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2650 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2651.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:699GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2651 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2652.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2652 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2653.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2653 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2654.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:891GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:892GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2654 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2655.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:09:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2655 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2656.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2656 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2657.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2657 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2658.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2658 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2659.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2659 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2660.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2660 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2661.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2661 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2662.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2662 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2663.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2663 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2664.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2664 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2665.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2665 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2666.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2666 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2667.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2667 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2668.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2668 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2669.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2669 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2670.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:931GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2670 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2671.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:10:998GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2671 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2672.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:062GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2672 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2673.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2673 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2674.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2674 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2675.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2675 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2676.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2676 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2677.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2677 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2678.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2678 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2679.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2679 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2680.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2680 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2681.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2681 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2682.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:761GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2682 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2683.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2683 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2684.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:825GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2684 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2685.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2685 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2686.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:11:954GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2686 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2687.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2687 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2688.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2688 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2689.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:145GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2689 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2690.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2690 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2691.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2691 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2692.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2692 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2693.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:398GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2693 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2694.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2694 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2695.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:590GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2695 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:590GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2696.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:591GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2696 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2697.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2697 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2698.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:718GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2698 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2699.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2699 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2700.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2700 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2701.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:922GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2701 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2702.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:12:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2702 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2703.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2703 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2704.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2704 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2705.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2705 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2706.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2706 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2707.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2707 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2708.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:379GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2708 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2709.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2709 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2710.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2710 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2711.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2711 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2712.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2712 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2713.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2713 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2714.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2714 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2715.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2715 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2716.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2716 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2717.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:13:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2717 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2718.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:051GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2718 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2719.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2719 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2720.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2720 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2721.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:243GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:244GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2721 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2722.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:306GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2722 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2723.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2723 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2724.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2724 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2725.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2725 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2726.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2726 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2727.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2727 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2728.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2728 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2729.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2729 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2730.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:814GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2730 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2731.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2731 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2732.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:14:941GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:005GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2732 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:005GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:005GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:005GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:005GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2733.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:006GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:006GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2733 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2734.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2734 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2735.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2735 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2736.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2736 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2737.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:261GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2737 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2738.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:327GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2738 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2739.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:393GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2739 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2740.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:527GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2740 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:527GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2741.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2741 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2742.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:597GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2742 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2743.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2743 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2744.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:730GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2744 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2745.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:796GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2745 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2746.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:860GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2746 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2747.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:930GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:930GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2747 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2748.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:15:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:059GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2748 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:059GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:059GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:059GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:059GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2749.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2749 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2750.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2750 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2751.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:199GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:268GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2751 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2752.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:269GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2752 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2753.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2753 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2754.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:404GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2754 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2755.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:469GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2755 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2756.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2756 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2757.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:605GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2757 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2758.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2758 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2759.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2759 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2760.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:801GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2760 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2761.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:869GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2761 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2762.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:16:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2762 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2763.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:004GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2763 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2764.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2764 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2765.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2765 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2766.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2766 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2767.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:268GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:268GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:268GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2767 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2768.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2768 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2769.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2769 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2770.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2770 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2771.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:531GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:531GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2771 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2772.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:595GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2772 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2773.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2773 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2774.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2774 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2775.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2775 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2776.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:852GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2776 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2777.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:979GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2777 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2778.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:17:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2778 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2779.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2779 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2780.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:106GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2780 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2781.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2781 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2782.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2782 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2783.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:293GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2783 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2784.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:362GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2784 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2785.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2785 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2786.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2786 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2787.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2787 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2788.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2788 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2789.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2789 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2790.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:761GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2790 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2791.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2791 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2792.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2792 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2793.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:18:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2793 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2794.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2794 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2795.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2795 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2796.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:179GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2796 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2797.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:315GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2797 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:315GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:315GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:315GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2798.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:316GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:316GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2798 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2799.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2799 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2800.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2800 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2801.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:509GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:573GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2801 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:573GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:573GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2802.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2802 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2803.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2803 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2804.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2804 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2805.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2805 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2806.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:831GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2806 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2807.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2807 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2808.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:19:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2808 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2809.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2809 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2810.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2810 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2811.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2811 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2812.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2812 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2813.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2813 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2814.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2814 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2815.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2815 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2816.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2816 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2817.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2817 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2818.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2818 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2819.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2819 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2820.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:733GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2820 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:799GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2821.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:800GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2821 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2822.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2822 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2823.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2823 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2824.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:20:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2824 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2825.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2825 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2826.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2826 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2827.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2827 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2828.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2828 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2829.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2829 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2830.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2830 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2831.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2831 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2832.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2832 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2833.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:578GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2833 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2834.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2834 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2835.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2835 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2836.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2836 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2837.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2837 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2838.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2838 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2839.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:21:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2839 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2840.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2840 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2841.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2841 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2842.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2842 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2843.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2843 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2844.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2844 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2845.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2845 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2846.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2846 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2847.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:491GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2847 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2848.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2848 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2849.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2849 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2850.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:691GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2850 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2851.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2851 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2852.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:894GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2852 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2853.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:895GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2853 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2854.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:22:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2854 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2855.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:024GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2855 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2856.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2856 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2857.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2857 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2858.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:217GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2858 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2859.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2859 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2860.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2860 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2861.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:411GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2861 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2862.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2862 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2863.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:539GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2863 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2864.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2864 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2865.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:670GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2865 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2866.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2866 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2867.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2867 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2868.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2868 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2869.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:934GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2869 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2870.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:23:999GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2870 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2871.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:063GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2871 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2872.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2872 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2873.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:193GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2873 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2874.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2874 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2875.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2875 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2876.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2876 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2877.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2877 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2878.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2878 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2879.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2879 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2880.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2880 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2881.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2881 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2882.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2882 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2883.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2883 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2884.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2884 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2885.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:24:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2885 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2886.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2886 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2887.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2887 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2888.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2888 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2889.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:226GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:226GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:226GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:226GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2889 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2890.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2890 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2891.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:353GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2891 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2892.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:418GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2892 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2893.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:485GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:486GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2893 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2894.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2894 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2895.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2895 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2896.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2896 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2897.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:746GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2897 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2898.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2898 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2899.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2899 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2900.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:25:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2900 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2901.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2901 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2902.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2902 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2903.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2903 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2904.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2904 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2905.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:257GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2905 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2906.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2906 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2907.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:386GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2907 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2908.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:450GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2908 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2909.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2909 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2910.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:578GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2910 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2911.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2911 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2912.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2912 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2913.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:771GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2913 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2914.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:834GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2914 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2915.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:962GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2915 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:962GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2916.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:26:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2916 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2917.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2917 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2918.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2918 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2919.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:164GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2919 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2920.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2920 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2921.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2921 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2922.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2922 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2923.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2923 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2924.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2924 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2925.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:560GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2925 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2926.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2926 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2927.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2927 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2928.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2928 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2929.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2929 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2930.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2930 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2931.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:27:944GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2931 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2932.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2932 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2933.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2933 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2934.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2934 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2935.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2935 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2936.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2936 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2937.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2937 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2938.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2938 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2939.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:443GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2939 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2940.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:506GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2940 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2941.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2941 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:632GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:632GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:632GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2942.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2942 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2943.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:695GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:696GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:696GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2943 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2944.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2944 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2945.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2945 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2946.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2946 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2947.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:28:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2947 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2948.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:014GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2948 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2949.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2949 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2950.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2950 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2951.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2951 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2952.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2952 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2953.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:332GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2953 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2954.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2954 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2955.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2955 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2956.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:521GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2956 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2957.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2957 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2958.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:649GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2958 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2959.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2959 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:775GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:775GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:775GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2960.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2960 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2961.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2961 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2962.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:902GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2962 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2963.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:29:967GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2963 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2964.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2964 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2965.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2965 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2966.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2966 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2967.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:221GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2967 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2968.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:283GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2968 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2969.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2969 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2970.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2970 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2971.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2971 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2972.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2972 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2973.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2973 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2974.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2974 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2975.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2975 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2976.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2976 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2977.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2977 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2978.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2978 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2979.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:30:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2979 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2980.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2980 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2981.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2981 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2982.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:169GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2982 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2983.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:234GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2983 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2984.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2984 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2985.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:364GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2985 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2986.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:429GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:497GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2986 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:497GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2987.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:498GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2987 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2988.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2988 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2989.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2989 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2990.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2990 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2991.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2991 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2992.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2992 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2993.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2993 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2994.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:31:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2994 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2995.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:008GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2995 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2996.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2996 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2997.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2997 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2998.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2998 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2999.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:324GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#2999 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:324GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:324GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3000.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3000 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3001.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3001 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3002.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3002 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3003.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3003 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3004.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:575GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3004 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3005.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3005 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3006.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:702GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3006 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3007.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:765GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:766GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3007 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3008.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3008 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3009.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:903GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3009 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3010.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:32:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3010 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3011.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3011 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3012.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3012 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3013.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3013 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3014.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:286GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3014 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:286GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3015.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3015 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3016.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3016 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3017.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3017 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3018.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3018 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3019.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:542GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3019 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3020.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3020 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3021.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3021 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3022.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:732GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3022 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3023.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3023 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3024.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3024 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3025.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3025 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3026.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:33:985GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3026 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3027.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3027 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3028.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3028 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3029.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3029 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:236GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3030.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3030 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3031.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3031 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3032.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:360GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3032 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3033.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:423GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:423GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3033 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3034.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:485GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3034 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3035.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:547GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3035 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3036.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3036 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3037.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3037 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3038.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:736GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3038 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3039.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:799GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3039 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3040.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:862GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3040 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3041.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3041 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3042.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:34:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3042 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3043.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:052GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3043 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3044.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:114GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:176GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3044 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:176GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:176GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3045.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:177GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3045 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3046.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3046 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3047.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3047 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3048.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3048 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3049.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:431GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3049 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3050.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:495GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3050 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3051.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3051 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3052.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:623GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3052 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3053.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:688GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3053 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3054.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3054 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3055.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3055 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3056.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3056 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3057.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:35:940GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3057 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3058.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3058 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3059.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3059 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3060.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:129GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:130GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3060 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3061.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3061 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3062.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:253GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3062 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3063.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:314GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:315GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3063 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3064.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3064 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3065.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3065 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3066.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3066 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3067.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:564GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3067 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3068.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:627GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3068 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3069.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:690GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3069 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3070.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3070 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3071.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3071 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3072.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3072 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3073.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:36:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3073 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3074.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3074 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3075.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3075 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3076.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3076 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3077.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:261GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3077 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:261GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:261GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3078.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:262GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3078 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3079.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3079 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3080.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:389GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3080 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3081.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3081 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3082.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3082 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3083.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3083 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3084.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:706GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3084 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:706GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:706GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3085.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:707GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3085 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3086.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3086 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3087.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:833GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:833GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3087 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3088.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:896GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3088 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3089.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:37:959GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3089 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3090.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:085GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3090 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:085GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:085GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:085GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:085GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3091.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:086GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:086GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:086GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:086GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3091 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3092.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3092 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3093.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:210GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3093 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3094.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3094 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3095.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3095 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3096.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:396GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3096 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3097.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:458GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:520GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3097 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:520GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:520GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:520GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:520GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3098.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:521GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:521GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:521GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3098 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3099.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:583GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3099 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3100.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3100 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3101.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:711GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3101 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3102.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:775GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3102 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3103.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3103 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3104.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3104 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3105.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:38:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3105 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3106.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3106 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3107.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3107 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3108.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3108 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3109.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:218GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3109 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3110.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:283GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3110 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3111.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3111 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3112.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3112 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3113.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3113 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3114.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3114 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3115.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3115 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3116.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3116 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3117.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:724GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3117 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3118.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:788GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3118 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3119.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3119 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3120.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3120 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3121.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:39:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3121 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3122.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3122 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3123.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:102GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3123 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3124.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3124 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3125.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3125 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3126.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3126 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3127.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:351GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3127 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:412GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:412GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3128.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:413GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3128 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3129.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:475GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3129 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3130.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:540GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3130 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3131.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:603GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:665GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3131 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3132.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:666GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:728GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3132 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:728GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3133.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:729GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3133 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3134.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3134 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3135.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:854GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3135 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3136.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3136 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3137.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:40:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3137 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3138.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:045GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3138 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3139.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:113GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:177GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3139 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3140.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3140 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3141.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:243GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3141 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3142.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:309GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:309GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3142 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3143.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3143 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3144.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3144 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3145.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:564GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3145 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3146.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3146 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3147.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3147 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3148.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3148 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3149.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3149 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:827GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3150.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:827GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:827GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:827GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3150 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3151.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3151 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3152.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:41:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3152 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3153.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3153 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3154.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3154 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3155.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3155 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3156.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:209GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3156 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3157.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3157 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3158.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:334GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3158 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3159.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3159 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3160.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:461GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3160 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3161.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:524GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:525GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3161 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3162.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3162 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3163.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:652GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3163 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3164.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3164 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3165.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:780GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3165 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3166.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:844GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:918GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3166 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:918GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3167.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3167 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3168.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:983GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:983GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:983GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:42:983GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3168 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3169.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3169 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3170.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:110GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3170 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3171.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3171 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3172.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3172 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3173.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3173 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3174.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3174 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3175.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:491GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3175 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3176.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:492GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3176 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3177.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:555GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3177 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3178.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3178 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3179.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3179 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3180.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:744GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3180 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3181.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3181 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3182.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3182 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3183.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:933GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3183 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3184.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:43:996GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3184 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3185.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:059GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3185 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3186.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3186 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3187.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:186GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3187 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3188.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:248GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3188 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3189.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3189 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3190.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3190 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3191.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:434GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3191 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3192.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:496GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3192 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3193.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:559GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3193 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3194.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:622GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3194 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3195.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3195 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3196.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:748GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3196 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3197.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3197 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3198.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3198 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3199.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:44:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3199 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3200.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:002GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3200 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3201.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3201 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:129GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3202.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:129GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:129GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:129GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3202 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3203.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3203 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3204.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:255GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3204 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3205.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:319GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3205 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3206.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3206 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3207.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3207 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3208.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3208 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3209.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3209 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3210.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3210 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3211.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3211 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3212.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3212 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3213.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3213 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3214.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3214 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3215.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:45:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3215 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3216.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:016GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3216 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3217.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3217 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3218.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:141GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3218 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3219.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:204GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3219 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3220.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:266GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3220 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:328GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:328GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:328GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3221.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3221 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3222.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3222 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3223.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:452GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3223 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3224.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3224 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3225.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3225 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3226.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3226 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3227.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3227 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3228.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3228 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3229.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:828GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3229 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3230.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:891GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3230 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3231.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:46:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3231 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:018GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:018GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3232.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3232 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3233.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3233 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3234.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3234 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3235.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3235 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3236.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3236 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3237.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3237 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3238.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3238 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3239.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3239 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3240.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:528GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3240 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3241.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3241 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3242.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:657GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3242 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3243.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:720GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3243 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3244.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:783GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3244 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3245.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3245 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3246.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3246 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3247.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:47:971GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3247 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3248.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:034GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3248 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3249.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:098GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:098GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3249 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:160GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:160GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:160GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3250.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3250 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3251.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3251 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3252.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3252 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3253.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:347GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3253 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3254.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3254 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3255.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:536GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3255 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:536GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:536GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:536GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3256.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:537GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:537GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3256 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3257.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:600GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3257 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3258.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3258 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3259.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:726GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3259 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3260.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3260 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3261.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:852GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:853GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:853GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:853GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3261 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3262.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:916GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3262 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3263.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:48:981GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3263 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3264.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3264 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3265.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3265 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3266.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3266 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3267.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:232GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:295GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3267 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:295GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3268.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:296GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3268 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3269.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:359GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3269 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3270.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:421GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3270 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3271.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3271 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3272.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:552GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3272 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3273.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3273 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3274.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:679GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3274 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3275.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3275 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3276.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:804GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3276 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3277.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3277 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3278.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3278 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3279.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:49:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3279 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3280.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3280 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3281.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:121GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3281 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3282.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:184GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3282 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3283.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3283 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3284.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3284 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3285.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3285 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3286.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3286 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3287.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3287 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3288.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:562GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3288 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3289.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3289 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3290.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3290 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3291.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3291 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3292.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3292 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3293.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3293 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3294.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:50:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3294 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3295.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:007GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3295 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3296.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:070GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3296 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3297.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3297 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3298.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3298 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3299.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:324GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3299 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:324GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:324GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:324GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:325GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3300.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:325GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:325GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:325GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3300 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3301.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:389GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:390GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3301 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3302.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:454GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3302 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3303.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:519GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3303 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3304.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:585GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3304 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3305.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:650GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3305 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3306.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3306 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3307.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3307 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3308.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3308 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3309.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:911GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3309 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3310.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:51:975GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3310 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3311.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3311 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3312.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3312 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3313.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:165GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3313 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3314.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3314 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3315.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:297GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3315 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3316.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:360GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:361GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:361GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3316 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:423GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:423GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3317.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3317 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3318.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3318 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3319.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3319 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:618GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:618GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3320.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:619GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:619GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3320 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3321.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3321 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3322.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:748GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3322 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3323.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:813GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3323 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3324.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:878GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3324 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3325.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:52:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3325 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3326.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3326 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3327.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3327 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3328.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3328 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3329.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3329 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3330.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3330 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3331.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:348GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3331 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3332.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3332 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3333.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3333 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3334.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:545GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3334 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3335.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:610GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3335 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3336.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3336 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3337.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3337 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3338.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3338 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3339.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:874GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3339 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3340.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:53:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3340 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3341.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3341 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3342.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:068GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3342 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3343.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3343 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3344.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:195GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3344 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3345.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3345 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3346.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3346 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3347.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:388GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3347 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3348.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3348 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3349.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3349 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3350.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:602GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3350 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3351.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3351 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3352.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3352 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3353.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3353 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3354.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:925GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3354 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3355.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:54:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3355 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3356.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3356 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3357.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:196GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3357 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:196GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3358.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:197GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3358 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3359.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:263GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3359 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3360.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3360 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3361.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3361 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3362.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3362 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3363.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3363 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3364.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3364 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3365.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:709GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3365 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3366.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3366 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3367.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:846GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3367 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3368.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:55:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3368 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3369.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3369 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3370.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:069GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3370 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3371.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:135GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3371 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3372.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3372 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3373.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3373 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3374.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:342GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3374 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:415GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3375.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3375 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3376.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3376 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3377.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:554GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3377 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3378.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:620GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3378 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3379.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:750GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3379 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:750GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:750GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:750GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3380.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3380 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3381.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3381 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3382.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3382 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3383.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:56:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3383 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3384.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3384 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3385.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3385 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3386.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:160GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3386 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3387.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:230GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3387 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3388.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3388 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3389.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:373GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3389 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3390.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:442GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3390 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3391.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3391 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3392.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:582GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3392 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3393.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:648GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3393 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3394.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:716GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3394 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3395.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:782GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3395 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3396.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3396 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3397.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:919GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3397 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3398.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:57:991GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3398 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3399.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3399 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3400.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3400 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3401.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3401 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3402.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3402 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3403.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3403 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3404.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3404 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3405.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3405 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3406.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:533GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:610GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3406 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:610GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3407.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3407 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3408.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3408 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3409.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3409 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3410.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:830GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3410 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3411.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3411 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3412.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:58:986GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3412 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3413.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3413 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3414.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:133GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3414 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3415.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3415 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3416.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:282GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3416 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3417.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3417 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3418.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3418 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3419.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:494GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3419 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3420.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3420 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3421.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3421 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3422.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:704GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3422 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3423.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3423 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3424.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3424 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3425.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:913GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3425 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3426.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:19:59:987GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:056GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3426 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:056GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:056GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3427.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3427 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3428.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:128GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3428 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3429.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3429 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3430.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3430 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3431.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:346GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3431 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3432.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:414GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3432 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3433.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:480GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3433 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3434.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:549GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3434 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3435.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3435 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3436.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3436 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3437.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3437 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3438.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3438 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3439.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:889GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3439 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3440.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:00:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3440 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:022GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:022GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3441.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3441 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3442.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3442 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3443.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:155GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3443 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3444.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3444 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3445.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3445 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3446.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3446 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3447.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:422GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3447 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3448.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3448 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3449.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:558GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3449 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3450.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3450 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3451.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:695GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3451 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3452.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:763GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3452 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3453.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3453 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3454.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3454 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3455.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:01:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3455 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3456.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3456 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3457.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:098GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:099GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3457 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3458.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:234GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3458 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3459.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3459 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3460.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:300GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3460 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3461.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3461 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3462.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:432GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3462 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3463.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3463 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3464.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3464 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:640GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:640GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3465.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:641GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3465 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3466.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3466 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3467.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3467 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3468.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3468 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3469.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:926GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3469 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3470.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:02:993GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3470 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3471.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:061GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3471 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3472.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3472 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3473.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:192GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3473 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3474.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3474 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3475.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3475 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3476.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:397GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3476 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3477.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:464GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3477 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3478.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:531GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3478 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3479.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3479 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3480.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:667GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3480 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3481.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:734GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3481 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3482.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3482 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3483.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3483 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3484.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:03:943GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3484 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3485.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:011GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3485 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3486.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:077GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3486 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3487.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:143GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3487 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3488.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3488 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3489.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3489 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3490.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:341GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3490 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3491.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3491 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3492.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3492 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3493.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3493 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3494.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:621GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3494 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3495.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3495 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3496.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:766GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:767GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3496 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3497.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3497 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3498.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3498 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3499.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:04:969GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3499 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3500.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:039GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:106GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3500 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3501.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3501 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3502.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:171GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3502 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3503.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:237GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3503 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:301GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:301GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3504.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:302GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3504 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3505.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:367GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3505 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3506.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:433GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3506 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3507.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:502GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3507 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3508.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3508 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3509.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:637GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3509 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3510.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:703GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3510 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3511.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:770GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3511 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3512.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3512 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3513.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:975GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3513 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:975GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:975GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:975GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:976GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3514.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:976GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:976GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:05:976GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3514 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3515.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:043GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3515 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3516.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:112GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3516 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3517.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:178GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3517 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3518.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3518 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3519.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3519 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3520.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3520 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:448GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:448GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3521.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3521 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3522.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:514GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3522 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3523.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3523 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3524.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:645GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3524 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3525.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:712GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3525 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3526.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3526 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3527.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3527 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3528.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:910GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3528 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3529.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:06:977GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3529 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3530.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:041GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3530 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3531.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3531 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3532.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:174GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3532 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3533.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:242GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3533 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3534.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:308GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3534 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3535.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3535 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3536.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:445GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3536 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3537.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3537 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3538.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3538 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3539.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:654GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3539 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3540.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:721GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3540 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3541.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3541 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3542.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3542 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3543.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3543 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3544.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:07:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3544 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3545.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:055GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3545 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3546.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:120GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3546 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3547.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3547 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3548.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:255GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3548 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3549.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3549 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3550.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:387GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:452GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3550 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3551.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3551 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3552.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:518GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3552 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3553.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:584GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3553 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3554.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3554 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3555.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3555 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3556.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:785GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3556 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3557.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3557 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3558.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:917GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3558 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3559.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:08:983GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3559 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3560.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:047GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3560 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3561.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:111GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3561 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3562.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:175GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:176GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3562 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3563.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:240GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3563 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3564.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:304GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3564 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3565.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:369GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3565 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3566.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3566 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3567.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3567 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3568.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3568 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:627GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3569.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3569 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3570.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:692GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3570 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3571.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:756GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:819GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3571 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3572.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3572 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3573.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3573 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3574.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:09:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3574 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3575.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3575 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3576.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3576 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3577.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3577 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3578.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3578 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3579.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3579 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3580.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:340GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3580 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3581.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:404GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:405GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:405GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3581 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3582.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3582 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3583.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:547GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3583 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3584.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:617GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3584 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3585.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:686GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:686GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:686GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3585 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3586.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3586 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3587.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3587 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3588.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:886GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3588 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3589.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:10:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3589 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3590.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:086GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3590 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:086GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3591.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:087GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3591 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:151GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:151GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3592.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:152GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3592 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3593.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:220GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3593 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3594.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:287GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3594 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3595.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:354GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3595 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3596.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:423GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3596 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3597.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:490GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3597 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3598.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:557GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:627GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3598 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:627GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:627GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3599.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3599 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3600.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:697GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3600 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3601.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3601 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3602.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3602 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3603.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3603 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3604.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:11:979GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3604 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3605.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3605 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3606.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:123GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:123GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3606 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3607.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:191GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3607 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3608.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:260GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3608 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3609.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:330GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3609 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3610.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3610 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:469GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:469GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:469GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:469GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3611.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3611 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3612.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3612 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3613.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:607GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3613 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3614.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3614 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3615.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:742GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3615 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3616.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:810GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3616 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3617.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:876GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3617 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3618.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:12:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3618 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3619.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:022GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3619 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3620.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:089GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3620 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3621.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:156GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3621 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3622.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3622 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3623.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:289GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3623 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3624.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3624 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3625.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:417GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:417GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3625 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3626.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:547GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3626 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3627.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3627 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3628.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:611GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:612GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3628 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3629.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3629 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3630.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3630 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3631.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:808GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3631 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3632.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3632 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3633.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:13:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3633 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3634.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3634 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3635.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3635 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:131GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:131GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3636.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3636 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3637.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:195GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:196GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:196GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3637 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3638.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3638 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3639.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3639 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3640.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3640 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3641.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:447GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3641 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3642.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:510GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3642 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3643.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:574GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3643 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3644.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:639GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3644 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3645.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:703GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:704GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:704GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:704GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:768GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3645 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:768GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:768GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:768GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3646.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3646 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3647.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:832GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3647 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3648.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:897GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3648 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3649.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:961GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:962GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:14:962GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3649 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:026GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:026GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:026GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3650.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:027GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:027GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:027GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:090GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3650 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3651.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:091GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3651 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3652.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:154GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3652 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3653.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:219GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3653 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3654.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:284GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3654 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3655.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3655 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3656.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:486GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3656 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3657.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:487GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:552GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3657 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:552GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:552GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3658.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:618GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3658 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:618GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3659.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3659 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3660.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3660 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3661.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:747GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3661 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3662.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:811GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3662 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3663.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:877GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3663 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3664.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:15:942GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3664 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3665.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:009GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3665 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3666.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:075GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3666 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3667.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:140GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3667 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3668.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3668 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3669.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:275GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3669 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3670.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3670 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3671.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:400GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3671 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3672.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:462GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3672 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3673.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:525GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3673 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3674.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:588GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3674 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3675.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3675 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3676.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:714GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3676 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3677.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3677 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3678.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3678 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3679.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:905GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:969GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3679 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3680.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:16:970GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3680 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3681.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:033GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3681 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3682.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3682 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3683.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:163GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3683 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3684.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:228GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3684 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3685.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:292GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:354GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3685 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3686.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3686 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3687.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3687 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3688.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:485GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3688 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3689.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:612GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3689 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3690.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3690 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3691.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:680GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3691 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3692.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:744GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3692 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3693.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:809GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3693 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3694.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:873GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3694 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3695.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:17:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3695 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3696.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3696 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3697.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3697 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3698.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3698 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3699.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3699 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3700.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:259GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3700 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3701.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:323GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3701 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3702.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3702 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3703.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3703 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3704.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:513GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3704 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3705.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:577GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3705 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3706.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3706 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3707.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3707 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3708.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3708 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:836GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3709.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:837GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3709 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3710.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3710 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3711.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:18:968GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3711 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3712.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:032GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3712 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3713.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:097GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3713 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3714.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:161GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3714 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3715.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3715 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3716.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3716 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3717.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:415GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3717 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3718.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3718 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3719.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3719 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3720.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:543GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3720 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3721.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3721 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3722.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:671GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:734GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3722 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:734GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3723.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:735GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3723 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3724.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3724 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3725.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:863GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3725 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3726.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:926GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3726 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3727.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:19:991GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3727 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3728.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:055GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3728 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3729.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:118GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3729 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3730.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:182GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3730 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3731.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:246GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3731 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3732.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:309GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3732 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3733.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:371GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:372GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3733 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3734.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3734 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3735.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:499GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3735 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3736.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3736 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3737.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:628GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3737 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3738.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:693GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3738 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3739.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3739 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3740.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3740 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3741.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3741 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3742.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:20:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3742 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:020GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3743.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:020GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:020GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:020GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3743 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3744.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3744 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3745.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3745 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3746.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3746 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3747.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:277GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3747 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3748.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:341GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3748 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3749.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3749 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3750.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:471GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3750 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3751.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:538GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3751 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3752.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:606GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:671GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3752 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:671GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:671GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3753.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3753 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3754.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:740GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:806GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3754 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:806GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:806GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3755.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3755 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3756.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:871GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:871GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:934GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3756 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3757.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:21:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3757 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3758.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:000GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3758 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3759.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3759 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3760.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:131GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3760 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3761.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:198GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3761 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3762.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:264GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:327GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3762 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3763.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:328GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3763 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3764.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3764 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3765.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:453GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3765 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3766.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:517GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3766 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3767.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3767 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3768.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3768 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3769.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3769 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3770.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:771GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3770 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3771.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:838GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3771 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3772.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:903GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:904GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:904GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3772 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3773.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:22:982GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3773 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3774.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:048GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3774 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3775.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:116GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3775 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3776.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3776 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3777.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:312GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3777 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:312GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:312GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3778.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3778 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3779.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:377GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3779 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3780.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:441GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3780 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3781.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:505GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3781 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3782.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:569GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3782 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3783.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:633GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:697GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3783 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3784.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:698GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3784 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3785.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:762GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3785 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3786.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:826GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:889GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3786 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3787.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:890GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3787 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3788.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:23:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3788 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3789.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3789 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3790.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:083GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3790 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3791.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:148GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3791 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3792.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:212GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3792 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3793.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:279GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3793 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3794.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3794 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3795.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:410GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3795 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3796.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:474GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3796 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3797.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:537GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3797 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3798.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:604GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3798 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3799.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:672GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3799 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3800.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:738GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:804GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3800 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:804GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3801.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3801 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3802.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:870GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3802 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:936GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:936GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3803.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:24:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3803 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3804.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:001GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3804 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3805.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3805 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3806.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:130GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:193GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3806 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3807.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:194GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3807 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3808.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:258GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3808 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3809.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:321GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3809 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3810.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:385GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3810 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3811.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:449GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3811 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3812.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:515GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3812 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3813.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3813 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3814.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:643GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:707GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3814 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3815.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:708GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3815 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3816.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:773GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3816 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3817.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:836GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:900GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3817 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3818.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:901GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3818 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:964GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:964GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3819.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:25:965GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3819 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3820.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:029GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3820 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3821.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:093GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3821 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3822.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3822 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3823.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:224GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3823 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3824.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:290GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3824 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3825.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3825 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3826.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:418GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3826 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3827.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:482GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3827 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3828.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3828 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3829.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3829 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3830.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:673GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:740GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3830 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3831.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3831 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3832.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:807GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3832 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3833.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:871GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3833 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3834.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:26:937GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3834 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3835.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3835 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3836.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:067GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3836 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3837.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:132GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3837 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3838.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:200GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3838 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3839.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:265GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3839 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3840.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:329GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3840 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3841.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:394GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3841 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3842.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:460GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3842 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3843.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:524GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3843 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3844.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:589GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3844 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3845.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:655GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3845 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3846.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:720GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3846 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3847.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:784GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3847 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3848.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:848GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:913GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3848 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3849.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:914GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3849 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3850.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:27:978GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3850 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3851.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:042GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3851 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3852.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:107GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3852 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3853.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3853 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3854.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3854 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3855.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:362GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3855 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3856.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3856 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3857.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:424GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3857 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3858.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:488GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3858 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3859.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3859 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3860.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:614GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3860 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3861.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3861 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3862.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:741GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3862 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3863.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:805GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3863 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3864.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3864 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3865.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:932GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3865 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3866.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:28:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3866 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3867.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3867 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3868.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:124GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3868 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3869.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:189GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3869 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3870.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:253GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3870 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3871.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:316GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3871 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3872.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3872 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3873.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3873 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3874.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:508GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3874 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3875.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:572GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3875 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3876.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:636GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3876 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3877.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:700GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3877 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3878.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:765GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3878 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3879.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:828GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3879 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3880.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:892GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3880 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3881.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:29:958GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3881 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3882.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3882 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3883.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:088GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3883 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3884.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:151GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3884 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3885.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3885 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3886.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3886 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3887.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3887 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3888.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:408GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3888 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3889.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3889 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3890.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:536GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:536GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:536GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3890 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3891.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3891 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3892.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3892 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3893.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3893 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3894.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:791GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3894 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3895.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:857GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3895 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3896.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:923GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:924GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3896 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3897.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:30:989GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:052GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3897 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:052GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:052GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3898.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:053GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3898 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3899.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:117GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3899 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3900.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:181GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3900 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3901.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:245GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3901 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3902.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:310GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3902 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3903.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:374GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3903 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3904.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:502GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3904 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3905.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3905 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3906.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:567GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3906 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3907.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:630GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3907 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3908.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:694GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3908 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3909.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:758GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3909 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3910.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:823GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:886GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3910 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:886GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:886GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3911.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3911 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3912.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:31:951GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3912 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3913.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:018GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3913 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3914.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:083GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:084GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:084GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3914 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3915.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:149GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3915 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3916.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:216GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3916 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3917.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:280GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3917 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3918.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3918 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3919.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:407GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3919 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3920.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:470GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3920 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3921.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3921 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3922.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:598GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3922 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3923.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3923 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:724GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:724GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:724GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:724GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3924.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:725GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:725GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:725GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3924 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3925.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:789GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3925 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3926.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:855GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3926 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3927.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:930GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3927 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3928.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:32:995GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3928 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3929.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:060GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3929 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3930.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:125GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3930 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3931.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3931 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3932.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:254GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3932 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3933.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:318GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3933 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3934.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3934 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3935.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:447GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3935 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3936.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:512GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3936 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3937.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:580GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3937 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3938.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:647GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3938 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3939.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:713GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3939 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3940.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:779GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3940 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3941.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:843GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3941 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3942.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:909GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3942 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3943.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:33:974GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3943 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3944.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:038GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3944 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3945.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:103GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3945 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3946.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:167GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3946 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3947.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:235GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3947 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3948.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:303GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3948 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3949.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:368GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3949 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:434GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:434GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3950.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3950 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3951.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:500GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3951 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3952.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:566GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3952 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3953.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:629GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3953 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3954.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:694GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3954 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3955.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:759GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3955 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3956.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:824GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3956 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3957.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3957 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3958.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:34:952GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:016GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3958 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:016GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:016GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:016GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:016GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3959.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:017GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:017GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:017GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3959 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3960.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3960 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3961.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:144GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3961 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3962.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3962 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3963.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:273GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:337GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3963 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:337GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:337GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3964.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3964 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3965.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3965 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3966.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:467GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3966 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3967.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:535GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3967 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3968.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:599GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:662GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3968 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3969.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:663GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3969 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3970.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:727GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3970 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3971.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:791GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:792GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:792GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3971 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3972.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:856GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3972 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3973.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:921GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3973 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3974.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:35:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3974 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3975.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:054GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3975 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3976.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3976 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3977.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:183GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3977 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3978.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3978 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3979.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:379GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3979 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3980.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:380GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3980 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3981.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:445GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:446GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3981 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3982.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:511GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:575GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3982 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3983.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:576GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3983 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3984.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:640GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:704GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3984 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:704GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:704GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3985.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3985 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3986.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:769GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3986 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3987.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:833GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3987 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3988.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:899GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3988 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3989.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:36:964GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3989 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3990.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:028GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3990 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3991.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:157GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3991 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3992.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:158GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3992 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3993.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:223GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3993 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3994.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:288GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3994 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3995.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:352GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3995 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3996.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:416GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3996 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3997.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3997 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3998.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:544GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3998 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3999.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:610GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:673GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#3999 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4000.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:674GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4000 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4001.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:737GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4001 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4002.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:802GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4002 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4003.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:865GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:866GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:928GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4003 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4004.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:929GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4004 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4005.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:37:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4005 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4006.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:058GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4006 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4007.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4007 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4008.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:185GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4008 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4009.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:250GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4009 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4010.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4010 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4011.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:376GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4011 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4012.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:438GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:500GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4012 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:500GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4013.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4013 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4014.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:563GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4014 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4015.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:626GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:688GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4015 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4016.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:689GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4016 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4017.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:754GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4017 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4018.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:818GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4018 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4019.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:885GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4019 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4020.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:38:949GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4020 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4021.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4021 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4022.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:079GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4022 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4023.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:142GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4023 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4024.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:208GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4024 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4025.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:271GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4025 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4026.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:335GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4026 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4027.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:399GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4027 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4028.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:463GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4028 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4029.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:529GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:592GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4029 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:592GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:592GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4030.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4030 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4031.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:658GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4031 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4032.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:722GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:786GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4032 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:786GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:786GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:786GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:787GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4033.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:787GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:787GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:787GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4033 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4034.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:851GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4034 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4035.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:915GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4035 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4036.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:39:980GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4036 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4037.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:044GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4037 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:108GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:108GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:108GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:108GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4038.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:109GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:109GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:109GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4038 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4039.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:172GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4039 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:235GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:235GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:235GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:235GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4040.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:236GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:236GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:236GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4040 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4041.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:301GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4041 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4042.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:365GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4042 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4043.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:428GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4043 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4044.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:495GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4044 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4045.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:561GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:623GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4045 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:623GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:623GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:623GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:624GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4046.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:624GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:624GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:624GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4046 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4047.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:685GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:750GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4047 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:750GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4048.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:751GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4048 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4049.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:816GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4049 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4050.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:880GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:944GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4050 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4051.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:40:945GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4051 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4052.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:010GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4052 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4053.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:074GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4053 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4054.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4054 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4055.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:202GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4055 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4056.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:267GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4056 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4057.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:331GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4057 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4058.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:395GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:458GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4058 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:458GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:458GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4059.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:459GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4059 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4060.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:522GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4060 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4061.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:586GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4061 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4062.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:651GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4062 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4063.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4063 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4064.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:778GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4064 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4065.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:842GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4065 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4066.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4066 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4067.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:971GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:972GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:41:972GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4067 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:036GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4068.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:036GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:036GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4068 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4069.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:101GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4069 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4070.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:168GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:232GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4070 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4071.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:233GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4071 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4072.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:298GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4072 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4073.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:363GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4073 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4074.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:427GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4074 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4075.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:489GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4075 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4076.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:553GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4076 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4077.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4077 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4078.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:681GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4078 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4079.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:746GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4079 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4080.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4080 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4081.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:875GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:952GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4081 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:952GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:952GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4082.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:42:953GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4082 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4083.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:019GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4083 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4084.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:082GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4084 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4085.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4085 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4086.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:211GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4086 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4087.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:274GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4087 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4088.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:338GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4088 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4089.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:402GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:465GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4089 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4090.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:466GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:529GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4090 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4091.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:530GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4091 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4092.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4092 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4093.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:659GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4093 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4094.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:726GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4094 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4095.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:793GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4095 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4096.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:858GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4096 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4097.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:923GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4097 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4098.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:43:990GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4098 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4099.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:057GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4099 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4100.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:121GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:122GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:122GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4100 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4101.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:187GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:250GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4101 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4102.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:251GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4102 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4103.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:317GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4103 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4104.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:382GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4104 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4105.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4105 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4106.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:507GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4106 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4107.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:571GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4107 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4108.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:644GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4108 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4109.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:781GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:853GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4109 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:853GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:853GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:853GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:853GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4110.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:854GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:854GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:854GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:854GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4110 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4111.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:927GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4111 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4112.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:44:997GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4112 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4113.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:065GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4113 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4114.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:134GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4114 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4115.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:204GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4115 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4116.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4116 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4117.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4117 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4118.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:409GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:477GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4118 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:477GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:477GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:477GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:477GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4119.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:478GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:478GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:478GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4119 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4120.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:546GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4120 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4121.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:616GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4121 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4122.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4122 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4123.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4123 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4124.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:820GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4124 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4125.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:954GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4125 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4126.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:45:955GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4126 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4127.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:023GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4127 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4128.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:096GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4128 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4129.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:170GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4129 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4130.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:247GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4130 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4131.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:313GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4131 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4132.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4132 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4133.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:419GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:471GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4133 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4134.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:472GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4134 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4135.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4135 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4136.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:579GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:631GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4136 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4137.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:632GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4137 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4138.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:684GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:738GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4138 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4139.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:739GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:793GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4139 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:793GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4140.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:794GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4140 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4141.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:850GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4141 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4142.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:906GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:959GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4142 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4143.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:46:960GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4143 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4144.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:013GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4144 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4145.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:066GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4145 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4146.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:119GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4146 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4147.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4147 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4148.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:227GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4148 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4149.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:280GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:281GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:281GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4149 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4150.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:336GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4150 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4151.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:390GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:391GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:391GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4151 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4152.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:444GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4152 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4153.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:501GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4153 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4154.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:556GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4154 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4155.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:613GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4155 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4156.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:669GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4156 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4157.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:723GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:775GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4157 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4158.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:776GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4158 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4159.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:829GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4159 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4160.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:882GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4160 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4161.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:938GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4161 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4162.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:47:994GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4162 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4163.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:049GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4163 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4164.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:126GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4164 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4165.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:203GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4165 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4166.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:285GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4166 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4167.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:355GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4167 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4168.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:426GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4168 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4169.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:497GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4169 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4170.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:565GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4170 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4171.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:634DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:20:48:714GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4171 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:714GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:714GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4172.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4172 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4173.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:879GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4173 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4174.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:48:963GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4174 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4175.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:035GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:036GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4175 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4176.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:104GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4176 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4177.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:173GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4177 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4178.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:239GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4178 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4179.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:307GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4179 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4180.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:375GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4180 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4181.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:448GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4181 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4182.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:516GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4182 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4183.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:584GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:652GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4183 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4184.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:653GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4184 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4185.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:719GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:794GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4185 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4186.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:795GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4186 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4187.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:867GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4187 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4188.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:49:936GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4188 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4189.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:006GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4189 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4190.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:072GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4190 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4191.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:138GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4191 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4192.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:205GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:271GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4192 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:271GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:271GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4193.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:272GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4193 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4194.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:339GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4194 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4195.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:406GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:472GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4195 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4196.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:473GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4196 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4197.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:541GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4197 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4198.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:609GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4198 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4199.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:677GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:744GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4199 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:744GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4200.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:745GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4200 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4201.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:812GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4201 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4202.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:881GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4202 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4203.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:50:948GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4203 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4204.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:014GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:015GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4204 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4205.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:080GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:081GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4205 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4206.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:146GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4206 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4207.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:213GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4207 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4208.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4208 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4209.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:344GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4209 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4210.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:412GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4210 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4211.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:479GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4211 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4212.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:548GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4212 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4213.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:615GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:682GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4213 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:682GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:682GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4214.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:683GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4214 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4215.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:752GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4215 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4216.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:819GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4216 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4217.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:887GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4217 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4218.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:51:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4218 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4219.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:026GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:093GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4219 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:093GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4220.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:094GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4220 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4221.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:162GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4221 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4222.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:231GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4222 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4223.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:298GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:299GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4223 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4224.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:366GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4224 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4225.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:434GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:435GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4225 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4226.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:503GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4226 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4227.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:570GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4227 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4228.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:638GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4228 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4229.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:705GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4229 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4230.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:772GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4230 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4231.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:841GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:907GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4231 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4232.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:908GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4232 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4233.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:52:988GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:055GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4233 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4234.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:056GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:124GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4234 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4235.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:125GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4235 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4236.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:190GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4236 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4237.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:256GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4237 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4238.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:322GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:389GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4238 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:389GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4239.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:390GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4239 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4240.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:457GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4240 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4241.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:526GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4241 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4242.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:593GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4242 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4243.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:661GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4243 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4244.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:731GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4244 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4245.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:798GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4245 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4246.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:868GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4246 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4247.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:53:935GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4247 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4248.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:003GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4248 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4249.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:071GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4249 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4250.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:137GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4250 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4251.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:207GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4251 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4252.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:278GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4252 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4253.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:345GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4253 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4254.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:414GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:415GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:415GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:415DefaultSTACKSteamClientCallbacks_GameOverlayActivated
 at SteamClientCallbacks_GameOverlayActivated in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4254 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4255.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:484GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4255 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4256.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:551GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4256 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4257.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:619GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4257 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4258.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:686GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4258 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4259.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:753GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:821GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4259 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4260.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:822GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4260 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4261.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:888GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4261 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4262.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:54:956GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4262 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4263.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:025GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4263 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4264.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:092GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4264 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4265.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:159GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4265 finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACKGame Server has pending orders: False
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACKActiveServerEncountersCount: 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACKaiService.CurrentState: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#4266.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] Check Encounters
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] Check GroundBattles
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:225GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
00:20:55:639GameClientSTACKDisconnecting...
 at Disconnect in :line 0
 at OnApplicationQuit in :line 0
00:20:55:639GameClientSTACK[Auth] Cancelling auth ticket #3...
 at Disconnect in :line 0
 at OnApplicationQuit in :line 0
00:20:55:639GameClientSTACKClosing P2PSession with server...
 at Disconnect in :line 0
 at OnApplicationQuit in :line 0
00:20:55:639GameClientSTACKDisconnected!
 at Disconnect in :line 0
 at OnApplicationQuit in :line 0
00:20:55:639DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0